#quaternion-group
Explore tagged Tumblr posts
Text

me when i bring a moment of joy to the people around me whether they be strangers or lifelong friends:
nothing that takes me so off guard (in a good way) as when im just running my mouth in public and someone nearby bursts out laughing over what i just said
16 notes
¡
View notes
Text
Today is the birthday of my beloved niece, Marmar, who has turned four years old. Little Marmar, who always fills our hearts with joy, was eagerly waiting to wear her new dress and cut her favorite birthday cake. However, this time, due to difficult circumstances and rising prices, we couldnât celebrate as she deserves.
The cost of cakes has surged to more than ten times its usual price, and even the simplest things like dresses and gifts have become out of reach. Yet, little Marmar still dreams of a birthday cake, a new dress, and a gift to make her happy on her special day.

If you care about Marmar and have a place for humanity in your heart, we ask for your help in raising funds to send Marmar a birthday cake, a new dress, and a simple gift to bring a smile to her innocent face. Every contribution, no matter how small, will make a big difference in Marmarâs life on this special day.
Thank you from the bottom of our hearts for your support and kind hearts. Letâs make Marmarâs birthday an unforgettable memory.
https://gofund.me/c3e162db
@fricklefracklefloof @ramshackledtrickster @gasterofficial @pompeii-for-elephants @ponpasta @pomeg-glitch @atlas-of-galaxies @mxwhore @mstormcloud @saintlauhrent @saiwestfield @saintence @samwinchesterblog @sam-the-panda-hero @samwinchesterappreciation
@andvakandi @autisticats @quaternion-group @queenofglitch @electricbluebutterflies @entraptasboobwindow @wadewilsonparker @vialism @memelovingbot @lilliesthings @prinnay @catbushandludicrous @chilewithcarnage @daxdraggon @slutdge @xenodile @xeneric-shrooms @xxang3l-trapxx @froginakettle @fallingtowers @fallingtowers @felix-the-snow-cheetah @sumikatt @ponpasta @turtletoria @unfunnynascarfan @ultimatecryptid @vampyretaemin @zombeesknees @ziilosdiidu @zukoromantic @fierycavalier @pkbunny @jadedisaster
22 notes
¡
View notes
Text
j's most extreme culinary challenge @quaternion-group
12 notes
¡
View notes
Text
semi-daily math post since people askedâ
you may have heard about historical arguments in mathematicsâ irrational numbers, imaginary numbers, even quaternionsâ but one of the more modern divides is over something called the axiom of choice. an axiom is one of the base assumptions of a system of logicâ things that we presume to be true so that we can rely on their logic to create new conclusions. our common system of logic is called zermelo-fraenkel set theory. (if you choose to accept the axiom of choice, itâs abbreviated ZFC to include that.) set theory is extremely foundational and has to do with how we group collections of abstract mathematical objects; one axiom in ZFC, for example, is âif we have two sets, there exists a union of the sets.â for example, the union of {x,y} and {y,z} is {x,y,z}.
the axiom of choice essentially states that given an infinite collection of sets, you can make a new set by choosing one element from each of those sets. kinda abstract. kinda not as abstract as youâd think, too? but once you start thinking about choosing from infinite sets without a âruleâ to followâ infinite arbitrary choicesâ it can get dicey. it was originally controversial because some of its conclusions were kind of counterintuitive; for example, the banach-tarski paradox, which lets you divide an ideal sphere (so, infinitely divisible) into complex parts such that you can manipulate those parts into two identical spheres of the same volume as the original. thereâs even a common math joke about it by jerry bonaâ âthe axiom of choice is obviously true, the well-ordering principle obviously false, and who can tell about zornâs lemma?â poking fun at the fact that⌠those three things are all equivalent to the same thing, the axiom of choice, just presented in different ways that make them seem either very intuitive or very counterintuitive!
these days the axiom of choice is widely used. i wouldnât say âwidely accepted,â exactly, because axioms arenât exactly âtrueâ or âfalseâ; theyâre a basis of logic we either decide to use or decide not to use based on whether itâs useful for us. (people study other systems of logic too! look up peano arithmetic). that being said, apparently itâs useful enough to have justified its existence to most mathematicians :-)
42 notes
¡
View notes
Text
What you want are non communitive number systems!
Off the top of my head, you can create number systems based on "actions" and have each number be a type of thing you can do (like, say, a series of turns on a rubiks cube) and multiplication gives you another action, which is just, do one thing then the other.
You can imagine that, even with the rubix cube example, aâ˘b ("doing" a move b then "doing" a move a) isnt necessarily the same as bâ˘a ("doing" a move a then "doing", a move b) and there might be reasons you would want to lable some of thease numbers as 1 or 2.
i know the "move" of not doing a move at all usually is called 1, because you get a nice thing where aâ˘1=a, or "doing nothing, then doing something" is the same as "just doing the thing", and similarly 1â˘a=a
...in this case, no matter what you pick to call 2, 1â˘2=2=2â˘1, but you can imagine some reasonable choice of 1 and 2 exists where that doesnt work.
Quaternions are a famous one, where each number corresponds to a rotation and scaling in 3d space.
(its actually like. a 4d object n stuff but it doesn't really matter, i. dont know any great resources for this, wikipedia might be okay? but you can probably keyword "quaternions" and get somewhere)
Its an extension of the complex numbers, where each number is a rotation and scaling in 2d space!
(think about why i might have not been able to use the complex numbers as a non communitive number system, just based off the rotations thing)
And theres just lots of ways besides this im sure. Groups are what we call number systems that are not necessarily communitive, but are necessary associative (a(bc)=(ab)c) if you want to learn more.
Okay math side of Tumblr I need help
So I was reading Broca's Brain by Carl Sagan yesterday, and there's this point where Sagan lists off a few bizarre scientific facts as examples of how true science is often more interesting and whimsical than anything a hack pseudoscientist could make up.
One of these facts was that there's a logically sound arithmetic in which 2 times 1 is not equal to 1 times 2. This piqued my interest, so I took to Firefox and Wikipedia to figure out more, but I searched up a few things and couldn't find anything helpful.
So does anyone here know what he's talking about and how that works?
#mathblr#sorry for the long reply... you activated one of my trap cards (displaying curiosity about math)#groups#communitivity#quaternions#rubix cube#rotations#addition
12 notes
¡
View notes
Text
my friends made turtles with me. say hi to Tetsu (first one with the stop sign, belongs to @quaternion-group) and Bietris (second one, belongs to @keeperesque)
they are also humans-turned-turtles and both of them are absolutely fucking lying about having gotten shorter it's just a running bit they commit against Frisbee cuz she's so excited about gaining 4 inches of height post-mutation
19 notes
¡
View notes
Text
IEEE Transactions on Fuzzy Systems, Volume 33, Issue 2, February 2025
1) Distributed Saturation-Tolerant Fuzzy Control for Constrained Stochastic Multiagent Systems With Resilient Quantitative Behaviors
Author(s): Xiaohui Yue, Huaguang Zhang, Jiayue Sun, Lulu Zhang
Pages: 514 - 523
2) Bayesian Weighting for Multiple Criteria Group Decision-Making With Interval Preference Information
Author(s):Â Fan Liu, Huchang Liao
Pages:Â 524 - 536
3) Adaptive Integral Sliding-Mode Control for a Class of Nonlinear Spacecraft Proximity Systems Under Multi-Source Disturbances and Unmodeled Dynamics
Author(s):Â Yuan Zhu, Xin Ning, Zheng Wang, Caisheng Wei, Shichao Ma, Likuan Qiu, Shiyu Wang, Yunfei Bai
Pages:Â 537 - 548
4) Hierarchical Fuzzy Model-Agnostic Explanation: Framework, Algorithms, and Interface for XAI
Author(s):Â Faliang Yin, Hak-Keung Lam, David Watson
Pages:Â 549 - 558
5) Fixed-Time Event-Triggered Impulsive Secure Synchronization of Quaternion-Valued Fuzzy Neural Networks Subject to Stochastic Cyber-Attacks
Author(s):Â Lirong Liu, Haibo Bao, Jinde Cao
Pages:Â 559 - 569
6) Adaptive Fuzzy Control for Stochastic Nonlinear Systems With Delayed Input and Delayed State via Improved LyapunovâKrasovskii Function
Author(s):Â Yanru Peng, Shengyuan Xu, Ju H. Park
Pages:Â 570 - 579
7) Reinforcing TSK Model Interpolation With Rule Weight Adjustment via Location View Analysis
Author(s):Â Changhong Jiang, Changjing Shang, Qiang Shen
Pages:Â 580 - 592
8) Parameter-Optimization-Based Adaptive Fault-Tolerant Control for a Quadrotor UAV Using Fuzzy Disturbance Observers
Author(s):Â Yong Ren, Yaobin Sun, Zhijie Liu, Hak-Keung Lam
Pages:Â 593 - 605
9) A Terminal Constraint Set-Dependent Mixed Time/Event-Triggered Approach to Multistep Fuzzy MPC
Author(s):Â Fan Wei, Xiongbo Wan, Chuan-Ke Zhang, Leimin Wang
Pages:Â 606 - 620
10) Fuzzy-Based Antiswing Control for Variable-Length Cable-Suspended Aerial Transportation Systems Considering the Hook Effect
Author(s):Â Hai Yu, Yi Chai, Zhichao Yang, Jianda Han, Yongchun Fang, Xiao Liang
Pages:Â 621 - 630
11) A Brain-Inspired Harmonized Learning With Concurrent Arbitration for Enhancing Motion Planning in Fuzzy Environments
Author(s):Â Tianyuan Jia, Chaoqiong Fan, Qing Li, Ziyu Li, Li Yao, Xia Wu
Pages:Â 631 - 643
12) From Fuzzy Rule-Based Models to Granular Models
Author(s):Â Ye Cui, Hanyu E, Witold Pedrycz, Zhiwu Li, Xianmin Wang
Pages:Â 644 - 656
13) Adaptive Fuzzy Distributed Optimal FTC for Nonlinear Multiagent Systems Based Multiplayer Differential Game
Author(s):Â Wei Wu, Shaocheng Tong
Pages:Â 657 - 668
14) Scalable Feature Subset Selection With Fuzzy Rough Sets and Fuzzy MinâMax Neural Network in Hybrid Decision System
Author(s):Â Anil Kumar, P. S. V. S Sai Prasad
Pages:Â 669 - 679
15) Minimum Adjustment Consensus Optimization Models With Fuzzy Preference Relations: The Perspective of Cardinal and Ordinal Consensus
Author(s):Â Zhengmin Liu, Wenxin Wang, Ruxue Ding, Peide Liu
Pages:Â 680 - 693
16) A Novel Composite Observer Based Approach for Dynamic Event-Triggered Adaptive Fuzzy Control of Nonlinear Systems Under DoS Attacks
Author(s):Â Xinjun Wang, Shenghang Liu, Ben Niu, Xinmin Song, Huanqing Wang, Xudong Zhao
Pages:Â 694 - 703
17) Observer-Based Optimal Fuzzy Control for Networked IT-2 Fuzzy Systems Against Hybrid Cyber-Attacks
Author(s):Â Yang Li, Ju H. Park, Yang Gu, Yong He
Pages:Â 704 - 716
18) Generalized Fuzzy Transform and Nonlocal Laplace Operator
Author(s):Â Hana ZĂĄmeÄnĂkovĂĄ, Simone Cammarasana, Irina Perfilieva, Giuseppe PatanĂŠ
Pages:Â 717 - 729
19) Dual Anchor Graph Fuzzy Clustering for Multiview Data
Author(s):Â Wei Zhang, Xiuyu Huang, Andong Li, Te Zhang, Weiping Ding, Zhaohong Deng, Shitong Wang
Pages:Â 730 - 744
20) Fuzzy Secure Formation Control for NMASs: A Prescribed Performance Scaling Framework
Author(s):Â Dianbiao Dong, Jiahe Huo, Tao Xu, Dengxiu Yu, Zhen Wang
Pages:Â 745 - 756
21) A ZNN-Based Solver With Adaptive Input Range Fuzzy Logic System for Time-Varying Algebraic Riccati Equation
Author(s):Â Lin Xiao, Dan Wang, Qiuyue Zuo, Xiangru Yan, Hang Cai
Pages:Â 757 - 766
22) Fuzzy Min-Cut With Soft Balancing Effects
Author(s):Â Huimin Chen, Runxin Zhang, Rong Wang, Feiping Nie
Pages:Â 767 - 778
23) Distributed Fuzzy Formation Control for Nonlinear Multiagent Systems Under Communication Delays and Switching Topology
Author(s):Â Haodong Zhou, Yi Zuo, Shaocheng Tong
Pages:Â 779 - 788
24) Observer-Based Predefined-Time Adaptive Fuzzy Prescribed Performance Tracking Control for a QUAV
Author(s):Â Guozeng Cui, Guanchao Zhu, Juping Gu, Qian Ma, Shengyuan Xu
Pages:Â 789 - 798
25) Disturbance Observer-Based Boundary Adaptive Event-Triggered Consensus Control of Multiple Flexible Manipulators
Author(s):Â Wei Zhao, Xiangqian Yao, Yu Liu
Pages:Â 799 - 809
0 notes
Text
The Ultimate Guide to Becoming a Successful Unity Game Developer
Unity is one of the most popular game development platforms in the world, known for its versatility and powerful features. As a Unity Game Developer, you have the potential to create stunning and engaging games that captivate audiences. However, achieving success in this competitive field requires a strategic approach and mastery of various skills. This ultimate guide will walk you through the essential steps to becoming a successful Unity game developer.
1. Master the Fundamentals of C# Programming
Unity uses C# as its primary scripting language. Mastering C# is crucial for developing efficient and effective game scripts.
Steps to Master C#:
Learn the Basics: Start with the fundamentals of C# programming, including syntax, variables, loops, and conditionals.
Object-Oriented Programming: Understand core concepts such as classes, inheritance, polymorphism, and encapsulation.
Debugging: Develop strong debugging skills to identify and fix issues quickly.
Practice: Regularly write and test small scripts to build your confidence and proficiency.
2. Understand the Unity Interface and Tools
Familiarity with the Unity interface and its tools is essential for streamlining your development process.
Key Areas to Focus On:
Editor Layout: Get comfortable with the Unity editor layout, including the Scene, Game, Hierarchy, and Project windows.
Game Objects and Components: Learn how to create and manipulate Game Objects and attach components to them.
Asset Management: Understand how to import, organize, and manage assets like textures, audio files, and animations.
3. Develop Strong 3D Modeling and Animation Skills
While collaboration with artists is common, having a basic understanding of 3D modeling and animation will enhance your ability to create and integrate assets.
Steps to Develop These Skills:
Learn Basic Modeling: Use tools like Blender or Maya to create simple 3D models.
Understand Animation: Learn the basics of rigging and animating models.
Integrate Assets: Practice importing and integrating 3D assets into Unity projects.
4. Gain Proficiency in Physics and Mathematics
A solid understanding of physics and mathematics is crucial for creating realistic game mechanics and interactions.
Key Concepts to Master:
Physics Engine: Learn how to use Unityâs physics engine to apply forces, handle collisions, and simulate gravity.
Mathematical Foundations: Master vectors, matrices, and quaternions to manage movement, rotation, and scaling.
Simulate Mechanics: Implement real-world mechanics like projectile motion and kinematics in your games.
5. Design Intuitive and Engaging User Interfaces (UI)
A well-designed user interface enhances the user experience and makes your game more enjoyable.
Key Elements of UI Design:
UI Components: Use Unityâs UI components such as buttons, sliders, and text effectively.
Layout and Design: Apply principles of good UI design, including layout, color theory, and typography.
User Experience: Focus on creating a seamless and engaging user experience.
6. Optimize Performance
Optimization ensures your game runs smoothly across different devices, providing a better experience for players.
Optimization Techniques:
Reduce Draw Calls: Minimize the number of draw calls to improve rendering performance.
Optimize Assets: Use efficient textures, models, and animations to reduce memory usage.
Profiling Tools: Utilize Unityâs profiling tools to identify and address performance bottlenecks.
7. Stay Updated with Industry Trends
The gaming industry is constantly evolving, and staying updated with the latest trends and technologies is essential for success.
Ways to Stay Updated:
Follow Industry News: Keep up with the latest news and updates in game development.
Join Communities: Participate in forums and communities like Unityâs own forums, Reddit, and Discord groups.
Continuous Learning: Take online courses, attend workshops, and read articles to continuously improve your skills.
8. Build a Portfolio
A strong portfolio showcases your skills and projects, making it easier to attract potential employers or clients.
Tips for Building a Portfolio:
Diverse Projects: Include a variety of projects that demonstrate different skills and techniques.
Quality Over Quantity: Focus on showcasing a few high-quality projects rather than numerous mediocre ones.
Documentation: Provide detailed descriptions, screenshots, and videos of your projects.
0 notes
Text
I disagree; numbers have to be elements of sets with, um, a certain kind of algebraic structure, the exact qualifying details of which I don't have laid out.
Examples of structures, listed by the "numberiness" of their elements:
Most numbery structures: the naturals, the reals, the integers
Complex numbers, quaternions, split complexes, etcetera
ordinals, surreals
combinatorial game values, I guess nimbers
Least numbery things you could still argue are numbers: many other groups, fields, rings...
Non-numbers: Polyhedra, Well-Formed Formulae, graphs, combinatorial games [as opposed to their values]
I'm a maximal inclusivist when it comes to what I consider to be a number. if you can do math with it it's a number. it only makes sense to call something a non-number in math if you're distinguishing between two types of mathematical object and one of them doesn't have a good name besides "number".
915 notes
¡
View notes
Text
Itâs now 25 Jan 2024, and Iâm still not entirely comfortable with this keyboard, but it is getting better. I find it goes better if I rest my left elbow and keep the right suspended. This keeps the right from getting lazy and not reaching the arm to the keys. With the keyboard tilted the right, the leftâs motion is easier. I wonder how many variations this will permute through.
I can now get into some really tight folds and can squat nicely below parallel again.
This was not what I had in mind when I started typing. Caught one: easy to tilt to the right, and that lowers my elbow an inch or two, and that makes the move toward the upper right, which is the delete key, easier. But thatâs a lazy position because it makes that one move easier and the others worse. The promise of an undeveloped land versus the reality of the paths it took.
Iâm in some scary stuff. Do our paths ever coincide? I have no idea what because I canât impose a version as though I define how reality occurs. I saw these VR images and they show something interesting, which is the genericization of your image so it fits a blunt sexual fantasy, meaning it is not you but a generated image of viewpoints or perspectives, those multiple takes which are pairs, which all synthesize to very straightforward Attachment of a structure that says looks like this person to any sexual role. Like the I Dream of Jeanie concept in which the issue is the complexity of the story versus the cartoon quality of the fantasy, with that solved through this process, which is Recombinance, because that is how the elements recombine, which is where the associative comes in, meaning this provides a solution to the âwhat fits between you and the mirrorâ, meaning that if we take you and the mirror then what fits between is the construction which is the solution which fits. Thatâs how you build toward and away from ideals.
That is, because the structure is within a structure, the old container idea often used in portable or modular programming, so the structure itself is composed or constructed. I keep saying the same thing in slightly different words. Keep right elbow out or the delete key squeaks.
I was looking at Dedekind groups, which led to the quaternion group, which led to the cycle graph, which led to the understanding that this maps to IC and Triangular over gs. It also maps to the Irreducible, which in the elements of the Q8 group are represented as -1 and 1. That answers a minor technical issue I had with the idea, which is why they represent the identity element as they do, typically I see as an e with a bar over it to indicate that itâs the commuter because if you square the other terms, meaning i, j and k, then you get that e bar, which is -1. To be blunt, that means you can switch at -1. This is an elementary example of pairing, isnât it?
I really and truly forget that I have no idea what happens next in my head. I had no idea this was coming, but it is of course the exact answer needed and the answer which fits to the count of 2 perspective. Donât have a name for that counting not of 0 to 1 but of 1 to 2, and thus from 2 to 1 rather than 1 to 0. That basic counting shift literally enables almost everything.
One reason is that pushes the count from 1 to 0 off a step, which then allows pairing across that gap to whatever Ends one sees or which occurs if youâre being fatalistic. Remarkably clear insight. This is how Joana thinks, and all Iâm doing is accepting that this
I need a break. The illness situation here is not good.
0 notes
Text
Matthew 27:27-31 (Part 1 of 4)
Matthew 27:27-31 Jesus is beaten and mocked (Part 1 of 4). âGathered the whole garrison around Him.â They only needed a regular group of four soldiers â called a quaternion â to carry out the execution. Yet they âgathered the whole garrison around Him.â It wasnât to prevent His escape. It wasnât to prevent a hostile crowd from rescuing Him. It wasnât to keep the disciples away. âTake heed ofâŚ
View On WordPress
0 notes
Text
This one is the quaternion group. The trick is finding the right initial conditions to showcase the weirdness of the group. Here my top row repeats i j k i j k i j k ...
In the closeup you can see the Cayley table I painstakingly transcribed from wikipedia. I have to code each element of the group as an integer! 0 represents 1, and 1 represents -1... we stay silly XD
steven wolfram generated sierpinski's gasket with a cellular automaton. the rule of action for this automaton is logical xor. I notice loxigal xor is equivalent to addition modulo 2. I make a bunch of art, mostly in addition modulo 2 or 3.
I think to myself, modular addition is the operation of cyclic groups. Why restrict myself to cyclic groups? why restrict myself to abelian groups even? Just because Excel's architecture assumes cell contents are real numbers? Pah. I write a formula to iterate wolfram's sierpinski rule using arbitrarily defined group operation. B11=INDIRECT(ADDRESS(A11+3,B10+3)). This will compute B11 as group operation A11âB10, where â is designated by the cayley table whose upper left corner is C3. Since B10 is above B11 and A10 is to B11's left, the pattern formed by â cascades down and to the right.
Here's a sierpinski gasket "modulo" [the dihedral group of order 6]. The group D6 is generated by the actions of [horizontal reflection] and [120° rotation] on a plane.
27 notes
¡
View notes
Text
an office surprise @namielles @quaternion-group
9 notes
¡
View notes
Text


Lochlainn OâRaifeartaigh, group structure of gauge theories
#Lochlainn O'Raifeartaigh#Eugene Dynkin#SU(2)#gauge#Wilhelm Killing#Cartan subalgebra#Ălie Cartan#SO(5)#Sophus Lie#groups#physics#quaternions#Cartan matrix#linear algebra#particle physics#Dublin#Lie theory#matrices#matrix#representation theory#representations#gauge theory#symmetry#unitary group#octonions#3D#5D#8D
56 notes
¡
View notes
Text
Itâs 18 August 2023 and Iâm having a problem with anxiety. It seems to be either coming from you or from a perceived lack of you, and I canât tell which. Itâs intense.
Iâve been glancing at stuff like Yang-Mills Theory and the Solovay Model, and they both make sense. Which is scary because that was only implied before, like I knew they should fit to HC but I didnât see how. Example is the inaccessible cardinal required in the Solovay Model: I couldnât get what that meant until I was able to see the 0-1-0 construction and the top down 1 with at least some clarity. Otherwise, it was just a statement that we assume a cardinal we canât reach.
I looked at glueballs, which I donât remember even hearing about. Theyâre gluons, and those generally relate SBE to SBE3, meaning they come in 3âs, and that invokes IC and f1-3 and the entire 13 conception and more.
I say this with more confidence than I feel. I donât know the underlying calculations, but I know the higher level statements are true. I could not say that before. I couldnât say I understood why the explanations are groups, like SU(3)*SU(2)*U(1). SU(2) is quaternions, which I see as D3-4//D4-3, while SU(3) is, if I can translate this, the I//I of a gs, meaning D8, and which thus âenclosesâ SBE3 in the drawings. U(1) is the circle group. So I translate that very loosely as CR of these 2 forms of I//I, if you take say U(1) times SU(2) or SU(3) or both. The both is hard to articulate. I have to let that sit. Electroweak is the first. And the combination is the third. And that all makes sense, though the words arenât fully there.
This makes me almost queasy. Like Iâm having trouble sitting up because itâs twisting something in me hard.
I looked into Vitali sets, which seem to be at the root of the unmeasurable idea because they were the response to Lebesgue measuring, and the notation is annoying but the idea fit is exactly what HC describes.
And now Iâm actually shaking. Like me entire body is shaking. I hope this doesnât continue. Or get worse.
ââââââââ
A cross-dimensional algebra. By us.
Is one which would relate algebraic structures. From polynomials of one variable to rings and groups. Each of those forms embodies a perspective with its own sets of problems and solutions, meaning it is constrained, that there are limits to its power. We describe how to cross those constraints using a series of simple mechanisms which generate a dimensional structure, called D-structure. D-structure enables the creation of finite constructions using infinite processes.
Hard to write at that level. Canât just say a perspective. Have to say has and leave the perspective til later: so each of those forms has its own sets of problems and solutions. The reason this approach works, though, is that it embodies the idea itself, that there is something which generates processes out of which we can identify a certain number, kind, and type, and that this something appears within the processes and within the results. That is itself a manifestation of the basic inner and outer Boundary conception. That means this isnât a complete explanation.
My intuition at this point gets confused. The usual way is to build up a long explanation, like in a classroom, but Iâd rather have people graps the basic concepts, so images. I see, for example, the formation of D1 out of D0, which means from a dimensionless point to an End, then CR to D2, etc. And that has to go with 1Segments and 1-0Segments.
And that means a new way of describing CR is in there. But of course I just realized we are proving stuff like Zornâs lemma and other stuff, including the Axiom of Choice, which develops because this is finite construction out of the infinite. The puzzle is extremely complicated and I really need help.
So for example, show and describe the basics and then take on individual parts is obvious, but which parts in what order? Say we name Boundary: requires 1-0Segs.
This seems nuts: Iâm seeing a 1-0Segment map to other lengths while still mapping to 1. Thatâs obviously true in some ways, but in the context of a circle or sphere, this means a 1-0Segmentâs infinities build dimensional spaces and the circular Boundary. Thatâs a map of 1 to the scaled 1. Iâve not seen that before, I think. Weâre saying a 1-0Segment enables counting 1 to other scales of 1, including Pi. Thatâs certainly true with e, because this is the Recombinance needed to make 1 + 1. Okay. So if this is true, then maybe this adds to the understanding so this description for others can proceed.
Let me try to think. We need Recombinance. The logic is the same as with quaternions: you need a 4th D to multiply the 3. Itâs the same as in LayerView. It requires construction of grid squares, which act as amplitude and other forms of spaces, including vector spaces. So, weâre pointing at a 1-0Segment, and that means suddenly Iâm seeing Poisson point processes and distributions. Need gs construction to have those. So I guess this means we are ready to say that gs construction generates a lot of mathematics. And more. Like Physics but also, since weâre constructing finite constructions, the intangible aspects that connect through the Boundary process to the inner core and vice versa, the translation method by which Things interact with themselves and with the external world.
That is no longer an absurdity to say. It never was, but now itâs a basic extension of the provable fact that everything is a construction. So putting D-structure first makes sense to me.
This is exciting, though the cost to me psychically is intense: just had a conversation about how if we canât get a good price, then Iâm not letting the house go to auction, meaning death. Went well. Itâs an actual deadline: if HC doesnât happen, if we donât get a good offer, then Iâm gone. I tell myself I have to see down that road to see down the road I hope to take, because theyâre 2 directions on the same highway. Well, the bad End is well defined and the work End is blooming like crazy. They say 2 out of 3 arenât bad, but they are if one of the three is the Bad End.
Thereâs some deep truth in there. The same process of the Triangular End, so an fD me to you, etc. Bad End // Good End are rather definitely Irreducible. Where to define Irreducible? I see this as cases: one case is Irreducible when constructed to a plane, so rotational. Another is to higher dimensional space, so flips. Both require a D-count higher, like D2-3 or D3-4 enables D3-2 and D4-3. A flip, for example, of a square diagonally requires CR along the sK or zK. That process is infinite and n-dimensional, but all that is contained because that orthogonal circle form maps to the sK or zK. If we want, then we can switch projections to see the CR, and then switch back. Is this sensible?
Doesnât seem complete, but it is sensible. So for example, D3 relates to D6 and not just to D4. Wow. That means Recombinance has forms too. One is the LV form: the szK can be read as the value or meaning of the wings as they balance, as grisp flows through the quadrants, with that meaning both generated internally and generated within the larger szK count, meaning it fits or doesnât fit, both in individual iterations and in lots or even all iterations. This connects to stochastic processes because those happen within a space, meaning within this LV approach because this describes the restraints on the actual processes so they generate random within the constraints.
My thoughts can turn very bad very fast.
Another form is like D3-D6 // D6-D3. That doesnât mean we construct the soap opera evil twin, but rather that everything which makes D3 can be unwound except it canât because of the other D3 in the D6. Can I do better than that? I need a break.
0 notes
Link
Finished Chapter 2: Introduction to Groups!
#math#maths#mathematics#school#college#university#math blog#mathblr#studyblr#study blog#textbook#algebra#abstract algebra#groups#subgroups#dihedral#symmetric group#matrix groups#quaternion group#homomorphisms#isomorphisms#group actions#orbits
1 note
¡
View note