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#shadow warrior 2
videogamepolls · 6 months
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Requested by anon
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rabidhiss · 3 months
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More Shadow Warrior 2. This game has a very fun and intuitive photo mode without holding your hand
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kikuchiyoclan · 1 year
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appealingtonobody · 4 months
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fridge-reviews · 1 year
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Shadow Warrior 2
Developer: Flying Wild Hog Publisher: Devolver Digital Rrp: £34.99 (Gog.com, Humblebundle and Steam) Released: 13th October 2016 Available on: Gog.com, Humblebundle and Steam Played Using: Mouse and keyboard Approximate game length: 10 Hours
“Who wants some Wang!” May as well start with that, if you can't handle a dick joke or twenty you may not get on with this game, of course there are other reasons too but I'll get into those in due course. Despite how that opening paragraph might sound I actually don't dislike this game. It's immature and stupid and... it was exactly what I wanted, or rather in part it was. There are aspects of this game where I feel the developers tried to expand on some features that appeared in the last game and then WAY over shot the mark. You play as Lo Wang (I told you there are a lot of dick jokes) a mercenary for hire who also is a master martial artist and apparently chi user who has had things go horribly wrong while on a job.
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When you go to start the game you are given the choice of four difficulty levels, though that's not actually true. The 'Insane' difficulty starts at one and goes up to seven. I played the game on the normal difficulty setting since I tend to think of that as the default, though on further playthroughs I did go for harder difficulties. The difference between these difficulties isn't merely that your enemies have more health but they also hit harder and that more enemies have elemental resistances. On top of that the higher the difficulty is the harsher the penalty for dying gets. When you die you get instantly respawned back the last checkpoint you passed but as I just mentioned there is penalty that is incurred. Part of this penalty (regardless of difficulty) is that all your enemies are restored to full health but you also lose some money and all the karma you had gained since your last level up.
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“What is karma?” You may be asking, karma is what you gain when you kill enemies and complete missions, after a while this karma will cause you to increase in level and grant you a skill point to spend in the skills window. Along with providing karma enemies you kill will sometimes drop gems that can be used to improve your weapons or in some cases equipped by Lo Wang himself on the upgrade screen. Now, this is where I hit upon my major criticism for the game, as much as I love being able to customise my playstyle I think this game takes it too far. The sheer amount of stats and upgrades available really slows this game down, the Shadow Warrior games have always been about running and gunning and having to dive into menus and spend a lot of time comparing upgrade stats is kind of the opposite of that. Sure, in the last game you also could upgrade your weapons but that was a liniar progression, you didn't have to consider the DPS and damage vulnerability etc etc etc. Here's the thing, I know it sounds like I hate that kind of system but I really don't, I just don't feel it works in this game.
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Between missions you will return to Dragon Mountain which is a central hub where you can pick up other missions (such as side missions and bounties), improve your weapons, buy ammo and sell unused gems. Later in the game a set of trails will become available in Dragon Mountain that will allow you to infuse a weapon, this means to improve it by increasing certain stats. You can also embed another gem slot or improve a gem. Doing all of these costs orbs of masmune which are gained by defeating bosses or can be attained in new game plus where you would be awarded a power or new weapon. Due to some free content updates there's a bevvy of additional missions to play. However, what I found was that these additions caused the game to feel like it over stayed its welcome somewhat. Levels randomly generated, using pre-created sections of map, this allows each playthrough to have a unique map while keeping the theming consistent and allows the maps to make sense. Exploration of these maps is often rewarded with more ammo, an upgrade, lore or in some cases a hidden boss enemy that will net you an achievement if you kill it.
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Throughout each of the maps there are various shrines that you will find each of which serve one of three functions dependant on the colour. Blue refills your chi, green regenerates health and purple refills ammunition. Simply walking close to a shrine will activate it and once used it becomes drained for the rest of the mission. I've mentioned chi a few times now so I really should explain what it is and does. Chi is a resource that you can use to regenerate your health or perform special attacks. Certain skills will cause your chi to slowly regenerate but sometimes enemies will drop chi in a crystalised form, and of course you could always try and find an appropriate shrine to replenish it.
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Combat in this game is hectic, fast paced and now with the addition of elemental strengths and weakness, somewhat tactical. Some creatures are even just immune to a specific type of damage, forcing you to change weapons and tactics. To me this was when the game really shone, there are few things more satisfying than bisecting a demon that is several times larger than you. All in all, this game is pretty good but is bogged down by the sheer amount of upgrades and weapons available to you. Personally I tended to do all my gem swapping and weapon comparisons between missions at Dragon Mountain. But if your up for some fun ultra violence you really can't go wrong with this game.
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If you’d like to support me I've recently made a Ko-fi, the reviews will continue to be posted donation or not.
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echoes-in-echoclan · 3 months
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And thus this moon is over...
Quillpaw belongs to @blazingmicah-wc
Moon 0 
Moon 44.3 - Moon 45
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silver-the-hedgeblog · 7 months
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In the Sonic Rivals games Silver seems to value bravery and facing things head on. He calls Sonic and Shadow brave before returning to the future in Sonic Rivals 1 and calls Eggman Nega a coward for using Metal Sonic 3.0 as a decoy in Sonic Rivals 2.
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halfmaskshadow · 10 months
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This is from like March so it isn’t my best work, but I wanted to show some of my efforts to change up the whole blue eye thing. Some of it (Sky, Wild, and Wars) still shows up in my new stuff :)
I’m gonna go a bit more in-depth so if you don’t want to read it might not want to open this
Sky I wanted to look really innocent, because that’s how people perceive him (don’t be fooled he’s an absolute gremlin). I also gave him glowing diamonds/rhombus pupils (you can see them in that other drawing I have of his eye. I like drawing eyes if you couldn’t tell). The red is for his loftwing. Also freckles are cute.
Four’s eyes are meant to be similarly shaped to Sky’s but more narrowed. They’re brown at the base, but have ‘rainbow’ reflections throughout them.
Ignoring Time’s markings, the big thing I want to be noticed is how angular his eyes are. I tried to reference the whole low-poly thing but idk how well it came across. Also made sure to keep his eye color super saturated to tie into how bright the colors are in oot.
Twilight’s eyes are a droopier version of Time’s eyes, with more lashes. Also they are a bit more green and have red/yellow on the inside and slit pupils. He had plain blue eyes before coming into contact with Twili magic, but changing your shape so many times has consequences. Also you can’t see it here but I like to think he has tapetum lucidium. I might rework his a little.
Wind’s eyes are big and round, like a toon Link’s should be. I tried to show light filtering through water, but idk how well it worked.
Legend is TIRED and has purpleish blue eyes because someone said it’s be cool once. Idk there wasn’t much thought for his.
Hyrule’s eyes are green, and change shape like a cartoon character. I think it’s be cool and also a fun show of passive magic. He doesn’t even realize he’s doing it.
Warriors has deep blue eyes and impeccable makeup. Classic pretty boy.
Wilds right eye has Shekiah runes in it, and his left is blurred out as a way of showing damage without just pushing it off or being too gory. Also he’s got the same eyeliner as in game because I like it.
Look i spend way too much time thinking about these boys
Don’t worry about it! :D
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storyofmychoices · 8 months
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Imtura: The Warrior 💚
I know Book 2 Imtura didn't win the poll but she was in the lead at the beginning so I started this art of her. It currently has exactly 400 shapes. I kind of forgot that I have actual work to do (silly real life) 🙈 So I'm stopping here, but I kinda like it like this. Maybe one day I'll finish it, but until then, I'm happy with this!
I'll wait for the poll to end to see who actually wins before starting anything new lol
[Geometric Art Masterlist]
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dismas-n-dismay · 3 months
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Look all I’m saying is. We finally got a chimera cat with heterochromia in the books. And she’s a girl. No matter what she does I will be defending her sorry y’all peace
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bonefall · 1 year
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Was Squilf happy that her apprentice got with her grandchild? Did she set them up/is it common in BB for older family members and mentors to "recommend" mates? Not like an arranged marriage thing but more like your aunt going "you know my old apprentice Dudeheart, well, he has a son that's such a bright and courteous young man, I really think you two might have a lot to talk about"
It's SUPER common, probably making up a solid percentage of matches-made. That's just how it is in a society that heavily values making connections between its members; everyone's got The Auntie who's trying to introduce you to handsome and responsible suitors.
Rosetail actually paired up her son Redtail with Runningwind. I feel like she was a great matchmaker in her time, but I haven't yet picked any others she paired up. Maybe Lionheart and Frostfur! That could be cute!
But I'm not sure if Squilf did matchmaking for Spark and Holly. They were actually kithood friends and had the seeds of romance long before they blossomed.
When Sparkpelt explains this to Nightheart someday, she'll describe it as something that was always there, as right as the drops that slumber within a fat cloud. Even before it drizzles, its nature is simply to rain.
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rabidhiss · 3 months
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kikuchiyoclan · 1 year
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Golden Crane
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rookflower · 1 year
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i do find it really fucking funny how a lot of the bare bones of a starless clan are so blatantly rehashed from the broken code. what if they use the exact same pattern of "insecure boy, girl in forbidden relationship/love triangle with insecure boy, and traumatised medcat apprentice doing their own thing" in the next arc or five as well.
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vic-does-battlecats · 8 months
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Tigerdove
Something something dovewing and vacant stares
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alright *cracks knuckles*. we'll put it under the cut because well. its long. but ! chain in the sims what will they do (legend has a track record of burning down the kitchen in the sims. four has a record of breaking all the appliances.)
also. @cloudiilink . behold.
Warriors
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Wind
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Time
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Wild
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Hyrule
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Legend
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Four
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Twilight
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Sky
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