#rechargeable stun gun
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osetimoselo-blog · 1 year ago
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The Increase of Online Shopping: Revolutionizing the Means We Shop
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Intro: In the electronic age, online purchasing has actually become a game-changer, changing the method we buy items and services. Gone are the days when we had to check out physical stores to locate what we required. With just a few clicks, we can now discover a huge range of products, compare costs, checked out evaluations, and make acquisitions from the convenience of our very own homes. On the internet buying has not just reinvented ease but has additionally opened a world of opportunities for customers and services alike.Convenience and AccessibilityOne of the essential benefits of on-line shopping is the unequaled ease it uses. With active routines and limited time, it can be challenging to find the moment to visit numerous stores to find the perfect product. On-line shopping eliminates this trouble, permitting customers to browse and patronize any kind of time, from anywhere, as long as they have a net link. Whether it's acquiring clothes, electronics, grocery stores, and even booking traveling holiday accommodations, online systems offer a seamless and easy buying experience. Furthermore, with the surge of mobile shopping apps, customers can now go shopping on the go, making it much more practical and accessible.Endless Variety and Affordable PricingOnline buying has likewise introduced customers to a limitless selection of items. From international brand names to particular niche markets, on-line systems supply accessibility to an extensive series of choices that might not be readily offered in physical stores. Furthermore, the capacity to compare costs and check out reviews from various other clients equips consumers with valuable info to make enlightened purchase choices. This competitive pricing setting likewise benefits consumers, as online stores usually provide unique discounts, promos, and totally free delivery alternatives, making it also more luring to shop online.Conclusion: The development of on-line purchasing has actually transformed the method we go shopping, providing exceptional ease, access, and endless variety of products. As technology remains to development, the online shopping landscape is expected to develop further, with advancements such as online reality buying experiences and personalized referrals. However, as customers welcome the ease of on the internet shopping, it is necessary to remain attentive and technique secure on the internet purchasing routines, such as purchasing from trusted websites, shielding personal details, and being conscious of counterfeit items.
Read more here 3 features for the price of one!
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sleeppastme · 1 year ago
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The Increase of Online Purchasing: Revolutionizing the Means We Store
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Introduction: In the electronic age, online buying has emerged as a game-changer, transforming the way we look for items and solutions. Gone are the days when we needed to see physical stores to find what we needed. With simply a couple of clicks, we can currently discover a huge selection of products, contrast rates, checked out testimonials, and make buy from the comfort of our very own homes. On-line shopping has not only changed ease however has actually likewise opened up a globe of possibilities for consumers and companies alike.Convenience and AccessibilityOne of the crucial benefits of on-line purchasing is the exceptional benefit it uses. With busy timetables and limited time, it can be challenging to locate the moment to see multiple shops to discover the excellent product. On the internet shopping eliminates this hassle, permitting consumers to browse and patronize whenever, from anywhere, as long as they have a net link. Whether it's acquiring clothing, electronics, groceries, or perhaps booking traveling accommodations, online systems provide a seamless and easy buying experience. In addition, with the rise of mobile purchasing applications, customers can currently go shopping on the go, making it also much more hassle-free and accessible.Endless Selection and Competitive PricingOnline purchasing has additionally introduced customers to a limitless range of products. From global brand names to specific niche markets, on-line platforms give accessibility to an extensive series of selections that might not be readily available in physical shops. Furthermore, the capacity to compare costs and read evaluations from other clients equips consumers with useful info to make informed purchase choices. This competitive pricing environment also benefits customers, as online stores commonly offer exclusive discounts, promos, and free shipping alternatives, making it a lot more enticing to go shopping online.Conclusion: The advent of on the internet purchasing has actually changed the way we go shopping, supplying unequaled benefit, accessibility, and limitless variety of products. As modern technology remains to advance, the online shopping landscape is expected to progress further, with innovations such as virtual reality purchasing experiences and tailored recommendations. Nonetheless, as customers accept the comfort of on the internet buying, it is important to stay vigilant and method secure on the internet buying practices, such as purchasing from relied on web sites, shielding individual information, and bearing in mind fake products.
Read more here Stay defended at night!
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horizontwinflames · 1 year ago
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Horizon AU: Twin Flames - Isaac's final armor and weapons variations (Zero Dawn Act). Text transcription under the cut after the images!
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REPOST, EDIT/USE OR FEED MY ART TO AI ISN'T ALLOWED
Edit: Updated some text on the Oseram and Banuk arts.
You can read Isaac's lore here: [LINK]
Will he use those variations in the story? Yes! :D hehe. Also, in this AU only Aloy wears Oseran armor while only Beta wears Carja armor, because Oseran's armor is too heavy and noisy for Beta's stealth strategies, while Carja's armor is too weak for Aloy's melee fighting style.
This AU has an ongoing fanfic! You can read on Ao3: [LINK]
Text transcription:
Ravager's cannon: It gives Isaac the ability to fire rapidly like a Ravager can, but with much more precision. It can also do charged-up shots for more heavy damage. This is the most noiseless ranged weapon from Isaac, allowing the charged shot to be used for sniping. Up to two coils can be equipped.
Stalker Blade Tail: The swiftest and lightest melee weapon from Isaac's arsenal. It's the best pick to fight against lightweight machines and stealth attacks. Its thin shape and ability to spin and move up and down (at an angle of about 120 degrees) can also be used for precision attacks (e.g., to take off machine components or stealth-stabbing humans).
Nora's stealth armor: The natural materials of this armor allow Isaac to camouflage better within the natural landscape. The lack of metal pieces also helps reduce noise while moving. This armor is resistant to shock and ice damage but weak against fire and corrosion damage. Up to three weaves can be equipped.
Thunderjaw’s Disk Launcher: Isaac can use the disks like a Thunderjaw can or launch them at a high speed. It’s not an easy weapon to use, as its recoil can destabilize Isaac if he’s in movement, and it has a very slow recharge, but it’s the heaviest damage dealer from the arsenal. Its firepower can make big explosions and great area damage. Up to two coils can be equipped.
Thunderjaw’s Tail: It is the second heaviest and slowest melee weapon Isaac has, but when used correctly, it can cause great damage to his targets, destroy some types of human constructions, stun machines, and even kill humans on the spot. Its shovel-like shape also allows Isaac to throw objects away (with very poor precision) or even yeet Aloy and Beta to help them reach places or to aid in some fight strategy.
Oseram's tank armor: Made of the best Oseram hard leather and steel, this armor greatly protects Isaac, making him much more resistant to various damage kinds. However, the materials weigh him and consequently slow him down, thus making him sink underwater, and he needs to use more energy for his leaps and high jumps. This armor is highly resistant to corrosion and fire damage but has some weak spots for ice and shock damage. Up to three weaves can be equipped.
Bellowback’ Snout: This weapon is an adapted version of the Bellowback’s ranged elemental weapon for Isaac. It gives him the ability to shoot fire or acid projectiles. It can also be used as a close-range defense weapon; hence, it can be used as a flamethrower or acid jet-like gun as well. Up to two coils can be equipped.
Stormbird’s Tail: Isaac can use this weapon like a Stormbird: an electric whip-like melee weapon, still keeping the shocking damage but in a much smaller range and potency. However, if not used cautiously, the whip can get stuck in places or be grabbed by bigger machines. This tail is also useful for Isaac to balance himself while climbing or walking in places such as metal columns in ruins. Isaac must have this tail equipped to be able to swim underwater correctly.
Carja’s speed armor: The sisters arranged the traditional Carja clothing adornments in a way that makes Isaac more aerodynamic, and the lightness of the materials also helps Isaac run faster, leap further, and jump higher than he normally could. Although pretty, the materials of this armor aren’t made for battle, leaving Isaac vulnerable to all kinds of damage - especially physical damage. Up to three weaves can be equipped.
Scorcher’s Mine Launcher: Aside from the normal mines a scorcher can use, this version of its weapon also has the option to use stick mines. Either version of ammos can be used on battle strategies of timed controlled explosions, as the mines won’t explode until they get hit. These mines have two versions: fire and electric explosions. Up to two coils can be equipped.
Frostclaw’s Front Paw: The closest Isaac will get to “grabby hands” so far. It’s the biggest physical damage dealer but the slowest melee weapon due to its heavy weight. Isaac can not just inflict heavy damage but also use the big hand to grab huge objects and machines way bigger than him. This weapon is so heavy that it may destabilize him during curves at high speed, compromise his balance while climbing, and increase the needed energy to sprint, jump, and leap.
Banuk Power Armor: The Sobecks learned with the Banuk crafting how to improve the energy flow and distribution on a machine. This armor increases Isaac's total stamina energy and reduces the needed charge to sprint, jump, or leap. The improved energy flow also helps increase the damage from Isaac’s melee and ranged weapons. However, the increase in the energy flow makes Isaac heat up way faster if not used correctly. Up to three weaves can be equipped.
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flamingpudding · 1 year ago
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Ghost Hunting Vigilantes #2
Ties to: Ouija Board Prompt and Ghost Hunting Vigilantes
A/N: The electric gun thing was inspired by Elton from TFIL Overnight. They used it in one of their videos I just don't remember which and what they called it. Also thanks to @cyber-geist for sparking this follow up idea.
Danny was pressed flat against the wall and floating close to the ceiling. His hands still covering his mouth. What the actual fuck? How prepared was this teen? Sam had made him watch a lot of ghost hunting videos online but none of these 'hunters' appeared and held themselves like Red Robin.
Ancients, he wouldn't be surprised if they also had some Fenton Tools now.
Danny watched how Red Robin was frowning at the screen, the camera was still pointed at him. Once more the Ghost King looked down at himself, feeling for the familiar hum of his powers. He definitely knew he was still invisible.
"It's all a little blurry but I think the SLS Camera is picking something up…" The Teen muttered and Danny watched how the girls wandered over to look at the screen too.
"That's just a bundle of yellow lines. Doesn't even remotely look like a stick figure." Spoiler commented and Danny really wished he could let out a sigh of relief. So the camera was not picking him up. That was good to know.
"That is strange. When I tested it before the background image was still clearly visible but it looks like everything is blurry and static like." Red Robin muttered and Danny couldn't help but suck in a breath when the teen looked up directly at him.
The Ghost King knew they couldn't see him but right now this feels like the teen could. Danny let out the breath he sucked in once the teen turned to the vigilante in blue.
"Hey Nightwing. Could you spark some electricity?"
"What?"
"Your escrima sticks." The teen deadpanned. "Use them and spark some electricity into the air to charge the molecules."
"Why the fuck should he do that?"
"The interference I am getting on the camera is probably because the ghost used up most of its energy with the little music stunt it pulled. So to recharge and offer them some energy to keep communicating with us, we will release some electricity into the air. This will also prevent the ghost from attempting to drain any of our batteries or in the worst case our own energy or stamina if you want to say it like that."
What? Danny blinked. Okay he was the Ghost King, yes he had learned from his tutors that there are some ghosts that feed on electricity but most of them had an electric core and as far as Danny knew he was not sucking up battery power or life energy, not a power he had developed…. yet? He probably should ask his former rogue Technus if he knew anything about what Red Robin just said.
While Danny contemplated this the other vigilantes were staring at Red Robin and his explanation and the teen sighed. "Look if you don't want to use them, under the table to your left is a case with a modified stun gun that will do the same."
"We are not giving this Pit Demon power!" Robin declared as he moved to sit in front of the case blocking Nightwing as well as anyone else potential access to it.
Nightwing only shrugged and took out his weapons letting them spark to live.
There was a very hearable sharp intake of air and suddenly the rooms temperature dropped. The vigilantes watched how a sheen of ice spread around the walls and ice flowers started to bloom on the windows and glass like surface.
"What the fuck?!" Red Hood yelled, dropping the controller he was holding and pulling out his guns.
"We didn't invite Mr. Freeze, did we?" Spoiler asked no one in particular, rubbing her arms for warmth. Orphan was taking on a fighting position with her eyes surveying the room. Robin had sprung up on his feed, katana out and ready to fight once more, even Nightwings whose escrima sticks were still crackling with electricity assumed a fighting position.
The only one who appeared unconcerned was Red Robin, his eyes were still glued onto the screen that was still blurry and static like at times. "Hmm they weren't drawing energy front he camera... but now we know that the ghost has temperature changing abilities. I wonder… if I use the integrated heat-vision of our masks...."
"RR not the time to get stuck in your head!"
Danny couldn't breath as he pressed himself further into the ceiling. Green glowing eyes focused on the visible electricity sparking and humming from the blue ones weapons. His entire focus was on that and he hated it.
He had fucking trauma with a capital T. His friends knew that. His siblings knew that. His parents knew that. His former rogues knew that. Ancients. Even Dan had admitted it once to him that he had a similar problem with electricity!
Everything in him screamed to get away from that electric hum, he barely remembered to keep his invisibility up as he sought out the point farest away from what he probably presumed were tasers sticks. He hated how his core trembled and he wanted to do nothing more than fly as far away as he could.
"HEY GHOST FUCKER! STOP TRYING TO MAKE US POPSICLES!"
Green eyes snapped away from the crackling electricity and Danny could only stare at Red Hood who clearly didn't know where Danny was but still yelled profanities at every wall of the room not once moving from his spot though.
"Like yelling at the ghost will work. Anyone happen to have a blow torch on hand?"
"<tt> I told you it's a Pit Demon and now because of Red Robins stupidly we might end up frozen."
"Look how was supposed to know that the Ghost would use the electricity to change the Temperature this drastically? I knew they could change the temperature slightly but not like this!"
"Nightwing stop fucking sparking electricity already!"
"Oh right." The electric hum stopped and Danny felt himself relax slightly. "How do we get out of this? Think we could get B on the coms to bring us something?"
"Isn't he with the Justice League, right now?"
"<tt> You are all too relaxed for this."
"Oh, do you have a better idea than Demon Brat?"
Blinking Danny realized he had frozen over the entire room and that the ice had traveled up to the knees of the vigilantes. Nervously he rubbed at the back of his neck as he let his powers run and told the ice to withdraw from the vigilantes.
-Sorry, I am not got with electricity like that.- The Ghost King apologised in ghost speech sheepishly as soon as that spirit box was no longer covered in ice and his own trauma infused panic had settled down. It was probably better not to let them hear his voice right now.
Red Robin instantly turned his attention back to the SLS Camera Screen only to find it shut down. The cold had messed with something in it, making it blue screen and shut down. The vigilante narrowed his eyes, had the ghost maybe done this on purpose like Robin had said?
"Okay fucking noted. No sparking electricity if we don't want to be popsicles." Red Hood grumbled clearly not happy with what happened as he dramatically stomped with his boots like he was testing if he could feel all his toes.
"Did you die getting electrocuted? That was a pretty strong reaction." Nightwing couldn't help but ask. A little worry as well as curiosity layering his voice.
"Wait didn't Mr. Ghost say last time that asking about how he died is rude?"
"We are not pissing of that fucker any more than we already have." Red Hood decided, crossing his arms, guns still in his hands, while the EMF Meter lay forgotten by his feet.
"This Pit Demon is clearly tricking us. This was an attempt to get rid of us."
"Stop saying that! We still don't even know if it's a Pit Demon in the first place!"
Danny felt a presence appear next to him as he continued watching the vigilantes argue, a little amused as well as still apologetic because of the ice. Carefully he side eyed the presence hoping for all there was that it wasn't who he felt it was only to gulp. Next to him was Lady Gotham and she was once again holding the ghost club in her hands. A new kind of panic settled in the Ghost King's stomach, he slowly started to understand why Clockwork had such respect for this spirit.
"Oh look at the time. It has gotten late. Gotta go! BYE!"
Okay he panicked and once again forgot about ghost speech when he opened the portal home right next to him to escape her first swing but in his defense: That spirit had a mean swing that rivaled all the females of his family when they had the Creep Stick at hand and were pissed.
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enigmatist17 · 2 months ago
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Whumptober 8 - Sleep Deprivation
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"You alright there mech?"
"Huh?" Blaster fire temporarily interrupted the opening dialogue Jazz had started, but another Autobot distracted whoever had been shooting, allowing the saboteur to focus on the mech a few yards away. The sight of the Decepticon second-in-command should have made his energon run cold, but at the moment, Jazz figured a gust of wind could defeat the seeker, let alone himself. Red optics were flickering as he looked out blankly at the battlefield below them, hunched over instead of standing tall as he usually did with his wings drooped in a clear sign of exhaustion. "Begone with you."
"Normally, I'd do that, but you're lookin'...rough." Starscream scowled, making an irritated trilling noise when his processor seemed unable to find the words to insult the Autobot. "...huh."
"Just...go away and be heroic or something." Starscream waved, grumbling something when Jazz remained where he stood.
"You look like you need a good recharge or five." While his blaster remained out, Jazz lowered the gun after glancing back at the battle, looking back when Starscream decided standing was too hard and sat on a nearby pile of rocks.
"When you're coming up with 85% of the battle plans while simultaneously researching various energy sources on this accursed planet, recharge is simply not an option." The seeker hissed, wings hiking up for a moment before drooping again. "I hate this place, I hate not having energon, and I hate every single mech here."
"Then ol' Buckethead is a damned aft fer makin' you go on a raid when you're so recharge deprived." The saboteur frowned, flickering optics glancing at him in surprise before Starscream looked away in a huff. "Well, I can fix that for ya, at least for a little while."
"How, precisely, do you intend to do that?"
"Oh, easy, like this!" Starscream felt the other mech shoot him before he could cycle his optics, his systems flashing in warning before he felt a forced stasis cycle take hold, dragging him into blissful recharge. He'll find out later that Jazz had stunned him, taking the seeker "hostage" after Megatron fled as usual and turned him over to Ratchet. The medic nearly blew a gasket when he took one look at Starscream, not even Wheeljack was able to calm the bot when they returned to the Ark so he could work on the sleeping mech. It wasn't the first time he'd fixed up a member of the opposing faction before, but oh boy Megatron was in for the reaming of his life when he eventually called Optimus, wanting their supposed hostage back.
Instead, Soundwave conveniently couldn't cut the call off as Ratchet lectured him for over three breems on proper recharging habits, his infamous wrench glinting in the corner of the screen as Optimus and the others watched on in amusement.
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thienvaldram · 8 months ago
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Black Mesa - Interloper
Black Mesa Interloper is actually good, the 'I got bored and decided to make this' rant.
So like... you jump through the Lambda Core teleporter and are greeted by this absolutely stunning skybox in Xen, and towering in the distance is the Nihilanth's lair, the 'Interloper Tower' as I like to call it. And you spend a good couple of hours moving your way slowly across Xen towards it.
Until you're finally standing at the base of this absolutely massive megastructure. Journey less than half over because you've still got to climb it.
And the god damn chapter makes you feel that climb. That's always something I've felt HL2s Citadel lacked, its like 8 kms tall in lore but it does not feel like anything other than a skyscraper, which after towering over you for much of the game is so anticlimactic. Like yeah the Super Gravity Gun is nice but the tower don't feel like the behemoth its supposed to.
Interloper does, and it is glorious. It's a slog as you slowly push your way up, as the Nihilanth throws all these forces at you trying to stop you from ascending, and you're burning through your ammo until, when you're close to running out, you come across the Gluon Gun recharging crystals and it goes wild. The tower itself is an absolutely amazing bit of worldbuilding too, it's like a massive living organism with technology sewn into it, enslaved by the Nihilanth to produce Alien Grunts like everything else in the factory.
And you climb, and climb. Reach the elevator and ascend, you can feel Nihilanth's desperation as you get closer. You're hurting, and tired and running on fumes but its a battle of wills between the two of you as to who will crack first.
Until you, at long last triumph, and are standing at the top of all that, overlooking everything you've come through over the last third of the game, conquering the tower. The catharsis of this moment would simply not have worked if the tower was half that height. Without the struggle the payoff is nothing.
This chapter is good, and I only wish the Citadel was like it. Imagine getting stocked up by Barney right before entering the Citadel, only to slowly burn ammo ascending through the Combine's manufacturing plants, going up past Striders and weapons and up to ships. And then hitting the confiscation field just as your ammo is hurting. And then bam, Super Gravity Gun. And then the catharsis of finally reaching the top and knocking Breen of the pedestal you've fought tooth and nail all the way up.
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iewholesale · 2 months ago
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Cheetah Stun Gun LED Flash Light Tactical Force
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Elevate your personal safety with the Cheetah Stun Gun LED Flash Light Tactical Force. Experience the combined strength of tactical prowess and illuminating technology in one dynamic package.
Uniting cutting-edge technology and unwavering defense, the Cheetah Stun Gun LED Flash Light Tactical Force is your ultimate protection companion. Navigate darkness with confidence and resilience.
Discover the Cheetah Tactical Force – a formidable alliance of stun gun and LED flash light. Embrace the tactical advantage while lighting your path to safety, no matter the circumstances.
Discover the ultimate self-defense tool with Cheetah Stun Gun. Our tactical force device comes with a built-in LED flashlight for added security. Stay safe and confident with Cheetah Stun Gun.
Experience unbeatable protection with the Cheetah Stun Gun and LED Flashlight combo. It's the perfect companion for your safety needs. Get yours today and be prepared for any situation.
Looking for reliable self-defense? Look no further. Cheetah Stun Gun with an integrated LED light is here to keep you secure. Explore its features and take control of your safety.
Features:
Tactical Force: The Cheetah Stun Gun is designed for tactical use, providing a powerful and effective means of self-defense. It's a reliable tool to deter potential threats.
Built-in LED Flashlight: This stun gun features a high-intensity LED flashlight. It not only helps you navigate in the dark but can also temporarily blind and disorient potential attackers.
Compact and Portable: Its compact design makes it easy to carry in your purse or pocket, ensuring you have protection wherever you go.
Rechargeable Battery: The Cheetah Stun Gun comes with a rechargeable battery, saving you money on disposable batteries and ensuring it's always ready when you need it.
Safety Features: It includes safety mechanisms to prevent accidental discharge, ensuring that it's safe to carry and use.
Multiple Voltage Options: Some models offer adjustable voltage levels, allowing you to choose the level of intensity suitable for your needs.
Ergonomic Design: Designed with user comfort in mind, it has an ergonomic grip for ease of handling and control.
Loud Alarm: Some models have a built-in alarm that can be activated to alert others when you're in distress.
Durable Construction: Built to withstand wear and tear, the Cheetah Stun Gun is a durable and long-lasting self-defense tool.
Legal to Carry: Be sure to check your local laws and regulations, but in many places, stun guns are legal to carry for personal safety.
More: https://www.iewholesale.online/cheetah-stun-gun-led-flash-light-tactical-force.html
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cherienymphe · 1 year ago
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This creep keeps trying to sneak into my house
???
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thewizardpoliceareafterme · 2 years ago
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Time to answer a question everyone needs answered: how do sparkthrowers/guns work exactly?
I lied no one really needs this answered but I do so here you go!
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In the tutorial, Boochbeard warns us of spark throwers, saying: "Careful of those sparkthrowers! They'll stun you into submission-- that's how guns work in the spiral."
(nice forthwall break)
Now this is probably to make the game more kid friendly but obviously I need l o r e so here are my thoughts: ->
The guns shoot sparks of electricity, but how? I personally believe it is through the use of 'lumina crystals.' These are crystals that are charged with storm magic in a mill in Triton Avenue(w101). Lumina crystals cut small, so essentially you can 'socket' them into the gun and take them out once they need to be recharged.
Now if you want a gun that doesn't need a recharge, I assume there are expensive options-- for example, a gun that is enchanted with storm magic.
Okay so everything described here doesn't need bullets, in fact bullets aren't shown due ya know kidz but then
COOL RANCH
there are silver bullets?? How spark come out of bullet??
Anyways since metal is a conductor I'm assuming maybe it's just charged?? Make bullet and spark MAKE SENSE KINGSISLE PLEASE I SWEAR-
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Last but not least injuries. Since it is electricity wounds will mostly be burns, but enough electricity can kill a person.
To break it down here are symptoms and what happens during electrical shock:
• Outside Body
Can have visible burns but in some cases you look normal. For a sparkthrower, since it shoots out, I'd assume it'd be mostly burns.
• Inside Body
Moving electrical currents can cause damage to organs/stuff around them and cardiac arrest.
- Symptoms
Headache, loss of consciousness, muscle spasms, numbness/tingling, trouble breathing, vision/hearing issues, seizures, and irregular heartbeat.
<- The shock also has a chance to cause Compartment Syndrome.
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Last but not least, handling. Handling a lumina crystal is probably safe as it is in a solid form, but I'd be wary if it's cracked or so.
The most important thing is to not touch the barrel while the sparkthrower is being shot or for some time after. You don't want to accidentally electrocute yourself!
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multi-level-shipper · 1 year ago
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Ok but what is the point of playing as the Lost One?
Boris is pretty standard in running speed and soup consumption. Sammy is slow as a semi truck that has to shit a load of bricks, but he's able to teleport in order to escape in certain areas (from what I remember you can't control where he teleports to and from though so...anyway, it's at least something.)
The Lost One is both slow and, from what I can tell, either has a veryyyy slightly stalled soup consumption rate, or none at all. They seem to have a "lunge" that they can use to gain speed quickly, but it doesn't go nearly far enough to matter, especially when the soup consumption is the same. I don't get what the strategy is. I loaded in to a Projectionist level as soon as I unlocked them (new computer, no saved progress), and despite doing just fine with Boris earlier, I got stranded between miracle stations where there wasn't a SINGLE SOUP STATION and promptly died. Could have been bad luck, but it's no secret that good ol' Norman is markedly faster, and I'm playing as this game's version of Wario.
I'm no game developer, but it seems like a stun-gun with a slow recharge could have fixed the problem easily. I'm still baffled.
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bibi-cdnc · 8 months ago
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Now, let's talk about tanks. One of the most important hero categories in a team. The one who needs to push in to do the most damage so that the Support and Damage are safe to jump in. Now there are a lot of tanks to talk about, and each of them has times when they will be needed. We have Orisa, Reinhart, Doomfist, Wrecking Ball, Sigma, Zarya, D.Va, Junker Queen, Roadhog, Winston, Romattra, and Mauga. Now let's figure out which is the best to play! Orisa remains the top choice even as Overwatch 2 enters its second year, and lately, she's been even more noticeable. She has many tools that make her the best tank in the game. Her javelin toss can stun enemies, stopping whatever they are doing. Plus, her javelin spin can block incoming projectiles, giving her another way to defend herself. Her gun deals good damage, and her ultimate ability hits a wide area, making it great for controlling objectives. But what sets her apart is her hardened ability. It gives her extra armour and, more importantly, makes her immune to crowd control for a short time. Crowd control moves are a major way to deal with strong tank players, so Orisa being able to ignore them makes her tough to handle. She could be better against beam weapons, but it's not such a big problem that you have to switch heroes every time. Now you may also be wondering who has the worst odds out of all the Tanks, and that would be Doomfist. Doomfist still stays at the bottom of the tank tier list, mainly because of two reasons. Firstly, he's hard to play effectively. Secondly, many abilities in the game can easily stop him in his tracks. Doomfist is meant to be used aggressively, leaving your team without much protection while you go on the attack. You have to punch enemies and take them out one by one to succeed. His moves need to be used in a specific order, and if you lose even one, it often leads to defeat. His main problem is that any crowd-control move can interrupt his abilities, stopping his combos and getting Doomfist defeated. When you combine a tough set of moves to learn with a tank that doesn't provide much protection for the team, Doomfist usually isn't a good choice in most situations. My personal favourite Tank to play would have to be D.va, who is in the middle of the list. she faces too many tough opponents to rank high. Her mobility is amazing, her defence matrix recharges quickly, and her D.Va bomb remains powerful if placed correctly. However, her main weakness is her weakness to beam weapons like Symmetra's, Mei's, or Zarya's, which can easily overpower her. Unlike other tanks like Orisa, who have trouble against beams due to their defences, D.Va's only defence move, the Defense Matrix, doesn't work against beams, leaving her with few options against them. She's also somewhat easier to take down compared to other tanks, but her high damage output and ability to counter Pharah and Echo by flying up to attack them make her a solid choice. Still, be prepared to switch if you encounter hard counters. But still, I believe that she is one of the most fun tanks to play if you play her well, even if other people do not agree.
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nelson-and-friends · 1 year ago
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Mr Nelson what's the difference of regular moves and field moves?
-@safrina-shards
First: Nelson's the Spheal, and she's a girl. My name's Speck, and I'm they/them! I'd prefer if you used "Mx.". I know, the blog name is a little confusing. No hard feelings though! Nelson insisted it was named after her though, she likes confusing people. I'll probably dive into her name origin in another post.
Second: Regular vs Field moves! Sometimes it can be a little complicated to explain, so I'll try and keep it as simple as possible.
The simplest to explain is Fly. Normally, a small Pokémon like a Pidove wouldn't be able to carry a full-sized person, right? Well, if that Pidove knows Fly, then it would know how to properly and safely carry a full-sized person. (Though it wouldn't be the most practical) If using Fly, I recommend using a larger flying type.
Cut is pretty similar in technicality to Fly. Having a knife is different than KNOWING how to use a knife. For example, a Scyther. One that doesn't know cut would have a difficult time cutting down a small tree. It could take many tries for it to take it down. If it knew Cut, it would be able to take the tree down in one, precise Cut.
Flash, as a Regular Move, is used as a quick burst of light to stun a foe. As a Field Move, the Pokémon lets out a constant light, enough to light up the surrounding environment.
Burning as a Field Move is pretty much identical to moves like Ember or Flamethrower, but the Pokémon using it only uses enough energy to Burn only the object, or the Pokémon itself has pyrokinesis and can control the fire so it doesn't spread.
Crush as a Field Move is almost exactly like the move Rock Smash. Not really much to elaborate on there.
A Soak is similar to the moves Water Gun or Hydro Pump, but with attention to the amount of pressure the water is moving at, so to not break the object on fire or surrounding objects.
A Psy Power is just the same as a Psychic or Psyshock, but using it on an object, instead of, y'know, an opponent.
A Tackle is exactly like a, well, Tackle or Strength, but with more of an emphasis on precision.
An Electrify is like a Thunderbolt or Thunder, but with only enough energy to power the device.
A Recharge is very similar to Electrify, but based off of moves like Thunderwave or Nuzzle, using much less energy.
Different powers of Field Moves are simple: if you know the base of the field move, put more power behind it! This takes a lot of skill, as it's hard to have both a strong power behind it while keeping it controlled.
Many competitive trainers learn techniques behind Field Moves, as they can really help with a Pokémon’s control. It is a very useful tool, as even a trained Water Gun can be used in a competitive setting with these techniques!
Your school should have a couple of trained Pokémon with Field Moves so both you and your Pokémon can learn them up close and personal. They will be used in classes over your enrollment in school, and you should be able to ask for additional time with them outside of class!
tl;dr: the difference between Regular Moves and Field Moves is the advanced precision and control behind Field Moves.
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fortyconsoles2023 · 2 years ago
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Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy is truly an incredible recreation. Just as significantly, it is truly an original, thought-provoking rendition of an iconic Marvel property. After actively playing it, I'd love to delve deep into the stories that gave birth to this diverse cast of characters. And right now, I believe I will, because I've fallen even more in love with this world. Despite the world being flooded with superheroes appearing on screens, it is only in the most recent decade that gamers have been graced with truly original and entertaining games based on comic book qualities. With Guardians of the Galaxy, enthusiasts retain one of the most enjoyable magazine titles available, which can distinguish it from the wildly popular MCU label and transform the vibrant, illustrated universe that it is based on. The very first hurdle the Guardians of the Galaxy needed to manage was differentiating it from James Gunn's vision.
The rapid-fire banter between all five characters in the show is unstoppable. While that word could enjoy a negative connotation, however, I can imagine no other word to fully summarize this. The talks are interspersed with exciting experiences like combat and dogfights, idle walks, and even death-defying experiences. The player's ears are filled with words as Groot can speak his signature, "I am Groot," and Rocket is translating, and Gamora, as well as Drax, are engaged in their precious dialog. These heroes speak, but it never appears objective. Every word, joke, or cruel comment is based on a thought-provoking perspective, which the writers utilized to make the characters more distinct. The dialogue never felt like an overflow of nonsense. This is definitely how the Guardians communicate within their group and with one another. When you discover souvenirs hidden far away in each world, you'll also be able to have further dialogue with other Guardians, which fleshes out their particular roles and backstories and provides quite possibly the most individual connections within the overall game. There are also binary dialogue decisions; frequently, they ask you to choose against one Guardian or the other and make decisions about how precisely to manage an issue or determine what the focus of your team should be. Our website is the best place to buy cheap New PS4 games. The battles are spectacular. People are in control of Quill at all times during every battle and truly feel like the head of the Guardians. Drax and Co. all have their strengths, and they'll also take on battle independently; however, they take instructions from Quill. Each hero offers a certain ability to win battles, whether it's crowd control (Groot) or the capacity to inflict significant damage (Gamora). The way you use their strengths can determine the course of the challenge. In battle, players race through the streets, shooting their guns at enemies and then dodging using rocket boots of Peter. The more Peter is the enemy, the more destruction he will cause. Firing will not last forever because the weapons will eventually overheat, but they can usually be quickly recharged if you hit R2 at the right time. Fans, like Peter, are designed to fight with their minds. Through narrative evolution or ability tips, Peter and the remaining Guardians have four abilities that are unlocked and placed on buttons on their faces. Peter's capabilities can be activated by clicking the left stick. It can be somewhat awkward at times when fighting. The group is activated by pressing L1, focusing on an opponent, pressing an appropriate face button for an individual teammate, and then hammering a distinct face control key that is assigned to the participant's specific skill. Marvel's Guardians of the Galaxy is the perfect example of a Marvel video game that has an array of thrilling episodes and thoughtful junctures. The images immediately capture the viewer's attention with stunning views and vibrant colors ranging from neon lights and the markets at Knowhere to the vast scenery of Lady Hellbenders' Seknarf Nine. In addition to the amazing graphics, there are facial animations.
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daniela3dproject · 26 days ago
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weapon research
the mutated mik - team fortress 2
youtube
the mutated milk is a reskin of the mad milk wich is a support item wich 60% of any damage dealt to affected enemies is returned to the attacker as health.it has a 20 second recharge and last from 2.5s to 10s. it is one of the beast secondary's for the scout as it provides support for the entire team. i like it becase it provides a charter like scout an opertunity to provide support other than flanking behind
2. dubstep gun - saint row 4
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the dubstep gun in saint row 4 is both one of the worst and best weapon in the game as when you get one of its normal or dlc variant the weapon is just a joke weapon but as you upgrade it it becomes one of the best weapons as it has no ammo is required for the gun as it recharges and the Explosive wubs do a lot of damage which makes it one of the most powerful weapons in the game, as it is capable of easily destroying virtually any enemy in the game with only a few shots, but there are some issue with it like The weapon requires time in order to charge up and fire and the worst bit about it is The Explosive Wubs Ultimate upgrade is very expensive 50,000 for Standard and 80,000 for DLC Remix. the finle issue is that dubstep is constantly playing which could get annoying very quickly especially since i don't like dubstep but an interesting weapon concept at least.
3. grooveiton - ratchet and clank (2016)
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groovitron is a support item that when deployed will stop enemies from attacking you and even will cause enemies to take more damage from your attacks and it's duration, range and damage multiplier can be upgraded over the game (i could not find stat for this weapon). i personally like this weapon as it is an interesting concept for a stun weapon.
4. cluckshot - gears of war 3 (2011)
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(skip to 2:01 for weapon demonstration)
i think having a gun like the cluckshot in a game like gears of war 3 that takes it's self so seriously. now i couldn't find much info on the gun like the others and all of the vidos where tutorials on how to get it and no demo's of weapon and the only stats i could find were these ones as well as i have never played gears of war 3
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(from fandom.com)
5. mr.toots - red faction: Armageddon
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just like the last one i don't have much info on the weapon as just like the cluck shot i only have this vido and another stat table to use from fandom.com again
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The 'rainbow' that fires is produced as a laser and can destroy anything in its path. Enemies that are killed by this ray have a tendency to explode into a group of rainbows and butterflies that quickly disperse.
the hand cannon - dead space 2
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thryth-gaming · 29 days ago
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Non-Lethal Supernaturals
Sarasota Heights started out as a planned suburb, but expansions between it and the city never ended up happening, leaving them as this weird sort of population that exists in a strange jurisdictional grey area. It hasn't officially been declared a town itself and somehow manages to be under the jurisdiction of neither the local police nor the county sheriff's office. It should be a headache, but by and large the government just forgets it exists. This causes as many problems as benefits but also this bureaucratic weirdness, lacking any discernible supernatural source, has attracted a thriving community of those supernaturals that would like to just have a simple life. The town has been like that for ages, though now there's a rising feeling of danger in the area.
Mundane Monstrosities is a Team playbook where you are people who have grown up supernatural or at least weird, but you've mostly had just normal lives, well away from the sort of danger most hunters encounter... at least until recently. This team playbook works well with the non-lethal rules in Codex of Worlds for a lighter-tone game in the manner of The Addams Family or Monster High. Or you might stick with a more dangerous flavor using the standard rules and get something more like Grimm or Wednesday, where most of the character have normal lives.
In this case, we're going to play a group of people that are about to become hunters, but we're going to assume they start with the Non-Lethal game rules, though perhaps they might have to change style to something more dangerous later.
The new books are here being crowdfunded at the time of this post:
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Sarasota Heights - Mundane Monstrosities
Style: Life Interrupted - normal life keeps getting interrupted by crisis after crisis.
Core Traits
Upbringing: Weird Town
Minor Weirdness: Everyone gets one selection from a collection of abilities from different playbooks.
Mundane Monstrosities Traits
Team Enemy: Janika Smirnov, a manipulative villain pitting groups against each other for mysterious reasons.
Team Ally: Alytari Gandega, a journalist who can shield the hunters from unwelcome attention.
Team Move: To Normal to Be Weird
Team Assets
Housing: Each member of the team has some form of reasonably comfortable living situation.
Transportation: Each hunter has access to some sort of transport: a car, motorcycle, flying broom, bicycle, or magic carpet.
Carly Baker - The Mundane
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Look: Carly has brown skin and dyes her hair blonde with green tips. She pointedly wears a big witch's hat with a plastic skull piece and is often dressed in her uniform as a pizza delivery "driver".
Charm +2
Cool +0
Sharp -1
Tough +1
Weird +1
Moves
Basic Weird Move: Use Magic
Moves: Let's Get Out of Here, What Could Go Wrong?, Oops
Minor Weirdness: Inhuman Talent: Preservation Magic
Gear
Flying broom
Stun Gun (1-harm hand stun recharge)
Martial Arts (1-harm hand/intimate)
History
Mr. Kendall is a regular customer and a good friend. He tips well.
Carly save Kruirt's life from a car accident by snatching him up at the last moment on her broom.
Carly is obsessed with figuring out what Kassidy is, this sometimes wears the Changeling down.
Kruirt Hobbard - The Sidekick
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A young goblin who came here with his family after their home in Vancouver got a bit to dangerous for non-humans. He's a bit too young to know exactly how bad it got and has decided he wants to be just like Carly.
Charm +2
Cool +0
Sharp +1
Tough -1
Weird +1
Hero: Carly Baker - The Mundane
Moves
Basic Weird Move: Tradecraft
Moves: There's no I in Team, Me Too!, I Can Make You Look Good
Minor Weirdness: Jinx
Gear
Bicycle
Furious Struggle (0-harm hand 1 armour)
Stun Gun (1-harm hand stun)
History
Carly Baker is Kruirt's hero. She's just so cool.
Kassidy Rey is pretty great, she could almost have been Kruirt's hero, but Carly got there first.
Mr Kendall lives in Kruirt's neighborhood and introduced him to Carly. (she delivered food to him and Kruirt saw her arrive)
Mr Kendall - The Covenant
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Look: An older man, balding and clearly blind. He wears the sort of sweaters you might expect to see in re-runs of Mr. Roger's Neighborhood and has a large winged dog with fiery fur beside him at nearly all times.
Charm +1
Cool +0
Sharp +1
Tough -1
Weird +2
Moves
Basic Weird Move: Illuminated (amicably divorced from a devil, they keep in touch)
Friendship: Watson
Moves: Covenant, Acolyte, Smash Cut
Minor Weirdness: Guardian
Allies
Gary - Seeing-Eye Hellhound
Cynthia Kendall - His daughter, a succubus postal worker.
Jacob Kendall - His son, an incubus radio DJ.
Gear
Bus Pass
Cane (2-Harm hand innocuous)
History
Gary is a big fan of Carly as she always seems to have food on hand.
Cynthia and Kassidy had a bit of an argument the first time they met. Cynthia still thinks Kassidy was accusing her trying to use some succubus seduction trick. Kassidy still thinks Cynthia was accusing her of robbing Mr. Kendall.
Mr. Kendall always tries to show off in front of Kruirt because he feels like kids need wonderful experiences, whether they're human or not.
Kassidy Rey - The Changeling
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Look: Kassidy has intense blue eyes with slitted pupils set into dark skin that seems a bit off colored. She's recently aged out of the foster care system and has basically hitch-hiked and wandered into town. She has a pair of broken blackish-purple horns growing out of her forehead. She can fly too, and when she does, she has wings.
Charm +0
Cool +2
Sharp +1
Tough -1
Weird +1
Unknown Heritage
Attraction to gems and metals
Unearned Reputation
Sensory Bombardment
Moves
Basic Weird Move: No Limits
Moves: Glamour, They are my People, Renewal
Minor Weirdness: Flight
Gear
Small Car
Lockpicks
Smartphone
Butterfly Knife (1-harm hand small)
A diary of stories you told yourself about your real family.
History:
Mr. Kendall has given her a job as his driver and caretaker. Because of that, she's able to afford her own place.
Carly Baker has provided Kassidy with a never-ending supply of promotional coupons for the various restaurants and grocery stories she delivers from.
Kruirt looks up to Kassidy as the edgy, cool person with a shady past. Kassidy is hesitant to shatter the illusion.
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eziojensenthe3rd · 2 months ago
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Midnight Gaming: Untitled Zombie Game
So I played Stubbs the Zombie past midnight, checked socials to find.... not much to talk about that isnt just bad news... so lets skip the news for the day.
Its a lovely day in Punchbowl and you are a horrible zombie
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So Stubbs the Zombie in Rebel without a Pulse was a game released in 2005 for og xbox and pc, got average reviews and has been remastered and released by aspyr media for modern platforms. I enjoyed this game on the old pc version mainly cause it was game where you played as a zombie eating the brains of the living and growing your own horde. So seeing it get a remaster and available to folks nowadays is very nice to see.
So yeah, you mostly eat brains and make it through levels which are mostly linear with some open sections but for the most part you are more or less being directed foward. And of course as you eat brains, former humans become zombie allies that can assist in some ways, you can have them go forward and soak up bullets as you follow behind letting you close the distance and they can distract enemies while you flank and get them from behind for a backbite. You can also whistle at zombies you're looking at to get them to head towards you like some sort of grim version of pikmin. It certainly looks like it when I see my zombros swarm someone.
A lot of the voicework in this game is also just great, given its trying to go for a comedic vibe it does help with the dark theme of devouring people. Hearing folks panic and exclaim "eating brains is way not cool daddy-o" or "dont eat me no no noooo" does gets a dark chuckle from me. It might be why the game takes place in a retro future city in the 50s just for the sake of the comedy. You have barbershop singers on jetpacks using rayguns while singing about killing the zombies. How the hell did this get average reviews???
Of course since you're a zombie yourself, you dont have access to guns or weapons but you do have some abilties to help you out. For one being your ability to regenerate health which also doubles as a narrative reason for how your abilties work. Your gut grenade is your best ability having a max of 3 charges and lets you throw a major organ at enemies that can stick onto them and can be detonated at your command. Your very own hand can be thrown and controlled, giving you an opportunity to possess nearby humans. Grab someone with a gun and you can start shooting at their former allies and help clear out several threats. Since your hand ability is the easiest to recharge, it can be a pretty effective ability especially on the insane difficulty. Your head can be used like a bowling ball and rolled towards groups which can damage and infect enemies it rolls into and of course it explodes too. And finally, you can fart which is generally useful to stun groups of nearby enemies opening them up to be feasted on.
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A lot of the strong points of this game is leading a horde of zombies, dealing with enemies you come across and taking out priority targets that can be a hassle to your undead buddies. Thing is there are some issues with the game mainly due to its length. A normal run for me lasted 4 hours according to my steam playtime so it ends up feeling a bit short. Sometimes when you end up stunning an enemy and go for a brain dinner, you end up tearing their arm off to use as a weapon because whoops you were beside them and got a different prompt, which can be useful at damaging but eating brains is how you're able to recharge your abilties so this gets kinda annoying at times. Also that simon says boss battle at the police station.... went on for too long and it sucks.
Speaking of that boss battle, the game uses some newer versions of old 50's songs such as earth angel, mr sandman and lollipop. Im gonna leave a link to that so you can go hear it if you want.
Honestly, i dont see much games that let you play as a zombie and cause havoc. Theres games where you create or control a horde of zombies like infectionator, games that are versus zombie players that you end up joining when you die like zombie panic or games that just has you play an undead character but not causing an apocalypse like medievil or sonny. Theres gotta be some other game where you play as a zombie leading an outbreak on humanity like a reverse dead rising. I feel like a lot of Stubbs is a game that has only scratched the surface of what it was trying to present and it be great to see more of that explored and built upon in a sequel, in a literal or spiritual sense.
So thanks for reading todays midnight gaming. Feel free to leave feedback and game suggestions. See you all tomorrow.
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