#quickmatch
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picture this: you get absolutely obliterated on offense. wolverine keeps jumping you and your co-healer. no one comes to help. switch to defense. your co-healer swaps to dps, leaving you as the only healer. the enemy team comes. Doctor Strange, your only tank, proceeds to jump through a portal off the map. you and the 4 dps get rushed by the entire enemy team as you still stare at Doctor Strange's death icon in absolute astonishment. you lose immediately. this was a ranked match.
#competitive matches in this game aren't real man#genuinely why do i have more luck with my teams in quickmatch 💀#marvel rivals#gaming
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Tekken good fun times. But also very hard and im just doing my damndest here... ranked was unkind to me with sending like every top tier guy
At least I was able to grab a lot of ghosts to practice on.
#tbh i just do a lot of quickmatch and if i see someone who very kicks my ass with a spicy rank or number attached i will see who u got#thank u for all the free sparring guys i hope u have good outfits#like a reina whomst i wish i was as gud as had Lee as they main actually???#love to see him around
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survivor quickmatch is genuinely unplayable right now it is ALL hullabaloo
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17 // diagnostic (extra credit)
Welcome to SelfMed, your online personal medical evaluation assistant! If this is a medical emergency, please contact local authorities or Trauma Team for immediate help.
How can SelfMed assist you today?
>> diagnosis
Please list up to five major symptoms for a diagnosis using our QuickMatch™ technology.
[1] fever [2] headache [3] mania [4] hallucinations [5] not recognizing faces
———
QuickMatch™ Potential Diagnoses*
The symptoms listed are a complete or partial match to the diseases and disorders below:
Click for more information and recommended treatment options.
Schizophrenia [+]
Post-Traumatic Stress Disorder (PTSD) [+]
Cyberpsychosis [–]
Cyberpsychosis is a collective term for all psychotic and anxiety-related personality disorders caused by hardware implanted in the body and any and all behavioral mods, including software. Often this begins as changes to the personality, followed by increasingly erratic and even violent behavior. Some medications and substance abuse can worsen these behaviors. Recommended treatment options: - Therapy - Implant deactivation and/or removal - Bethaloperidol While antipsychotics are widely used to slow the onset of cyberpsychosis, therapy has also proven effective for some patients after years of treatment. Those experiencing aggressive cyberpsychotic symptoms such as violent outbursts should be kept away from public spaces and denied access to weapons until they can be incapacitated, restrained, and removed for treatment. If you or someone you know is experiencing symptoms of cyberpsychosis that result in erratic or violent behavior, remove yourself from any potentially dangerous situations and call MaxTac. Do NOT interrupt MaxTac officers during an ongoing violent situation. DO put as many walls between the situation and yourself as is possible to avoid stray projectiles and bodily harm.
*QuickMatch™ diagnoses are a quick-screening technology and should not be used to replace the services of a trained medical professional.
———
Your free trial SelfMed membership is valid for the next [7 DAYS].
By upgrading to a premium membership, you can access an additional seven diagnoses. Would you like to upgrade to a SelfMed premium membership today? (€$199 per mo.)
Enter promo code HEALTH10NOW for a limited time offer of 10% your first month of premium service!
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>> nethaloperidol
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>> bethaloperidol
Searching “bethaloperidol” yielded the following articles:
Bethaloperidol [–]
Bethaloperidol is an antipsychotic used to treat a broad range of disorders, ranging from Schizophrenia to hyperactivity. When prescribed by a doctor in combination with therapy, bethaloperidol has been proven effective in helping patients recover. Bethaloperidol can be taken in pill form or through injection. The most widely used brands are Bethal and Novadol. Though black market bethaloperidol is frequently sold, it is not created in a lab environment where product quality is overseen, it is likely a cheaper alternative that will not address symptoms adequately, and/or it has been cut with other drugs that could be a potentially dangerous cocktail. Brand names are always recommended and more effective than their black market counterparts.
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>> ripperdoc
Searching “ripperdoc” yielded the following articles:
Ripperdocs: the new GP or back alley surgeon? [+]
Top 10 most horrifying ripperdoc patient stories [+]
Confessions of a street doctor: ripper reveals all [+]
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>> fuck off
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☆☆☆☆☆
#ffxivwrite2023#[ ffxivwrite2023 ]#[ cyberpunk ]#sunday is au day#sometimes writing cyberpunk means exercising the corporate copywriter in me for cynical purposes
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playing quickmatch in street fighter: an endless parade of empty faces. people on a train, passing me by. no sooner have i known you than you are gone forever, and im alone again. The network connection is flawless, but the human connection empty. Each new match as instantaneous as it is empty.
playing quickmatch in skullgirls: I have played wifi warrior shoelicker 37 consecutive times despite disconnecting and requeing after every match. He is my brother now. I know them better than my own soul. when I finally match with a new player its a brazilian peacock at 610ms ping 800 jitter who has only worked out how to press stand heavy punch. After submitting them to torture that would rightfully get me executed before an international court, I queue up again and play against one of the top 5 players in the world. Sonicfox is there sometimes.
#street fighter 6#skullgirls#its very whiplash inducing going from a game with an active player count of about 300 to one with 30
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Magical Drop VI coming to PS5, Xbox Series, PS4, and Xbox One on June 14
From Gematsu
Publisher Forever Entertainment and developers Highball Games and Storm Trident will release Magical Drop VI for PlayStation 5, Xbox Series, PlayStation 4, and Xbox One on June 14 for $29.99 / €29.99, the companies announced. The PlayStation 5 and Xbox Series versions are newly announced.
Magical Drop VI first launched for Switch and PC via Steam and GOG on April 25, 2023.
Here is an overview of the game, via Forever Entertainment:
Enter the mystical world where new challenges await at every corner! Play as the residents of the Magical Land, see the world through their eyes, and help them unite the divided world! Meet an array of unique playable characters! Protagonists like Justice and World are quite friendly, but beware of those with a poor reputation like Death and Empress. However, not all champions will be available from the start—some characters are hidden and waiting for you to unlock! The game offers six different single-player modes and the option to play in local and online multiplayer!
Story Mode – Learn about the history of the Magical Land and its inhabitants while progressing through the classic story mode!
Match Mode – Skirmish mode: choose your character and opponent, and get ready for battle!
Survival Mode – Pop incoming waves of bubbles, and don’t let them reach the bottom of the screen!
Puzzle Mode – Pop the bubbles so that none are left on the screen! Get extra points for doing it in the most efficient way
Path of Destiny – Progress through the map by winning minigames! Watch out for mistakes – they can be painful!
Caravan Mode – Defeat your enemies one by one to set the highest score possible!
Multiplayer Mode – Play with your friends locally or face players from around the world online!
The game includes the first free downloadable content featuring:
-New Characters – Each new character has unique characteristics such as drop patterns, original voiceovers, and distinctive music themes.
Magician – Don’t fall for his tricks!
Emperor – Will you resist his charm offensive?
Star – Adorable as always!
-New Soundtrack – New soundtracks composed by Satoko “Holly” Young (Skittlegirlsound.com) have been added to the game:
“Emperor’s Theme”
“Magician’s Theme”
“Star’s Theme”
“Caravan Mode Theme”
“Survival Mode Theme”
“Puzzle Mode Theme”
“Story Mode (Board Screen) Theme”
“Room of Fortune (Main Menu) Theme”
“Room of Records Theme”
-Quickmatch and Custom Match
The Quickmatch option is a convenient and fun mode with pre-set rules for easy online matching.
The Custom Match option lets players send private invites and customize their sessions to their liking!
-Room of Fortune – Room of Fortune allows you to test your daily luck level in four distinctive categories: Health, Work, Love, and Money. Once you select a category, you’ll jump right into a minigame! Depending on your performance, you’ll get a final luck score. Reaching a total luck score of more than 17 unlocks the Good Fortune status, which affects the rewards in the picture lottery. Make sure you check your luck daily!
-Room of Records – Room of Records lets you compare your scores and performances across all game modes. Each category shows your habits, strengths, and weaknesses. It serves as a reliable performance indicator available in-game.
The next free downloadable content, with additional characters and content, are in production!
View a new set of screenshots at the gallery.
#Magical Drop VI#Magical Drop#Forever Entertainment#Highball Games#Storm Trident#PS4#PS5#Xbox One#Gematsu
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there are people who sell coaching services in tekken and its not fair !! because !! a lot of those people are people i just 3-0'd in quickmatch!!!! UGH!!!! buy from me
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that RW living weapons in the arena starter deck quickmatch thing is so fucking obnoxious
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1157 21Mar24: Chapter 81.1
RANDOMNESS
My wife was scrolling Facebook videos and of course had the volume on which caused me to listen to one and it got me thinking.
The movie franchise "The Purge" I am curious as to why nobody ever jumped on the bandwagon of first person shooter games and created a mobile or even console game based around the movie franchise.
From my perspective, I am basing my ideas off of PUBG, Call of Duty, Lone Survivor, or big game worlds like DayZ. But have maps like DayZ with time limits like PubG.
Instead of a death circle pushing players towards a random area, you'd literally have the entire night to roam the city killing people, and you'd have to survive the night. In the end, to declare a winner, it would be based on how many kills you acquired. Additionally, I would put 100 people onto the server at once so you'd get a certain amount of points if you killed a person vice a lesser amount if you killed a computer. Thinking 10pts for headshot of a real person 5pts for a headshot of a computer sim, 8pts for a regular kill of a real person, 3 points for regular kill of a computer Sim. Multiple people could survive to the end of the 12 hour in game match but it comes down to the death count to figure out who actually wins.
A 12 hour in game match could be broken down into 3 categories:
Long match 60 minutes long where every 1 hour in game time is a five minute real time.
Short match 30 minutes long where every 1 hour in game time is a 2.5 minute real time.
And finally
Quickmatch just a twelve minute round where 1 hour is equivalent to 1 minute.
Now I would want to also add another factor into game play. This factor would be like a training session prior to the match or like a daytime play where you have like a GTA type game play to try and earn cash, steal cash, learn your area, build re-enforcements, buy weapons and such... but also potentially become enemies with computer Sims that would be out to hunt you at night.
I have some thinking to do.
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Fraymakers: Nearly a Year Later
Hello everyone, I just wanna lay some groundwork. I’m an ex-SSF2 modder, SSF2 being Super Smash Flash 2. I used to go under the handle “Foxx”. That’s with two x’s by the way. A lot of my mods are more or less kinda just lost media now. I used to work on SSF2 Delta but left on my own volition due to disagreements with some of the leads. I'm most notably known for making cosmetic related mods for the competitive community. I started messing around with the game when I was maybe 12 or so? I’ve made a lot and I’ve seen a lot in that time and if there are any SSF2 devs or old acquaintances that knew me that’re reading this now, sorry. I was a shitter then but I'm better now and will promise to continue to keep improving myself. When I write this essay, I’m saying this as someone who’s loved modding the game, playing with others and looking back at old community drama somewhat fondly.
When I saw Fraymakers be initially revealed, I was really excited to see a new project from McCleod and for it to be one that seemed to be fully embracing the modding scene that they’ve cultivated over the years. It was finally gonna be this huge breakthrough for this team that had basically been going under appreciated and recognized for all the work they put into SSF2. The Kickstarter showed off 6 characters, assists, training mode hitboxes, stage hazards, some single player content, rollback netcode and a bit more. With the way the trailer was edited, it appeared that most things shown off were either done or close to being completed. There was sparse content sure, but nothing that looked unfinished. No sketched animations, hazards seemed to be working, the UI was functional, the game seemed like it was on a good path.
Two years later, it was released on Steam in early access and I don’t think I’ve ever been any more disappointed playing a game. I know that it’s an early access but when the game can’t even run at 60FPS for some mysterious reason, something is probably wrong. Rollback was shitty, meaning that most people had to just play on delay netcode. Which is kinda shitty in of itself, but the quickplay function just automatically turned rollback on, meaning that you’d be forced to play with it. This basically ensured that quickmatch was more or less dead on arrival. There was a built in online stress test to see if you’d be good for online play and I just wanna say that my relatively new Steam Deck struggled to get a good online stress test score on max quality. For a 2D sprite based game. Training mode was pretty much nothing. There was no hitbox viewer. Several characters had unfinished animations. You couldn’t play time matches. You couldn’t really change any significant match settings. Only one stage had hazards, the hazards in question being two extra platforms under the stage and the UI was abysmal. That last part isn’t like a *real* huge issue I just felt like pointing out how utterly terrible the UI design is here.
This left everyone with 4 characters that’re at varying levels of unfinished or unpolished, 5 stages and a good chunk of assists that sorta feel more like cute gimmicks than anything else. The only other thing was the workshop content but we’ll talk about that later. But that was at launch, of course it was going to be messy. But it’s been 10 months since then! Almost an entire year! Surely it’s gotten better, right?
It Did Not Get Better
Well since then we’ve gotten several quality of life updates, fixes to the input system, some optimization improvements, several finished animations, some online improvements, a new assist and a new character. I might’ve missed a bit here and there but that’s about the sum of it. How did these changes fare? Well they undoubtedly improve the game, for sure. But it’s kinda not enough? I know it’s crazy to say that when we got a new assist and a new character but respectfully, the issue wasn’t the lack of characters as much as it was just the lack of quality surrounding the characters, at least for me. Sure they added like two extra guys but the training mode is still awful, online is still bad (if you can even get a match), some characters are STILL unfinished sprite wise and the game STILL doesn’t have things like time matches. There simply isn't anything to do.
Anything greyed out cannot be selected or toggled.
How about those stage hazards? Well some were shown off in the trailer, seemingly being functional and or finished. Now that the game is out in EA, there's only one stage with hazards. Wanna know what the hazard is? Two extra platforms at the bottom of the stage.
I guess it's now also a good a time as any to mention the absolutely abysmal Kickstarter rewards. Wanna know how much you get for two thousand dollars? You get the game, ONE golden costume, a test build, a DIGITAL artbook, a discord channel, your name in the credits will show that you're angel tier and you'll get some online tags. You also get to play with the devs on their terrible netcode! That might seem like a lot but in reality that's kind of only really three things, the game, a costume and an artbook. Sure you get some fancy stuff by your name in the credits but… y'know I decided to go check this myself to be super sure. Your name doesn't like glow or anything in the credits it just sits in a tier above everything else, which alright, fair enough, but who's gonna be checking that really? Is that really what you want for two thousand?
You could add 5 more characters and people still would pass this by because the general quality of life is still genuinely super shit. Hell, when you change your controller profile in the settings, the controls in the menu don’t even update until after you restart the game. This isn’t even an issue SSF2 had. It doesn’t have controller profiles but it did at least recognize what button did what after having it be set. This might seem harsh but this game is 20 whole ass dollars. You might be ready to say “oh but they’re packaging a game creation tool with this, that’s where part of the money is going as well”. We will get to that just give me a moment. First I wanna ask the question of who this game is even for.
Audience?
Really, I’m genuinely asking. Why would you play Fraymakers? For the gameplay? I mean it’s more or less just SSF2 with assists and those assists aren’t really that fun to play with. They just kinda feel like ways to cheese out stocks. There’s utility ones but… you know nobody’s using those when they can combo into an assist that does damage and kill at like 80 in a game where it’s very easy to rack up damage. The music? It’s amazing but nobody’s playing a game purely for that unless it’s some sort of rhythm game. Quality of life? This is some of the worst quality of life in a modern fighter. It’s not easy to get matches, it’s already a Discord fighter, and when you DO get matches it’s gonna be a lot of the same. It’s fun but it’s not really fun enough to wanna keep playing it over all the other fighting games or even platform fighters out at the moment. So that leaves the workshop which is cool and all but there’s that Rivals of Aether sized elephant in the room. Sure, Rivals is 10 dollars more than Fraymakers but,
It has players
The modding support for that game is huge
The game is much more complete than Fraymakers
The online is actually good
Rivals workshop completely and utterly decimates this game. Considering Rivals is an actual finished and polished product, it’s just not that fair of a fight. But that’s just how these things go, sometimes you just can’t compete and I don’t think Fraymakers will be able to. The worst part about this is that Fraymakers COULD’VE had a strong audience for it’s modding scenes but do to choices made on McCleod’s end, that potential community was basically kneecapped before this game even existed. That last bit is really important. I’m about to get into some deeper stuff regarding the SSF2 modding scene and how McLeod’s choices with it undoubtedly led to the poor modding scene for Fraymakers.
This Was A Long Time Coming
The SSF2 community and Fraymakers community might as well be 1-1. Well not 1-1 in the sense that SSF2 players play Fray, they don’t, but most Fraymakers players tend to play SSF2. One thing you ought to know about the SSF2 community is that it’s sort of splintered. Not as much as it used to be, but it used to be broken up quite often. This game more or less was the next thing for a lot of us, SSF2 is a flash game that’s limited by it’s engine, even despite the absolute magic these developers have put into it to push it far beyond any other Flash project. Fraymakers was or will hopefully eventually be the next step for the scene and for a lot of us to move forward. While the competitive community may, the modding community definitely will not.
This is some old stuff but a good few years back, McLeodGaming was quite antagonistic towards the SSF2 modding scene. You’d be banned from the Discord if you posted mods there or showed off hitboxes. If you were shown to have leaked content from the unreleased beta build at the time, you’d be banned from online for months, even if you weren’t distributing it. I don’t have the proof of these things anymore but if you ask certain people who were around in 2017/2018, they could likely corroborate, but being a modder would actually decrease your chances of being hired as a developer if you were.
While the SSF2 dev team was hostile as shit to modding, it was at least somewhat justified. I won’t pretend that I wasn’t pretentious when it came to editing the game and I had a good amount of “it’s just that easy” moments and while I was being snobbish and many competitive players and modders alike were also being snobbish, they weren’t totally unfounded. Like sure we made fun of the balance but that wasn’t entirely unfounded. Let’s not forget 9b Zelda, 3.2 Samus, memory leak Lloyd, reworked Sora, Krystal, the terror that used to be Tails and so much more. There was also the matter of people sharing around leaks of the beta build of the game. But this was a very small minority in actuality.
There was still a very large community for this kind of content that was pretty much rejected rather than embraced. So modders went and made their own community. There began this sort of disconnect between the developers and the modbase. Sort of. Some developers were still very receptive and interested in the modding scene, shoutouts to TSON, but it was still largely rejected when it came to official spaces. Some of the higher ups in the modding community started to almost resent the people in charge of SSF2. Creating rifts that might still be there to this day.
I mention all this not to point fingers at anyone in particular or to say that one side was shitty. I think that both kind of were, but that whatever chance Fraymakers had to gain a large modding scene basically went out the goddamn window when just a few years previously they had done everything in their power to keep modded content away from their game. Because there was this anti-mod authority, all the people creating content in SSF2 just… went away from official avenues. FrayTools might as well just be a shitty version of Adobe Flash/Animate. If anyone was going to know how to use it, it would be the people who had spent years putting Vegeta into SSF2. But literally all those people are gone, off in their own spaces. But even beyond that, there’s another thing to keep in mind which is that Fraymakers is directly competing with SSF2.
Sibling Rivalry
Fraymakers is very similar to Flash 2. I’d even go out and say that Fraymakers probably runs on some refurbished SSF2 engine or at least borrows elements from it. But Fraymakers lacks a lot of the sauce that SSF2 has while also lacking a ton of content. When you make games that are so similar but one has so much more going on compared to the other, it’ll be hard to make people want to throw 20 bucks into a game like Fraymakers. This is ignoring one huge thing though which is that I wouldn’t call Fraymakers a game based around modding. You cannot change anything about the base game itself. You can only add content. You are not modifying anything, you are tacking on free DLC. As far as I can tell, the files for Fraymakers are impossible to get into and any of the talented people from the old days who could’ve figured out ways to break into it are long gone.
On the flip side, SSF2 is a game that is cracked wide open with tons of resources and complete and total freedom.
It isn’t hard to get your hands on the engine and to just kinda start doing shit. It’s annoying to get the process started and you’ll either need to pirate or buy Adobe Animate but boy, if you can’t do some great shit with the game once that’s all been done. There’s not really any reason for those SSF2 modders to come over with that being the case.
So Now What?
Well, I dunno really. I want Fray to succeed but with the lackluster post launch support and SSF2 being there, I find it hard to believe it’ll find true success. It’s retained some players but it seems to have gained basically none and it’s failed to get even half the attention it got at its early access launch since. But that’s the early access launch. There’s still some hope for it to regain relevance when it truly launches but that’s something the future can only tell. In the meantime, I can't really recommend Fray in a good conscience. Not when SSF2 is there on the table and doing pretty much everything better. It sucks but them's the breaks. Hopefully McCleod can turn it around.
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SAS: Zombie Assault 4
Purge the undead! Awesome upgradeable guns and armor, unique class skills, and 4 player co-op! Play the most intense zombie shooter on mobile, from the makers of Bloons TD 5. A virus outbreak on a distant trans-federation planet unleashes horrors from humanity's past. A powerful, rapidly growing zombie horde threatens the very existence of humankind, and the only ones capable of fighting back are the highly skilled, highly weaponized special forces of the SAS.Choose from 3 character classes, maximize the fully customizable skill tree, and select from hundreds of weapons and armor pieces to build the ultimate zombie killing hero. Play dynamic, challenging levels in single player or 4 cooperative multiplayer and give our ravaged civilization its last best hope. INTENSE ACTION Zombies swarm the screen, exploding into bits under your hail of bullets. Each of the 17 unique zombie types have special attacks and behavior, and they can evolve - manifesting terrifying new powers as you progress through the game.And just when you think you've beat them all, savage boss zombies hunt you down, puking out acid worms or storming after you in rage mode. Learn their strengths and weaknesses as you lead the action across 7 story-driven maps with varying victory conditions. UNBEATABLE 4 PLAYER CO-OP Quickmatch with up to 3 other players of similar level and use the custom skills and weapons chosen by all players to form an effective fire team. Coordinate auto-turret placements, high level room-clearing powers like Assault Team, Aerial Bombardment, and Zombie Antidote, and move physics objects to create temporary cover while you paint the room red. HEAPS OF EPIC LOOT Over 160 incredible guns and armor pieces are locked up tight inside increasingly rare strongboxes that you can find in secret rooms or on the mangled remains of your enemies.Your loadout includes a pistol and two rifle class weapons - choose from fast firing submachine guns, devastating shotguns, high damage assault rifles, brutal machine guns, flamethrowers, rocket launchers, lightning guns, and more. Armor up for protection against physical, thermal, and chemical attacks, then round out your arsenal with auto-turrets, grenades, and special high damage ammo to rip through the undead before they rip through you. AMAZING RPG-STYLE UPGRADES The Assault, Medic, and Heavy Gunner classes each have unique upgrade trees, giving each character 19 skills to customize. Hundreds of guns and armor pieces have a range of grades and a powerful RED version when you reach high levels. In addition you can add powerful augmentations to your guns and gear which enhance core properties like damage and rate of fire, but can also improve reload time, resist damage, and heal. Download for free and play SAS: Zombie Assault 4 now! Please Note: SAS: Zombie Assault 4 is free to download and play (aside from internet, carrier, data, device, and other services for which the player is financially responsible), but some in-game items can be purchased with real money. You can turn off the payment feature by disabling in-app purchases in your device's settings. SAS: Zombie Assault 4 is recommended for players 12 years of age and older, and the fantasy violence, gibs, and zombie blood are to be expected given the survival theme. We have included a "Gore" setting on the Options screen specifically for young or sensitive players, and this removes the blood and gibs when Gore is toggled Off. Read the full article
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Do other overwatch players aim to make people quit the game? My new ps5 seems to have a ton of issues just running the game for whatever reason and honestly I should just go back to ps4 but I was trying Genji out (QUICKMATCH not comp) and they were actively telling me I was bad. I used to play Genji a lot but I’m really rusty, he’s my old secondary. I was trying hard to do anything but it’s been a while since I’ve played offensively as Genji so yeah I wasn’t doing my best. But it wasn’t comp I wasn’t throwing on purpose or anything. They kept giving me so much shit for how low my damage was and told me to “not play comp”? I’m just. Ugh
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Its Ancient Civilizations of the Middle East by GMT. Its actually pretty light for how it looks?
Its an area control game with cardplay and passive abilities. Very "take that"-y, there will be barbarian invasions and plagues and other stuff to fuck everyone over. No tech tree but you can found a patheon or some cards allow you to develop specifically.
Its really modular tho. A ton of scenarios plus solo play rules for all factions counts (2-6), rules for generic games (like non scario quickmatches) or make your own scenario. 14 factions- each has a different passive and homeland location(s), 8 pantheons with different passive. You can set up games to have everyone on top of each other and be really aggressive or have a more spread out game with less conflict, my picture is about 1/3rd of the total game map
Pharaoh Total War if it was awesome
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YOU'VE BEEN STRUCK BY A SMOOTH CRIMINAL🙆🏽♂️🤣 #tekken7 #playstation4 #gaming #fightinggame #comeback #negan #thewalkingdead #lucille #vampirebat #quickmatch #punishment https://www.instagram.com/p/B2Kh23tDPQPCvDSUP1ngyMWWR8aXQlIvphfuu80/?igshid=1amheeal9g3a8
#tekken7#playstation4#gaming#fightinggame#comeback#negan#thewalkingdead#lucille#vampirebat#quickmatch#punishment
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Overwatch QM Hanzo Take that Pharmercy!
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