#rex nebular and the cosmic gender bender
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found-in-retro-game-mags · 1 year ago
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Rex Nebular and the Cosmic Gender Bender
"Rex Nebular is for hire!" (PC Games, Feb. 1993)
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retrocgads · 6 years ago
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USA 1992
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mrkilleverything · 6 years ago
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Rex Nebular and the Cosmic Gender Bender, wow, holy shit! What a bazaar fucking game! Crash landing on a cloaked planet the encountering only women, or women whom had their gender bent? One woman was impressed that I was a real man and had her way with me, which is fine, to be honest. My adventures continued onward, to find what, a vase? I had to find a damn vase? Well, whatever, I got my gender bent and shit, I made one ugly woman. As a woman, I was not allowed to operate a vehicle, just as God intended; had to switch back and forth between genders to complete different tasks and ultimately, I got what I needed to get done and leave this planet once and for all. Oh, I did kill a dog with a car lift. Thanks all for watching me play this game. https://www.twitch.tv/mrkilleverything #rexnebular #rexnebularandthecosmicgenderbender #Twitch #LiveStream #PCGaming #pcgames #PointAndClick #pointtoclick #MrKilleverything https://www.instagram.com/p/BvnbaqdnLXo/?utm_source=ig_tumblr_share&igshid=7c0m22errrq9
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ciathyzareposts · 5 years ago
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Reader’s Choice 1992
Only two games to go before the end of 1992! We continue with the tradition of letting our readers choose, what is the best game of the year.
Choose wisely (and no, we are not saying what you should choose)
The list of the games played just keeps on growing. This year, we did 39 games, which is 18 more than we did in 1991 (I wonder if we’ll ever pass 100 games for a year…). Here are the reviews, if you want to refresh your memory:
Mixed Up Fairy Tales
Star Trek: 25th Anniversary 
Hugo III: Jungle of Doom
Eternam
Frederik Pohl’s Gateway
Bargon Attack
Dune
Dark Seed 
The Legend of Kyrandia
KGB 
Fascination
Hook 
Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X! 
Police Quest: In Pursuit of the Death Angel (VGA remake)
Lure of the Temptress 
The Dagger of Amon Ra
Quest for Glory I: So You Want To Be A Hero (VGA remake)
Indiana Jones and the Fate of Atlantis 
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
L.A. Law Game
Inspector Gadget: Mission 1 – Global Terror!
Quest for Glory III: Wages of War 
B.A.T. II – The Koshan Conspiracy
Spellcasting 301: Spring Break 
King’s Quest VI: Heir Today, Gone Tomorrow 
Alone in the Dark
Amazon: Guardians of Eden 
WaxWorks
The Island of Dr. Brain
Putt-Putt Joins the Parade
Rex Nebular and the Cosmic Gender Bender 
Rome: Pathway to Power
Gobliiins
Curse of Enchantia
Nippon Safes, Inc.
Batman Returns
Inca
Ringworld: Revenge of the Patriarch
Sherlock Holmes Consulting Detective: Volume II
And now the vote: https://www.surveymonkey.com/r/G86JV5W
Create your own user feedback survey
Difficulties to choose? Don’t sweat it too much, just pick the first that comes to mind!
And don’t take it SO seriously
source http://reposts.ciathyza.com/readers-choice-1992/
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barbosaasouza · 7 years ago
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Designer Notes 38: Brian Reynolds – Part 1
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to write compilers, all the bad decisions he needed to make to end up as a game designer, and his true feelings about the philosophy department at UC Berkley in the state of California.
Games discussed: Hannibal, Twilight Struggle, Pong, Space Invaders, Quest 1, the Ultima series, Rex Nebular and the Cosmic Gender Bender, Civilization 1, Colonization, Civilization 2
https://www.idlethumbs.net/designernotes/episodes/brian-reynolds-part-1
Designer Notes 38: Brian Reynolds – Part 1 published first on https://superworldrom.tumblr.com/
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queerlyrepme-blog · 7 years ago
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Rex Nebular and the Cosmic Gender Bender features gender swapping through the 'Cosmic Gender Bender', a machine designed to allow the 'Keepers' to change their sex for the purpose of imprenating the 'Stock women'. It is said in the game that users of...
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csgoruletki95-blog · 8 years ago
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The 10 Most Iconic Video clip Sport People Of All Time
In the a long time considering that the inception of movie video games.
The entire world has been #blessed with a treasure trove of excellent characters. There are the characters we dislike. The figures we adore. The ones that strike fear into our hearts.
Most match builders count greatly on scripting to generate the encounter they imagine. With the expanding scope of existing online games it gets to be far more hard to count on scripting entirely.
Match worlds are becoming bigger and more challenging.
A whole lot of interaction requires location not just in between the gamers and the match entire world but also between gamers and amongst components of the recreation world. Even when we only think about one participant video games, the sport worlds of recent video games are so extensive that it has turn into very difficult to figure out when specified activities will consider area. Even even worse, it is usually not even achievable to foresee which activities will be using spot. Even though not initially the most delicate of movie match protagonists, the star of the 1992 Pc recreation Rex Nebular and the Cosmic Gender Bender finds himself in fact changing his gender mid-game as he deals in a culture in which gentlemen are taken care of as breeding inventory.
While his most latest outing may possibly not have gone more than so well , there's no question that Nukem warrants a spot on this list - mostly for the fact that he's a walking and chatting stereotype of most motion heroes. When he's not spouting a single liners, the cigar chomping Duke Nukem is placing his boot to alien menaces and using various weapons in an hard work to rescue half-naked females. It truly is a tall purchase to say the the very least, coming up with a checklist of the very best people of all #VideoGames ever. But, following a wonderful deal of blood, sweat and tears... it truly is been accomplished. Verify out my list of the best video sport figures identified to sites roulette cs go. Although he is entertaining in the Super Smash Brothers franchise , we're this higher-5 back to 1986 when our minor angel 1st appeared in Child Icarus on the NES.
Bad man turned great, Donkey Kong pre-dates the legend that is Bowser as an enemy of Mario but has since turn into the hero of his possess collection of games.
After a barrel throwing menace, he grew to become an icon for Nintendo prior to becoming loaned to developers rare in a golden era for the character who had his very own adventure and racing game titles. Only returning to Mario game titles for spin-off party games, it is a testomony to the simple fact that he is also big a title himself to share the platform with one more Nintendo character.
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retrocgads · 6 years ago
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USA 1992
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ciathyzareposts · 6 years ago
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Rex Nebular – Final Rating
Written by TBD
It seems weird to make a big deal about your manual being written by an award winning game designer when he had nothing to do with the game itself.
So let’s get to rating Rex Nebular and the Cosmic Gender Bender. I’ll start with some general thoughts. I was really surprised (and rather pleased) that the game didn’t contain a whole heap of sex-based jokes. That type of humour can very quickly become repetitive and boring so well done.
Having said that, I enjoyed the game a lot more at the beginning. I was wondering if it was just that the humour got stale after a while, but I really think it’s more because much more effort was put into the beginning of the game than the late game. More items seem to have unique and detailed descriptions earlier whereas later in the game there are a lot more generic or shorter responses.
Puzzles and Solvability
The puzzles in this game are fine. They’re mostly inventory based.
The most memorable puzzles in this game were puzzles that didn’t happen. What I mean by that, was that I spent much of the game pondering the use of things that ended up having no use at all.
There is one area on the surface that I can’t get through because I’m a man. One of the first things I did after changing my gender was to go past that area, wondering what excitement I’d find beyond.
Well, I found some more huts just like the one on the screen before, a chicken roasting over a fire, and a stream that I can’t cross because of the piranhas. I spent much of the rest of the game wondering how I would get past the piranhas and what I’d find beyond it. Then the game ended. The only reason to go to the surface as a woman was to get a roast chicken that wasn’t useful until the very last section of the game. Thinking about it now it’s rather baffling. The piranha stream wasn’t the only red herring in the game. There are a lot of items that serve no purpose whatsoever, and don’t even have interesting comments when interacted with (but I’ll get to that later)
I feel that they had planned a much larger game but ran out of time or money. Some of the things that make me think so are the above section, and also the software store that is only useful for getting penlight batteries but contains a security system and various types of software. I felt sure I’d have to either get an item through the security system of the software store or take parts of the security system to trick someone else at some point. More puzzling possibilities that are strangely not there.
Seriously. With the security stands at the front, and the software on the special stand in the middle, how can the small penlight on the shelf be the ONLY interactive element in the entire store.
Adding to my bafflement of non-puzzles was the entire gender changing thing? It’s a massive missed opportunity. It’s used twice. Once to get to the southern section of the female base (and the go back to the surface for a chicken – can’t forget that one) and once to be able to activate the car in Machopolis. Despite finding a teleporter in the southern section of the female base, I die when I tried to get through as a man so I don’t even have the chance to enter the women’s section as a man for comedy value.
The one positive in the puzzles and solvability section is the lack of negatives. Mazes, bad mini-games, and timed sequences don’t exist. The manual hinted that hard mode could have dead-ends, but I didn’t find any, and wouldn’t blame a game for including them if they also included difficulty levels that don’t have any dead-ends, so another good here.
The difficulty levels are quite a positive, or at least could have been. Difficulty levels can really help a game by making it easier or harder depending on each player’s wishes. I did solve one puzzle by spoiling myself in easy mode, but when I redid the first half of the game in medium difficulty I was surprised at the limited amount of times it was used. Using it for more than a handful of puzzles is something else I felt was a good idea but largely ignored in development.
Overall, I wasn’t terribly impressed with the puzzles in general in this game. So a slightly below par 4 seems appropriate.
Final score: 4
Interface and Inventory The interface has some nice ease-of-use features. Holding down the mouse button acts as a “What is” or tooltip option so you don’t get stuck pixel hunting. I appreciated that.
I was annoyed that the game never made it clear that the explosives couldn’t be used without a detonator. I wasted a lot of time attempting to blow things up – the game even made of point of me having to be careful with it, reminding me about Professor Pyro blowing herself up whenever I looked at them. Come on game, if the cases won’t blow up without detonators, you could have told me that every time I try to throw them or put them on something.
Each inventory item had a funny (potentially) description, and at least one special action. Some of the actions are obvious, like ‘read’ for the repair list and most were there for a single joke, like ‘fondle’. The spinning inventory, which was so exciting it was touted as a feature in the manual, isn’t terribly exciting but does add some movement to a section of the screen that would otherwise be static, so well done, I guess? The downside is that the section becomes very drab and grey. I assume the spinning meant they couldn’t also do much with colour, because all items are just light shades of grey over a darker grey background.
Grey chicken looks much less appetizing than brown chicken.
So, a thumbs up for the tooltips and the funny descriptions, but otherwise nothing special.
Final score: 5
Story and Setting
The background story of a gender war was interesting, as long as I didn’t think too much about the logistics of it, but of course most comedy game stories fall apart if you try to think about them logically. Machopolis was by far the most fleshed out setting in the game.
In fact, the post-apocalyptic style setting of Machopolis is a weird contrast to the attempted tone of the game as a whole. The game descriptions are full of jokes and it’s clear the game doesn’t want me to take it seriously, but the empty husk of a city that was Machopolis on its own is rarely funny at all. I’m not sure I’d call it bad but… it’s just very strange, and didn’t click with me.
I’m a fan of the Fallout series and that’s something that has a largely serious post-apocalyptic setting that also manages to do plenty of silly comedy and have the two mesh very well. So it can be done, but this game just didn’t succeed as well.
The fact that the MacGuffin of the game, the vase, was something I kept forgetting about shows the game gave me no reason to care. It never told me why the vase was important – did it have power or was its rarity and value its only use (I strongly suspected the second)? Again, in a comedy game the MacGuffin is often secondary and unimportant but even in a good comedy story it should at least play some role in my motivation to solve the puzzles. The vase is mentioned in the Audio Log booklet that came with the game documentation as something Rex’s rich employer had fond memories playing with as a kid (A reference to a rather popular old movie, most likely)
Rex himself isn’t terribly well characterised either – 
Is he clumsy? Well yes, but I only found that out in the ending cutscene, when he knocks over the vase. 
Is he unlucky in love? It seems so, due largely to his stereotypical single-bachelor style living conditions, but it’s not something that defines him like Larry Laffer. 
Is he competent? I’m really not sure – I suppose so but how much of that was just me successfully solving puzzles rather than part of his personality?
I actually don’t know much about Rex at all. It’s possible I missed or forgot a lot, but the lack of characters for Rex to have conversations with limit the amount I learn about him, which makes me less interested in his success or otherwise in this story. He does say a lot more in the Audio Log and has more of a personality there but none of that personality seemed to make it into the game itself.
Perhaps Rex’s personality would have made more of an impact on me if he was the one narrating rather than a separate narrator
Another slightly below par score here. A somewhat interesting back-story and a third of the game taking place in an interesting but tonally odd setting are countered by the unimpressive characterization and lackluster story as a whole.
Final score: 4
Sound and Graphics
The game surprised me by only having talking during the opening cutscene. Even the end cutscene, with Rex and Stone, where Rex knocks over the vase after they have a two-line conversation doesn’t have speech – strange choice.
Anyway, the sound in this game was… not good. Gee, in coming up with these ratings I’ve been a lot harsher than I expected. And listening to some of the sounds again, it’s really years behind the times.The dog sounds nothing like a dog. Even the gender bender machine itself sounds like it could be made with PC Speaker in the 80s. (I’m possibly slightly exaggerating the quality of 1980s PC Speaker sounds, but it’s certainly not actually good.)
Well, at least we know who to blame for the dog sounding so bad.
The music was (and I say this a lot in my final ratings) not very memorable. The music is all very background and not at all interesting or emotion-inducing. I’ve been playing a Youtube longplay in the background while writing this and none of the music is reminding me of the game or evoking emotions in me. Perhaps this is the most forgettable game soundtrack of all time!
As for the graphics, they’re acceptable and things look like what they are supposed to look like. The animation I spoke so well of in the introduction post was indeed only an indication of the opening cutscene quality.
I’m once again going for a 4 in this section. It’s not quite okay.
Final score: 4
Environment and Atmosphere
This is always a hard one to rate. I suppose it can be defined as the feel of the game. How do all the facets of the game combine to make a cohesive and fun experience.
Well, the opening of the game gave me a very good impression. The verbose funny responses amused me. The animations impressed me and the dialogue was written and acted well.
Ah, the times when I had a much higher impression of the game.
The game tries to do the funny sci-fi humour thing and succeeds sometimes. It’s not bad, but oh, let’s just get to the crux of it – the whole game is mediocre.
A medicre game deserves a mediocre score. I’ll go with a 5 here.
Final score: 5
Dialogue and Acting
After the first section I played, I was impressed with the writing, and the acting of the opening cutscene.
But the more I played the less impressed I became. The verbose funny responses to things are largely the same. Trying to look at something the first time gives me a funny response. Looking at the eleventh item on a screen that gives the same funny response as the previous ten quickly makes the response lose its humour.
This is one of 11 items on this screen alone that has the exact same description when looked at.
There’s very little actual dialogue in the game as Rex rarely interacts with other people. Most of this category is referring to the narrator’s lines when trying to interact with items.
There were, if they can be called that, a few dialogue puzzles – two if my memory’s correct; We had to answer the doctor’s questions without being a smartarse or die, and we had to convince the surface woman that we were a real man by giving her the cliché man responses. Neither of those were too taxing on the brain but some of the responses were worth the comedy value.
Possibly the best writing was actually in the confusingly named Audio Log that came with the game documentation and was written by Steve Meretzky. The Audio Log is a 23 page booklet and contained a rather funny text version of an audio-captured Captain’s Log.
The Audio Log ends in the middle of the opening cutscene!
The writing and dialogue as a whole was okay, and it had enough funny dialogue that it kept me amused for a decent portion of the game. I’m sitting on a completely average 5 again here.
Final Rating: 5
Final Rating
This gives us a Final rating of… 4+5+4+4+5+5*10/6, which equals…
It’s fair to say, if I rated this game after my first gameplay post, I would have gone higher for many of the categories and it probably would have hit 50 or so. I’ve heard that first impressions are more important, but in the case of a final rating the first impression barely makes a dent if the game can’t keep up the quality for its entirety. Sorry, Rex Nebular and the Cosmic Gender Bender, but I find you to be a below average game. At first I thought 45 might be a bit low but then I looked at some of our other games and it’s the fourth 45 we’ve given for 1992, and the third 45 in a row! Maybe 1992 is the year of 45!
And to give an indication of my Overall Fun Factor, I found that thinking more on the game for the purpose of rating it actually made me think less of the game. I don’t think that’s happened to me before. There must have been something about the game that kept it interesting enough not to notice its flaws as I played. Having played this game once, I can’t see myself ever wanting to play it again – I enjoyed Space Quest IV and even Leather Goddesses of Phobos 2 more than this game and really can’t see myself playing this game again. Sorry, Rex. I’ll give the game a 4 out of 10 for Overall Fun Factor, which gives a PISSEDOFF rating of… 4+5+4+4+5+5+4+4+4/.9 which equals 43!
CAP Distribution
100 CAPs to TBD
Blogger Award – 100 CAPs – For playing Rex Nebular and the Cosmic Gender Bender for everyone’s enjoyment
31 CAPs to Leo Velles
Bad Motivator Award – 5 CAPs – for letting Charles know that the vase is entirely uninteresting as a motivation
True Companion Award – 20 CAPs – for playing along and sharing thoughts on the game
Assistance Confirmed Award – 6 CAPs – for giving me confirmation that I’d need Charles’ help, and some extra help that I didn’t end up needing
21 CAPs to Charles
Underused Award – 5 CAPs – for noticing and lamenting the lack of puzzles related to the Gender Bender
Assistance Granted Award – 10 CAPs – for helping when I was stuck for a second time soon after the first
In Conclusion Award – 6 CAPs – for a nice series of random comments on the Won! Post that I must have agreed with, seeing as many of those comments were echoed in this final rating.
15 CAPs to gboukensha
Assistance Dog Award – 10 CAPs – for helping me when I was throwing the bone at the wrong thing
Observation Award – 5 CAPs – for further pointing out that my not noticing the hermit alley just meant I wasn’t paying attention at all.
10 CAPs to Alex Romanov
Psychic Prediction Award – 10 CAPs – for correctly guessing the PISSED Rating Rex Nebular would get.
10 CAPs to Mister Kerr
Pantene Award – 5 CAPs – for Noticing how full-bodied and 80s Rox’s hair is
Underused Award – 5 CAPs – for noticing and lamenting that the Gender Bender appears to be just a keycard
10 CAPs to Joe Pranevich
Patron of the Arts Award – 10 CAPs – for donating to Tony Longworth, a musician who’s done Infocom-inspired music on The Adventure Gamer’s behalf
5 CAPs to Lisa H
Snoo-Snoo Award – 5 Caps – for putting an extremely appropriate Futurama reference in the comments
5 CAPs to Corey Cole
Fine Art Award – 5 CAPs – for telling us a little about the late Kenn Nishiuye, an artist for this game who also worked for Sierra.
5 CAPs to Ziggi
Sorry Award – 5 CAPs – as compensation for having rose tinted memories tarnished by someone judging a 1992 game in 2019. Sorry.
source http://reposts.ciathyza.com/rex-nebular-final-rating/
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voyageviolet · 10 years ago
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REX NEBULAR AND THE COSMIC GENDER BENDER?! I thought nobody else in the world would remember this shit!
My grandpa had this on his computer when I was a kid - too young of a kid to really understand anything that was going on in this ridiculous game. I mean I was too young to even know what the phrase “gender bender” means, not to mention what all the sexual stuff in the game meant. It was one of those old games that were on about 500 different floppy disks with the anti-pirating measure that you had to answer a random question that’s answered in its manual. So you couldn’t copy that floppy without also having the enormous manual that came with the game, and if you couldn’t answer the question then there would be a huge screen full of text saying what a terrible person you are.
I’m 100% sure this game was sexist and transphobic garbage, but man do I have some memories of this bullshit.
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transitiontransmission · 11 years ago
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Rex Nebular: And The Cosmic Gender Bender
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So... I just want to take a moment and acknowledge that this existed.  Yes, it existed 20 years ago, but it still existed.  A fan of TrTr recently wrote us about something else and made a reference to some 'Rex Nebular' character... we had no idea what they were talking about.  So, we went and found out.  Amber and Tibby couldn't quit laughing as they read through it's description on a wiki page.  Found the opening sequence on youtube and found it to be a blast from our video gaming past (they don't make games like this anymore).  There is something special about DOS games form the 90's.  Then, we went on to find an abandonware copy, as there is no way for us to support Micro Prose and buy an official release.  Found manuals and logbooks, loaded up our DosBox, and off our journey into a terribly titled video game we went.  Yes, we're pretty sure parts of it will annoy us... but that's OK, it's odd to find a game from that era that we haven't played, and I'd dare say that a lot of our readers weren't even born yet when this came out.  Yes we're dating Amber and Tibby here ;p
Just wanted to share an incredible oddity from today with our readers.
http://en.wikipedia.org/wiki/Rex_Nebular_and_the_Cosmic_Gender_Bender
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ciathyzareposts · 6 years ago
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Game 104: Rex Nebular and the Cosmic Gender Bender (1992) – Introduction
Written by TBD
Rex is regretting his third wish, which seemed like such a fun idea in theory.
Much like a previous game I’ve played, Leather Goddesses of Phobos, the title of this game has me forming an opinion on the type of experience I’ll be having before I even start. I’m expecting, again like the previously mentioned title, a space comedy game with many jokes and situations somehow related to sex. Will I be right? I feel confident I’ll be right.
The game was developed by MPS Labs, a development division of Microprose Software Inc.
Rex Nebular and the Cosmic Gender Bender was MPS Labs’ first adventure game – the company had previously mainly concerned itself with strategy and simulation titles, the most famous of which is undoubtedly 1991’s Sid Meier’s Civilization.
I recognise the names of Brian Reynolds and Jeff Briggs as long term collaborators on many games with the name ‘Sid Meier’ on the title.
Apart from the MPS regulars, one name of note in the credits is Steve Meretzky of the Leather Goddesses and Spellcasting series, among others. In this game he’s credited with Rex’s Log Text, which is a 23 page booklet included with the game. I’m not sure if this contains any useful information, but it’s definitely a bit of funny flavour text.
I wonder if  Kirk’s first Captain’s Log contained a similar exchange…
MPS Labs did continue to dabble in the adventure genre after this with 1993’s Return of the Phantom and 1994’s Dragonsphere. Those games also used the engine MPS Labs created for this game, the imaginatively named Microprose Adventure Development System (MADS)
The manual points out many fine state-of-the-art technologies contained in the game. In brief:
Sprite scaling as Rex moves forward and back 
the fine 3-D objects spinning at the bottom of the screen 
the difficulty and naughtiness modes available 
Hmmm. State-of-the-art technologies that we’ve all seen before, with the possible exception of 3-D spinning objects, whatever they are.
I’ve chosen maximum difficulty and naughtiness mode. I’ll be keeping this playthrough rather family friendly throughout, but based on my Leather Goddesses experience, I don’t think even the maximum naughtiness level will be quite as naughty as it wants me to think it is.
I have no idea what I’m choosing here. If this ends up being in relation to action sequences I may be regretting my choice.
Now, let’s take a look at the opening cutscene, which is a rather lengthy 8 minute sequence. 
I can barely read this text when looking at the screenshot. I had no idea what it said when it appeared briefly during the cutscene.
At the start of the cutscene, a ship appears upside down and immediately rights itself before taking off.
I always thought this should happen more often in sci-fi. Why do spaceships always approach each other as if they are travelling somewhere with an obvious up and down?
The spaceship, presumably containing our hero, lands… somewhere… and Rex walks across a platform while an observer watches on.
The true inventor of the facepalm meme.
Rex approaches a guy’s office and gives him a purple vase before demanding he get paid handsomely for the job he just did. When asked if getting the item was hard, Rex responded.
Looks like most of the game is going to be flashback.
In the flashback, Rex sends a probe into a swirling sphere. As he approaches the sphere, his ship takes a hit and a cloaked red ship appears. Rex tries to talk his way out of the situation.
Fun fact: the working fireplace is only the SECOND greatest waste of oxygen on this spaceship.
The Captain of the red ship orders the smaller vessel finished off and Rex’s ship, named the Slippery Pig, plummets to the planet below and sinks to the bottom of an ocean crater.
If you’re worried about someone finding your planet, maybe shooting them so they crash land on the planet you’re trying to hide is NOT the best way to act.
Unfortunately for Rex, he needed to have rolled a 9 or higher to survive the other ship’s laser blasts.
And we’ll see what happens when Rex stands up in our next exciting visit to Rex Nebular’s world.
Though I’ve only seen the opening and checked out the manual, I’ve enjoyed the humour so far and feel like I’m in for a fun comedy space adventure. Don’t let me down, MPS Labs. I’m counting on you.
The animations have also surprised me with their number of frames. The characters move quite a bit more than I’m used to in games of this era. Though it’s possible that level of movement is just for the opening rather than the entirety of the game.
On a personal note, not only have I not played Rex Nebular before. I hadn’t even heard of the game until it appeared on our list. I’ll find out soon if the game is worth remembering or if it’s best left forgotten.
And, as always in an introduction post, get your Final Rating guesses in and any game bets you may have.
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it’s an opportunity for readers to bet 10 CAPs (only if they already have them) that I won’t be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return. It’s also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.
source http://reposts.ciathyza.com/game-104-rex-nebular-and-the-cosmic-gender-bender-1992-introduction/
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