#quality will be compressed by tumblr. i remember back in the day thinking of making a gemsona for every single gems i own and i have wayyyy
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sualne · 2 years ago
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Redesigning my old gemsonas : Miscellaneous
Purple Jasper, Amber, Eucryptite and Jade!
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Old designs, I really didn't like the outfit for Purple Jasper here, it was the main thing I wanted to change.
Purple Jasper and Amber are good friends going on a field trip on earth, Eucryptite is a bit spooky and spooked at the world changing and Jade is pretty happy she can go anywhere now.
In the redesign I kind of wanted Jade to look like a statuette, like the walls are people on homeworld I think she might have had a similar role.
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elecman108 · 2 years ago
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It’s finally done. I’m... feeling a little emotional, honestly. All my D&D character references are now “recovered”, as in redrawn completely, from my broken SSD whose files were all lost.
I... I just want to sit back and put my head in my hands. [Cont’d]
This... It’s every character I have made for D&D since I started playing. The first two I designed - Miri Evenwood and Cecillia - down to the most recent two - Zarris and Joy - all together, all forms, all types, all everything, all at once. I’m just... This was so much work and effort.
When I lost the original file with all these guys in it, I thought that was it. Nothing. But I do post my art here and on Twitter, no? I saved what I could off here and there, and the quality of these guys was... bad. Like, really bad. Most of the pictures I downloaded looked like this:
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Fuzzy, illegible, and most details lost. Some were better quality, but...
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...the image compression of being uploaded to Tumblr or Twitter was... difficult to contend with. I did have some I shared on Discord, however, those were a little more to work from.
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I had some sketches, linearts, in-progress images, and some poor-quality finished works. All out of order, all wildly differing in quality. I sat back and had to think, what could I even do here? My character references, all lost to an SSD that Windows Recovery corrupted the data off of. That was probably the end of the story.
But I am stubborn.
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I started to redraw them. Why did I start with Ezra, Axel, and Blaze? I don’t know why, but I’ve held these three close to me. And then I started making the basic line art for each other character, either completely by scratch (see Verda here) or with a crunchy, fuzzy, off-my-twitter-or-tumblr reference to work from.
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With each new character I drew the lines for, with each finished reference, I felt like the task ahead of me was monumental - impossible at times. Work got stressful, life got in the way, and whenever I had a few minutes to myself, I was putting character after character through the redux machine and redrawing them by hand.
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Some stayed incomplete for a while. Some were started and finished within a... week, reluctantly. I spent a lot of time looking at what I’d done so far, and then back at the ones I had yet to finish or start. At a certain point, I felt like I had given myself a task that I would never complete - a problem I could never solve. Maybe I would’ve given up after a certain point.
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But then I didn’t. I refused to give up. I made notes for myself, I reviewed old notes saved to my old phone that barely worked that told me which of my unsaved list I had later dropped or redone. I kept drawing these characters, and about at this time I realized something.
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I had been making D&D characters for almost a decade. Some of these guys are from that time - Miri and Cecillia, namely - and some had been in-progress for years before I actually ended up using them - Blaze and Axel came to mind - and here they were. Again. After I had initially lost them.
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This was something that gradually made me better at drawing. This was history - my own personal brain’s history, at least - and I was doing everything I could to ensure I kept it. Not only was I determined to have at least one single full-body reference of each character I could ever use in D&D, I remembered my original goal when I was drawing these guys.
One of each race and class combination. Of course, a silly goal, but it allowed my creativity to flow and make some genuinely cool characters. I would always look back on these guys and smile, and now I can do that again - and add more.
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And the satisfaction of lining them all up in a colour order was so good.
--
So yeah, from October to December. So much work, and the payoff was absolutely worth the effort and time that went into it. Through every burnt-out evening, from days I spent stuck on the couch unable to move through the pain to days I spent here and there and back again. Through each hour worked at my job, to each our I worked at home and doodled these guys. They’re here again, and they’ll see me through.
And I encourage you to design your own characters. I use D&D as inspiration for these, but I have others, after all...
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But at least these references are more stuck towards their names than their full outfits, fuck’s sake. These were my May-August project of recovering files so... This year’s been certainly interesting.
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bluebudgie · 2 years ago
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Hello peeps!
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Thought some of you might be interested in some tips and tricks for making gifs of your GW2 characters. Don't get me wrong here please, I'm by no means the be-and-end-all of gif-making, but maybe a handful of you might enjoy this? I do at least have experience with throwing myself in front of chak for hours. You decide if that's good or bad.
This is how I personally proceed and maybe some of you have better ways to do it! Feel free to share your own advice here :D
Let's get started! ・°˖✧◝(⁰▿⁰)◜✧˖°.
Choosing a location
So you chose a victim and have a neat little idea of what you wanna show. Now all you have to do is find a fitting location. Here's some things to consider:
How's the ambient lighting? Rotate your newly found top model at your location of choice to make sure the light hits from the best angle. Keep day and night cycles in mind. Some places also simply have bad light for your character; in that case try to think of a similar location that might look more flattering.
How busy is the background? You probably want your character to pop out, so the choice of scene is important especially if you don't have access to 3rd party depth-of-field filters. Keep in mind that moving background elements might look distracting.
If there are enemies around, can you get rid of them reliably or will they keep interrupting you? Are there safe spots to stand in outside of enemy range? Most enemies really don't hate you as much as you think. Unless you're in the Crystal Desert.
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Strike a pose!
The basics:
Play around with the camera sliders in your options. Having your character big in the frame goes a long way! The vertical, horizontal and zoom sliders are your best friends.
Remember the UI doesn't have to be visible for you to type emotes in chat. Just to be safe from (public chat) typos though, I like to type the command with the UI turned on, then hide the UI, and then once I've adjusted the camera hit enter to play the emote. This is especially useful if you're trying to pose around enemies and don't have the time to frantically type things in chat.
Some tips for posing:
Rotating the camera while in first person mode rotates your entire character. This way you can turn around without having to redo your /emote all the time. This is especially useful if you use persistent emotes that last an infinite amount of time (as opposed to emotes that play an animation once and then return your character back to the default idle).
Similarly, zooming into first person mode and zooming back out will (client-side only) display your weapons and back piece. Those usually get hidden during emote animations.
If you swap weapons via keybind mid weapon idle animation, the animation will usually keep playing despite not fitting your newly swapped in weapon. This will often look silly, but can sometimes get you some cool poses too. Try out some combinations!
The technical side
So you're a master at staging the perfect shot, how do you get all of this into a neat little moving image?
To capture your gameplay, any recording software of your choice works. Windows 10 should by default come with the ability to record your game (press the Windows key + G to bring up the overlay; you can change keybinds for active and retroactive video recording & other things in the settings).
Once you've made your video file, the tricky part begins. It's kind of difficult to write a definite guide for this since programs and methods for making gifs vary so much. Different programs might compress your file differently, giving you different results in terms of file size and quality. Personally I've been using an ancient student version of Photoshop CS6 since the dawn of time, and it took some trial and error to figure out a good balance between quality and size.
About posting on tumblr:
tumblr currently allows a file size of 10MB max per gif (you can have several <10MB files per post).
The tumblr dashboard displays images at a width of 540px, so make this your gif's absolute minimum width if you want to ensure a crisp image.
Now for some subjective observations based on my experiences with how I create gifs. ! Important ! This is how my particular version of Photoshop handles sizes. You might get completely different results using any other software that compresses files differently.
Getting a good balance between image dimensions, quality and length of animation is hard if you're limited to a maximum file size of 10MB.
Your file size will depend on: The amount of frames your animation is using, the amount of colours, how much movement there is, and of course the dimensions of your image. Editing your image in terms of colours, saturation, contrast etc. can also impact the file size (it can go both ways).
Using a video recorded at 60 fps I can usually squeeze about (give or take) 3 seconds of animation into the gif before it gets too large (given a – by my standards – decent image quality). Take this into consideration when you pick your poses.
Things you can do to reduce file size, other than the two obvious solutions of simply making your animation shorter or image dimensions smaller:
Lower the amount of dither. This has a huge impact on file size in my experience. If you have many transparent effects (e.g. smoke, fog) or use strong depth-of-field filters in your image it will look bad if you go too low.
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Limit the colour palette when you export your gif. Highly dependent on the scene, sometimes you can get away with reducing your colours by half, sometimes it will look atrocious.
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In the end I don't think there's one formula that works for every situation. It really depends on what you're showing, so mix and match different methods to try and get the best compromise between quality and size!
And that's all I can think of right now! I hope that maybe one of these points could help someone :D
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yeoldontknow · 5 years ago
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kat! love your all your fics you're an amazing writer! can you share some writing tips for amateur writers out here?
hi anon writing advice tag if youre looking for like...more specific answers? when it comes to writing, its a very subjective experience when it comes to finding inspiration, outline style, word choice, etc but theres a few things i think across the board are important to remember. 
going under a cut to not clog dashes
- consume as much media as you can. ex: books, music, film etc. i know for me personally im most inspired when im consuming art. i literally cannot write without music, like its genuinely so difficult because i pace my writing against the soundtrack of each scene. and the filtering, editing, and direction style of films/tv series i like will influence, in some manner, how the fic looks in my mind. yes, your plot and characters are found/uncovered in your brain and heart, but these other mediums assist in your interpretation of how youd like to express it and will help inspire the way you describe certain things. so dont be afraid to step back from a doc to consume other forms of art. for me, at least, its really important.
- keep writing and dont let yourself stop. once you decide you want to write a fic or drabble or whatever comes to mind, write it. and once that is done, write more. this is how you develop a style. you will notice the more you practice, the easier it gets. OR you will notice the more you write, the more evolved your writing becomes. this is how you form a style. here is an example: 
an excerpt from a series i was writing in 2011 in a different fandom:
No one tells you what it’s like to go insane. No one talks about it because, we, as a society, understand the chemistry and the biology of it, but we don’t understand the feeling of it. Time had started to compress, slipping around me in a computerized metronome of blood flow and heart beats that had started to tell me nothing except that I was still living. They hadn’t strapped me to the bed, but I still couldn’t leave and everything about the room started to feel like a cage. Sleep had eluded me since I was pulled out, and through the exhaustion and the haze of sameness I never knew exactly when I was beyond a date of 2266.
I was craving daylight - not the vitamin D, as I was being given a healthy dose of daily vitamins through an IV drip - the natural light and the natural warmth of it, all over my face and skin. The ceiling lights of the room provided an element of ultraviolet light, but after so many hours the falsehood of an invention began to wear a person down. It’s something you never really think about, the sun, not until you don’t have it, not until you haven’t seen it for one hundred years.
But when one hundred years feels like three days or two weeks, time really stops mattering and then the sun itself doesn’t feel so important.
from Empty Vessels, posted july 2019:
For a while, they do not speak. Minseok looks longingly out over the water, hollowed, as the herbalist regards the dirt on her shoes with an empty stare. In the silence, Junmyeon minutely nods, the bare threads of his patience allowing them space to find their words. Images spring to his mind, all imagined and none wholly formed, each as bleak and battered as the crow in Chanyeol’s arms. He wonders what Minseok has seen, unable to avoid with a clarity bordering on entrapment; he wonders what she has heard, whispers on the wind of a life he thought he’d left behind.
‘The trees are screaming,’ she announces, eyes still downcast though her voice is sharp; blunt as the edge of a sword and equally as unforgiving. ‘They’re in pain.’
It settles over him, slow and uncompromising, the notion that trees could make sound - that they would choose to. The oldest wisdom lingers in their branches, and for one brief moment, he sees her as someone as old as their roots.
i, at least, can see an enormous difference in quality and style and thats because ive been writing and writing and writing for a very long time lmao. in 2011 i was 3 years into writing fanfic consistently; at that time, too, i was still working towards my degrees and writing daily for film analysis projects. the more you write, the more you evolve so please please please dont stop just because you feel you arent experienced enough. confidence and style will come over time, just keep yourself in practice. 
- NOTES MEAN ABSOLUTELY NOTHING. notes on tumblr are a hot take - and while, yes, there is a need for more reblogs and more sharing of content, focusing on statistics will drive you to the brink. joseph gordon levitt released a ted talk last week on how seeking attention is detrimental to your creativity and LORD this is such a good talk because its true. one of the things he discusses is how powerful the feeling of receiving attention - in this case, notes on a fic - drives someone toward output, but is that genuine? now, of course theres always going to be different scenarios or opinions but if you are just starting out with writing please dont post a fic under the assumption or expectation of achieving a note goal. there are so many variables as to what gets notes and what does not - from algorithm to how many people are online to see it to timing to content like you cannot predict what will or will not correspond to x number of notes and x number of followers. 
instead of setting note or follower goals, set word count goals. when i first started writing for kpop i was actually a pretty concise writer. if you look at the early chapters of hero and wyrm tamer, they all would peak around 4 or 5k words. achieving 10-15K on something seemed absolutely ridiculous and impossible to me - hell, 15K was 10K words under my masters thesis count! why would i want to write that much? but now? im shook if i finish a chapter or fic and the word count is just 4K. those word count goals are exciting for me. 
nervous about word count goals? thats fine! set a goal to write a genre. always wanted to try high fantasy? dope! do it! want to write some sexy vampires? fuck yeah, everyone loves those! want to write a fic that helps you release some tension or trauma youve experienced? please do that, writing is therapy and has been scientifically proven to help. 
set goals for making characters, world building, soundtracks, to learn photoshop to make a moodboard. set goals for all kinds of things but pls dont set goals for statistics because these are so variable and very often outside of your control they will very often suck any joy out of your creativity before its had the chance to start.
i hope these help!
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