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#sal vasquez
tuliptheoshawott · 1 month
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Episode 3 of the FREAKY attorney series.
The Turnabout Sisters one blew up, and that's probably because that's the case most people remember. Let's see if it sticks for the *counts on fingers* 15 cases we have to go.
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apricotmayonaise · 1 year
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the motives for the aa1 accomplices are all something i understand deeply.
april may did it because she was being threatened with murder and was trapped under the thumb of someone more powerful than her.
lana skye did it for her younger sibling who she valued and cared for more than her own self.
sal manella did it because he found dee vasquez incredibly attractive.
all very valid reasons
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arcticflakes · 1 year
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Here's a collection of what my boredom leads to
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askaceattorney · 10 months
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Dear Kaiserspacedragon,
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I needed a place to sit and that bench seemed appropriate.
- Dee Vasquez
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nightmaresghost · 3 months
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😱
He called his boss a diva!
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gavinners-soundbox · 2 years
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blue-eyed-giant · 1 year
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GIRL DO YOU REALIZE HOW WRONG THIS SOUNDS???
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the-tiktok-rogue · 2 years
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Celeste:A fellow A-class
Dee Vasquez:Da.
Celeste:Are Zey your man servant?
Dee Vasquez:Da…and that is yours?
Celeste:Oui.
Both:interesting.
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ranvwoop · 4 days
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thinking about ace attorney and women because it DOES get good but it is such a hard sell . case 1 dead woman discussed by misogynists. your mentor appears to get fridged between cases. case 2 Apr*l M*y case 3 guy is weird to your 17yo accomplice . sitting there like I PROMMY . IT GETS NORMAL. YOU HAVE TO TRUST ME
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thenerdsofcolor · 4 months
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A Los Angeles Theatre Review: 'American Mariachi'
There’s always been a persistent belief that if you want to watch good theatre, it’s all in New York. This particular narrow-minded belief has always been annoying to me because Los Angeles is a unique entity that is thoroughly distinct in all its rich and fantastic ways with so many astounding global majority talent to tell its stories. Such was on my mind after watching American Mariachi at the…
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thecourtscorkboard · 9 days
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Phoenix Wright: Ace Attorney Review - A Flawed but Charming Masterpiece
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As we finish up Phoenix Wright: Ace Attorney, we discuss this game's legacy: and how it stacks up in modern times.
I'm... not exactly sure where to start here.
It would be a bit spoiler-y to say how I think of PW:AA in relation to other games, but I guess there's nowhere else to put it. I think PW:AA is one of the best games in the series, and an incredibly strong starting point. It's my second favorite game in the overall series, and for quite a few very good reasons; it's one of the few games in the entire franchise that I don't think has a single bad case. In fact, it has two of my favorites back-to-back; 1-4 and 1-5.
Here's how we're gonna order this. I'm gonna go through an overall list of pros and cons, giving a few paragraphs explaining them. After that, I'm going to give some closing thoughts and an overall ranking of the cases and top 5 characters. Sounds good? Sounds good.
PROS
Pro One: Tone-Setting.
PW:AA knows how to set a tone. Each case has a very unique feel to it, from the frantic and almost manic speed and nerves of 1-1 to the depressing and bleak atmosphere of 1-4 to the downright oppressive and confounding nature of 1-5. Each case is very easy to distinguish from one another: they have different "vibes", I guess is the best way to put it.
Each case establishes these vibes in different ways. 1-1 puts you straight into the deep end; Mia's still holding your hand, but the case is relatively simple and the stakes aren't very high. 1-2's tone is unfamiliar but not depressingly so, still managing to be relatively lighthearted and fun. 1-3 is incredibly fun and filled to the brim with excitement; we get to see a movie studio! 1-4 and 1-5 take on very bleak tones, but it's different types of bleak; 1-4 is incredibly high-stakes and rather straightforward, setting its bleak atmosphere through the time of year and the overall aesthetic of the case surrounding it all (DL-6), while 1-5's tone is created over time as the corruption and rot at the center of SL-9 comes to light. For example, in 1-5, Gant starts off as a goofy and kind of lovable old codger. By the end, you want to punch him in the face.
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This is all done through some of the strongest opening cutscenes in the mainline series. Each case has an incredibly unique and tone-setting opening, from 1-3's exciting showdown between the Steel Samurai and Evil Magistrate to 1-5 starting on an overview of the city during a thunderstorm and ending on a reminiscence theme; tones are made with opening cutscenes, and PW:AA does it nearly flawlessly.
Pro Two: Characterization.
PW:AA is one of those very rare AA games where there's not any characters I downright hate. Hell, the only character I dislike is Sal Manella for obvious reasons, but if you took that away I honestly wouldn't mind him that much. Even from the first case this game sets up its characters and keeps their core values intact; Phoenix believes in his clients no matter what, Edgeworth cares about bringing criminals to justice, Larry is awkward but well-meaning, Mia is a veteran who teaches Phoenix what she knows, Maya is experiencing new stuff and exploring, and so on. Even one-off characters stick around in your head!
One thing I really like about AA in general but PW:AA in particular is that, to some extent, every character we see has some sort of flaw. Phoenix acts first and thinks later. Maya does the same but with a far less mature outlook. Edgeworth gets tunnel-visioned and others, like Manfred, Gant, and even White, will take advantage of that. Even minor characters have flaws; the Bellboy is easy to embarass, Cody lies to protect his favorite hero, Angel has an incredibly personal vendetta, and so on. Even minor flaws exist; Vasquez smokes, Jake (implicitly) drinks, Gumshoe is forgetful, and so on. It all makes these characters feel like real people.
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Every culprit has something about them that makes them stick out as their own unique character. Frank is a nervous wreck, Redd is rich and corrupt, Vasquez is aloof and deeply tragic, Yogi is a great actor, Manfred is hilariously aggressive, and Gant gets under your skin. Even the victims have levels of characterization! Hammond was corrupt, Goodman was diligent and liked by many, Hammer was vengeful, and so on. Even Sal is recognizable. No character in this entire game just fades into the background; they all stick.
While we're on the topic of characterization, I'd also like to point out the dialogue in this game. It can go from downright hilarious to deeply personal in just a few lines and the tone can change seamlessly. It's great.
Pro Three: Mystery
At its core, Ace Attorney is a mystery series: a mix of whodunnits and howcatchems. PW:AA has some of the strongest in the series in that regard. 1-3, 1-4, and 1-5 are all standouts: 1-3 is the purest howcatchem in the series while 1-5 is a brilliant example of a whodunnit turning into a howcatchem. Even 1-2 carries its own weight here. Its mystery is lackluster, sure, but it's still engaging!
Circling back to those opening cutscenes, 1-2's, 1-4's, and 1-5's all set up their mysteries within just a minute very well. 1-3's mystery is set up over the course of the first couple of minutes in the case, and they're all articulated well and feel, for lack of a better word, believable. These are things that could feasibly happen, but at the same time some of them are downright challenging (lookin' at you, 1-5!) in very good ways.
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The clues provided to us, in most cases, are easy to piece together but not handholdingly so; this game trusts that the player can piece things together by themselves, including things that are seemingly unrelated or mentioned aaaaaaages ago like the parking stub in 1-5, the bent fencepost in 1-3, or the metal detector in 1-4. It's all a really neat and effective way of engaging the player in, generally, well-crafted mystery narratives.
Pro Four: Worldbuilding.
Yeah, bet you didn't expect that one.
PW:AA is a very grounded game. As such, it has pretty grounded worldbuilding; it all makes sense in its confines, which is the type I enjoy. Evidence Law makes sense for what we see, and at times the worldbuilding actively works its way into cases like 1-4's statute of limitations or 1-5's taking 30 minutes to go from the Prosecutor's Office to the Police Station. 1-3 makes the Steel Samurai feel alive, mostly thanks to its opening cutscene: even 1-2 expands on a wider outside world, with Redd White's role in the suicides and blackmailing of political and business figures.
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Stuff that doesn't need to be explained, like prosecutor's badges or why trials can only take three days, are! There's also elements that exist behind the scenes, like guilty defendants having to face a higher court or the bureaucracy present in the Police Department. It's all meshed together into a believable world; which, speaking from experience, is not easy to do.
Pro Five: Aesthetic.
I know this is kind of lame to give to PW:AA given that all AA games have similar aesthetics, but I feel like PW:AA gets some leeway because it was the first game in the franchise and therefore set this game's aesthetic. I love it. Characters are portrayed realistically (more or less): nobody in this game feels cartoony at all, which I appreciate. In addition, this game's setpieces are very grounded: lakes, law enforcement buildings, offices, and of course the courtroom.
The courtroom itself is incredibly well introduced and designed; one of my favorite bits is how when Edgeworth points at von Karma he points to the side of the room von Karma is on instead of just forward. The defendant's lobby is probably my favorite setpiece; it's just... cozy.
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Like, look at the courtroom! It's so grandiose yet so grounded at the same time. I could see myself in this room! It's a treat for the eyes; the clashing light browns of the desks and Judge's seat with the golden and white walls is awesome. PW:AA knows color theory and it shows. I particularly love the white pillars in the back.
Pro Six: Music.
PW:AA has the most memorable music in the series and for pretty good reason. The Pursuit theme is my second-favorite in the entire series, and it's instantly iconic. This is the Ace Attorney song to many people, including myself! That's not mentioning the Reminiscence themes, which all set and fit the tones of each case perfectly. DL-6 and SL-9's reminiscence themes are perfect for their cases, but I'd also like to point out Maya's own specific reminiscence theme; this plays after Manfred tases her and Phoenix in 1-4, and it fits the inner turmoil and the line where she says she wishes she'd never woken up perfectly. Speaking of DL-6 and SL-9's themes, they both do something very different that fit each case; DL-6's is somewhat hopeful, like there's still a mystery to be solved. SL-9 has come and gone. There's nothing left but despair.
This game plays with your emotions with its music in a very, very, very good way. There's the adrenaline-pumping octane energy of the Pursuit theme and the sadness of the reminiscence themes, but also the sense of relieved finality you get with the Victory music or the "let's get busy" feel to the Investigation theme: and we're not even mentioning character themes yet.
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Every character theme has a sense of purpose. Jake Marshall's establishes his rough-and-tumble attitude: the song is wild, carefree, like if you told it to slow down it wouldn't listen. Gumshoe's is weathered and basic but still strong and good at heart; it fills your chest, y'know? I think overall, though, there are two standouts: Maya's, which is upbeat, cheery, and maybe a little scared to be on its own; and Gant's, which immediately makes itself known and takes over the room. Each theme has a purpose and a feeling; it's an incredible use of music.
CONS
Con One: Pacing.
PW:AA is not... the best paced game ever. Out of all the baseline cases, 1-2 is probably the best paced; 1-3 and 1-4's final days feel rushed, with 1-3 being the biggest offender. The DL-6 trial is criminally short for an already short game; 1-5 is nearly half of the game's length on its own! 1-3 is too long and 1-4 is too short, whereas 1-2 is perfectly passable; but I don't think I'd call it excellently paced by any means. 1-5, as much as it pains me to say it, is also a bit too long at times. There's only one excellently paced case (1-5), one case that's paced well (1-2), and three cases that have pacing that's a little all over the place.
One argument I've seen is that another case could easily fit between 1-1 and 1-2, and I'm honestly inclined to disagree. I just think that 1-3 could've been shorter and 1-4 could've been longer: like I said, the DL-6 trial is far too short for one of the most pivotal moments of the series! I get this was their first attempt, and it was a decent showing, but it's still lackluster.
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This game just kind of feels a little bit all over the place. There's never really a great time to stop outside of days shifting over for a lot of these cases, which makes sense, but pausing in the middle of an investigation or trial to do something else feels awkward. It's not a satisfying game to put down, which is probably a good thing for some people; but it isn't for me.
Con Two: Original Pixel Art.
Oh, man. I know I just praised this game's aesthetics, and this still holds up, but good God some of the original pixel art sprites were ugly. Edgeworth's stands out the most: it looks like he's trying to see something from far away without his glasses on (which DD later shows is is probably what he's doing, but I digress).
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It's not like Edgeworth is the only example, either. The contrast between 1-5's sprites and the rest of the game is painfully apparent on the original DS release, which makes sense—1-5 was released in 2006, 5 years after the first game and when AJ was being developed, so of course it matched that aesthetic—and the witness stand backdrop just... isn't great.
Con Three: Navigation.
Bear with me for not having a photo for this one. PW:AA's navigation system is very outdated; and it shows. I complimented it for setting up the general aesthetic, so I guess I can point out that it brought in my least favorite feature that would last until DD. The navigation system is occasionally pretty cool, but more often than not it's just a hassle. I get why it exists, and like I said it's occasionally cool, but on the whole... it gets in the way.
Having to go through two separate locations to get to another is annoying, and it's easy to lose track of the map in your head. It's not "you need to write it down on paper" bad like the first Zelda, but it's definitely not great.
We've still got one promised place to go; my top 5 favorite characters. We'll do this ascending, so let's start with #5!
Number Five: Damon Gant
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I think Damon Gant is the best example AA has for "affably evil". He's a heartless piece of shit, sure, but he's also the kind of guy I'd go out and get a beer or watch a movie with. This alone speaks to the power of his character; he's a masterful manipulator, an open abuser, and a two-time murderer, but still a rather fun and swell guy to be around.
Over the course of 1-5, as Gant's mask slowly slips, so does the overall tone of the case; a double murder mystery becomes an incredibly thrilling conspiracy, all with this man behind it. He influences every little part of this case: there is nothing that his grimy hands do not touch.
And I love it. His shadow looms over the case, and once you go from "whodunnit?" to "howcatchem?" and finally piece together how you're going to take him down? Oh, man. Peak cinema.
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And God, is it satisfying to take him down! Watching him slowly crumble into nothing is one of the most satisfying moments in the entire series, and us doing it nearly singlehandedly (with a little help here and there from Edgeworth and Ema, of course) is an absolute perfect way to cap off Phoenix's arc.
Let's talk about his design, too. Orange is his most prominent color; his suit is orange, his skin is orange, even the gold police badge on his tie looks orange, and it's on a red tie; red and yellow make orange. Orange is a color of happiness, enthusiasm, and youth, but it's also a color of spontaneity, superficiality, and in Confucianism is associated with transformation. It's a color that perfectly fits Gant's charming and goofy mask slowly transforming into the man that spontaneously killed Bruce Goodman and keeps up his charades through superficial charm and goodness.
Number Four: Maya Fey
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I'll be the first to admit that she is way lower on this list than I expected: but this is not a diss at all. Maya is at her second-best in her debut appearance, and for good reason; this is just as much her game as it is Phoenix and Edgeworth's, making up the last part of this game's core three cast.
Maya is incredibly fun and plain enjoyable, but she also brings a very tragic and emotionally heavy element to this game. Throughout the game she's constantly battling feelings of inadequacy; this all comes to a head in 1-4, but it's hinted as early as 1-2. Maya's arc through this game is trying to find a place to fit in: Phoenix is a defense attorney, Miles is a prosecutor, even Larry is a bachelor... but Maya is just a "spirit medium in training". She's not even good at the one job she has yet.
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The climax of her arc and the end of 1-4 tie into each other and it's an incredibly emotional moment; her relationship with Phoenix evolves from an employer-employee one to siblingesque very naturally. By the end of the game, you'd be hard-pressed to say they weren't related if you didn't know their surnames!
Let's go back to color theory. Maya's main colors are purple, black, and white: her robe is purple, her underrobe is a very light lilac, her hair is black, her pearls are white, and so on. It's a color of royalty and creativity: much like how Maya is the heir to the Kurain Channeling Technique through her mom, the heir to Mia's legacy, and the driving force behind some of Phoenix's big breakthroughs like drilling witnesses to get information in 1-2 and that von Karma killed Gregory Edgeworth in 1-4. Black is a strange color and hard to pin down to have a single meaning; it's a color of defiance, sadness, death and life, and so on. In Japan, it's a color of mystery and the unknown; much like how her psychic powers are never fully explained and are incredibly alien and out of place (but in a good way!) throughout the game.
White, meanwhile, is associated in China and Japan with grief: and hooh boy, does Maya carry a lot of it. Grief over her sister and mother, grief over not living up to anyone's (perceived) standards, the grief she gives Phoenix, and so on. White is a color of death: perfect for a spirit medium. Also: red and blue make purple and her pearls are white. Redd, White, Blue[Corp]...
Number Three: Phoenix Wright
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Phoenix is at the top of his game: which makes sense, given that he literally is! This is some of his best characterization in the series and an incredibly strong first showing. Mia calls him a genius and it really shows; he pieces together some pretty complex theories by himself, like the entirety of 1-5 and the first half of 1-4. I like to equate him to a chainsaw; he needs time to rev up, but once he does he'll cut down anything in his path.
And boy does that show up here! His thought processes can easily match the player's, and his own arc does as well; over the course of the game he slowly comes into his own as an attorney and problem solver just like the player. By the end of the game he's experienced but not seasoned: again, just like the player.
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He has incredibly solid relationships with the entire main cast, and his chemistry with every character is awesome; I particularly like his chemistry with Maya and Edgeworth of course, but he also has some incredibly strong dynamics with Ema, Gumshoe, Lana... even His Honor and Redd White of all people! He's a great bouncing off point for every other character as well as the player.
Talking about color theory a bit more, his main color is obviously blue. It's an old color, and people described it before they had a name for it. It's a color of business—which makes sense, given his role as CEO and owner of the Wright and Co. Law Offices—but it's also a color of authority and nobility: when people think of police officers, the color blue comes to mind, doesn't it? It's a color of the law! Blue is also associated with Heaven and immortality in some Asian cultures, giving Phoenix an almost divine presence; a gift to his clients, saving them from darkness.
Number Two: Miles Edgeworth
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Edgeworth has my favorite arc in this game. I think this game really did a good job in making him fascinating: he's an incredibly tough nut to crack, but under his exterior he's very soft and sensitive. He's initially presented as this incredibly intimidating and corrupt conviction machine, but over the course of the game it becomes clear that he doesn't believe in convictions; he believes in justice.
This all stems from DL-6, the core lynchpin of the game. I'd actually argue that even more than Phoenix and Maya this is Edgeworth's game: I think that JFA and T&T fill Phoenix and Maya respectively. But PW:AA, despite being named after Phoenix, revolves around Edgeworth's trauma and beliefs. When those are shaken in 1-4 and 1-5, he becomes frazzled, dazed, incredibly irritable. His arc breaks down barriers he's kept up for years and doesn't know how to handle coming down. This is his story.
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I think that his transition through 1-5 is one of the best parts of this game. To see him slowly realize he has absolutely nothing left to lose and just go full steam ahead on the person who has ruined his career, Damon Gant, is satisfying: it gives Edgeworth even more agency and coolness than he already had, which was already a lot!
His main color is red, obviously. Red is a color of passion and desire, but it's also one of blood and intimidation; it's complex and has two faces, just like Edgeworth. It's also a color of religious reverence, showing up frequently in Catholic art: Edgeworth himself almost looks like a pastor with his black undershirt and white collar. In that respect, there's the opportunity to view his arc through the lens of Christian themes of redemption: a dark and tortured soul brought to the light, finding a sort of peace through both the light and his struggle towards it. It's also a color of anger, which Edgeworth has no shortage of; anger at the world, anger at himself, anger at us.
Number One: Ema Skye
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I'm admittedly very biased by her later appearances, but Ema is also an incredibly fascinating and amazing character in her first appearance. She is the heart and soul of 1-5, both as your assistant and the reason for the case's existence: it was Gant's fabrication of her murder of Neil, after all, that led Lana to forge evidence.
She has an incredibly active role throughout all of 1-5, as your assistant, suspect, and pseudo-charge: it's hard not to feel like you have to take care of her. Her personality is incredibly bubbly and endearing, creating adorable dynamics with Phoenix and Lana as well as an incredibly hilarious mini-crush on Edgeworth that she's so unsubtle about. Takumi really shows his maturity as a writer with 1-5 as a whole, but Ema is a great example of how he's become a better character writer over time.
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As your assistant, she's spunky and fun; she's not even somewhat reserved like Maya is from time to time, but at the same time her spontaneity is far more mental than physical. A lot of people call her a Maya clone, but I disagree: she's a Maya mirror, just like how 1-5 is a mirror of 1-2. Whereas Maya is spiritual, Ema is scientific and materialist; Ema's main color is pink, in a similar spectrum to Maya's purple; her hair is brown, like Mia's, instead of black, and so on. The dynamic that she leads with Lana is incredibly captivating.
Let's finish this off with a discussion of her main color; pink. Yes, I know that most of her design is white, but her design is splattered with splotches of pink that stand out and are meant to be eye-catching, from her glasses to her necktie and undershirt to her watch and even her bag. Pink is her color and it's a color of soothing, love, and in Japan is a rather masculine color. She tries to soothe Lana's worries through her unconditional love, and it's that love that shines through the darkest parts of 1-5; be it Ema's love for Lana or vice-versa. In full honesty, I just decided to bring up pink being a masculine color in Japan because I wanted to share a headcanon I have that Ema is trans. Sue me. There's even an element of her relationship with Lana in the color alone; until the 1850s pink was seen as a masculine, immature and boyish shade of red; a color of young boys in contrast to the crimson worn by men and seen as a symbol of authority. Edgeworth's jacket? Lana's muffler? It's not hard to see the connection.
Overall Thoughts
PW:AA is a treat. It's my second favorite game in the franchise, and for good reason! It's a very very solid mix of mystery and character-driven storytelling, with a whole host of standout moments and an incredibly fun cast. The core cast is generally at their best here; not to degrade his latest appearances, but I think this game by far has Edgeworth's best characterization. I also think Gumshoe and His Honor are at his best here, and even with characters who have their weakest showings in this game still have standout moments that make them incredibly loveable.
My favorite thing from PW:AA isn't its characters, cases, or even its music, though. It's how it slowly builds up Phoenix alongside the player! We mimic his journey; we start off being handheld by Mia, and then we're thrust into a situation without her that we get through with her help. We also rely heavily on Maya but still get to shine on our own terms. In 1-3, we're finally on equal footing with Maya, solving the mystery with her. In 1-4, we take it on in a leading role; Maya takes an understandable backfoot for Phoenix's strong showing, but we still need her to finish the case and Mia still needs to intervene near the end. In 1-5, the core moments—the final trial especially—are nearly done entirely by Phoenix alone. It's an incredibly awesome buildup of development for both the player and Phoenix.
As a fic writer, I'd also like to point out some standout ships. While I don't ship it, Phoenix/Edgeworth ultimately finds its roots in this game; and it roots itself in very well! There's a reason it's the most popular. They have great chemistry. Some ships I do ship that also find their roots in this game are Lana/Mia, Ema/Maya, and some of my favorite non-romantic ships (be they platonic, adversarial, or something in-between): Phoenix and Ema, Gant and Ema, Edgeworth and Gumshoe, Phoenix and Maya, and Phoenix and Mia all shine through in my mind and find their roots in this game. It's a lynchpin for the fic-writing, shipping side of me!
PW:AA isn't a perfect game, but I think that's where a lot of its charm comes from. It's rough around the edges when you really look, but those rough edges make what shines really shine: the highs of 1-4 and 1-5, the dynamic between Maya and Mia in 1-2, the incredible way it sets up themes and vibes, and so on. It does a lot in its limitations and sets up an awesome format for the later games to follow.
Overall? It's fantastic. It's very understandably cemented itself as one of the greatest mystery games of all time! It's aged incredibly gracefully and is a perfect introduction to one of my favorite series of all time.
PW:AA holds a very special place in my heart as the second Ace Attorney game I've ever played and the first one I finished. It was a very fundamental part of my childhood; I started playing Ace Attorney in elementary school. It's incredibly nostalgic for me and this game is a massive reason why.
To wrap it all up, we'll give this one an overall rating and place its cases on our case tier list. See you for 2-1 and Justice for All!
Overall Rating: 8.5/10
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What the Ace Attorney Villains Could Get Charged With (to the best of my research) (in America laws)
Game One
!Disclaimer! I know nothing about law take this with a grain of salt I was just bored.
Frank Sahwit
Burglary - This one is obvious. He was a thief. He stole stuff. How many charges exactly depends on how many he admits to or can be traced back to him.
Breaking and entering - At least one charge from Cindy's case, potentially more depending on any other burglary charges.
Assault and battery - Hitting Cindy with the Thinker. The assault may or may not be aggravated depending on whether it was technically intended to be used in a way that would readily and likely cause death.
Second-degree murder - This one could potentially be brought down to voluntary manslaughter. It depends whether he intended to kill Cindy when he hit her, and if he was in enough emotional distress that hitting her would be semi-justifiable.
Incrimination - In pinning the blame on Larry, he did this.
Fraud - Even if pretending to be a newspaper salesman to steal from people didn't constitute fraud, Payne stated this as his job. This means he lied about his job to the court by saying he was a newspaper salesman. Which is fraud.
Perjury
Redd White
Incrimination - This is when he tried to frame Maya, and when he shifted the blame on Phoenix. This may lead to two charges.
Obstruction of justice - In incriminating Maya, he tampered with the crime scene. Plus, blackmailing a judge is probably illegal and probably falls under this.
Corruption - He was a corporate official, which makes some of this other stuff constitute corruption, mostly the blackmail.
Blackmail - Speaking of, he could be faced with countless charges of this, depending how much could be tied back to him.
Assault and battery - Punching someone in the face multiple times is illegal, kids. So is hitting someone on the head. If Frank gets aggravated for the thinker, so does he. Phoenix's assault probably wasn't aggravated, though, as I doubt his rings/fists would be ruled a deadly weapon considering the intent.
Intimidation - His threat for an "accident" to happen to Phoenix is more than enough to be considered a threat of violence.
First-degree murder - His murder of Mia was completely premeditated. There's little he can do about this.
Criminal threat - Threatening to injure or kill someone is bad. And using flowery language like "accident" doesn't negate it.
Wiretapping - While he didn't actually put the wiretap there, it can be inferred he ordered it. This makes it conspiracy, so there is some shared guilt.
Conspiracy - The wiretapping was a joint effort between him and April. He may try to claim otherwise, but its degree of success is debatable.
Workplace abuse - It's a real good sign when your secretary fears you murdering her like you did to that defense attorney a couple days ago, Redd, I'm sure you could never get in legal trouble for that.
Perjury
Dee Vasquez
Racketeering - Oftentimes, people in organized crime are automatically found guilty of this. This being charging someone for a service they haven't requested (think mafia "protection").
Blackmail - This one is also pretty obvious. Jack Hammer.
Obstruction of justice - This is her tampering with the crime scene when she moved the body. Also potentially when she tried to kill a lawyer involved with the case.
Attempted murder - By proxy, two charges, when she ordered her goons to kill Phoenix and Maya.
Voluntary manslaughter - Hammer was trying to kill her, she's got that justified self-defense plea. Not that it matters much, because...
Countless other mafia-related charges - We don't know the exact details of her mafia connections, but she's entrenched enough to have goons. We can safely say she did a lot of illegal stuff in organized crime.
Intimidation - Mafia goons trying to kill you is pretty intimidating. That and the threats of erasure.
Criminal threat - See above threats of erasure.
Conspiracy - She works together with Sal Manella in the obstruction of justice.
Perjury
Manfred von Karma
Forgery - He's known to forge evidence constantly.
Obstruction of justice - See above. Plus, tazing lawyers and stealing their evidence is pretty frowned upon. So is intimidating witnesses.
Assault and battery - The evidence room fiasco. Potentially aggravated depending on the actual voltage of the tazer and if he lied about it or not, but given they didn't die, probably not.
Theft - He stole evidence from the evidence room.
Intimidation - Brandishing a taser at someone is generally considered this.
Corruption - Being a government official, most if not all this stuff constitutes corruption.
Incrimination - Due to his conspiracy with Yogi, he is guilty of attempting to frame Miles by proxy.
First-degree murder - He sees a gun and a man he doesn't like in the elevator, and he does think about it before doing it. Thus, it is premeditated and first-degree. Also, given his conspiracy with Yogi, he may also be guilty of murdering Hammond by proxy.
Child abuse - Both Miles and Franziska could push for this, even just with what we have explicitly stated. Depending on interpretation and how poor of a guardian he was, this charge could have some serious ground to stand on.
Emotional abuse - Pretty much the same hat as the child abuse charge, only less uncertain.
Criminal threat - I don't know what you want from me, man. He threatens everyone all the time.
Torture - I haven't played investigations yet, but from what I'm looking at, he psychologically tortured a guy, so. That's pretty non Geneva convention certified of him, even if this isn't a war.
Workplace abuse - Again, this is hearsay because investigations, but he's pretty crappy to his subordinates, it seems.
Solicitation - He heavily encourages Yogi to kill Hammond and frame Miles.
Conspiracy - He provides Yogi with the means to kill Hammond, so while there is technically no mutual agreement, he's also guilty of this.
Perjury
Damon Gant
Corruption - As a government official, a great deal of his crimes constitute corruption.
Forgery - A great portion of the conflict of his case comes from the forged evidence he made.
Obstruction of justice - Most of the rest of the conflict of his case comes from the evidence he withheld.
Blackmail - Quite a severe case of it, at that. Multiple years against a single person is nothing to sneeze at.
Incrimination - That's what it was when he made it look like Ema killed Neil.
First-degree murder - He thought about killing Neil long enough to consider the pros and cons of doing so, and went through with it. That's pretty premeditated. A good lawyer may be able to get him down to second degree for Goodman, but it's highly doubtful considering.
Conspiracy - He had Lana hide Goodman's body, and while there was blackmail involved, there was still a mutual agreement. Thus, conspiracy.
Concealment of death - There are a few different names for this, but it's when he had Lana hide Goodman's body. It was unsuccessful, but there were still significant steps taken to have it happen on both their parts, so he may get a partial sentence.
Criminal threat - He makes so many threats.
Workplace abuse - I think using a pipe organ to punish your employees violates some international laws or something. Speaking of which...
Torture - Of the audio variety. Seriously this guy is the police how did this fly for so long that is BAD.
Vigilantism - This is actually very interesting. Despite the fact that he is a member of law enforcement and Joe Darke did kill multiple people, he still used illegal means to bring him to some form of justice. Depending on how much he wanted Darke convicted, it could be argued that his actions constitute vigilantism.
Assault and battery - One case of assault against Goodman, and two charges of battery against Neil and Goodman. Assault is the threat of violence and the means to follow through, and battery is the actual act of violence; seeing as Neil was unconscious, he could not have been threatened. The assault was aggravated, as a knife is a deadly weapon.
Perjury
GAME TWO
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chocochococoffee · 6 months
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expanding a bit in the Maya Writes Steel Samurai but Uses Phoenix as Base for the Evil Magistrate au, she surely would be the kind of writer who didn't just create a whole new vision of the SS universe, of course after living the Will Powers case and knowing Sal Manella and Dee Vasquez, but also would absolutely would use DL-6 as a big base of it. She knows Von Karma, she got tasered and got into jail by him. She Would do a Steel Samurai who doesn't know (or so he says to himself) how misguided is his own Justice. But also would create a manipulator scene behind it
Inagine if she was there against Gant ahuhuh
She would do a whole fucking series enough for making a book of her own vision of the Steel Samurai, each year encompassing more and more characters and more of her peculiar world view. And I am sure that most of the fanfom would hate that shit because No, Thats Not who The Steel Samurai Is!!!!!!
She would receive so much hate she would probably think its another perk of having bad luck. But its better than getting tasered and kidnapped, whatever.
Shes proba the kinda author that does the "sorry for not updating today! I was falsely arrested :( again :("
Edgeworth would eat those fanfics with gusto though. If he knew the identity of his favorite artists he would fucking put the law at her defense and probably Chide Phoenix for not knowing the dangers of the antis she receives w.
Better for him to not know, though. He deserves to not know how based on real life Maya's stories are.
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askaceattorney · 10 months
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Dear Kaiserspacedragon,
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I was r3ad1n' Ms. Va5qu3z 5cr1pt.
- Sal Manella
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