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한국은행: 이제부터 각자 도생해라 | 분리수거 보관 2024년 9월 25일 04:04:24 UTC
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Arknights Korean server (published by Yostar) has modified the art for the character “Jessica the Liberated”, changing her hand shape because apparently it was too close to 🤏
you can see misogynists discussing the hand here on this ruliweb thread- “I think it’s megal?” (megalia) “the strange hand shape” etc
korean fans have encouraged everyone to write Yostar and Hypergryph expressing disappointment regarding this change, especially after Arknights KR removed a woman’s art because incels were angry she expressed support for basic women’s rights and enjoyed an international women’s day google doodle.
the google doc just explains some ways to write an email to Hypergryph and Yostar, you can click the link and translate it if you need to. The contact emails were posted at the bottom
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Lies of P interviews compilation
[Masterlist]
Mostly just a reference/archive for myself. a lot of cool little anecdotes/clarification from the team, or otherwise interesting details.
Links are in korean/japanese/english.
I will keep updating as I go along! This is a work in progress:
[currently very messy!]
Justin Carnahan (publishing manager) and Neowiz heads: (kor)
https://m.thisisgame.com/webzine/nboard/5/?n=180372
QA (Quality assurance) team interview [thisisgame] (kor)
https://www.thisisgame.com/webzine/nboard/5/?n=177995?n
Art team, art director [thisisgame]: (kor)
https://m.thisisgame.com/webzine/help/nboard/11/?page=8&n=174446
choi pitched pinocchio souls
this is where they mention there was very little left on the cutting room floor
Choi + Core team [thisisgame]: (kor)
https://m.thisisgame.com/webzine/special/nboard/11/?category=2&n=176072
jogging lol
Naver - dir choi, dir Noh (Kor)
https://m.post.naver.com/viewer/postView.naver?volumeNo=32854956&memberNo=49631020
director choi, director park [thisisgame] (kor)
https://m.thisisgame.com/webzine/nboard/263/2522675?n=175190
korea game awards [stream]
choi [gamevu] (kor)
https://m.gamevu.co.kr/news/articleView.html?idxno=21904
choi pitched pinocchio souls :)
4gamer set: (pre-release) (japanese)
[update]
dir noh changyu:
https://www.4gamer.net/games/571/G057139/20221119009/
https://www.gamespark.jp/article/2022/11/20/124601.html
https://www.4gamer.net/games/571/G057139/20221118128/
japan press event (japanese)
https://www.4gamer.net/games/571/G057139/20230904030/
Director Choi interviews (english) (prerelease):
https://www.prankster101.com/articles/interview-with-choi-ji-won-of-lies-of-p/
sportskeeda (ENG)
https://www.sportskeeda.com/esports/i-m-excited-witness-players-react-lies-p-director-ji-won-choi-favorite-moments-player-feedback-pinocchio
fandomwire (ENG)
https://fandomwire.com/heres-why-lies-of-p-felt-easier-than-bloodborne/
the demo was never patched
fandomwire 2 (ENG)
https://fandomwire.com/lies-of-ps-game-director-choi-jiwon-discusses-the/
it was too late to switch to unreal 5
Director Choi interview (post-release):
https://gamerant.com/lies-p-post-launch-interview/
Dorothy cameo was chosen in Summer of 2022.
btw, can someone tell steamy biscuit (I'm pretty sure it was steamy) that the director saw their playthrough
choi rare 2020 interview about the gaming industry (ruliweb users dug this one up because they are (unfortunately) pretty much obsessed with him):
https://www.jobkorea.co.kr/company/1616277/interview/view/?ItvNo=21764&ListNo=21764
also interesting to note, that at this time (2020) there were actually two projects under Round8, one being lies of P and the other I can only imagine was Bless Unleashed.
some background on working at neowiz and round8 studios in the past. interesting knowledge if you are interested in joining the game development industry in south korea or the gaming industry in general.
mentions BTS (again)
says the process is more important than the end result
less on the development side of things, there was another interview mentioning the devs studying cults and cult mentality, especially surrounding laxasia. I thought that was really interesting and I have to dig it up again, unless I just made it up
some notes on the interviews +
some more interviews I remember reading but have to source -
more interesting development note, it looks like the project being pitched was a Fairytale Soulslike. Choi came on board to direct. Choi and other team members pitched the idea of Pinocchio independently.
[prankster101]
Choi thankful to neowiz for allowing them to do a console game (IGN) and that they had a hard time even finding developers to do a console title in korea in the first place. I remember him referencing this a couple of times but I have to sift through some stuff again.
Re: The confusion surrounding Neowiz/Round8/Team Nough. Round8 is a studio currently signed/owned by Neowiz. Looks like there are actually two teams within Round8, one of them being Team Nough, who were responsible for Lies of P.
Re: the amount of people working on Lies of P, other interviews reference starting with thirty people and ending at around 60. The latest interview (near release) mention that they had currently reached 120. (to update)
So what was interesting/confusing to me about the job postings that came out later that year following the success of LoP was why they didn't just pull team members from within the studio or merge [unless they probably already did]. Unless the game that Choi was referencing in 2020 wasn't Bless Unleashed, the other game under Round8 has been in production since LoP has been in production, and has (seemingly) not been released since LoP has been out.
more on the djmax soundtrack:
https://gamerant.com/lies-p-sound-design-puppets-interview/
they worked on getting a bandoneon, not an accordion, even though it was hard to find, because it was period-accurate.
https://gamerant.com/lies-p-audio-design-djmax-bandoneon/
there is another korean interview somewhere where he mentions having to ask Neowiz for the rights to use the djmax soundtrack. I gotta dig around for it
korea game awards win:
inven win
https://m.inven.co.kr/webzine/wznews.php?idx=290442&hotnews=2&site=console&iskin=console
NAVGTR win:
https://www.kukinews.com/article/view/kuk202402280213#_wider
neowiz stock rising:
https://biz.sbs.co.kr/amp/article/20000156888
https://www.thelec.kr/news/articleView.html?idxno=25468
Lies of P having a remarkable effect on the stock
Jason park and studio 8 and the console market in korea:
https://koreajoongangdaily.joins.com/2022/11/17/business/tech/Korea-GStar-2022-Neowiz/20221117175024136.html#google_vignette
namu news
https://namu.news/article/2013434
gamescom win (to be very honest i have always been perplexed by this because the game wasn't out yet??) KOR
https://m.thisisgame.com/webzine/news/nboard/4/?utm_source=naver?utm_source&utm_medium=outlink&utm_campaign=thisisgame&utm_content=93273&fbclid=IwAR1CwMMoA3mKm_k2SgM3AOe5iK046AUl8olN7WSg5CT6MDz5BJEaF9VT050&page=69&n=156755
misc
https://www.gameinsight.co.kr/news/articleView.html?idxno=25231
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Silent Hill 2 remake ‘Story’ trailer, hands-on previews - Gematsu
Publisher Konami and developer Bloober Team released the official story trailer for the Silent Hill 2 remake.
Several outlets have also gone up with hands-on previews. English previews are available at GameSpot, IGN, PlayStation Blog, Polygon, Screen Rant, TheGamer, and VG247. Japanese previews are available at 4Gamer.net, Famitsu (2), Dengeki Online (2), and Gamer.ne.jp, GAME Watch (2).
Here is an overview of the game, via Konami:
About
Having received a letter from his deceased wife, James heads to where they shared so many memories, in the hope of seeing her one more time: Silent Hill. There, by the lake, he finds a woman eerily similar to her… “My name…is Maria,” the woman smiles. Her face, her voice… She’s just like her. Experience a master-class in psychological survival horror—lauded as the best in the series—on the latest hardware with chilling visuals and visceral sounds.
Key Features
High-end Graphics and Sound – With ray tracing and other cutting-edge technical enhancements, the world of Silent Hill and its unsettling ambiance is even realer than before. And with the inclusion of new, immersive soundscapes, you’ll feel like you’re standing in the thick of it.
Larger Environments – Explore locations and buildings that were once inaccessible, or are newly added in the remake. Enjoy the same acclaimed story, even while you experience the town of Silent Hill with fresh eyes across an expanded map.
Over-the-Shoulder Camera – The remake moves from the original’s fixed-camera viewpoints to an over-the-shoulder perspective, putting you closer to what James sees, for a more thrilling, more immersive experience as you explore the town and come face-to-face with monsters.
Evolved Combat Gameplay – Familiar weapons like the steel pipe and handgun make their return, but now with an updated combat system. Avoid attacks with carefully timed dodges, aim down sights, and more, making monster encounters more engaging and nerve-wracking then ever.
Silent Hill 2 is due out for PlayStation 5 and PC via Steam on October 8.
Watch the trailer and some new gameplay footage below.
Story Trailer
English
youtube
Japanese
youtube
Gameplay
Bahamut
youtube
Famitsu
youtube
IGN
youtube
Ruliweb
youtube
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Found more Dr. Katamari content! These are panels that go with Dr. Katamari’s book on the old Katamari website. For a long time, we had zero images to go with the chapters of the books. However, I uncovered chapters 2 and 3 on the Korean gaming website, Ruliweb!
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Creadores de Stellar Blade apuestan por juegos para un jugador a pesar de desafíos en la industria
Shift Up, el estudio detrás del esperado hack and slash de ciencia ficción Stellar Blade, ha confirmado su firme compromiso con los juegos para un jugador en medio de la creciente incertidumbre en la industria del videojuego. En una reciente entrevista con el medio coreano Ruliweb, el CEO de Shift Up, Hyung-Tae Kim, dejó en […]
Ir a la noticia completa
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Stellar Blade Director Reveals New Game Plus Mode, Says No Microtransactions With One Exception
New Post has been published on https://thedigitalinsider.com/stellar-blade-director-reveals-new-game-plus-mode-says-no-microtransactions-with-one-exception/
Stellar Blade Director Reveals New Game Plus Mode, Says No Microtransactions With One Exception
Stellar Blade director Kim Hyung Tae has announced that developer ShiftUp’s upcoming action game, Stellar Blade, will get a New Game+ mode sometime after launch. Plus, Tae says there will be no microtransactions in the game, save for one theoretical exception.
This news comes from a new interview with Korean publication Ruliweb, where Tae explained that while Stellar Blade will have a New Game+ mode at some point, it won’t be available at launch, as translated by Genki_JPN on Twitter. Tae also told Ruliweb that players should not expect any microtransactions in Stellar Blade, but notes that one exception would be paid collaborations with another company’s IP.
[embedded content]
“We want to make it clear at this point that Stellar Blade will not require any additional expenses that gamers are not aware of beyond what they paid for the package,” Tae told Ruliweb. “The only exception is if we create collaboration costumes with another company’s IP; those may be sold for a fee. Also, there is no New Game+ in the launch version, so please look forward to it being updated very soon.”
Given that no collaborations have been announced at this point, Tae is likely just checking bases for hypothetical collaborations ShiftUp may or may not be pursuing. At any rate, given the popularity of ShiftUp’s Goddess of Victory: NIKKE game on mobile devices, it’s possible we see an internal collaboration between those two properties.
Stellar Blade is an action game launching on PlayStation 5 exclusively on April 26. It was announced in 2021 as Project EVE. There is a demo for Stellar Blade available on PSN that you can download right now if you’re curious about how the game plays.
For more, read Game Informer’s Stellar Blade feature for behind-the-scenes details and new insight from Tae.
[Source: Ruliweb]
Are you excited for Stellar Blade? Let us know in the comments below!
#bases#Collaboration#details#Developer#devices#eve#Explained#game#how#InSight#INterview#it#Mobile#mobile devices#News#notes#One#PAID#PlayStation#PlayStation 5#project#Read#twitter#Version
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Прохождение сюжетной кампании Stellar Blade займет 25 часов, игра будет переведена на 22 языка
В преддверии открытия предзаказов, генеральный директор студии Shift Up Ким Хён Тэ и технический директор Ли Дон Ги продолжают давать интервью различным изданиям. На этот раз они пообщались с корейским игровым порталом Ruliweb и поделились...
Подробнее https://7ooo.ru/group/2024/02/06/206-prohozhdenie-syuzhetnoy-kampanii-stellar-blade-zaymet-25-chasov-igra-budet-perevedena-na-22-yazyka-grss-279744777.html
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Sembra che il Team Ninja voglia fare un reboot di Ninja Gaiden e Dead or Alive
Sembra che il Team Ninja voglia fare un reboot di Ninja Gaiden e Dead or Alive
Se cliccate su un link ed effettuate un acquisto, potremmo ricevere una piccola commissione. Leggi la nostra politica editoriale. “Il futuro del Team Ninja – Reboot della popolare serie”. Il Team Ninja starebbe per riavviare entrambe le serie Ninja Gaiden e Dead or Alive. Sito web coreano Ruliweb riporta che Fumihiko Yasuda ha confermato i piani di resurrezione dei due franchise inattivi…
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Genshin Impact KR: Samsung Galaxy Z Fold4 & Galaxy Buds2 Pro Ganyu Edition Booth Overview from Global Game Exhibition (G-STAR) 2022
Sources: various Ruliweb posts & @gen_sanjyu on Twitter
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Korea Game awards Game Director interview transcription <Lies of P>
Source (KR)
Hey so, I went through some Korea Game Awards stuff. It looks like there was a lot of content recorded for the event, but it doesn't really seem available online. I did find this interview with the director uploaded by a ruliweb user. It ended up being more of talk related to the industry and not all that related to LoP, but I figured I might as well share it since and I had gone through it anyway [and who knows, this could all be lost media one day!].
On LOP winning GOTY - South Korea
The Metacritic score was honestly higher than he expected
Talk about expanding the console games industry in Korea. Again, in South Korea - a leading world of PC Bangs and E-Sports, MMORPGs reign supreme! [Reading around the k-net supposedly LoP is notably one of the first major south korean developed single-player console title? I want to write about this more]
Influenced by other console, single player titles like Naughty Dog's Uncharted Series. [me: I love you, NG's The Last of Us.]
I'm pretty sure that based on his answers he will continue to spearhead the Lies of P IP
Send me an Inbox if you have a correction or see possible error/clarification needed!
[The "footage" doesn't seem available so it's a little hard for me because we can't hear the phrasing, so it's my best guess]
[VERY ROUGH TRANS]
ENG
Hello, nice to meet you, I am Choi Ji-won, general director of Lies of P [Jiwon Choi]
What games have you participated in developing so far? Asker Online, and just recently I was in charge of Lost Ark. [note: MMORPG and he did combat direction]
What do you think are the virtues of a good developer?
Above all, I think it's being clear and unwavering in direction
To what extent have I achieved compared to my goal? I think I've achieved about 80% of it.
I think the remaining 20% area
I want to at least overcome that level of fun I had, and the remaining area is one where the goal is to explore new fun
To do that, you have to put in a lot of effort, enjoy the game a lot, and talk a lot with your fellow development colleagues to achieve the fun you want
I want to get into that zone This is really honest
What advice can you give to juniors who want to become developers? Above all, you must become a gamer 'Does that fun really move you?' And do you want to give this feeling to yourself by becoming a developer?' I would like to take this opportunity to tell you once again that it is more important than anything to make an effort just to have fun
Why did you become a game developer? I've been a console game fanatic since I was young So, while enjoying famous masterpieces in console games, I also want to create a game that can provide this kind of fun I think it would be The Uncharted Series at that time I think I was able to analyze why this was fun while playing So I decided to become that kind of developer
What do you think about the Metascore rating results? [note: I'm assuming they're talking about the metacritic score, which is a critic aggregate (Lies of P currently sits at an 80)]
I'll be really honest about this too I thought it was a better score than the score I received. [Note: This is what he says, but I think what he means is "It was a better score than the one what I was expecting"] When I saw the evaluations of the metascore I realized I was only thinking about a small aspect and thought, 'I was [too] focused on the completion of just this area' But now, 'I need to think about a broader field and focus on it again.' It was that kind of experience
What is your ultimate goal as a developer?
Rather than being a developer who receives positive reviews from users, I actually want to remain as a developer who has a positive influence on other fellow developers in the field I hope to become someone who can serve as an opportunity to further improve and develop the development culture and development capabilities of our country's game industry
How do you feel when you receive positive and negative feedback?
(If you think positively) Thank you But I think we should never be satisfied with that (When receiving negative feedback) More and more, there were instances of reflection from a gamer's perspective like ‘Okay. I should have been more in his shoes.’
Any last words you would like to say? I don't think this award is ever meant for me I think this is an award given to everyone on the team I will take this as a sign to work even harder in the future We will continue to do our best to become a developer that can provide only fun and emotion
KOR
안녕하세요 반갑습니다 <> 총괄 디렉터 최지원 입니다
Q: 그동안 개발에 참여하신 게임은 ?
<애스커 온라인>, 직전엔 <로스트아크> 프로젝트를 담당했습니다
Q: 좋은 개발자의 덕목은 무엇이라고 생각하시나요?
무엇보다 뚜렷하고, 흔들리지 않는
방향성을 제시하는 것이라고 생각합니다
Q: 내 목표정에 비해 어는 정도까지 달성했나요?
약 80% 정도는 달성했다고 생각을 해요
남은 20% 영역
본인이 느꼈던 그 재미 이상을 넘어서
새로운 재미를 추구할 수 있는 영역이라고 생각을 합니다
그러려면 정말 노력도 많이 해야 되고
게임도 많이 즐겨야 되고
같은 개발 동료분들과도
원하는 재미를 정말 많이 한 방향이 되도록
대화도 많이 해야 되거든요
저는 그 영역에 도달하고 싶습니다
이게 정말 솔직한 겁니다
Q: 개발자가 되고 싶은 후배들에게 해줄 수 있는 조언은?
무엇보다 게이머가 되어야 됩니다
그 재미를 통해서 본인에게 정말 감동이 되는가?'
그리고 이 감동을 본인도 개발자가 돼서 선사하고 싶은가?'
진짜 재미만을 위해서 노력하는 게
무엇보다 중요하다는 것,
다시 한번 이 자리를 빌려서 말씀드리고 싶습니다
Q: 게임 개발자가된 계기?
저는 어렸을 적부터 콘솔 게임 덕후였습니다
그래서 콘솔 게임에서 유명한 명작들을 즐기면서
나도 꼭 이런 재미를 줄 수 있는 게임을 만들고 싶다
그때는 <언차티드 시리즈>일 것 같아요
플레이하면서 이게 왜 재밌는지를 분석을 할 수 있었던 것 같아요
그래서 그러한 개발자가 되기로 결심을 하게 됐습니다
Q: 메세타스코어 평점결과 에 대해서 어떻게 생각하시나요?
이것도 정말 솔직하게 얘기할게요
받은 점수보다는 더 나은 점수라고 생각을 했었어요
그 메타스코어에 대한 평가 내용들을 봤을 때는
납득이 가더라고요
작은 영역에서만 생각을 했었고
'그 부분에 대한 완성도만 봤었구나...'
근데 이제는 '더욱더 넓은 분야까지도 생각을 하고,
또 정진해야겠다.' 그러한 계기가 됐었습니다
Q: 궁극적인 개발자로서의 목표가 있다면?
유저들에게 좋은 호평을 받는 개발자이기보다는
현업에 있는 다른 동료 개발자들에게
긍정적인 영향을 미치는 개발자로 사실 남고 싶어요
우리나라 게임업계에 대한 개발 문화나
개발력이 더욱더 개선되고 발전하는
그러한 계기가 될 수 있는 사람이 되었으면 좋겠습니다
Q: 긍정적 & 부정적 피드백을 받을때의 기분은?
(긍정적으로 생각해주시면) 감사하죠
하지만 그것으로 만족해서는 절대 안 된다고
생각을 하고 있습니다
(부정적 피드백을 받으면) 더욱더 게이머 입장에서
'아차, 제가 더욱... 더 그분의 입장이 되어야 했었구나'라고
반성을 하는 경우도 많았었습니다
Q: 마지막으로 하고싶으신 말은?
이 상은 결코 저에게 주는 상이 아니라고 생각을 해요
팀 모든 분들에게 주어지는 상이라고 생각을 하고
앞으로도 더욱더 열심히 하라는 뜻으로 받아들이겠습니다
오직 재미와 감동만을 선사할 수 있는
그런 개발자가 되도록
계속 최선을 다하도록 노력하겠습니다
#man my korean is really not good#I am going through some LOP IRL stuff first! sorry for the wait for inbox answers.#I did come across some other interesting game-related stuff that I plan on sharing later#lies of p#liesofp#lop#lop irl#lop bts#jiwon choi#translation#korea game awards#full disclosure: i put it through google translate and then went through it manually a couple of times for error check/edits
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SYNDUALITY: Echo of Ada first hands-on previews, gameplay, and screenshots
Gematsu Source
Japanese media outlets have gone up with the first hands-on previews of the SYNDUALITY: Echo of Ada demo playable at Tokyo Game Show 2023, which include new gameplay footage and screenshots.
Previews are available at the following links: Dengeki Online, Famitsu, Gamer.ne.jp, GAME Watch, and PlayStation Blog Japan.
Here is an overview of the game, via Bandai Namco:
SYNDUALITY: Echo of Ada takes place in 2222, years after a mysterious poisonous rain called “The Tears of the New Moon” wiped out most of humanity and birthed deformed creatures that now hunt the population. Amidst the calamity, humans build an underground haven named Amasia, where they discover and begin to collaborate with forms of artificial intelligence called Magus. In the game, players will step into the shoes of the Drifters, people who make a living collecting AO crystals, a rare resource available on Earth. In this quest they must face xenomorphic creatures known as Enders, while counting on Magus, their AI partners, to guide them through their journey, help them in fights, and provide directions, hints, and warnings. All the while, they will be developing and strengthening the bond between player and AI. Gameplay and combat in SYNDUALITY: Echo of Ada centers around Cradle Coffins, armed vehicles in which players can fully control and personalize, from appearance to weapon loadouts, to fit their own playstyle. Players can also join other Drifters online to either help them in their missions or hinder their progress by fighting to loot their precious resources.
SYNDUALITY: Echo of Ada will be available for PlayStation 5, Xbox Series, and PC via Steam. A release date has not been announced.
Watch the footage below. View the screenshots at the gallery.
Gameplay
Bahamut
youtube
Dengeki Online
youtube
Ruliweb
youtube
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A reboot of Ninja Gaiden and Dead or Alive to come? Team Ninja would have already chosen a reputable studio
A reboot of Ninja Gaiden and Dead or Alive to come? Team Ninja would have already chosen a reputable studio
Present at G-Star 2022, which ended this weekend, our colleagues from Ruliweb attended a Team Ninja keynote during which the Japanese studio reportedly confirmed that it was working on a reboot of Ninja Gaiden and Dead or Alive via a slide distributed at the very end of the conference. Regarding the demanding and bloody beat’em up created by Tomonobu Itagaki (now boss of Apex Game Studios), this…
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References:
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