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black-suns-rim · 11 months
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Black Momba’s masks
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1: stalking mask. Black Momba uses this mask when she’s stalking her prey. This mask has the ability to tell black Momba what species she’s looking at, what their stats are and how hard they are to kill
2: this is Momba’s favorite hunting mask as well as her most advanced mask. It’s abilities are similar to those of mr. black’s mask
3: ceremonial mask. This mask is worn during the overview of young hunter’s chiva
4: hunting mask. This mask has the ability to warn Momba of dangerous weather conditions
5: ceremonial mask. This mask is worn during the overview of young hunter’s first hunt
6: respirator. This respiratory mask also doubles as a vision enhancer
7: ceremonial mask. This mask is used during traditional mating rituals in the Twin Xenomorph Clan. It’s a mask that represents femininity and fertility.
8: ceremonial hunting mask. This mask is used during the overview of young hunter’s hunts.
9: respirator. This respirator is stronger and has the ability to supply more air to its user compared to other respirator masks.
10: Momba’s first hunting mask. She keeps it as memorabilia
11: stalking mask. This was Momba’s first stalking mask that no longer functions. It is also memorabilia
12: Momba’s first respiratory mask. It no longer functions. It’s memorabilia as well.
13: ceremonial mask. This mask is used during important meetings within the Twin Xenomorph Clan
14: ceremonial mask. This mask is used for clan representation during trials.
15: ceremonial mask. Used for other ceremonies or celebrations within the Twin Xenomorph Clan
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theplotmage · 16 days
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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✨ Hello, I'm Kali, The Plot Mage! ✨
I’m here to ignite your creativity and help you craft your next bestseller! Today is your lucky day, writer! 🪄 Whether you're battling writer's block or building an epic fantasy world, I've got just the tool you need to make your writing journey enjoyable and organized.
Introducing the all-in-one writer’s toolkit designed by a fellow fantasy writer. 🌟 This comprehensive resource includes:
- An in-depth worldbuilding worksheet (covering religion, lore, factions, currency, economics, and more)
- Character development worksheet
- Series roadmap
- Outlining and guided plot planning section
- Relationship dynamic worksheet
- Idea dump and a repository of helpful writing resources
- Task planner (from brainstorming to publishing and book marketing)
- Plus, free editable wanted posters and fantasy illustrations because you're special ❤️
✨ Use code "F4NTASY" for a magical 75% off! ✨
Happy writing, and let’s bring your fantasy world to life! 🌈📚
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ministarfruit · 8 months
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day 3: your life is mine ♡
(femslashfeb prompt list)
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cheezitofthevalley · 5 months
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sci-fi graphics
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“Shop is open”
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1 - Ring of Greed - 372 currency
2 - Sapper - 32 currency
3 - Fang of the sea viper- 46 currency
4 - Anomalies pocket dimension chip made without magic - 231 currency
5 - Sock shell - 50 currency
6 - Vial of poison - 61 currency
7 - Map of the plane of white steel - 15 currency
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"Wizard Essentials"
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Staff - Cain - 10 currency
Orb - Inky void - 15 currency
Robes - red/blue - 1 currency per robe
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"Consumables"
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1 - Mana potion - 10 currency
2 - bat potion - 5 currency
3 - skin of dragon mana - 20 currency
4 - healing tablet - 10 currency
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"Salt"
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@bi-gender-sorcerer @local-pickpocket @the-mighty-dalob @damnable-druid @crickled-thorn-thug
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fulminatoin · 2 years
Photo
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"Pluto at Perihelion," by Don Dixon
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carrieisscary · 1 month
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The creeping flesh 1973
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paintedpigeon1 · 2 months
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Asexuality in science fiction
A resource guide
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Hello! So a while ago, I mentioned a resource guide for asexuality in science fiction. It includes resources for information about asexuality, asexual creators, non-fiction, fiction databases, fiction, writing asexuality, and writing sci-fi. There's a decent amount of aromantic resources included too bc a lot of resources included both. Also, there's a wide variety of types of resources:
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Come and check it out! Both high and lower quality versions included:
(Tagging a couple of people who said they were interested, sorry if you didn't want to be tagged: @snowshinobi @studyofwhump)
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thisthat-ortheother · 3 months
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666frames · 10 months
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Brainscan (1994)
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black-suns-rim · 1 year
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Tip feature added!
You guys can now tip me and my blog and show your support! :)
With this, if you have an art idea you want done by me, you can simply tip and show me proof in dms. (The quality of the art will be affected by how much is tipped. For a better idea, look at my commission sheet to see the price and quality)
And for the people who just tip for support, it's greatly appreciated n;;n 🖤
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theplotmage · 15 days
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How to Get Started with Worldbuilding for Fantasy Writers
Hey fellow writers!
Worldbuilding can feel like a Herculean task, but it’s one of the most rewarding parts of creating a fantasy novel. If you're getting stuck, Here are some tips that have helped me, and I hope they’ll help you too!
Start with the Basics
Geography
- Map out the physical layout of your world. Think about continents, countries, cities, and natural features like mountains, rivers, and forests.
Climate and Ecosystems
- What are the climate zones and ecosystems like? How do they shape the lives of your inhabitants?
Create a History
Origins
- Dive into how your world came into existence. Are there creation myths or ancient civilizations that set the stage?
Major Events
- Outline key historical events. Wars, alliances, discoveries, and disasters can add so much depth.
Develop Cultures and Societies
Cultures
- Craft diverse cultures with unique customs, traditions, and values. What do they wear? What do they eat? How do they express themselves through art?
Social Structure
- Define the social hierarchy. Who holds power? What are the roles of different classes or groups?
Establish Magic and Technology
Magic System
- Set the rules and limitations of magic. Who can use it? How does it work? What are its costs and consequences?
Technology
- Decide on the level of technological advancement. Is your world medieval with swords and castles, or does it have steampunk elements?
Design Political and Economic Systems
Governments
- Create various forms of government. Are there kingdoms, republics, or empires? How do they interact?
Economy
- Define the economic systems. What are the main industries and trade routes? How do people earn a living?
Build Religions and Beliefs
Religions
- Develop religions and belief systems. Who are the gods or deities? What are the rituals and holy sites?
Myths and Legends
- Craft myths and legends that influence the culture and behavior of your characters.
Craft Unique Flora and Fauna
Creatures
- Invent unique creatures that inhabit your world. Consider their habitats, behaviors, and interactions with humans.
Plants
- Design plants with special properties. Are there magical herbs or dangerous plants?
Incorporate Conflict and Tension
Internal Conflicts
- Think about internal conflicts within societies, such as class struggles, political intrigue, or religious disputes.
External Conflicts
- Consider external threats like invading armies, natural disasters, or magical catastrophes.
Use Maps and Visual Aids
Maps
- Create maps to visualize your world. This helps you keep track of locations and distances.
Visual References
- Use images or sketches to inspire and flesh out your world.
Stay Consistent
Consistency
- Keep track of the details to maintain consistency. Use a worldbuilding bible or document to record important information.
Feedback
- Share your world with others and get feedback. Sometimes fresh eyes can spot inconsistencies or offer new ideas.
Let Your Characters Explore
Character Perspective
- Develop your world through the eyes of your characters. How do they interact with their environment? What do they know or believe about their world?
Be Flexible
Adapt and Evolve
- Be open to changing aspects of your world as your story develops. Sometimes the best ideas come during the writing process.
Worldbuilding is an ongoing journey, and it’s okay to refine and expand your world as you go. If you’re stuck or need specific advice, drop a comment or message me. Happy worldbuilding! 🌍✨
Feel free to share your own tips and experiences below. Let’s build some amazing worlds together! 💫
By the way, if you’re looking for a tool to help you keep track of all your worldbuilding details, check out my worldbuilding bible on Etsy! It’s designed to help you organize every aspect of your world, from geography and cultures to magic systems and conflicts.
I poured my heart into creating this, and I hope it inspires you as much as it has inspired me. Writing is such a beautiful journey, and having a structured way to keep your ideas organized can make all the difference. So go ahead, dive deep into your imagination, and let your creativity flow. You’ve got this! 💖📝
Happy writing, friends!
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isbergillustration · 7 months
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Hey! Just got my first short story published! It's about lesbian astronauts and alien parasites! Please read it. (this is pretty edited and three times as long as the version I reblogged yesterday)
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remixingreality · 5 months
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YOUR HOMEWORLD IS GONE
Leslie J. Anderson
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