#put Mickey Mouse in a bucket on his navel
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I think it's important to point out : the 14% of revenue. It's 14% of REVENUE. Not BENEFITS. Not PROFITS. REVENUES.
Revenues is the raw amount of money that goes IN the company. It's before taxes. It's before costs. It's before salaries. It's before EVERYTHING.
I struggle to think of a single video game that could pay that, aside from the few gigantic successes. I struggle to think of any INDUSTRIES where a cost of 14% of your revenues doesn't erase your profit margin in its entirety.
@lastoneout that business model isn't just profoundly stupid : it's attempted murder of basically every Unity client.
This is greed taken to such a level of suicidal stupidity that it cannot be properly put into words.
At this point, I genuinely wouldn't be surprised if they DID sic mercenaries on him and published a graphic video of torture and murder to make an exemple out of him. Because it's wildly, stupidly out of any business related proportion.
Actually, this Unity mess makes sense when you learn that they've got the guy behind such brilliant ideas as "we should charge players per bullet in fps games" and "all together the Sims 4 expansion packs cost over $800" running the goddamn company.
#holy shit#business#unity#unity engine#business stupidity#Master in Business Assassination#what in the fuck#video game crash 2 electric bugaloo#and yes that's a pun#if you really want to destroy your company there are simpler ways#you can just say that you murder babies in the basement#at least if you do that your clients will only hide that they're doing business with you#it's like they forgot that kicking your client in the groin is a very very shitty business tactic#because it DOES NOT BRING NEW SALES#IT BRINGS LAWSUITS#they're going to tie the fucker to a table#put Mickey Mouse in a bucket on his navel#and light a fire on top of the bucket#I have trouble expressing just how idiotic and stupid and foolish that business move is#maybe there's exageration in the above stuff but not that much
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