#screentone effect
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cruelseraph-art · 8 months ago
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thinking, mending
Print here (hopefully no more c0pyright str1kes 🙌)
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mooshroomterrarium · 1 year ago
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Grian fell from a high place.
3rd Life (manga ver.) — End
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gomzdrawfr · 2 months ago
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look at this dumb thing I drew
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sarcasticcryingobsidian · 4 months ago
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@these-godforsaken-halls showed me a preview of her fic and I was very delighted and entertained by Grian's newfound knowledge of pirate mothers.
Joke dialogue is below the cut
Haha
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miaushii · 4 months ago
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I love looking at a digital art piece and being able to tell what brushes someone used. Like I see u honeyeater. U cant hide from me. I see right through you with my big brown artist eyes.
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mitchell-nihil · 5 months ago
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sometimes I feel shitty about not being great at comics but I've literally never done this before and learning to create, write and format comics is an entirely different beast from knowing how to draw them
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p5informantau · 2 years ago
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"You actually pulled it off...."
"We call it Operation Catnip❤️"
".............."
[Part 1]
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o-moonlightgardens-o · 11 months ago
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A slightly older piece of Muriel, who first appears in The Butterfly Effect���s Bloodline.
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jssy96 · 1 month ago
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HE KNOWS he is going to lose many of his comrades, but NOT YOU. NEVER.
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Just me trying to play with screentone. I love seeing those little dots effect 😌
*i just need to find a 'reason' on why the reader is special in this short panel. There won't be any details about that. Im suck at writing stories.
Scene reference:
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inkats · 2 years ago
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i see... chartpak's screentones zip-a-tone maxon and letratone are all defunct...... there doesnt seem to be any other companies that made them other than deleter... there seems to be people selling them secondhand but that defeats the purpose of a cheaper alternative....
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leafdoodles · 7 months ago
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Hello! I stumbled upon your color palette challenge today and I got to say I absolutely love it!!! It’s so good!!! Like i love all the tiny details and the textures! And your style! If you’re still taking requests I think it would be cool to see 53 and Scar (maybe as HotGuy). Also if you don’t mind me asking, what art program do you use??
Have a good day/night!!
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AH THANK YOU FOR YOUR KIND WORDS!! This was actually so fun because I got to lean into the Screentones for the comic book effect :))
And I use Photoshop! I’ve used it so long, I’m just too stubborn to learn a different program. Monitor wise, I use a Huion that I plug into my laptop. Thanks for asking!! :))
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theautumnaldemon · 22 days ago
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practicing using screentones
no color/effects version under cut:
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sanctus-ingenium · 1 month ago
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hi! absolutely love your art!! can i ask how you get the screentone effect (like on the fool card), is it something built into procreate? hope you have a nice day :)
hi thank you!! for that card i used the Halftone filter in the adjustments menu
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for other artwork I've also used specialised halftone brushes (such as those found at true grit texture supply).
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the-stray-liger · 3 months ago
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Maybe that's too specific I may be the only jackass who checked the manga for moiré. In my defense it looks really cool
I love it when Berserk goes so insane with the crosshatching and shading that when you zoom out too fast your phone screen translates it like the old moiré effect you got in old manga where the artist was still figuring out screentones c:
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canmom · 2 months ago
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Animation Night 189: Nonphotorealistic
There is a funny trend in animation-related terminology to define things by what they aren't. Animation is any technique for creating film that isn't live action. Limited animation is any style of 2D animation that doesn't follow the conventions of Disney's 'full animation' on 1s and 2s - a category that includes a wildly diverse range of approaches and techniques, as this wonderful history by Animation Obsessive describes.
In 3DCG circles, there is a similar term: nonphotorealistic. Which describes, naturally, anything that isn't trying to look like a photograph of a real scene. There has been a real boom in this of late, and just like the other terms, it really doesn't narrow it down very much. Other terms like 'hybrid animation' add a bit more hints.
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Of course, if you've been anywhere near animation in the last few years, you'll probably know another term: 'Spiderverse style'.
There is no denying that Spider-Man: Into the Spiderverse (2018) by Sony Pictures Animation was an absolute landmark for animation. (I wrote about it way back on AN21, focusing more on the cultural angle.) The ludicrously stylish film pretty much set the direction for animation in the 2020s - making a bunch of money and awards and thus finally throwing open the door to 3DCG animation that doesn't look like the style set by Pixar/Dreamworks in the 2000s. Its sequel, Across the Spiderverse (2023), was even more ambitious and successful (despite a troubled production involving a lot of needless crunch). We'll be showing that soon in a Spiderverse double bill so look forward to it!
So perhaps not surprising that when people see the use of graphical styles, 2D elements, limited framerates and the like in 3DCG these days, Spiderverse comes to mind. In its wake have come various films and series that apply these and related techniques: 3DCG animation is more varied than ever, and it's cool.
It isn't really a style, tho.
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Here I'm indebted to youtuber Camwing who has made a nice video overview breaking down the animation of recent movies in this vaguely defined paradigm. Among them we have The Mitchells vs the Machines (2021, also Sony), Puss in Boots: The Last Wish (2022, Dreamworks), and Teenage Mutant Ninja Turtles: Mutant Mayhem (2023, animated at the French/Canadian studio Mikros animation), and of course over on Netflix you got the wildly popular League of Legends spinoff series Arcane (2021, Fortiche Productions), and the romance film Entergalactic (2022, DNEG), tying in with an album of the same name.
None of these films has exactly the same style, but they all pull from a related bag of tricks. The core techniques are animating on reduced framerates for a 'snappy', high-clarity feeling, the combination of 2D and 3D elements in some fashion, and taking inspiration from traditional media such as paintings or comic books.
For example, Arcane and Entergalactic both use the trick of 2D backgrounds/projecting paintings onto 3D geometry, inhabited by 3D characters with a stylised shader. Arcane is dripping with 2D visual effects. Puss in Boots drops the framerate during its action scenes - the opposite of the old paradigm of full animation, where fast actions would get more frames. Spiderverse draws 2D expressions onto its 3D models to push them further, and is full of all kinds of colourful stylised rendering - screentone effects, kirby dots, outlines, the works.
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It's tempting to link this to 2D-in-3D animation, and certainly many of these films apply this technique - this is the major niche where Blender has found its way into industry pipelines. But using 2D isn't mandatory to count here. For example, TMNT Mutant Mayhem has an incredibly striking storybook-painting style, accomplished largely by clever shader work and a strong sense of graphic design. Genndy Tartakovsky's canned 2014 Popeye project was planning to use a ton of 2D-style posing and squash-and-stretch, accomplished largely with rigged 3D models. There are many paths to take!
And mind you, I haven't even covered one of the biggest angles here. Search for nonphotorealistic 3DCG on Youtube and what you'll probably find most is information about cel-shading - aka 'anime style'. This has also advanced considerably in the last few years, with the techniques pioneered by Arc System Works in Guilty Gear such as editing the normals of characters for more precise control over shading, and minute adjustments to break up the mechanical feeling of 3D, becoming widely copied in both games and films. (And particularly, animated porn.)
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Vtubers in particular have really run with this technique, generally speaking using cel-shaded models with edited normals, inverted eyes, etc. etc. to try and get the feeling of an anime character come to life. [You can see a lot of these state of the art techniques if you download Pixiv's free VRoid Studio software and import the model into Blender using the VRM plugin.]
Naturally this kind of cel-shaded approach has found a particular home in Japan. In anime, the biggest champions of it are certainly Studio Orange, whose hybrid approach involves planning out shots with 2D animation before matching them with the rigs. We've covered their adaptation of Houseki no Kuni in great detail on Animation Night 97; their Trigun reboot was perhaps even more popular. But cel-shaded techniques, 3D previs and the like have also made their way into big films like Eva 3.0+1.0 (AN66).
Although this type of rendering aims to recreate the look and feel of 2D animation as much as possible, it always ends up being something new: character models that would be too complex to draw, an ease to 3D movements and camerawork that would be challenging in 2D, and generally a new hybrid style. This is good! 2D animation is already very good at being 2D animation - it's fascinating to see what 3DCG becomes with that inspiration.
So with that brief overview, where does that take us tonight?
I'm not quite ready to do a Spiderverse double bill tonight, so instead the plan is to check out a couple of recent American franchise films that are taking on the new suite of techniques. I've mentioned them up above, but let me introduce them more fully here.
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Puss in Boots: The Last Wish is a sequel to a fairly unpopular spinoff about a side character of the Shrek franchise (AN75). Not, on its face, very promising - which is why it is all the more striking that I was told on all sorts of sides that I must watch this movie. I'm finally going to make good on that.
The title character is a kind of feline musketeer type, now facing the end of his swashbuckling career as he's lost 8 of his 9 lives. Not wanting to hang up his hat, he goes on a quest to restore them. What makes it stand out its the action scenes, which go all in on the anime-influenced, extreme perspective and lighting, limited framerate style that we're discussing above. Apparently it looks sick as shit.
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Teenage Mutant Ninja Turtles: Mutant Mayhem is a fresh reboot of the venerable TMNT franchise, which pretty much describes itself in the title: four turtles (named after Renaissance painters, of course!) live in a sewer as ninjas, led by their aging master who is a rat. Starting as a comic book, it became one of the iconic toyline-driven TV shows of the 80s - but it's still going! Indeed, Turtles has been on a roll of late (at least going by animator scuttlebutt), with Australian studio Flying Bark Productions turning a lot of heads with their neo-Kanada School style (and for really stretching the definition of 'storyboard').
This new film takes a different approach to the bombastic action of Rise. It focuses on a new origin story for the turtles, telling a kind of coming of age story - but what makes it unique is the animation style and cinematography. Cinéma vérité is not a phrase you really expect to be associated with ninja turtles, but the film seems to really go all out in a way you wouldn't really expect from a franchise movie, shooting the young turtles in a handheld style and focus heavily on character. Marcel Reinhard's shader work, allowing the animators to isolate lights to specific objects and characters and introducing graphical elements of cross-hatching, stippling, etc. etc. to the lighting, gives it a uniquely painting-like feeling, augmented by a lot of 2D creativity in lighting and effects.
Turtles has never really been my thing, but this film looks unique enough that I really want to see it - and I hear it's a good film too.
So that's our bill for tonight! Puss and Turtles. Let's see what the big studios have been cooking of late...
Animation Night 189 will be starting around 10pm UK time (roughly three hours hence) and carrying on til about 2-3am same! We'll be on twitch.tv/canmom as usual. Hope to see you there!
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ach-sss-no · 3 months ago
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Apparently today is Knife Day! I didn't plan for this to go up on Knife Day but it feels right.
Next Installment
Chapter 1 is collected on AO3 or you can take your chances with the chrono tag
Merry is one of the characters I have the least fixed mental image of so, fair warning, he might eventually just suddenly show up looking completely different. Part of the problem is that I imagine he looks completely average. Just the most average hobbit ever until he talks and you find out he's one of the only people alive who found out Bilbo had the One Ring without being told. And average people are sort of difficult for me to visually conceptualize and draw.
Merry is really tall though because he had the ent-draught. The effect is probably to make Gríma look unusually short in comparison, but he's average height. He's just not Gondor tall.
Finally, I gave in and added screentones.
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