#purple dialogue options are back so please bioware
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I got very excited about the recent Dragon Age news and made my future Antivan Crow Rook (name TBA.) and some memes.
He's a city(?) elf rogue and a bit of a dumbass, but hey, if we don't get Zevran in this game, at least I'll have a cringefail assassin at home, and it's not gonna be the "no bullshit 9-5 office man assassin" Lucanis.
#dragon age the veilguard#dragon age veilguard#rook dragon age#lucanis dellamorte#dragon age#dav#my art#oc: rook da#upd#oc: renzo#i decided against playing as a mage for the fourth time and just made Some Guy#inspired by the fact that rook is a random individual who fucks up solas' entire ritual pretty quickly from what i've gathered?#i hope we can actually be as much of a shithead as i portrayed here#purple dialogue options are back so please bioware#oh and i read the wigmaker job the other day and i want to terrorize lucanis with some idiot for some reason lmao#he's so calm and collected(tm) it would be fun#Some Guy doesn't like Mr. Very Special Heir Boss Man#he's the boss now#he thinks he can do whatever he wants forever#retroactively adding the tag#oc: renzo de riva
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my thoughts after finishing my Dragon Age playthrough, pt. 2: Dragon Age 2
right off the bat, this is my favorite game of the whole entire series, and i'll go into the reasons why under the cut. i know development was rushed, and up until VG, this was one of the most controversial games in the series, but this game just hit every single point that i loved about this series.
i did NOT play the Legacy DLC for this one due to my god awful experience with the DA:O DLCs, but in retrospect, i 100% should have!
Dragon Age 2 major decisions made: - warrior (Carver dies, Bethany in party) Purple!Marian Hawke - romanced Isabela - sided with mages the whole way through - any offer to side with the templars, even in a tiny way, was declined (except returning Keran) - Bethany gets taken to the Circle while i'm on the Deep Roads expedition - friends with everyone except Fenris - our relationship stayed in the middle/more toward rivals so i had to kill him in the end game battle (didn't recruit Seb); Fenris was the only companion quest i didn't get at all - Merrill's clan was killed (whoopsie) - helped Feynriel - killed Arishok (obvs)
this game had a lot of weird, minor decisions vs. the "big choices" Origins had, so i didn't include everything, just what i thought had the most impact on my playthrough of the story.
DA2 gets so much flak, but honestly, i think it's unwarranted. Hawke is a fantastic protagonist and both voice actors are amazing (not something i usually think when there's a male v female option). they also improved on a lot of the combat and inventory management issues of the first game without completely changing the mechanics (in my experience as a console player). the "tactics" page especially was much easier to navigate than the first game's "combat tactics" options. the reduction in types of health potions was appreciated, but i missed being able to craft infinite amounts of lesser health poultice whenever i knew i was heading into a boss fight. i utilized the shops WAY more in this game than in origins, which i felt fit the mostly-contained story in Kirkwall really well.
the companions in this game are so much fun to spend time with... except Fenris. i don't know what i missed with him, since the corner of the fandom i'm in is OBSESSED with him, but i didn't like him at all. Marian was also a two-handed warrior, so i didn't bring him around at ALL, and he really grated on my pro-mage attitude. i know with rivalries, if it's maxed, you can swing it back around to friendship, but he and my Marian just didn't mesh too well. if anyone who reads this can explain the feral attitude for Fenris to me, PLEASE help me understand!
my party was normally Varric and Isabela, and i rotated between Aveline/Merrill/Anders for the third party member (no Bethany for obvious reasons). truly, the Varric/Anders/Isabela trifecta is peak for banter, with Varric/Aveline/Isabela in a close second. i don't think i died one single time playing this whole game on casual difficulty, and thanks to Fenris's sword with the attack speed buff, the final showdown took me <5 minutes, so i didn't focus too much on bringing mages around for support again. the talents and specializations were much more clear and easier to utilize as well. truthfully, once i realized that my character would still do its own thing while i clicked to other party members to heal them (something i didn't realize would happen in Origins), things went a lot more smoothly!
the fact that BioWare doesn't let us romance Varric as Marian Hawke is a travesty. the chemistry was there! you can HEAR the longing in his voice while he's retelling the story to Cassandra! all of the sarcastic dialogue choices just DRIVE this point home. i knew going into this game that i couldn't romance Varric and i was still foaming at the mouth during the ONE flirt option we get with him. Isabela was a fantastic romance option for purple Hawke, though - the dialogue writing between the two really catches that fun "i know you're a wild card, but i can't help it" vibe from both sides. Anders felt like the annoying brother who always acts like he knows better (which he doesn't) and Merrill felt like a little sister i had to keep safe, and both these feelings hit even harder thinking about the Hawkes as a whole.
but the HAWKES. every single act in this story tore my heart clean out of my chest - even Carver's early death still left shockwaves through the whole playthrough. like, i'm sorry, we're running away from THAT Lothering??? and my sibling dies immediately???? THEN i finally help my family get out of my uncle's hovel, and my SISTER gets sent to MAGE PRISON?????? then my MOM GETS KILLED AND TURNED INTO A FRANKENSTEIN BRIDE BY A SERIAL KILLER BLOOD MAGE?????? ARE YOU FUCKING JOKING????????? Origins could NEVER give me emotional whiplash like DA2 did!! i know everyone complains about the time jumps, but honestly, i think they were the best way to move Hawke away from the events of Origins if they weren't going to put them in a whole new region. hands down, Hawke was the best part of all of DA2. BioWare fleshed out almost a full protagonist for us, and we still manage to make the story our own with the teeny tiny choices we make throughout.
my personal favorite mechanic in DA2 is hands down the map. i know the "lack of" setting is popularly attributed to Varric's retelling of the story, but the fact that i could switch between day and night while flipping through the maps was 1. really cool and 2. something i didn't realize i was missing from other video games! when i play RPGs, i usually like to clear parts of the map all at once (ex. in DA:O, i tried to do ALL the Orzammar quests i could do without leaving in one go), but the way DA2 used Kirkwall and the outside settings combined with the way quests were issued forced me to move around constantly. i couldn't do everything on the Storm Coast then move on to do everything in Hightown - i had to move like Hawke actually would through Kirkwall to be given things to do. yes, there are some cases where you can stack quests for locations (like saving companion quests & side quests for when you'll be in the area), but for the most part, i wasn't able to make a "to-do" list for each part of the map like i do with other games. it reminds me of Night City in Cyberpunk 2077 without being open world, almost - time passes, you have quests all over the place, but you can also choose to just fuck around instead of doing storyline stuff. eventually, though, BioWare stops giving you side quests and forces you to finish each act, which is another good change from Origins, where side quests could persist through the whole story.
playing DA2 after finishing DATV was absolutely wild - and stop reading here if you haven't played/finished DATV just in case!
the way i would spend so much time just listening to Merrill tell me stories about the Dreadwolf and blood magic and Eluvians... when people say that DATV disregarded the lore, i just want to send them a compilation of all Merrill's elven folklore from DA2. granted, DA2 also gets flak for retconning lore, but i didn't really see it as retconning since it was only the second game in this universe. more... expanding and adding additional perspectives. in real life, people from different backgrounds have different interpretations of common things like religion and mythology, which is what it feels like between DA:O and DA2, and, by proxy, DATV, which takes place in a whole new region of Thedas (i'll talk about this more in my DATV post). it frustrates me because "retcons" happen in real life history and religion constantly - y'all can't listen to "Wonderful" from Wicked then tell me the lore should've been consistent across all four games!!!! we even hear different lore from our different companion parties, which has been at least 4 groups depending on what DLCs you played SO FAR.
truly a 9/10 game, point off for not letting me romance Varric, BioWare. cruel and unusual punishment. the eldest daughter of Dragon Age games - did all the heavy lifting, gets none of the credit.
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"Small" checklist of things I want in Dragon Age 4:
Better hairstyles is obvious
Better looking armour is also obvious. Give me more variety other than "shitty trench coat a school shooter would wear"
A Varric romance. If this is going to be the last game he appears I do not see why you can't throw the dwarf lovers a bone Bioware
Combat similar to Dragon Age 2. I prefer button mashing and getting to whack enemies with my staff than holding trigger while a boring animation plays.
Put Kieran in the plot, he has so much potential. Or at least some kind of revisit to Flemeth taking in the Archdemon soul or what it means that Solas may have that very soul too. Just something with the Archdemon we fought in DAO.
Let us wear Antivan Crow armour.
Please pay homage to the background we pick in character creation. I really don't want another instance of Lavellan suddenly going brain dead when visiting and ancient elven ruin and suddenly having amnesia about their culture and history. Make the world react to our race. Make characters make comments about our class. If our elven protagonist goes to an alienage, don't have them be utterly oblivious to the squalor most elves live in. Because they would be AWARE.
An update from our Warden. I don't really expect the warden to make an appearance because that is insanely tricky. But another letter, or a character updating us on where they are at. Like say, if Zevran makes an appearance in da4 and he was romanced, have him explain if the Warden has gotten any closer to curing the Taint.
Piercing options in the character creation.
A resolution on Anders.
Honestly you know what would be sick but also unlikely but I'm gonna put it here anyway NAVAL EXPLORATION AND COMBAT. I see some concept art featuring what looks like underwater exploration and it reminded me of Black Flag. And if Isabela is back, then it can be her ship we explore by.
More demonisation of the Chantry. Inquisition, as much as I do like that game, leaves such a sour taste in my mouth over the attitude towards the Chantry. It is a powerhouse of abuse and hatred. an instigator of genocide and cultural appropriation and for it to be treated like a sick puppy that just needs to go to the vet is terrible. Going to Tevinter, somewhere that just disregards the Chantry, should offer an environment where we can finally explore how bad the chantry is.
Blood magic specialisation and more exploration towards its positive uses.
Antivan Crow origin.
Divinity Original 2 mechanic where magic and bombs can inflict elements onto the environment. So like, if you make it rain and then cast an ice based power. The puddles will turn to ice and make enemies slip. Spicing up combat.
Also divinity original sin 2 mechanic where you can romance anyone because your idea of attractive might not be same as your player's. because Fane was the best romance and you nearly skipped out on Solas being an option so....can't really trust you to decide who we can and can't romance.
For Dwarven players. Make the camera cut half their face off its so funny.
Speaking of dwarven players please try and work with propertions. Even if that's making new animations for love interests to bend down or pick up their dwarven lover during kiss scenes. Believe me the game will look better for it and your fans will appreciate it when their small dwarf doesn't suddenly GROW.
Also, more romance scenes in general? Idk it feels like such a drag when you wanna romance a character but across 40+ hours of gameplay you only have 3 romantic cutscenes.
More personality. The Inquisitior was so wooden and I would love a system like the blue, purple, red dialogue wheel to make a come back because as simple as it was IT WORKED. Hawke felt alive especially purple. And have companions COMMENT on your disposition. Have serious characters call you an arsehole or hide their smiles when your character is being snarky.
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while i’m thinking about mass effect, here’s a no way complete list of shit i need from this damn franchise
salarian LI
male quarian team mate
more damn drell (romanceable and non) team mates
vorcha team mate??
asaris whose head crests look more like their father species
less boring human characters? please?
less biotics - more tech experts, engineers, infiltrators, gimme some variety why is everyone a biotic humanity has only had eezo for 50 damn years!
how about less generic white people in the human companions too while we’re at it?
in between paragon and renegade, please give me an equivilant of like purpl!hawke dialogue options just for the sake of snark
romancing joker god dammit i love him just let me love my flyboy!
poly LIs!!
actual appearances of teammates family members in gameplay, and the chance to make a substantial relationship with them
species chooser! please i just wanna play as an asari
female hanar?
let me attend a play of elcor shakespeare dammit
no. more. bald. options. please
look i know its difficult to animate longer hair styles but dammit if modders can do it for free with good results then a team of professional animators who are getting paid for it should be able to fucking do it too
please. just get rid of those boob armour chest plates? and do we really need booty pads? to what, super protect shep’s thicc ass that you keep showing off in every game angle ever bioware?
krogan LI. momma aint scared, let me have it
stop! shitting! on! the volus! if it werent for them the galaxy wouldnt even have an economy, stop treating them like the galaxy’s Jewish stereotype
DLC where the Normandy crew shags ass back to Earth to save their fucking Commander after the Destroy ending bc they are not giving up on them like that, not after everything theyve been through! bonus points if you play as Shep’s LI
honestly, more Conrad Verner content. that dude was a scream
I need closure for running into Liara’s dad and like getting threatened by her bc we’re dating. like gimme content with Liara and her dad learning how to be family to each other, and Shepard being part of that family
while we’re on the subject, give me protective!possessive!Shepard when people threaten or flirt with their LI
just let me hug Mordin. Plz...
i need a full vid of Mordin in Gillbert and Sullivan, on my desk by morning
ok, apart from needing to see the Blasto movies, I need a really shit rendition of Shepard! First Human Spectre made by the same people with horrible stand-ins, shitty acting and bad effects, and the Normandy crew’s commentary as they watch it together in the cinema
DA:I covered most of my otps getting married, so bitch give me weddings for my space lovers! my need to see Liara in a wedding dress is unbelievable!
also stop implying that just bc femShep is a soldier that she cant be feminine, and she walks like a damn man in her trash-bag that is a sexy dress. also stop sexualizing her, give her something normal to wear to a party ffs
let me play with my space hamster
let me have a varren as a pet
let me mount that thresher maw’s head on the wall of my cabin!
a ME game set in the Milky Way but decades after the original trilogy where Shepard is some distant hero legend and you play as their descendant trying to live up to that image - with a shit ton of easter egg codexes about Shepard and the rest of the Normandy crew during the events of the trilogy and what happened after the Reaper War
more instances of alien buddies getting confused by human culture, and vice versa!
translator glitch levels!
please feel free to add more!
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Mass Effect: Andromeda - Choices, romance, further questions.
So, I preordered Mass Effect: Andromeda to be delivered to me via courier on release day. Why? I absolutely loved Dragon Age: Inquisition, and loved BioWare’s style. The hard choices you have to make actually make a difference in the story, as do your personality and influence (not like TellTale’s Walking Dead series, who promote that your choices matter, when actually, they really don’t, the story continues regardless). In DA: I, I was a female hunter Lavellan, with not-so pointy ears (which made a difference how the other elves interacted with me), and a Ghilan'nain vallaslin (which endeared me to the halla herders). I originally romanced Blackwall, but when he left, I went full Cullen, a satisfying relationship filled with awkward coughs, innuendo, and drug withdrawal – and frequent visits to the ramparts for ‘alone time.’ I spent over 300 hours completing every side quest, relishing in new environments, killing everything bad in sight, trying not to whine when all the important choices somehow fell to me (including what is to be done with a man who is flinging goats at my stronghold) and taking down all the dragons. I never felt tired playing that game, the ‘fetch’ quests were fun due to the party banter (hint: if you have your romantic interest in your party, things get hilarious!), and the lovability of your party, well developed characters who don’t just rehash the same lines all the time (except in fight mode: “Solas needs help” is still ringing in my ears, after all this time). The DLC was quite well crafted as well (although The Descent is possibly my least favourite – why am I collecting mugs in the deep roads again? Trespasser had a great ending, and gave you another change to mix it up with your crew). So my expectations were quite high with ME: Andromeda.
After spending a quick five minutes deciding on a male or female Ryder, I chose the obvious. After having to play countless RPG’s as a man (Far Cry, Shadow of Mordor, Sleeping Dogs, GTA:V, Witcher), I chose a woman, because yeah, I am one. I spent an hour fixing my Sara to look like a human rather than whatever the preset was. My Sara, in the design part, sort of looked like a young Mary Steenburgen. Satisfied with my choice, I got on my merry way with the game. Upon waking up out of cryo, I saw everything that was wrong with my Sara’s face, the shading was shitty, the skin was terrible, her nose was way bigger, her eyes looked purple in some lights (instead of deep blue) and what was up with her goddamn eyebrows? But in some scenes, she actually looked like the Sara I had designed. Rather than spend another hour redesigning her face, I decided to roll with it and keep her. It was a good choice, because she looked like present day Mary Steenburgen with worse skin and a neck tattoo, and looked like she had seen some shit and could handle her shit, rather than some prim and proper pathfinder’s daughter who was only on the ark because her dad said so.
End game spoilers ensue, so please read at your own peril:
The following is split up into three parts: My choices in the game, romance, and post-game questions.
My game is at 111 hours and 98% completion. There were two quests that I did not finish before completing the game (excluding the medicine quest after Herbal Entrepeneurs, because it was bugged) – ‘Path of Hero’ and ‘Aid Apex’ (because I killed all the architects before I got the mission, and so had no option to scan them). Post game, these quests are no longer available to me.
My Choices:
Sometimes I would leave the game running for hours while deliberating on a choice. My first choice was whether or not to have a scientific outpost or a military outpost on the first world, Eos. As your advisors tell you, what you choose will reflect on how the initiative is seen in the eyes of possible intelligent life in the system, and will set the standard of what you intend to do in the system. I chose a scientific outpost – less “we’re coming to invade you”, more “we’re just here to live and learn.”
First murderer: I chose to release Nilken, because intent is not a crime, but I also didn’t speak to his wife outside the jail, so his secret was not exposed.
Vehn Terev: I gave him to the resistance, because interfering with Angaran justice wasn’t the right play.
Path of a Hero: I spoke to Kerri, but declined her offer, as I was just new to this pathfinding business, and didn’t feel that I could offer any nuggets of wisdom. Then I forgot about it and it failed the quest. Meh.
Reyes Vs Kelly: Both are terrible choices for leaders, but at the time, I wanted to see where a romance with Vidal would go, I played it out, and was disappointed, but in my do-over, I still let Kelly die, because she was quite evil. Even though Reyes was a tosser for cheating, he still seemed the better hand.
Angaran AI: I gave the Angaran the AI, because I didn’t feel right about keeping it for myself – and potentially angering the Angara.
Secret Water reservoir: I let the Angara merchant keep the water in reparations for the outcasts killing her brother, and to prevent the Nexus from becoming a thoroughly colonising body in Elaaden.
Drive Core: This one was a bit fuzzy for me, because I was also doing the quest with the AI saboteurs, and they were talking about Overload (I think), a program about a weaponised AI, and Drack was sending me emails about Overload Morda, so I thought that Morda was a weaponised AI. I ended up scanning Knight’s hideout a little too thoroughly, which made her people hostile to me, and she ended up being sniped on the Nexus. Alain vows revenge, which is unfortunate, because SAM made him walk again. After finishing a few more quests, I came back to Elaaden and I ended up trusting Morda with the drive core, because pissing off all the Krogan was not my idea of ‘peace among worlds.’ Also, after all the shit the Krogan have been through, the Krogan need a voice at the table – they didn’t even get their own pathfinder!
Avitus Rex: Rex became a pathfinder, because he was out finding Turians when the Turians weren’t.
Sarissa’s Fate: I couldn’t let Sarissa keep her position after all that dickery that got her Pathfinder killed. It may not have been the smart move, but although she was the best person for the job, a huntress without her squad’s support will not go far. Also, I don’t think I could have looked at Cora if I agreed to lie to everyone about it. If Tann (number eight in line) can be the director, why can’t Valderia?
Salarian doctor: Ehh, what a moral dropkick. He got jail.
Exaltation facility: I let it stand, for further help in the final mission.
Salarian Pathfinder: This one was heartbreaking. A female Salarian who is an actual trained pathfinder (would have been the only one in my crew), who is captured trying to rescue her people despite my commands to get the f out of there vs Drack’s dime a dozen Krogan scouts. I had planned on saving the Krogan scouts beforehand, and had Drack in my party, but while I was doing this mission, I was really torn. If I choose the Salarian, the Krogan won’t trust or respect me, but if I chose the scouts, I would get further support from the Krogan, with no real consequences on the Salarian side. Whatever I chose, I would be taking a side, with consequences down the line. I went with ‘Krogan lives matter,’ despite sacrificing the most badass Salarian, ever. I mean, every Salarian would want to mate with her just for the prestige!
Kill code: While it may come to bite me in DLC or sequels, I used it, just to get it out of the way. I don’t trust Primus to honour his deal in the future.
Ambassador: I loved Morda for the choice (just to spite Tann), and Bradley would have been a good second, but I ended up conceding power to the Moshae, I believe she was the smart choice. Although I had enough of a presence to unite the Angara and the Initiative, the Moshae would not be swayed by outside or inside influence. If I chose Hayjer, the Krogan would hate me, as much as “Krogan lives matter,” Morda would only act in favour of the Krogan and Clan Nackmor, and possibly make a heated attack against the Salarians/Turians in retaliation for the genophage, and Bradley, well, I could be accused of being specist.
Romance:
This is where I think the game could use improvements. It is pretty disappointing if you are FemRyder or a MaleRyder who doesn’t romance Cora (the extreme effort put in this relationship compared to the minimal effort of the others is quite disappointing – they actually kiss properly and there’s thrusting!).
Look at those two humanoids realistically kissing!
The lack of dialogue choices means that relationships become boring and quickly. While in DA:I, the cut away sex scenes did hold a little to imagination, that fact that you could go and talk to your interest during long, arduous missions and sneak away for a little kiss cut scene helped keep your interest in them, and having them in your party was always a hilarious time (“Keep your eyes off the Inquistor’s behind!”). While playing the game, you get a sense of your SO and your squadmates, their endearing and not-so endearing traits, it almost felt like they’re almost real people. DA:I is a well-fleshed out, well-written RPG, and the relationships are defining trait of this game – I’m sure that if all there was to do was going around killing things, I probably wouldn’t care. Instead, you help Cullen get off his lyrium addiction, let Iron Bull teach you your umm… limits, hunt around trying to find the perfect gift for Sera (much to the utter dismay of your compatriots), read terrible poetry to Cassandra, strong-arm a fop for Dorian’s pendant, save a spirit with Solas, challenge Josephine’s fiancée to a duel, save Leliana from spy assassins, and want to give Blackwall the coward another chance.
The last major RPG I played that had multiple romance options was Fallout 4, and I romanced MacCready, Cait, Piper (just to shut her up – every time I’d talk to her, she’d want something more - ehhhhgghh), Danse and Curie (to also shut her up). Having one romance option in FO4 became too tedious, the only thing that changes is their scripted dialogue when they wake up next to you, so I romanced others to see what they said – because I honestly didn’t care about romance in that game because it was so flat.
Here’s who I romanced in ME:A (usually by flirting with everyone and then seeing what happens):
Liam – I started off flirting with Liam because he seemed interesting, until he quickly didn’t. His dialogue doesn’t change. You can’t really flirt with him in between missions after you’ve had a one night stand, and he’s so boring, I’d rather eject myself out of an escape pod than deal with him. If you go the whole game with Liam, he makes you a jump pack, but is it really worth it for being bored to death?
Vidal – I quite liked having someone off the ship to avoid a HR nightmare, but it turns out that after you become exclusive and dance with Reyes, that’s it – that’s your big romantic scene. Reyes becomes a chatterbox of nothing after that.
Jaal – Jaal is interesting, and unknown, and kind of reminds you of a perfect, dreamy boyfriend who is too in touch with their feelings, and you stay with them because you don’t want to deal with the fallout if you break up with them, because they’ll probably kill themself. Rocking a sexy, deep voice, I was almost convinced to be in a relationship with him, if not for Jaal’s confusing switch between Vulcan logic and hopeless romantic during the course of a conversation. Jaal is a warm space Mufasa, and will tell you what you want to hear, but his sex scene kinda sucked. Although the post coitus (?) debrief with Lexi is quite hilarious.
Vetra – I’m not sure if I didn’t flirt enough with Vetra, or if she didn’t want to be with me because I told Sid off – a lot, but perhaps it was never meant to be. My codex reads that Vetra hopes that we can be friends, so perhaps admonishing Sid worked against me.
Suvi – I didn’t flirt with her at the beginning, and I decided against a relationship with Suvi because her sex scene was awkward/awful.
Which leads to my commitment for the game:
Peebee is the one with the purple jacket… not young Sarah Paulson rocking the undercut…
Peebee – Peebee is a thorn in your arse from the moment she joins your crew. Rem-tech this, remnant structures that. Tight-lipped, evasive, and a motor-mouth, she’s a bit like Sera from DA:I, but a bit more grown up. She has limited long-range fighting skills, so bringing her to anything bigger than a small raider camp firefight is pointless. She insults Vetra, Liam, and Cora, but has some quite funny conversations with Jaal (interspecies breeding) and Drack (about their age). Liam and Cora, even during the final stages of the game, relentlessly question her loyalty. I chose Peebee because her storyline was the most interesting, as opposed to other potentials (Liam – “Hey, I’m a boring human too.” Jaal – “I’m an alien, meet my mothers, I moisturise my neck flaps.” Vidal – bad boy Han Solo). I turned down Peebee’s offer of casual sex, because at the time I didn’t want anything to do with her, so I told her that I’d want more to get her to leave me alone, and I didn’t want a Liam thing – where you have a one night stand once and then all of a sudden they want you to commit. But I kept flirting with her, regardless, recycling the “I like it when you flirt” dialogue whenever I got on the ship. I couldn’t do that with Liam, Jaal, or Reyes. Turns out, the more I learned about Peebee, through doing her loyalty missions, the more endeared I became towards her. From being tight-lipped and evasive to slowly trickling out interesting snippets – like her relationship with Kalinda, and her rem-tech project, she started to grow on me as I realised that she was not like the others, who give you all the information up front and you spend the rest of the game cycling through dialogue that you first heard 70 hours ago, with minor changes mirroring your progression in the story. You have to prove to her that you’re trustworthy. If you do commit to a relationship with her, and reciprocate her trust - it leads to a pretty explicit sex scene – complete with Asari melding. While the mechanics of the scene are quite awkward with FemRyder’s weird facial features – she looks like she’s super confused and not enjoying it all – trusting Peebee enough not to leave you brain dead during the first time she has melded with someone, and having Peebee trust you enough to meld with you makes the relationship all that more worthwhile. While I’m all for space boinking, Peebee’s relationship was less about the physicality of the act of boinking, and more about the trust and emotional connection inherent in the relationship, which I felt was satisfying. Post-meld Peebee has some killer dialogue aboard the Nomad, inviting Cora over for a pyjama sleepover, faking extreme horniness to get Jaal to admit that he was faking being asleep, and at the end, when you ask her ‘what am I going to do with you?’ she offers to make you a list. But the relationship and closeness doesn’t really go anywhere near the level of a relationship that DA:I does, due to the stunted dialogue choices. Although, I hope I didn’t get Peebee pregnant.
Post-Game Mysteries:
The ending scenes kind of set up the unfinished issues for the DLC/sequels – Primus wanting to kettify everyone, exploring Meridian, understanding the Jaardan, finding all the other lost arks, how many more useless solar systems are around, etc. Some questions remain, though. Say if I find a way to fix Ellen Ryder, what could she add to the story, other than my mother being there? She may be able to assist with new gadgets for players who chose a biotic route, or will she just serve as a ‘bringing your romantic attachment home to mum’ trope? Should we care about Jian Garson’s death and the mysterious benefactor? You learn during the game that the Milky Way has been fucked over by the Reapers, but we can’t save them, should we care?
After finding out why Alec Ryder made Sara the Pathfinder, all I wanted to do was talk to Cora about it – she wasn’t “looked over” and the promotion was to protect Alec’s secrets (i.e. Ellen on board, Milky Way gone to shit). I felt like my number two deserved an explanation, rather than sullenly assisting the other untrained Pathfinders on the Nexus (who did nothing, by the way – go out and bloody Pathfind – it’s not that hard!). I noticed that after ‘Journey to Meridian,’ Cora seemed cold, and would barely speak to me. Perhaps she was disappointed in me choosing Peebee, or perhaps SAM leaked what I found out to Cora. Will I ever get the chance to tell Cora about it?
During the pre-prologue descision making process, you get to choose if you want a Male Shepard, or a FemShep (your ME:3 save has no bearing over this game). I went with a FemShep, like my ME:3 counterpart. Did I hear Jennifer Hale during the game? No. Does it even make a difference? Unknown.
After leaving Meridan and coming back to talk to everyone, some questions remain. During the epilogue, you meet the new crew responsible for Meridian. After you come back, the Australian implores you to go and find the sprog (a baby). Every time I see Addison, I ask about the baby that was born on a spaceship flying away from the Kett, who I suggested the family settle on Eos (no way was I going to get that lady on the Nexus – she’d have hated it!), but when I’m in Prodromos, I can’t find the baby. If that baby has been stolen by the Kett, I swear – I will hurt Bradley!
Further questions: Will Lexi and Drack ever get together? Will Vetra find love? Will Peebee take Jaal’s offer to try Asari-Angaran reproduction? Will the Nomad ever get some tunes? Will Drack live to see great-grandfatherhood? Will Cora hook up with Scott? If I agreed to sign up for Jill’s insemination program, and Peebee was carrying my child, could I raise them as siblings? How would my FemRyder deal with being a father?
What would happen if the Jaardan came back to Meridian to check on their experiments? What happens if the scourge takes over Meridian? Have I screwed over all of humanity by settling them there?
#me: a#mass effect#me:a spoilers#mass effect andromeda#kroganlivesmatter#me:a mysteries#andromeda spoilers
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