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es rarepair week 2024 day 1 | AU/future
lil ghostic au of mine!!! yuzuru and the rest of fine are long since trapped souls in an abandoned mansion of which rst come across while looking for shelter during a storm :] it doesnt um. particularly end well
#doodles#duck scribbles#es rarepair week 2024#midoyuzu#yuzumido#i Was gonna do the stardew au but then it made me kind of sad. actually this is even worse in that aspect but im in a mood#enstars#midori finds his diary of which details the life of and events leading to yuzuru and the rest of the residents' deaths and w it slowly#becomes able to see/interact with (to an extent) yuzurus spectre himself#midori takamine#yuzuru fushimi#ghostswere initially rather aggressively hospitable in order to keep lost strangers there to eventually die and become a lost soul like the#but most w time grew to just want to be freed and be able to pass on in peace. more hostile ghosts become vague wisps of what they were bef#ore once theyve lost their tether to humanity but those with a strong will still have more control and effect on their surroundings somewha#yuzuru specifically was determined to maintain the mansion and has for decades and maybe centuries kept it orderly hence the clarity of his#spirit!!! having been one of those hostile spirits himself before has moved on to gently guiding guests away from the more dangerous areas#and assisting them so as to ensure their safe leave#they look for a way to break the curse on the mansion together so as to free all their souls!! unfortunately for midori she fell in love w#someone who has long since died 👍#the lil ballroom scene was a funny thing i dreamed about a while ago actually. i like to think watarus ghost put on some music unprompted#oh and since the rest of rst is also there technically you can expect chiaki is Not having a very good time
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now that you mention it, yeah kabru is kind of an ibex
trying to pin it down but I don't feel confident on my grasp of kabru's characterization (depsite him being my favourite guy. you know how it is) but like. Kabru is a nicer ibex. Ibex is kabru but he's no longer asking. Ibex is a kabru but he's not afraid to let outright enemies stay on the board if he knows he'll win the overall battle. I think Kabru would make a better candidate of rightousness. I need a two way au and we're gonna send the dunmeshi cast to divine cycle space and we're throwing the kingdom crew in a last ditch dungeon crawl
@arcnoise tagging just in case
#sound of me clacking toys into different playset#trying to figure out how each universes elements would translate into each other#demons and divines#how does laios' monster fascination cross over to divine space#what are dungeons supposed to represent from the divine space setting. the structure that the demon/divine resides in#a necessary pillar that settlements must build themselves on for what the demons provide and promise?#ik i said kingdom crew but trying to imagine what AuDY would be in the dunmeshi universe#a living suit of armor that so happens to be able to go the surface and pretends to be a merc and dungeon guide for hire?#some things are starting to click. like laios being more a computer nerd. trying to break down the systems that make up divine variety#potentially#to contrast marcilles more interest in civil systems and public services that structure themselves around divines#NO fucking idea how senshi fits into this#anyway. uuh#friends at the table#dunmeshi
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Original Resident Evil 2 concept art of Leon having a bad time.
While the Resident Evil 2 Survival Guide is full of absolute nonsense, it also contains some cool behind the scenes stuff, including some concept art.
I will try to post more of the art at a later date, but for now, please enjoy our boy having the worst first day ever.
Pretty sure this last one isn't Leon, but it was funny so here it is.
"Help."
#resident evil 2 survival guide#resident evil#resident evil 2#re2#leon s kennedy#leon kennedy#concept art#Resident Evil concept art#Resident evil 2 concept art#william birkin#concept artwork#Resident Evil Survival Guide#Yes that moth is ramming something into his mouth#I'm doing what I can with an android phone#Video game concept art
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What happens when you microwave AI/Robots
Honorable mentions to other AIs that I don't know much about.
#please forgive me for the amount of tags#scifi#ihnmaims#2001 a space odyssey#system shock#resident evil#portal#wall e#short circuit#halo#the iron giant#colossus the forbin project#star wars#star trek#the hitchhiker's guide to the galaxy#the terminator#electric dreams#megaman
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A Guide To Actually Portraying The Lords Part 2: House Beneviento
Hello, fellow RE8 fans, this is the second part of a rant/post/open letter/essay which I intend as a detailed essay with five parts on how they should've portrayed the lords and then Miranda, with more realism and nuance, because they are nuanced characters when you actually think but Capcom is so bad at showing it. This is my opinion, feel free to disagree.
This is the section I'd change the least of but that doesn't mean I don't have a ton of shit to say so here we go. I'd say the player shouldn't be lured to the manor, the Duke just tells you where it is, no Mia picture, assuming we keep Mia because honestly? Ethan as a single dad makes more sense. No Mia bashing it's just that a marriage, if we think with even a tiny bit of logic can't survive all that. Also single dad rep is so rare in media. Because the player being lured to the manor, to me, just feels illogical to her portrayal otherwise, think about it. Donna is portrayed as a recluse who almost never leaves her house right? She probably didn't even want to have a Rose flask. She's the least involved in Miranda's work. Why would she want to bring another person, let alone one set on killing her or at least from her perspective but honestly pretty much true, to her house? Why would she in any universe want a home-invasion. So the player arrives in the manor and begins tripping balls. I'd keep this mostly the same with a handful of major changes, Angie and Donna don't do anything that could be misinterpreted to cause the braindead infantilization of them some people have been doing.
Throughout the house you'll experience flashbacks, one of your life in the mannequin section, and 2-3 of Donna's life, besides that mostly general horror stuff but also those. You'll see a few major moments in Donna's life so the characterization isn't limited to just reading stuff. But right before the end, in a vision, she cries, she has no idea you're seeing this as with the others. These visions of her only happen after the player first gets a hit off on Angie (Donna) which I'll instead put around 65% in. Killing Angie is still the focus through this because as far as you know Angie is not secretly Donna and they're, of course, trying to kill you. This happens because it lessens her control over her powers which she had before but in the pain is also experiencing a spiral because like, wouldn't you if you were in this situation, especially if you already had Major Depression. So we see our own reflection in the proverbial mirror but we also see manifestations of Donna's life and emotions.
The player will also be attacked by groups of armed dolls more than once, maybe every time you break them in defense Angie gets angrier causing some kind of increase in danger. Just because you get one stab off on Angie early doesn't mean it will end quickly, because Angie could be anywhere, not just among the dolls, hiding in any number of places, maybe even in the basement at times although the baby would've already happened by now. Trying to destroy Angie is just the goal but you have to do all the other Resident Evil puzzle shit throughout as before. And I'll put this to rest, the baby is and will be a hallucination, being eaten by it is representative of losing your mind. Why the fuck would she keep a giant baby in her basement? This is kind of out there but toward the end their could be like a sanity meter that goes down slowly. Like 90% in, you're in the room where she said "You can't leave, I won't let you." earlier. And right as you're finally about to defeat Angie the mirror shatters and you see the actual world.
Donna is on the floor, the blood is still on the wall, but she's very much not dead, just very injured, she'd survive because Cadou regen if you don't continue. You see her face either way because the veil was knocked off during the fight so there'll be real emotion to see in her expression. She begs you not to kill her. It's your decision whether you do or not, if you don't she'll show you where she hid the Rose flask, this also means she might say a couple things to the player, maybe good luck or something, Angie will say something too so it's proven and not just obvious that they're independent entities that are closely connected. Maybe Donna gives you a really good defensive charm and if you do kill her you'll get Angie and a Donna crystal to sell to the Duke for like combined 1.5x what Angie is worth in game, you'll also get a horrible charm with a directly opposing bonus as the one she would give you in the spare route (this is more for storytelling purposes as opposed to the kill one being useful) but you will have to search the house for the flask which will be a fucking pain but still a puzzle with clues. But past the gameplay decision, the real, meaningful choice is, are you putting a mentally ill servant of Miranda that tried to murder you out of her misery or is she not evil, just a victim of Miranda that deserves to live.
#re8 village#re8#donna beneviento#resident evil 8#resident evil#a guide to actually portraying the lords
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Chris Redfield & Jill Valentine Resident Evil 5 (2009)
#resident evil#re5#chris redfield#jill valentine#valenfield#chris x jill#jill x chris#my edits#reviledit#went with a greyscale filter for this one#felt it captured the scenes better#crxjvr#special thanks to a friend of mine for helping/guiding me with editing this seriously they were a lifesaver#b/c i really wanted to pull the hair out of my head trying to get the gifs to appear clearer and not muddled#i love re5 i really do but gif'ing it is NOT fun#and that's even after getting rid of that vomit filter ugh#alright lemme shut up now
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Resident Lover: The Nightmare is Over... (Bela Edition)
Bela cups your face with both her hands. Her soft, warm body pressed against yours. "It's over... this nightmare is finally over..." She smiles, a sight so rare you want to treasure it forever. You want to keep it all for yourself. And she'll grant you that privilege because that's what it is. A treasure. A privilege. A beautiful gift that she only offers to you.
You close your eyes and drift asleep.
Hours later you wake up alone and pad out to your living room. You make coffee. You have breakfast. You're home alone. You leave for a few hours and come back to a gold envelope on the counter. You call out for your roommates but no one answers. You open it and decide to move to Romania to attend Miranda's All Girl University.
(Bela wakes up alone. She crumbles in bed and sobs into a cold pillow. The nightmare has ended for her, she just wishes you could escape with her for once.)
i wrote this for @thyhauntedmansion and they insisted i post it so here ya go- go fetch!
@resident-lover
#i should mention: i have NOT played the game#i've only managed to play Bela's demo#and im daunted to play the full release#anything i write is based solely off 1) the asks i see circulating#2) Haunted explaining things to me and me remembering poorly#3) me checking the playthrough guide#i havent even read the lore drop#at this point I've grown very comfortable though with Haunted giving my spoilers soooo-#resident lover#a hotboy's writing
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#flight rising#fr#my suspicion is that more people solve for shadow than light because the most popular guides solve shadow#bc im a Light flight resident and have been since the start but ALWAYS solve Shadow since thats what the guides do
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getting to a lot of posts, so I‘ll give you guys a tag guide in case you want to filter: -Regular Harbingers: just #(name of harbinger) -Lyntwins/Freminet/Clervie: #overheard in the house of the hearth (might also include Arlecchino and Crucabena) -Collei: (usually) #conversations in dottore‘s lab -Nahida: #therapy in the sanctuary of surasthana -Ei/Miko: #tenshukaku‘s resident disasters -Dottore & Crucabena (+ misc.): #team rocket wannabees
and our newest addition: quotes from commedia dell‘arte plays, tagged, fittingly, with #commedia dell‘arte Might add more Childe‘s family over time.
#guide#genshin impact#incorrect quotes#fatui#overheard in the house of the hearth#therapy in the sanctuary of surasthana#tenshukaku‘s resident disasters#team rocket wannabees
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Fallen London Travel Guide:
Spire Emporium
Spacious, handsome, secure; although there are rather a lot of stairs.
#fallen london#my post#fallen london travel guide#fl travel guide#spire emporium#the bazaar#fl residences
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#resident evil 4#biohazard 4#re4#leon s kennedy#ashley graham#ada wong#luis serra#jack krauser#osmund saddler#bitores mendez#ramon salazar#strategy guide
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the capitano breadwinner thing pluvi….i just could not picture him being okay with you leaving for long periods of time lol. plus i sort of imagine him living somewhere extremely isolated ? like a days journey into town at least. if you were a writer or an artist he’d be totally fine with that but anything that requires you to leave his home is sort of out of the question i fear
Yeah exactly exactly. It’s a classic nobility setup where u could take on the household responsibilities as the lady and manage the staff but only if u rlly want to, I think he’d actually rather u be the quiet eccentric type who largely keeps alone so preferring to write or paint or garden is the ideal for him. Also you having hobbies (and he does think of them as hobbies even if u think of them as a job) gives him more opportunity to shower u with gifts……. he just doesn’t want you out and about. Wait until he returns to take you out to that new shop with the nice paintbrushes, don’t go on your own.
#ask.🌧#saintshigaraki#also gets like. upset if u do stuff on your own like hemming ur clothes or making urself food#in a modern au this largely carries over but u might move around a little more between diff residences#canon au he still has a house in the city that he brings you out to not infrequently when he has to be at the palace#I think he’s more drawn to the quiet type but if u have friends he does………#not stop u from seeing them but. def doesn’t Encourage it#he likes…… having u as his own lil treasure ig. wants to keep u safe and hoard u away. even if he knows you’ll push back#forceful abt it only in the sense of a guiding hand not a striking one
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Original Re2 Mr. X concept art.
Realized I still hadn't posted all of the concept art from the Resident Evil 2 Survival Guide. Whoops.
Looks like he had a gasmask and some sort of gun early on.
It's a little hard to see, but I think his mask has a little Umbrella logo on the side. Would you guys have preferred him with the mask? It looks kinda neat and I love masks but his emotionless stare feels more unnerving to me.
They seems to have dabbled in having a full face mask too. Also, look at the long black nails on his "normal" hand.
This one reminds me of Handsome Squidward.
Anyway, that's all for now. There are still more images of concept art in the guide but I'll be posting those another time.
#resident evil#resident evil 2#resident evil 2 1998#re2#Re 2#resident evil 2 survival guide#mr. x#tyrant#resident evil concept art#concept art#concept artwork#Resident evil survival guide#Mr. X concept art#character concept art#Re 2 concept art#Re concept art#mr x resident evil#mr x
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Hi hello um Wanted to make this after the newest chapter of Phytologists' guide to Falling in love Dropped. So that was months ago lol idk what happenned. Anyways I was so pumped it was back, it got me thinking of my old drawing I made, what was it, 2 years ago now? Anyways I knew I could do better, so I did. Thanks @lucidmagic again for making my favourite fic of all time. As someone whose read an embarrasingly high number of fics over the last 3 and a half years, that bar is high. You know what? It's time to re-read this fic for the 8th time. Let's do it!
#donna beneviento#resident evil village#phytologists guide to falling in love#lucidmagic#I havent been on tumblr in 2 years how do I tag things again
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A Guide To Actually Portraying The Lords Part 1: House Dimitrescu
Hello, fellow RE8 fans, this is the first part of a rant/post/open letter/essay which I intend as a detailed essay with five parts on how they should've portrayed the lords and then Miranda, with more realism and nuance, because they are nuanced characters when you actually think but Capcom is so bad at showing it. This is my opinion, feel free to disagree but that's the setup so without further ado. Also, sidenote, this series of "essays" will assume Chris just doesn't involve himself in the story, it's still saving Rose, maybe, but Chris exists purely as a MacGuffin so fill in your own blanks on the setup, I'll explain other ways they could've served his purposes.
The Dimitrescu's were more powerful than Ethan, they all were, in a 1v1 they would all win. The Dimitrescu's have been alive for decades and Capcom treats them like idiots. The daughters die effortlessly and Alcina twiddles her thumbs for an insane amount of time. That's obviously stupid. I have the that they should make the daughters immortal for gameplay reasons, you can get them off your back for an amount of time with the cold use it as a shield/safe zone to keep them away for a while but they're always after you, guns will also hold them off too and cause a temporary retreat if done well efficiently. Then of course, I think once a daughter or daughters are either truly hurt or you make a certain amount of progress Alcina should entered the fray in her in game stalker role. The daughters would kind of but not really be in their own areas of the castle but they would collaborate and interact, they're siblings. Think with me here, House Beneviento focused on horror so who's to say it wouldn't be just as effective as that was in horror gameplay to make House Dimitrescu centered around stalker enemy gameplay, a resident evil must-have. Let's say, you have to find the masks and that kinda thing while fighting and working around the Dimitrescus. It makes them scarier, the very serious threat they should've been realistically, and it gives them time to get more characterization. I've went over the threat factor so here's characterization. I think the maids should still be alive, no ceremony as I suggested, no slaughter. You might run into a handful and get help from them or help one escape or they might run from you because of the gunfire, and maybe like one volunteered to be a maid from an abusive family so comes at you with a knife and one shot you with a heart stab in defense of her mistresses and you have to only shoot her in the leg if you don't want to kill her in cold blood, but she moves fast so it's a split second decision. You'll find the record of her existence along with other maid hire records somewhere or other, some negative, some undetailed, and this one positive, again, DICHOTOMY, they kill, they eat, but like the other lords they are human, even if not looking it at first glance, we will see the sides of them and draw our own conclusions. The explanation I think is best for the maids not being everywhere is that they were ordered to their rooms for curfew meaning this would take place at night but the ones you run into are either doing a special task or in the knife ones case drawn to action. The night serves the purpose of increasing the feeling of you against an indominable but understandable threat, imagine, Alcina's heels clicking after you by the light of candelabras in a remote hallway, then you hit a door you don't have a key for, she picks you up and you're impaled, that's a quality, memorable gameplay moment. The explorable castle should be expanded sizably, you should be able to find much more lore scraps and such on the Dimitrescus, maybe have to enter each of the daughter's rooms or some shit to get a set of keys they each have one of. Show every Dimitrescu doing and saying their horrible things to you and maybe maim a maid who gets in the way in the chase and be totally evil on like a 1/3 of the lore scraps but then have a dichotomy of their canonically "loving family" and less canonically them doing some good things, not many but some, we see their evil but we can also see humanity and miniscule scraps of good under it. Given seeing the maids alive they should all have mixed opinions of them, because they should be often cruel to the maids and drain them sometimes but if it's cartoonish it loses credibility, they protect the maids and treat them "ok", servant food and quarters might be better than the village lol, because Lycans as opposed to daughters/Alcina, Dimitrescus have rules, which would be a fair bit less harsh in this version, rabid Lycans don't, BUT, they do drain disobedient maids and are cruel to them on the regular it's just not omnipresent.
At maybe the two thirds or half of the way into Dimitrescu section we see the phone call and watch as Lady Dimitrescu realizes Miranda never cared for her, because she didn't, let's say Miranda needs something from her for the ceremony or something else and says, roughly, "the daughters don't matter at all, they are unimportant to me, and are irrelevant right now, so go and obey me NOW, are we clear? Alcina.", she's scared for her daughters with Ethan loose in the Castle because by this point he has actually hurt them, and just hurting them is enough for a canonically very protective of those she loves Alcina, so she responds to Miranda, paraphrasing, "Fuck off Miranda if my family means nothing to you than you are not my family, I have a manthing to kill thank you very much."
Also the dagger of death's flowers shouldn't exist, it's a fuckoff stupid MacGuffin in the first place, or maybe it could just disable Alcina for a sizable amount of time at the end of the Dimitrescu section so we can escape. How do you use a logically unkillable enemy well? You make her unkillable, scary, threatening, and an unstoppable force, make it so the player is on the edge of their seat trying to fight back the daughters and Alcina, hide, or temporarily disable, all that. Their will be killing, because game, the Moroaica still exist, I would minimize rooftop so less Samca but still. It's almost like when there is a very threatening force that is portrayed with clear nuance but is still evil and enemies you have to get through you find yourself managing what resources you have, thinking about where you are constantly as not be cornered by the daughters or run into Alcina, or find windows and cold air to make yourself a temporary safezone to recover in, of course straight-up saferooms still existing, it means you have to use your environment to keep the credible force back that acts logically, remember Nemesis? Exactly. But with a more competent AI than in game Alcina, not that ingames is bad, because her stalker mode is the whole point, this AI that makes their attack patterns less predictable in turn, they all will behave in characteristic ways or at least unique ways so you have to know your enemy to be best off, like maybe Daniela will move the fastest but is the least perceptive of your hiding place, Alcina is the most dangerous, calculating in pursuit and hard to lose but has slightly slower attacks although harder to dodge and far more damaging, she's the main threat, the first bit of the section she's left it to her daughters but once you legitimately hurt one mama bear comes in with a steel chair and a vengeance, Cassandra is a great tracker and hard to hide from but because she likes playing with food and is sadistic she'll be more arrogant and focused on pain rather than death, she wants to have her fun, BUT, if you kill one of the daughters which I'm considering as an idea, she becomes far more dangerous, as they all will, but this is the largest threat increase because the gloves are off, Bela is the smartest according to devs so she can be the slowest walking but by far the hardest to get rid of the daughters once she's found you and is close. Bela will also be the most likely to find one of her sisters and work together, this would only happen latter and just once or twice because of how dangerous it would be but on the other hand it's less moving parts for you to think about, or maybe there's like a 1 to 4 chance when heavily injured, not killed because they're basically immortal, injured the daughters will yell for mother meaning you'll have to go and fast, again, mama bear, steel fucking chair. The daughter won't pursue and again the temporary retreat you get if you damage them enough but it gives Alcina your location and she moves faster temporarily, this gives you a reason not to just action hero the daughters on easier dificulties and is lore compliant.
Like, when you're doing all that it's almost like you've found yourself trying to survive(al) horror. I don't think you should be able to kill more than one of the Dimitrescus because past that is illogical, you just do as stated above and manage to through fighting, hiding, and surviving escape Castle Dimitrescu, Rose flask in hand(If we keep Rose).
Thorough explanation of a regularly mentioned idea. Give the player a chance to kill one of the daughters, and because they're all expanded on in a huge way in all the new lore scraps of them and Alcina it makes you think, which is the worst, which is the best, I only have one chance, I need to do the right thing. There are all these factors on why to do what, maybe Daniela has a crush on one of the maids but you also hear a story of her eating someone alive, limb from limb, hours of torture, from one of the anti-Dimitrescu maids but the maid was planning to find the dagger of flower's if it stays and kill Alcina for one reason or another or if no dagger she, dumbass, thought a gun would work, but what if it isn't true? Is Daniela sane? All these questions appear or do they just deserve to die for fair reasons. Maybe there's also a harder way of doing things where you keep all three alive by doing something or other and at the end you get a special cutscene where you look a death's flowered Alcina who's powerless for the moment in the eyes say something or other and walk out of the castle through the escape route you take no matter what at the end of Dimitrescu section. There could also be like an almost impossible new game+ way to kill all three of them to encourage replayability. Or you could just not care but in any game with some kind of moral choicemaking some player's won't, which is fair but rude.
Part 2 is out on House Beneviento, read it next if you want.
#re8 village#re8#alcina dimitrescu#resident evil#resident evil 8#daniela dimitrescu#cassandra dimitrescu#bela dimitrescu#house dimitrescu#lady dimitrescu#a guide to actually portraying the lords
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