#scp-69
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birdmenmanga · 4 months ago
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okayyyyy what is kaihen about. should i follow you there....
HEE HEE HEE... kaihen wizards is Yellow Tanabe's new series! It started about a month ago so there's only 4 chapters out now, so now is the perfect time to start reading <3 <3 <3
You can start reading it here for free in English, unless you're region-locked out of it-- in which case use a VPN or DM me. I have copies of it for friends. hee hee hee.
If you are so inclined you should also follow my sideblog for itttt @kaihennomahoutsukai <- hereeee I post whenever chapters update and so on!! and archive fanarts and metaposts. whenever those start happening.
EDIT: I"M NOT SELLING THIS ENOUGH. IMAGINE IF A CHARACTER HAD TAKAYAMA'S BOYISH INNOCENCE AND KARASUMA'S RAGE. THAT'S OUR PROTAGONIST. HE'S LIKE 12 AND HE'S A PRINCE AND OBVIOUSLY HE HAS MOMMY ISSUES SINCE THIS IS A TANABE SERIES. WE ALREADY HAVE A LOVELY SUPPORTING CAST AND A MYSTERIOUS AND POSSIBLY NEFARIOUS IMMORTAL WIZARD. PLEASE READ IT YOU WANT TO READ IT SO BAD. IT'S FANTASY WEEE PLEASE PLEASE PLEASE YOU WANT TO READ IT SO BAD
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llyfrenfys · 10 months ago
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interestingly ur orange to me!
Ah yes I should have clarified. My main @llyfrau-enfys has a black paw, but this blog appears to be orange!
Not sure about the rest of my sideblogs like @siarad-mewn-tafodau tbh!
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bagelsand-creamcheemse · 1 year ago
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YOU GET ME. join me in my Time Capsule Posts movement there are so many good ones that have no notes its incredible
INDEED I still cannot believe there’s so few notes on that one. how did you even find it honestly
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danwylds · 2 years ago
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Oh this SLAYS
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blorbodiaz · 2 years ago
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hi wich link works helpme . every one i can find is showing a different thing im lost
hi i’m so sorry i didn’t check my inbox during the live! for future reference this is the only one that works really well:
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oatflatwhite · 10 months ago
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oh happy birthday!!!!! hope u have a lovely year❤
Thank u so so much!!! 🩷💕💕💖
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jasperscringepit · 1 year ago
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i would say my cat believes in u but honestly she probably doesnt bc shes a massive bitch sorry. the only things she believes in is food and Outdoor Time and getting trapped on the roof. i believe in u though u got this. i hope uni treats u well!!!
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Honestly, she's so cute she gets a free mean pass.
I'm looking forwards to going back yeah, just wish I had a little more heads up about when they wanted me to move in,,,,
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dino--draws · 7 months ago
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And I’m fucking obsessed tbh
They're doing John Carpenter's The Thing on the SCP wiki right now
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mrd0ll · 4 months ago
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[Just some screenshots when i play Pressure alone and a little with Friend: Part6!]
[Part1 - Part2 - Part3 - Part4 - Part5 ; So much fun xv]
[Screenshot by myself!]
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[We found a radio, we had to dance lmao]
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[Some more sentences that I still love]
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[SCP 173 aha, i love it]
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[Silly PainTER :) | "He can't get us out if you continue" OH OH?? I will continue even if this fish man stops me]
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[I managed to get this damn badge ;'v]
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[NO WAYYYY AAAA!!! I HAVE TO SCREEN IT]
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[I was happy to see this room again and have its document! :D]
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[I don't know what game this character is from but I like it! | I would call this place "The Glitch Room"]
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[Yes I laughed when I saw that I died at door 69 :'v]
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ub-something · 11 months ago
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HEAR ME OUT
I got into Project Moon roughly a year ago and based on what I saw, there are no parallels/equivalents between SCP and Lobotomy Corp. I only found 3, but they are extremely loose outside of color coding (I guess)
SCP-076 (Able) - F-01-57 (Little Red Riding Hooded Merc)
Reasoning: Humanoid, red, violent killers, high danger scale (Keter & WAW respectively)
SCP-073 (Cain) - F-01-69 (Der Freischütz)
Reasoning: Blue, humanoid, the thing that makes them unique are their arms (Cain’s metal arms & Freischutz’s firearm), mid danger scale (Euclid & HE respectively)
SCP-105 (Iris) - F-01-63 (Funeral of the Dead Butterflies)
Reasoning: White, humanoid, carries a special object with them (Iris’ camera & FoDB’s butterfly-filled coffin)
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3grey-morals5 · 1 month ago
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hcs-scp/035x049😎😎😎(hc3)
I decided to set aside my other headcanon list last minute (it being alagadda) just due to it not feeling right or interesting. In it's place I will be writing up this. Sorry to anyone who followed me for art or sarkicism, I promise that will be back shortly I'm just in a writing funk.
DO NOTE. this is a ship/pairing hc post! If you do not like it, do kindly leave. Something else to know is that this will include both healthy and more unhealthy relationship segments. If that is something that upsets you, don't feel bad to stop reading. This is only because I feel that in the modern scp setting they do not have the most healthy relationship and wish to comment on it, not that I condone any toxic behavior.
And aswell,
THESE ARE ALL JUST MY IDEAS FOR IT. NO IT MAY NOT BE TRUE TO THE CANON.
Anyways, starting off with past. This is more detailed info on the start of their relationship in Alagadda, as I have already covered some in my last hc post.
good/healthy
-Alagadda
Starting off in the past with Alagadda, something i went over some in my last post. This was before 049 was fucking over obsessed with his cure and before 035 had multiple hosts and was just one (very sad, but decent) consciousness. Due to these circumstances, they were far more stable overall both in their own lives and in their relationship.
Serious relationships were fairly rare in the city, mainly because most citizens were more into silly flings at pound town establishments than an actual commitment. Ofc, where doc came from that wasnt very well known and most relationships were just arranged marriages. Bl was like the middle ground of deciding who you want to be with for the rest of your life, not just one night.
Who'd he choose to try and court?? DING DING DING. Some gothic bird doctor guy!! Ah the thrill of breaking the rules set by bitchass ambassador~ why can't you even date foreigners anyway? These "lord guidelines" can suck it.
In media first loves are usually depicted as messy and uncaring, but I like to think of these two as the opposite. Well minus messy, it probobly was just because they didn't really know what they were doing. Like number 1 how do you even ask someone out. He has a bird mask...maybe he'll like this little cool rock I found! Yes that should get the point across.
Jolic try not to depict the BL (black lord not boy love) as a silly lovesick teen HARD EDITION like look at him. who read all the libraries' tragedies and comedies of romance? That gotta be bl. Rest in peace Anguish...you would have adored ao3 cringe...(this is a joke. Please trust I take serious characters seriously and haven't drawn him over that one purple haired emo guy picture once)
share hobbies such as ...idfk..dissection. except bl dissects literature and doc will dissect anything that's died or maybe is still alive. What are those scars on Anguish's tentacles you may ask? Oh yeah doc just needed to do a few snips to take notes of how the sludge anatomy is (a blatant lie. He was bored and his partner let's him do practically anything. Daww look he trust..so cute)
They may not fully understand eachothers hobbies, but they will still pay attention to info dumping (haha just like me abt scp I yap ALL DAY) from the other and try and to ask relevant questions. No doc may not care too much for rip van winkles 69 chapter long poetry book, but he will forever listen to bl belt his heart out about how it touched him so deeply just to see them excited and happy. And bl may be slightly disgusted by the icky wet specimens in docs bag but as soon as the birdie needs help with them or begins his rants about new graphic medical practices he read abt u bet bl is lending 4 hands or is LOCKED IN listening.
Even when their lives were on the line when the secret got out, Anguish didn't break things off to save himself and doc didn't flee to avoid certain death. They stuck together and that got them out alive and well..back to the dimensional back alley that is earth.smh.
-Earth time before the start of deterioration 😔
By now doc was far more anxious with his hallucinations back, but 035 was still with him every step of the way. Being worn by his partner, they had a symbiotic relationship and still 035 was just one pure consciousness snug with 049's. It sure took some adjusting to not having a body, and foe doc having your bf just IN YOUR MF MIND ALL THE TIME but it was a relatively calm experience.
Sorta not ship related but lemme tell yall...fat theory coming up. Yknow how. 049 make the bodies move but they have no mental really..who does cognitive stuff? 035. IM TELLING YOU THEY WORKED TOGETHER TO FULLY REVIVE PEOPLE WITH THEIR BRAIN AND ALL LIKE ARE U GETTING THIS. that's why 049 can't do it on his own bc 035 ISNT THEREEE. Anyways 🥰
Oh BTW they're actually married haha. They scared some fuckass priest into doing the ceremony in the middle of forest lavender clearing. Was the first time 035 had a host, a nice looking kindhearted fellow he found in a nearby town.(we don't talk about how terrified the bl consciousness was the first time he got a new consciousness. But they hit it off and are still besties in the hive mind. His name is Winfred.)
Not my hc, BUT I once saw someone say that they were married with flower crowns instead of rings and and OH MY GOD that has stuck with me ever since like Jesus christ you're SO RIGHT. Dyo's was oleander and Doc's was lavender ofc.
At this time 049 could still remove his mask, and he had it off for the kiss kiss and learned from the village how to braid his hair. Doc's robes were back to being plain and normal after coming back from Alagadda, but he tried his very best to fix them up nice with bits of lace and flowers. 035 just found the best clothes he could around the houses he.. Ahem..totally didn't sneak into..
Yes 035 was absolutely bawling during the ceremony.
035 traveled along with 049, either with the rare very hardy and longlasting host, on him, or in his bag. With very little hosts, the bl was able to keep them mainly in check and in control. Something that would become basically impossible in the upcoming centuries.
When he had hosts, Dyo would venture out and find little trinkets to give his bird husband. There were always very thoughtful and doc ADORED them. He still keeps them in his bag (well at least the ones he hasn't found in the depths of the bag yet, he didn't remember them in modern times and would just toss them :( )
Examples include: pressed flowers, coins, poems on scrap papers, colorful feathers, jewelry, LAVENDERRRR, a fucking truckload of handkerchiefs of various designs, quilt squares he'd snatched, old broken ceramic or porcelain peices, one singular tiny statue of a horse, a pipe or two, pretty rocks, sketches he'd done, ect.
-Start of deterioration (starts delving into a more unhealthy relationship. Stop now if you don't wish to read!)
049's mask was now firm on his face, and the lack of mental link connection only further pulled him away from his partner, aswell as the worsening of hallucinations, put strain on their marriage. He was withdrawn, no longer had time for "silly things" such as being a present partner. The addiction to his work only further feuled this tear in the relationship.
035 still did his best, struggling through the now horde of hosts to try and be the best husband possible despite his mistreatment. He'd push for breaks, clean him up after surgery, hold him close in night terrors, fix teas and dinners to try and get 049 to eat and drink.
But it was never enough.
At some point, you just can't hold on. Trying to manage 10 consciousness was enough but with the constant stress of his situation(causing more humor leakage->quicker host expiration) he needed more and more hosts to keep a body, thus, gaining more conciousnesses. They began to overpower him, causing more erratic behavior that did nothing to help the already tense situation.
This hurt them deeply, knowing he could do nothing to help them. Or himself. There was no right option. Try to save his partner? Try to save himself? Keep some control? It festered inside of him, more and more black bile bleeding from him.
docs issues didn't let up, soon viewing one he once held dearest just another block in the way of his quest of life. He had to get rid of this...pest.
Why keep him around...how was he ever of use to me. They must go. I have better things to do.
After centuries of being together, he snapped. The mask viewed their little trip as a step in the right direction...he should have known something was up. Led into a crypt, his glee was cut short at the clanks of the gate. The click of a lock. By the time he made it back to the crypt door he was already walking away, eyes glazed over ignoring the pleas from his husband.
Wait.. what are you doing..doc? Doc where are going? What's going on? DOC?! ARE YOU LISTENING? GET BACK HERE! PLEASE?! (wailing and pleading)
Dont leave me...!! please...(thud)
(Dramatic much 🙄)
-modern day. (This is toxic. 5hwy are both terrible and I hate them. For this reason I have an alternate scenario where they remember eachother and it's sweet)
In containment, they both have issues with vices. 049's being curing..ofc. while 035's is getting free (hosts as a whole) and finding his husband(bl consciousness alone.)
Do note, mentioned in earlier hc posts, the hivemind as a whole recognizes 049, but they don't know how he is important. This is due to bl explaining him, then those who heard explaining, and those who heard second explaining. So if you've ever played telephone, that's how it is. Something gets repeated so many times a bit different, so the differences at up. This as a whole creates a recognization, but unsureness how. This then morphs onto an unhealthy obsession.
Meanwhile, 049's perception is so warped due to hallucinations and his obsession with curing, that he dosent even recognize him anymore. Merely their meets are a possible useful interaction with info pertaining to the cure, and as soon as 035 isn't of use...dropped. then he is forgotten once again. The cycle restarts when they meet.
035 is the opposite, absolutely head over heels for this guy he dosent even really know. It grips at him, an itch that can ONLY be scratched by being in contact with him. An unhealthy obsession that can't be quenched no matter what. Like he NEEDS him to survive, pitching a fit every time he dosent get his way and trying to force himself upon them to get attention. Even if it hurts 049.
Want a snippet of sweetness in these trying times? Thought so. When exposed to lavender, 049 is calmer and in a sort of woozy carefree state. A daze where his only hallucinations are of happier days...curled up with a loved one in flowing lavender feilds...sun shining warm above them, clouds dappling the pale blue sky. Life is calm, life is good. But right when he turns to gaze at whomever he's laid with.
Snap.
He's back in a cell. Cold and damp. Or led by guards, feet thinking aimlessly on the metal floors. And that haze clouds his eyes yet again.
.
.
. ☀️ ☁️ ☁️ ☁️
. ☁️ 🕊 ☁️ ☁️☁️ ☁️
. '°•~-\_🌿_🌿🌿_💜🖤_🌿🌿_🌿_/-~•°'
.
.
.
.
Maybe in another life. :3
Hope yall enjoyed it! I sure did (the good ones at least) this took longer than expected, but I think it was worth it. I plan on making a short story of the future, I won't spoil too much, but I've thought it over a while and I think I'm happy with the idea. Why wait for another life when the afterlife is right there?
Thanks for reading! Love yall<3/p
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literallys-illiteracy · 2 months ago
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Lobotomy Corporation is a bad game. That is why I love it so dearly.
This is a review of Project Moon’s debut game Lobotomy Corporation, a management simulation game that takes inspiration from SCP alongside analytical psychology and literature, in a game style somewhat akin to fromsoftware’s Dark Souls series in terms of preventable and extremely punishing gameplay cycles filled with learning, as well as as “Ice-Pick lodge”’s Pathologic, in the form of disempowering gameplay alongside persistence in the hardship being featured in the gameplay and story alike.
I want to preface this by saying that i am not a games reviewer, 
This review is informed by hundreds of hours of gametime, unclear the exact number due to being spread across different accounts and systems (multiple steam accounts over time), and having 100%ed the game 7 times already (700%’ed?) alongside an ongoing playthrough started recently.
Gameplay:
The basic gameplay loop of Lobotomy Corporation is one of pain, hardship, and learning. 
We begin as most things do, at the beginning, where we are presented with our first abnormality, and one of only two purely helpful abnormalities in the game.
It is our mission to collect energy in the form of Enkephalin, a green substance named after a chemical that is responsible for pain reception in the human body.
To complete each day we must collect the required energy. There are 50 days in total, each expanding the facility and its departments, unlocking new abnormalities with brand new, unforeseen ways of killing your employees!
Abnormalities:
In intervals of four we will receive an abnormality from a selection of three with every fourth abnormality acquired being a “tool”, which does not produce energy but rather interacts with your employees – When first seen, rather than the abnormalities name being displayed it will show the “code”, consisting of a letter, and two 2 digit numbers separated by dashes, eg. F-01-69. 
When placed in the facility, abnormalities must be interacted with in order to gain “PE-Boxes”, which are then used to unlock more information about the abnormality, including its special conditions, work preferences, name, and finally, unlock its weapon and/or armour.
Upon reaching certain “checkpoint” days, or “returning to memory repository”, this information is saved to the codex, meaning even if the day is reset, then you will maintain the information on that abnormality for all further playthroughs, allowing you to see its name when presented in the selection screen.
In order to collect this energy we must manage our main employees, or “Agents” (unofficially named “Nuggets” by the community) of which we may have up to 5 of in each department, interact with these abnormalities in various ways.
Over a work, a positive section will result in a PE box being created, however a negative result will deal damage (Depending on the abnormality) to the agent, and will not give a PE box upon work completion.
Abnormalities come in 5 tiers of risk, each named after a Hebrew letter: Zayin, or green, being the lowest; Teth, or blue; He, or yellow; Waw, or purple; and Aleph, being the highest tier.
Each abnormality has a certain number of potential PE boxes, as well as their own equipment which may be obtained, each corresponding to their tier of danger.
This means that Aleph abnormalities, while much more dangerous than a Zayin, will be able to produce much more boxes assuming your agent is able to gain multiple good work results, and will take much more damage if they are unable to.
When sending an agent to work on a non-tool abnormality there are four “work types”, each of which interact differently based on the abnormality in question.
The work types are: Instinct, or red; Insight, or White; Attachment, or Purple; and Repression, or Blue.
Each work type also corresponds to both a damage type, and an employee stat; The four states within the game, each corresponding in colour and placement to a work type, are able to be increased by completing multiple of that “type” of work.
The four stats are: Fortitude, or red, which increases HP; Prudence, white, which increases SP or Sanity; Temperance, or purple, which increases the agent’s chance of success and speed of working; and Justice, or blue, which affects the movement speed and attack speed of the agent.
As mentioned above, there are also 4 damage types, Red, dealing HP damage, White, dealing Sanity or SP damage, Black, which deals equal HP and SP damage, and Pale, which deals a percentage of an agent’s HP.
Agents are ranked from tiers 1-5 or I-V based on their total stat value, which allows them to equip increasing tiers of weaponry and armour.
Ordeals: From day 6 onwards, after a variable number of works have been completed by your agents, an ordeal will begin, which spawns various enemies across the facility, each possessing a different challenge to the manager depending on their rank and colour.
At day 6 you may encounter only dawn ordeals, as days and the numbers of works increase, you may encounter Noon ordeals (day 11+), Dusk ordeals (day 21+), and Midnight (day 26+), which are ranked Teth, He, Waw, and Aleph respectively.
These ordeals are designed to test the players, each testing in a different manner such as brute force, time management, and testing your attention.
Missions:  
As you expand departments, you will receive “missions” of certain kinds assigned to you by the Sephirah, who lead the departments, which will grant facility wide, global buffs for all proceeding runs, as well as unlocking in the following mission.
Each facility has a total of four missions, and a final mission named a “meltdown”, which provides a major challenge and larger reward, however they may only be accessed after certain days (depending on the department), and after all prior missions have been completed.
Review:
This game is in all likelihood the best management game i have ever played, however even with my exorbitant time put into this game, I think that it is not for everyone, and is only properly a very good game for certain types of people.
I dislike tier lists, as well as numbered rankings (notably 1-10 or 1-100 ratings), due to my obsession with nuance, so I will be going over the pros, cons, and any other aspects that may make one more or less likely to enjoy this game.
To learn in pain:
This game is a time consuming, memory based, and extremely punishing ordeal to complete, having abnormalities that, at later points in the game, are able to cause day resets on their own.
This punishment, alongside the lack of information, can often feel somewhat unfair, as in several cases, the first time you encounter a challenge you have no knowledge on, you will make a mistake and need to reset the day.
While this game functions off of information, it is also shockingly bad at distributing it, with several aspects of the game never mentioned, such as ordeals (which are not mentioned at all before they occur).
This feeling of unfairness is not unwarranted, in all regards this game is indeed unfair towards the player, especially towards those who are less knowledgeable about the game, as they have no prior experience. However, this sense of unfairness works within the context of the story itself; Though i will not dwell on lore too much in this section, nor in general as I believe it to be a story that is best seen blind, the facility is presented as a dangerous place, one in which death is inevitable and regular, one in which at any moment a horrifying monster could breach containment and kill you, where a managers decision can send you hurdling straight into the containment cell of an abnormality with the full knowledge that you will die.
The world in which the game is set is one of this same brutal nature, being one filled with death and turmoil, which is largely explored in the latter games of this series. (note. Though Library of Ruina is a direct continuation of this game, the latest game, Limbus Company, is not, and having played the prior two games is recommended, but in no way necessary to understand the game.
Absurdity and repetition:
One major flaw in the gameplay design is that in many cases, this system is too punishing, where a single error which the player had no way of knowing about leads to reset after reset after reset until one either deduces the mistake in near blindness, is stuck on that abnormality en perpetuity, or resets to a prior day to select a different abnormality.
Once again, this repetition in the gameplay seems to be mostly intentional, and helps to build the atmosphere of monotony and nihilism in which the story is placed.
One can understand the themes of this game through that similar to the absurdism of Albert Camus, whose novel “The Stranger” has been cited as one of the director’s favourite works; Camus is best known for this novel alongside his work “The myth of sisyphus”.
The primary concept is that, through this absurd monotony and the constant repetition which the game instills, one may start to realise the absurdity of the entire situation, which is enhanced further by the stories and characters within the plot of the game as a whole.
What is it to find meaning in a meaningless world?
Slight Esotericism:
This game features inspiration from numerous sources, as was implied in the prior section.
The most notable and named source of these is the Kabbalistic Tree of Life, alongside the Sephirot, who/which forms the structure of the facility and each department.
Additionally, within the game there are references to, and adaptations of, literature, primarily fairy tales, which inspire various abnormalities.
There also exists, though not directly mentioned within the game itself (though it is mentioned within the artbook) the relation to analytical psychology within the core of this game: The E.G.O gear that is extracted from the abnormalities, alongside the concept of abnormalities themselves descendant from the Jungian concept of archetypes.
If one enjoys deep dives into lore, reading stories within the game, or dissections about the games relation to any certain inspirations and themes, then this is likely to be the kind of game you would like. 
Audio and Visual Accessibility:
This is something that I have not seen many reviews note on, much to my confusion, as I think it is extremely important for people to know before playing this game.
Visual:
Within the game, at certain points, there are missions which, alongside their respective challenge of the day, will apply a visual filter to the entire screen – There are 9 of these missions at various points in the game.
During my time playing Lobotomy Corporation, it is one of the only games that has ever made me cry, this game is also in part the reason i got reading glasses: Like all games, it can cause strain and potential eye problems from continued time, however during these missions in particular I have seen people drop the game entirely or take extended breaks between them due to the filters.
Additionally, there are filters that incorporate many moving aspects, or a transparent offset of your screen, which may lead to people who are prone to overstimulation, possess some form of photosensitivity and certain types of epilepsy being unable to play the game.
Audio:
The audio balancing in this game is not very good. During combat this is the most pronounced, as there are far more sources concentrated in a specific area than during normal management.
During management, many abnormalities will passively make sounds during the work process, often one audible over the music, which is another layer that can, if an agent works during combat occuring in a different area, add to the mess of noise.
It is my recommendation for this aspect to simply not zoom into areas where combat is occurring, or to turn noise down in general, however as the game’s music is quite good I would not personally.
Final Review Notes and Summary:
This game is certainly not for everyone, let alone the possible trigger warnings in both the gameplay and story (list below) it is simply a game style that will not appeal to the majority.
The game is heavily time consuming, reading heavy, and punishing of minor mistakes, all of which combines into making it feel like a constant uphill battle or “Slog” to many; The monotony of this all, alongside the knowledge that a reset is almost certain at some point following, makes the entire process appear hopeless. While the discouragement that one experiences from this, as mentioned, is an aspect descendant from the story, which is both enhanced by, and enhances the plot of the game, it is also one that can and will make many give up on this game before being ever able to reach the later sections of the story wherein the tedium is justified.
While the story is excellent and worth this initial journey to experience, I know that not everyone has enough time to complete this game nor read through the story.
For a game that is best experienced blind, after all the main gameplay loop is based around trial, error and discovery towards how certain abnormalities work, it is far from one that is easy to play without some level of assistance.
The tutorial within this game is simply speaking not good; If one aims to play the game fully blind they would likely be unaware of a majority of the games functions; I recommend to play it *almost* completely blind, but to read a spoiler free gameplay based guide in order to have a proper experience.
Overall, this game is one that aims for a very specific community, one which enjoys story driven games, especially those that focus around repetition and discovery, similar to games such as “Outer Wilds”, “Pathologic” or the original 2 “Fallout” games.
Ostensibly this game is a management simulator, as well as a roguelike, which requires several restarts and failures in order to complete; This game primarily focuses around its story, being presented through a visual novel style medium following each completed day within the game, and in large this game flourishes when one is willing to read this story, as it is one of the best stories I have ever seen within a video game, one which is in all likelihood my favourite of all time.
Content Warnings:
cartoonish gore, death, references to and depictions of drug use, references to and depictions of self harm and suicide, depictions of trauma, body horror, eyestrain & photosensitivity, religious themes, psychological horror, references to and mentions of medical procedures and experiments.
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haveyouheardthispodcast · 11 months ago
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400* Completed Polls!
I have noticed that we get tags from people shocked that so few people have heard of specific podcasts, and overwhelmingly these tags are left on polls that have a much higher heard-of-rate than normal.
So here's some stats about what has been "normal":
The mean "Haven't heard of this podcast" results is 75.1%.
The median is 82.1%.
(The mode is 91.1%, but this type of stat isn't particularly relevant for this data. It represents 5 datapoints.)
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According to Microsoft Excel, if more than 69%** of our voting base has heard of a podcast, then it is an outlier.
The first quartile (which means 25% of the polls are under this number, and 75% are over this number) for "Haven't heard of this podcast" is 67.0%. The third quartile is 91.0%.
Only 54 podcasts have been recognized by half or more of our voters. Below the cut are the 30 podcasts that have been recognized by 60% or more of our voters.
There is a loose correlation (r²=0.427) between the number of votes a poll receives and the proportion of people who have heard of it. This correlation could be messed up with outliers — that is the polls about podcasts that leave our normal audience are often ones that are very well known on Tumblr. Unfortunately, Google Sheets does not have an easy way to recognize outliers, like Microsoft Excel does. Additionally, what is considered an outlier for how many votes a poll seems to change with how many polls we posted that day.
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So frankly I do not know how do control for these outliers to give a more accurate r².
If you want to see the other stats I've compiled, a copy of the Google Spreadsheet is here.
Without further ado, the thirty podcasts that at least 60% of our voters have heard of:
The Magnus Archives
Welcome to Night Vale
Critical Role
The Ben Shapiro Show
My Brother, My Brother, and Me
Dungeons and Daddies
Alice Isn't Dead
The Penumbra Podcast
Wolf 359
I Am In Eskew
Friends at the Table
Malevolent
Not Another D&D Podcast
The Silt Verses
The Bright Sessions
Sawbones
Within the Wires
The Daily
Dateline
Wooden Overcoats
The Last Podcast on the Left
You're Wrong About
Hello From The Hallowoods
Where Do We Begin
Hello from the Magic Tavern
Stellar Firma
My Favorite Murder
SCP Archives
The Orbiting Human Circus
The White Vault
*Not counting the accidental 24 hour poll that is currently being rerun (although those stats are included in our averages, it lowered the minimum votes from 168 to 135 and is an outlier that should not have been counted for some stats but I want to keep it for other stats, so it's still in the data).
**Technically 68.8%, but a) 69% is a funnier number, and b) most of our polls get between 200 and 400 votes, so Tumblr's rounding to the first decimal is already too precise to be frankly accurate.
***This chart is not actually by how many posts were made that day, but by the date ranges surrounding the queue rates. The 24-hour poll has been removed from this data.
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frenzyarts · 1 year ago
Note
i think u belong in a world where things like the scp foundation are real. but a silly version.
SCP-69: Frenzy has Silly Powers
This is already real life :3
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grineerios · 1 year ago
Text
SURVEY RESULTS!!
So!! It's that time, folks! By the time this posts, the survey will have formally been closed. Thank you so, so much to the 65 participants. I never expected to get so many responses, and I owe the Warframe community big-time.
I am planning on eventually releasing platform-specific data as I compile it, alongside any other neat correlations I spot. I did this mostly for fun- the assignment's bar was low, but I took it pretty far because I enjoyed it- so I'm not a professional or anything at statistics! There will likely be inaccuracies, and I may occasionally miss data on accident.
So! This post is dedicated to sharing the data from all platforms. The data of everyone who participated is represented under the cut.
One more thing before I share the results! I want to give a massive shoutout to the following Tenno:
Operator Faolan (@decoyroid), Operator Bunny (@clockworkcrow), the Harrow Prime Operator/Kullervo Drifter, the person with the old Cephalon OC, Operator Lucille/Drifter Dove (the Accidentally Transgender Tenno), Operator Bird/Drifter Shrike (@aconfusedzephyr), the Wooden Puppet Warframe, The Gremlin Siblings, the person with several dozen warframe OCs (I'm calling you Costco bc you bought them in bulk it seems), Operator Mira (@yareli-warframe), the Mostly Dead Idiots person, the Infested Operator based on SCP-610, Fish Bait the Nezha, the author of the Symbiosis Trilogy, Operator Giraffe/Drifter Sarah, the Void Witch Operator, Meet and Starry, Limbo Umbra, Crab Frost, Operator Enara/Drifter Shrike (@ookamisoulreaper), Operator Ayatan, The Toothpick Tenno, Operator Kepler/Drifter Cam (@mythandlaur), and Operator Beth.
I adored hearing about your OCs, and it's always so good to see the community's creativity. I'm happy to do a little warframe sketch or something as thanks if you reach out to me in DMs.
With thanks aside, let's get to the data! :D
Player Statistics
Of the 65 people surveyed...
Platform
54 people played Warframe on PC. (51 through Steam, 3 not through Steam.)
6 people played Warframe on Playstation.
4 people played Warframe on Xbox.
1 person played Warframe on the Nintendo Switch
Start Date
5 people started playing in 2013
3 people started playing in 2014
6 people started playing in 2015
9 people started playing in 2016
6 people started playing in 2017
9 people started playing in 2018
5 people started playing in 2019
5 people started playing in 2020
4 people started playing in 2021
4 people started playing in 2022
8 people started playing in 2023
Play Frequency
A majority of people played often, but not every day, with 27 out of 64 people (42%) giving a 4 out of 5 on how often they feel they play.
The average score for the entirety of the surveyed group was 3.3.
Squad Size
Most Tenno tended to play publicly, with 40% of you reporting so. Behind that, 31% reported playing by themselves typically. The more players involved, the lower the percentage of people who typically played with that amount of squadmates, with 17%, 8%, and 5% rates for squads of two, three, and four respectively.
Mastery Rank
The most common MR among surveyed players was MR 18, Gold Eagle, followed by MR 20, Silver Tiger.
7 players were below MR 10
25 players were at or between MR 10 and MR 19
24 players were between MR 20 and MR 30
9 players were of Legendary Rank (MR 31 to MR 33)
The average mastery rank of all surveyed players is MR 20.
Premium Currency
45 people (69%, nice) have bought Platinum at least once
12 people (19%) have bought both Platinum and Regal Aya at least once
8 people (12%) have never bought Platinum or Regal Aya.
Tennogen Cosmetics
Of the 63 responses...
39 (62%) people have purchased Tennogen content
24 (38%) people have not purchased Tennogen content.
Warframes
Of the 65 people surveyed...
Starter Warframe
Excalibur and Volt were the most popular, at 22 people (or 34%) choosing them as their first Warframe. Mag came in at 18 people (or 27%) having chose her as their first Warframe, and Loki in last place, with 2 people having chose him as their first Warframe.
(Side note, someone answered Nezha as their first Warframe?? Pop off, you mad lad, I guess?)
Warframe Usage
Of 65 people surveyed, with up to three votes each...
Wisp/Wisp Prime saw the most usage, with 15% percent of people listing her in their top three most used Warframes!
Other popular Warframes include:
Hildryn/Hildryn Prime (8 votes, 12%)
Mesa/Mesa Prime (8 votes, 12%)
Harrow/Harrow Prime (7 votes, 11%)
Kullervo (7 votes, 11%)
Titania/Titania Prime (7 votes, 11%)
Valkyr/Valkyr Prime (7 votes, 11%)
Volt/Volt Prime (7 votes, 11%)
Warframes that saw little usage (1 vote, or 1.5%) include:
Garuda/Garuda Prime
Inaros/Inaros Prime
Loki/Loki Prime
Nekros/Nekros Prime
Nova/Nova Prime
Nyx/Nyx Prime
Trinity/Trinity Prime
Warframes that saw very little usage (no votes) include:
Atlas/Atlas Prime
Banshee/Banshee Prime
Caliban
Citrine
Hydroid/Hydroid Prime
Sevagoth
Styanax
The Stalker (okay, this one makes sense tbh.)
Favourite Warframe (Gameplay)
of 64 responses...
In first place, a tie between Gauss and Valkyr/Valkyr Prime! (5 votes, 8%)
In second place, a tie between Kullervo and Nezha/Nezha Prime! (4 votes, 6%)
In third place, a massive tie between Grendel, Gyre, Octavia/Octavia Prime, Protea, Wukong/Wukong Prime, and Xaku! (3 votes, 5%)
Favourite Warframe (Design)
of 61 responses...
In first place, a tie between Limbo Prime and Yareli! (5 votes)
In second place, a tie between Gyre, Volt, Wisp, and Wisp Prime! (3 votes)
In third place, a tie between Citrine, Equinox Prime, Excalibur Umbra, Ivara Prime, Mesa Prime, Nezha Prime, Rhino Prime, Sevagoth, Titania Prime, Voruna, and Xaku! (2 votes each)
Warframe In Relation to Player's Gender
A Warframe's gender presentation was primarily irrelevant to players in relation to their own gender presentation. Non-binary and feminine-presenting people were more likely to prefer one gender presentation over the other, with both groups preferring feminine-presenting Warframes.
While the majority of masculine-presenting people reported an indifference to their Warframe's gender presentation, they tended to prefer masculine Warframes over feminine or androgynous Warframes.
Of 64 surveyed participants...
24 identified as non-binary, androgynous, or genderfluid
21 identified as feminine
18 identified as masculine
1 of unknown gender presentation
Weapons and Companions
Of the 65 people surveyed...
Starter Weapons
36 people chose the MK-1 Paris, while 23 people chose the MK-1 Braton. (7 didn't remember what Primary they chose.)
38 people chose the MK-1 Kunai, while 20 people chose the Lato. (6 didn't remember what Secondary they chose.)
35 people chose the Skana, while 23 people chose the MK-1 Bo. (7 didn't remember what they chose.)
Favourite Primary Types
In first place, Rifles! (39 votes, 60%)
In second place, Shotguns! (37 votes, 57%)
In third place, Bows! (33 votes, 51%)
With the fewest votes:
Crossbows (1 vote, 1.5%)
Primary Kitguns (4 votes, 6%)
Arm Cannons (5 votes, 8%)
Favourite Secondary Types
In first place, Pistols! (37 votes, 57%)
In second place, Dual Pistols! (31 votes, 48%)
In third place, Shotgun Sidearms! (22 votes, 34%)
With the fewest votes:
Dual Shotguns (2 votes, 3%)
Crossbows (2 votes, 3%)
Secondary Kitguns (10 votes, 15%)
Favourite Melee Types
In first place, a tie between Heavy Blades and Polearms! (21 votes, 32%)
In second place, Swords! (20 votes, 31%)
In third place, Hammers! (12 votes, 19%)
With the fewest votes:
Daggers and Nunchaku (0 votes, 0%)
Assault Saws and Machetes (1 vote, 1.5 %)
Fists, Rapiers, and Whips (2 votes, 3%)
Favourite Companions
Of 64 responses...
In first place, Vulpaphylas! (21 votes, 33%)
In second place, Kavats! (17 votes, 27%)
In third place, Sentinels! (11 votes, 17%)
With the fewest votes:
Predasites (1 vote, 2%)
Helminth Chargers (3 votes, 5%)
MOAs and Hounds (5 votes, 8%)
Quests, Story, and Progression
Note: I feel like people got a little confused with this one, as some quests have more votes than their prerequisites. I will present the data here as I've been given it, with any inaccuracies included.
Story Quest Completion
Vor's Prize (64/65)
Once Awake (63/65)
Stolen Dreams (63/65)
The Archwing (65/65)
The New Strange (62/65)
Natah (62/65)
The Second Dream (63/65)
Rising Tide (60/65)
The War Within (64/65)
Chains of Harrow (60/65)
Apostasy Prologue and The Sacrifice (58/65)
Prelude to War (59/65)
The New War (56/65)
Angels of the Zariman (55/65)
The Duviri Paradox (55/65)
Side Quest Completion
Saya's Vigil (63/65)
Vox Solaris (63/65)
The Deadlock Protocol (58/65)
The Waverider (46/65)
Heart of Deimos (62/65)
The Limbo Theorem (60/65)
The Silver Grove (56/65)
Octavia's Anthem (55/65)
Hidden Messages (55/65)
The Jordas Precept (57/65)
The Glast Gambit (51/65)
Call of the Tempestarii (54/65)
Veilbreaker (54/65)
A Man of Few Words (56/65)
Howl of the Kubrow (60/65)
Sands of Inaros (50/65)
Patient Zero (55/65)
Mask of the Revenant (46/65)
Favourite Hostile Faction
In first place, the Grineer! (20 votes, 31%)
In second place, the Sentients and the Infested! (13 votes, 20%)
In third place, the Corpus! (10 votes, 15%)
In fourth place, the Orokin/the Corrupted! (7 votes, 11%)
In fifth place, Narmer! (2 votes, 3%)
Favourite Non-Relay Syndicate
In first place, Solaris United! (22 votes, 35%)
In second place, the Entrati! (17 votes, 27%)
In third place, Vox Solaris! (7 votes, 11%)
Least Favourite Non-Relay Syndicate
In first place, The Quills! (14 votes, 23%)
In second place, The Ventkids! (13 votes, 22%)
In third place, The Necraloid! (10 votes, 17%)
First Relay Syndicate
Cephalon Suda (24 members, 37%)
Red Veil (13 members, 20%)
Steel Meridian (11 members, 17%)
Arbiters of Hexis (7 members, 11%)
New Loka (6 members, 9%)
The Perrin Sequence (4 members, 6%)
Current Relay Syndicate
Cephalon Suda (20 members, 31%)
Steel Meridian (18 members, 28%)
Red Veil (11 members, 17%)
New Loka (6 members, 9%)
The Perrin Sequence (5 members, 8%)
The Arbiters of Hexis (4 members, 6%)
Gameplay and World Design
Favourite Planet/Location
In first place, the Zariman 10-0! (17 votes, 27%)
In second place, the Void! (14 votes, 22%
In third place, Earth! (8 votes, 13%)
With the least votes:
Eris, Sedna, Pluto, Neptune, Uranus, Europa, and the Kuva Fortress (0 votes, 0%)
Saturn, Ceres, Phobos (1 vote, 2%)
Mars (2 votes, 3%)
Favourite Tileset
In first place, the Zariman 10-0! (15 votes, 25%)
In second place, Corpus Gas City! (10 votes, 16%)
In third place, Orokin Moon! (9 votes, 15%)
With the least votes:
Infested Ship, Grineer Settlement, and Grineer Asteroid (0 votes, 0%)
Grineer Sealab, Grineer Shipyard, and Grineer Asteroid Fortress (1 vote, 2%)
Grineer Galleon, Corpus Outpost, and Sentient Murex (2 votes, 3%)
Favourite Free-Roam Area
In first place, Duviri! (25 votes, 39%)
In second place, the Plains of Eidolon (19 votes, 30%)
In third place, the Orb Vallis (13 votes, 20%)
In fourth place, the Cambion Drift (7 votes, 11%)
Favourite Proxima Region
In first place, a tie between Veil Proxima and Earth Proxima (21 votes, 37%)
In second place, Saturn Proxima (7 votes, 12%)
In third place, Pluto Proxima (4 votes, 7%)
Favourite Non-Standard Gamemodes
In first place, Free Roam (53 votes, 86%)
In second place, Grineer Railjack (39 votes, 63%)
In third place, Duviri Spirals (37 votes, 60%)
With the least votes:
Cephalon Capture (Conlaive) (1 vote, 2%)
Annihilation (2 votes, 3%)
Lunaro (3 votes, 5%)
Railjack and Archwing Mission Types
Skirmish, Railjack (41 votes, 79%)
Orphix, Railjack (14 votes, 27%)
Pursuit, Archwing (11 votes, 21%)
Rush, Archwing (10 votes, 19%)
Alerts
The most popular:
Void Fissures (47 votes, 76%)
Maroo's Ayatan Hunt (30 votes, 48%)
Sorties and Archon Hunts (24 votes, 39%)
The least popular:
Kuva Siphons/Floods, Syndicate Missions, Kahl-175's weekly quest (10 votes, 16%)
Clem's weekly Mission (11 votes, 18%)
Nightmare Missions (13 votes, 21%)
World Events
Most enjoyed:
Razorback Armada (20 votes, 47%)
Balor Formorian (19 votes, 44%)
Least enjoyed:
Thermia Fractures (34 votes, 72%)
Ghoul Purge (22 votes, 47%)
Standard Mission Types
Most popular:
Exterminate (53 votes, 82%)
Capture (46 votes, 71%)
Survival (45 votes, 69% [nice])
Most disliked:
Defection (35 votes, 57%)
Hijack and Interception (19 votes, 31%)
Defense (18 votes, 30%)
Msc. Questions
Drifter/Operator Preference?
From 64 responses...
Operator Preference (22 votes, 34%)
No Preference, enjoys them both equally (17 votes, 27%)
Drifter Preference (16 votes, 25%)
Warframe Preference (9 votes, 14%)
Favourite Character?
From 55 responses...
Cephalon Ordis (18 votes)
The Lotus (7 votes)
Clem (6 votes)
The Operator (4 votes)
Excalibur Umbra (4 votes)
Little Duck (4 votes)
Ticker (4 votes)
The Business "Biz" (3 votes)
The Man in the Wall/"Wally" (3 votes)
Grandmother Entrati (3 votes)
Thursby/Legs (3 votes)
Eudico (3 votes)
The Drifter (2 votes)
Cephalon Cy (2 votes)
Loid (2 votes)
Hunhow (2 votes)
Kahl-175 (2 votes)
Kullervo (2 votes)
Rell (2 votes)
Teshin (2 votes)
Yareli (1 vote)
Archimedean Yonta (1 vote)
The Stalker (1 vote)
Palladino (1 vote)
Erra (1 vote)
Varzia (1 vote)
Son Entrati/Kermerros (1 vote)
Tyl Regor (1 vote)
Executor Ballas (1 vote)
Nora Night (1 vote)
Caliban (1 vote)
Equinox Prime (1 vote)
Gauss (1 vote)
Lavos (1 vote)
Mesa Prime (1 vote)
Volt Prime (1 vote)
Ash Prime (1 vote)
Mirage Prime (1 vote)
Xaku (1 vote)
Revenant Prime (1 vote)
Nezha Prime (1 vote)
Bombastine (1 vote)
Lodun (1 vote)
Drusus Leverian (1 vote)
John Prodman (1 vote)
Konzu (1 vote)
Octavia (1 vote)
Otak (1 vote)
Cephalon Suda (1 vote)
Cephalon Sark (1 vote)
Cephalon Simaris (1 vote)
Cephalon Samodeus (1 vote)
Cephalon Jordas (1 vote)
Cephalon Melica (1 vote)
Cephalon Apnar (1 vote)
Cephalon Vull (1 vote)
Why do you enjoy Warframe?
Lore/Story (23 votes)
Fast-Paced power fantasy gameplay/Comfortable movement (21 votes)
Variety (7 votes)
Customizability (7 votes)
Character Designs (6 votes)
Familiar and Fun Gameplay Loop (5 votes)
Good learning curve/Depth to gameplay systems (5 votes)
Community (5 votes)
Ethical and fair free-to-play business model (4 votes)
Nostalgic (2 votes)
Do you participate in Warframe communities online?
I observe, but don't post (28 votes, 43%)
Yes (21 votes, 32%)
No (10 votes, 15%)
I am a content creator for said communities (6 votes, 9%)
If you make fan content for Warframe, what do you make?
Art/Animation (15 votes)
Fanfiction (10 votes)
Theories (2 votes)
Videos (1 vote)
Digital Photography/Captura (1 vote)
How likely are you to recommend Warframe to a friend?
I've dragged my whole friend group into this game (31 votes, 48%)
Very likely (21 votes, 32%)
Somewhat likely (8 votes, 12%)
Somewhat unlikely (5 votes, 8%)
Unlikely (0 votes, 0%)
Aaaand, that's it! Hoo boy, that was a ride. 44 questions.
Once again, thank you so much to everyone who participated, shared the survey, or reblogged to spread word about it. You all are amazing, and Warframe has every right to be proud of its community. I hope you managed to learn something neat about the way people interact with the game, or about the game itself! I know I did :D
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dzthenerd490 · 4 months ago
Text
File: OC 30
SCP#: AJZ
Code Name: Reality Meat Cutting Cleaver
Object Class: Safe
Special Containment Procedures: SCP-AJZ is placed within a metal safe at Site-AA, the safe in question is locked by a 6-digit pass code and placed in one of the containment storage areas on the lower levels. SCP-AJZ is extremely hazardous and unpredictable when in use and thus the Ethics Committee has banned all further testing. Any attempt to take SCP-AJZ will be tracked and lead to termination by Mobile Task Force Omega-1 “Laws Left Hand”. In the event of a containment breach, an AFA-1 unit will check up on the safe where SCP-AJZ is placed in and monitor the tiny SAR device placed on it to prevent dimensional hoppers from taking it. 
Description: SCP-AJZ is a typical kitchen meat cleaver that physically has no visible anomalous properties, not even ones that can be detected by Foundation scanning equipment and technology. However, when utilized in any way SCP-AJZ is anything but. SCP-AJZ has the unpredictable and anomalous nature of performing a new and often impossible feat every time it is used to cut something. These feats, often incidents, can lead to nonsensical or completely horrific. Please see Addendum X-69 for details. 
***
Addendum X-69
The following is a list of effects regarding SCP-AJZ during initial testing before it was banned for further notice.
.
Test-1: SCP-AJZ is used to cut cow meat. / Result: an entire herd of cows at a farm in [data expunged] were suddenly sliced up. The farmer was amnestied and told he sold all of his cows and was given $100,000 dollars to help sell this story. 
Test-2: SCP-AJZ was used to cut pork. / Result: SCP-AJZ was shot back from a sudden recoil of an unknown source nearly killing the wielder, the pork manifested into a living pig with a party hat on its head.
Test-3: SCP-AJZ is used to cut chicken. / Result: Originally seemingly nothing happened however in the small town of [data expunged] residence were suddenly cut to pieces leaving a majority of the town dead. The Foundation originally thought it was unrelated however one of the survivors confirmed that the victims ate either chicken meat or eggs from [data expunged] the same meat company that the chicken SCP-AJZ was experimented on came from. Survivors were amnestied and relocated.
Test-4: SCP-AJZ was used to cut off the head of a live snake. / Result: The wielder blew up into a horde of snakes that were extremely violent and nearly caused a containment breach. / Side Note: From now on D-Class will be used in SCP-AJZ testing.
Test-5: SCP-AJZ was used to cut off the head of a dead snake./ Result: The snake resurrected into a massive anaconda that quickly ate the D-Class. Mobile Task Force Epsilon-11 later took down the massive snake.
Test-6: Not actually a test SCP-AJZ was taken by the D-Class and was used to cut off the head of a Foundation Researcher. Result: The Researcher was fine and managed to disarm the D-Class however all security units of the Site ended up having their legs cut off leading to a massive breach of security. Thankfully MTF Epsilon-11 was on site and took out a majority of the D-Class before those that remained surrendered out of fear. Security units were later given the surgery needed to have their legs reattached.
Test-7: SCP-AJZ was used to cut off the hand of monkey. / Result: [Data Expunged]. [Data Expunged]. [Data Expunged]. [Data Expunged]. Leading to the activation of SCP-[Data Expunged].
.
By Order of the Ethics Committee SCP-AJZ is to never be used for testing again as something much worse can happen if testing were to continue.
***
SCP-AJZ was discovered in 2013 after yet another raid on Group of Interest: The Factory. For those that don’t know The Factory is a dimensional parasite maintained by a newly born God known as [data expunged]. He is a god that represents all the worst aspects of capitalism, including slave labor, mass production without regulation, and disregard of all safety for both employees and customers. SCP-AJZ is just another one of the awful anomalies created by The Factory.
"I think its Groups of Interest like the Factory that the Foundation abolished Capitalism from the start. Nothing good ever comes out of it anyways, and besides thanks to our Paratech we can get whatever we need anyways. But unfortunately, it doesn't work that way with civilian life, which is what allows the Factory to continue to exist. I know humanity needs to grow up on its own before the veil over the anomalous world can finally be broken but... How long is that going to take? And how much stronger with the Factory become by the time we get there?" -Site Directory Nancy James
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