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#say it in the reblogs/replies
localfanbaselurker · 2 months
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From scrolling on Pinterest, I’ve discovered some things that I have questions about:
-> where does the whole “Keith is obsessed with moth man” thing come from
-> why is shiro referred to as a six-year-old
-> why did you guys decide to call keith’s dad “Texas Kogane” (this is actually funny so it’s not necessarily a question but more of an amused curiosity)
-> is Lance actually cuban or is that just a really popular headcanon/appeared once in a famous fic and everyone started using it
-> what is “shaladin” ???
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my-autism-adhd-blog · 3 months
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6 Things I Am No Longer Apologizing For As An Autistic Person
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Neurodivergent_lou
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mcflymemes · 2 months
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roleplay blogs - if you post a character headcanon or a graphic and you don't want non rp blogs to reblog it, you can click the little gear at the top right of your post and change the "who can reblog?" from anyone to no one. they can still like it if they find the post, but now they can't flood your notifications with reblogs and cause a serious headache. hope that helps!
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akiacia · 9 months
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a spot of mountaineering before the new year 🏔️
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yanderemommabean · 1 year
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You’re just a garden who’s barely had time to grow, yet you convince yourself that every little bud growing and blooming is really just a weed.
But I beg you to stop tearing them out, for they are flowers in you, dear garden, and they’re begging for just a chance to bloom and show how beautiful you truly are.
But you’re so scared no one will like what’s blooming that you rip them instead, rather a withering garden than an unpleasant one. Rather a garden who will never grow than one who blooms flowers some may not favor.
You’ve convinced yourself that even in being abstract, you have to be perfect or not be seen at all.
(-Mommabean)
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Hello I have memes about running this blog so far. For these memes I decided to give myself a pen name for the sake of not having to type out “trafficblrpositivityproject” / to give you all something to address me by since I decided not to say openly who is running this (though two people have already guessed who I am).
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llyfrenfys · 8 months
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"Rule Britannia is out of bounds" - How England invented Great Britain
("Rule Britannia is out of bounds"- Life on Mars, David Bowie, 1971)
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As promised, here is a more in-depth exploration of Wales' relationship to indigeneity or colonised status. And how England created the (political) concept of Great Britain when it formally annexed Wales in 1542. This is a long post but I will try and be brief where possible to do so. I graduated with a degree in Celtic Studies last year from Aberystwyth University so it's time to put that to use.
In my last post, I went over the groundwork for this conversation - so if you haven't read that one yet I strongly suggest you read that one first then come back to this one. In that first post, I establish the stickiness in claiming or applying the status of colonised onto the modern nation and people of Wales. I also explore how claims of indigeneity (intended to legitimise Welsh nativism through dubious claims of descent from the Iron Age Britons) are weaponised in modern political contexts.
With all that said - how does one categorise the suffering of Wales/its culture and language without straying into the language of the colonised?
Early Medieval English Imperial desire for Wales:
Very often, you will hear people make the claim that Wales was 'England's first colony' and that the other nations bordering England were guinea pigs for Britain's later colonial empire. My previous writing on this topic has established the difficulty in applying colonised as a term to Wales and its context. Which leads to the question of what do we describe it as instead?
For this, we need to make a distinction between colonialism and imperialism.
The two concepts are very similar (and do overlap slightly) but they have crucial differences which allow us to be more precise and succinct with our wording which aids both communication of the subject and quells misunderstanding through language which doesn't fit the situation.
Put simply, Imperialism is when one country, people or nation desires to extend power over another (usually a close-by or neighbouring territory) - especially (but not solely) through the means of expansionism.
Colonialism is also when a country, people or nation wants to extend power over another - but primarily through invasion and typically (but not always) against territories that are further afield and not immediate neighbours).
A lot of the way in which we view early British history in Wales is tinged with a kind of exceptionalism for what happened between England and Wales. Very often, what was done is framed as uniquely terrible for the time and held up as a poster child for the unique evil of England's expansionist desires. Yet all over Europe at the same time this was happening - other European nations and peoples were engaging in the same subjugator-subjugatee relationship. The exceptionalism present in framing Wales as uniquely suffering in this period is, unfortunately, borne out of the same British imperial culture which was thrust upon it and has become irrevocably entwined with culturally. It is a kind of British arrogance (which ironically crops up in anti-British arguments in Welsh independence activism) which presupposes nobody could have suffered the same or worse than they have, which demands the active ignorance of other, contemporary examples of that which they claim to oppose.
Wales was the first victim of English (later British) Imperialism - not its first colonial victim.
The build-up to and annexation of Wales by England:
Wales was annexed twice - once before the age of states and once shortly before that age dawned. The concept of states (as in, sovereign countries) didn't really exist until after the Treaties of Westphalia (1648). In which the concept of non-interference in the religious affairs of other countries (and other domestic affairs) was established and international relations was born. This is relevant to Wales' situation - as what England did to Wales happened long before the age of states began.
There was the Conquest of Wales by Edward I between 1277 and 1283. (Before that, the Norman Conquest of Wales by 1081). (However, the latter being conducted by the Normans is not necessarily equatable to the actions of England the country, which itself had only just been invaded by the Normans). And then the Laws in Wales Acts which formally incorporated Wales into the realm of the Kingdom of England in 1542.
The Conquest of Wales by Edward I overran the territories of the last Prince of Wales (from the Welsh monarchic tradition), Llywelyn the Last and divided the territories into Welsh Principalities and Marcher Lordships. This setup remained until 1542, when Henry VIII passed the Laws in Wales Acts and formally annexed Wales and made it (in all the legal senses) a part of England.
By the time international relations was in its infancy (i.e. shortly after the Peace of Westphalia) Wales had been absorbed into England for just over 100 years. The relevancy of this is that Westphalia had been about religious liberty - Henry VIII's incorporation of Wales into the Kingdom of England was partly informed by religion. Henry VIII had just broken away from Rome and established the Protestant Church of England, whereas Wales was still largely Catholic. The Laws in Wales Acts also replaced the language of the courts in Wales with English, cutting off monolingual Welsh speakers from legal representation. The language of worship became English instead of Latin. Wales was culturally assimilated into England over a long period of time. And that meant ensuring Wales followed the 'correct' religion and spoke the 'correct' language. After the Peace of Westphalia, these actions by Henry VIII to bend Wales to his new religion and to assimilate Wales into England would have been in poor taste or decried in light of the new Westphalian system that was developing in Europe. Alas, these events took place before then and temporally speaking, Wales was locked out of this recourse.
By contrast, Scotland was unified with England into the Kingdom of Great Britain in 1707 (after the Peace of Westphalia). England committed numerous acts of cultural erosion and destruction against Wales and Scotland at this time - but its Union with Scotland differs to that with Wales. Wales was incorporated into England, whereas Scotland was 'invited' to join a union between England (which then included Wales) and itself. Simplifying it greatly - like a marriage proposal in which the two spouses are *supposed* to be equals. After the Act of Union with Scotland, the whole island of Great Britain was 'unified' and thus the Kingdom of Great Britain was formed from two states - England (inc. Wales) and Scotland into one state.
Welsh Nationalism and Nationhood as separate from Statehood:
Wales and Scotland were the victims of English imperialism in many similar, but also many different ways.
Wales, having never been a 'state' was unable to acquire this status since it had long been incorporated into England by the time the concept of states had developed. Wales was unlucky in this way, because other nations on this island such as Scotland had managed to establish themselves long enough to survive into the age of states and thus became one. Because of this, Welsh nationalism cannot look to an era in which it was a free state because that did not happen. Instead, Welsh nationalism very often looks back with rose-tinted spectacles to Wales prior to Edward I's conquest and/or prior to Henry VIII's Laws in Wales Acts.
But nationhood and statehood are not the same thing - and it is the conflation of these two concepts (like the conflation of colonialism and imperialism) which has led to much of the confusion on these topics. Nationhood is acquired by a group of people who share several of these things: a common language, history, culture and (usually) territory. Not all of these things are required, but most nations have all or almost all of these qualities. Wales has a language (Welsh), a common history, culture and territory (Wales). Statehood is acquired by an association of people who have most or all of these things: formal institutions of government, laws, permanent territorial boundaries and sovereignty. Wales before 1283 very loosely had government and laws (monarchy and Laws of Hywel Dda) but had no permanent territory due to the conquest and lost some sovereignty in 1283 and total sovereignty in 1542.
Even if Wales had met all the criteria for a state in 1283, it would not have been eligible to become one - no nation in the world was able to do that yet because the concept (or proto-concept) for it would only be invented in 1648. Even England did not qualify for state status yet. Put simply, Wales got very unlucky with history and geography in such a way which prevented it from having a historical statehood post-1648 like neighbouring England and Scotland.
Naturally, when Welsh nationalism attempts to recall a past in which it was a 'state' - it is always an imagined and romanticised history. A fantasied history which generates ideas of the persecuted 'indigenous' Cymro where it shouldn't really be (in all seriousness, the injustices inflicted upon Wales by England are enough - extra additional injustices reliant upon a claim to to 'nativeness' do not need to be invented in order to be taken seriously). In the modern world, claims of nativeness in a European context are fraught, misguided, in poor taste and often copy the homework of the indigenous peoples those same European powers marginalised or colonised. In the modern world, a white Welshman claiming indigeneity is doing so in a postcolonial world and there really is no escaping that. Succinctly - the Welsh nationalist who relies upon a created sense of nativeness can only do so by drawing upon the work of marginalised native peoples living in parts of the world formerly colonised by Great Britain. To claim native status as a Welshman is to misunderstand and misappropriate history while wielding the language of the genuinely colonised while contributing nothing to it. It is purely extractive and a slap in the face of non-European native peoples everywhere. The pining for this return* to a prior point in Wales' history where it was a fully functional, sovereign nation populated only by 'native' or 'indigenous' Cymry is an alarming and ahistorical fantasy that all too easily slides into ethnonationalism and nativism -ancient or modern.
(*the choice of the word 'return' here is no accident - the desire to 'return' is inextricably linked to the alt-right dogwhistle 'retvrn' and it it is frighteningly common to see elements of that subculture crop up in Welsh nationalist calls to return to a point in Wales' history where it was 'sovreign'.)
Welsh nationalism which isn't vigilant to this kind of thinking very often will find itself arguing blatant untruths. For example, on the milder side of fake history, I've come across Welsh nationalist groups claiming symbolism from Owain ap Gruffydd's coat of arms - despite the fact he lived before the age of heraldry and he never used these arms because they were attributed to him later.
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What next for Wales after 1542?:
Since Wales was fully and formally incorporated into the Kingdom of England by 1542, English colonisation of the Americas prior to 1707 naturally included Welsh colonists as well as English colonists. After 1707 Scots joined in with the now British colonisation of the Americas (both as/for/on the side of the Brits and as Scots fleeing Scotland after the Act of Union decimated Scottish Gaelic traditional culture). The Welsh, on the other hand, were more intimately involved with the colonisation of the Americas before that.
Though England spearheaded its colonisation of the Americas, Wales was not an unwilling participant dragged along by its association with and incorporation into England - Welsh colonisation, like Scottish colonisation, was often motivated by religious or cultural persecution - of which colonisation of another land was a possible solution to cultural loss in their home countries. Pennsylvania was settled by many Welsh Quakers and the idea of a Welsh Tract was floated to the Welsh settlers in 1684. The idea was to create a county which would operate in the Welsh language and serve as a vehicle for the preservation of the Welsh language. This attempt was not as successful as Wales' colony in Patagonia, Argentina in which native populations there were displaced at the behest of the Argentinian government - who needed the land settled and cleared. Welsh colonists took up this mantle and created Y Wladfa colony there in 1865.
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Returning to the 17th Century - Welsh people were active colonists in the Americas during this time - motivated by saving the Welsh language and freedom of religion (especially the developing Nonconformist denominations of Protestant Christianity developing at this time). It was not so much that England was forcing Wales to participate in its colonialism, but that Wales has its own wants and ends for colonialism and was motivated entirely on its own grounds.
Back at home, Wales was still hard-done-by due to England - but two things can be true at once. Wales was a victim of English imperialism, but was also a perpetrator itself of colonial violence against Native Americans. England was no such victim of imperialism of any kind and the power dynamic for England had always been one rooted in absolute expansionism.
Summary and Conclusion:
With all of that said - if you were to ask point blank if I feel it is appropriate or okay for Wales to claim it was colonised by England and that Welsh people are in some way, more indigenous to the island than any other people living here - my answer would be no, I don't think it's okay.
I can't stop people from thinking otherwise, but I can reason that perhaps we shouldn't appropriate the struggles of people marginalised by the very nation we are talking about in order to craft a victimhood which is entirely unnecessary. Wales was a victim of English imperialism - but Wales was also an active colonising European nation. In the modern world, people are thankfully more willing to listen to the wants and needs of victims of colonialism - particularly victims of British colonialism in the Americas, Oceania and Asia. But I would warn against Welsh nationalism which seeks to capitalise on that increase in indigenous visibility in order to add legitimacy to itself (necessitating the crafting of an 'indigenous' narrative which did not exist there before). We live in the modern world where indigenous peoples are being taken more seriously than in centuries past - but that does not mean the only peoples hard-done by being taken seriously are colonised indigenous populations.
I believe it comes from a deep seated insecurity within Wales in which it is not uncommon to feel like Wales is being left behind because of all of this advancement. And this insecurity manifests as rejection of anything not obviously Welsh or demonstrably 'home-grown'. It's the national equivalent of a survival mechanism - but this is detrimental not only to the cause of Welsh nationalism, but to Wales itself. I've had people say to me (and I have read in historical sources from the last 100 years in Welsh) that the LGBTQ+ movement is actually an English invention created to erode Welsh traditional culture. Or variations on that rhetoric in which it is immigrants or other minorities which are made into this boogeyman come to destroy Wales and all Welsh ways of life. And it is so demonstrably not true but also bitter to see from the hearts and minds of my fellow Welsh speakers/Welsh people. Who have been hurt so much by the historical erosion of their culture that they confuse non-threats for threats and can only resolve to obtain some more legitimacy by appropriating the language of nativeness and colonisation in this ever changing world which, right now, is listening to native peoples for once.
It's difficult to put into words, even with all of the background knowledge above - but Wales is valuable and legitimate all on its own and doesn't need to rely upon things which isn't serving it - like ethnonationalism and nativism.
I want to live in a Wales which is uncompromising not only in its own fight for recognition and respect - but for other nations and peoples' fights for the same as well. I want to live in an independent Wales which is an ally to all those who share Wales' struggle and a Wales which rights the wrongs of its past without hesitation or compromise.
Would you rather a Wales for the few or a Wales for all who call it home?
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jacksoldsideblog · 10 months
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hello denizens of fight club tag. i am very curious. why are you here
like. what caused you to watch/read fight club. when. and what sparked you getting involved in some sense of fandom for it?
because it seems like there was an explosion (comparatively) in the past 1-2 years and i'm curious if we can figure out why
for example, for myself, i was bored on my new shiny longass commute and wanted to try reading actual books again so my friend offered me books i might like and i chose fight club because i heard it was bathhouse esque and i wanted to see how much (was not disappointed). then i wrote a fic meshing it with my figure skater coach guy, found it was fun to write about, read through most of the fight club tag on ao3 because i'm a very prolific reader, and became so full of thoughts that i had to create this blog as a desperate pressure relief valve. this occured in early october this year. i work fast.
so. hbu. make sure to include When
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gleamer · 3 months
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Commenting on people’s posts is a lost art 😞
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supahstarrr · 1 month
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so i was just thinking about whit's behavior in chapter two; he's trying to be so secretive about david's secret to the point of disrupting the flow of trying to survive in a life or death situation. this behavior from him is likely an extension of his behavior in chapter one, where he tried to keep the reason behind charles behavior and the interactions between the two of them a secret as much as possible.
what motivated the secrecy was him being emotionally aware about trauma; how trauma is such an intimate and personal thing. so here in chapter two, could this flaw be in root of him being emotionally aware of how mentally (and life) damaging it could be on david's life if his career, which largely financially supports his life, is suddenly tarnished?
he values privacy so much to the point it becomes a flaw. the root of this flaw is his emotional maturity and awareness towards other people (i can't word this in a way that also acknowledges his awkwardness with dealing with people). and then i think about his relationship with romance, commitment, detachment and his career. the reason he is an ultimate at what he does is because of his heightened awareness towards the emotional aspects behind romance. his patience and consideration of others suggests emotional awareness.
yet despite how serious and aware he is about romance, him flirting as a joke—thus burying down how prudish he actually is (confirmed by drdt dev)—suggests he attempts at somewhat detaching himself from the concept of romance by treating romance as a joke when it's applied to him and his interactions with others. in other words, this behavior can show you're not putting your full commitment when it comes to romance. hinted by treating your romantic words lightly to detach them from romance.
that trait isn't always an immediate deep thing, but what makes it deep for him is that this is an extension of him constantly joking about serious things in general, thus expressing detachment from dealing with the weight of an impactful situation. as he is aware of the impact about romance, this means he is aware of the commitment—and responsibility, which connects with commitment—that intertwines with romance (the commitment can be vary to little or a lot).
so in a way, it appears he has some sense of aversion about commitment and responsibility that he is very aware of. he acknowledges the responsibility with revealing other people's secrets, so he avoids that, even if it means hes heightening up the risk of a deadly situation by being secretive. in fact this interests me because i can take it far and say this aversion of his could very much be linked to his mother's death and neglectful childhood.
i dont want to say too much tho so i wont go on about how. if anyone does want to hear more thoughts then ask me. anyways any other people who analyze characters way more better than i do/get his character way more than me PLEASEE talk to me what do we think .. i usually dont trust myself with deeper thoughts on characters so im just gonna say this is more like an interpretation than a serious analysis
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kedreeva · 10 months
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If I could kill the reply feature on this webbed site, I would.
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ducktracy · 13 days
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time for another “THANK YOU I LOVE YOU” message: THANK YOU I LOVE YOU!!! i’ve been struggling with some severe burnout in all facets of my life as a result of being too stubborn and prideful to recognize said burnout and so i’ve had a hard few weeks with just that + tumultuous personal life stuff + blah blah blah, and wanted to say THANK YOU FOR YOUR SUPPORT! i’m giving a little rest from reviews and art (moreso the former) since i was really forcing myself to make ends meet and turning it into a chore and so i’m just kind of forcing myself to stop and rest and be a person. which is excruciatingly hard for a GO GO GO person like me so i just wanted to say thank you for your patience and understanding with that! and thank you for your support!!! i haven’t had the emotional bandwidth to answer asks or DMs lately but i promise i see them and am seriously grateful for everyone who has sent one in, i really want to share the love and get back on my feet and be more active and open and talkative since I LOVE INTERACTING WITH YOU GUYS!! so i just wanted to say thank you for your patience and support in spite of all that. i’m usually my worst enemy in terms of putting the most pressure under myself and buckling under it as a result, i know realistically nobody is sharpening their harpoon gun because i didn’t touch a review for a week. but i wanted to put out a message as a bit of peace of mind regardless 🙏 thank you for your support in any capacity and know that i am extremely grateful for it beyond words!
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lilac-hecox · 4 months
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Since Smosh will be on a break this week what if we all shared our favorite Smosh videos in case people haven't seen them yet and it will give us some new stuff to watch!
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timeausterrors · 4 months
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i had the most infuriating interaction on twitter. so i want to have more productive and interesting conversations about homestuck now. tell me things you find unique or interesting with homestuck's writing/characters/themes etc! or tell me criticisms you have about it, its character choices or writing choices, etc! (pls dont come in to just say act 6 is bad or vriska did nothing wrong etc ! you can have those opinions but i want to spark conversations and debates around new and interesting topics or topics that don't get brought up as much!!) ALSO PLS NO HS2 i just want to talk about Homestuck as it is because i think there's still so much to dissect and explore!
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scientia-rex · 9 months
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I'm Roomba cleaning again, complicated by the fact that I'm also taking down and packing away the decorations from Christmas, and since I change things/buy things/get rid of things every year while I try to fine-tune my decorations, that also means packing them away is more complicated than when I was a kid and it was like "here are our 5 boxes of Christmas decorations that will be the same until we die."
So I get to feeling frustrated and scattered because no one thing is coming together, because I keep going "oh shit, laundry. Okay, now that I'm in the laundry room, let's grab these Christmas sheets I cleaned and set aside a week ago and see if they fit in the new sheet organizer I got. Okay, now that the sheets are in the organizer, they have to go in the closet. Okay, now I'm standing in front of the closet and oh look there's a thing I need to carry back out to the living room." And it feels like nothing like happening, but I can TELL it is. If I give myself an ounce of credit, I can see that I'm getting closer and closer to the house looking the way I want it to.
It just sucks! I just hate having the ADD. Like, on the one hand, what is ADD, how do we define it, what useful characteristics does the definition have, how will our understanding of this change as our base of behavioral neuroscientific knowledge increases over time, but also: there's something different about how my brain works and it's times like this I wish there wasn't!
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northern-passage · 10 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
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Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
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In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
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It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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