#project orochi
Explore tagged Tumblr posts
project-orochi · 1 day ago
Text
*There's a short boy of maybe fifteen sitting on a bench in the park, shivering from the cold, but not moving away despite clearly freezing in ill-fitting clothes that weren't made for the winter.*
203 notes · View notes
kvroii · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Here is the first batch of six illustrations for Poison World.
25 notes · View notes
tailing-sun · 8 months ago
Text
Touhou OC: Hōzuki Yamata
Tumblr media
Touhou OC for a hypothetical fan game called Faceted Imperial Treasures. The plot and main characters would be based on the three Imperial Treasures of Japan. This character, the stage 5 boss, represents and is the creator of the Ame no Murakumo no Tsurugi. Also based on the Yamata no Orochi of Japanese legend. Hōzuki is very much the brute and the edgelord of the Three Imperial Gods, and the only one who used to be a youkai.
Profile
Eight-Headed Orochi of Seven Sacrifices: Hōzuki Yamata 八岐 鬼灯
Species: Orochi-turned-god
Ability: creating any kind of weapon
Theme: “Storm-Tossed Hydra”
“Sample the fruits forged in my blackened guts and perish!!”
-Stage 5 boss.
-Creator of the Ame no Murakumo no Tsurugi.
-The “strength” of the three imperial gods and the last to join due to her unique status as a former youkai. Still insecure about that.
-Her innards are a forge of the finest weapons known to man or god. The weapons she makes are forged in her stomach and then puked out.
-After she was fatally wounded in her battle with Susanoo the storm god, she vomited the Tsurugi and subsequently ascended to deityhood as the god of weaponry.
-Proudly proclaims herself as “evil”, “black-hearted”, having “black guts”, etc. and freely admits that her favourite offerings consist of virgin flesh. Her diet isn’t out of the ordinary for a youkai, though.
-She’s actually not that malicious, but is very much chaotic neutral and enjoys intimidating people.
-In spite of her reckless and edgy “tough guy” attitude, she’s afraid of thunderstorms due to trauma from her battle with Susanoo. She also abstains from alcohol for this reason.
-Likes to talk in an elevated old-fashioned manner to seem as “godlike” as possible.
-Also the Stage 5 and Extra midboss.
Spell Cards
Stage 5
Metal Sign “Burning Hot Iron”
Metal Sign “Freezing Cold Steel”
Stage 5 - Boss Fight
Orochi “Eight-Headed Hunger” (Easy/Normal)
Hydra “Screaming Head Beneath the Rock” (Hard/Lunatic)
Sacrifice “Hand- and Foot-Wringing Elder Gods” (Easy/Normal)
Sacrifice “The Princess who Became a Comb” (Hard/Lunatic)
Emesis “Teeth of Knives” (Easy/Normal)
Emesis “Reverse Sword-Swallow” (Hard/Lunatic)
Sword Sign “Gathering of Storm Clouds” (time-out, E/N/H/L)
Extra Stage
Imperial Sign “Unholy Trinity”
24 notes · View notes
numelfanclub · 9 months ago
Text
i can't sleep here's some more doodles
Tumblr media Tumblr media Tumblr media Tumblr media
i'm scared to make satoru muscular
26 notes · View notes
qwertyzorovague · 1 year ago
Text
Orochi (The King of Fighters) vs. Yukari Yakumo (Touhou Project): imo, underrated match-up that isnt talked about enough
this will be a RAMBLE-heavy post, meaning it's long as hell. If you don't have some time on your hands, you might be better off bookmarking this post for later or skim-reading a bit, I don't mind either!
So there's one thing that's been on my mind when it comes to match-ups. Yes, Death Battle is a MU-focused show, but in general… MUs are basically who would win in a fight, how would they win, why, and etcetera. Death Battle itself has had rules ever since the latest season, and there is a list of series Ben Singer and the others would never cover.
One in particular has to be Touhou Project. If you were to ask him about it being in death battle, I’m pretty sure the answer would be…
well come on, it’s got amazing characters but the near-majority of the batshit crazy feats come from literal hearsay from the characters and their interactions (AS FAR AS I KNOW-). As for the other franchise I’ll talk about, its feats are more calculable and manageable than the other. The King of Fighters, yes also has its own manga, is an amazing fighting game series I’d genuinely recommend you to check out. Why? Mostly because I love it to death, and also because its gameplay is convoluted and extremely fun. Back on topic, the feats of the characters in KOF are more digestible than hearsay. The two characters I’ll be rambling about may not be covered very well in terms of feats, but you can get a good idea of their power from what you see from them in their respective games and material alone. God knows I used to fear a literal eldritch-horror-vibe-having anime woman for like a whole year.
“What’s the matchup you’re referring to and has anybody already talked about it?” I’ll get into the details later, but for context… Two Touhou characters infamously got pitted against two undertale characters. These being Chara v. Sakuya and Marisa v. Asriel Dremurr. One less infamous but still somewhat known, again as far as I know, I could be very wrong, would be Yukari vs. Sans. Due to being reality-bending (or knowing?) characters, these two were bound to be matched up against each other. But just like the last two, the Touhou characters end up stomping. With Yukari vs. Sans, it’s a matter of someone who knows their shit and how to do it going up against someone who has a vague idea of it. And even then it’s implied that Sans is just fucking with the player, so that’s probably a more evident idea of how bad this stomp is. This used to be my favorite matchup until I got into the King of Fighters. Speaking of which…
Orochi matchups are few and far between on vsbattles.com and I haven’t read through most of them. The one I chose to read through was Gill from Street Fighter 3 vs. Orochi. And as far as I could tell it’s quite inconclusive, as both can break out of what would be their end, so… Onto character introductions… Orochi. The big bad that still pervades current entries of this series, even if its not present. Yes its official gender is literally an object, check the wiki, I’m not kidding or trying to pull a prank. Orochi as we’ve seen it has only possessed human bodies, such as was with the case of Chris in the Orochi Saga. But as a being, well… its powers involve “nothingness” which could clash with its MU. Orochi was implied to be this ultra powerful god that if revived, would be nigh-unstoppable. 
Despite that, the boss of it in ‘97 was… easier than Goenitz and Rugal (again). Probably because of the fact that before Orochi was revived through Chris’s body, Kyo, Iori, and Chizuru fought the New Faces Team and kicked their asses. Chris was weakened. It’s likely that because of this, orochi was weaker than it should’ve been. Most of all, Chris’s body may not have been able to handle the power of Orochi. Which should say a lot since his body was the host for it, and yet someone like Rugal basically got vaporized because he couldn’t use Orochi’s powers. Then again, Rugal wasn’t even part of the Hakkeshu (which are basically the equivalent of if  Orochi had followers on twitch.tv), so uhhhh- to be honest, I haven’t done much research and kind of just wanted to go on a ramble about how much I love the mu I’m about to ramble about, so-
Next up, Yukari Yakumo. The character that could be the main villain, the main hero, or even the protagonist, or perhaps the driving force behind the hero’s actions (and sometimes is). But usually she’s a minor inconvenience pulling pranks, incidents, and several other hijinks that the main protagonists of Touhou Project will have to clean up. I love this character but also am afraid of her to this day. Why? I don’t know, I really don’t-the amount of power Yukari has is unknown but it’s said to be really high which isn’t too surprising. Most youkai in touhou lore have some sort of weakness or flaw, but I shit you not that in canon, Yukari has no weakness, or anything that could stop her. If there’s something she’s wanting to do, you can bet that she’s going to do it. The only reason she loses fights is mostly because of her own undoing, and the fact that she likes toying with every single one of her opponents. Every. Single. One.
Her powers involve the usual powers someone in the touhou universe would have, that being Danmaku. In short, Danmaku is basically any form of bullet, projectile or energy used by inhabitants of Gensokyo to give everyone a fighting chance. There are rules to using them, which include “No Impossible spell cards (which are basically a character’s own unique super art), No danmaku that is lethal or can kill”. Danmaku battles usually end in the opponent being knocked out. Then again, characters including Yukari herself have broken the rules a few times, so… fuck it?
Has this matchup ever been discussed onli-FOR SOME REASON NO…???? I looked all over the internet (I’m not going to count discord servers since I don’t want to join more than I already have to) and the only relevant results I could FIND were M.U.G.E.N. videos with two edits of the two duking it out, so… I guess I might be the first to really post about it on the internet, let alone this hellsi-I mean tumblr. So why am I rambling about it so much? Why am I even talking about it? Why should it be a thing? There’s a lot of vsbattle forums and servers out there, one user might know something and it also might just be straight to the point; Another stomp, right? I’m not even fully aware of how far the power of Orochi and Yukari can go, but lore implications say either they’re really similar, or Yukari and others are bluffing their asses off with a bit of proof. Yes, Yukari was implied to be the one who made the Barrier to Gensokyo, which stretches across quite a few miles.  She excels in the art of Onmyoudou (look that up in touhou wiki because I don’t know how to properly explain that), while Orochi has its own thing that outclasses the mass majority of the cast of KOF. Who would win?
I have no clue. I don’t know if I’m willing to go through with the research on this MU in particular because 1; I’m not that smart, 2; I’m currently in college and have not much motivation to work on something like this let alone research for it. And 3; about every year touhou project gets a new game or bit of lore while KOF takes its sweet time. Or not? I wouldn’t know since I’m still new-ish to the crazy shit characters can pull in these franchises. If I can’t research anything about this, I can’t really say anything about a win condition. Orochi’s a god, making it immortal, but Yukari knows quite a bit about Gensokyo and the gods that inhabit the place, so she might know how to take down a god. I’m not going to go into the why of… well why would the two fight, since in theory they’d probably just tolerate each other or even agree (as Orochi’s whole thing involves the fact that humans pollute the earth, while Yukari’s whole philosophy… is still mysterious ngl) .
There are so many things that I still need to find out about these two… They’re so cool… yet so scary… oh and about me not wanting ot make win conditions? That was kind of a lie-
A win condition for Orochi: SOMEHOW Kill Yukari or incapacitate her into a state where she won’t regain consciousness or be able to affect Orochi. The conditions for Orochi winning are quite complicated, as there’s no lore bits or any material showing Yukari struggling to defeat anybody or almost dying yet, so… The win condition for Yukari: Seal Orochi, or exterminate it. As you can tell, a lot more simple than Orochi’s. Then again, she doesn’t have any canonical weaknesses other than her own tendency to toy with every opponent (though if she ever finds real threats she usually stays back until finds out how to take care of said threats) Prep time? If none, it’s likely that it’s a very close match. But if we were to give any amount, Yukari would probably figure out how to seal or exterminate Orochi and take the win. At the same time, Orochi isn’t dumb either. It’s usually very merciless with humans, but a being that is nowhere near being a human? I dunno. Probably will test the waters, maybe? Without headcannoning any prior interactions or connections, it’s hard to say what either would do with or without prep time. I’m going off of what I currently know about the two and it’s safe to say: probably a close match?
I’ve rambled long enough, so i hope this was a good read. This was a freetype in google docs and it proved to me that; hey typing in many pages isn’t that bad, just gotta type when you want to and you’ll be okay! I think; I don't know. All I know is that this fun little ramble took up 5 pages, double spaced, new times roman font with a font size of 12. so uh. idk
1 note · View note
discourse-on-decadence · 2 days ago
Note
*There's a teen walking around. Maybe fifteen, in ill-fitting clothes considering the snow and cold. He looks... weirdly similar to a young Chuuya Nakahara, with some minor differences.*
-@project-orochi
it’s cold and late, why are you out alone?
44 notes · View notes
a-certain-angry-redhead · 18 hours ago
Note
*He's wandering about, quietly humming a tune to himself that he's picked up from a random store's radio. The definition of no thoughts head empty, just walking around.*
-@project-orochi
*chuuya is wandering around late at night, not really carrying where he is going when he spots the kid*
( my Paul Verlaine blog is @dontlookatmeyoufool )
36 notes · View notes
chickenmcnuggies · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Update 2.0.0 of Unofficial Gay Fates is here! After over three years of working on this project, we've finally hit 2.0.0, and wanted to make this update a little more special. This update adds in a new title screen for the mod, changing the 'Fates' on the title screen to a rainbow. This is edited for each route of the game! In addition, the cutscene that plays upon attaining your first S support now has two gender-neutral figures, instead of a man and woman's. Big thanks to Tru for making both of these edits!
In addition, we've also added another paralogue edit, this time for Shigure. As both Jakob and Felicia appear in the intro depending on your Avatar's gender, there are two different variants. One for if Jakob is married to Azura, and another if Felicia is.
As for added supports, 28 have been added! They are as follows:
Romantic: Effie x Nyx S, Laslow x Ryoma, Hana x Effie S, Reina x Benny, Silas x Saizo, Niles x Izana, Nina x Hisame, Saizo x Camilla, Jakob x Leo, Niles x Azama, Anna x Orochi, Jakob x Izana, Saizo x Xander, Asugi x Siegbert, Scarlet x Hinata
Platonic: Silas/Gunter, Niles/Soleil, Elise/Beurka
Parent Child: Hinoka/Soleil PC, Camilla/Asugi PC, Azama/Nina PC, Niles/Mitama PC, Silas/Asugi PC, Saizo/Sophie PC, Izana/Nina PC
Sibling: Shiro/Soleil Sib, Mitama/Nina Sib, Sophie/Asugi Sib
As per usual the mod can be found at it's gamebanna page here (X), and you can watch all the uploaded supports here on youtube (X)
122 notes · View notes
boilingpotfrog · 6 months ago
Text
Tumblr media
So I just go to finally watch this and I know I'm kinda late to this situation but I do have my own thoughts on this crossover.
To be honest it's 50/50 for me. Not the best but also not the worst, I do feel like it was kinds rush and semi with holes. I don't know if it's a big issue or not but I kinda don't like how it left in a cliffhanger, like in this case it feels like this was going to be a one time thing and just add to the collection of kengan and baki content. I don't think a one hour special crossover is enough for all the characters to be there. also why so many characters? Like I'm happy that they add some of my favorite but just listen to the list:
Baki Hamma
Tokita Ouma
Akiyans Kaede
Akoya Seishuu
Biscuit Oliva
Adam Dudley
Gaia
Gensai Kuroki
Muteba Gizenga
Hanafusa Hamjime
Hanayama Kaoru
Jack Hammer
Yuujirou Hamma
Sen Hatsumi
Cosmo Imai
Kaiou Jyaku
Kaiou Kaku
Kaiou Retsu
Kanou Agito
Katahara Metsudou
Katahara Sayaka
Katou kiyosumi
Kura Raian
Orochi Doppo
Orochi Katsumi
Pickles
Reinhard Julius
Sekibayashi Jun
Shiba Chiharu
Shibukawa Gouki
Shinogi Kureha
Tokugawa Mitsunari
Tyson Jerry
Yamashita Kazuo
Yoroizuka Saw Paing
Yoshizawa Kokomi
Also the death row convicts I ain't writing more names
And you think that they would all get a reasonable amount of screen time, right? No Olivia gets only like two or three voices lines before getting knocked out by shibukawa and even him has small amount of voice lines.
I fell like they try to hype it up by adding multiple characters but just expecting to be happy that their favorite characters is just there like kaiou Jyaku was just there basically saying the same darn line "I wanna teach them" what's the fucking point of him being there if he ain't going to do anything else? That's the main problem I have with it. Too many characters but just sitting there like a cardboard cutout and don't get me wrong, I loved that some of my favorites were there but they were just sitting there also I don't know if it's just me or what but where the fuck was Pickle? Like his name of in the introduction and they brought him up one time but that was it, did I somehow skip him somewhere or what?
Tumblr media
Was I fucking high during this moment? Can I get the time this happened?
I feel like it should be more like a crossover series, with one or two seasons, with it being at its own pace. It would give more time for other characters to shine and interact while getting more screen time and less leaving things on cliffhangers. Each episode would be Baki and Ouma training for the big day and the same with the other four for their fights against each other with one of the episode is about being able to go into more detail about the fight that Doppo and Saw Paing dad had, maybe even showing all of it. It would give put more time for it to world build better and not feel like a rush project.
24 notes · View notes
iwaitforthestorm · 2 days ago
Note
*There's a boy of about fifteen walking through the snow in clothes that absolutely aren't fit for winter. He looks... kind of like Chuuya, but there's also something off about him.*
-@project-orochi
Verlaine pauses, doing a double-take as he looks at the boy. He could have sworn that was Chuuya for a second. No matter.
The lack of proper clothes for winter... Verlaine had known that all too well. The way his skin felt numb when it got too cold. Feeling a sense of empathy for the stranger, he carefully approached.
"You're going to freeze in this type of weather."
8 notes · View notes
project-orochi · 2 days ago
Text
"My designation number is Y7139"
"I didn't think I'd ever leave the lab..."
Tumblr media
Basic Information:
🧬Name: "I'm Y7139, some of the scientists called me Y" | He doesn't have a proper name yet, he will get a real name though!
🧬Age: "Er... I believe I'm 15? Yea, that feels right" | Unclear
🧬Affiliation: "I was created to be a weapon" | TBA
🧬Ability: "Just like Project Arahabaki, Project Orochi was also an attempt to copy Black No.12, which resulted in a gravity manipulation ability" | Evening With Sunlight; Singularity "Orochi"
🧬Something To Share: "I don't think 'Father' intended for me to escape containment... I can't remember how long I was locked away"
Tumblr media
Further notes:
He's an oc! In no way canon!
He knows about Arahabaki (calling him A5158 until he learns his name / "The Lucky One" instead) and about Verlaine (calling him Black No.12 until he learns his actual name) due to Professor N talking about them occasionally.
He was created as a back-up after Chuuya escaped, and put back into containment when he was captured during Stormbringer.
He was dubbed a "partial success" since his model has minor errors (such as his eyes being grey).
#communicating with the world -> answered asks
#a vessel's wonders -> open rp starters / posts
Other:
Facts (TBA)
Snow (Short story)
Tumblr media
Picrew Dump:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
13 notes · View notes
kvroii · 4 months ago
Text
Tumblr media
Poison World, Chapter 15 - Marun goes on a date with Garu to gain access to confidential documents. But it seems that Garu already knew his plan, and by the time Marun realizes there's more in his glass than just champagne, he's already losing consciousness.
17 notes · View notes
starlit-doodles · 5 months ago
Text
one-shot collection continuation to my orochi!shingo fic, a few more details in the first chapter
Tumblr media
more doodles under cut
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
14 notes · View notes
the-babygirl-polls · 1 year ago
Text
Babygirl Polls Lineup: Week Two
Hello everyone! Here is the lineup for the second week of the Babygirl Polls! Thanks to everyone for their submissions!
Grim Reaper (A Date with Death)
Dazai Osamu (Bungo Stray Dogs)
Lucius the Eternal (Warhammer 40k)
jerma985 (Twitch)
Knock (Nosferatu (1922))
Buggy (One Piece)
Eustass Kid (One Piece)
Amos (Rewritten)
Dr. Boris Habit (Smile For Me)
Uchiha Madara (Naruto)
Klaus (Rewritten)
Morgan "Mac" Macallister (Rewritten)
Dr. Nightshade (Rewritten)
Rosamel (Rewritten)
Hunch Curio (Mentopolis)
Augustus Sinclair (Bioshock 2)
Daniel Fucks (Mentopolis)
The Fix (Mentopolis)
Laurance Zvhal (Minecraft Diaries)
Alex Cabot (Law and Order: SVU)
Doppo Orochi (Baki the Grappler)
Dr. Josef Heiter (The Human Centipede)
Seam (Deltarune)
Norman Osborn (Spiderman (2002))
Ruby Knowby (Ash Vs. Evil Dead)
Vincent Valentine (Final Fantasy VII)
Kaoru Hakaze (Ensemble Stars)
Idia Shroud (Twisted Wonderland)
Lucifer (Obey Me)
Aziraphale (Good Omens)
Aang (Avatar: The Last Airbender)
Ghirahim (Legend of Zelda)
Flora (Winx Club)
Hayato Inui (Etsusa Bridge)
Darcy (Winx Club)
Ahzek Ahriman (Warhammer 40k)
Tsukasa Tenma (Project Sekai)
Angron (Warhammer 40k)
Chrom (Fire Emblem Awakening)
Jurgen (Warhammer 40k)
Damian Tenma (Ace Attorney)
Steve Harrington (Stranger Things)
Wei Wuxian (The Untamed)
Bucky Barnes (Marvel)
Alec Lightwood (Shadowhunters)
Ianto Jones (Torchwood)
Obi-wan Kenobi (Star Wars)
Simon Blackquill (Ace Attorney)
Louie (Pikmin)
Phoenix Wright (Ace Attorney)
Kaveh (Genshin Impact)
Peter Stamatin (Pathologic)
Copycat (Venture Bros)
Macaque (Lego Monkie Kid)
Solid Snake (Metal Gear Solid)
Xigbar (Kingdom Hearts)
Chuuya Nakahara (Bungo Stray Dogs)
Jean Pierre Polnareff (JoJo's Bizarre Adventure)
Subspace (PHIGHTING)
Karl Weissman/Charles Whiteman (Bodies)
Edward Teach (Our Flag Means Death)
Tianlang Jun (Scum Villain's Self Saving System)
Bolearis (Xenoblade Chronicles 3)
Arthur Lester (Malevolent)
Ashley Joanna Williams (Evil Dead)
Mason (Roblox)
Firebug (Town of Salem)
Willow Rosenberg (Buffy the Vampire Slayer)
Loki Laufeyson (Marvel)
Vriska Serket (Homestuck)
Jennifer Check (Jennifer's Body)
Harrowhark Nonagesimus (The Locked Tomb)
Dennis Reynolds (It's Always Sunny in Philadelphia)
Zim (Invader Zim)
Jon Arbuckle (Garfield)
Hikaru Gero (MarriageToxin)
Eichi Tenshouin (Ensemble Stars)
Tiw (My School President)
Richard Karinsky (Caroline in the City)
Francis Rawdon Moira Crozier (The Terror)
Daan (Fear and Hunger: Termina)
Joe Hills (Hermitcraft)
Feng Xin (Tian Guan Ci Fu)
Professor Hershel Layton (Professor Layton)
Seon Ahyeon (Debut or Die)
Tena Sorimura/Phantom Solitaire (Deadmount Deathplay)
Yotasuka Takahashi (Blue Period)
Nicholas D. Wolfwood (Trigun)
Park Moondae (Debut or Die)
Ulysses S. Grant (American History)
Cardinal Copia (The Band Ghost)
Raphael (Baldur's Gate 3)
Captain John Hart (Torchwood)
Narciso Anasui (JoJo's Bizarre Adventure)
Seteth (Fire Emblem)
Link (The Legend of Zelda)
Soren (Fire Emblem)
Roland (Library of Ruina)
Tohru Adachi (Persona 4)
Ryotaro Dojima (Persona 4)
33 notes · View notes
sleepingsongbird · 1 year ago
Text
Alrighty so I’m finally getting around to writing some modern au One Piece fic so I figured I should probably share some background for it!
Everything is set in one giant city and I have put way too much thought into this
City is roughly split up between the ���four emperors”
The Grand Line(NE-SW) is the main commercial street that runs through the center of the city where every large group has a front. It intersects Red Street(NW-SE) which divides the territories. The Hospital sits at the East corner of where the Grand line and red street intersect.
Big mom’s pastries
The Red Force bar - cocktail bar
Kids repair shop
The Amazon Lily - Boa Hancock’s strip club
Rayleigh is a legal consultant and the only piece of neutral territory on the grand line
Marinefold- the Town hall sits dead center of Red street
Lodge square - located in the center in front of city hall
Pacifista church - run by Kuma, large mega church
Etc.
The Heart territory is a couple blocks in the East side that spans from Law’s apartment to the employee entrance of the hospital
All of the Hearts work either at the hospital or the Heart Club
Hearts are highly territorial despite being in Red Hairs area
The Hearts have tattoos but no markings on their medical uniforms
The large hospital where Law works is neutral territory and pretty much every doctor/surgeon there is affiliated with a group
The white coats of the doctors each have the symbol of their affiliated group embroidered with white thread. Each major group has at least one doctor that is deemed safe to go to
Kaido is a Yakuza group and Kin'emon’s group is the remnants of the Kozuki clan that are trying to retake the territory
East side is Red Hair
Locations-
Baratie- restaurant Sanji works at and common meeting place of the Straw Hats
Water 7- Large mechanic shop, Franky uses one of the workshops there for personal projects and to repair their Van(The Sunny)
The Heart Club- A below ground nightclub owned by Law
Patty’s bar- Run by Makino and frequented by Shanks
Mihawk’s Dojo- Zoro frequently trains there
Elegia recordings - Run by Shanks and started to Publish his daughter’s music
Uta started as a streamer then starting doing live performances once her popularity grew, she is often out of the city on tour
She is a very active protester and has been arrested multiple times
Soul KIng - Music supply shop owned by brook
Brook who was a famous musician who faked his death and moved into town to avoid the publicity (still very recognizable)
The straw hats live friends style with 3 apartments on the same floor. They are the local menaces and are constant up in everyone’s business
North Side is Kaido
Locations
Onigashima- Formally called the Kozuki theater was taken over by Kaido and turned into a club. Run by Orochi but paid for by Kaido. The daughter of Oden works undercover as a dancer.
Oden restaurant - Named after the late boss of the Kozuki family is run by his friends and son, current front to the Kozuki Yakuza group
DonQuixote Inc. headquarters- Center of Doffy’s operations and front for the family
Dressrosa Casino - run by Doflamingo. Hosts fights at its arena. Formerly run by the Riku family, Viola Riku currently sits on the board.
Punk Labs- Caesar’s lab, Donquixote is their parent company. Was formally run by Vegapunk.
Cipher pol - Government intelligence. Has agents stationed in every region
-Local occult shop run by Hawkins. Perona works part time doing seances
West side is Big Mom
Locations
Germa 66 publishing company- a well known action comic publishing company owned and run by Sanji’s family
Thriller Bark - Haunted house run by Gecko Moria
Zoo - Run by a wildlife conservation group called Zou
Drum University Campus - known for its medical programs ​
South side is Whitebeard
Locations
Local Police station
Alabasta Gallery - an upscale art gallery. Formerly run by the Nefertari family has recently become a front for the Baroque Works gang run by Crocodile selling counterfeit art
The family heir Vivi is a curator trying to gain evidence to take down Crocodile and restore the Gallery to its former glory.
Museum - has previously bought works from the prestigious Alabasta gallery. Robin works as a curator and researcher there.
The yami - dive bar run by Blackbeard
The coast(East Coast)
Impel Down- High security prison located on an island off the coast
Enies Lobby- an old mansion island now used for major celebrity and political events
The big top - an amusement park and circus located on the boardwalk. Run by Buggy. Alvida runs the big top in his absence.
Buggy is the primary informant in the city and also works as a clown at the local hospital to cheer up the patients and gather information.
The Barto Club - a bar and exclusive club dedicated to the strawhats gang. Run by Bartolomeo. Invitation only.
The Polar Tang- Luxury Yacht that Is outfitted with a full medical infirmary owned by the Hearts
Outskirts
Cocoyasi orchards - citrus farm owned by Nami’s family run by Nojiko
Baltago Cafe - front for the revolutionary army, an anarchistic group opposing the government. Koala is their head barista. Militia operations run by Dragon. Sabo is a member.
Feel free to use this as inspiration or setting for any fanfic or art just tag me so I can check it out!
120 notes · View notes
yeonchi · 3 months ago
Text
Koei Warriors Retrospective Part 9: Samurai Warriors 2
Tumblr media Tumblr media
Samurai Warriors 2 (戦国無双2) Platforms: PlayStation 2, Xbox 360, PC Release dates: Japan: 24 February 2006 (PS2), 17 August 2006 (Xbox 360), 11 July 2008 (PC) USA: 19 September 2006 (PS2), 19 September 2006 (Xbox 360), 27 June 2008 (PC) Europe: 22 September 2006 (PS2), 22 September 2006 (Xbox 360), 27 June 2008 (PC)
For years, what I knew about this game and the Samurai Warriors series in general came from the Warriors Orochi games. I didn't know a lot about the figures or battles of Sengoku era Japan unless I researched it on Wikipedia or eventually played the games.
While writing my personal project in 2014, the order of adapted battles in the story for that year went as follows: Mikatagahara, Odawara, Nagashino, Shizugatake, Okehazama, Komaki-Nagakute, Sekigahara, Ōsaka and Honnōji. If I had a more proper understanding of the game and the era, I probably would have done those things in order, but then again I'm just making up my story and not entirely adapting history.
Like how Dynasty Warriors 5 was made more historical than previous games, Samurai Warriors 2 was the equivalent for its series. This game goes past Nobunaga's era to focus on Hideyoshi's unification of the land and the Battle of Sekigahara, introducing characters associated with said battles. The visuals are made golden to contrast the darker colours of the previous game.
Let's get into the guts of it right after the break.
Samurai Warriors 2
Starting off with the characters now, and one thing to note is that the character lineups are not consistent between games as characters have been cut and reintroduced as the series goes on. As such, Goemon Ishikawa, Kunoichi and Yoshimoto Imagawa have been cut from the game, but their images can still be seen in Sugoroku and the Battle of Okehazama is still mentioned at the start of the Story Mode for related officers.
Okuni and Ranmaru Mori are still in this game, but they have no Story Modes. Okuni is unlocked by winning a game of Sugoroku while Ranmaru is unlocked by playing the first two Mitsuhide and Ranmaru's Requests in Survival Mode. Their fourth (and later fifth) weapons are also unlocked in Survival Mode as well.
Here are the new characters debuting in this game:
Ieyasu Tokugawa (PC'd)
Mitsunari Ishida
Nagamasa Azai (PC'd)
Sakon Shima
Yoshihiro Shimazu
Ginchiyo Tachibana
Kanetsugu Naoe
Nene
Kotarō Fūma
Musashi Miyamoto
Kojirō Sasaki (NPC)
Katsuie Shibata (NPC)
As listed above, Ieyasu Tokugawa and Nagamasa Azai are now made into playable characters, with Nagamasa's seiyuu changing from Takayuki Sasada in 1 to Hiroshi Kamiya from this game onwards. Nene essentially replaces Kunoichi's role as a female shinobi in this game. Yoshihiro and Ginchiyo's introduction also marks the introduction of the clans of Kyūshū, most notably the Shimazu and the Tachibana (through the Ōtomo clan). Katsuie Shibata and Kojirō Sasaki are the new NPCs appearing in this game; they can be unlocked as bodyguards for 6,400 gold in the shop after clearing a mission in Survival Mode. The narrator in the Japanese dub has been changed to Daisuke Gōri, who also voices Shingen Takeda.
Hideyoshi Hashiba is now known as Hideyoshi Toyotomi from this game onwards, with his seiyuu changing from Munehiro Tokita to Hideo Ishikawa. Historically, the name Toyotomi was granted to Hideyoshi and his clan by the Emperor in 1586. In this game, Hideyoshi's surname is never mentioned and he is only known by his former name when he's an ally or enemy before the Conquest of Kyūshū (Shikoku in XL); when you play as him, he will always be known by his new name no matter what battle you play. Later games would make the distinction clearer and more accurate, with Hideyoshi being known under Hashiba or Toyotomi depending on what year the battle took place (except for the stages where he wasn't originally featured in 3 in which case is is always known under Toyotomi).
Story Mode is made up of five (individualised) stages per character (no splitting paths or special conditions) with an extra Gaiden/Dream stage after completing the first five. Ieyasu and Mitsunari, being the leading figures at the Battle of Sekigahara, get a sixth story stage. For Kenshin, Oichi, Magoichi, Mitsunari and Yoshihiro, their Dream stages are unlocked after also fully clearing the Story Modes for Shingen, Nō, Masamune, Kanetsugu and Yukimura. The stages Village Rescue (set in Saika) and Pirate Hunt (set at Ōsaka Bay) are used as filler stages for 10 characters (including Kojirō in XL).
Free Mode is streamlined from how it was in the first game; each (or rather, most) battles have only two sides to play as and they utilise one character's version of each battle from Story Mode (with some exceptions depending on who you play as). Reused stages and Dream stages are excluded in this mode. One thing you will notice is that Odawara Castle has two versions for the west and east sides, though I wish they didn't name both versions as Siege of Odawara Castle (小田原城攻略戦) even though it is technically correct. All battles are one part only (thank god), with castles being incorporated seamlessly onto the maps.
Although battle objectives/missions still exist, battles are not entirely defined by them, meaning that objectives only trigger when you approach certain areas or officers. Also, for the first time, there are no subofficers listed in the officer/Unit Info list, meaning that player characters are listed individually in the list. If you're not a listed officer in the battle, you are shown at the bottom of the list, which is still better than being listed under the commander as "Player 1" or "Player 2". Third-party armies are now displayed in a separate list to the enemy army so more than 12 enemy units can be placed on the map.
Speaking of missions and Odawara, the west map features a mission where you have to defend a siege ramp. The siege ramp in that stage has got to be the weakest siege ramp ever because every enemy that comes near it will try to attack it and it gets destroyed if you leave it alone for more than 30 seconds. The Battle of Chencang in DW5 was less intense in comparison.
Survival Mode continues from the last game. Instead of offering two (or three) modes to choose from, you're given four missions to choose, some of them free and some of them paid. Each mission has five floors and you have the option to save after each one. In the free missions, you have Search for a Hero (強き者求む) which is just randomised missions, or the request storylines from Ranmaru, Mitsuhide and Keiji which cover you for the first 50 floors.
Once you get to that point, you're able to skip up to floor 51 on a new playthrough by paying a fee. The game goes up to floor 100 but you can continue on if you want to. Floor 71 has missions to unlock two rare horses, Persian Mare and Moon Child (Hoshōtsukige/放生月毛). Floor 76 has missions to unlock Katsuie and Kojirō. Also on floor 71 along with 86 and 96 are missions to unlock three Level 4 skills, but you need to have your character's respective Level 3 skills before attempting to unlock them otherwise you're just wasting your time. The good thing is that once you've done this for one character, you don't have to do this again for everyone else. When you get those Level 3 skills, you can just buy the Level 4 skills at the shop.
Sugoroku is a unique mode in that it's a Monopoly-esque game unlike the traditional Japanese board games. You play with four opponents (human or CPU) and the overall objective is to be the first player to achieve a particular gold amount set at the beginning (from 5,000 to 50,000 gold). You can choose between a small map covering only Honshū or a large map covering all of Japan.
As you go around the board, your focus is to obtain three flags scattered randomly on the map and return to home base to move up a rank. While you do this, you buy unoccupied territories to claim rent from the other players and take occupied territories by challenging their owners in one of six different challenges (provided without a separate Challenge Mode).
If you land on a shrine, you'll get to roll two dice to determine what happens to you; you might earn gold, increase land prices (fucking Asian real estate developers lol), take another turn with one or two dice, lose gold, teleport to another square or make things happen to everyone. If you roll a double here, you're taken to achieve a goal in a challenge; completing it will give you 100 gold, but failing it will cause that reward to be rolled over for the next double roll challenge. The weird thing about the shrine dice rolls is that it's hard to determine which die will determine which category or challenge until they land and rearrange themselves (ie, if die 1 lands on the right and it decides the left number, vice versa with die 2). If they made it so you roll one die at a time or made both dice different colours, then you could have a better idea of what to expect.
This game does take some time to play, even for a 5,000 gold target. The bad thing about this is that you can't save and move onto something different, even in a single player game, but that's what emulators are thankfully good for. At the end of the game, you get about 12.5% of your final gold total to use in the rest of the game, which is just paltry for the effort required to play it. I'll come back to gold earnings later.
In battle, Special Skills are a new mechanic introduced in this game, triggered by pressing R1, then pressing either Square or Triangle. This functionality replaces ranged attacks from the first game. With the introduction of Special Skills, a very small number of characters are able to summon horses, those characters being Yukimura and Keiji (and later Toshiie in XL). If you ask me, it is a bit unfair that only three characters can summon their horses, but rest assured that this does get fixed in future titles.
Two new moveset types have also been introduced for characters in addition to the Charge Attack moveset from the last game, namely the Normal Attack moveset and Special Skill movesets. Some characters from the last game retain their Charge Attack moveset while others have their attacks reassigned for the Normal Attack moveset or nerfed for the Special Skill moveset. For the Normal Attack moveset, Normal Attacks go up to N12 while Charge Attacks go up to C8 and are single-tiered. For the Special Skill moveset, it remains similar to the Charge Attack moveset except the Charge Attacks are only double-tiered, but both Special Skills are triple-tiered.
The Musou bar is upgradable to three levels, with the maximum reached by the time you reach the maximum level of 50. You can unleash a Musou Attack as long as the first section of the bar is filled, meaning that you can only manually charge it up to that point (but let's face it, who does that anyway). The first and second level Musous only affect the colour of the finishing shockwave (from blue to green) while the third level Musou adds a secondary effect depending on the character (while also changing the finishing shockwave to yellow). The same applies to the True Musou Attack as well.
Holding down the Circle button on horseback no longer swings your weapon like it did in the last game and DW, but you can still perform Normal and Charge Attacks while charging around. This game would begin a trend of horseback Musous just being bland rampages.
The right analog stick can now be used to rotate the camera, something that would be included in future Warriors games from this point forward.
Between battles, you will be able to access the shop to upgrade your weapons and skills. The shop is run by Saya, the master's daughter from the first game's New Officer Mode (who also slaps Magoichi in the first movie of his Story Mode). She will continue to make appearances as the shopkeeper in future games.
Four levels of weapons continue to be offered from the previous game. Weapons can have up to eight slots for attributes (going up to level 20 in a similar manner to DW5) and they can also have an element that is activated when you have one level filled in the Musou Gauge. The Dark element from the last game has been replaced with the Wind and Demon/Death elements. You can upgrade your weapon with a random ability for the price of 100n + 400, where n is the number of times you've upgraded your weapon. There is a chance that you may get a duplicate attribute; the stats do stack but you can have a maximum of 3 copies for that particular attribute.
Skills are a new mechanic that replaces the item system from the first game. Characters can learn skills by buying them in the shop, levelling up or stealing (or rather, learning in the English version) from enemy officers. Excluding rare skills, you'd be looking at spending 81,600 gold to buy all non-rare skills up to level 3, then another 30,000 gold to get the three level 4 skills. Rare skills can be learnt on Hard difficulty and above by defeating certain playable officers. When your character reaches a certain level (in a multiple of 10), they will learn a quasi-unique Self Skill. Skills can be turned on and off before starting a battle.
Bodyguards are also reduced to being a single officer instead of a group of four soldiers (also similar to DW5). They can be levelled up to a maximum level of 20. There are 10 classes of bodyguards and you can keep up to 8 of them (out of a total of 54), but if you were to hire everyone, you'd be looking at spending 153,900 gold. Once again, bodyguards only have voice lines when they are killed.
My main gripe about this game are the costs to purchase things in the shop when compared to the amount of money earned each battle. Amongst the collectible items in the game, you can collect up to 100 gold at a time, with level 4 Greed giving you a multiplier of 1.8 for a total of 180 gold. Given how much things in the shop cost, you can only really afford to do so much before you run out of money. Compound that with the fact that there are 26 playable characters in this game (32 with Xtreme Legends) and it does take a while for you to get your character decently powered-up. Of course, if you've spent a lot of time on this game (particularly 18 years ago when this game was first released) then this will be nothing to you, but this is coming from me who's only been playing it for two years in the hope of eventually reviewing it.
New Officer Mode has been removed in this game, but the closest thing to playing the CAW sword, spear and naginata movesets, along with the movesets of various troop types, is by using one of Nene's Special Skills, which can make her disguise herself as a nearby soldier or officer.
No new voice lines have been recorded for Survival Mode (like with the last game), so the only voices you'll be hearing are those that were already in the rest of the game. Some lines have been recorded for player characters in Sugoroku, but I'm not sure if they were also heard in other areas of the game. This can't be traced back to lazy localisation (we haven't even got to that point yet) because I've been playing this in Japanese and I've experienced the same thing, though I suppose if the lines were voiced in the Japanese version and not the English then this issue wouldn't have stood out that much and I probably wouldn't have noticed it when I did.
Now let's talk about the English localisation of this game and hmm... are those the English voice actors being credited in the credits? Breaking with what should be tradition for Warriors games, the localisation for this game was done in Canada, the actors provided by Total Casting and the dubbing produced by Agile Sound, both being subsidiaries of Montreal-based Agile Entertainment. No justification is given as to why Koei decided to use another company instead of Voicegroup for localisation, but a lot of fans I've seen do seem to like the English dub for this game. As someone who came to this series after playing Warriors Orochi however, I honestly can't get used to it as it sounds kind of bland in some places, but hey, I guess that's my toxic nostalgia talking. Looking forward though, I can see how some character lines from this game inspired those in Warriors Orochi.
For the first time, the PC port of SW2 does not have any enhancements like DW4 Hyper or DW5 Special. Once again, given the timing of that release, the lack of Xtreme Legends features in PC ports continues to confound and infuriate.
Samurai Warriors 2 Xtreme Legends
Tumblr media Tumblr media
Samurai Warriors 2 Xtreme Legends (戦国無双2 猛将伝) Platforms: PlayStation 2, Xbox 360 Release dates: Japan: 23 August 2007 (PS2), 14 April 2008 (Xbox 360) USA: 18 March 2008 (PS2), 16 April 2008 (Xbox 360) Europe: 28 March 2008 (PS2), 16 April 2008 (Xbox 360)
Uniquely, the Xtreme Legends expansion for SW2 was released after its Empires spinoff, explaining the nearly 18-month gap between the vanilla game and the expansion as opposed to the 6 month gap in the case of DW4 and 5. At least DW3XL came out nearly a year after its vanilla release.
This game also marks the first time that (the full content of) an Xtreme Legends expansion is made available on a non-Sony console. With the Xbox Live Marketplace being the first digital game distribution shopfront of its kind, SW2XL was made available on the Xbox 360 as DLC in April 2008, it being compatible with both the physical and digital versions of the vanilla game. Such a shame it's no longer available for purchase now that the marketplace closed down at the end of July 2024.
In Japan, the DLC release was a month after a physical version was sold on 19 March 2008 in the form of a "with Xtreme Legends" Complete Edition. This also begins a confusing tradition of Complete Edition games being released alongside Xtreme Legends expansions exclusively in Japan. Such a thing wouldn't happen in the West until DW8.
Tumblr media
Some PS2 players have reported issues with this game, particularly those with older "fat" models and Slim models, due to the game being on a dual layer DVD-9 disc and the laser reader sometimes having issues with it.
5 new playable characters make their debut in this game:
Toshiie Maeda
Motochika Chōsokabe
Gracia
Kojirō Sasaki
Katsuie Shibata
Kojirō and Katsuie were previously made playable in Empires, but this game gives them new unique weapons. Motochika's introduction introduces the Chōsokabe clan of the Shikoku region as well. Gracia, the daughter of Mitsuhide Akechi also known as Tama(ko), is never named by any of the characters in any game she appears in. Granted, Gracia is her Catholic name and she wasn't baptised until 1587 when Hideyoshi was conquering Kyūshū, but it's kind of weird to have characters refer to her as "Mitsuhide's daughter" or something vague.
Yoshimoto Imagawa makes a return in the expansion after being cut from the vanilla game. As such, Okehazama returns as a stage in this game and a new stage, Shikoku, is introduced.
Toshiie Maeda is an example of a generic officer being upgraded to a playable character in the expansion. However, the extent of how he is upgraded when seems to vary. See, the assumption is that when a generic officer is made playable in an expansion, that officer's appearance in other stages is upgraded to their playable appearance (which does happen in later games). In the case of Toshiie in this game, some of his appearances are straight-up upgrades, but in some stages he is replaced by another generic Oda officer like Nagahide Niwa, Nagayoshi Mori or Nagachika Kanamori. This happens regardless of whether Toshiie was an allied or enemy officer in the vanilla game.
So yeah, all the Xtreme Legends trimmings are there, from Story Modes for the new characters, Novice and Expert difficulties to fifth weapons for all characters, including Ranmaru and Okuni which once again, are only unlockable in Survival Mode. Levels are increased to 70 for player characters and 30 for bodyguards.
In regards to Musou Mode, the final cutscene movie of Toshiie's Musou Mode has been changed in Western releases for the Xbox 360 and the European release for the PS2, but it is intact in the US release for the PS2 and all Japanese releases. The original cutscene shows Toshiie, in grief over Katsuie's death, punching out Hideyoshi while proclaiming his new duty to watch over him and share the burden he bears. In the changed versions, the cutscene was changed to be a shortened replay of Katsuie's final cutscene where he farewells Toshiie before resigning himself to his fate inside a burning Kitanoshō Castle. I presume this decision was made for censorship reasons due to violence, which is kind of weird considering the nature of this game and the fact that Toshiie gets punched himself in earlier cutscene movies.
New charge attacks are introduced for all characters, namely the C5 for the Charge Attack and Special Skill movesets and the C9 for Normal Attack movesets. They are all single tier and some of those attacks may also incorporate elements of their Special Skills.
Two new sections have been added to the shop. When your character reaches level 19, Special Skills will be available for purchase, but note that buying one only buys it for that character and not everyone else. To buy all 15 Special Skills you'd be looking at spending 417,000 gold per character. If you don't want to spend that much, then take note that some characters' Self Skills are the same as Special Skills such as Finesse/Spring, Resist/Balance, Omniscience/Awareness, Pressure/Repel and Resist/Confidence. Only one Special or Self Skill can be equipped on a character.
The other new section in the shop is Orb Synthesis. Using orbs, you can directly add attributes of +20 to your weapon or even change your weapon's element, even for fourth and fifth weapons and weapons with no attribute slots. Orbs are mostly obtained through Mercenary Mode, but in rare cases they can also be found in Story and Free Modes (though I suppose the chances are higher on harder difficulties). The cost to do this is x*y where 0 < x < 9 for the number of slots and y < 5 for the weapon level, which potentially makes it more expensive than when . Weapons without attribute slots (usually initial weapons) are treated as if they had one and fifth weapons are charged the same as fourth weapons. The maximum limit of three copies per attribute still applies.
Mercenary Mode is the new unique mode added to this game. It serves as a great grinding mode for experience, gold and orbs, plus this is arguably easier than Xtreme Mode in DW4XL and 5XL, probably because it carries over your gold and character stats from the rest of the game.
After selecting your character, you can choose from three battles that all have different objectives and handicaps, such as starting with low health, multiplied damage or nullified guarding. You earn gems after each battle and as rewards for completing special missions.
Guards can also be hired between battles for 10 gems each. You can deploy two guards at a time with an additional three in reserve. After playing or deploying a character for a certain amount of turns (certain rewards can reduce this), they are able to be levelled up, granting them an additional skill. Skills include automatically opening gates when approaching them, using some of your Musou gauge to create a barrier, earning an extra gem every 50 KOs and nullifying enemy quagmires (giggity)/birdlimes/tar traps, poison attacks and fire attacks. Skills apply from both the player character and the guards deployed, so it's a good idea to ensure you have as many bases covered as you can.
As you play battles with clans, they will give you rewards the more you play with them. When you play 7 battles under the same clan, you will be offered to join them as a retainer for 50 gems. Once you do, no other clan will give you rewards while the clan you joined will continue giving you rewards the more battles you play under them.
Special events will appear in the menu throughout your playthrough. Some of these may be rewards from various people, requests for assistance that unlock special missions, or offerings that unlock Precious Swords. I'm not sure if those missions expire, but if you're aiming for the second ending, then it's a good idea to complete them as soon as you have the gems for them.
There are two ways to clear Mercenary Mode. The first way is to join a clan and fight another 7 battles under them for a total of 14, at which point you can fight a battle to unite the land and clear the mode. The second way is to collect all ten Precious Swords and unlock a battle for supremacy, where you will have to fight three officers in hyper mode to clear the battle. This battle doesn't happen until you reach battle 100 because of how the Precious Swords are collected and there's nothing special after that. As such, there is no reason to replay with the second way other than to get the associated achievements/trophies because the first way is faster.
Like with Survival Mode in the vanilla game, no new voice lines have been recorded for Mercenary Mode. Is it so much to ask for consistency?
Samurai Warriors 2 Xtreme Legends HD Edition (Sengoku Musou 2 with Moushouden HD Ver.)
Tumblr media
Samurai Warriors 2 Xtreme Legends HD Edition (戦国無双2 with 猛将伝 HD Ver.) Platforms: PlayStation 3, PlayStation Vita Release dates: Japan: 24 October 2013
This is the version of the game I've been playing for the purposes of this review. Why did I pick this version for it? Well, I was able to get most of the Samurai Warriors games on the PS3 anyway, so why not get this version of SW2 and make RPCS3 my Samurai Warriors hub? Sure, I could play the Xbox 360 version for a widescreen experience that's closer to the original PS2 release, but why the hell should I go to the effort of setting up Xenia for it when I could just get this?
In 2013, Koei (Tecmo) rereleased SW2XL alongside Empires in an HD Edition for the PS3 and PS Vita. Both games are sold separately on the PlayStation Store, but on the PS3, they can be bundled into a single digital package or a physical disc, meaning that when you launch the game, you are greeted with a launcher that allows you to select between the two games. This also allows you to switch between the games by going back out of the main menu and into the launcher without having to change discs or exit to the Home Screen/XMB. Save data and trophies remain separate between the two games.
The main enhancement of the HD version is that this version takes advantage of the PS3's capabilities to deliver improved graphics and more enemies on screen. Apparently this version also makes use of the AI engine from the next game, Samurai Warriors 3, and while I haven't seen any Japanese sources to confirm this, I can say that you do get a bit of that feeling, particularly in Empires. All modes and characters are available from the start.
With this game also being available on the Vita, ad-hoc multiplayer gameplay is available (Sugoroku only allows you to have two players playing wirelessly against two CPU players). Cross-save functionality is also available between the PS3 and Vita through the PlayStation Network. This would also become a thing for later games, although in general, I wish Sony made it so that save files can easily be copied between different consoles, like the PS3 and Vita via USB, without necessarily having to be logged into the PSN. However, this would essentially require companies like Sony to believe in the philosophy of free and open source software (FOSS).
If there's one thing I could say about this port, it would be, WHY WASN'T THIS PORT RELEASED TO THE WEST? The localisation already exists, so it would be easy to publish a localised port of a remastered game. Considering what happened with the Western release of Samurai Warriors 3, this game could have been an easy cash grab to make up for it while also being a nostalgia trip for people who played the game on the PS2 or Xbox 360. Koei (Tecmo) aren't the only main factor in this as Sony also plays a factor in the decision to publish games and ports. This is something I'll come back to when we cover Warriors Orochi Z.
Rant: Why I play in Japanese/MobileJOY
Before I started this retrospective, I stated that I would be playing the Japanese or Asian versions of the games over the English versions where possible. There are multiple reasons for this.
Firstly, there are some games and ports that were only available in Japan/Asia, such as SW2XLHD, SW3Z and WOZ. Secondly, and this ties into the first reason, I don't want to waste time setting up and going between other emulators (like Dolphin for SW3 on the Wii or Cemu for WO3 Hyper on the Wii U) to play the games in English. As it is, I'm already playing Xtreme Legends expansions on one console per game to save time and effort.
Thirdly, and this reason is more for the later games, I play Japanese/Asian versions because I'm disappointed with Koei Tecmo's treatment of localisations, not just with the lack of English dubbing, but their translation decisions and errors. "But Azuma, translation errors existed in earlier games as well!" Yes, I know and I have noticed them despite their rarity, but I'm bringing this to the forefront because of Koei Tecmo's complacency to these incomplete localisations and apathy to their Western fanbase in regards to this. I'll talk more about this when we get to Warriors Orochi 3.
The main exception to this rule mostly involve games that I already have on portable consoles, like the first few Warriors PSP games. Playing older games in Japanese is mostly for consistency with later games. In the case of the PC games, it's a mixed bag. I already had DW8XL and DW8E in English and I recently downloaded the Chinese versions for them, DW6 and WOZ are in Chinese and the other games have language options which I might utilise, but for the most part I play in Japanese or Chinese.
Now in regards to playing with the Japanese version, you might notice a section in Camp or Options called MobileJOY (like how the "import" function is also known as MIXJOY). Basically what it involves is that you go onto Koei's Musou Mobile website (with your phone) and enter the code on the screen, then it will give you a password that you put onto the screen to unlock the bonuses, which typically involve in-game items. Some games also have additional tie-ins to GREE's 100-man-nin collaboration series, such as with Samurai Warriors 3 Empires where you can unlock characters and rare items in its 100-man-nin counterpart, and in turn, you can unlock special buildings from that game in this one.
The Musou Mobile service, and with it MobileJOY, was discontinued in March 2020. Presuming that the password is generated by the game every time it is booted or you go into the MobileJOY page, that means that the game would also have the password to unlock the bonuses, so technically all that is needed would be the formula to cracking the code. But it doesn't seem to unlock anything special so maybe that's why people don't seem to want to bother with it.
In spite of Koei's decision to use a Canadian company to localise this game (and one from Quebec no less), Samurai Warriors 2 was the certified hood classic that defined the childhoods of its fans just as Dynasty Warriors 5 defined those of others including myself. It apparently had such an impact that it got Koei to get off their asses and release its Xtreme Legends expansion on the Xbox 360 before later remastering an already HD-capable release to the PS3 and PS Vita seven years after its original release. If SW1 is comparable to DW3 and DW4, then SW2 is comparable to DW5, something that would be cemented in a later crossover spinoff series.
Empires is up next for review followed by Katana, those being the spinoffs for SW2.
5 notes · View notes