#saffira queen of dragons
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yugiohcardsdaily · 4 months ago
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Saffira, Dragon Queen of the Voiceless Voice
"You can discard this card; send 1 Ritual Spell from your Deck to the GY, then you can add 1 LIGHT Ritual Monster (Warrior or Dragon) from your Deck or GY to your hand. You can banish this card from your GY; Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. You can only use each effect of 'Saffira, Dragon Queen of the Voiceless Voice' once per turn."
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argus-voltaris · 1 year ago
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I had a dream last night. It was weird. It was a sword art online based dream but with elements of yugioh mixed in, and kirito even worked with the leader of laughing coffin to defeat saffira queen of dragons. Wtf is wrong with my brain
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darkshadowduelist · 1 year ago
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PHNI-JP019 Shukusei no Inorite Law (Novox, the Silenforcer Disciple)
Level 1 LIGHT Fairy Effect Monster
ATK 50
DEF 2050
You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can place 1 “Silenforc” Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone.
(2) If you would Ritual Summon exactly 1 LIGHT Warrior or Dragon Ritual Monster with a card effect that requires use of monsters, you can use this card as the entire requirement.
(3) If a LIGHT Warrior and/or Dragon Ritual Monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card.
PHNI-JP020 Shukusei no Ryuukenki Saffira (Saffira, the Wise Silenforcer Queen)
Level 6 LIGHT Dragon Effect Monster
ATK 2500
DEF 2400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can discard this card; send 1 Ritual Spell from your Deck to the GY, then you can add 1 LIGHT Warrior or Dragon Ritual Monster from your Deck or GY to your hand.
(2) You can banish this card from your GY; Ritual Summon 1 LIGHT Warrior or Dragon Ritual Monster from your hand, by Tributing monsters from your field or hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
PHNI-JP021 Shukusei no Ryuukensei Sauravis (Sauravis, the Sagely Silenforcer Dragon)
Level 7 LIGHT Dragon Effect Monster
ATK 2600
DEF 2800
You can only Special Summon with the 1st effect of this card’s name once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) You can Special Summon this card (from your hand) by shuffling 2 Spells from your hand and/or GY into the Deck, including at least 1 Ritual Spell.
(2) When your opponent activates a card or effect (Quick Effect): You can return this card to the hand; Special Summon 1 LIGHT Warrior or Dragon Ritual Monster from your hand or Deck, but shuffle it into the Deck during the End Phase of the next turn.
PHNI-JP037 Shukusei-naru Shugosha Law Guardian (Skull Guardian, the Silenforcing Protector)
Level 7 LIGHT Warrior Ritual Effect Monster
ATK 2050
DEF 2500
You can Ritual Summon this card with “Silenforcing Prayer”. You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Silenforc” monster, or 1 Warrior or Dragon Ritual Monster, from your Deck to your hand.
(2) Gains 2050 ATK while “Novox, the Silenforcer Disciple” is on your field or in your GY.
(3) When your opponent activates a card or effect and you control “Novox, the Silenforcer Disciple” (Quick Effect): You can negate the activation, and if you do, destroy that card.
PHNI-JP066 Shukusei-naru Inori (Silenforcing Prayer)
Ritual Spell Card
You can only the 2nd effect of this card’s name once per turn.
(1) Ritual Summon 1 LIGHT Ritual Monster from your hand, by Tributing LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
(2) If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent’s card effect: You can banish this card from your GY; Special Summon 1 “Sauravis, the Ancient and Ascended”, “Saffira, Queen of Dragons”, or “Skull Guardian, the Silent Enforcing Protector” from your hand or Deck, ignoring its Summoning conditions.
PHNI-JP067 Shukusei-naru Kekkai (Silenforcing Barrier)
Continuous Spell
You can only use the 2nd effect of this card’s name once per turn.
(1) While you control “Novox, the Silenforcer Disciple” or a LIGHT Ritual Monster, your opponent’s monsters cannot target non-Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects.
(2) During your Main Phase: You can add 1 “Silenforc” card or 1 “Skull Guardian” Ritual Monster from your Deck to your hand, except “Silenforcing Barrier”.
PHNI-JP076 Shukusei-naru Ikou (Silenforcing Authority)
Continuous Trap Card
You can use the 1st effect of this card’s name once per turn.
(1) During the Main Phase: You can activate 1 of these effect.
● Shuffle 1 LIGHT Warrior or Dragon Ritual Monster or 1 Ritual Spell from your hand or GY into the Deck, and if you do, take 1 “Silenforc” monster from your Deck, and either add it to your hand or Special Summon it.
● Target cards your opponent controls up to the number of LIGHT Warrior and Dragon Ritual Monsters you control; destroy them, also destroy this card.
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PHANTOM NIGHTMARE
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PHNI-JP001 スピリット・オブ・ユベル Spirit of Yubel
Level 10 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can take 1 Spell/Trap from your Deck that mentions “Yubel”, and either add it to your hand or Set it.
(3) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.
(4) If this card is destroyed: You can Special Summon 1 of your “Yubel” that banished or in your hand, Deck, or GY.
PHNI-JP002 ガイストーチ・ゴーレム Geistort Golem (Geist Grinder Golem)
Level 8 DARK Fiend Effect Monster
ATK 3000 DEF 300
You can only Special Summon “Geist Grinder Golem(s)” once per turn.
(1) You can reveal 1 “Yubel” monster in your hand; Special Summon this card from your hand to your opponent’s field, then you can Special Summon the revealed monster to your field.
(2) Once per turn, during damage calculation, if this card battles a “Yubel” monster: Your opponent gains 3000 LP.
(3) If you Special Summon “Yubel” while this card is in your GY: Your can Special Summon this card to your opponent’s field.
Note: Gaisu here might also be here to use / invoke 害��� (Injure; Damage; Maim; Harm; Kill; Gouge), as well as referencing the word “Geist” (German for Ghost/Spirit)
PHNI-JP003 サクリファイス・D・ロータス Sacrifice Demon Lotus (Samsara Regenerating Lotus)
Level 1 DARK Fiend Effect Monster
ATK 0
DEF 0
You can only use the (1)st, (2)nd, and (3)rd effect of this card’s name each once per turn.
(1) You can Tribute this card; Special Summon 1 “Yubel” monster from your Deck.
(2) During your opponent’s turn, when a monster effect is activated while you control a “Yubel” monster (Quick Effect): You can Tribute this card; that effect becomes “Destroy 1 “Yubel” monster on the field”.
(3) During your End Phase, if you control “Yubel” and this card is in the GY: You can take this card, and either add it to your hand or Special Summon it.
PHNI-JP038 ユベル-Das Ewig Liebe Wachter Yubel – Das Ewig Liebe Wächter
Level 12 DARK Fiend Effect Monster
ATK 0
DEF 0
Materials: 1 “Yubel” monster + 1+ Effect Monsters on the field
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each Fusion Material used for its Summon.
(2) Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card.
(3) If this card battles an opponent’s monster, at the end of the Damage Step: Inflict damage to them equal to that monster’s ATK, and if you do, banish it.
Note: The German is roughly going for “The Eternal Love Watcher”
PHNI-JP054 ナイトメア・ペイン Nightmare Pain
Continuous Spell Card
You can only use the 1st effect of this card’s name once per turn.
(1) During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 “Yubel”, or 1 card that mentions it, from your Deck to your hand, except “Nightmare Pain”.
(2) While you control any “Yubel” monsters, all opponent’s monsters must attack them, if able.
(3) Your opponent takes any battle damage you would have taken from battles involving your “Yubel” monsters instead.
PHNI-JP055 マチュア・クロニクル Mature Chronicle
Continuous Spell Card
You can only use the 2nd effect of this card’s name once per turn.
(1) Each time a “Yubel” monster(s) and/or a monster(s) that mentions “Yubel” is Special Summoned, place 1 Chronicle Counter on this card.
(2) You can remove up to 5 Chronicle Counters from cards you control to activate 1 of these effects;
● 1: Special Summon 1 “Yubel” from your GY.
● 2: Add 1 of your banished cards to your hand.
● 3: Banish 1 card from your Deck.
● 4: Destroy 1 card on the field.
● 5: Add 1 “Super Polymerization” from your Deck to your hand.
PHNI-JP073 エターナル・フェイバリット Eternal Favorite
Continuous Trap Card
(1) Once per turn: You can activate 1 of these effects (but you can only use each of the following effects of this card’s name once per turn):
● Special Summon 1 of your “Yubel” monsters that is banished or in your GY. Neither player can activate cards or effects when it is Special Summoned.
● If you control “Yubel”: Discard 1 card and send this face-up card from your Spell & Trap Zone to the GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as material, including a “Yubel” monster.
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cakesketchs · 2 years ago
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"Sing me the hymn of light"
[$] Saffira queen of dragons I did for a friend
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aquillis-main · 2 years ago
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TFW you find out that Yugioh is, in fact, brave enough to appeal to the Scalies that got into the series...
But also your artist brain is screaming bloody murder at the waist going so fucking thin at the hips.
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ygoreviews · 7 years ago
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Saffira, Queen of Dragons ———————————————— You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects; ● Draw 2 cards, then discard 1 card. ● Discard 1 random card from your opponent's hand. ● Add 1 LIGHT monster from your Graveyard to your hand. You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn. ———————————————— Can Be Found In: Duelist Alliance (DUEA-EN050), 2015 Mega-Tin Mega Pack (MP15-EN095)
Not every monster must lead the board with disruptive abilities and high stats. Instead, an effect that allows players to manage their resources will be enough to dominate Duels with. As by summoning a monster with said abilities will gives us momentum to follow with further plays and thus strength our position on the game, to the point that we can end with complete dominance over the opponent. In combination with the cards that will interact with its benefits, a card that keeps giving resources might become more dreadful than some common threats.
"Saffira, Queen of Dragons" is an unusual Ritual Monster as provides a series of effects depending of how we manage our monsters. Either by her own Ritual Summon or in response of sending a LIGHT monster from our hand or Deck to the Graveyard, "Saffira" will give us one of three effects during that turn's End Phase. Either will let us draw two cards and discard one, force the opponent to discard a card, or retrieve a LIGHT monster from our Graveyard back to our hand. Clearly two of her three effects will let us manage our hand to have plenty of options to work with, while the remaining ability will disrupt the opponent. If played along a variety of LIGHT monsters as well tools to Ritual Summon her, "Saffira" can easily end each turn with one of her abilities to improve our game.
Like most Ritual Monsters, "Saffira" pretty much requires her own Deck for her arrival. Thanks to cards such as "Manju of the Ten Thousand Hands" and "Pre-Preparation of Rites", soon enough we will have both Ritual Monster and Spell at hand to be played right away. Alternatively we can play arround "Advanced Ritual Art", a card that let us use Normal Monsters from inside our Deck to cheapen the requirements for her summon. Alternatively, we can play arround Ritual Djinns wortking as materials from our Graveyard as we can dispose them by other effects and activate the effects of "Saffira" if already on the field. In combination with retrieval effects like "Preparation of Rites" and even "Saffira"herself, is quite simple to manage the Ritual Summon of this creature from early to late game.
The abilities of "Saffira" completely varies in efficiency depending of the monsters we play along with. Her own Ritual Summon as well disposing of her copies will be the default methods to assure her effects, varying on priority depending of our needs at the moment. But clearly to obtain the best from "Saffira" we must play as many LIGHT monsters as possible, fortunately with a variety of abilities to keep triggering this monster's effect. Cards like "Honest" and "Effect Veiler" will be discarded during the opponent's turn to counter their actions and end their turn with one of "Saffira"'s effects. A Deck arround "Blue-Eyes White Dragon" can abuse the drawing effects of "Trade-In" and "Cards of Consonance" to keep a strong hand at all times along the help of this Ritual Monster. "Saffira" effects will also activate in response of milling effects, so by playing arround Lightsworns we will keep fueling our Graveyard as we end each turn with further benefits. Alternatively we can be a bit more greedy and invest on other monsters to further improve our performance in other aspects, like also focusing arround the Ritual Monster "Herald of Perfection" as "Saffira" compensates any cards used for its negation effect, or playing along Shaddoll cards as they are used as materials and trigger their Graveyard effects in return. Let's not forget about her Ritual Spell "Hymn of Light", as although nothing out of the ordinary when comes to Ritual Summon it will protect "Saffira" from any destructive sources by being banished inside our Graveyard.
"Saffira, Queen of Dragons" is that kind of card that you don't see all her potential until we figure out all the cards that will interact with inside our Deck. While her Ritual Summon already assures one of her three effects, a variety of LIGHT monsters with a diversity of abilities will keep her abilities activating during every player's turn. From effects activated from our hand to milling effects, "Saffira" will keep increasing our hand or punish the opponent by discarding cards almost constantly. Is clearly that "Saffira" is heavily dependant of the LIGHT monsters that will create sinergy with, and in combination with the preparatives for her Ritual Summon it might suffer a few hiccups in some Duels. Yet, with plenty of options and opportunities to finish each End Phase with one of three effects, "Saffira" might not be the biggest threat on the board but can keep a powerful enigne of benefits along the rest of our LIGHT monsters.
Personal Rating: A-
+ When summoned or we dispose a LIGHT monster from our hand or Deck we will obtain one of three effects to increase our hand or force the opponent to discard a card + Greatly supported along sinergy with a variety of LIGHT monsters to keep activating her effects almost every turn
- Requires a Deck of her own for the best performance
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dragontamer05 · 7 years ago
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Next to the Blue Eyes Kisara's other fav card is Saffira Queen of Dragons- A ritual monster.
I can just totally see her running a Ritual Deck and it always throws people through a loop cause no one expects a ritual monster.
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thefoilguy · 7 years ago
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Saffira Queen of Dragons from Yugioh - Aluminum Foil Sculpture
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thebladeblaster · 2 years ago
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Aichi Sendou Yugioh Duel Monsters decklist
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A version without original cards (AKA just existing monsters). This version has Guardian of Order substituting Blaster Blade and Saffira substituting Soul Saver Dragon. There will be a version with an MLB equivalent. I’m still deciding on what that would be I’m thinking BLS Envoy of the Beginning. Of course Noble Knights are the rest of the Royal Paladins. They can easily swarm like Royal Paladins (though to be fair they are meant to be an Xyz archetype 😅). Also, I feel like some of them turning into dark monsters similar to how the blaster weapons corrupted some of the Royal Paladins into becoming Shadow Paladins is too good to miss out on. Also, I feel like his interaction with Raphael would be so awkward since their decks would be kinda similar even though their different archetypes😅. I guess you can retroactively apply this deck to the Aichi in Duelist Kingdom posts. Also I think the Shaddoll archetype could be a cool substitute for Link Joker.
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I think he gives off similar vibes to Blaster Blade. Not to mention he’s a warrior so he can use the Noble Knight equip cards.
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krystaldragonart · 5 years ago
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Saffira, Queen of Dragons ✨
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yugiohcardsdaily · 4 months ago
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Prayers of the Voiceless Voice
"This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 'Sauravis, the Ancient and Ascended'; 'Saffira, Queen or Dragons' of 'Skull Guardian, Protector of the Voiceless Voice' from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of 'Prayers of the Voiceless Voice' once per turn."
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ikari-eu · 3 years ago
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In YGO, when it was before of ZEXAL as a casual player I liked to play Burn decks with Lava Golem as a Boss Monster. My strategies were using flip effects to accelerate the gameplay, control the enemy field with Lava Golem and Penguin Soldier, use Chain Energy to make the enemy pay for a long play, cards like chain strike to cause damage... all with 40 cards to go fast on the strategy at the cost of having low-cost & attribute monsters like Des Koala. Is not meta by any means but is a very fun to play deck type for me because of resources and field management without focusing on battle phase. The other decks I like playing are a Dragon-Type deck where you use Black Metal Red Eyes and FGD or a ritual deck with Saffira, the Queen of Dragons.
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signofwolf · 3 years ago
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Crown of Shards series by Jennifer Estep
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Genre: High Fantasy, Adult Fantasy, Sword and Sorcery
Themes: Royalty, Gladiators, Magic, Conspiracy, Spies
Containing: Kill the Queen (2018) Star rating: 8/10 Protect the Prince (2019) Star rating: 7/10 Crush the King (2020) Star rating: 4/10 Series star rating: 6/10
Why did I pick this up? Badass titles (and that’s a completely valid reason!)
Character design Lady Everleigh Saffira Winter Blair. It doesn’t exactly read as Ebony Dark'ness Dementia Raven Way, but it’s close. Our main protagonist is a standard model Hero-1: orphaned, overlooked, average at everything. At this point I’m not even sure it can be counted as a flaw, there are really A LOT of fiction works to compare. What I liked about her was her funny attitude towards everything and the relationships she created around herself. I really appreciated the fact that she was a fully grown, 28 years old woman. It made her perspective a lot more interesting and appealing from the point of accumulated life experiences, which our standard sweet sixteen just lacks. Her past in Seven Spires is not consistent enough to be fully believable. I’ve got the feeling that J. Estep was juggling Evie’s past to suit the plot. Not cool, author, not cool indeed.
The rest of the cast… was awesome. Cho’s cheerfulness and love for sweets, Serilda's harshness and history, Jenna’s charming personality and not-so-charming growth, Zanya‘s slyness, Paloma’s loyalty. Lucas Sullivan actually became a full-fledged character by the second installment. And that’s completely fine, it got the pacing and time for friendships and loyalties first.
...and in the last book they all turned into a uniform mass called ‘my friends’. RIP good character design.
Romance The real problem is that there shouldn’t be a romance in Kill The Queen, because there wasn’t any on the pages till the ‘we want, but we can’t’ moment. And it's not that I didn’t buy that Evie and Sullivan could fall in love, they totally could, but that was a book about intrigues, mass murder and path to be strong. The last minute love interest just wasn’t necessary ... It was so disconnected, that my theory is that the editor decided that the book without love wouldn’t sell so it got written in later.. The romantic plotline in the second book was actually very good, but as it lacked grounds that should’ve been formed in the previous volume it rang hollow for me.
World Building My opinion after the 1st book: Pretty standard, competent, but not earth-shattering.
My opinion after the 3rd book: It’s a mess.
We have the ‘every jewel has a different power if infused with magic’ world base. That’s great, I loved it. But the only thing we get to know is what power each gem has, and my very loose guess that only stone master can make magical jewels. Which is sadly lacking when taking into consideration that our protagonist worked for 15 years as stone masters’ apprentice. She should share a bit of this knowledge with us, otherwise: what was the point?
We have individual powers of humans, which are more or less genetically based. And that’s an even bigger mess than the whole ‘magical gems’ thingy (a similar concept was handled great by Victoria Aveyard in Red Queen). And then there are races of morphs (ogres and dragons shapeshifters) who at the same time are and aren't humans. I think? I’ll go with not-humans because they have a living tattoo of their inner self, and that's a consistent feature, but through the books they were treated like any other power.
We have 3 types of magical creatures, which live only in 3 kingdoms (the remaining 4 are not worthy?): gargoyles, stryxes and caladriuses. They (or at least some of them) have a lot of internal magic and can talk (only sometimes or only to special people and to books’ protagonists).
The magic can be ingested by drinking blood of the creatures from the previous point, but only one person can? Only one person realized this? This point is on the nitpicking side, but it’s a problem when the world isn’t built consistently. As an example let me say that I’m not even sure about my feelings about the existence of a train in this universe. It could be explained by magic-powered thingy, but it was the only steampunk vibe in the whole book and it was dropped so casually that it didn’t feel real.
And these things wouldn't be that bad if so much spotlight wouldn’t be put on them only to repeat the same few phrases every time.
Language REPETITIONS.
Phrase ‘executed perfect Bellonian curtsy’ was overused to the point of physical pain. I’m a little sad that I don’t have an e-book copy to check an actual number. I’m fairly sure that this was more than 10 times per book.‘As did a dragon on her(/his) neck’ isn’t nearly as nerve grating, but still too much. All books have a terrible number of repeated phrases or specific words, often not needed at all (the author said that the ogre ‘tattoo’ almost always mirrors the mimics of the person, WHY then inform us every time what the ogre did if we already knew what the person did?! That's actually the second reason why these books are not 5 stars.
Almost every time the author described the things the same way, e.g. stryxes were always ‘bigger than floresyan(?) horses’. And, yeah that’s lovely. But the next 5 times I would like to read something different about them, or nothing at all. For example information that they just molted, that would be a worldbuilding piece! …and isn’t it sad, what it tells about worldbuilding?
Plotlines: Series have two main plotlines: The coup/war plotline - that was a good one. The Evie/Winter Queen plotline - that was not a good one.
All across these books there is this great mystery: What is a Winter Queen? And you know what? After reading the whole series I have no idea what a Winter Queen is.
The whole Winter/Summer Queen deal is a chaos so great it should create some kind of new world. Oh wait… I would really love to understand this Gordian knot of inconsistent explanations, but as for now I’m not sure if even the author herself understands this. The only thing I, as a reader, can do is to list facts we were presented in the plot, yet I’m not even trying to find logic or links between them.
So what do we know about the meaning of being a Winter Queen? There are basically 3 possibilities:
Winter Queen is something genetic. There were two bloodlines in one family, so this suggests something genetic on a level of biology or magic, but the information we have about Blairs contradicts this. How do they even decide who is from which line? Vasilia and Evelyn were second cousins, but one was Winter and one was Summer, does that mean thet their Great-grandparents tossed a coin to decide which daughter will be from which bloodline? So how did it look before? Any suggestions, dear autor?
Winter Queen is a special power (Magic Master) The most logical solution, which for the time I thought was correct, was if a Winter Queen was a magic master, like The First Queen and later Evie. But why then her mother was considered a Winter Queen when her power was ice? It would make the individuals special, not a branch of a family, but through the whole Kill the Queen everyone talked about ‘Winter side of the family’.
This theory is supported by the attempted kidnapping of Evie by Morta. But on the other hand King of Morta admitted that he didn’t believe in ‘magic master legend’ so all this sequence just doesn't make any sense. Well, unless the author wanted to upped the stakes, but she writted her protagonist too normal childhood.
Winter Queen is what the author explained it as at the end of Crush The King The official ‘explanation’ is that it's a ‘queen who cares about her people’ (WTF?) and a ‘queen who rules in the hard times’ which was just a big pile of bull’s sh*t. And that’s putting it mildly. Although to be fair that is the explanation that fits the main rhyme of the series the best. The problem here are all the scenes and dialogues across the books that said otherwise.
You can have at the same time ‘a special Chosen One, first after the founder’, ‘the last survivor of a special clan’ and ‘special, because she made herself special’.
The Villain book #1: Yup, buying it. She just lacks a little in the backstory department. Don’t get me wrong Vasilia is a very compelling antagonist, she just lacks these long-term snippets of life, to explain why and how. In here it looked just as if she was born a selfish, cruel b*tch. That’s where Azula from Avatar: The Last Airbender comes as a prime example of the perfect unfinged-bloodthirsty-princess story, but with a very realistic reasoning.
The Villain books #2 & #3: Maximus – cartoonishly evil villain created to make Maven ‘a lesser evil’.Maven – very good character, layered with a good reason to exist.
What I loved in Kill The Queen
The plot. The plot was great
The coup scene was a masterpiece. I think that it was even better than The Red Wedding.
The rhyme, it was repeated often, but the mood-setting was good enough for it to be compelling. “Summer queens are fine and fair, with pretty ribbons and flowers in their hair. Winter queens are cold and hard, with frosted crowns made of icy shards,” *Although I’m not buying the explanation for it (look section Plotlines)
The nice touch was every book structure: rhyme, first and last sentence.
What I didn’t like:
The problem of overexplaining everything at the start of the series. Exposition is a b*tch.
Evie was making a lot of introspective decisions. In most cases that’s something good, but in Kill The Queen she made a decision ‘to be better, stronger’ on an equivalent at least 4 times. That was too much to make an impact. All this self-reevaluation and her reminiscence about her relationship with Vasilia should theoretically be good, but it reads as a second draft. I wouldn’t call it though not thoroughly enough but there was too much repetition and slight contradictions to be a smooth narration. It also made the middle part of the first book not as dynamic as it should be. And the issue of pacing is one of the main reasons why these books are not top notch.
The subtle like punch in the face teasing of Paloma origins. A punch with brass knuckles.
The scene when Evie was kidnapped as a child (the whole idea really). But specifically this ominous, totally fake discussion of mercenaries with Maven in the last of Evie’s memories. It was so bad that it deserves a special spot on this list
Conclusions
These could be very good books, if it got more input from an editor or just if the author just reread it all after putting it down for a week.
The WInter Queen plotline was a sham.
Definitely didn’t like the unfinished motives: Zanya and Paloma deserved better. Why put so much light on Serilda and Cho not-romance if we won't be rewarded with a conclusion of their relationship.
The open-ending that was actually good, was the Maven and Leonidas one, it made sense, and I would totally read a spin-off ...if someone different would write it.
Unofficial Consort, really? You can eat cake or have cake, not both. Again.
Clash the King disappointed me a lot, and almost completely destroyed my good opinion about this series.
This review is a mess of me writing it when reading books and then being unable to put it into a coherent form. But to be fair these books are really a mess, with good start, but a mess nevertheless.
Please! Like my art on instagram!
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takato1993 · 3 years ago
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Deckbuilding Philosophy-
1)for an equip deck the most important card is a monster that can search out those equip cards every turn and the more equip cards that are applicable to that monster the better. therefore In my opinion the best results are had if that is the monster that gets the most equip cards equipped to it. which is why Fairy Tail Rella is the ideal equip deck boss monster
( Gearbreed, infernoble knight roland, and whatever card you can afford to put into your deck for a basically a one time add an equip to your hand are also important)
2) the second most important cards are the equip cards
3) the third most important cards are the ones that can protect those equip cards for example Barricadeborg Blocker. ( another stronger example is Armed Protector Dragon but thats harder to bring out consistently without an entire card engine devoted to it).
now in theory equip a Barricadeborg Blocker with a couple of Power of the Guardians and both it and the equip cards are immune to destruction, but it will take a while for BBB to build up enough attack points to hold its own in battle, and it provides no protection from other forms of removal, additionally as a dark machine link monster that must be special summoned some very good equip cards do not apply to it
but if you can get it on the field first with 1 power of the guardian on it you can get a so much mileage out of its effect. even unequipped its very good
4) equip decks are bricky searches and draw power are what make things work. Rella is almost a one card bamboo engine and a potential mill 1 draw 2-6 is very helpful.
additionally I highly recommend Saffira queen of dragons, draw 2 discard roland getting a free equip added to your hand or infinitely recycle cards like honest, effect veiler, or rella. its literally a draw 2 and all you have to do is basically use pre prep which is also a draw 2 so its like you get to mill for free wo get a draw 2 discard 1. can be splashed into any light deck with some room to add cards and a want for constant draw power
yes its during the end phase ( every one of both players end phases btw) but whats the hurry duels should last 3-4 or even more turns anyway, also thats when the least amount of cards can negate it. ( also no huge negative downside unlike a certain number card)
oh and Saffira is level 6 say doesnt Infernoble knight Oliver turn into a level 1 tuner monster next turn discard roland synchro summon power tool dragon EVEN MORE FREE EQUIP CARDS
anyway that my philosophy on equip decks and I admit Infernoble knights are important as well, just not the way people actually play them.....
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scaledupscalies · 4 years ago
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Franchise: Yu Gi Oh Creature: Saffira Queen of Dragons Blue Eyes White Dragon and other various dragons...
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magpiejay1234 · 5 years ago
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So, here’s the highest stat totals for each Level in YGO. List may be incomplete.
Level 0*: 0
Level 1: 5000, (2500 ATK/2500 DEF), Meklord Emperor Wisel
Level 2: 3100, (1100 ATK/2000 DEF), Shelrokket Dragon
Level 3: 3500, (1200 ATK/2300 DEF), Nekroz of Clausolas
Level 4: 4900, (2500 ATK/2400 DEF), Giant Kozaky
Level 5: 5000, (2500 ATK/2500 DEF), Metalfoes Adamante/Frozen Fitzgerald.
Level 6: 4900, (1900 ATK/3000 DEF), Elemental HERO Mudballman,
4900, (2700 ATK/2200 DEF), Malacoda, Netherlord of the Burning Abyss
4900, (2500 ATK/2400 DEF), Saffira, Queen of Dragons
Level 7: 5700, (2600 ATK/3100 DEF), Yamato Dragon
Level 8: 7350, (3500 ATK/3850 DEF), Valkyrion the Magna Warrior
Level 9: 7900, (4200 ATK/3700 DEF), Master of Oz
Level 10: 8700, (4600 ATK/4100 DEF), Machina Force
Level 11: 7150, (3750 ATK/3400 DEF), Gate Guardian
Level 12: 10000, (5000 ATK/5000 DEF), Dystopia the Despondent, Dragon Master Knight, Five-Headed Dragon, Malefic Truth Dragon.
*All of the current Level 0 monsters are treated as Level 12.
As for Ranks
Rank 0*: 5000 (3000 ATK/2000 DEF), Number F0: Utopic Future Dragon
Rank 1: 2300, (200 ATK/2100 DEF), Slacker Magician
Rank 2: 3500 (1900 ATK/1600 DEF), Onibimaru Soul Sweeper
Rank 3: 6000, (3000 ATK/3000 DEF), Number 30: Acid Golem of Destruction
Rank 4: 5750, (2950 ATK/2800 DEF), Gagagigo the Risen
Rank 5: 5500, (3000 ATK/2500 DEF), Dark Requiem Xyz Dragon
Rank 6: 5600, (2600 ATK/3000 DEF), Number 6: Chronomaly Atlandis
Rank 7: 6600, (3300 ATK/3300 DEF), Number C6: Chronomaly Chaos Atlandis
Rank 8: 7500, (4500 ATK/3000 DEF), Neo Galaxy-Eyes Photon Dragon
7500, (4000 ATK/3500 DEF), Galaxy-Eyes Full Armor Photon Dragon
Rank 9: 7500, (4500 ATK/3000 DEF), Neo Galaxy-Eyes Cipher Dragon/Number C107: Neo Galaxy-Eyes Tachyon Dragon
Rank 10: 8000, (4000 ATK/4000 DEF), Number XX: Utopic Dark Infinity
Rank 11: 8000, (4000 ATK/4000 DEF), Superdreadnought Rail Cannon Juggernaut Liebe
Rank 12: 7000, (4000 ATK/3000 DEF), Number 77: The Seven Sins
*All of the current Rank 0 monsters are treated as Rank 1
Edit (12.01.2021): Updated the Rank 0 and Valkyrion stats.
Edit (25.12.2022): Updated and former member:
Rank 2: 2600 (1400 ATK/1200 DEF), Ghostrick Socuteboss
2600, (1500 ATK/1100 DEF), Daigusto Phoenix
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