#set up -> execution basically
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o7 wrt to:
Interesting, I recall Ruby reacting with hurt and confusion in V3 when Yang was to traumatized to fill her parental role. But what were the other instances if you don't mind my asking? (I do recall her seeming a little upset during those two earl instances where Yang either let Ruby find her own way or suggested not being on the same team. Though it felt light enough in tone that I wasn't sure how deep it went.)
parentheticals are the incidents i have in mind, yeah. like you say, those times don’t feel nearly as heavy as the devastation when yang rejects her in v3, but i think that comes down to a lesser need on ruby’s part: in v1, her problem is that she’s socially anxious and feeling isolated, so she gets a bit clingy with yang (“why would i need other friends when i have you!!”), whereas in v3 she’s just woken up from a coma after witnessing the murder of two friends.
it’s different in scale. and then there’s also the factor that in v1, yang makes the right call for ruby in not indulging that clinginess—it’ll be good for ruby to meet new people and make her own friends separate from yang!—BUT handles it in a very, well, seventeen-year-old way. awkwardly ditching ruby at the entrance vs taking a few minutes to talk through the fear with her and help her figure out some ways to approach new people, which is how a hypothetical Actual Adult Parent would ideally handle the situation.
the ditching incident in particular sticks out to me because ruby reacts to it quite strongly: “WAIT! where are you going?! are we supposed to go to our dorms? where are our dorms? do we have dorms??—” while she’s depicted as literally spinning in place to represent how discombobulated she feels. and then she’s like “i don’t know what i’m doing” and falls over. & by the end of that scene she’s so overwhelmed and upset that she just sinks onto the ground again.
i think yang realized after the fact that what she did was actually pretty mean—hence saving ruby a spot and calling her over as soon as ruby comes into the hall and (awkwardly) checking in, she’s trying to make up for it.
and then in the lockers the following morning, when the same issue bubbles up again, yang gets really nervous and self-conscious because she 1. doesn’t want to hurt ruby’s feelings again, but 2. also doesn’t know how to say “i think being on separate teams would be good for both of us” without it coming across as rejecting ruby. ruby still feels rejected, plays it off as sisterly ribbing, but once they’re in the forest she’s outright on the brink of panic “gotta find yang gotta find yang” and i think the hurt from Being Ditched the day before definitely feeds into that, bc in her mind ‘yang isnt with me’ = ‘i feel lost and scared and mess everything up and strangers yell at me’
after that point it’s better because 1. yang doesn’t ever ditch her like that again and 2. ruby forms friendships with other people so she doesn’t feel the need to cling to yang anymore, and they settle into a more balanced dynamic until the next time ruby rly needs a caretaker at a point when yang isn’t able to step into that role, which is after beacon falls
but i do think those interactions in the first couple episodes are really important for establishing that this dynamic exists; on first pass it’s easy to read as normal sibling stuff but then once more context is revealed looking back it’s like—ah. that’s probably the first time ruby’s turned to yang for parent-like support in an environment where yang didn’t feel so much pressure to be a parent.
and that being like, the second major interaction they have after the scene that establishes how yang loves ruby to bits (so we know the ditching doesn’t happen bc yang sees her as an annoying tagalong, or whatever)? very much lays the groundwork to support what is gradually revealed about their home life.
similar to how the ‘light-hearted’ framing of qrow’s alcoholism—the fun drunk uncle! he’s always drunk! the inner circle’s exasperation is played for laughs! (winter is furious that he’s drunk. mercury says “he smelled like my dad.”)—sets up for when the narrative gets serious and goes no this is a real problem actually, this has always been a problem, even when the characters brushed it off.
So, regarding your Tai post,
https://www.tumblr.com/bestworstcase/748954216598470656/the-perennial-tai-discourse-is-really-interesting?source=share
I had some thoughts: I technically cover it in a separate post
https://www.tumblr.com/tumblingxelian/749060919422861312/really-solid-addition-here-much-like-with-qrows
But I'm unsure if the links will work so here is a slightly edited & expanded version:
Now, the idea that Ruby & Yang had very different childhoods is not an idea I strictly disagree with. But, I also think it is a bit inaccurate to treat it as outlined in your post.
What I mean is that while Yang is definitely more overt in the fact she feels Tai and the other adults failed them and defaults to centering family moments on Ruby. (For instance she frames the Zwei package as something to cheer Ruby up, its not for her & Ruby's the one really excited, Yang's just kind of there about it)
Despite that, Ruby herself doesn't have a simple relationship with Tai, or in fact she just might but that's not a good thing.
See, Ruby does not think about Tai very often, he's largely an afterthought in her letters for one. But more to the point he is not someone Ruby goes to for advice or guidance or even comfort.
Post Beacon, she mostly gets an update from him and is not bothered to see him go. She is OK being a bit more vulnerable around Qrow.
But the person she actually seeks out and seems utterly shocked at not receiving comfort from is Yang. It was also Yang who she questions for what to do next and Yang whom she confided her plans in before leaving.
Again she is shocked when Yang cannot supply these things to her.
Tai is her dad, but its a superficial relationship, he's nice, he can be fun, she does love him. She does not however, seem to perceive him as a reliable or responsible adult from whom she seeks protection or guidance.
The person she always defaulted to for that was Yang until she could no longer fill the role post V3 which likely fed into her issues with showing vulnerability in V9.
I tend to think she might have been more open to it in V5 given the breakdown tears & hug, but then Yang demonstrated she was still very much not all right & Ruby had no clue what to do. So she just sort of locked into her head that Yang needed 'her' protection now, not the other way around.
I would also just straight up note that even Ruby said it was Yang who raised her. Like, that wasn't even subtle, she knows who the parent was in that house and it wasn't Tai or Qrow. I don't think she'd say that if their childhoods were 'so' different that Tai was a functional parent to her but not Yang.
She definitely has a less... frosty relationship with the two grown men who she grew up around, Largely because they project the saintly Summer onto her and the Wretched Raven onto Yang.
Again, let's not forget Qrow's entirely willing to accept Yang brutalized a kid for shits and giggles or is "crazy". Or that Tai outright sees a lot of Raven in Yang, despite most of the traits he described not meshing with Yang's demonstrated or self described persona.
But even with that more positive relationship being projected onto and still raised by a sister two years your senior isn't exactly ideal. Both sisters had a shitty childhood, both were deeply neglected and failed and suffered because of that fact.
all true! but the nature of parentification is that the children experience the neglect in very different ways; the elder child is forced into an adult role, parenting the younger child, who is harmed in more invisible ways because they do have a caretaker—their sibling. anecdotally nearly every account of a childhood i’ve read by an adult who was raised as a child by older siblings has either alluded to or outright described 1. a much better childhood than their caretaking sibling(s) got, 2. because their sibling(s) shielded them from the worst neglect or abuse.
with that in mind and taking into consideration things like the different reactions to the package from tai (this will cheer ruby up vs ooh, something from home!) and yang staying behind at beacon when tai takes ruby to visit the memorial stone, and now these clear differences in how the girls feel about the boba shop (yang: unsure, downplaying the surprise, maybe it’s dumb / ruby: boba!!!) which probably reflect their emotional experience of the outings with dad (yang: fun, happy that ruby is so excited, not that special otherwise / ruby: magical)…
well, let’s put it this way:
yang did not have a real caretaker starting from age five, when she became the de facto main parent to her three-year-old sister with at best sporadic breaks when qrow wasn’t too blackout drunk / tai was having a good day.
ruby had a primary caretaker who struggled but was always there (yang) and a dad who had to work a lot but made time to do special things like the boba trips so that he could spend quality time with his family (tai). plus an uncle she sometimes needed to help her sister deal with.
yang being parentified has the effect of insulating ruby from the severity of tai’s neglect; in a functional single-income household where one parent stays home and the other works to support the family and both parents are adults who chose this dynamic and enjoy their respective roles, the working parent is not bad or neglectful simply because they aren’t around during the day to take care of the kids, and they can foster close, loving relationships with their children by making the most of the time they have at home. the childhood ruby had was a dysfunctional imitation of that dynamic.
and then factoring in the summer-vs-raven projection, when tai was around he focused on bonding time with ruby moreso than yang.
the net result is that the harm to ruby is much more invisible (yang by virtue of being a child herself could not provide ruby with healthy parent-child boundaries or the emotional stability children need from their parents to feel secure and develop good emotional regulation; tai’s favoritism of ruby being intertwined with idealizing of summer fucked ruby’s sense of self really badly; in the first few volumes ruby feels hurt and bewildered every time yang acts like her sister instead of her parent).
ruby sees clearly and states in volume nine that yang raised her; i don’t think she would have been able to articulate that so plainly in volume one, and this is something she’s come to realize after leaving home / living independently. in v1 it’s “yang used to read to me when we were little” and i’d bet that’s how ruby would phrase everything yang did—as discrete habits, not the combined pattern of “yang raised me.”
whereas yang like. the first thing she does at beacon is try to step away from ruby: encouraging her to meet new people then ditching her to catch up with friends, not wanting to partner up with her for initiation… much as yang loves her sister and enthusiastically supports her, it’s also pretty obvious that yang saw beacon as an opportunity to focus on herself for once. which says to me that she’d already grasped that their home life was messed up and that she needed to break those patterns once she left.
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2024 reads / storygraph
Walking In Two Worlds & The Everlasting Road
YA sff set in the near future where an opensource augmented reality is commonly used like social media, and there’s also a completely virtual fantasy game version
follows an Anishinaabe girl who who’s the top player in the VR game, and is constantly fighting to keep her place against the misogynist neo-nazi group in second place
as well as her real life, dealing with being a shy and self-conscious teen growing up on the Rez, and her brother having cancer
and a Uyghur boy who’s moved to her community from China after finding acceptance in an online community (even when he doesn’t agree with their more extreme views) - but when he gets to know Bugz, he has to decide who truly deserves his loyalty
great mix of sff and culture, the future while also very real community traumas of the past (and present)
#walking in two worlds#the everlasting road#wab kinew#aroaessidhe 2024 reads#This has some REALLY interesting and important concepts!#I just think it could have used some more development… Obvs this is YA and I’m an adult I know I’m not quite the audience!#There’s a lot of depth in the setup of the characters but I feel like it skips a lot of the progression#I think there could have been space for more development in a lot of places to make the story feel more dimensional#- but also has so many plot threads that maybe that would have bulked it out too much#It does also jump around quite a bit between the different parts but I think that makes sense with how juggling with irl / online life.#she’s got a lot of internalised fatphobia at the start (and the love interest going “I don’t think you’re fat!!” when people call her fat..#then in book 2 suddenly she’s okay about it - again I wish there was some progression!#her brothers cancer journey is. basically all offscreen lol mostly as set up for plot in book 2. so it doesn't have the emotional impact it#could have..#I liked the way it integrates her culture into the game in a really cool way (though I would have liked more detail there)#also having auto language translators but they regularly don't translate quite right / still run into issues - realistic!#the parallels drawn between his being taken from his family and put in a state education school and Indigenous residential schools#the way that a future world will never be as separate from the past as ur average sff future often portrays#but yeah anyway lots of good ideas execution not so much for me..
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sometime when i said i hate a charater. It is more of an interpitation and bad execution of a charater that i hate rather then the Charater it self
#Like i will be straight i hate Canon Sam with every fiber of my being#but i love her Fanon version which make her a ten million time more developed due to Sam actually able to be in the wrong#instead of alway right regarless if it is wrong or not#or how i usually said that s3 vlad is the worst but it is more of execution rather then the actual charater of vlad in s3#to me it is a resonable progression when the writer basically write a morally gray charater into the wall and have no idea what to do with#them after destroying all the previous set up
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i understand that the modern day segments are the thing that binds the assassin’s creed games together and that they’re essential to the story. but consider. they suck dick and balls.
#the most interesting it gets is with shbject 16’s conspiracy board and like that *is* interesting. but it’s also like. not ever commented on#in ac2 actively. and a lot of the actual conspiracy bits seem kind of like throwing shit at the wall to see what sticks?#this is not unsalvageable okay but the fact that it’s 1) by necessity the periphery of the actual interesting game we want to play and 2)#full of the blandest fucking guys imaginable not doing anything ever is like. why are we doing this.#the *concept*. of a centuries old conspiracy battle between the assassins and templars? fascinating! endless potential for how that’s gone!#the execution? a bit shite ain’t it.#the game’s strongest connective tissue is in the codexes and the tombs. like *that’s* interesting!#the way that we’re already in a historical setting but ezio himself is uncovering what’s history to him! these figures who are basically#myths! but they were real! and then that leaves a room to go well. if they were real. like ezio is.#then when ezio dies and becomes history he will be a myth too. but we *know* him!! we could know them!! it’s in knowing him that the tragedy#of history is cemented. that he is already a myth even as we play through his story.#but like these are not themes i think the game has picked up on existing or gives a shit about so. fuck it i guess.#this story happened a long time ago in a country far far away. you can’t save ezio’s family. because he never did.#but you can avenge them. only. you know his quest for vengeance for justice. however it might have tipped the scales to a better world for#a time? it didn’t change things forever. the war outlived him. it outlived his ancestors.#you know?
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Three Seconds.
Rick runs his tongue across his teeth, finds a split above his left canine sluggishly oozing blood. He presses into it, the wound covering his soft pallet with liquid-iron. He used to love the taste of blood, it was exciting, made him see red. That was a long time ago, back when he was with the flesh curtains, doing mostly earth coke in the galactic equivalent of shitty truck stops. Now the taste just pisses him off, reminds him that some nameless waste of carbon actually got a hit in. He can feel a drop of spit and blood plop onto his thigh. He spits and the blood splatters a lurid pink against the concrete floor. He'd wipe his face, but his hands are tied around his back, zip ties of all things dig irritating impressions into the thin skin against his wrist. His knees ache where they're pressed against the floor below him, the cold seeping in through his pant legs and promising a good week of creaking pain if he manages to make it out of this shit hole alive. Fuck, he's too old for this shit.
Rick is pulled very sharply from his thoughts when he hears the door open behind him, followed by strong, steady foot falls and much lighter shuffling ones. He recognizes the later, and his guess is confirmed when Morty stumbles into his line of sight. He doesn't look hurt, his clothes are dirty and there's dust sticking to the tear tracks along his cheeks, but no pain graces his features. Just fear. If it weren't for Morty he'd already be out of here, fucking plastic zip ties were the last thing that would stop The Rick Sanchez. His captor knew that though, and they both knew that the ties were really more of a formality anyway. So yeah, he could've left an hour ago, but with the couple of blows to the side of his head knocking loose his augmentation controls he wasn't convinced he'd find Morty wherever they were keeping him on their ramshackle compound before they decided to take him out back and put the sorry little bastard down.
Speaking of, there's a laser gun pressed snug against the base of Morty's skull. Their kidnapper is a Melvonian, bipedal and mostly humanoid apart from their second set of arms, eyes and various other appendages. Wink. This one is male, about middle aged for his species, his skin tone an admittedly pretty shade of mauve. It's a shame, the guys hot, too bad as soon as he lets his guard down he'll be dead. "Morning Sanchez, I've brought your little buddy. Say Hi little buddy." The man grins, shaking Morty by the bruising grip on his bicep. "Ow, H-hi, grandpa Rick." he winces. "So here's the deal. We've got a really important fight coming up, and that portal tech of yours sure would come in handy." "I don't get involved in interstellar politics, and neither does my badass tech. Bite me." The guy shoves the gun harder against Morty's head, eliciting a squeak of fear and causing his knees to wobble like a new born calf. "Don't interrupt me." Rick rolls his eyes, but stays quiet. For Now.
Rick can see the twitch in one of the mans four eyes, he's still smiling, but he looks angry, a little crazed. Damn, it really is a shame this dude's gotta die. Forgive him for thinking with his dick here, but crazy is pretty much the only type that can keep up with Rick for too long, and the guys got two sets of pecs. Drool. "As I was saying, your tech would help us a lot. Someone from my group has tried and failed to get the machine from you peacefully. Clearly peaceful is not a approach you sway to. Now it's my turn. So here is my ultimatum: Give us a working portal gun and blueprints to build more, or I send a laser through your grandson's head. Simple, no?" He cocks his head to the side, tone light, like he's discussing which restaurant he wants to go to and he's not the perpetrator of a goddamn hostage situation. Morty has been so quiet, eyes trained on Rick. It unnerves him, the genuine panic on his grandson's face. He needs to focus.
Rick's been doing some mental math, trying to figure out how to get through the zip ties and the gun out of this big idiots hand before he pulls the trigger. He can see the safety is on, but he'd recognize a Fentel 16 anywhere, and you can bypass the safety by pressing down the trigger and holding for three seconds. Kinda always struck Rick as defeating the purpose of the safety, but the Fentel series is pretty much exclusively used by criminals, so the company only put a safety on the thing in the first place to get past Galactic Federation manufacturing guidelines. He's not sure he can get to Morty in 3 seconds from here. He needs to think of something, fast. "Listen muscle man, I'm telling you I'm not giving you or your little gang my portal tech. I don't care how righteous you think your cause is, there's a billion other warmongering douchebags in this star system alone who think the exact same thing. I'm not contributing to that." The guys fucking built. Rick isn't short by any means, a cool 6'4" un-slouched, but this guy has at least a foot or so on him. Plus he's pretty sure the dudes forearm is at least the size of his thigh; side note again: Drool. Anyway, he's not sure he can take him in a wrestling match for that gun, especially considering the two extra arms. If Morty reacted quick enough maybe, but the kids little wrists are bound like Ricks are, and he looks scared enough to be nauseous. Rick can't count on him on this one.
"I've been following you a long time, I can tell when you're stalling." Rick can talk a fish out of water on good days, but revolutionary types are a notoriously stubborn breed. He'd know, he was one. Still is, though its been a while since he's been in a fight over anything but his own self-interest. That thought stings just a little. Don't have time for that one, Back in the vault it goes. Rick can see Morty trembling, and can see his chest stuttering when he holds his breath to stop the shakes. It makes Rick's chest hurt a little, like something in there was knocked loose the same time his augmentations were. Rick stops looking at him. "Morty's a shit bargaining chip by the way, Broh. I've got a coupon for a new one from the citadel in my back pocket right now." Rick bares his teeth, smells his own blood on his breath. "Besides, I've been to your pitiful little planet shit for brains, I know your species has a thing about killing kids. You're all too sentimental." Their captor laughs, two of his four eyes squeezed shut in mirth, the other two still diligently trained on Rick "For The Rick Sanchez? I'm willing to make an exception." He grins, double canines glittering blue-white as he switches the safety off and the gun comes alive with a mechanical hum, neon purple lights flicking on incrementally, indicating the charge.
Fuck, there go his three seconds.
#tadaaa#rick and morty#fanfiction#rick and morty fanfiction#r&m#writing#Melvonians#alien species i made up for this fic. theyve got four arms. four eyes. a set of human-ish genitalia. skin tones range from blue to red.#will probably build a little more for them? their planet is called Milvos. theyre decently technologically advanced.#theyre under galactic federation jurisdiction obvi. but at the time of this writing theyre in the midst of a civil war abt planetary border#basically theres rlly only a few habitable portions of their planet. and theres government bodies controlling those portions. they require#certain prereqs for individuals to gain access to those places. theres a sizable group(that this guy is apart of) who believe these borders#shouldnt exist and cause unnecessary and avoidable harm.#thats why the want the portal gun tech. to infiltrate these gorvernment bodies and either demand change or execute dissenters.#the fentel series of lazer guns r manufactured by tentellis corp. mainly a weapons manufacturer#but they do some defense/security stuff too. mostly lasers tbh.#the fentel series is one of like 7 or 8 gun series theyve made. fentel series are hand-guns#theyre on of the better mid-priced hand guns. so theyre very common#anyway no one cares abt my pretend guns#G-126#dats this rick and mortys designation btw#g-126 morty is much less competent/confident then c-137#hes skittish but much more sincere and empathetic. this in part bc g-126 rick is a comparetively tender guy#like theyre still assholes dont get me wrong. but g-126 takes shit way mire seriously. he makes it clear he cares about his family.#that gives morty the room to b vulnerable more often. which in turn helps him retain at least Some of his childlike traits#uh idk i might write more about this dimension. diane didnt get like. blown up they just divorced LOL#bc rick is still rick and he was kinda too young when he got diane preggers#also rick is autistic and so is morty because i said so#they bond over it. although rick is an asshole abt it. but he does let morty info dump on him abt shit he already knows so.#uh wow writing a novel in the tags sorry
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If you need ideas for politics for Ayato, you don't necessarily need to research like... government politics for example. You can just consider the corporate equivalent, like how people need to deal with customers/ clients, bosses and coworkers. There's dealing with personality differences, value differences, power dynamics, people with more charisma and influence, rude customers, lazy coworkers... I don't know if this is helping at all, but I hope this might give you some ideas. (But I guess the hard part is setting all that up and figuring out how Ayato would respond...)
As for what the reader would do to be able to interact with Ayato... maybe a collaboration or a vendor??? Except I think he deals more with security??? I can't remember at the moment and I'm supposed be asleep now. 😂 It might have been mentioned in one of his video demos/ trailers.
- @mimi-cee-genshin
Yeah, I was thinking about that? Because if there's anything I do have knowledge on, it's money and the way businesses use money? But where I'm having trouble with this is converting my work knowledge to plausible political events. Reader is supposed to be from a notable clan that works in politics, either in the shogunate or in one of the commissions. They're not someone that works directly with Ayato, even at all.
In a fic like this, I want reader to prove themselves to be an equal to Ayato. So in order to do that, they will have to deal with things similar to what he has to deal with. The difficult thing is that in terms of finances, that's the Kanjou Commission. And in terms of security, that's actually the Tenryou Commission. Yashiro Commission deals with rituals, festivals, and matters concerning the people.
However, your idea actually did give me an idea that instead of making reader's clan having something to do with festivals, perhaps they're actually more alongside the Kanjou Commission dealing with money.... And they can hmm....
#interactions#fic ideas#analysis#i actually ended up doing research last night#so the yashiro commission is technically the 'weakest' commission of all three#because they don't deal with money or the army#i want this story to take place before the Inazuma arc probably right before the sankoku decree#so i think the best thing reader can use as leverage to catch ayato's attention would be their place in the kanjou commission#and that way too i can use my knowledge on money LOL#basically this story is going to be abt a regressor reader that was executed bc their family played a part in the whole fatui scandal#basically how the kanjou and yashiro commissions worked with the fatui to deceive the raiden shogun#this reader having knowledge of the future wakes up in the past before the sankoku decree#then they decide to make a deal with ayato to save their family#but because they're from a clan they can't exactly work under him#so instead they try to become his ally#but in order to do that they have to prove themselves#BUT AM I GONNA WRITE THIS? WHO KNOWS LOL#i just like setting up stories ideas i may or may not write HAHA#thank you for the help tho ;A; <3
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jalapeño eggggggggggg
#toy txt post#its Jalapeño Egg time again!!!!!!!#and afternoon coffee#would love to get to a point. in my mental health. spoon distribution. executive function and time management that i could#hold a job and still have jalapeño egg and coffee everyday. maybe have a couple chickens or smth#ive gotten it to be fairly medium spoons on. a good day. or like high spoons medium high reward#the spoon to payoff ratio seems achievable to Balance#compliments the coffee well#if youre curious its Very Basic egg bc i am a Simple Man i and i dont like fancy shit with lots of ingredience generally.#not like on principle just like. statistically speaking.#pan with butter. 2-3 eggs bc that seems like a Normal and Reasonable Amount to allow myself to eat while leaving enough eggs for Future Me#as well. the butter i use is salted. if that matters. u can prolly get away with like olive oil or dairy substitute or somethin idk.#i can tolerate lactose and i like it with the butter. be generous w the butter. stir the eggs up in a little mug or smth like scrample em.#break the yolks and mix em in. cook eggs to your desired egg cookedness. put on plate#put sliced jalapeño pickles on top to desired amount#voila#jalapeño egg. you can alter this as you want. go crazy mix in all sorts of shit put the jalapeños in while youre cooking it cheese whatever#idc. i dont like all that stuff in mine and i prefer it w the jalapeños added after its done cooking personally. pairs well with#black coffee. good black cofffee. like pickle n coffee but elevated. think it takes me like maybe 30 min to do both egg and coffee and#clean up/set aside to clean up later. BUT thats also including the fact that im making coffee in a fancy lil stupid pour over and gotta#babysit it to make sure it hits all those grounds evenly. and watch the bubbles. could deffo do it faster if u have a faster way to make/#have the coffee haha#learning to cook food at all has been learning that i was right as a child when i realized i dont like fancy/complicated ass foods#again not necessarily on principle just like. everytime i see some recipe or gourmet shit or fucking food network im like#wow thats uh. Pretty. that sure looks like it takes a Lot Of Skill And Work! good job!#personally i wouldve stopped like about 5 ingredients and 400 steps ago and not just cos im lazy as shit. that part is bonus#anyway ☆this is not a moral judgement of fancy ass foods. i simply tend not to like them and my Annoyed Tone is purely from#going to some silly little event and they never got basic ass boring fucking plain god damn brownies anymore. everyones gotta get fancy and#Do Shit to em and leave me No Options. smh. its Fine Youre Fine To Like The Fancy Desserts and Many Ingredient Dishes#its Fine! youre Fine! to eat and like fancy desserts and shit. i am simply a Picky Bitch Eater Grumbling In The Corner. let me liiiive
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i wish my brain could figure out digital painting
i watched so many tutorials for so many years and i still don’t understand (or from my pov can’t see) the way painters see.. like to be able to see beyond the layers and the ability to just put colors in (what seems to me random) is so much for my brain to process.. if i don’t see the the layer im working on and know exactly what each color looks like as i put it down i feel blind
#i feel like i’ve talked about this here before#anyway i know there’s irl painting which everyone recommend to learn the basics and all#but i barely draw on my ipad that i carry with me everywhere#i can’t imagine me just setting somewhere preparing all those stuff for a painting and actually doing it#and i’ve already purchased a lot of physical art tools and ended up not using them#oh yeah and i see how i want the thing to look in my head.. i just can’t execute it for some reason#i could do smth similar with layers and blending modes and i like it.. but painting is so cool i wanna do that too#fhoughts
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tentative plan for today: finish my icon pages/icon directory ??? (big project maybe too ambitious ssjhsjhs), potentially gif cinderella (1950) bc making my header last night awoke something in me, start on my next set (need to find inspiration first) and. idk. start my next jigsaw puzzle
#anyway it is 2:10pm and i just got up bc i slept like HELL last night#so who knows what exactly i can realistically accomplish#i'm remaking all my icons in my new gradients which basically means i have like 200 icons to make soooooo#have an idea for the cinderella gifset so that should be fine if i get around to it#the problem with my next (creative) set is that i know what i want to do i just don't know how to execute it !!#i'm procrastinating see you soon for an update shjhshs
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The Best News of Last Week
1. ‘We are just getting started’: the plastic-eating bacteria that could change the world
In 2016, Japanese scientists Oda and Hiraga published their discovery of Ideonella sakaiensis, a bacterium capable of breaking down PET plastic into basic nutrients. This finding marked a shift in microbiology's perception, recognizing the potential of microbes to solve pressing environmental issues.
France's Carbios has successfully applied bacterial enzyme technology to recycle PET plastic waste into new plastic products, aligning with the French government's goal of fully recycling plastic packaging by 2025.
2. HIV cases in Amsterdam drop to almost zero after PrEP scheme
According to Dutch AIDS Fund, there were only nine new cases of the virus in Amsterdam in 2022, down from 66 people diagnosed in 2021. The organisation claimed that 128 people were diagnosed with HIV in Amsterdam in 2019, and since 2010, the number of new infections in the Dutch capital has fallen by 95 per cent.
3. Cheap and drinkable water from desalination is finally a reality
In a groundbreaking endeavor, engineers from MIT and China have designed a passive solar desalination system aimed at converting seawater into drinkable water.
The concept, articulated in a study published in the journal Joule, harnesses the dual powers of the sun and the inherent properties of seawater, emulating the ocean’s “thermohaline” circulation on a smaller scale, to evaporate water and leave salt behind.
4. World’s 1st drug to regrow teeth enters clinical trials
The ability to regrow your own teeth could be just around the corner. A team of scientists, led by a Japanese pharmaceutical startup, are getting set to start human trials on a new drug that has successfully grown new teeth in animal test subjects.
Toregem Biopharma is slated to begin clinical trials in July of next year after it succeeded growing new teeth in mice five years ago, the Japan Times reports.
5. After Decades of Pressure, US Drugmaker J&J Gives Up Patent on Life-Saving TB Drug
In what can be termed a huge development for drug-resistant TB (DR-TB) patients across large parts of the world, bedaquiline maker Johnson and Johnson said on September 30 (Saturday) that it would drop its patent over the drug in 134 low- and middle-income countries (LMICs).
6. Stranded dolphins rescued from shallow river in Massachusetts
youtube
7. ‘Staggering’ green growth gives hope for 1.5C, says global energy chief
The prospects of the world staying within the 1.5C limit on global heating have brightened owing to the “staggering” growth of renewable energy and green investment in the past two years, the chief of the world’s energy watchdog has said.
Fatih Birol, the executive director of the International Energy Agency, and the world’s foremost energy economist, said much more needed to be done but that the rapid uptake of solar power and electric vehicles were encouraging.
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That's it for this week :)
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Buy me a coffee ❤️
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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for my peace of mind i want to live in the belief that miya atsumu has AT LEASTTTT got to be a candidate in the “pretending to be nonchalant but horrendously failing at it” trope.
like can you just imagine ..
a just freshly out of the change room miya atsumu, —who, by the way, has his brothers clothes on. (he wants to make a cool impression, and unfortunately, it’s his brother who always has the better outfit choices between the both of them. though he’d rather die than admit it.) anywho, he’s outside of the gym on standby to see if you had already walked past the building at your usual time. (he knows because he’s timed it.)
and when he realizes you already did, and that he had missed to take advantage of that one time slot in your routine, he’s BUMMED. he’s bummed out like a bum in bum central. but it happens as much as it doesn’t, so he still can’t figure out why he’s so dejected whenever the outcome turns out to be the former. (maybe cause he’s just so in love with you like that ?? duh)
but anyway, cmon now. you really didn’t even stop by to see if you could catch a glimpse of him setting ?? serving ?? heck, even spiking ?!?! because he couldn’t care less whether or not you knew which position he played, or what move he often did on court—…okay, well, maybe he cared just a bit. but screw all that. he can just tell you all about it when he’s finally able to call you his ! because what’s most important right now, is you seeing him during the times when he looks his “absolute coolest”.
but goodness gracious you should see the complete 360 his expression does when he sees you laughing along with your friends near the vending machine, indicating you hadn’t fully left just yet. he’s basically grown dog ears, and they’re raised HIGHH. osamu just wants to throw up, especially even more so as he sees heart eyes practically being etched onto his twin brothers dna, and he could only hope it wouldn’t apply to him as well.
with this profound opportunity, atsumu suggests that maybe they should buy something from the vending machine using their remaining coins. (“their” as in osamu’s. atsumu has .99 to spare, but he thinks he’ll save it for another day. perhaps to buy you those 50 cent candies at the nearby 7/11?).
“i’m thirsty. are ya not? c’mon. let’s use ‘em remainin’ cents.” though, anyone can see that it wasn’t a suggestion. it was a demand. (atsumu has never loved the “i was born 5 minutes before you.” card so hard in his entire life.)
osamu can’t help but feel the obvious desperation radiating off of his brothers anticipating expression, so he feels bad and says yes. atsumu internally thanks his brother, thinking that maybe telling him that ‘he should’ve ate him in the womb’ a couple of days ago was a bit mean.
but now that he’s infront of you, what should he do? the boy can physically feel his critical thinking skills melting away.
and so, with little time to actually prepare, he settles on nodding his head towards yours as a greeting (? if it can even be called a greeting), avoiding eye contact as he poorly executes his cowardly advances. he internally wallows in doing so, because that was NOT what he wanted to do. gosh….why couldn’t he be as smooth as he was on court ?!?! what he wanted to do was,—
“hey,” [add in a lazy but still oozing with confidence expression. whatever looks nonchalant and cool!] “want this? i was gonna buy one for myself,” [handing off his coins with one hand while his other one goes off to casually brush his blond hair to the side,] “but eh. dun’ really want it. take it, if ya’ want.” [finishing off with a low-key but proud sniff as he shoves his hands onto his pockets.]
but no. that was not what had happened. at all.
instead, he’s now completely focused over to the vending machine, his eyes directly staring onto the drink he had caught glimpse of you already drinking. (how could he not? it was the whole reason his plan backfired.)
well. at least he was able to give out a (puny) nod at you.
before he could even do anything else to salvage this already weak pursuit of his, atsumu hears you and your friends’ conversation exit out of his earshot. assuming that you were now further away from him, his knees seem to find themselves giving in.
one may think it was due to the exercises coach had given for todays practice.
but miya atsumu is a star volleyball player who yields the magic of ‘athleticism’. so surely, the runs up the mountain during todays agenda should hardly be the reason of any damage caused on the blonds already well maintained physique.
and surely,
heated cheeks, rapid beating of the heart, growing sense of frustration, and a yearning for some sort of impactful interaction with you..
wouldn’t qualify as side effects of hard practice, right?
“stop leanin’ on the vending machine like that, ya’ idiot.” osamu snidely comments, and his ‘face-mushed-to-the-vending-machine’ twin brother can only groan in response.
——
the walk back home is surprisingly quiet, until a low grumble decides to finally greet the silence.
“i was supposed to talk to her.”
“maybe that lame nod told her all that ya’ needed to say.”
“it ain’t my fault she already had a drink in her hand!”
“yeah, yeah. sure. ya’ still looked lame, though. i almost felt bad.”
“shut up! ya’ don’t know what it’s like to be a man in love!”
“…..….”
a silence.
a silence from atsumu who’s now just truly realized how doomed he was.
a silence from osamu who wonders if the person behind them had heard atsumu’s rather flamboyant confession.
“love, huh? didn’t know you were that deep into her.”
“ARRRRRRVHHHHGGGGGGGGGH! SHUT YER’ TRAP, SAMU’!! I DIDN’T SAY ANYTHIN’ !!!”
and of course,
a silence from you, who couldn’t help but just take the longer way back home, all because it meant getting to walk a few steps behind him. (even if he had always failed to notice you doing so, every. single. time.)
i was thinking of ryu sunjae from lovely runner while making this … i hope most ppl will see the vision 💔💔 I JUST LOVE LOSER MEN WHO JUST LOVE THEIR PARTNERS SO VERY MUCH !!!!
#miya atsumu#atsumu x reader#atsumu x reader fluff#atsumu x you#atsumu x y/n#haikyuu atsumu#haikyuu fluff#haikyuu x reader#haikyuu x you#miya atsumu x reader#miya atsumu fluff#atsumu imagines#haikyuu imagines#haikyu x reader#haikyuu#haikyuu fanfiction#hq atsumu#anime x reader#haikyuu anime#anime#miya atsumu x you#miya atsumu x y/n#miya twins#atsumu fluff#atsumu x female reader#atsumu imagine#atsumu imagine fluff#miya atsumu x reader fluff#haikyuu x reader fluff#haikyuu x y/n
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cycle & jerk
5k words / warnings - pinv sex (unprotected, creampies), breeding kink, light choking, hair pulling, chilchuck's a mean dirty old man, heat cycle, i haven't written in awhile so like. idk don't execute me if this isn't a slay
summary - you are a rat-half foot-hybrid mix, king of the junjile but still social and fierce, and you go into heat and chilchuck can smell it (ew) and he's the only one that can help
~~~
Huffy panting causes Chilchuck to stir in his bedroll. A whine muffled into thin fluff, then the gentle drag of scratchy blankets catching on clothes as a lump grows more apparent beside him. Shyly, a hand wanders from clutching his arm to petting down his chest -- pausing at his belt and scrunching his shirt with a hearty groan. He watches quietly, heart thumping into his chest because he’s just not sure how to breach this.
Stupidly he’d assumed he still had more time. Looking back, he’s genuinely unsure as to why he ever thought that. The signs were there that tonight was his culling, weren’t they? He should’ve been more prepared.
four days prior.
Despite only servicing a single party in your entire adventuring career (and only wanting the one), you have a very strict set of dates in which you’re unavailable for work. Yet this month, regardless of his numerous efforts, your party leader has kept you in the dungeon past expiration.
“I told you I needed out of here before today, didn’t I?”
“You did…”
“And where am I?”
“Still here…”
To his credit, Laios appears earnestly ashamed -- hands folded in his lap and head bent to avoid looking you in the eye. He murmurs soft apologies, even as your attention is called across the room by Marcille.
“Take it easy,” she coos, which only infuriates you further, “What’s so important that you have to be so mad, anyway?”
“It’s basic decency,” you throw an arm out at your side, gesturing to your fellow half-foot on the right, “Chilchuck, back me up!”
“She’s right,” Chilchuck shrugs, “Although it sounds unfair to put all the blame on Laios.”
“I can’t leave before we’re done here,” you grumble, swiveling to face him fully (Laios sighs in gratitude that your wrath has been directed elsewhere), “I don’t get paid upfront, you know?”
“Huh, wonder if there was some way you could’ve fixed that.”
“I only work with Laios, why would I need to join a union?”
“Scab,” he coughs, far more teasing than of genuine frustration.
“Maybe we could help get you back to the surface if you told us what the problem was!” Marcille rolls around onto her hands, eyes wide in curiosity, “C’mon, share! Light a fire under us!”
“It’s embarrassing,” you scooch closer to Chilchuck before sagging against the wall, joining him on the ground. You fail to notice when he flinches at your proximity, “My business is my own.”
“Best leave it alone,” Senshi agrees, “We’ll just have to stay outta your way ‘til we’re done here.”
“Well, don’t avoid me,” you continue to scoff, watching as Izutsumi rustles along Chilchuck’s lap just to bat at your rounded ears with both paws, “Izutsumi, don’t touch those.”
She hisses quietly, only diverting her attention so far as your tail sandwiched between yours and Chilchuck’s thighs. You allow her to malleate the flesh, only because she makes no off-hand comments about how strangely cool the skin is (just the memory makes you glare over at Laios again, who cowardly shrinks back).
“You’re irritable today,” Chilchuck glances at you warily, tone equally cautious.
“And?”
His back slides down the wall until he’s nestled fully into his bedroll and turned away from you onto his side, “Nothing.”
Izutsumi hums quietly, head plopping into your lap, you two exchange confused glances before collectively deciding to let his sudden retirement go.
Since that night, Chilchuck has been avoiding you. You’re certain.
Initially, you’d attempted to rationalize it as a sense of hysteria, that you were simply hyper aware of his presence after the incident shared with Izutsumi. Until more incidents began compiling atop each other, and you were unable to pass them as individual misunderstandings.
Such as that next morning.
“Oh, you getting water?” Chilchuck rose from his slump against the far wall, gaze honed on Laios.
Your leader nods before thumbing towards you, “Yep. Found a small fountain across the hall. Wanna come?”
Chilchuck looks at you, blinking stupidly, before shaking his head, “I’ll probably wait until we set camp again.”
Then there was lunchtime.
“You’re so far away…” Marcille whines, stretching her arm out as if to manhandle Chilchuck back towards the rest of your party.
“There’s no room over there.”
Everyone stares at him for that, Izutsumi curling into your side protectively while Laios points down at the gaping space between you and Senshi with his plate. He grins, full of heart and goodwill, “There’s room right there, Chil’.”
“Oh,” Chilchuck’s shoulders slack, body unenthusiastically scooting across the floor until he’s awkwardly inserted beside you. Noticeably closer to Senshi than you, chuckling distantly and gazing solely into his food, “Duh. Didn’t notice that.”
Izutsumi smacks her lips in a rush to swallow her bite before contradicting, “You were staring at that spot for five minutes.”
“Thought you were gonna take it,” he recovers quickly, then promptly shutting his mouth the rest of lunch.
And the next day.
Anytime you spoke, he’d find an exit from the conversation. He’d conveniently need to speak with Laios, or Marcille, or Izutsumi, or Senshi whenever you approached. Not to mention how glaringly obvious the physical space between you was, whereas he usually traveled towards the middle of the pack with you he’s now suddenly braving the front alongside Laios.
Each effort on your part to shut down tension was swiftly dodged, only managing to thicken the strain between you.
Until that night:
“I’m heading for the bathroom,” Chilchuck rises from his bedroll with a yawn.
“Want me to go with?” Laios offers.
“No,” but his kindness is wasted on Chilchuck, who grimaces at the thought of pissing with a silently listening Laios.
Laios frowns over at you, “But it’s dark out there, I would’ve kept him safe.”
“He’ll live,” you retort, frustration with the lockpick boiling over into an eye roll.
You feel a lithe finger dig into your thigh, finding Marcille turned onto her tummy in her blanket, “You could go confront him now. He’ll have no excuses with nobody else around.”
Figures someone as invasive as Marcille is so invested in yours and Chilchuck’s recent friction.
“Yeah, I’ll just go up behind him while he’s peeing. Great idea.”
“Scare him into submission,” Izutsumi adds, though betraying you by selfishly occupying Chilchuck’s mat across the room. She snuggles into the warmth he’s left behind, yawning loudly -- looking about three seconds from drifting into slumber.
“There’s ale stocks along the way,” Senshi now joins the conversation, and is arguably the most helpful, “Some of ‘em bound to be full. He won’t turn down a drink.”
“Huh,” you tease the idea further. Even if by some uncharacteristic possession, Chilchuck does refuse the offer of alcohol, you can always beat him with the bottle. Knock him out to tie down and force out answers once he’s awake, “That could work…”
You replay that very thought process in your head as you await for Chilchuck to wander back down the hall. You passed as far as the corridor after the ale shelves before realizing how strange lingering outside the bathroom is, then deciding to sit with your back to the wall. Not long now, Chilchuck will be right in front of you.
He won’t jump back in shock, either. He’s heard you walking, you know he did because you heard him pause, sigh, and continue at a much, much slower pace. You’d almost be swooning over how he could discern it was you by your walk, if only there wasn’t such a vexing reason for you to be out here.
At least you have the advantage, your superior rodent vision can make him out in the pitch dark, meanwhile he’s relying on estimation as to where you are. If you wanted, you could probably just throw the ale at his head and get the knocking-him-unconscious bit over with.
“Okay,” he sighs again, louder, arms folded across his chest, “What?”
“Me what? How about you what?”
Chilchuck leans his head away from you, as if he can’t so much as stand to look at you, “What’re you talking about?”
“Just sit,” when he makes no such move, you lift one bottle in your hand, swirling the dark liquid inside, “I brought a bribe just to be nice, don’t let it go to waste.”
“Where’d you get that?” his curiosity blocks out his better instinct, sitting at your side to snatch up the bottle. You can see the instant he regrets it -- his nose wrinkles up and he swallows harshly, “Okay, what do you want?”
You ‘hpmh’ at his testy tone, letting him stew in the unpleasant silence before he’s uncorking the bottle and taking his first gulp. His nonchalance is more irritating than his avoidance; now he wants to insist you’re the weird one when he was dodging you as some toxic, erratic creature. Rage spurs you to your feet, swinging around to stand directly in front of him.
“You’re avoiding me, I know you are!” in retrospect, you will be glad you’re so far from the party so you two can yell without disturbing them.
“I am not!”
“Stop being defensive, just tell me what’s wrong so I can fix it!”
“I can’t,” Chilchuck grinds the heels of his palms into his eyes, face blooming red. That tangy aroma usually hidden until it was right under his nose, flooding his mouth. It was now overpowering your usual scent, and he assumes the only reason you’re so oblivious is because your own advanced smelling has grown blind to it, “It’s nothing you can fix. I’m just cursed with heightened senses.”
“Huh?”
“Huh?!” you stumble back, arms curling around your stomach, “No way! You can…”
.
.
.
Oh, God.
“Yep.”
Oh, God, no.
“Gross!”
Chilchuck shrugs, tilting the ale against his lips and murmuring into tinted glass, “Usually it's only the bloody part we can pick up on, but uh,” he sips the bitter liquid, clearly hesitant to finish his thought until your curious hum encourages him, “I guess beastkin are more… potent…”
“Ew!”
“I didn’t want to finish saying it!”
“But you did,” you gag, “You’re a pervert, phrasing it all nasty like that.”
“What? Would you rather me say it how Laios would?”
“Don’t even joke about that,” you go rigid suddenly, heart seizing at the mention of Laios, “He can’t find out about this.”
“Agreed, it’d be disgusting to hear him ask all those personal questions.”
“So,” you emphasize, clasping your hands nervously, “I need to get it taken care of before I become a problem.”
Chilchuck freezes. Eyes drifting slowly from his bottle to your pinched face, “No.”
“What?”
“No. Ask Senshi or Marcille -- hell! Knock out two problems in one swoop and have Laios help! He’ll leave you alone for the rest of your life if he can get all his questions out now.”
“I wasn’t saying that,” you totally were, and you should’ve known better due to his aversion to interpersonal party-relationships, “Just, I dunno, keep me away from the others.”
“Why me?” he groans.
“You’re the only one who knows…”
“What about Izutsumi? Can’t she be your guard?”
“No! I wanna preserve my positive image in her mind as long as I can.”
Chilchuck scowls, polishing off the bottle with a loud gulp and rolling the neck between his hands, “Guess this is why we never saw you around this time.”
“Uh-huh…”
“And you’re gonna be miserable down here until it's over.”
“Uh-huh.”
“And it’ll only be worse once you actually go into heat.”
“I know, Chilchuck, I’m thirty -- I know how my own heats work.”
You watch confirmed and suspected information sink in for him: Chilchuck was surprised to meet you upon joining the party, as far as he’d heard from whispered tales beastmen looked human most of their lives. Yet you’ve got large, circular ears with a light layer of fur, a pudgy button nose that twitches, and a fleshy tail unfurling to your ankles. You store fat easier than any other half-foot he’s ever met, your legs are stronger and faster than any other half-foot, too.
As terrible as it sounds out of context, your body fascinates him. Not to liken himself to Laios, but well… Ideally this could be his perfect excuse to fully explore, he could have so many questions answered.
Are there humanoid ears hidden behind your hair? Does the peach fuzz on your tail match what courses over your thighs and arms? Has the strength of a rat’s jaw proportionally stretched to your own, like with your legs? Is your whole body warm like a humanoid or cool like your tail? Do you only leave every other month because your rat heat is worse than your human ovulation?
Would having sex with you be like with any other half-foot, or would you be a completely new experience?
Have your strange circumstances forced you into a romantic stasis, making you vulnerable and sensitive to his experienced hands?
If he refuses you now, would you take the bait and ask Laios for help instead?
“Laios seriously doesn’t know about this? At all?”
“I’m sure he knows menstruation exists,” and by proxy ovulation, “but no, I haven’t mentioned my heat.”
“I would’ve thought he’d constantly ask about your… anatomy…”
“Honestly, I think it’s why he approached me to join his party, but I told him off after the first weird question,” you laugh quietly at the memory, “Funny enough, he didn’t seem weird. Most men that approached me were dogs, so meeting him was a relief. Never wanted to work for someone else after our first dive together.”
Chilchuck nods slowly, smoothing the pad of his thumb across the emptied bottle and staring into his dark, murky reflection, “You’ve been in the party longest. You gotta be fond of the guy by now.”
No, he corrects, judging by how you phrased it -- you’ve always been fond of him.
“I guess…” you shrug, “but I’m not fond fond,” you cross your arms defensively, humiliated chills racing up your arms at his unspoken rejection, “I could be, if you’re so adverse. It doesn’t have to be you, Chilchuck. Sorry for asking something so intimate.”
Chilchuck lays the bottle down, shaking his head as he stands, “Don’t ask that dolt. I’ll help.”
“Really?”
More questions infiltrate his mind, unwelcomed as they are interesting.
Do you squeal or huff when you cum? Are you the type to leave scratches? Do you bite (and thus, back to the jaw strength thing)? Would you let him yank your hair? Your tail? Both?
“Thanks, Chilchuck,” you feel the inexplicable need to whisper your appreciation, as if raising your voice could somehow rouse his testy attitude and result in backtracking.
“You should call me Chil.”
“Huh?”
“It’d be awkward to hear my whole name during sex. That’s about as close as people can get, right?”
“Oh!” you’re taken aback. You thought he was against that, though clearly…
His face is flushed (however his decisive speech and sturdy stance negate any intoxication allegations), and you can almost make out the thump of his heartbeat in the filling silence. Or maybe that part is your imagination. Maybe you’re hoping his heart is racing as fast as yours.
“When would be best?” he clears his throat, pulling at the collar of his shirt as though it's choking him, “Now?”
“No!” you cry, mostly out of shock he’s that willing, “No, it wouldn’t do anything now since I’m not… you know. Yet. We’ll have to wait.”
“How long?”
“Not sure. This is why I like to be at home during.”
“I get it,” he runs a hand down the length of his face, hissing quietly in exasperation, “I hate playing these things by ear.”
“‘These things’?” you chuckle as Chilchuck’s face goes red at the implication, he storms past you praying you drop his slip-up, “You do this kind of thing often?”
“Shut up.”
“So, you’re just the guy to go to, then! I should come to you every other month!”
“Shut up!”
…
“Glad to see you two made up,” Marcille’s cheery tone is the first to rake through the room next morning, “Though…”
You’re practically draped over Chilchuck’s back, already feeling your body temperature climbing unnaturally. He’s patting your sweltering cheek sympathetically, allowing you to burrow your face into the bend of his neck. And you’re pressing your chest obnoxiously into his back.
“You’re a bit close,” she teases in a quiet giggle.
Chilchuck rolls his eyes, biting back any replies to avoid unintentionally spilling your secret.
He turns, lips brushing your temple as he whispers to you, “How’re you doing? I could probably lie to Laios and- “
“No,” you whine, embarrassment evident in how you curl your arms tighter around his waist and shuffle closer, “I can’t right now, that’s so… weird.”
“Sure, that would be weird.”
That night, both you and Chilchuck jammed into an off-room from the rest of your party. You two having made the escape after everyone else fell asleep to avoid questions about why you were separating yourselves.
He chooses not to comment on how you strip down to only your panties before falling asleep.
…
Huffy panting causes Chilchuck to stir in his bedroll. A whine muffled into thin fluff, then the gentle drag of scratchy blankets catching on clothes as a lump grows more apparent beside him. Shyly, a hand wanders from clutching his arm to petting down his chest -- pausing at his belt and scrunching his shirt with a hearty groan. He watches quietly, heart thumping into his chest because he’s just not sure how to breach this.
Stupidly he’d assumed he still had more time. Looking back, he’s genuinely unsure as to why he ever thought that. The signs were there that tonight was his culling, weren’t they? He should’ve been more prepared.
While he’s internally debating the ethics of chickening out on his promise to you, you’re suffering. Bad.
Sweat clings along the back of your neck and all down your molten face. Worse than that heat, is the one between your thighs. You’ve been duly rubbing at yourself through your panties for the better half of eternity, earnestly hoping to deal with this yourself rather than following through with using Chilchuck. That in itself is proof you’re barely in your right mind, masturbating has never worked before -- obviously it won’t now.
All it succeeds in is making you wetter and messier.
A little physical stimulation, you reason, can’t be bad. So you faintly trail a hand over Chilchuck’s soft stomach, pausing before his crotch and feeling your chest pound at the thought:
Below his navel is his penis.
Then there’s the next thought:
His penis should be inside you.
You moan quietly, eyes clenched shut and cheek smushing into your bedroll. Were you not preoccupied with the broiling in your stomach, you’d probably be feeling the ache in your knees holding up your weight. Your back arched and rear presented for mounting.
Just as you’re delirious enough with desperation to shake Chilchuck awake, he’s turning onto his side and carding stray hairs from your damp face. Fire licks up his fingertips and he frowns, “You’re warm.”
“Chil,” relief fills you at his voice, something else filling the seat of your underwear. The hand on his tummy winds up to the collar of his shirt, you fumble with the top button, “Chil, can you- ? Please, I feel so fucking hot, Chil. I need you.”
Chilchuck casts the others a brief glance through the door before pushing up onto his elbows, one hand joining yours between your legs. He swallows harshly at the warmth, slithering beneath the waistband of your panties to skim his fingertips directly along your pussy. You push back into his hand with a mewl, near the point of gasping for breath at the new sensation of a man’s fingers pressing inside you.
“Slipped right in,” he muses, tilting his head to be level with yours, “So wet and ready, you should’ve woken me up before. Could’ve saved you the embarrassment.”
Anything impactful like words and vowels is slurred as you rock into Chilchuck’s hand, bottom lip tugged between your teeth. The pads of his fingers dive towards the pouch of your stomach, curling in search of one specific spot.
You gasp sharply and buck back, unabashedly and with no care if it catches bleary eyes from the other room, making him sure he’s found it. His other hand juts out to press up on your tummy, only aiding the pressure of his fingers inside you.
“Not- uh! - not gonna finish like this, Chil,” you whine pathetically, batting your lashes at him wetly.
“Who said anything about that?” he slips his fingers out of you, then swishing the soaked digits around your clit just to hear you try, and fail, to muffle a squeal into your pillow, “Finish: like it's a job. I’m trying to watch you squirm like the bitch in heat you are.”
You hadn’t assumed he was the type, given his opposition to being personal. His consistent, almost annoyingly thorough, separation of business and pleasure. This (apparently incorrect) observation stems from how you also hadn’t assumed he was the type to be curious about you.
Chilchuck teases your slit to watch if you'll try smothering more moans by biting your mat. He inches his face to yours, listening for pinched curses and wails. Eyes trail down your face to your chest, studying the way it pillows against the bedroll. He feels every part the creep he accused Laios of being.
“You're so sensitive,” he notes, shuffling onto his knees behind you, shoving his pants midway down his thighs, “What? Not used to this?”
You swat at him in protest, though still humping pathetically. Every twitch and moan is based on pure instinct, you’ve got no clue how to intentionally be sexy -- you’re just praying Chilchuck is too hypnotized by your cunt for your inexperience to be glaringly obvious. Between work and the fetishizing of both your race and curse, a partner has been hard to find: making you a rare half-foot approaching your golden years as a virgin.
Chilchuck lubes the head of his cock with your syrupy wetness before sliding inside, hands playing the fat of your hips. He lets out a low groan, one hand groping from your side up the curve of your ass and along your spine before winding in your hair. His fingers slot around the roots, taking the base of your skull to use as leverage while he fucks you.
He can make out the choked sound of you tempering a moan by sinking your teeth into cushion. You reach back, nails snagging his exposed thigh to anchor him deep inside your wetly clicking cunt. Chilchuck wrangles your back against his chest by your hair, placing his hand over your mouth as a muzzle. Hot breaths fan the soft skin of his palm, skin slapping skin slowly growing louder in a way that should make Chilchuck more careful than it does.
Rather, he speeds up, hand on your hip rounding to circle your sloshed, swollen clit.
“Just shut up and take it,” he grunts, releasing your mouth to seize your throat, until ribbed tissue presses into his palm.
Gagged whimpers and gasps die as sputters in the pit of your chest, Chilchuck biting and sucking your neck to silence his own wanton crowing.
Every glide out of you is met with your violent heat and need sucking him back in. Your head swivels, putty nose rolling against his cheek as you press sloppy kisses along his cheek.
Heeding your frantic, whispered pleas, Chilchuck shifts to return your kisses. Tongue against tongue, hands pulling your bodies into one sticky tangle.
“Gonna let me breed you?” he growls, using his weight over you to suddenly pin you against your bedroll. Your wetness dripping toward the mat, down his wrist, and along his pelvis, “Gonna give me a baby? Make me a daddy?” your ass perks up, tail coiling around his thigh to tether him, he chuckles cruelly down at you, “Yeah, such a good mousy cunt for me. Open and wet, taking my cock.”
“Yes, yes, yes,” you chant, gasping aloud now only for Chilchuck’s hand around your neck to return to your face -- two of his fingers depressing your tongue. Even with the obvious attempt to hush you, you call to him. Garbled, braindead slews of pleas for his cum and begging for (somehow) more attention.
“Is this really all your heat, or are you just such a secret slut?” your whine and clenching stir him up, gooey and compliant and bursting at the seams just for you, “Trying to be all cute, asking for help,” his thrusts quicken when you arch back, hand snatching around his at your clit, “If you wanted to be my cumslut, you could’ve fucking said so.”
You bury your face into your makeshift bed, muffling something in the mat, and Chilchuck yanks your head up by your hair,
“What was that, slut?”
Your thighs are quivering, cunt gushing around him, chest pounding erratically with the need for air, “Just want your cum, Chil!”
Chilchuck stills against you, shuddering and cock heavy in your gut as he cums inside you--
Not that you’re finished yet.
“So good!” you sing, welcoming the reprieve and stubbornly tucking Chilchuck deeper inside you despite him being spent. He throws his head back, eyes rolling in his skull as you continue, “Just a bit more, Chil, please, please, please!”
“Desperate whore,” he slumps forward, biting your shoulder before whirring onto his back, “You do the work now, if you’re so fuckin’ greedy.”
“So mean,” you pout, though the complaint doesn’t deter you from sinking onto his cock like this.
“You’re gonna fuck me asleep,” Chilchuck is courteous enough to languidly snap his hips up into yours, “Needy, desperate bitch.”
For as much as he teases you -- he’s on the brink of tears from overstimulation, voice clipped and throat raw with the need to cry.
“Just one more,” you whine, hands scratching back against his chest, “Gimme one more, please?”
“Fuck,” Chilchuck sucks in a sharp breath, icy tears pricking at the corner of his eyes, “Fine.”
An airy giggle flows through your lips, ditzy and hot and eager.
A few aggravated plaps is enough for Chilchuck to be puffing and shaking, your bounces deteriorate into heedy grinding. Chilchuck winds both arms around your midsection to pull your back against his chest, frustrated tears caking his lashes the longer his abused cock cooks inside you.
“C’mon, babe, you can cum for me. You gotta feel good, too, right?” he’s murmuring in your fluffy ear, flicking your clit with his thumb, “No point in this if you don’t feel good, too.”
His words are not what flips you into euphoria, but rather the sensation of his cum trickling from your swollen cunt -- fucked loose from your incessant jerking on him.
You toss your head back, Chilchuck narrowly avoiding a broken nose by swerving to the side. Loudly thunking together, your clamped knees trap his hand between your thighs -- gurgled cries for breath and his name croak from your hanging mouth.
“Good slut,” he lays sloppy, open-mouthed kisses against your neck, fingers slowing to a pause on your clit, “Best cunt for me.”
“Thank you,” you sigh into the open air, voice all soft and sweet.
Chilchuck laughs at the sound, lulling to the side to spoon you, “You’re way nicer like this. Could get used to it.”
“Don’t ruin this,” you yawn, pinching his wrist.
“Whatever, this better be enough to satisfy you,” he pulls the blanket over your conjoined limbs, too drained to pull up his pants and redress you.
“Hey,” you call, met with a soft groan of acknowledgement, “You know I’m not a mouse, right? I’m a rat.”
“Mhm,” he lazily confirms, “Sounds better than ratty cunt, though. So pick your battles.”
The next morning, a hand is shaking you awake. A soft and polite gesture immediately ruined when you realize the hand is much larger than Chilchuck’s. In a panic, your eyes shoot open to see your cheerful party leader.
“Thanks for going in the other room,” is the first thing out of his mouth, and you want to punch him, “I figure you two would want to get sorted out before everyone else wakes up.”
“Laios…”
“Hm?” his hand is still burning a hole through the sheet on your shoulder.
“Stop touching me.”
“Sorry!” he clutches the offending mitt to his chest, then rising to a stand and waving goodbye, “See you in a bit! Try not to take too long, okay? I have a lot of questions.”
“Get out.”
Unbothered by your mortification, Laios gives a thumbs up and creeps out into the room with the rest of your party.
“We should kill him,” Chilchuck husks into your ear.
“We should.”
“So,” Chilchuck cups the pouch of your tummy, squeezing in a way simultaneously strange and affectionate, “‘s this gonna become a problem?”
“Hm? Oh, no, I think I’m infertile.”
“Oh.”
“Yeah. Rat eggs and human eggs don’t actually mix well.”
“Well, it’s a relief I won’t have to raise another kid, I guess. How terrible would that be? I’d be on my deathbed when it gets married.”
…?
???
“Hey, wait,” you roll over in bed, brows furrowed at the man, “Another?”
He nods sluggishly, judgment clouded by both drowsiness and libido, “Three daughters already, so that’d be my fourth,” he cackles at your shocked face, “What? Sex with a coworker you don’t know isn’t panning how you thought?”
“Oh, shut up. I know you, just not your family. Totally different.”
“Definitely. Opposites.”
“So,” Laios swings his head towards Chilchuck, smiling politely, “How many nipples?”
~~~
stupid bonus
“What?” Chilchuck’s eye twitches.
“Sadly, I think it's only two because there’s only two visible mammaries…” the blonde has the gall to sigh at such a thought before suddenly blooming excitement, “Unless there’s more hiding in some kind of wrap! Are there?”
#chilchuck tims x reader#chilchuck x reader#chilchuck smut#chilchuck tims smut#dungeon meshi x reader#dunmeshi x reader#dunmeshi smut
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Activation Energy and Executive Dysfunction
A bunch of people (with executive dysfunction I assume) reacted a little disheartened to how I described the phenomenon.
The gist is that I used activation energy, a concept from chemistry, as a model for how executive dysfunction can keep you from doing things. Activation energy is the minimal energy that has to be available for any chemical reaction to occur and that amount is specific to every reaction.
Executive Dysfunction to me means, that this activation energy is always high, even for tasks other people experience as spontaneous reaction (yes the amount of ae and spontaneity of a reaction are not connected necessarily but bear with me here). A good example is showering or feeding yourself or sometimes getting up from the couch.
The tricky thing here is that the energy put into trying to reach activation energy is still *expended*, so while it might seem like nothing happens, you still get drained, making it harder to reach activation energy levels.
So what can we do?
In synthesis, if your activation energy is too high you basically can do two things: you either add a catalyst, or you find a different way to get to your result altogether.
The latter can be choosing a simpler recipe to feed yourself, graze on random items without making a meal until you are full or ordering food for example.
This is not always possible, but it *is* worth thinking about. An example from my life would be that I open my mail outside at the trash bins and immediately discard what I don't need because otherwise, I have paperstuff flying around my appartment that I don't get rid of.
"Weird" is not something that should factor in here. Make it functional and helpful.
The catalyst is my favourite solution however, and I can give you some tips here that you can *immediately* use. I won't know if they work for you, but they do for me (sometimes! be kind to yourself).
CATALYSTS AGAINST EXECUTIVE DYSFUNCTION
Have your tasks broken down: when you have energy, make sure that the thing on your to do list is something you can *actually* physically immediately do. Don't write "make reservation", but "call restaurant" along with the number. Not "clean kitchen" but "move dishes to sink" etc
Doorway Effect: The Doorway effect describes that silly thing that, when we cross a boundary, we sometimes feel like we've been soft reset ("what was I going to do?"). A hypothesis for why this happens can be that it helps our brain create separate contexts which then aids memory creation. What it can do for you is that it is an easy way to change context, which then frees you up to start something new more easily. Try it! Physically go through a doorway or open a different window on the computer, sometimes that is enough.
Costuming: Similar to the Doorway Effect, we are changing context in a low effort way here. Concentrate on putting on your shoes instead of taking out the trash or put on some rubber gloves if you plan on cleaning. Might be enough. Sometimes putting on mascara is enough for me to go "oh I am out of couch potato mode now"
Move! Put yourself where you need to be to tackle your task. That can already help.
Pressure: This can be done by setting a timer that will go off soon. Challenge yourself to get up and go before it rings - might stress you into inaction sometimes, but it can be helpful. I love visual timers for this as it helps with my time blindness
Prepare! If you are in a state of flow and have energy to spare *use it*. This includes breaking down your task as already described but also preparing your space - this can be a cleaned up desk or a caddy with cleaning supplies in a prominent spot.
And my absolute favorite: Throw a dice. When it is really bad, one thing I can always do is throw a dice (via an app, typing "d20" into the search bar or physically having one on me - which I usually do now). I tell myself that if I "make the roll" I get up and do it and if I don't, I try again in 20 minutes. This changes context easily, removes responsibility from me and makes the whole thing playful. I usually go with a d20 and tell myself to get going with a result over 10. If I have a particularly bad day I might need 15+ to do something. Just try it.
In short, what we are trying to do is
minimize friction by frontloading as much thinking and preparing as we can
make a context change as easy and small as possible
And remember: the goal is never to Always Be Doing Something.
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So my home ttrpg group is between longform games right now, and I have been planning to bring a bunch of games to them this weekend as options for what we might play next. However, I have been trying to figure out how to talk about the games in a way that doesn't rely as much on me explaining the vibes to them.
I know that people have a bunch of qualitative categories for how they explain games, but I find the idea of saying things like Dark Fantasy OSR, or Lesbian Goofball PBTA less helpful when talking about how games actually play, especially when two games in the same category are like, wildly different in the way they use their frameworks.
So I invented a 6 axis, 1 to 5 star rating scale for TTRPGs that you are free to borrow when talking to groups, or whatever.
TTRPG 5 Star Rating Matrix
Width
What is the scope of this game? Is it narrowly about one thing or does it encompass many types of play? (Credit to friend of the blog @ostermad-blog for this one, they came up with it from my draft)
Weight
How much cognitive load does the player need to bear? Do rules often need to be referenced verbatim? Can those rules fit on a handout?
Wargame
Is the player expected to apply tactical acumen? Is movement tracked tightly or loosely? Does a bad build punish a player?
Writers Room
How much are players expected to make narrative choices and drive the story without the rules scaffolding them? Does this game fall apart without excellent improvisational storytellers?
(Prep)Work
Does this game require a lot of pre-planning by the facilitator? Are there intricate systems to attend to outside of table play? Can I put in the same amount of time as other players and still have everyone leave happy?
Whimsy
Expected tone of the game. Does this game have difficult thematic elements baked in? Is the core subject or role in the game high or low risk?
Here are some games I know well and how I calibrated them:
I have breakdowns of what each star rating means below the cut if you're curious. Happy Gaming!
Width
⭐ - As written, the game has basically one mode of play, or one thematic core that it meditates on. May have phases, but textural difference is minimal.
⭐⭐ - As written, there are at least two modes of play, but the scope of that play is highly thematically focused or highly dependent on using the game’s own lore. Might have only one kind of character (e.g. Mech Pilot) that it supports. Has limited tools outside of the primary mode of play.
⭐⭐⭐ - Has a variety of modes of play, but may be rigid in their execution. Might encompass multiple kinds of characters (e.g. Doctor, Lawyer, fighter) or character options. The narratives that this game tells within its setting are narrowed, a three word description tells you what kind of stories it can tell with consistency.
⭐⭐⭐⭐ - Loose framework, but with some kind of thematic grounding. Describing the framework in 3 words doesn’t tell you the kind of stories that the game tells (e.g. Dark Fantasy, Star Wars Romp).
⭐⭐⭐⭐⭐- As written, this game is designed in such a way that it doesn’t put specific limits on what sorts of stories that it is meant to tell. It might ask players to define abilities or stats for themselves. The Facilitator is going to pitch a thematic grounding on top of the rules set.
One Star Examples: For the Queen, Dialect, Honey Heist Five Star Examples: Fate Core, Savage Worlds, GURPS
Weight
⭐ - It is reasonable for a player to be able to recite the rules from memory. The game may be prompt based, or driven by a flow of rules that are read aloud as played.
⭐⭐ - Players can hold most of the most important information about the game in their heads, with a page or less of rules reference needed to play smoothly. This reference could all fit neatly on the character sheet if one is present.
⭐⭐⭐ - Everything a player needs to know about the game is visible on less than 3 sheets of reference. Players are more or less expected to know exactly how their own abilities work in precise detail, and are unlikely to make a mistake in executing them.
⭐⭐⭐⭐ - Players make extensive use of multiple reference sheets to keep rules moving smoothly. No external tools are needed, but players memorizing the details of all of their abilities is taxing.
⭐⭐⭐⭐⭐- Players and facilitators will prefer to make extensive use of external tools or reference to keep play moving smoothly. Expecting a player to have the exact details of their abilities memorized is not reasonable.
One Star Examples: For the Queen, Stewpot, Mobile Frame Zero: Firebrands Five Star Examples: Dungeons and Dragons 3-5e, Lancer, Edge of the Empire
Wargame
⭐ - As written, this game does not treat combat as mechanically different from any other aspect of play, or does not include narrative violence at all.
⭐⭐ - While players may engage in combat, it is minimally different from regular play. There may be tools or abilities for players to use to conduct a fight, but the texture of those fights is thematic, not mechanical. Narrative and consequence drive the action, not hit points.
⭐⭐⭐ - As written, combat has its own set of rules. This game may have some elements of buildcrafting, but either it is difficult to build something that doesn’t work, or the player may meaningfully invest in other modes of play and still find a commensurate level of satisfaction. If combat occurs, spacing is kept in mind, but is tracked in relative terms (range bands) or highly simplified (zone based combat).
⭐⭐⭐⭐ - This game has buildcrafting that is somewhat mandatory if players wish to survive a fight, but there is still a meaningful choice in choosing a non-combat role. It may use a grid or a spacing system to help players visualize the combat. Fights are driven by mechanics, not by narrative.
⭐⭐⭐⭐⭐- To enjoy this game, players must spend time buildcrafting. If a player’s build is suboptimal, there may be significant parts of the intended experience that will either feel tedious, or that the player will not have meaningful access to. This game is played on a grid.
One Star Examples: Wanderhome, Dialect, Belonging Outside Belonging Five Star Examples: Lancer, Dungeons and Dragons 3-5e, Valor
Writers Room
⭐ - Players in this game are not expected to provide much in the way of narrative substance. Story is something that is driven by external input or tools, and players are there to imagine and react. The player need not separate the self from the character they play in any meaningful way.
⭐⭐ - The mechanics of this game drive most of the narrative, or else the narrative is set for the players by an external source or player. Players are encouraged to play optimally rather than dramatically, but do have room for expressing the identity of their character within the game’s mechanical frameworks.
⭐⭐⭐ - While the game does provide strong scaffolding to tell a story, the players present are expected to drive the story within those frameworks. The game’s systems create and resolve conflict on their own, but works best when the players are willing to choose the dramatically interesting option even if it mechanically non-optimal.
⭐⭐⭐⭐ - The game provides some mechanical tools that create and resolve drama, but there is a significant expectation that the players are buying into and driving the game’s thematic concepts. Players are the ones deciding what the scenes should be and when to end them, but mechanics still help determine outcomes.
⭐⭐⭐⭐⭐- The players are expected to drive the narrative at all times. Tools for deciding what scenes to do and when to end them are limited, optional, or vague. There is no meaningful scaffolding that creates conflict or resolution, it is incumbent on those present to manifest those things.
One Star Examples: Alice is Missing, Ribbon Drive, For the Queen Five Star Examples: Wanderhome, Systemless RP
(Prep)Work
⭐ - Facilitators are not expected to do work outside the time at the table. All rules can be read while the game is played. No memorization is needed.
⭐⭐ - This game expects the facilitator to have read the rules in advance, but the rules are so few that they can be run from a single reference sheet. At times, the facilitator must think about and potentially advance and adjust the narrative of the game behind the scenes. Prep is qualitative; answering questions about where the narrative is going to go, who will be there etc. The game can be run smoothly predominantly as improv.
⭐⭐⭐ - This game expects the facilitator to not only know the rules, but to imagine scenarios where the group must play. However, the scope of the scenario design is limited and qualitative. It takes a bit of pondering and perhaps a sketch and a few words of notes. Alternatively, the facilitator must design simple foes or track a simple background system. The work is trivial, and can be done with a bit of time before session.
⭐⭐⭐⭐ - The facilitator of this game is expected to have run systems between games, or created usable maps or scenarios. Generally, games at this level have some reduced wargaming component. The facilitator might need to engage in enemy design, but the work is limited or imminently reusable. The work is non-trivial, and failing to do it will somewhat impact the quality of play.
⭐⭐⭐⭐⭐- The facilitator of this game puts in significant time between sessions engaging in game design activities. They are expected to plan narratives, write NPCs, draw maps, run significant background systems, and design enemies and combat encounters. The work is significant outside of play, and failing to do it beforehand will result in a worse table experience.
One Star Examples: For the Queen, Alley-Oop, Lasers and Feelings Five Star Examples: Lancer, D&D 3-5e, Stars Without Number, Edge of the Empire
Whimsy
⭐ - This game’s thematic core is considered dark, taboo, or difficult, and separating the game’s mechanical features from this subject matter is next to impossible. Games with horror elements almost certainly fit within this category. These games encourage extensive pre-play safety talks.
⭐⭐ - This game is designed to look at dark subject matter, but doesn’t expect the player to spend all of their time there. Players explore difficult topics, but may get to choose what topics to explore, or when to explore them. Games with political messaging/commentary tend to fit this category. These games encourage pre-play safety talks.
⭐⭐⭐ - This game may have dark aesthetics, but doesn’t enforce them mechanically. Alternatively, there are mechanics that address difficult topics in broad strokes, but players are given leeway in the rules with how any difficult topics are approached. These games may encourage safety talks.
⭐⭐⭐⭐ - This game may have the option to explore dark topics, but none of the mechanics are tied to such topics. This game may have violence in its aesthetics, but players may choose to adjust the aesthetics at the table to suit their comfort. These games tend not to talk about safety in their text.
⭐⭐⭐⭐⭐- This game is designed to focus on thematic material that is considered to be relatively safe. The game is unlikely to tread into violence or trauma without effort.
One Star Examples: Trophy Dark, Dungeon Bitches, Vampire the Masquerade Five Star Examples: Honey Heist, Princess World, Beach Episode
The system here isn't about what's good or bad, to be clear. I think there are good and bad games at every level of these categories, but when I think about what my game group is good at and comfy with, I don't think we go in for things at like the 5 end of the Writers Room scale. It's too much work, and most of them aren't pro improvisers.
Similarly, if we play another game that is a 4 or 5 on the PrepWork category, I don't have time to run it these days. So this helps me make practical choices about our next game.
#ttrpg#indie ttrpg#game design#dnd#ttrpgs#ttrpg design#d&d#lancer rpg#steal this#safety tools#five star ttrpg matrix
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I'm not a writer whatsoever and am currently listening to the OSPod Publishing special, and was really intruiged by your description of your character-driven stories as being similar to a DnD campaign. Could you please elaborate a bit on what you mean by "it's good when the characters surprise you"? It's likely an obvious writer thing, but I would've thought that an author wouldn't be surprised by where their story or characters go since, well, they're the one writing it. Regardless the comic is amazing so however confusing your process may be to me personally it's clearly effective
It's a little bit difficult to explain!
A lot of the writing process is just sitting down and writing it - laying out the setpieces, describing what the characters do, writing and tweaking the dialogue for impact. But in my experience, the vast majority of the REAL writing process happens internally, and large chunks of it are out of conscious reach of the writer. This unreachable space is where new ideas form, and why no writer has ever been able to answer the question "where do you get your ideas from?"
This is why a writer can beat their head against writers block for weeks at a time, then wake up one day with a solution and the entire next chunk of storyline fully formed. My dad calls this phenomenon "the better writer in the back of your head." A lot of the creative process doesn't happen in the front of your mind, where your ego and your inner voice live. Most of it is deeper down. This is how your mind is capable of surprising you in any context, including dreams or unexpected emotional reactions - your mind is a lot larger than just the parts you can consciously feel.
When I put a character in a situation, I can make a conscious decision for what they'll do and then execute it, but I can also listen for ideas bubbling out of that inaccessible region of my mind. Most character ideas start out as a small set of conscious decisions on the part of the writer - "I'll make him a classical hero with a strong sense of justice" or "she'll be a strong but weary leader putting on a brave face" or "I'm playing an edgy rogue with a dark past" etc etc, quick and basic elevator pitches. But the characters come alive when they're allowed to grow down into the inaccessible parts of the mind, where consciousness gives way to emotions bubbling up from even deeper processes. Once the characters are allowed to start feeling things about their story - like "maybe that classical hero doesn't actually feel great about the lord they serve" or "the weary leader has an endless wellspring of vengeful rage to keep her going when she falters," more creative ideas for their next move start bubbling up. Things that don't flow logically from their elevator pitch, but make sense for the character that grows out of that pitch as they're allowed to engage with the world and story around them.
The way I build characters puts a focus on how they're feeling in any given situation, which is completely separate from what I, the writer of the plot, need them to do to move the plot in the direction I was planning. So sometimes I'll be writing something, and a little bubble of inspiration will pop up and let me know that, unexpectedly, this situation is really getting to one of the characters. And I can choose to keep them on track, or I can let their internal compass take over and see what makes the most sense to them at that moment of the story.
Characters are not real people, and they aren't as large or complex as a human mind, but in my experience, if you build a character solidly enough and give yourself room to play, they will grow down into your subconscious wellspring of creativity, and your mind will volunteer ideas to you using their voice. You don't need to use them, but it's very useful to cultivate them, because sometimes those ideas are better than anything you could consciously stick together in the public-spacing front of your mind.
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