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battlestory · 9 days ago
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THE CULTURAL IMPACT OF BATTLE ROYALE
The Japanese cult classic film Battle Royale [based on the novel of the same name] became a worldwide success, inspiring movies, videos games, and establishing its very own genre of deathmatch-centered media.
From PUBG to Fortnite, The Hunger Games, and even Squid Game, the footprint it has left is immeasurable. A movie that follows a class of middle school students participating in a brutal game, forcing them to take the lives of their friends to save their own, continues to be a cultural phenomenon for the generations that follow.
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The Republic of Greater East Asia, middle school students、a deserted island and one challenge: “only one will survive.”
This is the plot of `Battle Royale バトルロワイアル` the bestseller, that gave birth to the ominous genre later. Behind the scenes after the popularity of the novel written by Koushun Takami which reached a million sold copies only in Japan, began a cycle of reverberating actions. Only a year after the serialization of the published manga in Japan it soon became a feature film with a rare R15+rating.
The novel portrays a large dictator-like governmental agency that selects a class of middle schoolers for their so-called ‘Program’. A ruthless and bloody battle on a deserted island that will see only one winner.
Every student is provided with a random weapon or utility tool however, at the same time each student finds him/herself with a metal collar on their neck. It provides the agency with a constant GPS location and is ready to explode if there is even the slightest attempt of breaking the rules of the game.
Girls and boys with completely different social backgrounds and personalities have to face this grim destiny and see themselves cornered by the most violent and survivalist situations humanly thinkable. All this in order to preserve their own lives. They will have to fight! Fight to the death!
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What started after a short career as a reporter, 30yo Takami would leave his job in pursuit of his inner vocation: writing novels.
In 1997 he presented his work to the literary competition “Japan Grand Prix Horror Novel”. During the final round, he succumbed to defeat; arguing that the story should have won the competition. However, controversies surfaced surrounding the plot of middle schoolers forced to kill each other. In turn this made many people and some of the judges of a horror literary competition shake in disapproval, resulting in a prize refusal.
In the same year of 1999, the novel would be published gaining great esteem in Japan, initiating an irreversible cultural movement…
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THE BATTLE ROYALE GENRE
A brute totalitarian organization that can do anything. A defined amount of participants, weapons, and usually an island, where over time the explorable area becomes smaller and smaller, facilitating encounters between individuals.
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This is the perfect mix that makes, us the readers, ponder about human nature, violence, and extreme survival circumstances.
Thanks to these thrilling emotions and feelings, Battle Royale has quickly become a staple, in the entertainment world of movies, novels, manga, and videogames, and so forth gaining great success in each respective industry.
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This plot has received many alterations during the course of time, and the reinterpretation from some other authors. Of which led to the storyline changing shape: thanks to Suzanne Collins, author of the novel `The Hunger Games`. People could see a new dress for Battle Royale in 2008, ushering in a dystopian world where an authoritarian government chooses not middle schoolers this time, but young individuals from different suburbs to fight until death. Merely for broadcasting entertainment; as its predecessor and mentor, this story was meant to be a mirror depicting our society`s own brutality.
The Hunger Games obtained incredible acclaim, mainly after its content was brought to a more mainstream audience thanks to its film, whose earnings reached the ones of colossuses like Harry Potter or The Dark Knight[BATMAN], who were releasing their respective sequels in movie theaters during the same year.
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Another great milestone was set, for the growth of this new genre; which could be thanks to Brendan Greene: better known for his online nickname `PlayerUnknown`.
Following his instinct as a DayZ and Arma 3 player as well as freelance web designer, he developed on his own a Mod for such game that later on would become the `DayZ: Battle Royale` Mod, inspired by the Japanese `Battle Royale` movie from the year 2000.
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Through this important achievement, Brandon’s career kept rolling until an offer from Korea brought him to work for the videogame company ‘Krafton’. There as creative director, he was able to give birth to PUBG (Player Unknown Battlegrounds). A game defined by its large-scale conflict where players fight to be the last one standing in a constantly shrinking arena.
In 2017 after a few days after its release, it became an international phenomenon setting records off the ‘Steam’ online videogame platform, counting up to 3 million users connected playing online.
From then on every other ‘Battle Royale’ game would have these similar features. Undeniably, we can say that PUBG set the foundation for this new genre within the gaming world.
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Not too long after this important accomplishment, a mightier figure quickly came in, under the brand `Epic Games`.
The bigger the company, the bigger the investment and as a result an unprecedented shake in the videogame industry: it was ‘Fortnite’.
For the first time, a company was able to create a game with a very colorful and simple but yet detailed design. "Which was and still is today, its strongest point. Thanks to this unprecedented aesthetic the free-to-play game was able to attract millions of users of the most wide ages.
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The crazy skins that oftentimes were connected to real-life events/films/culture and the `Epic Games` work in collaborating with famous influencers of the video gaming industry. But also huge artists and musicians, raised the bar so high, for a videogame whose playability and fun was already excellent.
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Fortnite is nowadays a colossus company able to generate a gross worth of 9Billion USD and has become one of the most popular and played videogames of all time.
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After these two big milestones in the videogame industry reinventing a Battle Royale game, it would be a great challenge for others to take on. Especially after many technical aspects of the game have been already developed and discovered throughout the years.
If the direction is correct, sometimes it’s good to step back and see what you could do from back there or even improve.
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Taking away the violence from a Battle Royale game, things wouldn`t be the same because the emotions and feelings that make us excited, are the staples of this genre. Still, someone like `Mediatonic` was able to resize these feelings and transform the whole thing into a non-violent-competition, but still with progressive elimination.
Influenced by TV game shows and Battle Royale, `Fall Guys` published on the 4th of August 2020, has rewritten the modality of the genre.
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Violence can be replaced by competition dictated by skill and also fun: in a game where up to 60 players, impersonating a bean-like avatar, face different stages and challenges that require different abilities, the winner will be only one receiving an in-game money prize.
Not like its predecessor, but still with great numbers the game was one of the top downloaded and purchased of the year. Bringing a new interpretation to the Battle Royale genre was a big deal in the industry, especially because of the important influence that this change of view could have brought to the next futures.
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Every single stage of this metamorphosis has created a different nuance to this genre and brought new imaginary scenarios to life.
If in the videogame industry the main focus of a Battle Royale game is set on the map, weapons, and playability, in the movie industry a major focus can be shifted on characters and psychology. Creating an exciting story that can reflect different aspects of our modern society.
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You and other persons are held against their will, in a deadly competition where one’s life is put on the edge of a blade every minute: if able to endure everything and reach the end, the prize will be immense.
(황동혁)Hwang Dong-hyuk`s Squid Game is what we all were waiting for.
Thanks to the Korean film director, producer, and screenwriter we had a new and incredible setting for a revisited Battle Royale survival TV series.
Set in a parallel version of nowadays South Korea, a number of people were promised a mountain of money as the winning prize. They are lured and kidnapped into a deadly and sadistic competition that will see only one winner.
We don`t see people directly fighting each other in an open map, but rather compete in different sets, reminding us of 80`s/90`s Japanese game shows featuring physical and skill challenges.
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With this new focus, we are able to empathize with every character of the story and live with them like a real nightmare.
Since the beginning of September 2021 `Squid Game` has become a real shock and revelation for millions of people also thanks to Netflix. Now one of the top streaming platforms worldwide.
The TV series has gained a large following very quickly, in an escalation of a broken record grossing profits generated.
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While the green tracksuit and black masks with white triangle shapes on them still are spotted around our everyday life, another chapter of the Battle Royale genre is influencing our culture and slowly becoming a staple in our imagination.
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esides the incredible success of this genre, it`s fascinating to reflect on how this mix of primordial feelings and society mirror-like storyline is able to thrill its audience in every single one of its shapes. On one side the society is drawn to the plot because of the lunacy yet rich emotional situations that are created. On the other hand, it's able to put itself in such situations or just wonder what it would or could do in a critical circumstance.
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It is true that the survival instinct is within us and even though we don`t use it anymore in today’s society, it’s still a part of our obsolete instincts that tap into our darkest side. The overflow, where we can still relate to how powerful these feelings still, are.
BATTLE ROYALE: MOVIE & MANGA
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The action/thriller movie published around the year 2000, was directed by (深作 欣二) Kinji Fukasaku, better known for his movies about Yakuza such as Battles Without Honor and Humanity, and based on Koushun`s novel `Battle Royale`.
It was so controversial that at the beginning was banned from international distribution, and when screened in Japan for the first time it was advised as an R+15 years of age which was unusual for the time. This didn`t stop the audience from wanting to witness this new gem, making it become the highest-grossing film for six weeks in a row at that time.
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The film follows truthfully to the original novel from Koushun only with small changes. During the storyline, the audience is able to notice that the character development of every single student is not made with the same depth as in the novel. Which might result in a flattened version of our favorite student characters.
That said, in the movie we will still find plenty of blood as well as a well-built set, able to evoke our fantasies of sceneries and encounters from the book.
Battle Royale became a cultural phenomenon and is considered one of the most influential films in recent decades. It has been highly influential in global popular culture, so viewing the film is surely a must.
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MANGA
In the 2000s the serializing of this manga based on the novel `Battle Royale` started along with the movie of the same work.
Thanks to the illustrator Masayuki Taguchi, Koushun was able to give graphical life to his previous work: a 15 tankobon (volumes) series was published over approximately 5 years.
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Oddly despite the novel being rejected because of the thought of its controversy, the manga resulted in the ultimate form of the ‘Battle Royale’ gore and violence: it’s not strange to see very detailed scenes of dismembered bodies, rape, and other sorts of abuse in mangas in general.
An added value to this series is the deep background that Koushun was able to give for many of the characters that compose the storyline: here we don`t find many differences with the novel, but rather through the movie adaptation.
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Still, to this day Battle Royal remains an amazing work that clearly shows us, human hate and boundaries of violence, as well as true and positive feelings. Battle Royale is for sure a gripping narrative, fulfilled in actuality. It is a benchmark monolith, and its influence will be there forever.
Subukaru article by Alessandro Nobile
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jennatuatha · 1 month ago
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These are my New Zealand Brothers! They are celebrating another year of making YouTube content!!
If you don’t know who they are, I advise you go check them out!!! They suck you in and keep you, so be advised ;)
Love you Viva La Dirt League!!! Here’s to 13 more years!!!
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twohitgames · 5 months ago
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PUBG Battlegrounds recibe su actualización 31.1
Krafton ha anunciado que la actualización 31.1 de PUBG Battlegrounds ya está disponible para PC. Los clanes ahora pueden disfrutar de los desafíos de clan y las misiones de miembros del clan semanales, que ofrecen nuevas formas de participar y ganar recompensas en el juego. Al completar estos desafíos juntos, se obtienen puntos de calibre, que determinan la clase del avión de suministros del…
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d474designs · 8 months ago
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Children who play more video games show greater gains in intelligence over time, study finds
In our new study, we investigated how video games affect the minds of children, interviewing and testing more than 5,000 children aged ten to 12. And the results, published in Scientific Reports, will be surprising to some.
Many parents feel guilty when their children play video games for hours on end. Some even worry it could make their children less clever. And, indeed, that’s a topic scientists have clashed over for years. by Torkel Klingberg and Bruno Sauce May 26, 2022 In our new study, we investigated how video games affect the minds of children, interviewing and testing more than 5,000 children aged ten to…
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8bitdigi · 9 months ago
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Highlights from the 2024 Game Developers Conference
From industry experts and meeting new people, these are the highlights of our time at the 2024 Game Developers Conference.
A Look at Everything We Saw at the GDC 2024 The 2024 Game Developers Conference was a week-long event that allowed game developers an insight into what is happening in the industry. Guests also got the chance to check out the latest tech while studios showcased their upcoming titles. The event took place during the week of March 18th until March 22nd at the Moscone Center in San…
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ninesposting · 1 year ago
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No one gives a shit but why am I slaying so hard in PUBG today what
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femaleworldshop · 2 years ago
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Valorant MVP Ranked Insane Gameplay 2023
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theciaris · 2 months ago
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My Journey as a Gamer and the Perfect Keychain for Every Gamer
Being a gamer is more than just a hobby; it’s a journey through decades of technology and experiences. Born in 1982, my gaming adventure started with the legendary Commodore 64, an icon for those lucky enough to grow up in the ’80s. Some of my earliest memories are the hours spent playing Bubble Bobble and Ghostbusters on the C64 (and I don’t think I ever finished Ghostbusters!).
From there, I moved on to unforgettable titles like Super Mario World on SNES, and on my trusty Amiga 500, I spent hours on classics like Sensible Soccer and Cannon Fodder. When I shifted to PC, I discovered the world of strategy games with titles like Dune, Command & Conquer, and Red Alert. I also fondly remember Gran Turismo on the PS1 and the terrifying moment the Doberman dogs burst into Resident Evil.
In recent years, I’ve spent countless hours battling through Call of Duty and epic multiplayer showdowns in games like PUBG. Each game left its mark, and my love for gaming has only grown over time.
This passion inspired me to create something special. In my Etsy shop, you’ll find a collection of fully customizable leather keychains inspired by the video games we love. These keychains aren’t just accessories; they’re an extension of your gamer identity. You can pick your favorite game, and we’ll add a design inspired by that title along with your name, user name, or gamer tag engraved directly onto the leather.
Each keychain is handcrafted with high-quality materials, designed to be as unique as you and your gaming style. Whether you’re a fan of classics like Super Mario or your heart beats for the modern battlefields of Call of Duty or Fortnite, there’s something for you in my shop.
Check out my collection on Etsy and customize your gamer keychain today. I can’t wait to share my passion with you!
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blazehedgehog · 1 year ago
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I'm not normally one of those "boy I hope somebody got fired for that blunder" but the new Fortnite locker menu is maybe the worst UI I've experienced in ten years.
The way it used to work: you'd build a loadout of your Fortnite skin. This meant picking a character outfit, a backbling, pickaxe, glider, and skydiving trail. You would also pick a wrap for all of your guns, associated emotes, music, loading screens, and banner icons. You would then save all of these to a slot in your "locker" and Epic would even sell locker presets in the shop from famous streamers and the like.
So for example, here's my "Gorgon Freeman" locker preset as of two days ago, featuring the Demogorgon from Stranger Things:
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Everything all in one place. Simple to understand! You had 100 locker presets for Battle Royale mode, and another, separate 100 locker presets for the Tower Defense Save the World campaign mode.
What you see at the top of this post is the new system they've introduced for Chapter 5, launching today. Which is that they have now broken Outfit (backbling, pickaxe, glider, and skydiving trail), Wraps, Emotes, and Lobby settings (music, loading screens, and banner icons) out into their own, separate lockers.
So if I were to load the "Gorgon Freeman" character locker, I would not get his emotes, wraps, or lobby settings. I have to load those all separately from each other. All those settings are still here, mind you. I have locker presets named "Gorgon Freeman" in all of those individual categories now, because they automatically converted my old lockers to the new separated system.
But for the sake of argument, let's say the "Gorgon Freeman" preset is like, near the bottom of the preset list. It's like slot 75 out of 100. So I have to scroll down 75 slots in the character list (+75), scroll another 75 slots down in the emotes list (+150), scroll another 75 slots down in the wraps list (+225), and scroll another 75 slots down in the lobby list (+300) just to get this guy fully loaded the way it used to work 48 hours ago with a single slot for everything.
It doesn't stop there. Epic also combined all the locker presets from Save the World and Battle Royale, so technically there's 200 locker slots now for the entire game, which is good, but there's no fast and easy way for me to go in and delete all the duplicate lockers I mirrored between BR and STW. So I have lots and lots of useless cruft.
If you consider that technically Outfits, Emotes, Wraps and Lobby are their own separate lockers now, plus instruments (for the new Rock Band mode), "Jam Tracks" (songs for Rock Band), cars (for the new racing mode), there's something like 1100 locker slots, 800 of which are accessible from the core Fortnite experience. Confused yet?
The menus for creating a new locker preset are also just generally awful. None of the menus feel like they were built with speed in mind. In the old Fortnite, there were tons of shortcut buttons to make everything fast and easy. There are zero shortcut buttons in the new locker menu, meaning lots of slow, tedious, manual scrolling through menus and options and sub-options.
It either feels like an unfinished beta or like it was designed by a person who has absolutely no sense or care for making this fast and easy to use. I'm hoping the former, because I can't believe somebody thinks this is comfortably usable. Setting up cosmetics in this game now feels like trudging through mud.
I'm also suuuuper not on board with this chapter, but maybe that's another post. They made everything a lot slower and heavier and more complicated. It feels like it's way more deliberately trying to bite PUBG (or I guess Warzone)'s style now.
They may as well have put a completely different game out today and are still trying to call it Fortnite.
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sinkableruby · 10 months ago
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i love pop team epic's extremely accurate rendition of pubg
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rokkam-rocks · 2 years ago
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AN IMPOSTER AMONG US...
Does everyone has some or the other kind of sadistic teacher who pretends to be good among the other students and in front of the whole school and help some " teacher ke chamche" who wants to get away with some mischief. ( ones who continuously assist teachers and butter them with unwanted loyalty) I know that I was never been able to accomplish the 'teacher ke chamche' kind of stuff, even if I try that will be the weirdest version of myself that upon contemplation will be a vision of horror which will taunt me in my dreams.
Today we had Digital marketing event in which we had some thing called 'e-sports' In which we were allowed to play Among Us, Free Fire and PUBG (I am still in the dillemma that why can't they call it as video game event probably insisting on the fact that it was considered as a part of learning process by naming an event as e-sports, or maybe to satisfy the higher authorities of the fact that they are not promoting such video games in school) To be honest people will be sacked out of their job in our school of some higher authorities will find out what kind of shitty event they conduct in our college. I don't know why I ended up joining this wierd school who has no management and values and call themselves as a business school (can't mention name for privacy reasons) they can't even communicate things on time, people will ask you to bring your own sheets to write your exam that too on the day of the exam. Since they had poor communication skills I wasn't aware of the fact that today was the event day... I was so lucky that I bought my phone along with me..i wanted to participate in the so called 'e-sports' event so desperate and on top of that my phone was having some nervous strokes and my mobile data was busted all of a sudden( why this all happens to me on weirdest and important stances) maybe because of the weather or my fate. So I went to ask my vice principal for the WiFi password of the college ( as you are not aware that our college has this werid fantasy of not sharing their passwords to students in their mobile phones even I was aware of that fact I tried to get lucky) but returned upon failing on my instinct. Disappointed, i tried to fix the issue of my phone as if I was a pro at it. My fortunate so called forced friend (for which I shall make another post for it, its a sort of tragedic epic which ever happened to me) she digged on her luck and she so happens to be teachers favourite and he gave her the password, soon after she got it i was literally on fire and was determined to put up a fight, but my friend busted me totally and prevented me to ask for my own rights...at once i felt the fire that every freedom fighter has upon depriving of his rights. I regretted for having a lean body structure thus I was dominated by my friend and physically suppressed my raging fire within. I completely gave up my hopes on playing the game today and decided to submit my phone in the lobby (we are not supposed to carry our phones to our classroom)
And to conclude I participated in a content marketing event which has nothing to do with marketing stuff we were just given some random topics and it was too dependent on our fate as you all know I have got a brilliant fate and I got a shitty topic which I wrote clumsily in a period of 15 minutes and submitted. I still don't know the reason behind why it's called content marketing when they ask us to write on a topic without the tags and without posting it(that could have been done in Microsoft Word. Literally they were just converting a composition into the name of content writing), it just doesn't feel right, maybe this confusion and foolishness of others will gradually consume me day by day and i will completely turn into lunatic and submit to depression again till my parents realise the fact. My friend got the first prize and a junior dude got the runner up who had not even participated in the event.
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So long! Let's meet in another interesting and weirdest blogs that I hopefully write (let's be optimistic) thank you for bearing my shit till now, hope it is relatable (its mostly relatable to Indians I suppose)... BYE
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wondrouswendy · 2 years ago
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Top 10(ish) Friendship Moments with Zath
So today is the 10 year anniversary of me knowing @rangerzath (formally ijaat on Tumblr).
This is a compilation of my favorite moments/experiences shared with Zath over the years. Some of these moments are funny. Some involve mistakes on my behalf, but Zath had my back. What do all of these moments share? They're heart-warming reminders that sometimes you can meet people online and form a friendship with them that survives the test of space, distance, timezones, ups and downs, and grief.
It's hard to believe 10 years have passed since we've known each other, but here's to 10 more years of more laughs, more jokes, and more joy. Thanks for being a great friend!
1 - Zathran's People Needed Him (SWTOR)
This is one of those memories that we often refer to amongst ourselves. The comedic timing between our comments is great.
1.25 - Gaerwen Aurell and Zathran Ijaat (SWTOR)
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This was the friendship dynamic duo that started it all. Countless AUs spawned from these two, countless stories, and eventually, we both took the dive and merged our SWTOR legacies/families together into one universe.
1.5 - Zath Finally Gets Nightmare Brontes Wings (SWTOR)
Zath was one of the last people in the guild to earn the NIM Brontes wings lmao -- but when they did, it was great!
1.75 - Barsen'thor Buddies (SWTOR)
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Barsen'thor Buddies was created as a guild for Zath and I originally. We were just a two person team until we decided to recruit people raid and pvp with us. We recruited people from the server and from tumblr in the olden days. We used to raid regularly and achieved many raid oriented goals. Some highlights include discussing whether this scene from National Treasure could be considered iconic to talking about OCs to labeling bad pugs as the proverbial "Steve."
2 - Almost Instant Regret (Overwatch)
Throughout our Overwatch 1 career, Zath often played Zarya would use the Graviton Ultimate to set up team wipes for me while I was playing Hanzo. I got really cocky in this game, but Zath had my back when someone tried to spoil my play of the game...
3 - Zath Becomes Superman (Overwatch)
The Iron Giant has nothing on this.
4 - Zath Panics When I Scream (PUBG)
Notoriously, in my early days of playing battle royale games like PUBG and Apex, I would get jumpscared easily by enemy players. I tend to scream/panic first, shoot second, give Zath information third. Not really helpful for your teammates! But this has become kind of a meme between us even though I no longer get jumpscared (as often).
5 - Check Your Corn-- (PUBG)
Zath doesn't get jumpscared often, but when they do... Well, make sure you're prepared with backup clothes. Sound warning on this one.
6 - Hacksaw Ridge (Apex Legends)
In this epic, thrilling match from the early days of Apex, Zath played Lifeline and learned the hard way what it takes to be a field medic in a battle royale game. I love this memory because it features some of Zath's funniest one liners, Zath saving the day countless times over. It also features a good old instance of me getting jumpscared.
7 - That Was a Mozambiqueeeeeeee (Apex Legends)
It's not often that Zath breaks the sound barrier with their voice, but lo and behold... sound warning on this one :P
8 - Thaeus and Ziael (World of Warcraft)
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I think of our WoW OCs, Thaeus and Ziael have had the most development and story-based growth. A druid and a deathknight, who would have thought that they could fall in love? They are one of my favorite pairings because of their personalities and their dynamics. Zath has created a death knight character who subverts many of the typical tropes we see with these kinds of characters. Thaeus is kind, warm (in spite of being a *frost* death knight), and loving towards Ziael and his family. He is Zath's favorite of their large swath of OCs and played characters. It goes without saying that Zath is an excellent death knight and it's been a pleasure to see how Thaeus has grown in both retail as Zath's perpetual tinkered character and now in Classic as one of the guild's highest parsers.
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9 - Rated Battlegrounds with Zath Leading (World of Warcraft, Retail)
Zath always was a champ leading our RBG team. This is my favorite game recorded from that era. This game has a little bit of it all. People ribbing Zath playfully. Zath and I bantering over Frost Mage being good, for once! Ultimately, this game was a win where everyone had fun.
10 - Zath Podfics (Control 2019)
Zath has started reading some of my fics out loud. Honestly, this has been one of the greatest gifts they have ever given me. Hearing my stories outloud has helped me overcome some of my own imposter syndrome as a writer. When I hear Zath reading my stories, it shows me that I am a good writer. I hear the cadence, the intended tone of dialogue, the humor within humorous scenes. Normally I'm so detached from what I'm writing because I'm so immersed in it already. Having an outside perspective bringing the scenes to life has been a tremendous gift, one that I know has been produced with love, passion, and care.
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thecinecaffecentral · 2 years ago
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India’s 2023 Top Rosters
Is there anyone who doesn’t like a good roast? The one who gets roasted, obviously. But that apart, roasts and mockeries have turned out to be a crucial part of the Indian comedy scene. The AIB roast video changed to set it off, and it slowly stuck up as a fashion with people (light-heartedly) bashing different people, events, content… you call it – left, right, and centre. Let’s test the 15 maximum well-known roasters on Indian YouTube who’re certain to have you ever doubling up with laughter.
1. CarryMinati
Ajey Nagar, higher called CarryMinati, doesn’t really want to be introduced. His roasts are of the subsequent level, and he’s the YouTuber who can nearly be credited with making roasting a famous aspect withinside the comedy scene in India. Is it any wonder that his channel has a whopping 34.8 million subscribers?
2. Angryprashreal
Prashant Sharma, who for the longest time had not proven his face on his channel, has 5.56 million subscribers. His logo of roasting is with lively cartoons, with which he makes hilarious motion pictures like prank name series, uploads track motion pictures or even has included a few subjects of social relevance.
3. Gareebooo
The guy in the back of the interesting call is Kunal Saraf, a roaster who has 1.23 million subscribers. He has frequently collaborated with CarryMinati to create epic roasting movies of PUBG and BGMI matches, amongst others.
4. Slayy Point
With 6.4 million subscribers, Gautami and Abhyuday have created a mark with their channel Slayy Point. They make epic movies trolling and roasting everything – from public remarks and social media posts to the state-of-the-art viral content. Check out their channel, and you`re in for a treat.
5. Triggered Insaan
His name is Nischay Malhan and he has 15.2 million subscribers on his channel he began out in 2017. With hilarious parody and spoof videos, made-up `storytimes` and insanely humorous stay streams, he’s one of the pinnacle roasters of the u . s . proper now.
6. Saiman Says
Simandhar Waghdhare, whose channel is understood higher as Saimin Says, is understood for his inimitable statement and fashion of roasting. He has even roasted his competition or fellow roasters withinside the equal field, like Slayy Point, Elvish Yadav and CarryMinati. He has 1.02 million subscribers on his channel.
7. The Bong Guy
Kiran Dutta, extra popularly referred to as the Bong Guy, is a family call for lots of Bengali netizens. With 3.63 million subscribers, he makes roast movies reviewing vintage and new movies, making sketches and skits, and loads extra. He even had Alia Bhatt and Varun Dhawan appear on his channel to sell their film Kalank.
8. The Rawknee Show
Ronodeep Dasgupta, higher called Rawknee, is a gamer and YouTuber who has channels for his separate pursuits. The Rawknee Show is wherein he places up the wackiest roast videos, and has reached nearly 1.8 million subscribers together with his content.
9. Mallika
Mallika Motiramani is a 19 year antique YouTuber who posts vlogs approximately her everyday life, alongside witty roast videos. Her channel has 221K subscribers. Her roasts vary from speaking approximately troubles college students face to greater usual troubles like flinch pop content.
10. Shivam Trivedi
With 1.12 million subscribers, Trivedi is one of the maximum famous roasters out there. From viral memes and reels to conventional Bollywood content, he roasts them all.
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arcanosnosekai · 16 days ago
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El Videojuego de Ballistic estará llegando a Fortnite como complemento de Warzone
Se a informado que la empresa de Epic Games ha decidido introducir un modo muy pedido por su público a Fortnite. El FPS o Tirador en primera persona, que tituló como modo “Ballistic”, llegó el pasado 11 de diciembre como una actualización a todas las plataformas como la verdadera competencia directa del impresionante Call of Duty: Warzone. Y aunque aún tiene pequeñas cosas por resolver este modo también llamado “Competitivo” está causando furor y atrayendo a muchos nuevos jugadores de otras modalidades de Fortnite. https://youtu.be/wYdar6yxg7E Este nuevo modo incluye desde su introducción un modo clasificatorio y sin rango para poder practicar de forma libre contra otros equipos, Ballistic es un modelo competitivo que el Free To Play de Epic Games incluyó con un modelo 5v5 donde el objetivo es obtener un mayor puntaje mientras avanza el juego. Así como otros títulos, este modo permite comprar armas mientras se avanza en la partida y este recurso para comprar se gana conforme se obtienen más y más bajas. Este modo competitivo introducido recientemente incluye hermosos escenarios, realizados cuidadosamente con la tecnología Unreal Engine, otro aspecto a destacar es que se pueden utilizar a los personajes que se compraron hasta la fecha en el juego, prueba de ello es la aparición de la skin de uno de los héroes de la última generación: John Wick en el teaser de introducción a este nuevo modo de tirador en primera persona, además de que simboliza un nuevo reto para los jugadores ortodoxos de Fortnite.
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El Videojuego de Ballistic estará llegando a Fortnite como complemento de Warzone
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El Videojuego de Ballistic estará llegando a Fortnite como complemento de Warzone Este nuevo “reto” es dar un salto del Third Person Shooter o Tirador en tercera persona (sobre el hombro) con tácticas completamente diferentes a estar durante una partida entera en modalidad First Person Shooter, modalidades a las que cuesta adaptarse y por las que existen diferentes tipos de juegos como Player Unknown Battlegrounds (PUBG), Valorant, Overwatch, Fortnite e incluso el mismo Call of Duty: Warzone quien es el líder en los Free To Play de primera persona. Vale la pena destacar que Ballistic llega en dos momentos estratégicos: 1. La aparición de un digno competidor: Marvel Rivals 2. El constante ascenso de Call of Duty: Warzone Warzone no ha tenido un digno competidor, destrozando a CONCORD, quien tuvo millones de dólares de financiamiento de Sony y orillando a XDEFIANT de Ubisoft a cerrar sus servidores en junio de 2025. Sin embargo, el videojuego de Epic Games lanzado en 2017 es una amenaza real para Activision, pues ambas compañías son gigantes de la industria del gaming e introducir un nuevo modo a Fortnite después de 7 años de haberlo creado, no es nada descabellado y genera mucho interés en todos sus nuevos y antiguos usuarios. Fuente: Web del Videojuego de Fortnite Read the full article
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theclubhero-blog · 22 days ago
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Famosos que também são gamers — e você nem suspeitava!
Por Vinicius Torres Oliveira
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Fenômenos sem o controle em mãos, eles também mandam bem no gameplay
A paixão pelos videogames não escolhe fronteiras nem profissões. De astros do esporte a figuras icônicas da TV, provamos esse ponto separando uma lista de famosos que também são gamers – e você talvez nem sabia disso!
Apesar de algumas aparições surpreenderem, este artigo não tem a intenção de destacar preferências pessoais ou artistas favoritos. A ideia é simplesmente explorar as curiosidades sobre esses nomes e sua relação com os games.
Famosos que também são gamers
Mesut Özil é viciado em Fortnite
Jogador de futebol, Mesut Özil é apaixonado por Fortnite. Segundo seu empresário, ele é tão talentoso que poderia competir profissionalmente. Özil já demonstrou habilidades impressionantes no game e sua dedicação ao título da Epic Games virou notícia em várias ocasiões.
Ana Maria Braga é fã de carteirinha da PlayStation
A apresentadora Ana Maria Braga surpreendeu ao ser rosto da PlayStation em 2022. Durante a campanha, ela revelou que é fã de videogames desde 1995, especialmente dos consoles PlayStation. Sua relação com os jogos se tornou um exemplo de como o entretenimento digital pode conquistar públicos variados.
Ronda Rousey manda muito bem no gameplay
A lutadora Ronda Rousey mostrou seu lado gamer ao transmitir jogos como Horizon e World of Warcraft em seu canal. Rousey compartilha com os fãs estratégias, completando missões e interagindo com a comunidade gamer.
Olivinha tem muita sorte no Ultimate Team
Ex-jogador de basquete do Flamengo, Olivinha é conhecido por suas transmissões de Ultimate Team no EA FC. Mesmo após se aposentar, ele continua jogando e compartilhando partidas na Twitch, mostrando que a paixão pelo futebol também se reflete no mundo virtual.
Elon Musk
O bilionário Elon Musk foi destaque em Diablo IV. No último evento do RPG de ação, Musk jogou tanto que alcançou o topo da classificação global. Sua dedicação ao título da Blizzard reforça sua relação com a tecnologia e o universo dos games.
Snoop Dogg no Warzone e no Fortnite
A admiração de Snoop Dogg pela comunidade de jogos de tiro fez com que esse carinho retornasse. O rapper dos EUA faz streams com frequência se divertindo em Call of Duty Warzone e Fortnite, como consequência, ele até virou skin dentro dos shooters.
Neymar Jr. é craque no CS:GO
Neymar Jr. é craque dentro de campo e também dá umas “balinhas” em Counter-Strike. Além de virar skin no Call of Duty e no Fortnite, ele também fez parcerias com PUBG e outros shooters. Você sabia?
Antônio Fagundes se diverte em The Last of Us
The Last of Us é um jogo que entra na lista dos favoritos do ator Antônio Fagundes. Ele até apareceu em determinadas mídias compartilhadas na internet passando por momentos tensos no gameplay e viralizou.
Lucas Paquetá é outro grande fã de CS:GO
Lucas Paquetá, assim como Neymar Jr., gosta bastante de se divertir jogando Counter Strike. Puxando um pouco da paixão por eSports, ele até chegou a montar uma equipe, a Paquetá Gaming, que já fechou as portas.
Jack Black gosta muito de Red Dead Redemption
Depois de interpretar Bowser e mandar bem cantando “Peaches, Peaches”, Jack Black aprofundou ainda mais suas conexões com o universo gamer. O Steve do filme de Minecraft ama Red Dead Redemption e vive pedindo uma adaptação para os cinemas.
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yesungsh27 · 26 days ago
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Fakta Menarik tentang Turnamen eSports dengan Hadiah Terbesar di Dunia
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Dunia eSports telah berkembang menjadi industri yang luar biasa, dengan turnamen-turnamen besar menawarkan hadiah yang tak kalah menggiurkan dari olahraga tradisional. Turnamen seperti The International dan Fortnite World Cup telah mencatatkan rekor hadiah yang fantastis, menarik perhatian jutaan penggemar di seluruh dunia. Berikut adalah fakta menarik tentang turnamen eSports dengan hadiah terbesar di dunia.
1. The International: Puncak Kemegahan Dota 2
Rekor Hadiah: $40 juta (TI10, 2021)
Mengapa Istimewa?
The International (TI) adalah turnamen tahunan Dota 2 yang diselenggarakan oleh Valve.
Sebagian besar dana hadiah berasal dari pembelian Battle Pass oleh pemain, menunjukkan dukungan langsung dari komunitas.
Fakta Menarik:
Turnamen ini memiliki tradisi unik yaitu piala Aegis of Champions yang diberikan kepada pemenang.
Sejak pertama kali diadakan pada 2011, TI telah mencetak beberapa juta dolar setiap tahun, menjadikannya turnamen dengan hadiah kumulatif terbesar dalam sejarah eSports.
2. Fortnite World Cup: Mengguncang Dunia Battle Royale
Rekor Hadiah: $30 juta (2019)
Mengapa Istimewa?
Diselenggarakan oleh Epic Games, Fortnite World Cup menjadi salah satu turnamen paling populer, terutama di kalangan pemain muda.
Juara solo, Kyle "Bugha" Giersdorf, memenangkan $3 juta pada usia 16 tahun, menjadikannya salah satu atlet eSports terkaya.
Fakta Menarik:
Turnamen ini menawarkan berbagai kategori, seperti Solo, Duo, dan Creative Mode, mencerminkan fleksibilitas gameplay Fortnite.
Jumlah hadiah yang fantastis mendorong lebih banyak pemain kasual untuk serius mengejar karier di eSports.
3. League of Legends World Championship (Worlds): Kejayaan MOBA
Rekor Hadiah: $6,4 juta (2018)
Mengapa Istimewa?
Diselenggarakan oleh Riot Games, turnamen ini adalah puncak kompetisi untuk League of Legends.
Dikenal dengan produksi acara yang luar biasa, termasuk konser virtual dengan teknologi AR.
Fakta Menarik:
Worlds telah menghadirkan final spektakuler di berbagai tempat ikonik, seperti Stadion Nasional Beijing (Bird's Nest).
Meski jumlah hadiahnya lebih kecil dibanding TI, jumlah penontonnya jauh lebih besar, mencerminkan popularitas global League of Legends.
4. PUBG Global Championship: Pertarungan di Medan Perang
Rekor Hadiah: $4,3 juta (2019)
Mengapa Istimewa?
Sebagai pelopor genre Battle Royale, PUBG memiliki komunitas yang besar dan kompetitif.
Turnamen ini menarik tim dari berbagai belahan dunia, membuatnya menjadi ajang yang sangat global.
Fakta Menarik:
Pertandingan sering kali dipenuhi momen dramatis, dari aksi bertahan di blue zone hingga adu tembak terakhir yang mendebarkan.
Menjadi salah satu turnamen eSports pertama yang memadukan pemain profesional dengan selebritas.
5. Overwatch League: Liga Franchise Revolusioner
Rekor Hadiah: $5 juta (2018)
Mengapa Istimewa?
Turnamen ini mengadopsi sistem liga dengan tim-tim yang merepresentasikan kota, mirip dengan olahraga tradisional seperti NBA atau NFL.
Grand Finals selalu diadakan di arena besar dengan produksi yang spektakuler.
Fakta Menarik:
Pemain dari tim juara menerima cincin khusus seperti atlet olahraga tradisional.
Overwatch League menjadi langkah besar dalam memadukan budaya olahraga dengan eSports.
Mengapa Hadiah Besar Penting dalam eSports?
Daya Tarik Global Hadiah yang besar menarik perhatian media dan sponsor, membantu memperluas jangkauan eSports.
Motivasi bagi Pemain Jumlah hadiah menciptakan persaingan sengit, memotivasi pemain untuk meningkatkan keterampilan mereka.
Pengakuan Industri Turnamen dengan hadiah besar membantu eSports mendapatkan pengakuan sebagai kompetisi serius.
Kesimpulan
Turnamen eSports dengan hadiah terbesar tidak hanya mencerminkan pertumbuhan industri tetapi juga menghadirkan kisah inspiratif di baliknya. Dari strategi tim Dota 2 di The International hingga aksi individu di Fortnite World Cup, setiap turnamen menawarkan pengalaman unik yang menggambarkan kemegahan eSports. Dengan terus berkembangnya industri ini, kita dapat berharap lebih banyak turnamen dengan hadiah besar di masa depan, yang akan semakin mempopulerkan eSports di seluruh dunia.
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