#rw coral caves
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Hunter & her pups at Coral Caves (modded region) They also all have bandanas (which is another mod on the Steam Workshop)
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THIS MAP IS SO PRETTY (I still have yet, to explore it)
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#rain world#rain world fanart#rain world art#rain world coral caves#rain world mods#rw art#digital art#game fanart#fanart#art#rain world art month
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day 29 - nightcat
watcher, huh
closeups + insight below
wanted to do something physical for this month, so here we are !
#rwartmonth#rwartmonth 2024#rain world art month#rain world art#rain world fanart#rain world#slugcat#coral caves#the watcher#rain world watcher#nightcat#rw nightcat#blue#traditional#wild draws#wild draws rain world#wild crafts#technically
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Day 29 - Nightcat
#rain world#rainworld#rw art month#rain world art month#rw nightcat#rw watcher#rw echo#coral caves echo you will always be famous#not really i hated getting this thing when i played the mod#but anyways#esoteric themes save me save me!!!!#my art#rw
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i wonder how coral caves will fit in with the existing regions... i can see them keeping the submerged superstructure connection bc that just makes sense + those connective rooms use parts of struts that aren't shown in the base game, but as for the hanging gardens one... industrial complex perhaps? pipeyard? they could connect turbulent pump with drainage system, that would make sense too. i guess it could also connect to other watcher regions, but i hope they have at least one other connection to vanilla because submerged superstructure is basically rivulet exclusive.
#case files#rain world#rw watcher#i loveeee coral caves im so excited#ive been literally dreaming about it#it was so beautiful in my dream... it went deeper into the earth than it normally does and there were so many colors#pinks and purples and golds... and there was another connection down there
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since i downloaded a shitton of region mods and got to retread some + added some more for my annual replay and got done with them all, gonna briefly list them and share some opinions!
-overall general flaw i do have with some is length. while cool to see such developed regions, some are longer than i think they should be. makes sense if they have multiple connecting areas (a “central hub” of sorts), but for straight shots idk feels like a lot of padding as good as the regions are.
-stormy coast: an example of the aforementioned length problem but man is it a wonderfully unique concept. love how it changes based on campaign and it is fun to explore! i want more regions that play into how the rain functions.
-coral caves: ooog so pretty!!! kinda weird to explore as saint due to how some paths are blocked off, and there’s a very evil echo location, but overall a pleasant time :)
-hanging gardens/preservatory: actually peak i’m obsessed with the latter and want more content for it holy shit???? definitely gives off the vibe playing vanilla rw has, especially in the endings. do wish there was a break point shelter midway through preservatory but i understand why not. just a lil difficult if trying to bring back the pearl, especially since there’s a guaranteed red lizard spawn in all campaigns. for hanging gardens proper, my only gripes are wonky shelter layouts and a couple kinda bullshit jumps.
-lush mire: the only one i didn’t like. absolutely gorgeous don’t get me wrong but insanely buggy and confusing to traverse. idk what interferes with it but music never plays, there’s an infinite loading screen issue, and the game crashes when sheltering. i’m sure it’s good to some and there was a lot of effort put in, yet for me, no matter how many times i did try and give it a go, it never ends up being a pleasant experience.
-pilgrim’s ascent: wonderful concept, good execution, not much to say.
-scorched district: it connects to metropolis :) another really needlessly convoluted region but otherwise a fun time! i like exploring atop pebble’s can……….
-far shore: stormy coast minus the weather, so a lot like spearmaster/arti’s iteration. same stuff down to critiques, but i love the volcano. really gorgeous and interesting set pieces here!
-mossy fields: WAHHHH SO PRETTY!!!! idk not much to say about it either but it is a lovely little experience. noodle eater my beloved.
-eventide: genuinely amazingly impressive. found this one via the trailer on youtube and turns out according to the creator’s yt bio they’re 14???? dunno if this is their first time making a region or not but they did super well. i need more truly eye candy locations. only issue is the music that plays because it’s uh. poorly mixed and kinda grating. if the ost was made by the modder i do have to give them props for trying. wish some rooms had a bit more space too. one of my favorites for sure, and i think it’s cool how much rw has influenced younger modders to try their hand! can’t wait to see how the creator’s skill evolves if they end up making more!
-steaming edifice: we need more fun regions. just ones with interesting gimmicks and minimal lore. the baby lizards are adorable too! there’s a couple bullshit jumps here and there but otherwise some of the most enjoyable platforming in any of these.
-fog gulch: oughhhh the atmosphere is on point and kudos to the track that’s just fart reverb and dog barks(?) it’s beautiful. some item textures need some better shading, and the amount of creatures that cause explosions is a bit annoying. the maraca spiders are especially egregious due to how numerous they are. definitely goes on a bit too long, but on a visual and conceptual level (plus the fog vultures), it nails it.
-forsaken station: i don’t have every area mod installed that connects but i love the aesthetic and design. pleasant to go through despite how confusing the map gets.
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okay so first of all our lord and savior raindb legacy mods https://www.raindb.net/legacy.html so first installing 1.5: you can have 1.5 and 1.9 versions completely separately and that's what I recommend. Go into your steam games folder, rename rw to anything else, the go to steam library -> properties -> betas -> choose 1.51 and it'll create a separate folder and install it there, leaving 1.9 files intact. When its done downloading, rename the 1.5 folder to anything else again (personally i have it as "Rain World 1.5"), rename the original 1.9 folder back to just rw and once again go to properties -> betas and choose none, it'll verify 1.9 files and leave 1.5 alone. BOOM! You have both of them installed.
now that you have that figured out, 1.5 mods: you need bepinex - extract the contents into 1.5 folder and BOI mod manager - extract it anywhere, run it and and choose the path to your 1.5 game. It will create a "Mods" folder in your game's root folder, this is where you're gonna have to put all the .dll mod files. AND NOW ! Custom region support - you will be able to download and install regions in an in-game mods menu. (feel free to contact me if you need help!) OKAY NOW TO ACTUAL REGION MODS all that i can remember rn and my rating Old New Horizons - one of my absolute favourite. But I do recommend playing it with dev tools otherwise it can be very frustrating. It's a collection of scrapped custom regions so some parts are not very well designed but overall it's a delight that offers A LOT and has some of the most unique level designs and mechanics. There's a portal reference region. And a build-a-ladder room. If you even care.
Arid barrens - a very solid mod. It adds a desert region thats very fun to explore, has an above dround and below ground routes which are pretty cool to explore. Drowned Pantheon - really loved that one. Has a nice vibe and there are bells :'] Aether Ridge - mixed feeling. It's pretty cool but very brutal. And MASSIVE. One hell of a skill check, also has manyt one way routes and dead ends. Personally was not a fan. The Mast - I ! LOVE ! CLIMBING ! UP ! Very cool solid region, similar vibe to atop the tallest tower in downpour. Would recommend. The Root - didn't like it. It's the leg but more. As an underhang hater would not recommend. Hanging Gardens - very pretty and chill I especially loved the design of the upper levels. Also Hollow Knight fans will see a lot of familiar architechture. Also it only connects to two custom regions which is interesting. Coral Caves - has a lot of frustrating water mechanics and one way paths. Except you don't realize that until the cycle is already wasted. But the vibe is cool. Would still not recommend honestly. One of requirements for Hanging Garden. Badlands - similar vibe to Arid Barrens, liked this one! Also has an above ground and below ground routes and overall is a nice enjoyable experience, it's also not a very big region, so I'd say give it a shot. Undersea - was not a fan, has some very cool moments but all also has some very frustrating moments. unsure about this one. Tainted overpass - played just a bit but from I saw there was nothing of note particularly. No cool mechanics or level design. Scorched District - UM. YES ?? IT'S VERY GOOD ??? METROPOLIS BEFORE METROPOLIS. Pilgrims Ascent - the leg but green. Side House - very different from other regions I mentioned, it's a collection of unused vanilla rooms, they aren't particularly good or flow together in one region, but it's a very curios thing to see and has some slightly different familiar rooms! Aqueducts - a challenge region, meant to be played by hunter, has a nice feel to it, some rooms are very interesting, but overall. Was not a fan, call it a skill issue. Underbelly - did not like it. Also kinda reminds me of the exterior (minus the wall) and superstructure, do you see a pattern? I certainly do. Anyway when playing I got stuck repeatedly dying in an area where you're supposed to wall jump. between those five pebbsi zap thingies in recursive transform arrays. Howling Rift - it's a very cool a well made region, I'm sure it's many people's fav and I recommend checking it out. Personally did not care for it tho. Grand Reservoir - recaptures that feel or going into shaded for the first time, has some frustrating platforming, but I loved it nonetheless, the tight pathways and spider enemies bring just the right level of unsetteling. Swamplands - I remember playing it for sure, but I don't even remember what was there. Also have a feeling I didn't like it ? Don't take my word for it tho. Pyramid Wall - what it says on the tin. The wall, but its a pyramid. Drainage System + - I like it :'] you will like it too if you like drainage and hate it if you don't.
Wet World - it's funne, Outskirts but more water, I liked it, but also some parts are very bullshit. Would you like a BLL in your outskirts sir ? Floating Isles - all the worst parts of sky islands. No thank you. ANDDD that's all, I'm sure there are more region mods, but I was only looking through the ones on Raindb and besides floating isles I couldn't remember more. Thank you for coming to my Ted Talk.
damn you can have two rain worlds?
would they automatically have separate launches or do they need to be shoved into steam through the add a game button?
regardless. very cool. thank you lots pipa!
#asks.txt#dieselpvnk#my own vibe checks will have to wait#but i might start doing this after work. probably work
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