#sgtmarkiv
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When thinking of writing a post about why people tend to dislike Midnight, i had a bit of a thought: Just like SgtMarkIV/Brutal Doom, the hate can come from people that are usually uninformed.
A way to see Midnight is that he's more of a "side effect" and represents things that aren't unique to him (Specially if you look at other Doom related channels and see similarities).
I've seen him compared to MrBossFTW as if Midnight is the Doom equivalent to that.
He seems like a clickbait channel trying to exploit people that know less about Doom than he already does.
A recent example being him doing a video about Lilith PK3 and how his observation (If it's legit) can be comparable to that of how game journos (The group that Doom fans supposedly hate) talk about Doom mods.
(Because i don't think he even knows about the weird drama about that mod at all)
It's why DoomKid making a video correcting Midnight was a bit of a shocker: Both could be seen as representing opposite sides related to "Doom fandom".
But in general, a way to better understand this is by looking at 3 big points:
The Doom community and its history
I already made certain points in different posts, like differences between older and newer fans or aspects of certain activities etc.
You can read some of it here:
Random observations about the Doom community.
A specific Brutal Doom post.
Things that may've not exist if not for the fans.
Nerd/geek/fandom/whatever-you-call-it culture
I'm sure people are aware of nerd stereotypes in pop culture: The smart but socially awkward skinny guy with glasses with weird speech patterns and interests in pop culture, that gets bullied.
While they are exaggerated, they do have some truth in them (To the point some even say this outcast nerd aspect is what inspired Peter Parker, Spiderman).
So the "Funko Pop crowd" image seems different from nerds that get picky over how their favorite media is handled.
Might come from a place of what if means to love something so much: 100% blind love that you like anything associated with it or wanting "the best" for it that you tend to have standards like a parent wishing their kids get a better future and don't throw it all away.
Of course, some nerds will still have silly complaints over stuff but it also seems like some people find it easier to be nerdy in the "blind loyalty" way than making interesting stuff out of their passion.
Some also argue whether or not "nerd culture" is that obscure because something like Star Wars was always massive.
But it's still interesting to learn how subcultures change because it's not just a matter of newcomers but even the old guard can change too.
Internet content
When people discuss why "content creator" is a bad term, they usually include the angle from the corporations: How they treat artists and their art.
Be it corporations labelling different art forms as "content" or treating it badly even if the art itself is good and gave them some revenue.
But there's at least 2 angles we shouldn't forget:
The "creators" themselves because for all the talented people that deserve better, there's always those with crappy stuff or zero talent that somehow get to win at times.
And the audiences because some people tend to have really bad taste and in massive scales.
Youtube is a good example when you look at its popular videos and "personalities": A bunch of people with no actual talent or charisma "gamefying"/taking advantage of a system and the clueless audiences that watch them because they don't know better.
It reminds me of why a medium like animation got less popular:
First, there's specific rules from Youtube such as the 10 minute mark and how it relates to income, which was something animators barely could handle.
Then there's the fact that people like to play videos while they do something else as if they're background noise (This doesn't apply to just podcasts or commentaries).
It's probably not a surprise that some people who worked on more creative mediums end up doing podcasts or LP channels.
And then you have smaller channels doing the "don't forget to like, subscribe and hit the bell" etc part because YT essentially became a race of success and less about passion or effort into quality content.
Some say YT became more about personalities than content but even then, you can tell that James Rolfe still has a more interesting personality than Logan Paul.
One can argue that some people do rely on YT for the sake of money so "clickbait is needed" but i also assume that anyone who's super into Doom could just discover content on their own.
Another thing about modern internet is chasing trends or when everyone has to talk about what's currently popular, leaving little room for novel topics or creativity.
Anyway
Each of these 3 sections could've been better but i brought up some points that serve as food for thought, so any more interesting observations/opinions/even trivia could be reached from reading this, hopefully.
I doubt Midnight would ever find this blog and read this post... but at least he'd have more interesting material to use for his videos i guess.
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‘Brutal DOOM’ v21 Goes Gold, New Gore-Soaked Trailer to Celebrate
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Disney’s Dinosaur but the Carnotaurus has Doomguy’s voice from Project Brutality
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The Doomtaurus decides to go on a hunt today.
The Doomguy voice files came from SGtMarkIV's expansion of Brutal Doom known as Project Brutality, voiced by Chinese Tony Danza/Zero X. Diamond.
#dinosaur#disney’s dinosaur#disney dinosaur#dinosaur (2000)#dinosaur 2000#dinosaur movie#carnotaurus#parasaurolophus#iguanodon#pachyrhinosaurus#brachiosaurus#doom#brutal doom#project brutality#doomguy#doom dub#dub
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Gore and Fast-Paced Mayhem? Say Hello to Old-School FPS 'Brutal Fate'
While retro shooters aren't exactly a new thing, even ones built on the same tech that powered the classics (WRATH: Aeon of Ruin uses Quake tech, Ion Fury is powered by Build Engine, etc.), I do not recall ever seeing a brand new retail title that runs on modified Doom - as in, the 1993 original - tech. That is, until SGtMarkIV, creator of the awesome mod, Brutal Doom, revealed Brutal Fate, and it is already looking mighty spiffy!
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DOOM 64 – 1997 Nintendo 64 cult classic is coming to modern platforms!
Taking us completely by surprise as usually we follow SGtMarkIV’s ‘Brutal Doom 64’ ; a mod which took the original N64 game, put it through a bloody enhanced blender and made it available for the PC. As we’ve just been told by a good friend of ours on Facebook, Bethesda has announced the 1997 Nintendo 64 cult classic DOOM 64, will be coming to modern platforms as from 03.20.2020 on Xbox One,
source http://reposts.ciathyza.com/doom-64-1997-nintendo-64-cult-classic-is-coming-to-modern-platforms/
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【MOD紹介】Brutal Wolfenstein
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BrutalDoom + Wolfensteinというコンセプトで作られたMODです。ちなみにこれはSgtMarkIV氏によるプロジェクトではありません。
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Brutal Doom V.21 Public Beta Download Now Available For PC
Brutal Doom V.21 Public Beta Download Now Available For PC | #IndieDev
If you are a big fan of Doom, specifically Brutal Doom, there’s a new public beta available for download. This public beta by SGtMarkIV brings the mod up to version 21, and you can do so via two download links that are now available for PC. (more…)
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Breve: Brutal Doom se actualiza con vehículos, lanzacohetes con mira telescópica de infrarrojos y mucho más
http://ift.tt/2iefP43
El desarrollo del popular mod Brutal Doom parece seguir desde hace años la máxima de "cuanto más, mejor" y su aproximación a la versión 21 deja claro que este principio se puede aplicar tanto a animaciones, tipos de enemigos, niveles o armas como a características de jugabilidad especialmente escabrosas. En el vídeo que podéis ver a continuación, el responsable principal del trabajo, SgtMarkIV, presenta las muchas nuevas características que llegarán con esta versión, destacando la presencia de vehículos jugables como los tanques M1A4 Rhino, la incorporación de una mira telescópica con… Leer noticia completa y comentarios » from ElOtroLado.net http://ift.tt/2iLphBg via IFTTT
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Brutal Doom v21 presenta nuevos enemigos, armas y un nuevo diario de desarrollo
Brutal Doom v21 presenta nuevos enemigos, armas y un nuevo diario de desarrollo
El modder ‘SGtMarkIV’ ha lanzado un nuevo diario de desarrollo para su próxima versión de Brutal Doom, concretamente la versión v21, en la que habrá numerosos cambios donde quizás el más importante será que la pistola ahora contará con su propia munición que será soltada por un nuevo enemigo marine zombie. Esto a su vez también nos permitirá usar dos pistolas al mismo tiempo, algo que nunca se…
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(via Brutal Doom 64 Update 1 - SGtMarkIV's enhanced Doom 64 gets a big update )
#retrogaming#retro gaming#Brutal Doom 64#Brutal Doom 64 Update 1#SGTmarkIV#doom#gaming#fps#gore#horror#action#pc
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Brutal Doom 64 se lanzará este próximo fin de semana -- Nuevo Trailer.
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SGtMarkIV anunció que la primera versión de Brutal Doom 64 se lanzará finalmente este próximo 30 de octubre. Mientras esperamos a que llegue el finde, podemos deleitarnos con un nuevo y brutal trailer.
Doom 64 es un port no tan conocido de Doom para la Nintendo 64. A diferencia de ports para otras consolas, Doom 64 es un juego completamente nuevo, que ofrece una gran variedad de nuevos niveles, texturas, sprites, enemigos, y una nueva trama que tiene lugar justo después de los acontecimientos de Doom 2, y este diagrama sugiere fuertemente que es precuela de Doom 2016, ya que se considera una explicación razonable de cómo el Doom Marine quedó atrapado en el infierno y se hizo conocido como el Doom Slayer. En 2003, Samuel Villarreal fue capaz de extraer todas las texturas, los sprites y los sonidos de la ROM N64 y fielmente recrear los niveles en el Doomsday Engine, creando así el Doom 64 Absolution TC, y más tarde Doom 64 EX (un emulador de la ROM para PC). Doomsday Engine está hoy en día obsoleto, pero por suerte se logró portear con éxito todos los mapas para trabajar en GZDoom.
Brutal Doom 64 tiene como objetivo principal el portear Doom 64 a los motores GZDoom y Zandronum. A diferencia de Doom 64 EX o Doom 64 Absolution el objetivo del proyecto no es hacer una relación 1:1 con el Doom 64 original, sino mejorarlo en todas las formas posibles, con más gore y armas, nuevos sonidos y efectos especiales que mejora enormemente la atmósfera opresiva de Doom 64, e intentar incluir todo el contenido eliminado del juego original, debido al poco espacio de los cartucho para N64.
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【ニュース】BRUTAL DOOM v21 Public Betaが公開中
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数多のフォロワーMODを生み出した金字塔、BRUTAL DOOM。その新バージョンがパブリックβとして公開されました。サウンドや武器性能、敵キャラの性能などが調整されており、作者であるSgtMarkIV氏の手腕が見事に表現されたバージョンと言えます。
ダウンロードはMODDBから。
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