#quest: possession
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bergwerkderbilder · 1 year ago
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Possession
endless Witcher 3 gifs
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azriaann · 6 months ago
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in celebration of nalu week!!!! the cuties!!!!
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hawberries · 2 years ago
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not yet
[image is image is a stylised drawing of Xiao falling through a dark void; his face is hidden, but he's weeping. A golden arm catches his wrist and lifts him, golden threads dropping from the top of the image to twine around him.]
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cor-lapis · 1 year ago
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"so you know how my actions ended up being done by some random guy? weirdly the only effect of me retconning the timeline was that his grandson was never born, and-"
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mmmairon · 1 year ago
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shedding the layers 🤭
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gruviaa · 5 months ago
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“Don't imagine it!”
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andi-o-geyser · 1 year ago
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all my favourite characters are just me seeing them and going "damn you sure do clean up well but I'd much rather see you grinning with blood between your teeth"
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saessenach · 5 days ago
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I'd be the voice that urged Orpheus when her body was found,
I'd be the choiceless hope and grief that drove him underground.
Rook, Spite and Lucanis together because what is Inner Demons if not a funky little katabasis into the self.
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witsserviceablesubstitute · 1 month ago
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Nie Huaisang is my favorite Untamed character because he's the heir to the biggest baddest warrior sect of them all but his best weapons are his mind, his theatrics, and his sense of dramatic irony.
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c6jpg · 7 months ago
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Hunters fight not for fame, but to aid the people whenever they are summoned.
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chibishortdeath · 12 days ago
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Ya know, Castlevania tackled the concept that life after defeating Dracula could be difficult for a Belmont with Richter feeling like he’d lost all purpose and reason to go on living if not for saving others and fighting against something—
But, do you think any of them before him felt that way too?
I mean it sounds kind of miserable, being raised your whole life to be solely relied on for one moment… and then what? How do you handle the sudden shift to ‘not being needed anymore’? Evidently, most of them didn’t have very much happen to them after the events of their games since we don’t get to know—
But, do you think any of them ever got better? Do you think anyone before Richter ever learned how to live for themselves? Did Richter?
Anyway it’s 8 PM and I’m sitting around wondering if any of the Belmonts were still happy after their happy endings (debatable if certain ones got happy endings tbh but anyway), Konami can u check on them, I’m worried—
#like do you think Trevor ever stopped going out looking for stragglers#do you think he couldn’t convince himself it was ever really over after Curse of Darkness#what do you think Christopher thought about handing the whip over to his son#do you think ever he wished he didn’t have to— do you think he hoped somehow he’d stopped it forever that last time#do you think Soleil felt the same after he had to past it on#how long do you think Simon thought about how he could’ve done it differently— do you think he thought he didn’t do well enough#do you think Simon died feeling like the family’s second failure#do you think Juste felt like his encounter didn’t count#do you think he and Maxim felt similarly about needing to be important#hmm just a lot of things to think about#castlevania#castlevania games#akumajo dracula#text post#akumajou dracula#incoherent rambling#let me tell you when I say I have headcanons about tiny intricacies of characters#I have headcanons about tiny intricacies about characters—#like here’s one: Simon puts his hands on or scratches the back of his neck as a nervous tic—#he likes the color byzantine he puts his eartails back when fighting cause they get in the way he sleeps on his face cause his back hurts—#he jokes about the bad situations he’s in he idolizes people way too easily and he takes everything people say to heart but doesn’t show it#I think he probs didn’t take beating Dracula the first time very well if Richter’s possession being inspired by his Quest means anything—#aoouggh then I take the ending of CV2 the way I do and mannnnnnnnnn—#do you think he knew people would care about and look up to him so much after that?#does anyone else think about things like this?#ah the tragedy of the Belmont family#hmmm anyway—
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bergwerkderbilder · 1 year ago
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Geralt: aaw babWHOAH
Possession
endless Witcher 3 gifs
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butchvamp · 2 months ago
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i finished the game last night, here are my unpolished thoughts about the final act and what i liked & didn't like. this is very long and probably incoherent lol
what i liked:
the whole final battle was awesome, i loved the combat, and i really enjoyed the huge cutscenes of everyone fighting together. i had been really disappointed earlier about the lack of a battle scene at weisshaupt a la ostagar in origins, and this definitely made up for it
i liked the suicide mission and actually getting to assign people their roles in the battle
i LOVED Solas's betrayal, that whole section in the fade prison with the statues was one of the strongest scenes in the game, i think the entire relationship between Rook and Solas is really well developed. as the player, we know Solas is manipulating them, but i think they did a good job making it so it's still believable for Rook to fall for his tricks, especially with the Blood of Arlathan quest before this. (also it's very obvious Solas is Weekes' favorite, wish they would have just stuck to him and not all that other dogshit...lol)
i liked the idea of Varric's role here, but not the execution. i'll come back to this lmao
the giant dread wolf and archdemon fight was cool as fuck. no notes. that's just classic rule of cool, baby
also i had Davrin in my party while fighting alongside Solas and i really enjoyed his banter with him and how hard he laid into Solas's ass. it was very satisfying. yippee go Davrin!
okay. now. what i didn't like (sorry not going to bother with bullet points, it's going to be longer down here lol):
while i liked the suicide mission structure, i hated how the game all but told you who to assign where. there were no stakes at all, there was no way to get it wrong unless you did so intentionally.
this also brings me to. The Choice. between Davrin and Harding. i understand the need for a "fallen hero" here, it ties into the entire theme of regret with Solas as we see in the fade prison, it was necessary for Rook to be the person "at fault" (aka directly make the choice that ends with someone getting killed) but this choice was dogshit. it also was really fucking stupid to see Harding climb up and stand atop a giant stone pillar, and then NOT use her stone magic!!! i don't hate the idea of someone dying here, but this was just a series of failed choices over and over again. we should not have pitted returning fan fave Harding against the single Black companion (who comes in late and barely even gets his own story outside of his damn pet)-- it should have been Harding (narratively satisfying, she's been here since the beginning and dies for the fight) or Lucanis (he is literally the guy taking the shot), we also shouldn't have tied all the dwarf lore revelations to a character that can just fucking die at the end, and we shouldn't have had her stand on a giant stone pillar when she has STONE MAGIC!! i knew this choice was coming but her death still caught me off guard cus i was fully expecting her to collapse that stone pillar on her, not use her stupid puny bow 😭
i think this choice is also weakened by the fact that it's THEE only choice. it's obviously an echo of the earlier Treviso and Minrathous choice, which also didn't really seem to affect much outside of potentially losing the corresponding factions (and i think Lucanis's romance gets locked out?) i saved Treviso, so i got the Treviso questline later, and i assume that you get a Minrathous specific questline with the Shadow Dragons if you save the other instead (haven't seen myself tho so i'm not sure, just guessing). but it's very easy to recover the Shadow Dragon's reputation, and the final battle takes place in Minrathous no matter what. the only way for companions to die or the battle to fail is to just straight up ignore quests. you can't lose a faction's support at all unless you intentionally try to do so. i don't even think you can lose companions at all unless you intentionally ignore their quests and place them in the wrong spot. though the game still holds your hand through the battle and basically Tells You who to put where so they survive.
and to be fair. this is true for the suicide mission in mass effect 2, but the thing is, there is so much more dialogue and variations with how you can play your character and interact with the companions and the world than there is in veilguard, it makes it feel like you do have more control over your character and the narrative, even if it's just the illusion of choice.
and then with Solas, it doesn't matter, he always ends up trapped/linked to the Fade, it just changes how he feels. (they also do this with the First Warden. i was excited for a potential variation between punching/not punching, but all it changes is his attitude when you find him later in Davrin's quest) okay.... well. is he going to return again after that post credit scene? and are they really going to write 3 (or 4, with lavellan i guess) different branching personality variations?
i think the powers that be just wanted to get rid of him in a way that would still leave the dragon age setting ultimately unaltered and open for more games in the future. especially given the secret post credits scene. which i also have an issue with. we're going to go from "it was all the Evanuris fault" to Actually, it was this secret third thing and everything we did was for nothing! AGAIN! if they want to make more dragon age games, they can just... start a new story. do they know that. (the fact they're implying Loghain was influenced by some outside force to do what he did at ostagar actually has me livid lol. leave origins alone!!!!)
anyways. now the fade prison. i have two issues, my main one being Varric. i actually started to suspect early on something was up with him, because he just sits in that damn infirmary the entire game, no interactions, barely any dialogue. i think Varric was horribly underutilized in this game, and it results in all of the emotional beats around him falling flat for me. of course, it's emotional for ME, the player, because Varric is a fan fave returning character and one of my own personal favorites. as far as i've seen in game, though... Rook has no relationship with him at all. i think this game would have been vastly improved with short playable origins that showed the two meeting and developing a relationship, and also he really really needed to have more scenes and dialogue in general. he's barely in the second half of the game, literally just sitting all by himself in that damn room, and even when he is in the cutscenes he has one single line that everyone obviously just ignores. it sucked. very disappointing finale for a really beloved character... it could have been so good if it was good....
because i DO love the idea of Solas using him to manipulate Rook (and i really like Varric and Solas's relationship & the way they contrast against each other), and also the idea of how being tricked in that way would actually affect Rook-- what's real, what's not, can they even trust what they're seeing at all anymore? especially when Solas "glitches" between Varric and Lucanis (idk if it's always him or your LI? would be cool if it's your LI, that's what i assumed) after slaying Ghilan'nain-- this could have tied in with the final romance scene. but of course the game doesn't get into any of that at all.
and now issue 2. how the fuck did Solas do that LOL. how did he switch places, how did he get out, how did it take Rook in his place when it was designed for elven gods? where are the other elven gods (did i just miss this explanation? did the other two just kill them in there)? 🤷 when did this place suddenly turn into a prison of regrets? was that Solas's presence influencing it, or did he do that intentionally for Rook? dont know! who cares. moving on...
i romanced Lucanis, and i was really disappointed with his romance. the final scene was sweet, but.... i think particularly with Lucanis you can tell so much of his story and arc ended up on the cutting room floor, it feels disjointed and as if we're missing pieces, and you can feel it in his romance, too. i also really didnt understand the "keep flirting (not a lock in) or end it now" choices that didnt feel like they did anything at all. why was i given like 3 different times to break up with him when we weren't even dating yet lmao. the romance was a bummer, of course i love the setting and the story but i go into these games expecting strong romance along with it and i was really banking on that being the highlight in this mess of a game but. alas
this also segues me back into the whole "trapped in the Fade prison" section. why was there no reunion with both your LI and everyone else? apparently Rook was in there for WEEKS!!! they hardly communicate this and Rook just reappears and jumps straight back into leading the team, no tears or questions asked about how they found them, how they got out, what everyone was thinking while they were gone... we also get a deus ex machina knife, how convenient that they did all that while i was gone and no explanation is given as to how it could possibly fool Solas, just trust us bro! 💆 i feel like trying to craft our own copy of the knife should have been something actively happening in the background throughout the entire game, and it gets finished while Rook is in the Fade. but this truly came out of nowhere lol
again i think it's obvious things were cut and rewritten and maybe this was the result of a frantic scramble to come up with something that would work, and i'll be generous and blame it on that, i guess...
when we finally get to the final confrontation with Solas, i was very excited, because again i feel like Rook and Solas's relationship is the best in the game, Solas's writing is consistent and strong, i knew this scene had to be good.... and i guess it was? but it felt so unsatisfying. i chose to fight him (my Rook would do anything to get him to shut up) and i was hoping for. an actual fight. you can do it with Mythal earlier in the game, and we already saw his giant wolf form, i was so excited. and then. no<3
okay! sure. we beat him with the power of friendship (not surprised and not even making fun of it here, it makes sense narratively, i knew some version of this was coming after the whole comparing Rook versus Solas bit in the Fade) but come onnnnn i wanted to fight the giant wolf.... sigh. i did check out the other endings as well, and it's clear the redemption ending is the "true" ending and also the best written one imo.
overall. this was a bad dragon age game. i had a lot of fun playing it though, so it's not a bad game game. the gameplay loop never got boring, i never got tired exploring or doubling back, i loved the maps, i loved the combat, and i did love the companions. but the writing is atrocious and racist. this is a horrible dragon age game. i don't know where i fall on recommending this. again, i've had a lot of fun playing and dissecting it, but i dont know that i could recommend this to dragon age fans. this would have been way more successful as a completely different fantasy game. the changes to the lore, disregarding the majority of the games that came before it, the horrible depictions of returning characters (the inquisitor and isabela were the worst offenders for me) the setting and characters feeling watered down and incomplete, the complete lack of the classic "grey morality" shtick (even if it's not always been implemented well)... idk man. bummer! it's obvious there was a cohesive vision at one point, i do think this game is a casualty of the current state of the gaming industry (i was honestly surprised it was functional on launch. not shade at bioware just in general that is rare to see now) we know EA thrashed bioware throughout development, and bioware made a lot of really bad choices, too (the racism is absolutely their doing, they made that choice back in inquisition). but we can see, particularly in the artbook, that there were good ideas & an intention to actually tie everything together and give this story the finale it deserved... but it all got lost along the way in a very ugly, chaotic development. and the game really suffers for it.
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iravaid · 3 months ago
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If you're there, say something. Show yourself.
Been replaying DQIX again, drew bald man again
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clefdesoll · 4 months ago
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an itch hit me past midnight
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animeglitch · 8 months ago
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