#protecting their squishy mages
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thievinghippo · 1 year ago
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This. This right here is why I actually am shipping Gale/Lae'zel. She believes in him
With Tav, Lae'zel says this to the OC. But with the Gale origin story, she says it right to his face
Can you even imagine? Your goddess just told you to off yourself and this githyanki is like 'lol, nah, you got this. and I'm right there with you'
Think of how much those words would mean to him! How desperately he needed to hear them
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camelliagwerm · 3 months ago
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Anyway, I hope our new friends have what it takes to close the Breach. Damn thing gives me a headache just looking at it.
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sol-consort · 24 days ago
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something about being in an online game makes you want to personally give every tank player who's ever lived a kiss on the lips
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nonbinaryspy · 1 year ago
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Ike/Soren Meta: The Little Things
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In (belated) honor of the IkeSoren Week Encore prompt for canon scenes, I wanted to highlight some of my favorite less obvious interactions. These are moments outside their supports/base convos/death quotes/endings that nonetheless feel personal or significant. Some even require variables like other units dying. This isn’t an exhaustive list, but I sure did have a lot of thoughts on it all, so this post is very long.
First up: moments in early PoR that establish their initial dynamic and characterization.
Ch 4
If Shinon is alive (Normal or Easy mode)
Shinon: “All right, Ike. Let’s see how you handle the role of captain. Well? What are your orders, boy? We’ll do what you say, so long as you hurry up and spit it out!” Ike: “I know, I know! I’m thinking! Give me a moment, will you, Shinon?” Shinon: “Bah. Useless! We’d be better led with Mist than this soft, untested whelp.” Ike: “Let’s see…We’re in the middle of the road, and there’s not much cover. Soren and Rhys are vulnerable, so we have to protect them from enemy attacks…Right?” Soren: “That’s a sound strategy, Ike. I can attack from behind your defenses. Good thinking.” Ike: “Do you mean that? Um…all right! Let’s do that then.”
This is obviously meant as a hint to new players, but it’s also introducing the team dynamics when Ike is put in charge for the first time. Shinon is clearly derisive, which makes it stand out more that Soren jumps to compliment Ike, especially when he himself is usually more negative. Ike in turn seems surprised and happy to receive a compliment from him. Shortly before this, we saw Ike doubting why his father would put him in charge and not feeling up to the task, and later in the game we’ll see him expressing how much he appreciates Soren’s bluntness and objectivity because it means he can trust his word. So, Soren’s encouragement in this moment clearly has weight.
Plus, it’s just cute that this sets up the idea of Ike as a tank to Soren, since that plays out in both the plot and gameplay.
I also think it’s neat how this changes if only Ike and Soren are in this part:
If Rhys and Shinon are dead (Hard mode)
Soren: “Ike, do you have any ideas on how you want to approach this fight?” Ike: “Let’s see…We’re in the middle of the road, and there’s not much cover. You’re vulnerable, so I have to be sure you’re protected from enemy attacks, right?” Soren: “Right. Er…sorry for the trouble…but I appreciate the consideration.” Ike: “Sure. All right, let’s do that then.”
Soren is the only squishy mage Ike is talking about protecting, making his response more sheepish. Throughout the game, we see Soren worry about being a burden to Ike, so the idea of Ike having to protect him specifically puts him in a different headspace. Meanwhile, Ike doesn’t turn into a puppy here because Soren didn’t compliment him.
If Soren is forced to retreat in this chapter, this happens after the battle:
Soren: “…Forgive me. I was nothing more than a hindrance.” Ike: “Don’t worry about it. Your health is more important. How bad is the wound?” Soren: “…” Ike: “That bad? Well then, from now on, I want you to be an intelligence officer.” Soren: “What? Are you serious?” Ike: “Are you so opposed to the idea?” Soren: “Of course not! I thought…I…I assumed I would be…let go…” Ike: “Don’t be stupid. An intelligence officer assists with strategy and planning, right? There’s no combat of any kind. There shouldn’t be any problems. I’m sure the commander will approve of the idea.” Soren: “…Th-thank you. I’ll try to bring honor to the position.”
Speaking of Soren being afraid of being a burden, this is the first chance for the player to see a core element of his character, which is how concerned he is with being useful. This is far before he has learned to trust that he will always have a place at Ike’s side. He  joined the company to be with Ike and attain security, so the fact that he expects to lose all of that after being hurt is so sad, but also makes sense given his past and how he’s only been desired for his abilities. Of course, Ike doesn’t realize any of this–he only wants Soren to be safe and stay with him. This is mirrored beautifully in Soren’s Forging Bonds in FEH, where he wonders why his younger self would be summoned when he isn’t useful, and Ike theorizes that it’s more about his younger self’s well-being than his abilities.
Another thing of interest here is that Soren, despite now being referenced constantly as the Greil Mercenaries’ tactician, didn’t actually start out with that job title. At the start of the game, he was their staff officer who was still in training with a different mercenary group. Over the course of the games, especially RD, he grows into his role as a respected strategist (and possibly a legendary one, if Cipher and his other game cameos are to be believed). But here, we see that even in the beginning of PoR, Ike already saw that potential in him.
Ch 8:
Ike: “What about you, Soren?” Soren: “…Ike. I’m not sure what help I could be to you. What place is there for me in a mercenary company, anyway?” Ike: “You are so weird…I’ve always depended on you, haven’t I? I need your tactical knowledge. I need your objectivity. You’re not going to leave me, are you, Soren?” Soren: “Don’t worry. I’ll be here, watching over you.”
I love how crucial this is to establishing their relationship, especially since all of the dialogues I included before this one are optional. This is the first time most players will see Soren doubt his place, Ike express how much he values Soren, and Soren promise to stay and look after him.
It’s also a perfect introduction to the arc Soren has if you do their supports. Throughout their supports, you learn why he feels like an outsider, finally culminating in him shouting “I don’t belong anywhere!” with the expectation that this will disgust Ike, and that Ike will finally reject him. But he doesn’t. That unconditional acceptance finally gets through to Soren, and in his final line in the game, if he has an A support with Ike, he will say his iconic line, “There’s only one place for me to be, Ike…and it’s by your side.” Even the word choice of “place” echoes the dialogue from chapter 8; what place is there for him? By Ike’s side. Asked and answered.
It’s significant that all of Soren’s appearances since then have quoted this sentiment. It’s the culmination of his journey toward acceptance. Without being tied to a specific family, nationality, or many of the other things that shape a person’s identity and understanding of their place in the world, he thought he would never belong anywhere. But Ike’s main philosophy is that a person’s origins don’t need to define them, and his influence allows Soren to accept himself.
Another interesting thing about the above interaction is how much it stands out from the other conversations in this part of the game. PoR gives a lot of early screen time to the Greil Mercs, even though as we’ve seen, it requires a lot of variations to account for permadeath. This leads up to chapters 8-9, where we see them all handle grief differently as they process what Greil’s life and death mean to them. All of this hits hard, but what’s interesting about Soren is that he never says anything about Greil. Instead, we see the above scene where he questions his own right to be there, as well as various scenes in chapter 9 where he hovers around Ike, trying to provide comfort and not knowing how (see below).
In this scene, the other characters are reacting to the idea of Ike taking command. Their loyalty to Greil is being tested as they have to decide whether to follow his inexperienced son. For instance, we learn in this section how much the three brothers owe to Greil for taking them in. But Soren, though Greil also took him in and he seemed to have some basic respect for Greil’s command, didn’t join the group for Greil. He joined it for Ike. So as he says, “We all knew that Ike was going to inherit command of the company, didn’t we? It just happened sooner than we wanted.” It was already a foregone conclusion that he would one day follow Ike–but to him, it’s not a foregone conclusion that he’ll be allowed to, or has a right to. So in the above script, when everyone is chiming in to express their support of Ike’s leadership, Soren instead vents his own insecurities.
Ch 9:
Much has already been said about Soren’s personal journey and how Ike supports him, but I am also very interested in the reverse. Ike is increasingly being forced to take on roles that he doesn’t feel ready for at the same time as having to swallow his sudden grief. PoR is at heart a coming-of-age story, where Ike is coming into his own while struggling to understand the world around him, all while getting a crash course in topics like war and politics. Soren, as someone who is very caring toward Ike but is otherwise cold and pragmatic due to his own traumatic experiences, and who is knowledgeable about many of the topics that Ike is ignorant of, is a key part of this growth process.
As said, chapter 9 especially has several parts where Soren clearly wishes to comfort Ike in the wake of Greil’s death, but has no idea how. Their C support is an example of this, as is their base conversation, which I’ve always thought was incredibly sweet—especially given that Soren’s intent clearly comes through, and Ike is able to find comfort in his presence while reassuring Soren that he’ll be all right. It demonstrates the care and understanding between them.
Another example though, which you might not necessarily see, happens after Soren’s first report if there was a casualty in the previous chapter:
Soren: “And that’s it.” Ike: “Ugh…” Soren: “Ike? Is something wrong?” Ike: “Even though I was aware of the numbers, hearing it in a report like this is…hard.” Soren: “Do you mean the casualties and refugees?” Ike: “Death and destruction are all part of war. My father said that a lot. ‘The first casualties of war are those without strength and those without luck. And there’s nothing you can do about it. Live with bravery, be daring and fearless. Live for those who have died.’ And yet…I can’t help but think if I were more powerful…I could save more people. Couldn’t I?” Soren: “Ike…” Ike: “…Blast!” Soren: “Indeed.” Ike: “Forgive me. I got carried away.” Soren: “No, not at all… Um, perhaps I should…” Ike: “Thank you for the report. I will need more of the same from here on. Keep up the good work.” Soren: “Thank you, Commander. I will do my best. But if I have your leave, I must be going.”
First of all: Can we all just appreciate how funny “...Blast!” “Indeed.” is? It reads like a shitpost comic, but they really just said that.
Anyway, the idea that people can die in Ike’s very first battle as commander, right after he could do nothing to save his father, hits hard here. FE in general, with its permadeath feature and plots, focuses a lot on the weight of individual deaths in war. Given Greil’s past, it’s unsurprising that he gave Ike the advice he did. But it’s equally unsurprising that Ike would find this hard to accept.
As said before, Soren truly does not know how to offer comfort, but his sympathy for Ike is clear. All he can really do is support him with his tactics and objectivity like Ike asked. So it seems significant that this is one of the only times Soren ever addresses Ike formally. Ike is always just Ike to him, even later on when Ike has been named a lord and general. So to me, the fact that he calls him “Commander” here feels deliberate. All this time, Ike has been doubting his ability to lead, and Soren can’t offer personal comfort–so acknowledging Ike’s role as his leader, and Soren’s commitment to supporting him in that role, is the best assurance he can provide.
Next, I want to talk about the middle section of the game, particularly moments that reference the Ike/Soren supports.
Ch 12:
Nasir: I am uncomfortable around dragons. I thought it would be better if I stayed below in my cabin. My apologies. Ike: Now that you mention it, Soren seems to have disappeared as well. Have you seen him? Nasir: Perhaps he's feeling nauseated. For one unaccustomed to sea travel, it's not uncommon. Ike: Right...I think I'll check up on him later.
I’m including this for being early foreshadowing re: Soren’s origins, as well as one of the many times that Ike checks on him throughout the game. Actually, this is an example of something that happens a LOT, which is the game pointing people toward the Ike/Soren supports. Given how important they are to Soren’s arc and that they’re even a requirement for some scenes in RD, that isn’t surprising. It is pretty unusual in an FE game, however, which makes it notable. Sometimes it feels like every other chapter is putting neon signs around Soren saying “This guy has Stuff, and Ike wants to know what, btw.” This specific example is even one that foreshadows RD, rather than anything that is followed up on directly in this game.
Ch 13:
Ike: Soren...About what I said this morning... Soren: Yes? Ike: About the way you phrase things. Soren: I...I ought to apologize for that. Ike: No, don't apologize. I know you. I know it's been bothering you, hasn't it? Soren: No. Well... Ike: Don't take it personally. I'm no better, you know. Your ability to speak plainly the things others won't is part of what makes you brilliant. Others are too bound by courtesy...With you, I trust that what you say is exactly what you think. Soren: Well...yes... Thank you, Ike.
I don’t have anything new to say here re: the things Ike understands and appreciates about Soren and how Ike expresses this. I just love this scene. <3
Ch 15:
Ike: Tell me, Soren, are you all right? Soren: Hm? Ike: Recently--ever since we reached Begnion, in fact--you've seemed depressed. Soren: Is...is that so? How odd. Well, I can think of nothing specific that's bothering me. Ike: Well, if you say so. Ike: So, it's time for the desert! Which is the best direction to enter from? Soren: ... Ike: Soren? Soren: ...Eh? Yes, what is it? Ike: All right, I know there's something going on! Soren: I'm... I'm sorry... I was...thinking. What is it you wanted? Ike: Well, I was going to ask you for directions, but it's no longer necessary. It looks like we're being met.
This is one of the most blatant examples of their supports being integrated into the plot. It follows up on Ike telling Sigrun that Soren’s been depressed, and leads directly into their B support, plus foreshadows their A support by establishing Soren’s reaction to finding out that he’s branded.
Ch 17:
Ike: Hm? Is that you, Soren? You're up early. Soren: Actually, I'm always awake at this time. Ike: Really? Soren: Yes. You're the one who's up earlier than normal. Ike: I want to finish our mission today. I think my nervous energy woke me up. Soren: I understand... The last two days spent searching Serenes Forest for that heron have been frustrating and fruitless. I'm sure he's in there somewhere, but… Ike: I agree. And Duke Tanas's men are still hunting away. They must think the heron is there as well. Soren: The only place left is the forest's heart. That's where we should go today. With luck, we may finally locate our target. Ike: I get the feeling it's going to be a long day.
This, meanwhile, happens after the B support has already been available. This is mostly plot exposition, but what’s significant is that the tone and dynamic are very different than just a couple chapters ago. You can’t tell in text, but they’re smiling in the lines about their sleep schedules, making the vibe very casual and domestic. This is a far cry from just a little while ago, when Soren couldn’t hold a conversation with Ike even while doing his job. This suggests that Soren is feeling somewhat better, and has regained his usual dynamic with Ike–which only really makes sense when you’ve just gotten their B support, and Soren has gotten a lot off of his chest while deciding to keep the rest to himself for now.
Another sweet thing here is Soren’s understanding and sympathetic replies to Ike, which as we saw earlier in the game, he was struggling to provide on a basic level. They’re truly learning and growing together even in little ways.
Immediately after that, we transition into this:
Soren: I believe this is the place where we ended our search yesterday. Ike: I realized something a couple of days ago...Even in this forest, you always know exactly where you are, don't you? Soren: Hm? Ike: How do you do that? I think it's the lack of color, but these woods are starting to look the same to me. Soren: Yes, that's a problem...
This is again foreshadowing lore from their supports by hinting that Soren has better senses than a beorc (personally, I theorize that due to his dragon blood, Soren has above-average spatial awareness and other abilities that help him with navigation–handy for a tactician!) and setting up the reveal that he managed to navigate a forest on his own as a child.
And finally, one late-game scene:
Ch 27:
Ike: The one I seek is behind these doors. Don't follow me. I'm going in alone. Soren: Ike! Wait! I'm going with– Titania: No, Soren. We have to let Ike go alone. The Black Knight is his. Defeating him is a crucial step that Ike must take in order to truly get over the death of his father. Soren: Idiocy! I'll hear no more of this naive nonsense! What if something happens to him? What then? Titania: I think Ike has gained the composure to keep calm and judge whether or not he can match an opponent. If, in fact, he can't...it means he's reached his full potential, and that's all there is to him. We just have to accept that. But I believe in Ike. I trust him. His life is not his alone any longer. I don't believe he's so irresponsible as to leave his companions behind by choosing to engage in a contest he cannot win. Please, Soren, you must feel the same way. Don't you? Soren: ...I don't like it. Sometimes, bravery and good judgment aren't enough. Titania: Commander Greil... Watch over your son.
I don’t have a lot to say that’s relevant to my other points, I just love this scene for how it establishes both Soren and Titania’s dedication to Ike, and what that means to each of them. Shoutout to the Tellius audio CD for showing us what it would be like for them to support Ike in a fight against the BK! (And shoutout to it in general for having some incredible Ike/Soren content, including some adorable casual banter as well as more dramatic moments.)
Radiant Dawn
Honestly, for understandable reasons of scope, RD doesn’t have as much in the category of ‘Ike/Soren moments that are personal but not in supports/base convos/death quotes/epilogues/etc.’ There are a few fave moments I want to highlight though, as well as just a general appreciation for how Soren is constantly referenced as being at Ike’s side, considering what I’ve already said about what that means re: his arc.
Also, shout-out to their intro cutscene where Soren pays no attention to his surroundings as he hurls magic at the enemies surrounding Ike.
Ch 3-3 (base convo)
Ranulf: Soren has even answered some of Skrimir’s more insane requests. He doesn’t listen to a word I say, but when Soren talks strategy, he’s all ears. Ike: Is that why he hasn’t been complaining during the briefings? Ranulf: He says he looks forward to what the little strategist will say next. It looks to me like Soren’s charmed his way into the most powerful position in this army. Titania: I’m glad to hear it. He’s changed, hasn’t he? Ranulf: Yeah, I think so. He still doesn’t say much, but he’s a lot more at ease these days. He used to be completely closed off, rejecting anyone who tried to get close. Like he’d lock himself away, all alone in his own little world. Ike: We all lost and gained something during the Mad King’s War. Maybe it wasn’t a complete waste, after all.
Ranulf’s commentary on Soren’s growth here is great, and of course we have seen how Ike’s support enabled it. It also just says so much that Ike thinks the war wasn’t a complete waste, after all he himself lost and all the horrors he witnessed, just because Soren is more at ease. Especially if you pursue their supports in PoR, Ike spends considerable energy trying to help Soren feel better, so it makes sense that this is still a priority for him.
Ch 3-7
Micaiah: You are so… cold. It’s like you’re cloaked in frost. Is there even blood in your veins? Soren: There is. Blood very similar to yours, in fact. Blood that teaches us what it means to be rejected and alone. Micaiah: Your heart is frozen, but I feel a warm core trying to melt through that ice. I see… You have someone you cherish very much. Someone you rely on.
3-13
Micaiah: Yes, and you would know. There’s something very different about you, too. Your energy feels so…ancient. You and I seem to have so much in common. Soren: That doesn’t matter in the slightest. The only thing that does matter is that you are a dangerous adversary. You are also in Ike’s path, so it falls to me to remove you. It’s almost a shame. Farewell, Maiden of Dawn. Micaiah: So, you fight for someone, as well. So very much alike… But I will defeat you. I will protect the ones I love!
The parallels between Soren and Micaiah and their relationships, as well as other characters (Hi, Zelgius), are their own fascinating topic. The whole convos between them are great, but I’ll just highlight that it says a lot that Micaiah can read Soren’s heart and sense Ike’s impact on him. Especially when you combine it with Ranulf’s observation, it brings home the influence Ike has on Soren. His first reaction to recognizing Micaiah as a kindred spirit is to focus on the idea that they’re both alone, but she immediately calls out that this isn’t entirely true. Given how determined Micaiah is to protect her loved ones, stemming in part from her own experiences with being branded, the fact that she can recognize that in Soren also speaks volumes.
Ch 3-8
Soren: Our options are profoundly limited, Ike. It appears our only other choice is those caves up ahead. Ranulf: Caves? Oh...yeah, those are the Kauku Caves. We don't want to go there. It's a complex maze, full of lava and ash. Not exactly a place you'd want to rest. The legends say that, through the caves, there's one exit that leads to Gallia, and another exit that leads to Goldoa. Whatever the legends say, though, the fact is that it's suicide to go in there. We don't even have a map! Ulki: However, the more you hens carry on, the closer the enemy advances on us. They're now less than a day away. Soren: If the enemy catches up to us in this forest, we will certainly die. The caves are known to be dangerous, so Begnion may not pursue. Even the most formidable natural hazard isn't as deadly as an intelligent, living enemy. We must go to the caves. Now. Ike: All right, Soren. I trust you. Let's move out for the caves.
Here’s where my analysis ends. I just…Ike hears how deadly this volcano is, hears Soren say that’s the safest place to be, and then immediately orders the large group of people he’s responsible for to enter it because if Soren says he’ll be safe in the volcano, then he’ll be safe in the volcano.
;_; “The Devoted” indeed.
(If you read this ~2k of script and ~2k of analysis, thank you and I hope you enjoyed! Happy IkeSoren Week Encore, everyone.)
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imtrashraccoon · 3 months ago
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Dragon Au Headcanons?
if you have anything at the moment.
I wrote out bullet points days ago but kept forgetting to actually expand on them... Oh well, here's some little things I thought of, as well as, a few things you sent me. :3 (I should mention that this is all in regards to their dragon forms and not the gaster blaster/humanoid ones.)
The Dark Fortress: Dragon AU Headcanons
They're essentially immortal in the sense that they only grow stronger with age and they aren't affected by most physical ailments. It is technically possible to kill them but their scales make them nigh invulnerable to most weapons so anyone who tries will need the aid of magic. Fortunately for them, mages tend to be rather squishy.
All of them like being pet or groomed, but only by their mortal friend and they all react differently to the idea with some being more open to it than others.
Donovan will only let you touch him when no one else is around and even then, you better not make a big deal out of it. He's a big powerful dragon and you're a puny little mortal; he's letting you live so you better be grateful. Just don't stop halfway through or you'll have a grumpy dragon on your hands.
Dirk loves getting attention, nearly as much as he loves causing mayhem, and you'd be lucky to get him to sit still for ten minutes. He doesn't care if others are around, if anything he'll gloat that you're giving him attention instead, just don't be too affectionate or he might become more unpredictable than usual.
Maul seems like he could care less if you touch him or not and he'll often let you do whatever, so long as you don't approach him from the right side (his blind spot) first. Truthfully, he really likes your attention but as he's a dragon of few words, so you'll have to figure it out through body language.
Reven is in-between. He mostly keeps to himself so you'll have to go out of your way to give him attention. He definitely ignored you at first, hoping you'll get bored and leave, but when you don't, he realizes that he actually really likes the attention.
All dragons have the compulsion to create and protect hordes and these boys are no exception.
Naturally, Donovan has the largest horde although his is mostly books and gold. He's very particular about where everything goes and will get upset if anyone moves or destroys anything.
Dirk mostly collects sharp things, particularly if they're shiny. Although, this isn't limited to weapons as evident by all the cutlery littering his den.
Before being cursed, Maul already had a bit of a problem with the thought of food scarcity and he actively preserved any food he could. Now, his instincts have been magnified and he regularly goes out of his way to hunt and steal any food he can find.
Reven wasn't much of a hoarder before, unless you count him keeping track of all the murders he perpetuated. Now, he likes to collect soft things like scarves, blankets, flags, etc. It would actually be kind of sweet if these weren't collected from the victims of raids he regularly goes on.
You'd think that being a super powerful dragon is all that, right?
Well that's what Donovan thinks anyways, although sometimes he does find himself missing his tendrils or wishing he could read a book without accidentally tearing the pages.
Dirk loves his new form, however he can't exactly pull any partners with how large he is now.
Maul has possibly the hardest time adapting out of all of the boys since he's even more clumsy than before.
Surprisingly or unsurprisingly, Reven could care less, especially since he can kill things easier in this form.
They actually really like when you tag along for adventures, although don't get any ideas of becoming a dragon rider anytime soon.
Donovan will smack you over the head with his wing if you ever bring up the idea of saddling him.
Dirk may not mind too much as he's hard to keep up with even on the ground, but don't let the others know.
Maul welcomes the idea since you can watch out for threats and he knows exactly where you are at any given time.
Reven doesn't like the idea either but he'll give in after he realizes that it isn't very safe to ride him without a saddle.
Each of them have their own way of fighting although some of their techniques have been simplified now that they're massive creatures.
Donovan prefers to use his tails to send foes flying in close combat but otherwise uses his breath weapon or magic.
Dirk almost exclusively uses a special blade he fitted to the tip of his tail, although his bite packs a mean poison too.
Maul prefers the simple approach of throwing his weight around and he makes good use of his claws, teeth, horns, and even wings.
Reven actually switches up his fighting style, opting to use his breath weapon and magic rather than getting up close to enemies.
As dragons, they enjoy being worshipped or admired to some degree.
Donovan already desired to rule over the whole world and this desire was only heightened. He demands respect from everyone - be they human, monster, or beast alike.
Dirk revels in the idea of being revered. Unfortunately, he wouldn't be a good ruler at all as he has no experience and his ego would be his own downfall.
Maul can't deny that it's appealing when people admire and respect him. Although, the poor guy doesn't want to actually rule over anyone and his trauma would likely hinder his ability to do so.
Reven definitely gets a power trip whenever people fall on their face and beg him for mercy. He also has no interest in ruling as he'd sooner slaughter anyone stupid enough to stick around when he's raiding a village.
They each have scars; some that carried over from their old forms and some new ones.
Donovan has poc marks on his wings as the corruption didn't mesh well with his dragon form at first and his right eye is still covered by said corruption.
Dirk mostly has new scars from weapon strikes, thanks to him preferring to get up and close in a fight, but his warped soul is still the same.
Maul actually had his scars carry over, as evidenced by his right horn being broken and being blind in the same eye.
Reven hasn't sustained any obvious new scars but you wouldn't really be able to tell if he even has any in the first place since he tries to conceal them with his hood and wings.
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jaybeess · 4 months ago
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One Piece DND AU — Romance Dawn Trio!
Here is something I have been working on for a couple of months— One Piece DND! I wanted to mix DND lore and One Piece lore. Make them into playable characters that are balanced and fun! I am also making playable sheets and sprites— show some love if you would like me to post them!
Basic Back Info:
Monkey D. Luffy:
Aasimar Protector (wanted to do something based on his Nika origins… also his role as a leader. The flight can be revamped into his bounciness)
Pirate background (duh)
3 Barbarian Beserker (Wanted to show how he shrugs off his attacks and the damage, and punches twice as good. I don’t think monk really displays his rubbery capabilities. Maybe before the time skip— but as a barbarian berserker he still gets a lot of attacks)
5 Battlemaster Fighter (More of the leader and how he has special menuevers his his fighting abilities. I think he would want to protect his crew as much as possible) + Unarmed Fighting Style
Mobile Feat (Wanted to keep freedom of movement + be able to weave through the battlefield)
Cloak of Displacement (His build is less a tanky build, but more an avoid being hit build.)
—x-x—
Roronoa Zoro
Shifter Beasthide (I wanted to include some tiger aspects that he has and also include the animalistic aspects to his special attacks. I think his were mode can correlate to his demon mode without being a squishy tiefling.)
8 Samurai Fighter + Two Weapon Fighter (Kind of a no brainer)
Bounty Hunter
Dual Wielder Feat (AC Bonus)
Dragon’s Wrath Sword (Wado) + Alchemy Jug (Haha)
—x-x—
Nami
Summer Eladrin (I wanted to play more off of her connection to the weather and nature, that she often shows on the sea. I think also fey ancestry has to do with her trickery and summer with her fiery personality)
8 Storm Sorcerer (I wanted her to go crazy with the lightning damage and really have her be a fun build. I think meta magic also shows how clever she is in her fights. The flight plus the fey step makes her stay as far away as possible aswell.)
Ruined Background (Wanted to go into more of her backstory with Arlong and I think the Alert feat fits her well aswell)
Elemental Adept Feat - Lightning (Make sure she does all the damage with her lightning and thunder damage)
Staff of Defense (Climatact) + Magic Tattoo of Constitution - (Wanted to maintain her crappy AC while also being able to cast mage armor for free. Also can be workshopped to include Zeus as protecting her!)
That’s all for now will be posting the next three next.
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mywitchcultblr · 10 months ago
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"Being a mage in elden ring is easy mode."
Oh yeah? Try to be a squishy mage who has to split your flask and spread your leveling point between mind, int, vigor, dex, and endurance.
Int: Obvious
Mind: Obvious
Dex: You need to level this to make up for slow casting plus using dex weapon to save FP and kill trash enemy is very beneficial
Endurance: You have no poise and you are powerful but squishy, dodge and distance are the only protection besides magic
Vigor: Pls level this so you won't go crazy from constantly hearing dying noise
You got killed one hit by that spear knight in Limgrave, can't parry, barely able to block, certain spell casting time is slow AF and you have to quickly kill your enemy before they can touch you. I HAVE to dodge more as a mage than melee. Cool looking, heavy armor is useless for you, so your poise is paper thin, and certain area like tight place is a nightmare for mages.
Not to mention enemies that dodge your spell
And if you ran out of FP and flask then you are royally FUCKED because your 10 strength noodle arms can barely do anything...
You can get an early OP staff and rocksling but you have to traverse the hell that is Caelid
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utilitycaster · 8 months ago
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if you're looking for any reason to write and/or procrastinate, i'd love to hear your alluded-to thoughts on people trying to shove already-extant blorbos into a ttrpg space? it's something i've tried to Strongly Discourage (if not outright ban) at my table and i've struggled putting into words why i dislike it so much. like obviously as a dm doing homebrew world stuff it's super discouraging to feel like your players don't want to engage with it, but even beyond that it feels like it doesn't Work and i'd love to hear if you have thoughts on Why That Is
Absolutely! The biggest reason is in fact the one you say: it's really discouraging as a DM, who is doing a lot more work than anyone else, to have someone not want to build a character informed by your world. This is collaborative storytelling, and they are not collaborating. Which isn't to say that player's preferences for the type of story shouldn't be considered, but there is something very different between, for example, Erika Ishii saying "hey Brennan, I would love to play a witch" in a setting everyone in the cast committed to building collaboratively, vs. coming to your table as a DM saying "hey, this is a world I've created, it is inspired by Norse mythology" and saying "cool this is my weird west cowboy OC, why isn't there a cowboy class."
I think the other reason, and here's where I might be guessing, but I think people can get uniquely rigid and protective of pre-existing OCs. I mean...I had a vague set of OCs inspired by a lot of the fantasy stories I read as a kid for literal years, and setting aside that they don't fit in neatly to a D&D system anyway, the thought of playing one and having them die at level 2 against some will-o-the-wisps is really not something I'm open to! When it comes to a lot of the games that have character progression and start relatively weak, like D&D, most people are thinking of a cool powerful mage, not a squishy L1 wizard with 2 spell slots! I think people are precious and impatient and rigid about a lot of their OCs, so they won't take the big swings that you need to make in order to have a good time in a TTRPG because they're too afraid of losing the character before they reach their final form - and, they have a final form in mind that they might be reluctant to deviate from. Sure, some people can get past this; but many people can't. They already have too much of a story in mind and aren't open to the one being told together at the table. They won't kill their darlings and so they're going to freak out every time Darling has to make a death save.
Finally: I personally think character creation is necessarily collaborative, in that party composition is important. To give an example: I have an idea of an Eldritch Knight who learned her magic from the eccentric wizard she guarded, who then died in a locked room mystery, and she was exonerated but considered suspect (and also felt guilty) and so is in need of employment and could easily fall into adventuring. This is a pretty flexible concept in most D&D settings because a lot of the specifics aren't at all filled in. However: let's say my friend says "hey, um, one of our players had a family emergency and needs to leave our game long-term. Do you want to join?" and I say "yes, absolutely" and they say "great, they were playing a bard and were our only healer, though we do have a warlock who can be the party face," I should not play the eldritch knight with no healing! It is in fact my responsibility to roll up with, say, a cleric!
So that's really why: you can and should bring vague concepts you want to explore to a table, but you really shouldn't pick from a fully fleshed out OC because that doesn't engage with the setting nor what the party needs.
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heylavellan · 2 months ago
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happy Friday!! because I think it would be hilarious, Shale & Wynne for "stealing the other person's clothes"?
i like the way your brain works because a) Wynne's clothing is not built for Shale and b) Shale's clothing is crystals. silliness under the cut (~670 words). Shale uses It/Its pronouns here. @dadrunkwriting
i also highly recommend going back and reading shales dialogue because its so funny. one of the things i really liked from the da:o epilogue is wynne and shale going to tevinter, so glad someone else invited me to write about it :D
The flesh creatures are strange. They cover so much of their squishy bits because some are more destructible than others. Those weird creatures should simply embed crystals in their skin as Shale did. Clearly It was superior, as the crystals were pleasing to the eye and not flabby. Purple was also a nice colour.
But if all the meaty animals wore something to cover their skin, surely there had to be something to the practice? While almost every soft being had little purpose or sense, if the warden did it too... Maybe they had purpose? If Shale had coverings, the birds would not have been able to drop their vile, icky shit on It. They would then be on the thin protective layer.
The soft things were also quite particular about their bird defenders. When speaking to the Sister, it mentioned that footwear should have a nice colour. Clearly the Sister's were brown from all the mud, so It didn't understand why colour was important. Red would be perfect for when the squishy people had their liquid evacuated from their bodies. Keep it the same colour as their liquid.
So why was It feeling the need to try on those clothes? Incredibly simple to put them on. The elder mage must have some for It to borrow. Just take them out of the tent and put them on Its stony limbs. Much like the people of Honnleath did during their Winter Celebration and the Harvest Festival. It truly sounded less and less appealing. But It had to know.
During the day, when the elder mage, painted elf, warden, and the annoying one were out not advancing the righteous cause of pigeon extermination, Shale made Its move. The perfect time to plunder the elder mage's things. Loose fabric. These could go around the arms. The neck.
Oh no. Now It was stuck. Too much fabric. This was not good. It could hear the swamp witch cackling. Even the Qunari was laughing. At least the painted elf wasn't here. That would be much more embarrassing. Or the annoying Gray Warden.
After a bit of waddling around, Shale eventually called out, "Qunari, you will help me." The most respectable flesh creature helped It out of the clothes It had donned. The clothes were nice. They were not made for Shale.
---
Wynne knew she was missing some robes she brought. A green set. Her senior enchanter robes. Two other sets the Warden gifted her. Her yellow pair, another green set, and black pair were missing. Something had happened to her things.
She wagered the two wardens had something to do with this. They usually caused all measures of trouble. For the day ahead, one of the gifted pairs should do nicely. As she exited the tent, she saw that Shale had actually neared the campfire and was surrounded by their chattering friends.
"Has anyone seen my robes? I've had a few pairs go missing," Wynne asked. The group broke out in more laughter and broke apart enough for the mage to see her two missing robes on Shale's arms. She could scarcely stifle her laughter.
"I... Should apologize to the elder mage. However, neither the Qunari or I could remove them," Shale explained, looking as embarrassed as It could with a face made of stone. "I will endeavour to return them as soon as I can remove them."
Wynne covered her mouth and laughed, "Oh, it's quite alright. I needed to replace those sets anyway." Strictly speaking, those two sets of robes were just fine after twenty or so years of consistent care. However, spending time with this group made her realise that her robe fashion was completely out of touch. Those would have been the first to go when she bought new ones.
Shale held out something in the palm of Its stony hands. "In exchange," It explained. In Its palm was a set of earrings, each with a purple crystal. Wynne smiled and put them in her ears, before getting ready for the day ahead.
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jesawyer · 1 year ago
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Hi Josh, you answered a question about TTRPG combat design previously which I appreciate a lot, was just wondering if you could give pointers on another thing.
How do you do enemy targeting in a combat encounter? Say you've got a squishy mage next to a big high damage monster, I always feel tempted to avoid attacking them because I don't like trying to kill PCs - will do so if they're being dumb but otherwise I feel like a dick.
Is it a case of desinging encounters so this kind of thing doesn't happen, just going off what makes the most sense in context or is there another way to think about it?
I run fights with the enemies being as ruthless as their intelligence will allow. It encourages the players to be equally ruthless and to keep their guard up.
I don't sucker punch PCs but if the party doesn't protect vulnerable allies, they'll suffer for it.
Also if the party ignores warnings about the difficulty of an unnecessary fight, I'll just tear them up. In one of my previous Pillars tabletop games, the party decided to hunt down a known Very Tough Guy and ambush him and his guards. In the first round, the Very Tough Guy used Flames of Devotion with a multi-crit dual-wielded flail attack on the party paladin. The paladin died immediately and the rest of the party scattered.
PCs don't die as often as it might seem given what I'm saying. Part of the reason is that, IMO, PCs don't die purely based on bad luck or me being malicious. They usually die because they made a bad tactical decision or took a risk that didn't pan out.
In my last Pillars tabletop campaign, the party druid did die in the climactic fight. He had already been badly wounded and wound up flanked by the antagonist, who had Sneak Attack and scored an exceptional crit. Luck did play a part on the total damage dealt, but he was just in a vulnerable position. He was also clearly the greatest threat to the antagonist at the time, so her choice to sneak attack him was the smart thing to do.
RIP, Chung.
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choccy-zefirka · 3 months ago
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Can't wait for 1. Glass cannon warrior Rook to faint into Emmrich's arms, needing healing; 2. Squishy mage Rook to be protected by Davrin
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checkoutmybookshelf · 1 year ago
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Rosethorn, Briar, and Evvy Desperately Need Hugs
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So the Circle Reforged books in general tend to be heavier than the Circle of Magic and Circle Opens books, and of those two series, Briar-focused books tend to be heavier than the others. That pattern sticks with Battle Magic, but oh my goodness I love this book with my whole freakin' chest. So let's dispense with the preamble and talk Battle Magic.
*Content Warning: This book focuses on war and soldiers, and there is also torture depicted, so take care of you first, and if this is not something that you can/want to engage with, we will see you another day for another topic with zero judgement.*
*Spoiler Warning: Spoilers for the Circle of Magic and Circle Opens quartets*
We know Briar, Rosethorn, and Evvy really well at this point, but the amazing thing about this book is that those relationship dynamics and character needs and wants are challenged in a way that we really have not seen up to this point. There has been combat in other books, and there has been danger, but there is a difference between a pirate raid or a plague or a forest fire or even a murderous Takameri and an empire going to war to conquer another country that happens to house the first Living Circle Temple and there is a sense that the empire would destroy it.
For Rosethorn, there is a massive conflict between duty and desire. Rosethorn just wants to go home, she misses Lark, she misses her girls, and she wants nothing more than to keep her boy and Evvy safe and away from the horrors of war. But her duty is to warn the First Temple, and then Dokyi leverages her duties as a Dedicate to send her off on a mission that has a FANTASTIC chance of more or less eating Rosethorn alive.
We get more time in Rosethorn's head in this than any other book, and it is honestly a fascinating new perspective on my favorite Winding Circle dedicate. Seeing her experience of her body after dying in Briar's Book and being at altitudes and in situations where it is just physically harder for her to exist and still be absolutely ROSETHORN about it. I would never describe Dedicate Rosethorn as having a soft, squishy center, but I'll be damned if compassion isn't woven into every spike and sharp edge the woman has.
I also appreciate Rosethorn's bi representation in the form of her relationship with Parahan. I also appreciate the little bit of perspective we get from Briar about the nature of Rosethorn and Lark's relationship, the fact that it works for them, and that it's not any of Briar's business. That was very deftly handled and very well done.
Now for Briar, the main conflict in this book is him being pulled three ways: His protective streaks for Rosethorn and Evvy and his desire to get involved and be a war mage for the Living Circle to defend the temple and the people the temple protects as well as for Gyongxe. Briar is not new to combat, from his earliest days in a Hajran gang to the pirate raids on Winding Circle and the gang war in Street Magic. What's different is that Briar is considered an adult by every society involved in the Circle Universe, and he is learning that being an adult means balancing oft-contradictory impulses. He cannot shield Rosethorn from thin air, from her duties as a Living Circle dedicate, or from the fact that she can be equally as effective a war mage as she is a green mage. He also cannot protect Evvy from the Empire, as much as he might want to.
This is a rough space to truly learn what it is to be an adult in, and holy cow we see the toll it takes on Briar. It's a really interesting contrast from the gang warfare in his past, and where Tris, Sandry, and Daja were his peers and sisters, Briar's relationships with Rosethorn and Evvy are different and put significantly different pressures on him in this environment. One particularly poignant moment is when he notices that Evvy--who has been using communal baths her entire life--is suddenly absolutely terrified and vulnerable in them because Jia Jui tortured her. That moment really hammered home for Briar that there are consequences for people even if he is pulling unequivocal heroics out of his back pocket every five minutes. Rosethorn knew this going in; Briar needed it driven home.
Another really interesting facet of this book for both Briar and Rosethorn was the fact that a war is a marathon, not a sprint, and where both mages have been able to divide their attention between combat and healing magics, that is not the case in this situation. The consequences of choosing to be either a war mage or a healer mage on any given day make that a complex choice, but it's one that has to be made.
Now, where Rosethorn and Briar are grown-ass adults making adult choices in a terrifying and deeply unfair situation, Evumeimei Dingzai is a literal child and student who ends up being yanked around by circumstance. Tamora Pierce does not shy away from highlighting that in these situations, the people who are often most vulnerable and who have the least agency are the kids, and they--as Evvy does--end up in some truly hideous situations. Evvy survives and heals, but it isn't fast, and it isn't complete at the end of this book, and that I think is critical. One does not just "get over" living through a war in a week. And it's not only the soldiers and people who are actively fighting that live with those consequences.
This books is heartbreakingly even-handed about highlighting that nobody escapes a war truly unscathed. Walking through it with three of my favorite Circle Universe characters was heavy, but so worth it.
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alannah-corvaine · 6 months ago
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1, 2, 15!
1. List 3 shipping tropes you love
• Mage x Warrior Battle Couple - especially when it's the small squishy mage that's fiercely protective of their big beefcake tank.
• The Red Thread of Fate - The two people connected by the red thread are destined lovers, regardless of place, time, or circumstances. This magical cord may stretch or tangle, but never break. (Wikipedia)
It's just a variation on soulmates and yet I'm so weak for it.
• Charismatic Menace to Society x Exasperated Hypercompetent Badass
2. List 3 shipping tropes you don’t love
• I'm just not a Monster Fucker, I'm sorry. Nothing wrong with it, it's just not for me.
• The only thing worse than a love triangle is the appearance of a Romantic Rival who's intended to be an annoying obstacle to the main couple's relationship, but we all know they're not actually a serious threat, they just exist to create conflict and drama.
• Too Much Insecurity - A little insecurity is good, even a necessary ingredient for some well done angst. But when one character puts the other up on a pedestal and spends all their mental energy fretting about how perfect their love interest is and how they're totally not worthy of them and—nope. Straight in the trash. Go work on yourself, Character A.
15. Opinion on kids?
Mixed and conflicted. I like the option of kids as a next evolutionary step in a relationship, or even as an unexpected plot device. Also just love mixing and matching the genetics of my ship and coming up with names and future personalities. It's a fun mental exercise.
But at the same time. Kids change everything. Even in fictional relationships. Once they're there, that's it, you're stuck with them unless you're willing to explore some really dark themes or completely retcon them. They change the dynamic between characters, limit what kind of scenarios your characters can or should get into if you're trying to depict any kind of parenting realism. The kids are now there and you have to write with their existence in mind.
And sometimes I just don't want to have to factor in those extra considerations so it's easier to keep my ships child-free.
Get to Know My Shipping Preferences
thank you for the ask @light-infection !
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illarian-rambling · 8 months ago
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20 for Sepo and Izjik?
And 3 for Astra and Mashal?
What is their best memory together?
Pre-story? Probably escaping the Trench together. Seeing the sunlight for the first time in years, sleeping without one of them having to keep watch; it was all pretty nice. In the course of their lives, though, probably the epilog of the 3rd book. It takes place about a year after all the plot bullshit and I think it marks the point at which both of them have started to heal from things. Sepo gets to perform the first song he's composed not for any god or magic, but just for himself. Izjik stands under the stars and finally realizes that she doesn't have to be afraid of hurting her friends anymore. They just have a really nice night together, and for once, nothing goes wrong.
What were their first impressions of each other? How does that compare to their impressions of each other now?
Astra's first impression of Mashal was "boy howdy that scrap heap'll make me a fine chunk a' change!'. This is because, when she found him, he was laying in a crushed and broken heap on the side of the road. It was only later on that she realized he was a sentient robot and she should save his life.
Mashal's first impression of Astra was terror. He woke up in the back of a dark vardo, surrounded by occult tools, and feeling a wrongness in his chest that transcended words. When he saw a mage standing before him, he freaked out, a fear of something, or someone, he no longer remembered propelling him towards violence. Of course, he restrained this mystery impulse, and so Astra lived another day, but it never stopped lurking in the back of his mind.
As they are now, Astra think of Mashal as the best person she knows. A paragon of honor, even if she assumes he's a little more naive than he actually is. She thinks she has to protect him because of that. She thinks that he's a much better person than she'll ever be, but at least she can aspire to be so noble, if only so she doesn't let him down. Astra isn't used to people having faith in her, and Mashal's utter trust disarms her completely. She also thinks he's incredibly clever and is super oblivious that those are not platonic feelings she has towards him.
Mashal thinks of Astra as a brilliant woman who took a chance on saving the life of a robot stranger. He's aware she has her faults, and he does his best to mitigate some of her temper, but he trusts her completely. Likewise, he assumes that he has to be the one to protect her, because she's a squishy little mage. He worries sometimes where her ambition will take her, or how her pride will break her. He loves her, but he thinks she's way too good for him. He also thinks she has a great sense of humor, even if her jokes could make a metal man blush.
Thanks for the asks!
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homebrew-a-la-traumaverse · 8 months ago
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Inspired by this post by @real-fire-emblem-takes, but in reverse.
(Detailed descriptions under the cut!)
(Only 12 poll options, no vanilla extract today :V)
Archer: Rarely get the spotlight, given that they aren't meant to frontline, but they have their moments - 3-13 can attest to that. Fliers are especially vulnerable to their arrows. Usually has the choice of upgrading to the mounted Bow Knight class, which gives it high mobility and swords for self-defense, or the Sniper class, to volley enemies with critical hits.
Barbarian: Fighter, Pirate, and similar classes are lumped with this as well - all being axe-wielding units whose low defenses are offset by massive HP. This is further emphasized by them promoting to the Berserker class, which ramps up their crit rate as well as giving additional skills that play into getting hit, such as Wrath (increases crit rate at low HP), Defiant Strength (increases damage dealt at low HP), or Counter (reflects physical damage taken).
Cavalier: All-around units with good mobility, they're usually reliable choices to invest into. Promotion options include the Great Knight class, which boasts mastery over every physical weapon, or the Paladin class, which gains powerful anti-magic abilities.
Cleric: The classic uwu squishy healer that you need to protect. Some variants also get horses or even flying mounts. Their magic staves provide powerful utility, from healing to teleportation to damage mitigation. They usually get over the whole pacifist thing when they promote, whether it's to the Sage (which gains the ability to blow enemies up with magic), Bishop (which gains the ability to smite monsters with lasers), or War Cleric (which just starts hitting enemies with axes).
Dancer/Songstress/etc: One of the more unique support classes. Combat abilities usually range from minimal to nonexistent, but that rarely matters when you can let your strongest unit take twice as many turns, sometimes with other benefits like healing or stat buffs as well. A special class, most games only ever let you have one. Generally don't promote.
Dark Mage: More durable than your usual mage, but lack the raw offensive power - sometimes due to their combat stats being lower, sometimes just because dark magic comes with significant penalties. Dark Magic has many unique spells, such as Nosferatu (leeches the lifeforce of enemies to heal you), Mire (blasts enemies safely from across the map), Luna (ignores enemy resistance), Eclipse (instantly halves the target's HP)... There's a lot of interesting options for them. Promotion options include Sorcerer, which goes all in on combat abilities, Summoner, which summons phantoms to fight for you, and Dark Knight, which ditches dark magic for some reason to ride a horse and hit things with swords.
Knights... Heavily armored units, but with low speed and mobility. Usually get ignored in favor of flashy, fast units, but there's something to be said about being an invincible wall. Watch out for mages, though. And armorslayers. And poison, and stat debuffers, and true damage, and turn-based reinforcements... Anyways - their promotions include the Great Knight (detailed above) as well as the General, which gets even more defense as well as skills like Rally Defense to bolster that even further.
Mage: The glass cannon of magic builds. High speed and offensive abilities, but unlikely to take many hits, especially on the physical side. Promotion options include the Sage, which further bolsters their magic and gives them access to staves, Dark Knight (though they don't lose dark magic in this case because they dont have dark magic to begin with), and Mage Knight (which I'm pretty sure is also basically the same thing? Magic sword guy with a horse.)
Mercenary/Myrmidion: Two flavors of "person with sword." The Mercanry tends to be more durable and hard-hitting, while the Myrmidon has greater speed and skill for critical hits. The Mercenary can expand ther repertoire on promotion to Warrior, which also gains bows, or Hero, which gains axes; either way, they gain powerful options at range. Meanwhile, Mymidons promote to Swordmasters, with peerless speed and crit rate, or Assassins, who can instantly kill enemies. Occasionally.
Pegasus Knight: Highly mobile due to the horse with the wings, and also boast high speed; however, their strength and durability leave much to be desired. Obviously an inspiration for my own Skywatcher class (though it's not the only one, as it also draws from Fate's Rider class). A favorite choice for speedrunners due to their mobility, being able to outrun just about everything while also flying over obstacles. Some games have them change out their steed on promotion, such as to Griffon Rider, Wyvern Knight, or Dark Flier, while others further empower the pegasus knight as a Falcoknight or Seraph Knight. Also notably are the main source of Galeforce and therefore may or may not have caused an entire generation of eugenics simulators.
Shifter: This is where I'm lumping together all the transformation classes. Laguz, Manaketes, Taguel, Kitsune, Wolfskins, all of them go here. Usually gain massive stat boosts on transformation, but are extremely vulnerable when untransformed. These are also an inspiration for one of my own classes, being the Shifter.
Theif: 90% of the time, they're shady dudes who steal your loot and run away. Weirdly enough, they often lose this ability when they promote - usually to an assassin capable of instantly killing foes, but some games have other options like the Trickster, which also gets support magics like the Cleric.
There are other "base" classes, but most of them are either unique special classes or can be folded into one of the above options.
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sorcerous-caress · 11 months ago
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drabble request: shadowheart taking up an oath of vengeance after freeing dame aylin and being an absolute beefcake + standing in front of a squishy mage reader
p.s. no rush in writing this alright your health comes first!! sending you hugs hope you feel better soon
By oath of vengeances do you mean against Shar herself? A whole god? Or just sharrans in general.
Because damn it takes some courage for Shadowheart to immediately swear vengeances against her previous deity and siding with selune her sister. That's a Shadowheart that got fed up with the gods, that's bold and confident.
The oath of vengeances is special in the way it's less about the paladin's bond with their chosen deity, but more of their hatred for their enemy. They're not out to specifically help people or spread their religion.
They're out on a mission for blood, to annihilate anyone who has ever done them wrong, no second chances, no forgiveness. It's the closest to grey morality a paladin can get.
Especially with Dame Aylin as a witness to her oath, she probably has more than the necessary authority to knight Shadowheart right then and there with both Selune and Shar watching.
Afterwards you can see the shift in Shadowheart, how she starts taking the straightforward route and facing problems head on instead of leaning on trickery and the shadows to raach her goals. How she puts herself between you and the danger with bravery.
Especially a cute spellcaster Tav who can't wear armour or has many hitpoints. A glass canon that can summon elemental and send wave after waves of insects and daggers but need constant protection. Shadowheart would bash any enemy who comes even close to you with her shield, effortlessly plunge her sword into them, constantly keeping an eye on you.
Staying so close by, so you're included in her aura of protection. So she can cast lay on hands whenever you're slightly injuired.
Now imagine her princess carrying afterwards because she is sure she saw you sprain your ankle and you need to be treated immediately, after all you are their most powerful member in the party and nursing you back to health is in her job description.
And thank you so much <3 I appreciate the sweet message.
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