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#scribblingsim
dramallamadingdang · 6 years
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Annnnd some replies.
For @penig, @scribblingsim, @taylors-simblr. @freezerbunny-sims, @tamtam-go92, @dunne-ias, @holleyberry, and @scibirg...
penig replied to your post “Every time I think I’m going to get back on track with keeping up with...”
Bonk the guilt on the head. Following someone is not the same as promising to view all the content. Anybody you're particularly interested in, you can go to the individual blog sometime when you're in the mood. You never get to do all the things you want to do and that's life. Don't turn your leisure into work.
Intellectually I know that. Thing is, there are some things I really do want to catch up on, but then when I sit down at the computer, I end up doing something else. Like, going off and looking at Photoshop tutorials or something because an idea strikes me and I want to check out some ways to make it happen. In short, I need more hours in the day and being able to stay awake for them. But don’t we all, I guess? :)
scribblingsim replied to your link “ModTheSims - Orchard Fruits Gussy Up”
Oh, of *course* I'd find out about this after I finally get my game loaded. LOL ah well. A good download for later.
Ain’t that always the way! *laugh* My game was already loaded, too, when I looked at the downloads on MTS, so adding in the mod will have to wait until the next time I exit and reload it. But it’s in the Downloads folder, waiting for that to happen, at least. :)
taylors-simblr replied to your post “Every time I think I’m going to get back on track with keeping up with...”
Same here, I think ooh I’ll catch up and comment on recent story posts, but then I also want to read a book or play a game or maybe I have ironing to catch up on and then I forget and feel guilty and then the dash moves so fast anyway. It is one of the ways that livejournal/dream width is slightly better. The posts don’t get lost forever in the sheer amount of posts even on one persons tumblr
I actually like the journal system better, overall, for lots of different reasons. (Properly threaded conversations is the main one.) But its downside -- at least the last time I used my LJ -- was that it’s a pain to post pics. Gotta do the upload the pics somewhere and then link to the post thing, which is tedious if it’s a lot of pics, rather than just dragging/dropping like you do with Tumblr. Since Sims-posting tends to be pic-heavy, that’s a real bummer. Buuuuuut yeah, it’s nice that it doesn’t move at breakneck speed like Tumblr does. Tumblr’s definitely meant more for the short-attention-span crowd, I think.
And then people post saying their “dash is dead,” and I’m like, “What? HOW??!!” :)
freezerbunny-sims replied to your post “Question!”
Never tried that but it's a great idea. Wasn't there an option for sims with high enthusiasm in a hobby to instruct other sims? Or does that just increase hobby enthusiasm, not skills? On a side note, maybe some skilling objects could be modded to have an option to instruct other sims, like some of the career rewards already have. I don't know how hard it would be though.
Yeah, the instruct thing does only affect enthusiasm. Which is good, too, for my purposes. Because ultimately skills don’t really matter in this neighborhood. No one has a job and most of the skills, except maybe cooking, are most useful for job promotions and whatnot. They don’t actually have too much of an effect on a Sim’s daily life. What would be good is if instructing would increase badge levels. But I think maybe SimWardrobe’s vocational training podium can do that, now that I think about it. I’ll have to track that down...
tamtam-go92 replied to your post “Oh, I didn't know that "send grave to the community lot" thing didn't...”
I didn't know the sent to graveyard doesn't work probably too! And I always sent ma ghosts there ��
Using “Move This Grave” works in the sense that it does move the grave and doesn’t break anything in ways that would cause neighborhood corruption, but if keeping the ghosts’ colors/behaviors is important to you, that’s not the way you want to do it. So far as I know, the interaction hasn’t been fixed so that it preserves the colors/behaviors.
holleyberry replied to your post “Hi iCad. I have a morbid question. How do you deal with graves in your...”
I didn't know that about letting the ghost spawn.
Yeah, the issue is that when a Sim dies, a certain amount of time has to pass before the ghost will spawn. I think the time is randomly determined when the Sim dies, but it seems like it can be anywhere between the night of their death (if they died during the day) up to three or four nights after the Sim’s death. If you move the grave to a community lot before the ghost spawns for the first time...Well, time doesn’t actually pass on unowned community lots because they don’t save, so an “unspawned” grave on a community lot will never reach its designated “spawn time.” 
So, if you want ghosts on community lots, you have to let the ghost spawn for the first time on a residential lot, where time DOES pass. If you don’t want it to be their home lot (so you don’t have to deal with haunting, for instance), then you could use a gravekeeper, go to THEIR residential lot, and have them plunk the grave down there. Then make motives static and put the game on ultraspeed until the ghost spawns. THEN put the “pre-spawned” grave on the community lot. Then the ghost will appear there.
tamtam-go92 replied to your post “Question!”
It's not quite in topic but in my normal gameplay I pretend that teens that don't attend University do an apprenticeship. They have to get a Job and when they go to school I tell it trade school. But since neither exist in your neighborhood I think your Suggestion seems a good Option! As someone who did an apprenticeship I wish there Was something like that in game.
I tend to not like the schooling in the game at all. Probably because I’m not a fan of the “standard” public school system in the US, which is what the game’s school is based on. :) For instance, I violently disagree with the entire concept of “homework” IRL, so I homeschooled my real kids, and in my game, I come up with alternative ways to educate kids/teens that are actual practical (As in, they gain actual skills or badges or whatever) as opposed to just something that sends them off the lot for X hours and all they get is meaningless “grades.” I’ve not done apprenticeship before, but that sort of system makes logical sense for this neighborhood, since it is mostly trades-based, so I’m going to work out some kind of system.
dunne-ias replied to your post “Question!”
I played it once similar to your plan. The teen would move in with the mentor (unless the mentor was their parent) but I would have them stay there, not move them back to their parents's house as I think that made more sense. They were often invited home though for big events and sometimes just dinner. I also made the parents pay the mentor. I think a certain amount of days of apprenticeship would be reasonable, or a certain amount of work done so that skilled workers-
2/2 - would be able to finish their apprenticeship faster. Once they were done they were moved back in with the parents until they had enough money to move out, so the cost of moving out wasn't subtracted from the mentor, but the parent (I had the no20Khandouts.)
With the Sim Transporter, I can move individual Sims into and out of different households at will, without the moving-around affecting anyone's money. (Although there is no money in this neighborhood, so it doesn't really matter. :) ) I use it to run daycares and schools in my game. For this neighborhood...Teens will all leave their birth household on the morning after their teen bday, mostly because space will be at a premium and they’ll need to get out to make room for their younger siblings. :)  They'll move to the communal lot, going into the queue to earn their own house. So I was thinking that when playing the communal lot, any apprentices would just get transported out somewhere for a block of days -- to simulate being "at training" -- and then transported back. Then when I play the mentoring household, I can use the transporter to move their “assigned” apprentice(s) in for their days of actual training and then transport them back when they're done. I think it'll work....
The detail I'm not really clear on is how to run the training. I suppose they can just do all the mentor's work, give them a break. *laugh* But I'd like there to be some interaction between mentor and apprentice as wel. It'd be nice if there was some sort of social interaction to “pass on” skills or badges, sort of like how you can pass along earned business benefits... Maybe I can rig something up with Sophie-David's "opportunity" items (There's a thought...) or maybe SimWardrobe’s vocational trainer or both. Maybe have them do hands-on work one day and then “classroom”-learn from the mentor the next and switch off that way. That might work...
I've got time to think about it, though; it'll be a while before there are any born-in-game teens in this neighborhood! *laugh*
tamtam-go92 replied to your post “This looks crazy. I wonder, how do you take the second baby out of the...”
It's still possible that the fences of the cribs can be put down to put the babies in ��
Now that I think about it, I don’t actually recall if the crib “doors” are animated on those cribs. Of course, that’s how such a thing would work in real life, but I’ve not paid attention to whether or not those cribs are animated in-game....
scibirg replied to your post “This looks crazy. I wonder, how do you take the second baby out of the...”
I once played a medieval game and the Picaso's were living in a tiny hovel and just kept having kids (ACR of course). With the shelf beds from simlogical I was able to cram an amazing number of sims into their one bedroom house!
Oh, yeah. Shelf beds will definitely be used! (That’s why the second bedroom in the houses is three tiles deep. :) ) I’m figuring I can stack three of them per side of the room and then maybe put a floor mattress underneath the “stack,” thus cramming in eight kids. If there’s more than that at a time, tents will be broken out! :)
tamtam-go92 replied to your photo “Attempting to befriend another wolf. This one’s a female because I...”
Won't they bite the sim and turn her into a werewolf?
(This is an old reply. Sorry about that, dear; I missed it when I did the last batch of replies.) 
Anyway, no, only the “Leader of the Pack” -- the wolf with the glowing yellow eyes -- can turn a Sim into a werewolf. The others are just really aggressive big dogs that are rather hard to build relationships with because many interactions are rejected at first and the wolf tends to leave before you can get very far, so you have to wait for the same one to show up again to continue to work on the relationship. I do want someone to befriend/adopt the Leader, though. Mostly because I’ve never had anyone become a werewolf by the “real” in-game method. *laugh*
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allisas · 8 years
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meetmetotheriver replied to your photoset “Quickly did the last one, in the same rundown style. Now, it’s super...”
I really like your floorplans in these!
Meetme! Hi! Thanks, you’re more than welcome to “borrow” them. ^_^
scribblingsim replied to your post “sigmundsims replied to your photoset:Quickly did the last one, in the...”
They're working fine for me. I'm seeing no bookends, bunny or otherwise. I see screenshots of the house you uploaded.
scribblingsim replied to your post “sigmundsims replied to your photoset:Quickly did the last one, in the...”
Er, not uploaded. Yet. Or something. *cough*
Hehe, hint taken.   ^_^
purzelsims replied to your post “sigmundsims replied to your photoset:Quickly did the last one, in the...”
They work perfectly fine for me.
*thumbs up*
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meetmetotheriver · 10 years
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scribblingsim replied to your post “Many Replies”
There's a no autonomous research hack by Squinge, but I think it also blocks autonomous assignments as well.
I wouldn't mind that! I was unable to find the hack, though. :(
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princess-nanaz-sims · 11 years
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New Followers
Thank you for following me! :)
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d0nlothario · 11 years
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scribblingsim answered your question: help help help :( i’ve just started playing my...
I had the same problem, and the problem was that Job Stoppinator mod. I took it out and just use the Sim Blender for the job level.
omg you are honestly a life saviour, i'd tried everything i could think of to try and make it work but i didn't think of that! 
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