#season 5 full gameplay
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bamboowick · 2 months ago
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Since people are actually being pretty positive toward Minecraft Story Mode after all these years and it’s kind of making a resurgence, and since mcsm is no longer really around to play like it used to be—I thought I’d share how to still “play it.” Remember when mscm was on Netflix and then got taken off? Well, the entire Netflix version of mcsm is ON YOUTUBE!! And still interactive!!
Only downsides to this are that it only includes episodes 1-5 (season 1), it doesn’t include all the gameplay features (you can only choose options, no button mashing or anything), and there are less dialogue options at times. However, it is essentially the same as the real game overall, and completely the same as the Netflix version (some of the visuals and emotions and such are actually improved on the Netflix version compared to the original)
If you want to play the FULL GAME (season 1 and 2) with all of the gameplay, here’s another source for downloading it across multiple kinds of devices
Have fun!!
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xotication · 11 months ago
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okay but.. a quiet gamer boy bf kaneki that loves when his pretty girl bottoms herself out as he’s in the middle of a game. <3
you love kaneki, & you can accept that he has a love & passion for video games too but.. how does he expect you NOT to wanna sit on him when he looks so damn handsome all the time?!
he’s sat in that gaming chair with a baggy tee & a pair of grey sweats. he’ll even be wearing a pair of blue light glasses so that the constant gaming doesn’t do too much damage to his irises. nd he just looks so good with this combination!! ugh. it’s not even fair.
on this particular day, he’s playing fortnite with touka & hide after not touching that game for a couple of seasons. he’s giving call outs, talkin’ bout’ “116 to the body” “he’s 1 shot” “knocked.. dead.” “pushing up behind us” & just a whole bunch of shit that you didn’t care to try & understand..
you’re a little frustrated, to be honest. you had a long day at work nd you just wanna be all up under him. especially now that he’s on the game with some girl he used to have a fling with..?
“ken..”
“kennnn..!”
upon hearing that, he moves his headset behind his ear with a push of his shoulder & gives you a soft hum.
“when’re you getting off?”
“oh.. i don’t know, baby. probably not for another hour or so”
“another hour or so..??”
“yeah. what’s wrong?”
you don’t even bother answering. he shrugs his headset back on & continues to clack away at his keyboard. you’ve already made your way over to him, nd you watch him play for a little before you lift his arm & saddle yourself on to his lap. you’re thankful that he isn’t streaming today.
you begin to peck sloppy little kisses on to his neck, not really caring if it’s loud or not.. you’re kinda hoping it is, though :3. kaneki lifts his head a bit to give you more access. his pale skin is still displaying the hickies you had left just a couple nights ago nd you giggle a little bit at this. they look soso pretty on him!
a couple seconds pass by & you’re just slyly rolling your hips down on him. he knows exactly what you want out of him & he’s not gonna deny you from it. you slide yourself off his lap, now on your knees in between his legs & you take hold of the hem of his briefs & sweats before pulling them down to his lower thighs. it’s no surprise that ken is already hard.
you can’t blame him! he’s got a hot gf damn near humping him in his chair, what man wouldn’t be turned on?! i digress.
you take him in your hand & lick all the way from the base to the tip, you can feel him tense up & relax afterwards. you spit in your hand to act as lube nd stroke his dick a couple times before fully sticking him in your mouth. you’re left jerking whatever else doesn’t fit & you hear his breathing get heavier.
there’s a lewd gluck gluck (i’m so sorry 😭) coming from you as things get sloppier by the second. kaneki was now fully hitting the back of your throat, not really caring if it was difficult for you to handle or not..
touka & hide are noticing him paying less attention & his gameplay getting a bit more careless. i mean right now his character was on auto-run, & he had your hair in a makeshift ponytail as he fucked your poor throat! :(
“kaneki! they’re on the mountain building up.. there’s 20 left. focus up”
“fuck bro. i’m down.. he’s at least 5 bullets tho- push that”
“kaneki… push, maybe?? you’re selling”
“can you both get the fuck out my ear?”
ken let’s go of your hair nd tucks it behind your ears before giving his full attention to the game once again. you don’t know what he’s doing up there but he’s going crazy on his keyboard.
you pull him from your mouth with a lil “pop” sound nd climb back into his lap. your panties are now pulled to the side & you’re fully sitting on his dick.. this man leaves you so full OMGG. there’s an adorable bulge in your tummy >.<!
kaneki brings his attention to you for a brief moment to give you a quick couple of pecks, nd then he’s back to the game. you wrap your arms around his neck & use them as leverage to lift yourself up & down on his lap. the chair is making a bit of noise nd ken’s friends are now overly suspicious..
“the fuck is going on over there?”
“mind your business.”
touka rolls her eyes at his response to hide. she’s already knowing what’s going on nd she’s not too happy about it. you did kinda steal kaneki’s attention from her when they were talking. boohoo, so sad. you were just better!
you were getting a lil tired from bouncing up & down, so you began rolling your hips. ken doesn’t feel much pleasure from this but he knows how good it feels for you, he’s happy to let you use him.
“we have circle. camp this hill nd stay on high ground”
kaneki mutes his mic before he wraps his arms around you & snaps his hips up into you.
“ken- oh my god!”
“couldn’t wait till’ i got off, hm?”
you didn’t answer so his hips came to a full halt & you whined, like a puppy. “i asked you a question, sweetheart”
“look at me”
you met his eyes nd he just smiled, “you’re so pretty, holy fuck” nd he started fucking you again, no warning!
“kaneki, they’re pushing”
at this point he didn’t even care anymore. he grabbed you by your waist, then carefully lifting you off his lap. ken stands up, turns you around & bends you over just to slip himself back into your pretty cunny. he’s ruthless with the strokes too.
went from sucking to clapping sounds & his mic ain’t off no more. “can feel you in my stomach, ken”
“yeah? tell me how it feels, baby.”
“feels too good.. shit! i can’t-”
“you can, y/n. let’s finish what you started.” ken lifts your leg so that it’s resting on his desk, “ts’ too much!” you somehow felt him even deeper & it made your eyes roll back. kaneki was dying in the game, both friends collectively screaming at him over the mic.
“you can take it, i taught you better than that.” you’re babbling other things he doesn’t really care to comprehend. your hand reaches behind your back to push his hips away but he only grabs your wrist & yanks it back so there’s a bigger arch in your back :( he tells you to ‘stop trying to run’.
ken eventually bends forward a bit to rub your clit, it all feels so good. he’s balls deep inside you nd stimulating you just right. he’s way too good at what he does. you feel a knot in your stomach & you start clenching around him, “fuck y/n”
“ken, i’m gonna-”
“not yet, angel. wait for me, please?”
you love the way he talks to you.
you’re nodding nd he picks you up to carry you over to the edge of the bed, he sits down nd encourages you to ride him all over again.
“cmon, ‘wanna record my pretty girl” he says as he picks his phone up off the bed.
“are you gonna send it to touka..?” there’s a smile on your face & he kisses you, “course i will, she’ll never get to be in your place. you’re so perfect.. this pussy was made just for me”
kaneki stretches his arm out nd records the scene in front of him, the camera angle perfectly displays all of what’s going on; he smacks your ass just to show off too. it leaves you even more needy, “can’t keep holding it, kennie, please”
“keep going honey, i’m almost there.”
you propped your feet on the bed- in a squat, bouncing even harder. “what a fucken slut..!” ken let’s out a light laugh, he’s almost in disbelief. now he’s rubbing circles on your clit again nd you’re practically sobbing from the pleasure. “fuck- go ahead baby, i’m cumming”
you let yourself come undone; there’s heavy breathing for a couple of seconds after, you’re both just trying to calm your heart rates once again.
“i love you so much kaneki, never gonna leave, i swear”
“i love you too, pretty girl. get up & show me what we did, yeah?”
“mhm!” you slowly lift yourself off of his lap & sit next to him. your legs are spread & both your juices are flowing out of your cunt.. kaneki slips two fingers into you & you almost close your legs on his arm, “i’m sensitive!!”
“i know honey, i know..” he’s laughing now, “cmere, i wanna kiss you. say bye to touka”
“bye bye touka!” you cheese real hard & the video ends.
“gonna run us a bath okay, my angel? i’ll come get you when it’s done!” kaneki had slid his pants back on so he could make his way to the bathroom.
after turning on the water, he sends the video to touka with a little message: “my y/n wanted you to see this :)”
sosososososo feral for this man. :(((((
(this was extremely rushed + first time kinda writing something like this in full! bare with me as i try & get better <3)
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dqrciedaily · 7 months ago
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baby arsenal headcannons, arsenal wfc x teen!reader
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a/n: i am so so so sorry that this isn’t an actual fic but i’ve left yous without anything for like two weeks so take this 🥰🥰🥰
warning - this isn’t proofread so pls ignore any mistakes x
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1. she is maths no.1 public enemy - literally will stare at her homework for two hours instead of actually trying it. then the next day at school she gets in trouble for not doing it but she genuinely couldn’t care less because she’d rather have them email lia than try do trigonometry
2. her tiktok reposts and twitter likes have fans speculating like there is no tomorrow - she’s definitely liked transfer rumours on twitter before as well as reposting things she shouldn’t be and she reposts things that happened way back way but people think it’s about her current situation, leading to some very concerned fans in her tiktok comments and instagram requests.
3. baby girl has stina and laura wrapped around her finger - she’s cold? stina’s gonna give her the jumper she’s wearing. she’s hungry? laura’s up to make her something to eat, even though maus is perfectly capable of doing it herself. they’re basically on her beck and call.
4. she always curses out players in german on the pitch - when she was younger her brothers taught her the art of cursing people out in german then speaking in english to confuse them. however this did not work when arsenal played chelsea and she went flying after a tackle from nüsken, who very obviously understands german, leading to maus getting a yellow.
5. which leads to the next point which is that she gets her fair share of yellows - giving katie a run for her money, although most of hers come from back chatting the ref and not from actual gameplay, although she isn’t afraid to put in a heavy tackle here and there.
6. her + kyra = little shits on steroids - on the first media day of the season they decided to put y/n and kyra in three of the same interviews, let’s just say absolutely nothing productive happened until caitlin had to come in to do an interview with the two of them.
7. she’s lia’s no.1 reason for her early gray hairs - firstly maus is awful at answering phone calls, so if she’s out with her friends and lia needs something best believe she cannot contact her. secondly the amount of emails the school sends her may send lia into overdrive, she genuinely couldn’t care less if y/n didn’t do her homework as long as she’s passing all her classes, which she is (besides math but lia doesn’t need to know that.)
8. y/n has the best outfits - her instagram feed is filled with mirror pics of her outfits and they’re all just so good!!! she’s known for her fashionable clothes throughout the woso community.
9. she gets really really really nervous when doing interviews by herself - she already refuses to do orals in school because they stress her out too much, so after her first full 90 for arsenal she gets called to do an interview and poor girl is swaying from side to side the entire time, stumbling over her words and overall looking like a deer caught in headlights.
10. the first time she brings a girl or boy home lia gets a group of the girls to pretend they’re over for dinner without telling y/n - so then when y/n gets home she sees most of her teammates there and very hastily shoves her ‘friend’ upstairs, before going over to the girls who all tease her. then when she’s upstairs in her room with her ‘friend’ they all take turns coming upstairs to walk past the closed door to hear what they’re talking about.
11. she is a hugger of note - the first time she meant all the girls minus her shy demeanour she hugged every single teammate she met. she is also a massive cuddler, on the team bus she makes ours sit in the window seat (much to the brunettes complains) then uses kyra as a pillow which 1. forces kyra to be quiet because she doesn’t want to wake y/n and 2. she can’t move around the bus as she wants deciding to annoy everyone which the other girls are very thankful for.
12. her first crush on a girl was laura freigang, who she had seen around the german youth camps before - she even told her parents at one stage that she was going to go to penn state just like lau did but that phase was short lived when she then developed a crush on one of her teammates in her age group instead.
13. in another life she’s a dj who lives in ibiza - literally no explanation needed, she truly is a party animal at heart and would go to all the festivals and raves possible during the off season.
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certifiedstarrr · 8 months ago
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"i'll beat her bitch ass." - c.s
femvolleyballplayer!y/n x chris
warnings: cursing, crying, intentional lowercase, no grammar used (intentional), past injury, use of y/n (sorry?)
summary: it’s the semi-finals of the biggest volleyball tournament of the year and y/n feeling great at first but 2 people who were supposed to be there didn’t show upーthen after her game she gets the worst news of her life. will it affect her gameplay for the tournament?
this is set in some random ass au that i can’t really explain😭😭
p.s sorry to people named amelia, no hate to y’all !💗
don’t like don’t read !!
find some other shit to do.
not proofread (a bitch don’t got no time for that shit)
this is my work and i do not approve of plagiarism in any way. i also do not approve of reposting my work onto other apps or anything of the idea. SSTVRNIOLOO 2024.
a/n: HEYY so this is your surprise fic ive been working onnnn ~ this could be a series but idk yet 🤷🏾‍♀️ also my laptop stopped working so i don’t have the option of typing anymore, so it’ll be on my phone or ipad. (mostly ipad though) 💔
wc: 1.1k
happy reading loviess !
ೃ༄
waking up feeling great, but then remembering about my volleyball game in the semi-finals, i felt nervous. i hop out my bed and start walking to my bathroom.
heading over to the bathroom to brush my teeth, wash my face and do my daily skincare.
i grab my jersey from a hanger in my closet, closing the closet door after equipping the clothing item i needed.
bringing the jersey to my head, pulling it over my head, and the jesey laying tight on my torso. the red and blue complemented each other well and suited my natural complexion.
seizing my knee pads, arm sleeves, and leg brace and shoving them into my sports bag. i anxiously fumble with the zipper; failing many times to zip it up but succeeding after attempt six.
going down my steps, i pull out my phone and go to me and chris' texts.
y/n
hey baby are you almost here?
read: 2:03pm
chris💗
yeah ill be there in 5
read: 2:04pm
y/n
alright see you soon baby💕
read: 2:05pm
i shove my phone back into my sports bag and wait for my boyfriend to pick me up.
ೃ༄
i look around in the crowd; searching for the two people who said they’d be here and wouldn’t miss it for the worldーmy parents who are fucking liars.
it was the semi-finals of the biggest college volleyball tournament of the year and i was excited.
until i saw two empty chairs waiting to filled by no one. but i saw my friends and my biggest supporterーmy boyfriend of two years: chris. he was there for every game, there to pick me up from practice; whatever i needed. i loved him more than anything.
the stadium was fullーspecifically 23,000 people. it was sold out and i see a sea of people wearing our school colors: red and blue.
everybody was here: from alumni, parents, and students. i was a tiny bit nervous because i’d never seen so many people come to watch our school play.
but after all, it was the semi-finals.
i scanned and searched the crowd and found the triplets, and my friends: lauren and angelina.
i met up with my teammates at the bench and we went over our game plan. i look over at the opposing team and see my biggest rival.
amelia. the little fucking bitch that plays foul. the snarkiest grin decorating her stupid face.
last season she almost permanently injured me over one pre-season gameーi was hospitalized for 3 fucking months and she just laughed about it and acted like she didnt know what i was talking about. that bitch could have injured me so badly that i coulda been kept in the hospital longer, or permently.
i scanned the front row and once i found him, chris doing our secret messageーblowing a kissーwhich means “you got this, i love you, and kill their asses”.
doing our team chant and reviewing our lineup. my position was spiker; specifically outside hitter. so that means i was main hitter: who got most of the sets.
meghan; my setterーwho was also one of my best friends, did our secret handshake and communicated with hand gestures that the opposing team doesn't know: which in turn gives us the opportunity to fix a plan during the game.
ೃ༄
everyone was set in their correct position and the sea of people went silent. it was so silent you could hear a pin drop. the first whistle blew and i locked in.
it’s you, the ball, and your teammates. nothing else matters right now.
the first serve of game and its already a long rally.
the perfect set comes from meghanーdirectly to me,
i spike the volleyball and the only sound heard in whole the stadium was the loud smack of my palm hitting the ball straight down to the floor on the opponent's side.
it went to amelia and she dove for it but missed.
i let out a little giggle as her face twisted into an furious one. i loved pissing her offーand each time i do, its payback for her injuring me.
ೃ༄
whilst jumping to block a deep incoming set dump, lorelai; one of our team's middle blockers, landed wrong on her ankle and broke it.
she was such a good blocker and which now she had to exit the game due to her ankle, left me in a state of disappointment.
another one of our other middle blockers, yasmine, traded spots for lorelai. she wasnt as good but still played well and got the job done.
i look over at the crowd and see the triplets and my two friends holding a banner that spelled out "let's go y/n". i cheesed at the bannerーbut still with a stupidly wide grin on my face.
ೃ༄
it was down to the final minute of the game and the crowd was on their feet.
i was serving. and hell, i was scared i was gonna mess it all up. my jump-serve was excellent, but i was in shambles when it came to the final seconds of a game; even if i wasnt playing.
throwing the ball into the air as the sea of people that gaped at my every move. running after it and jumping in the air and cocking my arm backーswinging it at the ball, hitting it far left to a weaker player on the opposing team.
scoring an ace,
"all ace !!"
my team cheered. they lost. fuck you amelia.
ೃ༄
amelia scoffed, flipping me off and walking over, slapping me over apparently "cheating". also telling me that chris didnt love me and i was just a good fuck.
and that's where i dont play.
shits about to go down.
"i'll beat her bitch-ass."
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extra: guys i felt so much relief releasing your surpise fic <33
also dont play wit y/nnnnnnnn she gon beat amelia's ass
now if i wake up to an activity page of who-knows-how-many thingies its better than christmas morning ~ i have a angsty chris fic sitting in my drafts and im trying to start it but ive no motivation to start writing, and i just realized anna: (@worldlxvlys), riyah (@hoesformatt), and grace (@lacysturniolo) follow me. tysm for reading !! sorry im a giant yapper
xoxo, riri !
taglist: 🏷 @lovingmattysposts @elliesturniolo1 @elliewrites1 @sturnsbitch @luvmxtt @vanteguccir @novasturniolo03 @tyjna6 @sturnlova @sturniolo-lover1317 @patscorner
(comment here to be on my taglist !)
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cerastes · 3 months ago
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OKAY, Reclamation Algorithm 2.
The first RA was a more arcade experience with meta progression: You had runs lasting only a few days, and you'd have to defend against a final boss horde in a much smaller overall map. Likewise, your resource acquisition was also much more explosive, such as getting a couple of Clash of Clans and other such resource-rich maps almost every run. You could only carry a few items other than what you had built on your base between runs, meaning that blowing up everything and saving a couple of things between runs was the way to go.
I think RA2 is easier overall than RA1 simply because it's a continuous, full-on mode that doesn't have an arcade, short-run based format. It goes on for as long as you play. Resource acquisition is slower because of its longer form nature, but it also does not at all pressure you with Linebreaker day 14 for example. Plus, the Energy System this time is much easier to manage, since you need Two Pops or Three Pops of Energy Drink to field an entire squad of 6 and under or 7 and above, respectively, whereas RA1 needed you to feed individual units from a Fountain of Energy Drink. That's not to say everything is easier; the Priestess and the Troubadour are much more challenging than anything RA1 threw at you -- Linebreaker, Ruinbringer, and Al-Rafiq --, and while the new horde bosses are fun, they are on about the same difficulty as those three, who are more or less tests of RA mechanics and if you are using them or not more than anything.
Make no mistake, this is ENDGAME endgame, especially in regards to Priestess and Troubadour, since you have to beat them in one Day -- two attempts at the map in which your progress is saved between attempts, BUT in which you can only use each unit once, so if you want to use 12 units per attempt, that'd be 24 units you think are up to par -- and they bring mean gimmicks that can be curbed somewhat by the season in which you fight them, but not entirely, and are still quite formidable even with the counter season. They were some of my favorite parts of the mode, personally, because not only is it a big, harsh challenge, it also reinforces the World Of Adventure nature of Terra: Even though they are unaligned with any of the big factions, you still have REALLY strong individuals roaming the land.
I think the main difficulty for a lot of people will come from choice overload: Arknights is already a game with a lot of player expression and a focus on gameplay, both aspects not at all the norm with gacha games and thus not what a lot of gacha gamers are used to, and while main content is kept very accessible to all skill levels, they do provide truly endgame challenges that can be quite demanding in terms of skill, for players that do dabble in the depth of player expression and team building that Arknights offers, such as High Multiplier (Waves/Natures) Integrated Strategies and 26+ Risk Contingency Contract.
This preamble is to say, Reclamation Algorithm has even more player expression and thus potential options for you to use. You have so, so many more tools other than just your Operators that a lot of people just don’t know what to do with them, hence why I think so many people find it so much harder than it truly is. Food for a myriad of different stat boosts and perks, structures to mold maps and enemy routing at your will, the ability to create your own ranged tiles or throw 5-block fridges at your enemies, purposefully overpowered tools like stun mines and supply stations at your beck and call, you can do so much in RA, and for some people, maybe it’s too much. Like an open world game does for some people, the sheer vastness of your options in RA2 might just blind and overwhelm some, especially since the average gacha player is very casual (and that’s not in the slightest an insult), and the average AK player watches clear guides without really understanding why the strat in the guide worked. Thus, in a mode in which player expression is king, the player that barely interacts with the baseline mechanics of the game, let alone those exclusive to RA, is not even part of the kingdom. For me personally, RA1 clicked the moment I realized just how nightmarishly strong the player is if they use food and structures, and after that, it was a non-stop streak of wins (unbroken in RA2 since RA1, too).
My advice to anyone trying to seriously get into RA2 is to just experiment as much as you can with anything that even remotely calls to you: Is there a unit you like a lot, like say, Bibeak? Well what if you give her insane attack, bulk and infinite SP to spam her skills? Food that buffs ATK, 2 shield generators and 2 supply stations on Bibeak makes this a reality. You wish Yato Kirin had no DP cost whatsoever? There’s food that makes her DP cost 0 no matter how many times you deploy her. You wonder what it’d be like for Eunectes to have 3 Block? Food does that. You think a particular map would be much more manageable if you could just have a Corrupting Heart-buffed 5-Block Mudrock in a particular chokepoint with no ranged tiles? You make your own ranged tile and then give Food to Mudrock to get her to 5 Block, or maybe 3 Block is enough, and you’d rather she has 75% extra Def and 35 more Res instead to make her truly unkillable, well, food does that too.
You just need to dabble into the possibilities a bit before it becomes crystal clear just how insane you can get.
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mythaura-blog · 10 months ago
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Development Update - December 2023
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Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
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Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
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Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
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UI Update
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You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
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Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
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NG+ Cycle Update
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In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
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Winter Quarter (2024) Concepts
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It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
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Custom Color Contest Winners
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Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
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Fighter Class Companion Winner
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The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
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Meet the Team
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We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
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Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
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Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
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Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
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adoremoonie · 11 months ago
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The Mixed Legacy Challenge for The Sims 3
This is (gonna be) a 10 generation legacy challenge. I came up with this challenge simply because I could not decide what legacy challenge I wanted to do so I did a mix of all my favourite ones. Including Not So Berry, Jam Legacy, Zodiac Legacy & All In One Lepacy! So all credit goes to the creators! ପ(๑•ᴗ•๑)ଓ
Rules: ☆ Finish the rules of every generation, but there are different options for some generations so you can do whatever fits your gameplay preference more!
☆ There is a color for every generation if you want berry sims etc!
☆ There is a family trait that you choose that every generation heir will have. If you can't have a trait because of your family trait you just swap out that one for one similiar!
☆ You got to have this mod to be able to give your sims all the traits I have given them OR you could cheat them when they age up and change them in CAS OR just give them 1-2 of the traits. Would also recommend NRAAS mod aswell because of the money changes etc!
☆ Most importantly do what you want and have fun!
Now for the generations...
Generation 1: Purple You left everything you know behind, escape your past for a new beginning. Finally start that family you always wanted with someone new. You want to change, but can you?
Traits: Family Trait, Kleptomaniac, Nurturing, Rebellious, Frugal Job: Start at the cemetery then switch to criminal OR kleptomaniac full time LTW: Become a master chief OR The emperor of evil OR Possession is Nine Tenths of the law
☆ Master athletic and martial arts skills ☆ Use the kleptomaniac trait to provide for your family ☆ Get with your partner and marry them fast ☆ Get the death flower (perhaps at the cemetery?) ☆ 3 or more children
Generation 2: Yellow You don’t want to end up like your parent. You have dreams, big dreams! And you will do everything to be the biggest star, hopefully your family name won’t ruin that.
Traits: Family Trait, Star Quality, Diva, Lucky, Ambitious Job: Singer LTW: Vocal Legend OR Lifestyle of the rich and famous
☆ Have a band as a teenager ☆ When you become an YA you quit the band to go solo ☆ Master an instrument (guitar, piano etc) ☆ Become a five star celebrity ☆ Marry a big celebrity ☆ Only have one child
Generation 3: Red You lived in luxury thanks to your parent but did that make you a little spoiled? Maybe. you say as you move to a big mansion in the tropics. But you do actually have a job! You are a lifeguard and you save tons of cute tourists everyday. Yeah, maybe you did buy an hotel just to flex but can't be that hard to run one of those?
Traits: Family, Great kisser, Loves to swim OR Sailor, Party animal, Snob Job: Lifeguard then Resort owner LTW: Resort Empire OR Seaside Savior
☆ Have only one child ☆ Buy and run an hotel when you are an adult ☆ Reach level 5 of scuba diving ☆ Have one of those people you saved OR a mermaid be your future partner ☆ Own a house boat
Generation 4: Blue You had a little bit of a rough childhood, sure you were rich but your snobby parent barely gave you any of that rich money so you start working on cars on the side to make some side money, but turns out you LOVE it. You’ve always craved that big family life and you will spoil your children rotten in ALL the ways.
Traits: Family Trait, Family oriented, Slob, Schmoozer, Vehicle Enthusiast LTW: Surrounded by Family Job: Work at a part-time job OR Daycare before you quit to start making cars for a living
☆ Meet your partner in high school and marry as soon as you both age up to YA ☆ Be best friend with all your children ☆ Fix up ATLEAST 10 cars ☆ Throw family parties every season ☆ Buy every thing your children wishes for
Generation 5: Green You had an amazing but messy childhood. You had everything. A big loving family! But that also meant no privacy and you couldn’t do what you love the most without your siblings disturbing, science. So now you just want to be alone.
Traits: Family Trait, Loner, Eccentric, Neat, Grumpy LTW: Monster Maker Job: Science Career or none
☆ Move to a new town and the house should be as far away from the town as possible and never move out ☆ Make imaginary friend real ☆ Have ONE friend ☆ Marry your (only) friend OR an alien/imaginary friend/simbot ☆ Master the inventing skill ☆ Build two simbots optional: have an alien baby
Generation 6: Pink Having been stuck in the same town, in the same house, you need something new! You need adventure! And you want to capture it all. But you also have to get home to look after your plants.
Traits: Family Trait, Daredevil, Outgoing, Gatherer/Green Fingers, Adventurous LTW: World class gallery OR Great explorer
☆ Go to China, Egypt and France ☆ Master the photographing and gardening skills ☆ Complete atleast 3 thombs at each location ☆ Marry someone from China, France or Egypt ☆ Get atleast one VISA ☆ Have a big garden with every plant
Generation 7: Orange You have always loved horses, a horse girl (or boy, or person) if you will. But having your own horses and a big ranch is expensive and your parent wasted it all on traveling so you work smart not hard!
Traits: Family Trait, Equestrian, Horse Lover, Dislikes children, Mooch LTW: Gold Digger OR The Jockey Job: Any job before you get married then quit
☆ Start with 30 000 simoleons ☆ Marry rich and have them mysteriously die ☆ Master the nectar making skill and riding skills ☆ Win a competition on the highest level for racing ☆ Have 3 or more horses ☆ Have twins
Generation 8: Grey Yes you are twins, you look exactly like each other but your personalities couldn’t be more different. One of you got your nose in the books since you had the chance, always got good grades, got the diploma and finally got your dream job. While the other wasn’t as lucky in school, it was just too hard but you still go to university with your twin and you might have not gotten the best grades but you sure had fun and also met your soulmate.
☆ Have both twins as heir ☆ Go to university with both twins
Twin 1 Traits: Family Trait, Over-emotional, Irresistible, Workaholic, Non-Committal Job: Politcian OR Doctor LTW: Master Romancer OR perfect student ☆ Have a rocky relationship with your partner/partners ☆ Get married for the first time as an older elder ☆ Max charisma skill ☆ Only have one child or none ☆ Good grades ☆ Get the naughty reputation Optional: Get two diplomas
Twin 2 Traits: Family Trait, Loser, Artistic, Easily impressed, Nurturing LTW: Jack of all trades ☆ Have 5 or more different jobs ☆ Get fired from at least 3 jobs ☆ Meet the love of your life in university ☆ Max painting OR sculpting skill ☆ Bad grades ☆ Have two or more children ☆ Help children with all skills ☆ Get the Eternally Faithful reputation
Generation 9: Plum Your parent got you this supernatural book for you when you were a kid about werewolves, witches, vampires… All of it! Ever since then you have been hooked. Can you find it out in the real world too? And of course, your cat is sleeping right beside you while you read.
Traits: Family Trait, Bookworm, Supernatural Fan, Socially Awkward OR Brooding, Cat Lover LTW: Any from the Supernatural expension Job: Fortune teller OR Ghost hunter
☆ Max the writing skill (writing supernatural books) ☆ Don’t have a tv in your house, only books and computer ☆ Marry a supernatural creature ☆ Become a supernatural creature ☆ Own 3 cats or more Optional: Find cure to become human again
Generation 10: Turquoise
In the works...
If you play this challenge you can use the hashtag #mixed legacy or tag me!
and please give any feedback you might have! ૮ ˶ᵔ ᵕ ᵔ˶ ა
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solarsimblr · 27 days ago
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simmers who post rotational gameplay, how big is your backlog of screenshots/how far ahead do you play? 👀
the hyperfixation has been super strong so i've accidentally played two full seasonal rotations ahead. granted, i only have six-ish households right now, but my queue is halfway through season 3, and i finished playing season 5 last night 💀 so much has changed in two seasons—i'm obviously having fun, but i'm also starting to forget what some of my older unedited screenshots are about!
not a big deal, just curious how other people do it!
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thesims3help · 11 months ago
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Sims 3 - Gameplay enhancing mods: Family, Occults, School, Work - Part 2.
Continuation of our category based mods. Includes Family, Occult, School, Work/Careers categories.
Pregnancy:
More Pregnancy Interactions
Occults:
Gain weight after pregnancy
Children & Teens:
OneEuroMutt's list of kids through teens mods
Better Bloom Interaction
Autonomous Alchemy Stations
No Temporary Zombies
Mermaid Hunger and "Drying Up" Moodlet Tweaks [Five Flavors!]
Not-So-Weak Mummies
Vampires Are Not Kind! (Drink Without Permission)
Spell Book Tweaks, with multiple flavors (Updated for Carousel, Mill and Gondola)
Magic Academy / Dark Magic Academy Career
Faerie High
Bernardi Academy (Werewolf High)
Fortuneteller Baba's High School for Witches
Fortuneteller Baba's Elementary School for Witches
Vampire Covenant - Requested Career
Spells with increased chances of freezing and blazing
School:
Turtle Martial Arts High School
ClaudiaSharon's Simblr: Evening School, a mod (tumblr.com)
Work:
Architecture Career (TS2 Conversion)
Gamer Career - converted from The Sims 2
Oceanography Career - A TS2 to TS3 Conversion
Sims 3 Custom Career: Law (From the Sims 2: Seasons). Fulltime.
Turles Crusher Corps. Career
Custom Career - Hawaii 5-0 Reboot
Law & Order: Special Victims Unit (based on TV Show)
Garbage Collector Custom Career
The Mechanical Engineering Career
The Navy Officer Career! (With Mass Effect References.)
Car Dealership Career
Entrepreneur Career
Sims 3 Custom Career: Show Business
Professional Wrestling Career
Boxer Career [TS3]
Ninja Career v1.01
Hockey Career
NFL Career
MLB Career
NASCAR Career
Teen Modelling
The Modeling Career
The Socialite Career
Gynaecology Career
Oncologist Career - Converted from lientebollemeis career
Rapper Career - Converted from coko career
Nectar Career
Mad Scientist Career
Professional Procrastinator Career
The Professor Career - Custom Everything!! Outfit, Journals, Opportunities, et. al
Tourism Career -- With Opportunities & MOAR
Night Stalker Career
Psychology Career
Hunting Career
Sims 3 Veterinary Career
Monk/Nun Part-time Career
Sims 3 Priest Career - Full Time
Pirate Career & School
Different Job Titles For Careers
New Job Titles And Descriptions
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thefirstknife · 1 year ago
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rip gambit you will be missed 😔
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Don't even know what to say tbh.
For those that don't know, the big State of the Game article came out detailing incoming changes and adjustments and all the big stuff. Gambit was mentioned! But at what cost. Basically, they are ceasing any kind of support for Gambit. What we have now is what it is. We will get the Dreaming City map back in TFS and they will add Shadow Legion and Lucent Hive as enemy factions in TFS. That's all.
Full text:
As many of you have noticed, we’ve been quiet on Gambit since last year’s overhaul that launched alongside The Witch Queen. In that revamp, the team made significant changes across five categories in Gambit: core activity fundamentals, Primeval tuning, invasions, ammo economy, and rewards. Unfortunately, these updates didn’t move the needle for player engagement. Although we know our Gambit fans mostly care about new or returning maps, this is an area of the game with lower engagement that would take resources away from more popular parts of the game to shore up.   While we don’t have plans to dedicate more resources to significantly transform Gambit, we do have a few updates planned for the year of The Final Shape. These include porting the Cathedral of Scars map and its beautiful Dreaming City setting into the latest version of Destiny 2, as well as adding the Shadow Legion and Lucent Hive enemy types. 
I don't know how to tell you this Bungie, but the reason "engagement is low" in Gambit is because Gambit sucks. Ever since half of it was removed with DCV, it just sucked. It has no variety, the gameplay is largely busted, it's not sufficiently updated, ammo changes suck, invasion cycle sucks (why is the enemy even getting a portal when their Primeval is at 5% health and the other team is still in mote collecting phase is beyond me), there are no cool armour sets to chase (just look at Iron Banner and Trials stuff, imagine dedicated cosmetics) and finally there are simply no weapons that are worth anything. Both Vanguard and Crucible have more weapons and also adept versions. There is zero reason to go into Gambit without major changes to Gambit. And now with the further changes to how playlists and challenges will work, there will be even less reason to go into Gambit. Observe:
Before then, we’re making Gambit entirely optional to maximize your rewards unless you’re looking for a piece of gear that’s specific to the mode. Gambit will continue to serve as a source of Exotic engrams via weekly challenges, though as we mentioned above, you’ll be able to complete all your weekly challenges in any ritual you’d like starting in Season 22. If you want to stick to Vanguard or Crucible challenges without touching Gambit, now you can.  We’re also reducing the number of Gambit-specific Seasonal Challenges starting in Season 22, so players won’t need to bank motes to be able to earn that big purse of Bright Dust for completing nearly every challenge in the Season. Finally, we’re adding Fireteam Matchmaking to Gambit next Season, which will replace the Freelance node and should result in faster, better matchmaking by combining both Gambit playlists. We’ll keep an eye on reception and player engagement after these additions take place, and we hope you’ll visit ‘ol Drifter next Season to get your hands on his new Void Machine Gun. 
Ngl, but I don't think anyone besides like a total of 6 people will play Gambit next season. The incentive to go in there is completely removed. You won't even have to go in there for pinnacles or for challenges. The Void Machine Gun will not be enough of an incentive because the chance of that gun being better than two recently available craftable Void Machine Guns (Commemoration and Retrofit Escapade) is very low. And besides, once you get it at the end of your first match, you can leave Gambit forever.
This is the feedback loop that just reinforces the idea that people don't like Gambit. And I mean. Who would at this point. I'm pretty sure that if Crucible had stayed the same as it was at the start of Beyond Light, engagement would be low there too. But you know. Crucible has received major updates pretty much every season since with multiple new modes, several Trials overhauls, Iron Banner overhaul, competitive overhaul, new armours and weapons added and YES, even new maps. God forbid even 5% of these resources went into Gambit.
Anyway, this is the whole section about Gambit in 6500 words. It's basically a "you guys aren't playing this so we're doing the bare minimum of keeping it in the game as is, no new work will be done on it ever." Thanks I guess.
And for the record, something I also added while having a rant in my discord, I want to make it clear that I don't want anyone to spiral into a Bungie hate train. Even for this. I understand perfectly well what's the community attitude towards Gambit and what it's been for years now. People just don't like it and they're not incentivised to like it and they're actively encouraged to hate it. Spending resources into a game mode on the hope that maybe you can change people's minds would be insanity. Like, the amount of change Gambit would need to MAYBE start appealing to gamers would be beyond any reasonable time and resources Bungie can put in. And if you could guarantee that people would love and play Gambit then, fine. But you can't. Most likely, even if major changes happened, people would still just do their weekly stuff and bail. It's simply not worth it. In order for people to like it, it needs to be completely and thoroughly overhauled in a way that would need more time and effort than the entire Light subclass overhaul and it's just not a reasonable expectation, nor is it guaranteed to work. So I get it.
I'm still disappointed and annoyed about it because I believe it wasn't given a fair chance at all. I also know how good it can be and how Gambit Prime could've been improved upon over the years if they tried. Instead, it got removed and that was honestly the death sentence for Gambit. It's unfortunate. It's my favourite game mode that could've been so much better was it given even a fraction of attention of Crucible.
I'll still be playing it. You will find me in the Gambit queue waiting for 2 hours to find 7 other lunatics to play with, don't worry about it. But I'm absolutely incredibly sad about them being basically forced to axe the potential of the whole game mode that is incredibly creative and fits with the type of game Destiny is perfectly.
There's other interesting stuff in the article and some upcoming really cool improvements and changes to the game. But if you're a fan of Gambit in any capacity, this is a death certificate for the mode. I suggest coming to terms with it quickly because Bungie changing their minds about this is highly unlikely.
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top-video-games-reviews · 25 days ago
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Assassin's Creed Shadows: 10 BIGGEST Changes to Know
Everyone is excited for Assassin's Creed Shadows coming on November 15, 2024. It's a new chapter in the series, set in Feudal Japan. The game will mix history with modern tech for amazing visuals and a deep gaming experience.
It's made for the latest consoles like the PlayStation 5 and Xbox Series X|S. It uses new tech to make the game look even better.
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A dark and atmospheric urban landscape inspired by Assassin's Creed, featuring towering ancient architecture blending with modern city elements, shadowy figures stealthily navigating rooftops, a vibrant moonlit sky casting dramatic shadows, lush greenery climbing over stone structures, and intricate details of historical and futuristic design intertwined.
Players will explore Kyoto and Osaka, two beautiful cities. They'll play as Yasuke and Naoe, each with special skills. This means more ways to fight and sneak around.
The game will have better stealth, a new parry system, and weather that changes how the game looks and feels. Assassin's Creed Shadows is going to change the series in exciting ways.
Secure your copy of Assassin’s Creed Shadows on Amazon now and get exclusive content before the release!”
Key Takeaways
Release date is set for November 15, 2024.
Game features dual protagonists Yasuke and Naoe, each with unique skill sets.
Incorporates ray-tracing global illumination and micro polygon technology for enhanced graphics.
Dynamic weather conditions and seasonal changes affect gameplay.
Settings in Feudal Japan include detailed recreations of Kyoto and Osaka.
Improvements in stealth and combat mechanics promise strategic gameplay experiences.
Available for early access through exclusive pre-order deals at the Ubisoft Store and Epic Games Store.
New Setting and Characters in Feudal Japan
Assassin's Creed Shadows is a big deal. It takes players to the amazing Assassin's Creed Shadows setting of Feudal Japan. This game is set in the Azuchi-Momoyama period. It's full of history and culture.
Ubisoft has added legendary figures like samurais and shinobi. This makes the game very exciting. It's all about Assassin's Creed historical immersion.
Feudal Japan Landscape and Historical Period
The game is set in a time of big change. You'll see beautiful landscapes with wooden villages and temples. Cherry blossoms add to the beauty.
Places like Kyoto and Osaka are very detailed. They make the game feel real. This is a true Japanese cultural experience.
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Secure your copy of Assassin’s Creed Shadows on Amazon now and get exclusive content before the release!”
Main Characters: Yasuke and Naoe
Yasuke is a samurai with strength. Naoe is a shinobi who loves stealth. They work together in a special way.
This Assassin's Creed dual protagonists system makes the game different. It's like Assassin's Creed Syndicate.
Rich Cultural Immersion in Kyoto and Osaka
Kyoto and Osaka are amazing in the game. They feel real. You'll see markets, seasons, and alleys.
This makes the game feel true to Japan's history. It's educational and fun. It's all about Kyoto and Osaka in Assassin's Creed.
Historical Setting: Azuchi-Momoyama period provides a rich backdrop.
Main Characters: Yasuke the samurai and Naoe the shinobi offer unique gameplay styles.
Landscapes: Detailed cities like Kyoto and Osaka immerse players in Japanese culture.
The game focuses on being true to history and culture. It's exciting for both old and new fans. We're all waiting for its release on November 15th.
Assassin's Creed Shadows: 10 BIGGEST Changes You NEED TO KNOW
Ubisoft has made big changes in Assassin's Creed Shadows. The game is set in Feudal Japan in the late 16th century. It has new stealth, combat, and world changes.
Enhanced Stealth and Combat Mechanics
The Assassin's Creed Shadows gameplay focuses on better stealth and combat. It has a new stealth system that uses light and shadow. This lets players control visibility and enemy vision.
Players can now crawl and use the environment for stealth. For example, they can stab through shoji doors. This makes the stealth mechanics in Assassin's Creed more exciting.
Combat in Shadows is also improved. The game has destructible environments and posture mechanics. This makes fights more realistic and challenging.
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"An Assassin's Creed scene depicting a dynamic weather system, showcasing a blend of stormy clouds and shafts of sunlight breaking through, with a silhouette of a robed assassin perched on a rooftop, overlooking a vibrant cityscape that shifts from rain-soaked streets to sunlit rooftops, emphasizing the contrast between dark ominous clouds and bright flashes of light."
Secure your copy of Assassin’s Creed Shadows on Amazon now and get exclusive content before the release!”
Dynamic Weather and Seasonal Changes
Shadows has a new feature: dynamic weather and seasons. The game changes with each season. This affects gameplay a lot.
For example, spring is green and good for hiding. Winter is cold and adds survival challenges. These changes affect wildlife and the game world. They make the game more varied and fun.
Open World Exploration and Expansive Maps
Shadows offers great Assassin's Creed open-world exploration. Its maps are huge and full of details. Players can explore central Japan and find many quests and secrets.
The game has many places to explore, like towns and castles. Each area is detailed and reflects Japan's history and culture. The game comes out on November 15, so players can explore these vast landscapes.
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A vast, immersive landscape showcasing diverse terrains in the style of Assassin's Creed, featuring ancient ruins, bustling medieval towns, and lush forests under a dynamic sky. Character silhouettes in the distance engaging in stealthy exploration and parkour, with a mix of historical architecture and natural beauty, vivid colors highlighting the day and night cycle.
Assassin’s Creed Shadows Features:
Stealth System: Dynamic light and shadow effects, prone crawling, and environmental interactions.
Combat Enhancements: Destructible environments, posture mechanics, and tactical depth.
Dynamic Weather: Seasonal changes affecting gameplay and influencing wildlife behavior.
Open World Exploration: Expansive, detailed maps with diverse regions and interactive environments.
Secure your copy of Assassin’s Creed Shadows on Amazon now and get exclusive content before the release!”
Conclusion
The wait for *Assassin's Creed Shadows* is almost over. It comes out on November 15, 2024. The gaming world is buzzing with excitement.
This game takes us to Feudal Japan. We'll explore Kyoto and Osaka in detail. It has new gameplay and a story with two main characters.
The game is set in the Azuchi-Momoyama period. This adds a rich history and beautiful visuals. It uses the latest tech for amazing graphics.
*Shadows* brings better stealth and combat. You'll see weather and seasons change. It's like *Assassin's Creed Origins* but even better.
Yasuke and Naoe, the main characters, have cool skills. They make the game more fun and challenging. Players will have lots of choices.
Ubisoft is working hard on the *Assassin's Creed* series. They plan to keep making games until 2030. *Assassin's Creed Shadows* is a big step forward for the series.
More news about the game is coming. Fans are getting even more excited. This game could change the *Assassin's Creed* saga and the gaming world.
Secure your copy of Assassin’s Creed Shadows on Amazon now and get exclusive content before the release!”
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ageless-aislynn · 3 months ago
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The initial previews of the Dead Rising Deluxe Remaster are out and I just had to take some screencaps from Ruba's playthrough of the first 30 minutes!
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Frank did get aged up a bit for some reason but at least my man is still thicker than a Snickers! Look at those brawny shoulders! 🥰
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2006!Frank is one of the pre-order bonus looks if you want him aged more appropriately. I don't even care, though. I don't mind him looking a little seasoned, lol! *chef's kiss* (I can even get used to him not being voiced by TJ Rotolo but I still really wish they'd cast him again. His voice is so iconic as Frank to me, what can I say?)
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Did we NEED a close up shot of Carlito's hairy chest as he walked towards the camera? Yes. Yes, we did. *nodnods* 😜
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The remaster was kind to both of the Keyes siblings, lol! Carlito and Isabela are both looking pretty darn beautiful! 💖💖
And speaking of beautiful...
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Jessie, my beloved, is looking gorgeous! 😍😍😍
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Zombie hugs, lol! Seriously, though, the fact that your options when you're grabbed are now buttons instead of "every move is the same two buttons but it depends on which direction you move the stick, which order you do them in AND which direction the zombie is facing to decide which move you actually DO" is just... Oh man, if nothing else, I'd love to play this game just for this improvement! 😎😎😎
But you know what I'm here for, of course...
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Leah, my sweet angel! Only one quick shot of her in this video but I'm really hoping to find somebody else who shows the full scene where we meet her because I'm BEYOND excited now that all of the NPCs are voiced instead of their dialogue just being text! In the 2006 version, the couple of things that Leah says aloud are the exact same thing that about 4 other female survivors all say (and they all share the same voice actor), so it's going to be fantastic for Leah to finally have her own voice! 😇😇😇
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Mannn, I have to say, as much as I'm too scared to try the Denuvo Anti-tamper on Georgette (it might be fine or it might irrevocably wreck her and I couldn't get her back to how she's blessedly not crashing anymore), I'm so super sad at missing all of the pre-order and digital deluxe bonus stuff. 😭😭😭
I'm trying to be chill about it but, man, I hope they'll offer at least the 2006!Frank and Frank in Chuck Greene's outfit for purchase down the line. 🤞😖🤞The 17 other costumes say they'll be sold individually, but the 3 pre-order bonuses only say they "may" eventually be available for purchase. OHHHHH, I WANT THEM, FRIENDS. I WANT THEM SO MUCH, I CAN'T EVEN.
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Anyway, just had to share my excitement at seeing some of the actual gameplay, cutscenes and the like!
*shakes fist at Denuvo* WHYYYYYYYYY MUST YOU SCARE ME AWAY? I had this in my cart to pre-order, you meanie, then I start seeing all of these horror stories about BSoD and system instabilities and now I can't trust that you won't wreck Georgette! 🤬🤬🤬
(I should mention that many, many people have reported that Denuvo works fine on their computers. But, if you've been reading my blog since last December, you'll know that, sadly, Georgette is not normal. She spent the first 5 months of her life in endless Blue Screens of Death, freezing, crashing up to 8 times an hours, etc. She has finally stabilized and is working correctly but if Denuvo DID cause a problem and I had to reset her, I don't know that I can replicate all of the things that caused her to stop crashing/freezing/etc. That's a BIG, MONSTER WORRY, friends. I don't want to go back to having a barely functioning, unfixable computer again. Ugh. 😭😭😭)
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twiwoncrackpopcorn · 2 years ago
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ツイステ Twisted Wonderland EVENT at Sunset Savanna “Tamashna Muina” GAMEPLAY
EVENT SCHEDULE
The Event Story is split into 3 releases on 7th February, 13th February and 20th February. Event ends on the 27th.
Event Free Cards (temporary versions) and Event Missions Stamp Cards will be released with same timing. You can claim the permanent version only at the very end, so not before the 20th.
Event GuestRoom Furniture will be available for crafting after having finished each Event Story part.
EVENT CARDS
HOW TO PLAY
Same as usual, accumulate Event currency during regular lessons to unlock Event Story chapters and trade at Sam’s for the Event Free Cards (once you’ve completed the Event Story in full).
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The second Event currency you can receive from Event Missions can be exchanged with Event Background, Event Groooovy Items and etc.
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Same as for Port Fest, you can Collect some Event Paint to craft Event-exclusive Furniture for your GuestRoom. You can start collecting paint from the first day of the Event (and the Collect Battle lets your borrow SSR Leona and other Event Characters) but the crafting unlocks after having finished the first part of the Event Story so it’s normal if you don’t see craftable items in your list at the beginning.
If we follow Port Fest model, you may need around 200 Event Paint to craft the entire series (don’t worry and collect the Paint first, as it is available only until 27th February while you have until 27th March to finish crafting, so you can Collect regular materials as second priority then).
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EVENT SHOP
Vil and Lilia need Event Groooovy Items, you can get them at Sam’s. Event Cards from the mirror gacha banner do not need them.
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As for previous World Events (Aleab Narya and Kelkka Rotu), you can get an Event-limited Souvenir at Sam’s for 50 paid jewels. The good news is that this time you can display it in your GuestRoom.
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EVENT STAMP CARDS (3 in total)
STAMP CARD 1 (with Vil) MISSIONS [finished]: use Event Vil as your Home character | get Event Vil to level 20 | invite Event Vil in your GuestRoom 1 time | get one of Event Vil magic spell to level 5 | win 5 Water Exam Battles and 5 Fire Exam Battles | collect 100 and 200 Event Juices | login 3 days during the Stamp Card period.
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STAMP CARD 2 (with Lilia) MISSIONS [finished] : use Event Lilia as your Home character | get Event Lilia to level 20 | invite Event Lilia in your GuestRoom 1 time | get one of Event Lilia magic spell to level 5 | win 10 and 20 GuestRoom Collect Battles | collect 300 and 400 Event Juices | login 3 days during the Stamp Card period.
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STAMP CARD 3 (with Leona) MISSIONS : get Event Lilia to level 40 and one of Event Lilia magic spell to level 8 | get Event Vil to level 40 and one of Event Vil magic spell to level 8 | play 5 and 10 Rhythmics Twistunes | collect 500 and 600 Event Juices | login 3 days during the Stamp Card period.
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mostmagical · 7 months ago
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nicole my love will you rank your top three or top five or top ten video games… whichever number you wish to gush about… i love you…
hi sunny..... oughh I have a tough time picking favorites.... I looked at this question like a homework assignment.. I did a top 10 and I put reasoning even though you did not ask for that but I'm putting it under this read more in case you want it... you don't have to read more though... but you can... i love you...
Top 10
Kingdom Hearts - Obviously of course. I don’t always even rank KH1 as my favorite KH game but basically this was my “oh games can be like that?” game. Until I played this, I mostly played simulator games and movie tie-ins and Barbie games, and I loved those but this one had a STORY I could bury myself in. I forced the friend I played this game with to sit and wait while I read through every journal entry and character file looking for MORE, because I was so immediately hooked on everything.
Kingdom Hearts Re:Chain of Memories - This one always ranks high not just because of the story, which I love, but because this was the first game I ever beat entirely by myself. A lot of people skip or can’t stand this game so I’m extra proud of myself tbh. But this is the game where one of my favorite characters became one of my favorite characters, so it’ll always have a special place.
Ōkami - I love this game so much… It’s so visually stunning, I love the unique game play, and Amaterasu is such an amazing protagonist despite the fact that she does talk outside of barking and howling and also she is literally a dog. But she’s so good. There’s a dedicated bark button, which is important. AND THERE’S FISHING!
Final Fantasy X - I’ve literally never sobbed more over a piece of media in my entire life. The game wasn’t even over yet. I had to fight a boss with tears in my eyes. This was my first FF game and oh my god. Oh my god. I can say no more.
Horizon Zero Dawn - I got so sucked into this game. It was all I could think about for months. I love the environmental storytelling and the world-building and Aloy is a female protagonist WITHOUT a love interest in this game and it’s so huge to me and ugh. UGH.,
Hades - This game is so fun… I usually don’t like games that make me feel like I’m struggling but they somehow made it such a joy to die over and over again and see what’s up in the house. The sheer amount of unique dialogue makes it impossible to get annoyed. And it’s just FUN. Full of complicated family dynamics and Greek mythology… Collectibles… WOO (also has fishing)
Harvest Moon/Story of Seasons: A Wonderful Life - This is a really sentimental add, but it’s genuinely one of my favorites. I have so many memories of me and my childhood best friend staying up until the wee hours of the morning playing this game, only to go to bed and set an alarm to get up and play it again. AWL has some of the best NPCs of all HM/SOS games, and also the cutest cows. Ever.
Final Fantasy XV - FISHING. And also stories about bonds we build… friendship… ough.. I love sitting in the back of the car and letting Ignis drive and feeling like we’re all on a friendship road trip together. Random stops for pictures and bathroom breaks included. Luna deserved better but the hours I spent fishing made up for that.
Persona 5 Strikers - It probably seems silly to put this here and not Persona 5, but I really loved Strikers so much. It had such satisfying gameplay, completely different from the source material, yet still somehow felt like such an homage to the classic movesets. It was a really good adaptation to a new genre. I loved the story and the new characters, who MADE ME CRY! and I think it’s such a shame, because a lot of Persona players skipped this one!!! Ryuji gets to say fuck. Come on, people.
The Great Ace Attorney Chronicles - I love the characters in this game so much… I miss them… I love the original AA trilogy, but this one was so much fun for me. I love Herlock Sholmes… I love him so much I forgot that his real name is not Herlock Sholmes. All the characters are so dynamic and the cases are so fun… That was a game I wished never had to end.
Special mention to Animal Crossing: Wild World, Barbie Horse Adventures Mystery Ride, Secret Agent Barbie, Ni No Kuni, God of War (2018), Gris... I love video games. Damn.
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chere-indolente-plays · 5 months ago
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hello there! i was wondering with rotational gameplay, how do you keep track of things like birthdays and aging? i've never really played rotationally but i think it could be something i enjoy. any insight would be appreciated
Hello ! Thank you for so much for your ask ❤️. To be honest I've not been playing much, I'm mostly still in the setting up phase so maybe I'll revisit this later...
But here is what I plan to do so far :
First I play with custom lifespan and mine are very very long (1456 days from birth to death with a year lasting about 18 days on average) which, I hope, will help me feel like I'm not missing out on other sims when playing with one household
This might seem very slow but I can always speed it up later if I get bored or do a timeskip (timeskip are your best friends in historical gameplays)
I have an excel sheet to keep track of everybody's age and birthdays but also their sexual & romantic orientations and other personal details
I have an other excel sheet just for the calendar where I've put down the seasons, as well as all the holidays and other celebrations including birthdays
That being say I made a lot of sims and I won't be playing them all just go with who I feel like playing with, probably focusing on a couple of household most days, so I'm ok with missing some birthdays and such
And now I'm gonna take a minute to explain my unnecessarily complicated time system lol :
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(here is what my calendar looks like)
Basically I made it so 4 seasons = 3 years = 1 full calendar cycle of 56 days. This way for me it's like there are mini time jumps between year 1 & year 2 and then between year 2 & year 3. Otherwise it would make no sense seasons wise and that's bothering me more than it should. I also like seasons to last a little so I like the 2 weeks setting.
Since all the ages at which my sims change life stage (except for babies and toddlers) are multiples of 3 (6, 12, 18, 39 and 57) the birthdays will always happen the same calendar day but not all sims age up on every cycle (when they turn 3, 9, 15, 21, 24, 27 etc for example). Obviously this is just how I personally do it (and it's very linked to this being a historical gameplay), everyone has their own method. Back in the day I use to have a TS2 save were I would just play a few days with a family then the next and rotate through 5 households with out any planning at all
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splatsvilles-fashionista · 1 year ago
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Today's official Splatoon twitter news gave us a gameplay video showcasing the Heavy Edit Splatling in action. It has the kit of Curling Bomb and Tacticooler. I've seen a lot of people be confused by what makes this weapon different from the Heavy Splatling, and while it doesn't have any big gimmicks the way a lot of weapons have, the big thing with it is that it has less range and a slower charge time than the heavy, but a faster rate of fire and (from the looks of it, it is kind of hard to tell) very high accuracy. This is a weapon that will be scary to face down in battle, that's for sure.
That aside the trailer didn't give us too much new insight, aside from one thing: Custom Goo Tuber has Ultra Stamp, meaning its full kit is Fizzy Bomb and Ultra Stamp. I'm not a Charger main, and I've barely touched the Goo Tuber, so I'll let y'all Goo fans decide for yourselves if that's good or not.
That aside, we did get one other significant reveal today, namely, the reveal of this season's catalog:
This time, all of the new gear is in the first half of the Catalog, because the second half has a bunch of returning gear from the Drizzle Season 2022 catalog, instead. I think a lot of people will be tempted to look at that and say that it means this catalog has less new stuff than the old ones, but that's not really the case, at least not to any significant degree. All of the new gear (5 hats, 6 shirts, 5 shoes) is brand new, with no returning gear from the old games. With the exception of the Fresh Season 2023 catalog (which introduced an entirely new gear brand) every season has sprinkled in old gear into the mix, which broadly speaking wasn't even catalog exclusive but could be bought in the store with the other old gear that got added, making their catalog slots essentially filler. With that in mind this is still the catalog with the least brand new stuff (which previously went to Chill Season 2022 with 17 new gear peices), but I have to imagine that a lot of the dev time devoted to gear was spent on the Adjust Gear fuction, and personally that is a tradeoff I am willing to make.
All that said, I'm not much of a fan of them putting old catalog gear in the new catalog. It'll be nice for newer players who missed the season altogether, but for a lot of players, the reason they didn't get the gear was the necessary time commitment, and by putting all of the new gear in the first half, those players are being locked out again. Additionally, while making all of the new gear easy to get is nice for enfranchised players, they'd very likely finish the catalog anyway, so it doesn't really change their position much, either.
Also, there being no returning gear in the catalog will be a pretty bad look if there's no returning gear in the patch itself, and with Gear Adjustment being the big new thing, that sounds kind of likely to me.
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