#sega genesis exclusive
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Toonami X Mega Drive
#sega#dragon ball z#sailor moon#yuyu hakusho#shin chan#fist of the north star#genesis#megadrive#sega genesis#90s#anime#toonami#japan exclusive#retro gaming#retro#shonen#jump#crayon shin chan#dragonball#games#animation#90s anime#90s cartoons
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A Boogerman video from the Cinema Snob himself, Brad Jones! You'll need to be a member of his patreon to view the video, however.

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Sonic 3d Blast Review (Sega Saturn)

Woo where do i begin with this bad boy. I guess i will start off by saying ive already played through this entire game on the genesis via emulation years ago. Only way I was actually able to beat it was to intense use of emulation. The game itself isnt actually very hard per-say its just for collecting all the chaos emeralds where the save states are needed.

The game has 8 zones with 3 acts per followed by a boss at the end of all of them. I noticed the visuals look especially better than the ones that were there on the genesis version. Everything pops and the colors are much brighter. Had to get used to some different stuff like the loading times and the special stages. The loading times are an absolute slog.

When it comes to power ups it's the standard fair for sonic games things like invincibility and and shield capsules. It has this new on though that let's you use a homing attack much like the one found in Sonic Adventure, it's gone if you get hit at all though. Which is very needed considered the perspective. It's isometric this time which though I think is visually fine it's actually very difficult to get around. You have a hard time judging where enemies are when you try to jump on them or hit them with your spin dash. It's quite the pain. After awhile I would say you get used to it though.

So the objective of this game is to defeat all the enemies in a given area and collect the flickies inside them. Once you've done that you can take them to the end of the stage to complete the level. However if you get hit or the line of flickies that follow you get broke (ya the enemy doesn't even have to hit you specifically) then the flickies will scatter and you have to get them all back. I won't spoil it for you but all the flickies do different things some hop high and some are very fast so it's a challenge to try to grab them all back.


The special stages are accessed by finding tails and knuckles somewhere in the stage with 50 rings are more which is hard let me tell you. However much like the genesis special stages these aren't the hardest in the world but this half pipe design is much more fun and interesting than the other. Just like Sonic 2s really but a little easier and tails isn't there to get in the way. You shouldn't have a problem getting all the chaos emeralds if you can actually get access to all the stages themselves.

You'll be seeing this screen a whoooooole lot.

The bosses are extremy easy actually usually a very easy pattern to watch for and then taking advantage of it. Nothing too crazy. I found them personally to be not that interesting as a whole.
My conclusion for this game would be that it is kind of an underrated classic. Due to there not being a real Saturn exclusive sonic game released at the time so many people simply wrote this game off at the time. But I think if you have an open mind and some patience you can find some fun in it at least just to say you played it.
Final rating:
Please stop breaking my flickie line/10
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'Super A'Can - "A Star is Born"'
[ACAN] [TAIWAN] [MAGAZINE, COMIC] [1995]
Behold, the Super A'Can.
This obscurity from the 16-bit era was the Chinese answer to the Mega Drive / Genesis and the Super Famicom / SNES. In late 1995, the manufacturers put out a special promotional magazine detailing all the specs, background, and exclusive games for the console.
The magazine also contained the above comic, where an anthropomorphic A'Can appears before a small child and begins boasting about not only outrivaling the competition (who obviously cower away once A'Can describes their rendering power) but how it was proudly developed and manufactured by the Chinese people over a two year period. They then go on to explain that over 10 games would be available at launch, with plans to port many more IBM PC games in the future.
Unfortunately, its October 1995 release date was poorly timed. Not long after, the Sega Saturn and Sony PlayStation would mark the transition into 3D and seal the fate of the console--along with its manufacture Funtech--only a few months later.
Nowadays, the console and its games can go for buckets of money among collectors. But if you are interested in playing some of the limited games that were released, the Internet Archive has you covered.
Source: Diànwán Wànwèi Cóngshū, A'Can Special (#16) || Internet Archive; NashG
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How Sally Acorn and The Freedom Fighters can work in a Sonic game.
This is a little essay I want to make on how Sally Acorn and The Freedom Fighters can potentially work in a Sonic game.
Brief summary. Sally Acorn is a character from the Sonic the Hedgehog Archie comics, and is especially known for being in the Sonic the Hedgehog cartoon, dubbed by fans as Sonic SatAM.

The characters of Sally Acorn, Bunnie Rabbot, Rotor the Walrus and Antoine D'Coolette are characters exclusive to this show as well as the spin-off comics. They are part of a group known as The Freedom Fighters, which also consists of Sonic himself as well as Tails. Their goal is to liberate their world from the tyrannical Doctor Robotnik, better known as Doctor Eggman, the main antagonist of the games.
These characters were made for the show, but I believe they can work in the game setting. It just requires a bit of tweaking to have them fit the Sonic Team vision, and this is how I would go about it.
Let's start with the gameplay, as that is the most important part of a Sonic game obviously, or any video game for that matter. Now, obviously in most Sonic games, Sonic is playable. In those games he runs at high speeds, hence his name. The gameplay reflects that perfectly. This has been a thing since the first Sonic game on the Sega Genesis.
Any games where one of his friends are playable usually have that friend running at high speeds. Examples include Tails in Sonic 2. When he's tagging along with Sonic, he's keeping up with his speed, or on his own, he has to show that same speed in gameplay.

This continued through the Genesis games with the introduction of Knuckles, and into the Adventure games with characters like Shadow. Some characters do have slower gameplay, like Amy Rose does in Sonic Adventure, but it's still speedy in its own right. Amy definitely has quite a boost in speed by Sonic Heroes.

The point I'm getting at is this. If Sally were to be in the games, there's two ways to go about it. One way is making her an NPC. Sally does not have the speed or abilities that the game cast have. So putting her in a traditional Sonic level would make her feel out of place.
Could she be given powers? Absolutely. But I feel like it messes with her charm. Her being a normal character should not be a bad thing. No one had a problem with Batman being in the Justice League. Sally has plenty of strengths, even if not in gameplay. She can appear in cutscenes, give orders, or anything. Not every major character in a video game is playable, and that extends to the Sonic franchise. Tikal didn't need to be playable to be important in Sonic Adventure 1 after all.
If anyone was going to be playable in a Sonic level, it would be Bunnie Rabbot. She has the cybernetically enhanced limbs and could speed and power her way through a Sonic level.
However if Sally were to be playable, an option would be to give her specifically designed levels that focus on her slower gameplay. It could even be stealth based. Think about the levels in the game, Sly Cooper. Sally could sneak around and gather intel to assist her team, and use stealth takedowns on enemies, or just fight.

Another feature would include having Nicole present in some form, either as a computer or in her Lynx form. She can even have a role similar to Omochao in which she would explain the controls or give hints throughout the levels.

Option two is this. A Sonic RPG. We've already had Sonic Chronicles: The Dark Brotherhood, but I think another Sonic RPG is due. Especially given that Sega owns Atlus, who are famous for the Persona franchise. An RPG is a great way to introduce The Freedom Fighters.

With an RPG gameplay, you don't have to worry about how characters can keep up or not. Everyone is at an even playing field. This is assuming that it's a turn-based RPG, like Persona, or the original Final Fantasy games. (And Sonic Chronicles too of course).

Most RPGs don't have that many people in a single party, so you'd still need to pick and choose. Chronicles was generous with eleven characters. So I'll bump it to twelve. My picks would be Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Silver, Blaze, Sally, Bunnie, Antoine and Rotor. We can have cameos from characters like Rosie, Dulcy, Uncle Chuck and Lupe. This in addition to the game characters of course.
The RPG route could be interesting, as it could allow for a mechanic known as The Affinity System. This system has been used in Final Fantasy 7 and Tales of Symphonia, and is particularly featured in Fire Emblem, and even the Sega owned Persona.
The affinity system allows for character bonds to grow through gameplay and side quests. This could be a fun way to show how friendships develop among the Sonic characters, and be a good way to show a bond when it comes to the Freedom Fighters. There's another reason that I will get into in a bit.

Another idea is to make a fighting game. It would be a Sonic Fighters type deal where characters from across the Sonic Universe could fight. And why limit it there? Sega could feature characters from across the multiverse, which includes SatAM.

Sega has what it takes to make a Sonic 3D Fighter after all. They have the Virtua Fighter team with nothing to do. Honestly it'd be funny if characters like Akira Yuki or Jacky Bryant made playable appearances.

Then again, having humans fighting Mobians (or whatever Sonic's game franchise calls these characters) might be troubling. Anyone who remembers the Star Wars characters in Soul Calibur 4 knows from experience how hard it is fighting a small character like Yoda.

Still, a fighting game featuring Sonic characters can work. It again puts them on even ground, and power doesn't need to match. You see games like Dragon Ball FighterZ or the Marvel vs Capcom games having crazy looking matchups that don't make sense, but it's a game so you don't have to think too hard on it. So long as the characters fit, then it's fine.
Be it a 3D fighter, or a 2D fighter, either way it could be fun to see the Freedom Fighters in a fighting game.

This mainly applies to the SatAM Freedom Fighters. Anyone from Archie could be troubling given the copyright issues. Not all characters have this, those like Fiona Fox and Mina Mongoose could theoretically come back. It depends on what Sega wants, but if they were willing to bring them back, that would be a plus. Mina and Fiona deserve a better story than they got in Archie Comics, and being adapted by Sega could be the fresh start they need.
I'm not opposed to other making it into the games, be it Cosmo from Sonic X, or Tangle and Whisper from IDW. They can all co-exist in the Sonic gaming franchise along with other characters.

Now to get to characterization. There's a difference between Sonic in the games, and Sonic in SatAM and the comics. Japan portrays Sonic as very humble compared to how the West Portray him.
In Archie, Sonic is very full of himself and a bit egotistical. He's very likely to smack talk someone. He's got a larger ego, and plays up the who superhero thing.

This is opposite of what Sonic Team sees Sonic as. Yes in the Japanese versions of Sonic Adventure 1 and 2, he had something of an ego, and was rude, but he became pretty humble by the end of SA2 and from there, he's had a friendlier demeanor.

Why do I bring this up? In SatAM, Sally's thing was constantly telling Sonic what to do and keeping him from being immature. Sally wouldn't need to do that in the games because Sonic is already mature, so their dynamic changes.
Also, Sonic is not really one to be bound by this stuff. He's not a superhero type like Western Media likes to portray. (A misunderstanding he has in common with Goku). He always does his own thing.
Now I know I said Sonic's not a superhero, but I will use them to make the comparison. While the Freedom Fighters are duty bound like The Avengers, Sonic and his friends are like The Fantastic Four. They're more explorers than heroes, they just happen to do good things.

So while Sonic is chill and more mature than in the games, Sally can still find Sonic irritating since like SatAM and Archie, he does what he wants. Difference is that Western Sonic would brag about doing what he wants while Game Sonic just does it without the need to explain himself.
Sonic and Sally would have different dynamic. I can see her trying to get him to do what she wants him to do, but he's giving her a hard time. But he's nicer than Archie, and he's usually more respectful to girls, so he may try to explain himself at some point, only if he wants to.
Romance would not likely be there either. Sega does not want Sonic in a relationship, and honestly if they do go that route for him, he'd likely be with Amy.
I can see Sally crushing on Sonic, but it would be one-sided. He wouldn't return the affection and Sally may eventually give up. But the respect would still be there.
Also bear in mind, if Sally does become part of the games, that doesn't mean she'll be a main character. At most she'd be a side character and only appear when needed.
Backstories would need to change too. Sally may not be a Princess this time around, but Knothole can exist on an island where Sally is the mayor's daughter or something. Keeps it political for her and she is somewhat a Princess. It can even be a nickname.
Roboticization doesn't exist in the games, so Bunnie being a cyborg would either be due to an accident, or it could be an Iron Man situation where she was given robotic limbs. Rotor could build them.
Antoine could just be a knight. He may or may not be married to Bunnie at first, but that's not something I want to see rushed, so it's better off being alluded to. If anything, just say they're dating.
Nicole is tough. The original plans for her was that she was once Mobian, then had her brain uploaded into that computer. She gains a physical form again, but comes back as a child and becomes a daughter figure to Sally.
Nicole could essentially be Sally's little buddy like Tails is for Sonic if they choose to go that route.
Or she could be older and just be Sally's best friend, or even her sister either by blood or via adoption. I would personally go with the adoption route, it adds a bit more to their friendship without having to add too much exhibition.

It could be a simple game, either one of the classics, because the Freedom Fighters just fit well in those, or modern, which works too. Whether they already knew Sonic or just met him is another thing to consider.
If you go with them already knowing him, it'd need to be done carefully. Like Sonic met them once but didn't stick around. He lost contact with them because they couldn't keep up. Sonic's friends stick around because they could keep up.
But that's their relationship. Sally may not have a deep bond with Sonic, or Tails for that matter, but such is the way it is for Sonic games.
Though going back to the affinity thing I mentioned for the JRPG, theoretically that can be used as an excuse to have romance. Build a bond and slowly have the two fall in love. It doesn't even need to be with Sally though, you can have Sonic fall for Amy. You can have Sonally or Sonamy, and the best part, it doesn't need to be canon. Both can be what-ifs, similar to Final Fantasy when it came to Cloud with Tifa or with Aerith. Or the many possible Fire Emblem pairings.


This could be Sega just testing the waters to see how romance would be handled. If they want, they can even give Sonic an option to be with Blaze. Sonaze fans should be happy too.

Even so, let's say Sonic is meant to be with Amy. Personally, I say don't pair Sally with anyone. Though if she absolutely had to be paired with someone, I'd say maybe Mighty or Ray since they're game characters who can fit the Freedom Fighter aesthetics well. (Personally, I vote for Ray. Chipmunk and Squirrel.)

Oh, and I suppose I should discuss her wardrobe. I'll keep it simple, I don't see why Sega would need to give her clothes, I always found that double standard weird. Why is it okay for guys to go without pants but it's not okay for girls? I don't think any other game or franchise with anthro characters have that issue. Either everyone worse mostly clothes or no one did.
But if Sega feels the need to put clothes on her, then fine, no big deal. Just make sure they look good. Don't force it like the reboot did.

But that's my take. Sally can work in the games with effort, and Sega just needs to try. The key is getting her popular enough for Sega of Japan to consider her. But Honestly, having Sally in the games would be a great service. Sega has done great services lately, such as bring back Sonic's friends for games like Superstars and promising to bring back older franchises like Jet Set Radio and Streets of Rage.
I know SatAM has a different vibe from the games, but considering Sega's fine with The Diamond Cutters in IDW that do similar stuff like the Freedom Fighters do, and the fact that Sonic Forces had this rebellion thing, Sega's willing to go this route.
Mario has done similar with characters like Pauline in Mario Odyssey and Daisy in Super Mario Bros wonder. Sonic needs to keep up this kind of momentum. Let's keep up this momentum. We'll Rally for Sally as they say.

Thank you for reading.
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"Games aren't fun any more"
Everyone is entitled to their own opinion and I think it's good to have discussions rather than getting angry at others for not lining up with you. But I just can't agree with this notion.
Usually whenever people make such statements they typically have a overly simple view of the industry. Seeing the triple AAA scenes as nothing more than just shooters, narrative games, live service titles and Nintendo. And I'm sure many people have seen that image claiming that all indies are just Earthbound inspired RPGs, rogue-likes or Pizza Tower.
Things are not that simple though. You're going to have to dig deeper than just what's regularly advertised to you or what shows up on your feed. Since the new decade started we've been getting more variety than what the 2010s were offering.
Hi-fi Rush, Pseudoregalia, Nickelodeon All-Star Brawl 2, Crash 4, Corn Kidz 64, Laika: Aged through Blood, Endoparasitic, Freedom Planet 2, Neon White, Shredder's Revenge, Madness Project Nexus, Mighty Fight Federation, Crumble, Pumpkin Jack, Noita, Man Eater, Ultrakill, Fight Crab, Carrion and It Steals are just a few fun games I got on Steam that all came out in the 2020s.
And who said you had to play new games anyway? Steam has many older games available for cheap like Doom 1993 or Half-Life. There are even some games I didn't think would even be on their like this shovelware Wii game called Martian Panic and an Atari Jaguar game called Attack of the Mutant Penguins. There are multiple game collections to try to like Namco Museum, Contra Anniversary Collection, SEGA Genesis and Atari Vault just waiting to be tried.
There are many resell stores too. And yes, I know that many like to rank up the prices but my best advice is to go in an browse rather than trying to look for a specific title. I find that a PS2 or classic Xbox and their games are way cheaper than what they often charge for GameCubes and their library. Plus there's a lot more variety too. I was able to get Assassin's Creed 1-3 and Brotherhood on the PS3 for just 20 bucks.
I want to make a post about browsing in retro game stores instead of going in to look for specific games but one thing I love about it is the sense of discovery. I'll find weird games I didn't even know existed for only 5 or 10 dollars. What's Scaler? What's Zapper? What's Pirate's Legend of the Black Buccaneer? I have no idea but they were like 5 bucks each. Even if I don't enjoy them at least I didn't spend that much on them.
Games are still fun. You just need to stop focusing on what's shoved into your feed or think that you have to exclusively enjoy new games.
Now excuse me I've got 18 chapters left in Nightmare Before Christmas Oogie's Revenge to beat.
#video games#retro games#video games aren't fun#rant#nintendo#playstation#xbox#hi fi rush#pseudoregalia#nickelodeon all star brawl 2
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Unpopular opinion: SA2 is not the only Sonic game and story worth acknowledging, and fans (generally speaking) need to stop acting as though it is. The Year of Shadow in particular really seems to have driven this trend into overdrive, which is unsurprisingly one reason for why I did not care for the Year of Shadow. :P
I know I'm the guy who's already extremely mixed at best on SA2, but it should be noted that I'd have this opinion even if I did love it wholeheartedly, because if I had a nickel for how many times I've seen other commonly beloved installments in the series - the Genesis trilogy, Generations, Mania, even SA1 despite being its own predecessor - be completely downplayed and disregarded in their undeniable influence in order to prop up how I C O N I C and D E E P SA2 is, I'd have enough to pay Moneybags for the headbash. I think it's better to explore the strengths - and weaknesses - of every game, rather than focus exclusively on the one that gets all the popularity.
strongly agree | agree | neutral | disagree | strongly disagree
I think our opinion on the game itself doesn't really matter in this conversation. If suddenly SEGA started glazing SA1 to death, unearthing Chaos and Tikal and parading them around for a year just to make the fans happy, with Flynn inserting quotes from the game just to prove how much of a deep lore guy he is, I would also hate it, and find it disrespectful - especially if it led to things like shallow dead Tikal jokes or Tails having to redo his character arc over and over and over again because people love that one scene where Deem Bristow said the line and because Forces bad so We Have To Fix It. insert frontiers joke here
I don't even think this glazing comes from a real love for SA2. The game has become a meme, plain and simple. It has iconic cheesy quotes and aura moments, that's why it's popular (on top of the "ah sonic was so peak when i was a kid" mentality). I feel bad for the fans who genuinely love the experience as it is and have to see what it's being done to it.
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Someone recently uploaded footage of Garfield: The Lost Levels, a collection of stages cut from the final release of the Sega Genesis game Garfield: Caught in the Act. These cut levels were exclusively available through the paid Sega Channel service and were thought to be lost, as they had never been released in any other official capacity. The uploader claims in the video description that "You'll get to play it sooner or later so don't be a nuisance and/or a menace pls", so hopefully that means we'll get a dump of the rom in the near future.
#Garfield: Caught in the Act#Garfield: The Lost Levels#Garfield#Sega Genesis#Lost Media#Sega Channel#Video Games#Video#Youtube
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So I was mostly going through them for uh research out of curiosity
But I think it might interest Sontails fans to know that shockingly few of the English game manuals comment about either Sonic or Tails seeing the other as a brother/sibling.
For reference, as I went down the list of Sonic games on Wikipedia and checked the english manuals, I didn't see a single English manual before Sonic Heroes list them as brothers to each other (no mention of relationship at worst, and best friends/buddies at most). Funnily enough, the Sonic Heroes Manual was also the first English Manual I saw list that many ages at once. The only ones I could find before that listed Knuckles' and Charmy's ages. So as far as I've gathered, Sonic heroes may be the first English Manual to claim Tails as 8 years old (which also was the manual that changed Charmy's age from 16 to 6), and was the only English manual I found that listed Tails' age at all
And between Sonic Heroes and the Wii U/3DS Sonic titles (when manuals stopped having any extra info aside from controls in them), I found—what—like four that mention them being like brothers?
I did look at this a couple weeks ago but like. Those four I found were Sonic Heroes, Sonic Advance 3, Sonic Rush, and Sonic Rush Adventure.
*Four* Sonic game manuals from the plethora of games that released before 3ds/wiiu titles came out. 3 of those 4 are handheld nintendo exclusives. That's 1991 through about 2011 (3DS) or 2013 (WiiU)
Here's some shots I have of some of the manuals (aside from those four) that mention their relationship in any capacity.

From the Sonic the Hedgehog 2 English Sega Genesis Game Manual (Page 3)

From the Sonic the Hedgehog: Triple Trouble English Sega Game Gear Game Manual (Page 1)

From the Sonic Blast English Sega Pocket Arcade Game Manual

From the Sonic Adventure English Sega Dreamcast Game Manual (Page 20)

From the Sonic Adventure 2 Battle English Nintendo Gamecube Game Manual (Page 8)

From the Sonic Advance 2 English Gameboy Advance Game Manual (Page 4)


From the Sonic Colors English Nintendo Wii Game Manual (Pages 3-4)

From the Sonic Generations English Playstation 3 Game Manual (Page 4)
Is this...interesting to anyone else?
Let me tell you, I went through a lot of game manuals. Even for games Tails doesn't star in. The rest of the manuals I looked through only had one of either Sonic or Tails, didn't list character bios for them, or didn't note their relationship to each other in any capacity.
Given what I've heard about the Knuckles Chaotix Japanese game manual also listing Vector and Espio's ages as well as Charmy's (whereas the English Manual only lists Charmy's), I'd love to see translations of the Japanese versions of all the Sonic game manuals. It's hard not to wonder what changes there are between the versions.
But in any case, food for thought.
#I just be ramblin#sonic the hedgehog#tails the fox#miles tails prower#sontails#I was reading through the reblogs/replies on my post about how Sonic in Sonic Prime doesn't call Tails/Nine/any other versions of Tails#'brother' and decided I might as well share this information I found from a couple of weeks ago#If you were wondering why I'd post about this out of the blue😂#unbreakable bond
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The famous "Gaiares is Number One!" magazine Ad for SEGA Genesis & published by Renovation Products in 1991. This Ad is a scan from Electronic Gaming Monthly, 1991 and featured Pro Gamer Jamie Bunker, a game tester at Renovation Products at the time of the original release. For the 2021 Retro-Bit re-release, Jamie Bunker, mullet not included, returned to recreate the original magazine advertisement to promote the launch.

The special edition physical-only re-release featured an embellished slipcover, reversible cartridge sleeve, full-colored instruction manual, a translucent Tektite cartridge, and certificate of authentication. The limited-edition set also included an exclusive interview with Bunker, who reminisced about becoming the face of the game by being featured in several magazine ads in the 90s.

#Gaiares#sega#sega genesis#gaming#videogames#retrogaming#classicgames#egm#electronicgamingmonthly#videogamemagazines#video game ads#retro-bit#8 bit
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Requested by anon
#Wacky Worlds Creativity Studio#sega genesis exclusive#sonic#sonic the hedgehog#video games#gaming#video game polls#polls#tumblr polls#educational
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Sega Saturn - Side Pocket 2 Legend of Hustler (Minnesota Fats Pool Legend)
Title: Side Pocket 2 Legend of Hustler / サイド・ポケット2 ~伝説のハスラー~
Developer/Publisher: Data East
Release date: 31 March 1995
Catalogue No.: T-1301G
Genre: Billiards
One of the very early Saturn releases and the first by Data East for the Saturn is the follow up to their addictive Mega Drive / Super Famicom game, Side Pocket. The Saturn version, compared to the America-exclusive Sega Genesis version titled Minnesota Fats, offers slightly better visuals along with some really bad video footage and an average CD soundtrack. So, if you've played Side Pocket on any other system, you'll know what to expect here. The good old Trick Shot mode is still present which can be loads of fun as well as a Story mode and practice mode.
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FIFA Series 1994 - 1995- FIFA 95 & FIFA 96 ⚽
Following the success of FIFA International Soccer in 1993 the follow up was released in 1994 with FIFA 1995 releasing again for the Sega Genesis, unlike the first entry in the series FIFA 95 would be exclusive for the Genesis.
FIFA 96 would follow in 1995, while releasing on the Genesis it would leave behind the exclusivity of the Genesis and release on the SNES, SEGA Saturn, PlayStation, SEGA 32X and MS-DOS. Handheld version of the game were also released with Game Boy and Game Gear releases.
For longer video version of these games check out this video FIFA Series 1993 - 2003 - Runtime 30:49 https://youtu.be/424sQzxkQTQ?si=nA9IG_XZJ16QUnY6
For other video game related shorts check out this playlist https://youtube.com/playlist?list=PLFJOZYl1h1CF5oVPNNxPlLJPambfM5BIj&si=GZOkHKCV6DN1jwEs
#youtube#fifa#fifa 95#fifa 96#fifa football#fifa soccer#sport#sports#shorts#youtube short#youtube shorts#sega genesis#snes#playstation#sega 32x#ms-dos#90s games#90s gaming#video games#classic games#retro gaming#ea#game boy#game gear
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Gargoyles Remastered Sets Release Date For October 19
If you loved the iconic ‘90s Disney animated series “Gargoyles” and the classic video game, you are in for a treat! Disney Interactive will release Gargoyles Remastered in collaboration with Empty Clip Studios on Oct. 19 for modern consoles.
Gargoyles Remastered is a tribute to the classic video game and animated series, with an engaging storyline — put an end to the Eye of Odin, a corrupted magical talisman which can transform whoever comes to possess it. Spread your wings and soar through the skies as Goliath in this remastered classic with enhanced visuals and modern features. Use stone-crushing strength, glide through the air mastering mid-air attacks, and scale stone towers and buildings across ancient Scotland and modern-day Manhattan to save the world from destruction.
But wait there’s more! Disney Games has collaborated with Limited Run Games to bring ultimate “Gargoyles” fans premium physical editions of Gargoyles Remastered, including two collector’s editions and a retro re-release of the original Gargoyles SEGA Genesis game! Unleash your “Gargoyles” fandom by pre-ordering the Limited Run Collector’s Edition from September 8 until October 22nd. Personally, I’m excited for the Collector’s Edition featuring an exclusive NECA Goliath figurine and the retro white clamshell case, reminiscent of those Disney VHS tapes that so many “Gargoyles” fans grew up with.
Gargoyles Remastered releases worldwide on October 19, 2023, for PlayStation 4, Xbox One, Nintendo Switch, Steam, and GOG so pre-order your digital copy today!
#Gargoyles#Gargoyles Remastered#Greg Weisman#The Disney Afternoon#Disney Games#Disney Interactive Studios#Empty Clip Studios#Disney TVA Games
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Todays rip: 26/01/2024
THIS RIP WAS MADE BY TEETH GANG
Season 3 Featured on: The SiIvaGunner Spooktacular Halloween Horror Special Collection '17-'19
Ripped by UUN4 Visuals by KnightOfGames, "Teeth Gang"
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Look, uh, feel free to skip the visuals on this one if you're sensitive. There's a lot of, teeth, in this one.
I really don't know how I was able to forget about THIS RIP WAS MADE BY TEETH GANG for so many years, when I specifically recall being there on the channel the day it went up. It might just've been due to Halloween 2018 being a rather understated and not very memorable event in general, mainly there to tease the next year's Halloween blowout of Spooktacular III - a by contrast amazing event that I covered briefly in Battle with Jeffinite. Yet the music to Gimmick! was on my mind for some unknown reason as of late, and one YouTube search later, I'd rejoined the Teeth Gang.
The SiIvaGunner channel is pretty inextricably tied to the Chiptune community, right down to where several members of the team almost exclusively make chiptune rips. As a result, the channel's rips have featured a good number of games that neither you or I may find particularly nostalgic or even good, but that are beloved by chiptune artists for their lovely sound - Viva La Robocop and Beautiful! ~ Curveball of Sean Kingston come to mind as two examples of this that I've covered on the blog. The NES game Gimmick! is somewhat of a special case, though, thanks to its develope Sunsoft. Despite not having all too many games under their belt that could be considered genuine classics, Sunsoft is still remembered by a lot of gaming enthusiasts specifically for how they made consoles like the NES/Famicom and Sega Genesis positively sing. Gimmick!, released late into the Famicom's life, is the perfect embodiment of that, celebrated in some ways as the de-facto game to showcase just what the NES is capable of doing (Follin soundtracks notwithstanding).
That's the backstory for why I was out looking for rips of the game, anyway - as for the reason why TEETH got involved to result in THIS RIP WAS MADE BY TEETH GANG, that's an area I was woefully undereducated on. It's likely that many of those reading this had the chance to grow up more closely attached to Nickelodeon's cartoon programming of the early 2000s, and by extension had some truly iconic bangers embedded into your minds. I'm again speaking as an outsider, but - good LORD, discovering that My Shiny Teeth And Me had over 20 million views on YouTube left me completely flabbergasted. Do you remember just two days ago in Guilty Eyes Creeper where I discussed just how many rabbitholes there are to fall into on SiIvaGunner? Yeah, this is a prime example of me doing just that, as recently as this week.
Because yeah - even though I first saw THIS RIP WAS MADE BY TEETH GANG, my lack of familiarity with the song made me not really care for the rip's audio (which was also because the visuals were, naturally, a lot more memorable for the wrong reasons). Five years later, I can officially confirm that My Shiny Teeth And Me is a fucking BANGER that I wish I'd given a chance sooner, partially carried by the vocalist being a member of 2000s boy band NSYNC, but also just the melody and progression being very catchy in general! And when arranged through the aforementioned beautiful Sunsoft-y sound of Gimmick, it's a perfect fit - the sugary pop cheer of My Shiny Teeth And Me fits the sound of Gimmick, and Happy Birthday in particular, like an absolute glove. The main melody, bassline, percussion - though its all playing within the limitations of the original Famicom track, it still manages to sound just as full of life as the song its arranging.
And look, I've been throwing shade toward the choice of giving the rip visuals, but I'll say it - I think even back then I found it pretty fucking funny. Learning in hindsight that "TEETH GANG" is actually just members of the SiIva team submitting their own teeth edits for the rip, ballooning the size of contributors to this otherwise simple rip, just makes things even funnier. THIS RIP WAS MADE BY TEETH GANG was indeed made by teeth gang, and through the simple combination of the three different rabbitholes its made up of that I chose to explore, its now become a rip I'll never be able to forget.
#todays siivagunner#season 3#siivagunner#siiva#UUN4#rip visuals#KnightOfGames#Youtube#Bandcamp#fairly oddparents#chip skylark#my shiny teeth and me#teeth gang#nickelodeon#nickelodeon shows#nicktoons#2000s cartoons#gimmick nes#sunsoft#sunsoft music#sunsoft nes
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