#probably a problem player themselves
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eigwayne · 2 years ago
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Since I’ve been watching Critical Role from the very beginning, I’m of course getting recs in my Youtube sidebar for analysis videos and such. They always rec the Tiberius analysis first, and what looks like spoilers for the animation which I haven’t watched yet.
So yeah, I watched a couple but really, I don’t need Tiberius analysis videos. As a former DM, I saw the in-game issues clearly- the character had a selfish player whose bad moments far outweighed the clever or funny character moments. I would not have tolerated that at my table. There were so many problem behaviors. Getting pissy when things didn’t go his way in general (thank you for your input, Firefox or Tumblr spellchecker, but “pissy” is indeed the correct spelling), raiding party funds when no one was paying attention, stating he had a new magic item when the DM couldn’t argue for fear of ruining the show (bags of holding, while extremely handy and pretty ubiquitous, are potentially game-breaking tools and should be parceled out carefully. No party should have two. In face, ALL magic items should be approved by the DM and judging by Matt’s face this was not approved). And the unnecessary shouting, rage-packing-up early, telling another player to shut up. Not keeping track of spell points, making check rolls without permission (I would have made him re-roll every single “I got a 22 on perception” or whatever), trying to snake another player’s item while they weren’t there. Handling dice after they’d been rolled but before declaring results- anyone who does that should rightly be suspected of cheating. Doing so in front of guest players! Ditching the party for his own half-assed plans, usually during tense battles. And this isn’t even getting into the grandstanding and failures to communicate and poorly timed jokes and attempts at a romantic subplot.
Nope. Not a fun player. They’re better off without him even if there hadn’t been issues outside the game.
And if you doubt me, watch for two things after episode 27. One, how lighter the mood gets in general. Taliesin in particular but also a bit from the others, they start participating more actively and enthusiastically.
And two, how the rest of the group are all checking each other’s rolls long afterwards. They’re policing each other, and yeah, it’s a good idea but it shouldn’t feel so obligatory. Like they feel they had to make a show of being honest about their rolls. And that ep where Taliesin had really high rolls and ended up switching his dice out to prevent accusations of cheating? Wouldn’t have been nearly as tense if there hadn’t been actual cheating in the past. He really should have swapped at the first joke about weighted dice, frankly, but it shouldn’t have been such a big deal to have a hot night. And we all know why it was.
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strixhaven · 2 years ago
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pc players talking about missing the combat of dao and how good it is as if they don’t have twenty million quality of life improvements and still constantly use skip combat mods. you do not want dao combat again. you hate it. take it from a console player who is forced to endure dao as it actually is: you do not want this again. you are not playing dao and you can’t even begin to understand how little you know it nor how good you have it
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merlinsbed · 1 year ago
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EA fucking sucks. they can't even be bothered to hire people to monitor their help forums (for sims at least I've never visited for other games). they literally have volunteers do it.
they're a fucking dogshit company. I mean EA has literally won an award for worst company because they are so fucking awful.
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local-diavolo-anon · 2 months ago
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i'm back!
ok so 2/3 days ago i found this youtube video where op turned Springtrap (or well, William Afton) into a fully build DnD character, and if i say so myself: things got out of hand fast
so here is my take on DnD Springtrap and specifically on that build (adding more infos under the cut for who is interested, i suggest to watch the video first)
starting with saying that unless you're playing in a scifi setting, this build is either not for you or to be modified, since in later levels spells are heavily centered around technomagic and electronic devices; personally when i will play him i will probably tinker around with the chosen spells and cantrips to make him less violently niche and/or more versatile
which kinda saddens me because it takes away not little of the characterization but, given most dnd stories take place in a medieval fantasy or high fantasy setting, a cantrip like On/Off or a spell like Remote Access are NOT particularly useful; so i will go for more psychic damage or necromancy oriented abilities, maybe i might take more than just 4 levels in artificier as well (especially given that again, all of those warlock spells at later levels are all technology oriented) but i need to see what those offer
however it is a kinda tank-y build given that with a shield on you can get up to a 27 of Ac, so even with low damage and not much hp you would not struggle too much to stay alive, and i like that!
as for the character himself, i put too much effort into my interpretation not to share it, so if anyone wants to play this guy as well, i fabricated a possible backstory that might come useful:
The character goes by the name "Dave Miller" (or whatever variant you want to use), and was originally a human artificier who created constructs for a living, mainly with the goal of offering aid to who needed it for whatever reason.
After losing part of his family to some kind of accident he became terrified of death, so with age he started replacing his own body parts with machinery to delay his last days (which made him a cyborg), until the point where he was very very close to become just a robot.
There however he ran into an issue, that being that a robot need a power source, and his own heart and lungs could not sustain a whole robot by themselves.
Through particular and very much not illegal experiments tied to necromancy he discovered that the life force of a living being could be shared, and used as a form of fuel. (possibly: age lived of the creature used= amount of extra months you get)
Here comes the second problem: this only worked with intelligent creatures, and more specifically, it worked best with creatures of your own race, which meant that he either went around murdering people or he found another solution. Non same-race creatures worked as well but not as good and there were not easy to find in the middle of a city and with a shop tied to your name.
And here is where and WHY he'd join a party of adventurers: after some time, his reserves or fuel were running VERY thin, and running into a group of adventurers was a god sent because by joining their party he essentially got a free pass to kill whoever he wanted, and reduce them to a dried raisin after sucking some life force out of them. Doing so you learn that the mowe powerful the creature is, the more energy it produces as well.
Your goal, that you as the player are following, when role-ing your character? essentially slay whatever powerful BBEG your Dm throws at you and suck all of that juicy fuel out of them, so that you can return to your little shop in the middle of the capital and return to create and sell whatever weird construct, doll, or robot comes to your mind for another few decades undisturbed.
And this is it. I think this might be a good backstory that could fit pretty much any setting you want to play this guy into, be it classic dnd or some scifi futuristic thing.
of course you don't NEED to use this one line per line, make up your own without looking back if you don't like it lol, dnd is the "make up shit and have fun" game after all!
Edit: also no his outfit makes no sense, i just went with vibes and decided a tanktop dress shirt, a twin tailed gilet and suspenders OVER said gilet was a good choice.
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squirrelwithatophat · 4 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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booty-uprooter · 4 months ago
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some tips on how to make bosses easier if youre feeling theyre too hard:
play a ranged physical dps class. that way you can hang back to keep an eye on the arena and what the boss is doing without having to worry about needing to stand still long enough to complete an induction
on that note, inductions are considered finished before the bar is full. you can usually move right before it fills and still have it go off, but it takes some trial and error to figure out how close you can cut it
move your ui around. my own life was made immeasurably easier when i put the target right above my hotbar so i wouldnt have to pay attention to both the top and bottom of the screen at the same time, but try stuff out and see what works best for you
the best time to mitigate an attack is right before the boss finishes casting it. the second best time is as soon as the mit becomes available, every time it becomes available
use addle and feint. you almost never see these used in casual content and it's a waste because they really are extremely useful skills at any level
use arm's length and surecast. there are some knockbacks they dont work on but those are rare. if you know youre gonna get pushed, use these and you probably won't get pushed
take advantage of duty support. the npcs know the mechanics. watch them and let them teach you
particle effects cant hurt you (usually). with the exception of puddles that stay on the ground for a while or layered stacks like akh morn, as long as youre not standing on the marker when it disappears (or are if it's a stack), you're in the clear. feel free to move through the animation if necessary. more and more mechanics require you to do so to be in position for the next one in time
it's usually fine to let spread markers overlap. just, yknow, make sure another person isnt in yours (though its the responsibility of anyone without a spread to keep themselves out of harms way)
when in doubt, ask your party members. it's extremely rare to match with a group of randos and have everyone be a first-timer. most players are happy to help, and the ones that know the mechanics but are bad at explaining them will usually just stick a marker on themselves (usually a triangle) for you to follow
read your tool tips. boss fights are as much a test of how well you know your class as they are your ability to read and react to mechanics. unless youre playing a healer or paladin, youre going to use your entire kit, so make sure you know what everything does
on that note, freecure is a scam. once you get cure ii/benefic ii, you will never need cure or benefic again. keep them on your hotbar for when you get synced content if you wish, but otherwise you do not need them. do not use them
if you play multiple classes, try to keep skills that do the same/similar things at the same spot on your hotbar. this isn't always possible bc despite what some may claim, not all classes of the same type are actually identical, but it will save you a lot of headaches
entirely new and unique mechanics are rare to the point of being nigh nonexistent. everything is a remix of something else and practicing in lower level content can actually be a big help
look up guides. the internet is full of them in pretty much whatever form works best for you (though they can be of admittedly variable quality)
turn down party effects. theyre on one of the tabs under character configuration > controls. if you put them on minimum you can still see heals and such but you wont have your screen constantly full of explosions
turn on target health percentage. this one is under character configuration > ui. it lets you better see how close the boss is to going down
make summons smaller. we all love titan's ass but not when it's the only thing you can see. "/petsize all small" will make this problem go away
relax and have fun. panicking leads to mistakes, which can lead to worse mistakes. if you need to take a second to breathe, do so. your party members probably wont mind waiting a minute or two between pulls
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psychicreadsgirl · 3 months ago
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Pick a Painting : All about your next s/o
Pick 1 painting that draws you the most and I will tell you whatever I can pick up on your next s/o. If you are drawn to 2, then take a look at both readings. Remember that this is a general reading so not everything will apply. Take what resonates and leave what doesn't behind.
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#1
Very easily depressed. Mental health is always a concern - doesn't mean they're bad people. Just that their mental health is particularly weak. Easily defeated and blue. However, they do feel things very deeply. Very emotional people. Very, very sensitive and intuitive - you won't be able to lie to them. It's like they have this 6th sense or can read your mind. Don't even try to lie to them - you'll just be caught. Not even a white lie please with these people - a lie is considered a really big betrayal to them. Though their mental health is weaker than average, they will be able to take bad news too. They aren't THAT weak.
Probably has a very creative or almost genius-like side. Very lost in their own world/sometimes will just go off and do their own thing. When they are focused on sthing, they will give it their all. The type to like not sleep for 2 days just to finish something --could be a video game, artwork, song, dance, Excel spreadsheet, code, math problem, clothing, etc.
Though intuitive - they can be kind of anti-social and don't really like to be around big crowds or people in general. Quite closed in and guarded. Think bc they can see so much of the truth they get really boggled down with that "negativity" or that "ugly" side of ppl that they don't want to be in contact with many ppl.
They have a lot of wisdom and knowledge - might not be like the typical "nerd" feeling, but they just know a lot about things that interest them. Could be some particular history or about some theory or painting or sciences etc.
They are shy with physical affection or don't like it that much. The mental connection is more important to them than the physical one. They may be asexual or some may struggle with their sexuality or sex in general.
#2
Life of the party. Very popular s/o and well liked by others. They probably have had many dating experiences -- might not mean they are a player. They probably don't like really heavy relationships and people who are too clingy.
They are really fun and adventurous. They are very playful and charming. They can be kinda forgetful too. They're warm and will remind you of the sunshine.
They sometimes can be ignorant of the world/others' feelings so can come off as being shallow or dense. They're either very intelligent academically or they do very poorly in school - sort of 2 extremes here.
They're either quite athletic or quite artistic. Generally they do have a decent physique like somehow muscular even if they don't work out much.
They're pretty laidback and overall chill. They definitely have very interesting stories to tell/share. Overall pretty independent people and somehow can make bajillion friends.
Sometimes they might not be the most reliable out there. They can often forget promises and also aren't the most responsible ppl out there. Likely to be late to meetings and dates. They can sometimes even forget to bring their wallet or keys.
#3
They can be kind of arrogant and self-centered. They are very confident of themselves, sometimes overly confident. They gotta be the one that make decisions in the relationship. They have a strong, commanding presence. They have this leadership aura like people just naturally want to follow them.
Likely to be quite successful in their career or comes from wealth. Can be kinda spoiled in some ways and also out of check with reality. Bad at saving money, a big spender in many ways.
A lot of people admire your s/o. They'll likely be quite good looking or charming - something about them that'll make people want to take a 2nd look at them.
They probably will dress quite well or at least in a polished way. Kinda classy or perhaps very street style. Either way they will have decent fashion and care a lot about their appearances. They will want you to also look presentable too, so no sloppy lazy attire when you go out.
They likely are friends with people of influence - could be famous or powerful or rich or all of the above. You might feel a bit overwhelmed by their connections or their lifestyle if you don't also have a similar background as your s/o.
They'll have some sophisticated flair/air about them. They are strong communicators and are quite persuasive. They know what to say to make your heart flutter. They may be manipulative though - so be careful.
There's probably some secret they are hiding - not sure what exactly but I don't think they want you to find out.
#4
They are very introverted and quiet. Very observant and detail oriented. Some may suffer from OCD or OCD-like tendencies. They can be obsessive over details. They can either be very very clean or be super super messy.
They probably will wear glasses or have prescription lenses somewhere. They may possibly have some tattoos or piercings or at least some prominent scar or birth mark.
They are pretty serious and aren't ones to really joke around. They can be sarcastic though. They may seem kinda gloomy but it doesn't mean they are very pessimistic.
They're probably night owls and hate the mornings. They probably won't like sweet things or will love them a lot - no between.
They can be kinda self-conscious and have a bit of low self-esteem. Could be bc they were bullied in the past or they felt they were really ugly before?? Possibly they were overweight when they were young and then teased a lot or bullied a lot so now they still got that trauma. Could possibly have suffered from some eating disorder too or went through some extreme diets.
Their physical health may not be that good like possible chronic illnesses or have gone through a major surgery/illness. Possible cancer survivor too.
They have a kind heart and probably love animals. They likely have a pet or if they can't have one due to allergies, then they would still like them.
#5
Definitely suffered from some trauma in their childhood or before they date you. This trauma will probably be pretty bad and severe - TW: sexual assault/physical abuse/violence etc. The abuse could have been very bad.
They are either in the healing process when they meet you or they're still deeply suffering from this trauma and won't admit it. Their inner child definitely needs healing.
They likely came from a family that was broken in different ways. Possibly the parents weren't available/died young or the parent(s) were abusive - could be verbal or physical etc. Or perhaps the parents favored the other sibling a lot and ignored your s/o. Siblings were very toxic to your s/o. Whatever happened your s/o did not feel loved by their family and/or they were deeply hurt by their family. They will likely have cut off from their family or will leave them shorlty after dating you.
They have a lot of sad undertones and when you look at them very closely, you know they have a story to tell. They are probably very animated/sociable so you might not even notice at first that they've suffered so much but when you look closer, you will sense that they've gone through a lot. If that's not the case they could be just very cold and a bit of a loner - like they seem strong on the outside but inside they are suffering.
They may not be super good looking but they have this attractiveness to them that draws people to them. They have that sort of mystery to them. However, they probably don't have many friends and stick to themselves.
They are interesting as a person and are self reflective. They have depth to them and can understand people well.
#6
They probably come from a traditional family or a very large family. They might have been in a religious family too or a cult.
They are either very close to their family or have completely cut off from them. There's no in between.
They can feel very lost at times. They aren't very sure of themselves. They have an innocent vibe to them. They also trust people easily, almost too easily. You'd want to protect them or look after them.
They are idealistic and sweet. They are gentle and probably have a sweet/angelic voice. They are friendly and loving.
They can be unrealistic so they will need someone who can ground them. They probably start a lot of projects and never finish them.
They need a lot of reassurance as they can sometimes lack confidence or get nervous easily.
They will probably have a rounder face or rounder features like rounder eyes, lips etc. They may be on the shorter side for height like shorter than average or they may just have a petite build like smaller bone structure. This doesn't necessarily mean they are very skinny - it's just somehow they will feel "Small".
They have a lot of youthful energy. They can sometimes say really dumb things even though they are clever. They're not very street smart. They probably will get lost easily. They also probably love food. They also are probably kinda lazy.
#7
They're probably very athletic or very into health stuff. They can be a fitness nut and they probably enjoy a lot of sports. They might even be some competitive athlete, possibly even an Olympian.
They seem to be able to do a lot of things like not just excel in sports. They might even have a creative side like filming videos or writing stories etc.
They enjoy travelling and love exploring. They love nature and being away from the city.
They're very daring and adventurous. They are very energetic and have loads of energy - almost too much.
They get distracted easily. They possibly suffer from ADHD or just have trouble focusing for long periods of time. They might not be able to sit still so they likely hated going to school (besides doing something more active).
They have strong golden retriever energy. They mean well but sometimes they can be too blunt. They also can sometimes be quite fiery and will definitely stand up for you when needed. They have strong protective energy too.
They also are probably romantic and will surprise you with little things. They will also remember anniversaries etc.
#8
They are very calm and collected. They are determined and responsible. They can be kind of boring sometimes. They stick to a routine and don't like to deviate from it. They are quite stubborn.
They are loyal to you. They are committed in the relationship. They care a lot about you but often have trouble expressing it to you. Sometimes you might feel like they don't love you but it's their actions that prove that they do love you. They notice the little details about you, including all your habits. They love looking after you and could even want to groom you somehow like maybe cut your hair/brush your hair/help you shave etc.
They can nag a lot and are passive aggressive. They can seem like a parent sometimes but they do mean the best for you.
They can have a controlling side. They're really into being efficient so sometimes they might forget that people have feelings.
To a lot of people they are workaholics. They also are quite responsible. If you're disorganized they will help you be more organized.
They're not romantic at all. They are very pragmatic so if you're thinking you're getting a romantic Valentine's Day, no that won't be the case. However they'll probably order your favorite food and help you clean up your place so you aren't tired after school/work/etc. They'd give you an expensive high tech vacuum instead of some necklace bc you really need one to clean up your place.
They can sometimes be a bit petty and yes they do bear grudges for life...
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poppyberry · 6 days ago
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See, the wild cards are NOT unbalanced. I reject that notion very very strongly. It's complete nonsense to me. If anything, the wild cards have so far all been extraordinarily fair and not biased towards players with any particular skillset. What is causing a massive difference in lives between players in something else entirely.
To start with, the first one? Obviously not biased to any particular skill.
The hunger? What, you're going to argue some players are better at eating than others? Better at resource management, maybe, but with the edible food changing at random all the time, I really don't see how anyone's skills gave them a leg up. Skill is a factor in surviving mobs, not the wild card: if anything, players with less skill could have used the various food-given buffs to their advantage in a fight with good planning.
The snails? There's no skill required to survive them. Nobody died from lack of skill. No particular fighting or parkour ability was needed to escape them.
So why is there such a drastic difference between players' ability to survive? It all comes down to their individual personalities, and how each of them tackles an unexpected problem being presented to them. Some of them panic, others remain calm. Many make the lethal mistake of trying to beat the wild card instead of using it, and that's when they die.
Many of the deaths in the third session happened because players were trying to find a way to trap or destroy the snails, instead of accepting and embracing the mechanic like they should. Once the initial shock wears off, it becomes abundantly clear that the wild cards are intended to be tools.
The size-changing had incredible potential in PVP and resource gathering, but it was just an intro: just a simple mechanic that was easy and quick to get a grasp of.
The food one gave players practically infinite options for making the game easier for themselves. You can fly. You can get all sorts of buffs. Grian himself even gives away the game when he tries to rally Mumbo and Skizz to use the various buffs for mining; that was probably his original intention for how the wild card should be used. Grian deliberately used this session for resource gathering; in fact, I'd say the second wild card encouraged players to gather as many resources as possible in the early game, because you don't know what will be useful on the next reroll (or for future wild cards).
The snails provided new ways to steal lives from players without engaging in pvp; that's why Grian immediately states killing via snail is allowed and encouraged, and even reveals he has his own ideas of how players should go about it. It's clearly part of why the drowning mechanic exists as well; you could drown another player's snail, or force them into having to save their snail from drowning and then dying to it, like what happened to BDubs.
However, some players, such as Tango and Impulse, are naturally the type to try and beat an unbeatable mechanic, and got hyper focused on experimenting to find ways to permanently beat their own snails, and became easy prey. You can't beat the wild card, but they couldn't help but try because that's who they are.
Meanwhile, some players think just as inventively, but from the opposite direction: rather than just wonder how to beat the mechanic, they think about how they can use it to their advantage: Etho (and Martyn) got closest to Grian's intention of the snails essentially being used as assassins. If anything, Etho's invisibility plan improved upon Grian's original vision. They still died due to being occasionally caught off guard, but fared better than those that got stuck on trying to get rid of the snails.
Lizzie, Cleo, Scott, Gem and Joel (and BigB, after his initial ambush death) of course all survived their snails by adapting to the wild card. The difference between them and Etho and Martyn is their lack of risk taking; while Etho and Martyn went running around in the Nether for assassination supplies, all of the still dark greens played really, really safe.
Meanwhile, some players, such as Skizz, Scar, and Jimmy, played it very unsafe, but failed to take advantage of how the snails were meant to be used, even when Grian was trying to spell it out for them, and struggled because of it.
TLDR: the wild cards are weapons and should be treated as such. Trying to circumvent them is what is killing the players so fast, not any inherent imbalance in the cards themselves. Every single one of the players* has equal opportunity to use the cards to their own advantage. It's just a question of whether someone will.
*besides Grian, who is not trying to win anyway
Most importantly, I’m glad the lifers are having fun, and Wild Life has been a blast so far.
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hyukalyptus · 1 month ago
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nsfw alphabet - hueningkai ! - cw. some mention of spanking (paddles/whips) in k, r, and t.
a = aftercare (what they’re like after sex) - biggest snuggle bug. i think he'd be too lazy to rly clean up even, just reaches for a t-shirt off the ground to clean y'all up a bit, then grabs u to snuggle, either spooning u and rubbing ur ass or ur laying on his chest :3
b = body part (their favorite body part of theirs and also their partner’s) - ooooh ykw, i've never thought about what his favorite body part on himself is. probably his chest? i feel like he's pretty proud of his broad chest, and ofc fave body part on u is ur tummy
c = cum (anything to do with cum) - hm..likes stuffing it back inside u after it drips out
d = dirty secret (pretty self explanatory, a dirty secret of theirs) - rly wants to beg for a devil's threeway but is way too nervous ><
e = experience (how experienced are they? do they know what they’re doing?) - ykw. i'd say average..? like he's had a few partners, maybe one or two one night stands, but definitely not a ~player~ he knows what he's doin!! very very good at making u feel good. i feel like he's the kind that's hyper aware of what the other person is feeling and is always trying to prioritize them.
f = favorite position - missionary (the jiggle)
g = goofy (are they more serious in the moment? are they humorous? etc.) - oh my god i think he's so fun during sex! i think he doesn't take it too seriously, but still understands the intimacy of it. like he does not get held up by the little things. likes trying new things and giggling at things with u during sex. ugh. so hot.
h = hair (how well groomed are they? does the carpet match the drapes? etc.) - i genuinely think he's a pretty hairy guy and keeps it that way.
i = intimacy (how are they during the moment? the romantic aspect) - full on sweepin ya off ur feet. knows all the right buttons to press to turn u on, knows exactly what to say, knows how to say them, etc.
j = jack off (masturbation headcanon) - pillow humper.
k = kink (one or more of their kinks) - feel like he loves spanking ya a lil harder than most, like he loves paddles and whips with feathers, etc., and ice.
l = location (favorite places to do the do) - the bed. or shower for hand stuff.
m = motivation (what turns them on, gets them going) - what u wear! loves seeing ur body exposed ofc, but loves when you love what ur wearing, just thinks its such a turn on to have someone comfortable in their own skin and clothes lol
n = no (something they wouldn’t do, turn offs) - i don't think he loves the "please stop" or "no!!" kinda stuff. like if u say no or stop, he gonna stop. doesn't like messin around with that.
o = oral (preference in giving or receiving, skill, etc.) - loves receiving :p think he's a whiny mess, especially licking his balls OMG. as far as skill.. he's a munch. gets all slow and sensual with it too.
p = pace (are they fast and rough? slow and sensual? etc.) - somewhere in the middle (with penetration at least), like he's not overly rough, but likes a nice rhythm to it.
q = quickie (their opinions on quickies, how often, etc.) - not his fave. might have one in a dressing room backstage to get hyped up but that's about it.
r = risk (are they game to experiment? do they take risks? etc.) - yes! i think he'd definitely be down to experiment. he'd be a lot more wary of any "painful" stuff but since he loves spanking so much, he'll try them, just super super cautious.
s = stamina (how many rounds can they go for? how long do they last?) - i'd say he could last a while if he wanted, but gets kinda impatient. can definitely hold it off until u cum first though.
t = toys (do they own toys? do they use them? on a partner or themselves?) - has absolutely no problem with them whatsoever, just doesn't have a lot himself. likes paddles and whips like i said, but doesn't have a ton of the other kinds of toys. would definitely use one if u wanted. and maybe he's got a pocket pussy somewhere around here.... but honestly prefers his hand.
u = unfair (how much they like to tease) - not a tease imo.
v = volume (how loud they are, what sounds they make, etc.) - WHINY WHINY WHINY and grunty .
w = wild card (a random headcanon) - LOVES it when u pull his hair. like literally can't even do it in public or he'll moan.
x = x-ray (let’s see what’s going on under those clothes) - longer than average. kinda veiny.
y = yearning (how high is their sex drive?) - lower than normal ig ? idk i don't have an incredibly high sex drive myself and i see myself a lot in him so maybe that's where im coming from, but probably cums...once every 3 days at least?
z = zzz (how quickly they fall asleep afterwards) - love love loves a good nap right after he cums. like i said, just kinda grabs whatever t-shirt or towel he can find to wipe y'all asap to get to cuddling and napping <3
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autistichalsin · 11 months ago
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My incomplete list of circumstantial bits of evidence for werebear!Halsin
Note: I can see the case for both Halsin knowing AND not knowing that he's a werebear- I'm going to include both here.
The most glaring: Halsin can't control his wildshape. This is highly unusual for any Druid, let alone an Archdruid of his age and power. He not only can't control the transformation when experiencing strong emotions, but he can't entirely control his actions when scared or angry; he tells the player, after being rescued from the goblin pens, that he will be unable to not attack the goblins threatening them. This makes no sense for a wildshaped Druid, but makes plenty of sense for a terrified werebear. 1B. No other Druids in the entire game have the wildshape problems Halsin does. 1C. Halsin can control all his other wildshapes properly, and behaves much more like other Druids when using them.
Werebears who haven't learned to control themselves yet (such as if they don't know they are one, are recently turned, etc) often transform unexpectedly when threatened.
Halsin's bear wildshape is treated differently than any other; it's the only wildshape he can't control, and it has a separate mechanic to other wildshapes in-game, being activated not with other wildshapes, but on the screen for abilities that are an intrinsic part of the character's skills. Yes, this is probably because it's only Halsin who can do this, but circumstantially... it is interesting.
Werebears avoid biting to prevent spreading their lycanthrophy (unless they have negotiated with the person they are trying to turn). As far as I've seen (I DEFINITELY could be wrong, though, please let me know if I am), Halsin only ever uses his claws to attack- no biting attacks.
If you look at the sky during the romance scene with the player, the moon is shown very bright and prominent; it isn't 100% certain, but it looks like it could be full.
Halsin is VERY different from his normal personality in bear form, excluding the romance scene; if you use Speak With Animals when he's in the cage, he'll say things like "time for blood" as he prepares to attack the goblins. Werebears in bear form are noted for being irritable and quick to violence, though they attempt to mitigate the effects of these impulses through self-isolation so no one innocent is harmed. 6B. Halsin in normal form tries very hard to not get violent when possible, noting that "killing is never [his] first choice", yet when needs must, he won't hesitate to kill- the opposite of the bear.
If Halsin doesn't know he's a werebear (explaining him not telling you), it's worth noting that it IS possible for werebears who weren't born as such not to be aware, with any actions taken during the full moon tending to get written off as bad dreams. Halsin could just think he has a recurring nightmare about losing control of his bear form.
Halsin resonates wit bears a lot deeper than most other Druids do with their favorite animals. Kagha comes the closest with her love of snakes, but even she speaks more metaphorically, whereas Halsin will do it literally, such as a new, as-yet-unimplemented line where he says he hopes "an old bear" can help the player, making jokes about poking the bear, etc. in fact, he refers to himself as a bear more often than he refers to himself as an elf.
Halsin makes reference to honey mead being his favorite drink. Werebears have a special honey mead concoction they enjoy. This drink is highly intoxicating to non-were, which means it might be more intoxicating than other drinks to were too.
Halsin is shown having an alignment that leans far more towards good than neutral, whereas most of the Druids in this game have a neutral alignment. Werebears are one of two weres in DND lore that have a good alignment.
Werebears usually live solitary lives. Circle of the Moon Druids are noted as being very solitary as well, with it being possible to go weeks without seeing another Druid (though Archdruids of this Circle will of course be more involved). Halsin, before becoming Archdruid, is implied to have fit this, such as him making reference to having hibernated in bear wildshape.
However, werebears are still noted to have a strong sense of community, and they often act as guardian of a particular area. Like Halsin protecting his Grove, then protecting his commune in the end, even noting that his urge to roam has dwindled after finding the latter. In fact, werebears are noted to often be sedentary and prefer not to leave their homes; Halsin is restless and roaming until the epilogue, when all his traumas are resolved, at which point he settles and shows contentment at having gone from "a life of high adventure" to one of anything but. (He says this to the player if romanced, worrying that he took them from just that life, but he repeatedly says he is happy to have given up adventuring.)
It is noted that when werebears don't isolate, one of the more common choices for werebears is.... you guessed it. Becoming a Druid.
Werebears have the ability to call local bears to them. The Emerald Grove has three bears living there.
Werebears don't marry, but might have favorite mates they visit often. Depending on player choice, Halsin might end up a bit more committed than the latter, but still less than the former. Also, this ties in well with Halsin's stated philosophy on polyamory, with him specifically stating that a bear's coupling habits suit him more than another animal's, like, say, a wolf, would.
It is well-known by now that there used to be a Bard Origin named Helia, who would have been either a Halfling or a Gnome. Helia also would have been a werewolf. While it's not known for sure that she was cut specifically FOR Halsin to be made playable (it's doubtful, given how early Helia was cut), there are signs that parts of her story might have been given to Halsin. For example, if one looks in datamined dialogues, certain goblin camp scenes still say that it could be either Helia or Halsin's bear there. Such as this one for the goblin kids running off to warn the adults: "Panicked, the kids run to the room with the goblin warriors and call for help, because the bear / Helia has escaped. After that they disappear." (Not sure if they still run in the final game, but the PAD is still in the files.) Or for the goblin kids throwing rocks before the cutscene is triggered, "One of the goblin kids that is throwing rocks at Helia or the bear." I don't want to speculate too much about cut content, but this suggests that Halsin and Helia's stories may have intertwined somewhat, and that when Helia was cut, parts of her went to Halsin. This may be why Halsin's bear wildshape was written more like him being a were instead; in a meta sense, he "became" a lycanthrope when he inherited part of Helia's story.
Halsin is wide/tall, muscular, and has body hair (though not facial hair), to the point that people repeatedly comment on how unusual he is for an elf. Unusual for an elf, but not a werebear, who are noted for being, you guessed it, wide/tall, muscular, and hairy.
Werebears who are bitten instead of being born as such are almost always transformed by a more experienced werebear and then taken as a protege, to become a guardian of the forest, which would explain a LOT about Halsin if he chose this.
Halsin shows a lot of empathy and compassion for Astarion and the Dark Urge. While of course it could just be his genuinely kind nature, it could also be him relating it to his own experience as a werebear.
Lastly, there's this art from the collector's edition; my guess is that this art was made after they decided Halsin would be playable, but before Karlach had an official design (the IGN interview indicates that Karlach was only added earlier this year, leaving a wide window for this to happen). While this is, of course, subjective, the pose and juxtaposition of the bear to Halsin looks a lot like the sort of art used in werewolf movies. Sort of like how one of Halsin's point-and-click lines, "the power of the bear lies within me," sounds very were-like too. This one is more subjective than the others, but I still wanted to include it.
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This is all circumstantial, I know, but i thought it might be interesting to get out there nonetheless!
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rosesnbooks · 2 years ago
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Astrology observations #2
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-people who lack an element in their chart really do surround themselves with a lot of people in said element. for example, my friend lacks earth and has at least 4 friends who are earth sun signs
-some capricorns really can't get along with leos, but they are attracted to sag and aries placements. they can't help it
-mars in the 1st house get sexualised a lot, to the point it gets too much for some people..especially women. these people are also very ambitious. even when going through tough times, they never lose sight from their goals
-mercury in aquarius have a unique humor. the same goes for mercury in the 11th.
-virgo mercury pay attention to details, esp when they like you..the things they remember and gifts they give you, shows how thoughtful they are
- fire signs/houses..please tell me that you've been told at least once that you talk too loud. i have aries mercury and my friend mercury in the 9th and we both had a revelation that we talk too loud lmao
-well-developed capricorns are such sweethearts. they are reasonable and grounded, but they are also so funny and charming. they may appear as if they have everything under control at all times, but they're just like the rest of us
-water signs have the craziest dreams i swear😭some can sound like scenes from a movie, fantasy and/or horror
-moon in the 5th house/leo think about themselves a lot and take things personally. they think everything is about them. on the other hand, they have the biggest hearts and they want to make everyone they love happy. can you blame them tho for wanting to feel like a main character
-when you want to ease your mind, talk to someone who has a sagittarius mercury and they will cheer you up
-having an empty 7th house might mean that you don't have much, if any, relationship experience. you probably give good relationship advice though
-aquarius/11th house placements have their own strong moral code. they can usually hide their feelings well, but if they realise someone is being intolerant towards others and mean, they'll get really emotional. they want the world to be a better place, and get frustrated when they see how many people don't care
-capricorn placements may have really complex relationship with their parents. they often expect too much from their kids, and since they prove that they can endure almost everything, the parents don't loosen their grip. they need to know their worth and forget about the expectations!
-mercury retrograde can really cause communication issues for people. it is difficult for these people to express how they feel and stand up to others. but, it does get better with time!
-aries and taurus placements combo in a man can be very dark imo, they are often players. they also have huge ego problems. i dislike emphasizing only the darker parts of people, so i have to admit that these placements, if well-developed, can be very loyal and passionate especially with people they love. they are also incredibly hard-working and focused, it's really admirable.
-be careful when dealing with men that have virgo and libra placements in their chart. some may be romantic and attentive, while others can nitpick your every flaw and can have ridiculously high standards. they can cheat and lie easily as well
-sagittarius venus love adventure, having a partner who doesn't know how to have fun and explore things is a big turn off to them. they can make compromises for their more serious partners, but if they can't reciprocate the same effort, it's not going to work
-cancer risings seem very approachable and kind. their eyes are usually big and curious, almost childlike
-this has been said many times, but venus in the 1st individuals truly are beautiful. there is also something different and captivating in their beauty, they stand out wherever they go
-saturn in the 3rd house/gemini may indicate that a person faced speech/writing difficulties when they were young, or they continue to struggle with it
-pisces moons tend to forget things and their memory can betray them at times. as a pisces moon, i think that's because we are in our heads too much and we remember how we felt about things, not the words and actions. we also struggle with being present 100% of the time, so we perhaps didn't listen to you in the first place (i'm sorry)
take this with a grain of salt, since i only read about astrology in my free time!💜
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death---dealer · 5 months ago
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Your fics are amazing girl.
I was wondering if you could write something about a male human coming over probably like a friend for reader he does not like apes especially noa and noa hates him as well how would this go?
*Crackles my knuckles*
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Title: Yours, Mine, Mine. Fandom: ( Kingdom of the ) Planet of the Apes. Rating: T. ( Ape Aggression, mentions of rough sex, etc etc. you know what to expect with a Possessive Ape. BARK, BARK BARK. ) Pairing: Implied! Noa x Human! Reader, Implied! Human! Reader x Human!Male. ( You guys did this to me. ) Words: 4.3k+. Summary: Noa knew you had a past. He just never expected it to come back. ( Bonus ending is NSFW - READ THAT AT YOUR OWN RISK. )
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Feeling a small breeze run through the land, causing some petals of the wild flowers to stick to your already wet fingers and palms, you shifted your weight on your crouched down feet to align yourself properly to shield yourself from the adverse chill. Odd for the time of year, you thought idly and let your hands intently wring out one of your shirts that you had been washing in the river near the Clan. Maybe there was an afternoon storm on the way and this was the precursor, tilting your head at that, you dropped it into your pocket and ran with it when your eyes noticed the ashen clouds far off into the distance.
A few hours or so and then torrential rain. It would only last a few minutes as it often did with these late afternoon, early evening storms, but it was enough time for you to press your chest against the Leader of the Eagle Clan, his hand around your waist as he pulled you in close to his body as the rain pounded to the ground below. Sighing longingly, you continued. Under a small make-shift awning near the hut where the fish was hung to dry, your hand pressing against his broad chest to keep your balance, you’re on your tippy toes, so close to his face… so.. Close… Tilting forward, you had closed your eyes with slightly puckered lips and almost found yourself tipping into the water but were able to catch yourself before your entire body went in for a wash.. At least… Those ideas… They were what you sought for in your mid-day fantasy while doing laundry.
Let your eyes gaze around, there was not much happening as far as events for the Village. Out of your right periphery, you knew that you were being admired from afar, their envious-in-color green gaze laying right between your shoulder blades, intent with every look over at seething when your hands moved, causing the shift against your collarbones and then your shoulders themselves. Rapid breathing was then induced as the Chimp tried to keep his focus on the nests in front of him, being displayed by Anaya and Soona for the group of Apes that were about to venture out to acquire their eggs the next sunrise.
Nests were important, you knew that, and instead of pestering them with questions ( never a problem to them, but you felt like you bothered the Apes at times ), you chose to take the afternoon free to clean the few articles of clothing you actually had. To your left were some bustling Bonobos with a few Chimps playing Monkey Ball in the field adjacent to the village and to the right of the main Eagle Enclosure, perched high above.
You never understood the concept of Monkey Ball. Well… You wrung out the shirt in your hand and placed it on a rock to your side to dry in the sun before the impending storm drifted in, you were kicked in the shin playing your first time, left with a pretty nasty purple bruise and you never sought to try it again, not that the Master of the Birds would let you having seen what happened to you. Echo fragile! You could still hear his voice, scolding not you but the other players after you were hit and you were ultimately banned from playing. You cheered on when Noa would play, when Soona or Anaya would play, but you were not one to give into the temptation to try again.
Drawing a deep breath in, you enjoyed the stinging sensation as your ribs were pressed deliciously against your bent thighs as you were hunched over yourself to watch and address the clothing you were working on. Almost done, you were on the last pair of pants. A few holes, you noticed. You’d have to ask Dar for some thread, knowing you had a small set of needles you had stolen years ago in the idea that you’d be able to patch most of your clothing back to life. It proved successful for the most part, you beamed with pride at that thought and smiled to yourself at the vague floating idea that… Noa liked it.
That… You being able to clean and fix things, not to the extent he was able to with the unknown power he really had, was something he sought for in a mate. Not that you were thinking about that! Your shoulders stiffened for a moment as a low setting groan escaped your lips. It was foolish thinking as it had been for a few months now.
There was rustling to your right, near the cusp of where the village turned into the woods. Blinking, your eyebrows furrowed upon the sound and you were hesitant to really raise your eyes to meet whatever was making that sound. Probably an animal, maybe a rabbit but you still found your heart racing and jumping to sit in the middle of your esophagus.
Laying the clothing you were working on, you wiped your hands off on your thighs and rose, trying desperately to ignore the stinging of your thighs for sitting in that position for a prolonged time. You admired the Apes for being able to do it for hours on end, their legs shorter and more muscular and could withstand their weight on their feet like that. You were confident that Noa would charge if he sensed something dangerous as you trailed towards the lining of thick trees that stretched for miles on end surrounding the entire Village.
Amply, your eyes shifted. Your mouth dropped at the appearance of flesh. Bare arms, no fur. Bare arms, no FUR! You yelled inside of mind and without hesitation, you sprinted towards the cause of the sound and found your entire body slamming against the sleek frame of a Male Human. Familiar in nature, you gasped as they held onto you around your hips and pressed you deeply into them, almost like two-longing puzzle pieces that finally found each other.
“Oh my god!” You cried, digging your face into their neck, breathing in and getting a mixture of spruce and soap that you knew he had been hoarding for years. And for a moment you felt your feet leave the ground, “S-Silas! Wha.. What…” With your mind racing a thousand thoughts per second, you were placed on the ground and finally allowed yourself a good view of the man that you had nearly tackled to the ground. Wheezing slightly, you felt tears hitting your lips, tracing the shape before they fell into your mouth, your face contorted in an ugly cry but you knew he didn't care. He was mimicking your appearance, even down to the tears as a hand raised and he placed it lightly against your cheek.
“I thought you were dead.” He finally spoke as your eyes squeezed shut, sinking into the minor sensation of bare skin hitting your own. “We all thought you were dead! You went fishing a year ago and never came back!” Silas’ voice cracked around the edges, his dark brown eyes that you had known since you were a child now shifting into a lightly sunken in honey as the sun hit him.
His dark blond hair was a welcome compared to the flush of dark fur you were so adapted to. Sharpened cheekbones, the boyish grin he had never lost from childhood, thick and strong brows. You choked out a cry and instead of saying anything - Anything at all about how you survived, about how you were found by Apes and they let you stay - anything about Noa, you threw yourself at your fellow human again, his strength able to hold your weight as he pushed his own embrace on you.
“Ho-How?”
“The group,” He said and grasped the back of your head to keep you near him while his other hand wrapped around your waist once again. His fingers tangled straight into your hair. “We’ve been traveling the area… We… I… Hoped we would figure out what happened to you. If you were hunted by Apes, if-if you died.” That sounded like Silas. Never one to let something die on its own, he was obsessive and would track down the meaning and reasoning to anything. “I needed to know what happened to you.”
Your lips parted, tongue speaking out to wet them as you had been breathing heavily and they became dry. Pressing your face further into his neck, you let a small cry out at that. “I--- I was hunted.” He stiffened his embrace, hardening his hands on your hips. “I was found by…” Slowly, you words came to a pause when you pulled back to see the face you knew so well, something you did not know you longed to see anymore after spending a year with the Apes, completely shell-shocked and set into a hardened glance. Your eyes widening at realization to what Silas was staring at, you swallowed hard.
Noa.
The Ape was hunched, on all fours. Hackles were evident as the sun shone rays against his body. You could hear him breathing in and out through his nose, his usually green eyes were blown out of proportion and looked completely shelled by black. Threat, his stance said, coming forward a few feet on all fours, big threat his eyes said as he narrowed them on Silas, putting himself into a fared stare down with the human. Easy. Noa thought to himself. Easy to run forward, push you aside with one hand and absolutely let his fangs dig into this… This thing’s neck. He wanted to. How he wanted to taste the blood along his teeth, how he wanted satisfaction. Noa could crush him in one swipe. His fists could slam down and crush their ribs into a fine dust.
At first glance when the Ape took a second away from Anaya and Soona, Noa had thought you traveled into the woods alone on your own volition, but you were lured. Yes, lured. This male lured you here and now? His gaze was resting on the familiar touch this man had on you. Touching you! Noa hissed, a sound you didn't know he was capable of making, causing your eyes to widen, tears now falling out of primal fear. You’d… never seen him so intimidating, so… mean and scary.
The idea that he smiled at you seemed so faded, the feeling of his otherwise calloused fingers touching you here and there were swept into the wind, the sweeping and gentle nature of the wrinkles aligning his face were contorted into pure implacable malice. He was an Ape to be reckoned with, in all definitions of the phrase. Noa could kill you. Worse. Noa could kill both of you and go after the rest of the human group. They were in the area - he was a master of tracking.
You hated yourself for going down that train of thought, knowing that the Ape Leader was not aggressive, he was… not… Never an animal, he was beyond that in his intelligence and understanding but the lick of electricity sitting in your body was shouting at you that you had every right to be afraid of him.
He growled deep in his chest, the pure force he had on the ground causing a few twigs to snap under his curled up fists as he rounded, pacing back and forth for a second in a sliver of contemplation. Ribs were an easy spot to hit, especially for Noa. The bigger the target, the easier to hit. He was not a fighter, he knew that. But this… Disgusting display with you. How long--- His mind flared and his nose mimicked the action as he huffed loudly. Have you been seeing this Human behind his back? For how long?
“Noa---”
You were suddenly tucked behind Silas’ back, a knife in his hand. He was defensive in nature to the sight of an Ape. You looked at the weapon knowing it would do absolutely nothing to the Chimp, then back at Noa, and then to the profile of your friend's face. “Stop.” Grasping your friend's arm, you tried to get him to put the weapon down as Noa now garnered it to be more of a threat, as well as the action of pushing you backwards like you really needed protecting.
“Noa, no!” Your voice had never sounded so screeching as you pushed past Silas’ shoulder and screeched onto your knees to stop Noa from completely charging once his gaze caught the glinting of the knife. He’d shifted to go forward, stopping only when you quite frankly slammed your body against his. Your knees were bleeding, you could feel the wetness from beneath your pants as you placed a hand on the Apes chest.
Harder than needed, you were pressing in the muscles and felt the racing of his heart under the already taut and stretched tendons. You had no idea how you moved so fast or how you managed to get him to stop without your entire body being tossed to the side. Noa was reluctant to stop at your touch, lunging forward a bit more as you scrambled after him and grasped around his neck instead of his chest to get him to look at you. “Noa!”
“Echo Male.”
You did not recognize the voice that was using, his vocal cords were coarse and fried around the edges, your fingertips feeling the movement of the words when he spoke with your grasp still on him. It sent a shiver of apprehension down your spine at the idea that he could very well toss you aside and do what the prickling hair along his spine and his shoulders intended to do. Kill the threat, he said with his animalistic eyes, kill the threat and then take you back to the village. You were his.
Silas shuffled backwards a bit, perplexed more now than he was when he’d found you. You--- knew this Ape? He thought to himself, mouth falling open to ask the question but he must have figured that saying something was just going to cause Noa to snap.
“Friend.” You gasped softly, watching as he drew his slow gaze towards the threat after he looked at you upon release of your phrase.
Noa’s breathing became shallow and more rapid at the confirmation you gave him. You knew him. You knew this man. This man who had touched you. His eyes flickered down to you, face pressed with fear that you were about to bear witness to absolute carnage before he focused back in on the male. He was cowering, but still standing his ground. Noa thought that to be rather admirable and it would give him great satisfaction to know that he defended you and took what was his from competition that was going to give him a good fight. Has he touched you before? Make you his? Were you this Echo’s mate? Did he lay claim to you? Noa’s teeth gritted together, so loud that you were able to hear it from your position of holding him. The muscles along his neck tickled with the thoughts running rampant and rusting in his stomach in a glass of bile at the visuals he had.
Human hands on you, human hands giving you pleasure, human lips against your hot skin, so hot Noa thought and let his eyes flicker to your neck where he could see your heart beating with anxiety. He wanted to bite you. Right then and there he’d dig his sharpened teeth right into you, make eye contact with this other man, and tell him that you were Noa’s, no one else. Even if you scrabbled against him, grasping his shoulders, he’d just push himself into you further until your blood hit his tongue and he’d allow himself the utmost pleasure of licking up the reddened splatter off your neck before drifting his attention elsewhere.
Thigh? Mine.
Arm? Mine.
Breasts? Mine, mine, mine.
Were you lovers before Noa offered you to join the Clan? Before he… offered himself? Juxtaposed in asking it was never actually said, but he figured that his attention on you, his eyes on you at all times, were enough to solidify that you were no longer an Echo to him. You were, by all means other than physical, his mate. Mine, his mind tore itself apart. Aggression was bubbling on the surface as he bared his teeth towards the other male, your eyes catching the shine of his fangs and captivating you for a split second in an entire shield of terror.
There was no way for you to know how to stop an Ape from charging. You did what you could, putting your body in the middle of the situation, still holding onto Noa with all your might but even then… Silas made eye contact with you as he finally found it in himself to speak, allowing Noa to stiffen at the meager and weak sound. He preened. He was stronger, not afraid.
“You’ve… been living with animals?”
Bad choice of words, you wanted to scream at him as Noa lurched at the implications, dropping you straight onto the ground with a hard ‘thump’. Groaning lightly, you pushed past the cramping on the side of your body and scattered on your hands and knees, “Noa, you need to stop!”
“Threat.”
That’s all he said, closing the gap between himself and Silas. The human was pressed hard against a tree, back crunching upon impact, hands grasping at Noa’s grasp around his neck as the Ape had grabbed him by the the most vulnerable part of the human body.
“N-Noa, no!” You had no idea how you ended up on your feet but there you were, tossing yourself upwards and moving with such speed that in any other situation you would have thought your movements to be rather funny, but nothing about this… Your eyes widened at Noa’s grasp and how it tightened once you were in his periphery. You needed to know that this was for you, that he was doing this for you. For him. For the future moments where Noa bred you into oblivion, hoping that something would come to fruition, the moments of soft bruises against your body that his hands would give you.
Silas made eye contact with you and snarled, “I-I knew you were an Ape lover, yo-you never shut up about them when we were kids,” Brown eyes now equal in darkness to Noa’s drifted and made eye contact with the Chimpanzee as he spat rather nastility, spit hitting Noa’s muzzle. “Never thought you’d actually fuck one.”
The implication caused you to stay stagnant, suddenly flushed with realization as to what caused Noa to spearhead this display. Possession was well established as a pattern of behavior with Apes, you had never noticed it in full though as you were just an Echo to them. They had no claim to be possessive towards you. Heat rose through your body despite your mind telling you how inappropriate it was to feel. Noa was… claiming you for himself in this exhibition of aggression, and in his mind, everything he had done, and everything he surely intended to do… Were subdued and justified.
“Noa, let him go.” You pleaded this time, tears falling down your face again. Upon smelling the saltiness, he loosened his grasp for only a second before going back in with more infliction.
“He’ll bring other Humans back.”
Shocked at the fact that Noa called them what they actually were, ‘Humans’, you pushed past it quickly to bargain with him, hopefully he was able to listen to reasoning. “No he won’t.” You stared at Silas who began struggling against the tree. He couldn’t breathe. Sympathetically, you took a deep breath in and let it linger in your lungs until it felt like your ribcage was on fire. It might have been. Noa did drop you only a few minutes ago. “He won’t, trust me. You--- You need to let him go.”
Noa finally dabbled upon intense contemplation and it only was spurred by the gentle placing of your hand on his forearm, telling him in silence he needed to stop before Silas was dead. Before Noa took a life and had to deal with the utmost consequences of it once he had time to reflect on what he did. At least, that’s what you thought at first but you wondered if Noa went ahead and snapped his neck if he’d ever feel regret. What he was doing was defending what he saw as his own. You… You knew better and grasped a handful of his fur and tugged on it to get him to release his grasp. Please, the action said.
Noa growled, his teeth fully bared to Silas’ eyes, widening at the sharpness that gleamed against the sun that was seeping through the thick tree leaves above. “If you come back,” He slowly released the man and his back slid down the tree trunk until he was on the ground, grasping his throat where bruises were no doubt forming. You watched him and swallowed hard at the fact that you… Were indirectly saying goodbye to him, to your past. Maybe it was what Noa’s intentions were.
“If you bring any… other… humans,” Noa bend down and grasped a handful of blond hair, lifting Silas’ head to be eye level with him, Noa’s saliva splattered against the skin of a human as he was very adamant to inflict his words with the utmost intimidation, “I will not… hesitate. I will… kill you…I should kill you for touching her.” Noa didn't need to gesture at you at all as the human eyes drifted towards you with a shocked realization that his suspicions had to be correct. “She wants you to live… Do not understand why. Weak.”
Silas’ was let go, straggling on the ground as he looked at you, then back to Noa and then back towards you.
“Leave.” You said, trying to sound assuring without any knowledge that he actually wouldn’t come back. He stood, still holding his neck, looking straight at Noa with inflicted and instinctual fear in his eyes before he looked at you.
“Hope you enjoy your pet.” Silas snapped at you.
Noa lurched forward, chest to chest with him and crushed the fragile state of the human body with his strength and without another word, the human splattered against the tree again, afraid for a second that he was going to be killed before he rounded the tree trunk and darted off in the darkness of the woods. Finally letting your breath out, you dropped to your knees and looked up at Noa who was still prickling around the edges, his thighs tightened and spurred like he was thinking about chasing after him. You were still crying, your tears falling and dropping into the ground below to make small droplets of mud around your body.
Noa dropped finally, crouching next to you. His breathing was still hard, through his nose as he fixated on a spot on the tree in front of himself to get his nerves to come down. Finally… He looked over at you, his dark eyes fading into normalcy as he looked along your face. There was dirt on your cheek.
He surged forward and touched it lightly, noticing the flinch you gave as he came near you suddenly. Noa’s heart dropped straight into the stomach and it felt like it was right out of his body and burrowing into the Earth itself. He tried again… This time a bit more slowly, his hand rested on your cheek for a sliver of a moment as he wiped the dirt off. Gently… His thumb fell and pressed against your bottom lip as he tore it in a downward motion to see your bottom teeth. Swallowing back the last bit of intricate primal reactions, he let his eyes fall into yours.
Bonus Ending: ( NSFW, 18+ ) Your head jolted backwards at the feeling of his large hand grasping at your right thigh to get you properly adjusted on the shelf he made with his own thighs to get you to not make any contact with the woods below. Noa was buried inside of your body, his cock throbbing already upon the pleasure of mere penetration. He did not surge to move though, instead, he took his time and watched as your face contorted in front of his jealous eyes.
Your eyelids were shut as he brought his face in near your own, letting his tongue out to graze it right along the side of your cheek. Salty from tears, salty from sweat but all the more alluring to him as he trailed the very tip of his tongue downwards, hunching himself over you, fur tickling at your skin in the best ways possible.
He wanted to be in your skin, his hand ran up your thigh, dipping a bit between your legs before he cushioned it against your back that had previously been pressed against the bark of the tree trunk you were propping yourself up against for leverage. Noa shifted his hips finally, forward to really get the most of the pulsation of your wetness around him, before he grasped at your hips with his other hand, now holding your entire weight by the bone there and the arm that was encasing your back and guided you back and then forward again. He looked down, curious at first but felt something snap at the visual of his shaft, slick with your juices, bringing you to the cusp.
Noa’s narrow waist rushed forward, harder than he had thought as you gasped, losing all the air in your body, hand bracing itself against his shoulder as your expression twisted into that of pleasure mixed with succulent pain that teetered towards more insatiable.
Your skin was beating where his teeth had sunken in minutes ago, solidifying what had happened only thirty minutes ago. Your neck, he looked at it and brought his mouth back down to lick at the tender skin, was the first place that he paid close attention to.The moan rocketed from your mouth at that, Noa’s blunted teeth teasing the skin again before he sank right in again.
Rain began falling from the sky, pattering along the linings of the tree leaves before they fell into your naked body, covered in full by Noa’s. The pace he set was hard and fast, eager for the satisfaction he knew was coming, the satisfaction you needed and when you finally managed to open your lids to look at him with hooded eyes, your gaze pierced right into him and sent him spiraling, hips snapping back and then forward with such fever that you were unable to keep up and began shouting to the highest levels of hell itself.
Mine.
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magics-neptunes-things · 1 year ago
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Fire and Ice
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Hi guys!
Yes I know it's me again! I got a request for a story with Leah, so here is a story with Leah.
I'm open to request btw :)
I hope this story will please you, I tried to stick as much as possible to the way I imagine Leah’s dynamique.
Part 2 is HERE :) and the chapter bonus HERE.
Thanks everyone ♥
____________________________________________________________
New to Arsenal, you’ve only been part of this team since this summer. You left Bayern Munich at the end of you contract and after some hesitation between different clubs, you finally chose Arsenal. Lyon would have loved to hire you too, but you felt that English football was probably better if you wanted to continue to evolve in your career. You're only 21 and hopefully, many years ahead of you.
You were scared at first to be honest, you know the team had a lot of players who already know themselves. But Lia was particularly welcoming to you, playing the role of a little mother. Frida, who is also your teammate in the Norway team, decided to show you her favorite places in London and Alessia who arrived at the same time as you quickly offered to do the exercises in training together.
In reality, your arrival at Arsenal was very smooth even if some personalities continue to impress you a little. For example Leah, Beth or Katie. As a result, you have very little interactions with them, as Leah’s injury has not helped to create a special bond with her. Even if she was present on the day of your presentation to the rest of the group, wanted to welcome you like the others.
You do, however, enjoy evenings organized by your teammates and you go regularly. Far from your family, you don’t know anyone here and it makes you feel less alone.
So here you are, in Leah's appartment with some of the Arsenal girls. You hesitated to come since Frida wasn't here, but Alessia is and hasn’t given you much choice to do otherwise. Leah was in charge of the cocktails and only gave Lia a smirk when she asked her what she put in it. You took the time to discreetly sniff the mixture before bringing it to your lips, pleasantly surprised by the sweetness of the drink. A little misleading though, because after two or three drinks, getting up to go to the toilet took a little longer than usual.
When you came back, you drop on the couch next to Alessia, trying to get back into the conversation. You became bit uncomfortable when you realize that the discussion has turned on the girls being in couple or those who are not. You are single obviously, finding it particularly difficult to have a long-distance relationship, or with one of your teammates. In the case of a breakup, you were always afraid that it would be too complicated for you to handle.
So you say nothing, hoping that hiding behind your glass will save you from possible questions. You are very naive.
"And you, Y/N? You never mention anyone, I guess you're single?"
Beth’s question makes you grimace and you find yourself nervously biting the edge of your plastic glass before answering a simple "Yes".
"Why that?" asks Beth and you just shrugs.
"We should make her up with someone" Katie decide and you can't help but laugh a little.
"I’m a little demanding about my partner"
"Not a problem"
You roll your eyes before taking a new sip of your drink, crossing Leah’s gaze. She seems lost in her thoughts, twirling her glass in her hand. Your eyes cross a split second and you hurry to report it to Katie when she speaks again.
"We should make you profil though. Like in a dating app"
"OMG yes, I going to take something to write!"
Alessia chuckles next to you and you can't help but smile too. You don’t really take this seriously, given everyone’s blood alcohol levels, you’re sure that half of this evening will be forgotten by tomorrow morning. So you decide to play the game with a smile.
"Ok, first question" Beth begin with a notepad and a pen. "What is your house in Hogwarts?"
"How is that even a question?" Katie answers with a disgusting face.
"It's not because you don't like Harry Potter than it's the same for everyone, McCabe"
************
You let the two girls ask you questions for twenty minutes, ignoring the departure of several of your teammates. Now it’s just you, Katie, Lotte, Beth, Leah and Alessia.
"Are you a good kisser?" Beth asked, looking over her sheet.
"How am I even supposed to know that?" you ask, giggling.
"I don't know, it's your kissing skills, not mine."
You roll your eyes before answering.
"I've never received any complaints"
"Does it count?" Katie asked while looking at Beth.
"Not really. Is there anyone in this room who can testify to that?"
"What? No!" you laugh softly.
You, in reality, only have two relationship in your life and both didn't end really well. Football keeping you very busy, you maybe weren't a great girlfriend. But that doesn’t mean your first girlfriend’s infidelity should be excused, in your opinion. Anyway, the next sentence coming from Beth's mouth take you back in the reality.
"Maybe we need a sincere testimony from someone we trust…" Katie said thoughtfully.
"Maybe we can make her kiss someone here, now?" Beth answers with the same tone.
"Excuse me?" you ask with a certain concern.
But the two women didn't seem to give it the slightest care, continuing in their dialogue which makes you slightly think of Dupont and Dupond in Tintin.
"Leah is definitely the most experienced of us, she has a hunt board longer than the number of goals scored by Alexia Putellas at FC Barcelona."
"What the fuck?"
This is the first time of the evening that you hear Leah's voice, who had been content until then to make cocktails and dance in the kitchen with Lia and Caitlin. Both of Beth and Katie laugh at her offended face, finally out of their common monologue.
"Come on Leah, you have to kiss Y/N to help her finding love"
"Don't I have any say in this?" you say softly.
Beth’s gaze makes you realize that you don’t really have much of a say, but it’s especially Leah’s piercing gaze that you feel on you that electrifies you. Leah is a very beautiful woman and you must admit that if you hadn't been teammates, maybe you would have thought of her differently. But there is also her assertive and confident personality that can sometimes confuse you, you who is rather quiet and discreet, you are a bit like fire and ice.
But tonight, your eyes meet a few seconds and for once you don't look away. It's even finally Leah who looks away to look at Beth.
"Ok" Leah answers before getting up "But I'm not doing it in front of everyone. Close all your damn pretty eyes"
They all agreed without saying any word, Alessia swaping place with Leah on the couches. The captain waits patiently for everyone to close their eyes, before looking at you.
"You know you don’t have to do this if you don’t want to, right? You're sure you want to?" she asks softly.
So softly that it surprises you at first. And you almost immediately feel overwhelmed by a wave of guilt, after all you are very well placed to know that Leah knows how to take care of the people around her. She showed it to you several times as captain of her team.
"I am" you simply answer, before adding "And you?"
"Hey don't worry about me. Go on" she gives you a smirk of her own and you smile back.
You feel particularly nervous though, becoming a little aware of the situation you’re in. Leah doesn’t seem particularly drunk, but you’re hoping she won’t be mad at you tomorrow when she realizes things. You wait a few more seconds, detailing her face and eyes looking for a trace of hesitation. But you find nothing and you finally decide to break the physical distance between you two.
Your eyes left hers and you look at her lips for a few moments, certainly looking at them for the first time. It doesn't last long however. Like a second after that, you close your eyes, your lips gently touching hers. At this distance, you can smell her perfume and shampoo. Her lips are soft and have the flavor of the cocktail she has prepared for you all evening.
But that’s not what’s calling you.
What's calling you is the way your whole body seems to react to a simple peck with Leah Williamson.
You feel like every part of your body is burning up and asking for more of Leah’s. And that's scared the shit out of you. That’s why you step back after a few seconds, wide-eyed, looking for an explanation on Leah’s face. But you can’t find anything and you can’t even determine the emotion in her eyes.
"Tell us when you're finished" Katie points.
Of course, you forgot about them. Everything that didn’t concern Leah directly had been completely zapped by your brain.
"Shut up. We haven’t even started"
Leah answers for both of you and you hardly swallow, not at all recovering from the emotions you felt. That you still feel. A second later, Leah grabs your face with both hands before kissing you. You don't lose a second before responding to her kiss, your lips moving together with an ease you have never felt before.
It's easy for you to get lost in this kiss, the sensations mixing so much that you completely lose the notion of things. Your hands slide over Leah’s hips and you find yourself sitting on her, your legs on either side of hers.
That doesn’t seem to bother her though, her tong easily finding access to yours. Your lips only separate for a few seconds, until you get enough air to start your dance again. And again.
You could have sincerely spent the rest of the evening - the night - kissing her, but one of them had to realize that you were going to get the attention of your teammates. It was Leah who put an end to the kiss first, snatching from your embrace as breathless as you. You don’t look away this time either when she looks at you, before gently pushing you away so that you find your original place on the couch.
You could have taken this as a gesture of reject, but the smile and wink she offers you when she gets up seems to be there only to reassure you that it’s not. You follow her with your eyes as she discreetly go behind the couch, leaning on her backrest, above where she was sitting until now.
"How is it possible that it lasts so long?" Alessia wines and you smile when you hear Leah's laugh.
The other girls open their eyes and the surprise appears on almost every face by discovering your positioning.
"Did you really think I was going to kiss someone to please you? Well everyone out now, I need my beauty sleep."
Rolling their eyes or grumbling, your teammates obeyed quickly. After exchanging greetings, you follow Alessia who promised to take you home. Still disturbed by these kisses, you can’t help but turn around while closing the front door hoping to meet Leah’s gaze.
You succeed, while she leaned against the central island of her kitchen. The same look as the one she used to look at you earlier appears on her face, but you can’t study it as long as you would like since you feel Alessia’s hand grab your arm, suddenly eager to find her bed.
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queenaeducan · 5 months ago
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In Defense of Spirits
Or, alternatively:
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I. Introduction
Spirits are one of my favourite parts of the Dragon Age lore, but they didn't start that way! Initially with Origins the various demons I fought I considered little more than cannon fodder, enemies put in my way to cut down so I could move on with my mission. With the introduction of Justice in Awakening and Dragon Age II coupled with Merrill’s alternate perspective also introduced in the latter, my feelings about them started to change. Solas and Cole crack those feelings wide open come Inquisition, and when replaying the games I found myself questioning the motivations of encounters with people I once considered one-note enemies.
I wanted to compile a list of these alternate readings of the various spirits we meet throughout the series, starting first with Origins. I'll be detailing some common themes and, where it’s appropriate, to defend their actions. This list is not comprehensive as there are some encounters I don’t consider significant or interesting enough to mention, although if someone’s curious about a particular spirit I’m happy to oblige. For the purposes of clarity, if I use the word “spirit” I am still referring to all denizens of the Fade, whether they call themselves Pride or Compassion. I may use the word “demon,” as a treat.
The purpose of this retrospective is to reflect upon the motivations of the spirits we kill through the series and how I think Bioware successfully created a world where, in this instance, we were sucked into their preconceived biases regarding spirits. And hopefully to make you feel as bad as I do when I’m forced to kill spirits who probably are better people than my player characters. I am also not arguing that everything I put forth here was intended by the writers. I have the reach and flexibility to pull out threads they didn’t expect me to.
Finally, this won’t be an exhaustive examination. There are a lot of spirits and some don’t invite discussion on my part.
II. Analytical Lens
There are several recurring themes that will crop up when I’m recontextualising the motivations of the spirits throughout the series. We’ll be going over these in detail as we talk about individual spirits, but for now:
The Veil is a construct. There was initially no barrier stopping them from moving back and forth freely, and in many ways their desire to manifest physically outside the Fade is a natural inclination. The problem being that going there and back again isn’t as easy as it once was.
They don’t understand this world. Again, I think the presence of the Veil exacerbates this. Time and again we see spirits who do have enough will to manifest safely have difficulty adjusting. 
Trying to help hurts. Spirits can’t sicken with Blight or the common cold (that we know of), but intense emotions or cruel intentions can twist them from their purposes. Those who reach out in the honest urge to help may find themselves burned, sometimes through no fault of either party.
Their design encourages dehumanisation. For lack of a better word, considering this is a land of elves, dwarves, qunari, and so on. Many of the spirits we’re asked to empathise with are humanoid, with those we are at odds with being more likely to be monstrous or animal in design, making it easier to justify why we need to choose violence.
III. Dragon Age: Origins
Mouse
Mouse is among the first spirit players will meet in Dragon Age, depending on whether or not they play the Mage origin or not. Narratively he is meant to introduce the player to the role spirits often play in the lives of mages, that is to say: an evil that is not always self-evident. He tells a sympathetic lie, presents himself as someone who was once in a position like the protagonist currently is, and wants to make sure they don’t end up like him, only for it to be revealed that the entire reason he’s there is to possess them. At least, nominally that’s his role. A second pass at Mouse’s actions does raise questions as to his true intentions.
Throughout the test Mouse encourages two things within the protagonist: their self-worth and their questioning of the ritual. The former makes sense, he is ultimately revealed to be a spirit of Pride and so to stoke the protagonist’s own pride may inflate their confidence to a point where they can’t see the potential harm in dealing with him. Still, in a society where magic is feared and mages prisoners, there is something radical in encouraging that in someone. Especially when paired with remarks Mouse makes where he questions the logic of the Harrowing itself:
“It isn’t right they do this, the Templars. Not to you, me, anyone.”
This is one of the first things he says to you, and is one of the first pieces of Circle critical rhetoric in the entire series. From the perspective of the protagonist at the time, it would seem he’s referring only to apprentices, but is he? Spirits are drawn into the Harrowing as much as mages, ostensibly willingly with the promise of a body to possess, but we see in rituals such as the one that drew Wisdom into the world that the Circle isn’t above shackling spirits into doing their bidding, be it as a means of protection or garnering information. Once inside, they’re subject to the will of the apprentice, who have been taught to fear and mistrust the Fade since they were first brought to the Circle. So is Mouse expressing bitterness about the situation of the apprentices, or is he looking at the situation as being equally unfair to all involved?
Furthermore, what’s most interesting about Mouse is he never actually tries to possess you. He makes some requests, which Surana or Amell can’t agree to, but even if you avoid catching onto his game for as long as you can it never goes farther than that. He reveals himself as the final test and before the Harrowing ends he dispenses the to-be Warden a warning:
“Simple killing is a warrior’s job. The real dangers of the Fade are preconceptions, careless trust… pride. Keep your wits about you, mage. True tests never end.”
A piece of wisdom, if you will.
I don’t believe Mouse ever truly intended to possess you, although it’s impossible to tell if he truly would or not without the ability to agree to his bargain. He gives up the game too quickly, with the Warden only needing to vaguely doubt his story before he reveals it. By following the Warden through their Harrowing he helps them successfully bargain with spirits like Valor and Sloth and safely introduces the idea that not everything here is as it seems. Rather than being purely a Pride demon, I think Mouse is a spirit of Wisdom influenced by the Warden’s preconceptions towards what some might call the darker aspect of the values he represents. 
While I don’t think it’s out of the realm of possibility that Mouse was exactly what we’re led to believe, nevertheless I believe it probable that spirits aren’t always gleeful participants in the Harrowing and that the rite is damaging to them as well as the apprentice mages.
Desire
We go now to another spirit from the Circle, specifically the Desire demon we meet in the Broken Circle quest. When we come across her she’s possessed a Templar and letting him live out a fantasy of having a wife and children. When the Warden and their party come across her, she argues that she’s giving him what he wants and doesn’t see the harm in it. Upon my first playthrough I took this as a lie and killed her, although it was difficult not feeling bad, as from the perspective of the enthralled Templar he died defending his family from bandits. To him the Warden was unequivocally the bad guy, and it’s tragic thinking about what his final thoughts might have been.
As for Desire herself, I think there’s an argument to be made that she simply didn’t see a difference between her making a life for herself and the Templar all within his head and a physical, lived life. We see in Inquisition especially, where we talk to more spirits, that the nature of the physical world is as alien to them as the Fade is to mortals. Command wonders out loud why the rocks do not move at her command, and Cole asks Varric to talk to his shoelaces for him because they “don’t listen to him.” They existed in a world where will mattered more and where dreams were real, so it stands to reason that to Desire there is no discernable difference between giving him what he wants for real and dreaming it.
Interestingly, you can choose to let them both go, and we get no indication of where they go from the Circle. Leliana also approves because she thinks what counts is that he’s happy. Personally I don’t feel there’s a right option in this quest as either leaves the Templar in a tragic spot, but I do think the Desire demon’s motivations aren’t as evil or manipulative as they seemed on my first playthrough.
Lady of the Forest
The Lady is perhaps the first spirit in the series given a more complicated character than “spirit good, demon bad.” We have Valor in the mage origin, Wynne’s spirit of Faith, etc, but they aren’t given much characterisation and their benevolent nature is taken as a matter of fact. We have a biased introduction to her, we see the damage she has done to Zathrian’s clan and hear his side of the story. We go into the forest to carve the heart from her chest.
But when the time comes to actually speak with her, his bias and deception is plain. She has all the trappings of a demon: summoned at a point of great tragedy, as a tool of vengeance, enacting a literal curse upon Zathrian’s enemies. Yet now she is an advocate for non-violent solutions, only compelled to violence by desperation (she sent letters but Zathrian left her on read) or by the player’s encouragement (potentially). I do think this was an end she worked towards, and didn’t come by naturally, saying to the Warden at one point:
“Then the time has come to… set our rage aside. I apologise on Swiftrunner’s behalf. He struggles with his nature.”
While she is speaking of Swiftrunnher, given she is the curse’s origin, I think the same could be said of her nature (as it is her curse). Zathrian implies much the same, saying to her:
“Your nature compels it, as does mine.”
I think it’s very likely that had we encountered the Lady those hundred years ago when she was first made, she would have been to our eyes a demon, rather than the semi-benevolent force of nature she appears as in-game. Interestingly, her outward nature doesn’t change if she is compelled to kill the Dalish. She isn’t thrilled, but neither is her nature twisted. She’s pretty quick to move on, afterwards. Of the major spirits in DA:O, I do think she is an outlier in the series. Killing her is the bad option, especially when a mutually beneficial solution is forced upon you. She also has a stronger presence of mind than many of the other spirits, perhaps accounting to her age and the fact that she is tethered to the world through not only Zathrian but her ‘followers.’ It’s fitting that the Dalish quest is the one where a spirit is presented not only sympathetically, but (as far as I can tell) exclusively referred to as a spirit whether they are doing right or wrong.
Rage
We meet many Rage demons in Origins, and throughout the series, but the spirit I’m referring to are the ones we meet in the Alienage’s orphanage. The recent site of a massacre, the orphanage is now home to a spirit of Rage who attacks those who enter. Rage, I thought, was a curious choice, when Despair and Terror exist. Although the fact that they probably didn’t want to make a new spirit model for this one sidequest would probably explain it on a development level, but then I wondered— whose rage?
The spirits don’t seem to embody the rage of the people who massacred the orphanage, or even the rage of the victims. They tell the Warden and Ser Otto that they “do not belong here” and one is furious that the party has killed “my brood.” I think the presence of the spirits here is indicative of how helpful or benevolent spirits can be twisted by the horrors of our world, that they were drawn by the misery of what happened at the orphanage and upon witnessing it they became enraged. They are ultimately protecting nothing, just an empty building that’s probably best torn down or cleared out, or whatever the elves of Denerim’s Alienage decide they need to properly mourn. Yet as we walk through the building the screams of children still play around us, it’s still happening for its current residents.
In the final encounter of the quest, the Rage demon targets and kills Ser Otto (assuming those mabari you encounter like two minutes in don’t get him first, like they do for me every time if I’m not paying attention) first out of your entire party. It makes sense, although his motivation was pure, he is representative of the human justice that allows horrors like this, and what’s more— how many orphans were taken from the orphanage’s midst by people wearing armour just like his, never to return?
The rage demons had every right to be angry, even if their anger manifested in a harmful way. The tragedy is that, outside of Denerim’s Alienage, most people weren’t.
IV. Other
These are spirits whose roles I don’t have much to say about, for one reason or another.
Kitty. I don’t have much to say about Kitty, who as a reminder is the spirit held captive in the basement of Wilhelm, the former master of Shale. Given Kitty can agree to not possess Amalia, content simply to be free of the basement, and then doubles back on that promise once you complete the puzzle, I don’t have the highest opinion of Kitty. However, can I do want to point out that Wilhelm held Kitty captive in his basement for decades for his research. Research which, by the way, was to find ways to prevent mages from becoming possessed. A little ironic that he essentially possessed a spirit to do so. I want to point this out only because I think it highlights how spirits are casually used by people and at no point do we stop and wonder what decades of being locked up in a basement outside of their intended realm of existence might do to someone, even a metaphysical someone.
Herren. The merchant and life partner of the blacksmith Wade, who may have made your Warden some nice armour from all those endangered dragons they killed. In the Darkspawn Chronicles Herren is fought— as a desire demon. Gaider says this is not canon, but he doesn’t even go here anymore, so instead I’d like to put forth the idea that Herren is a desire demon taken physical form who lives out his existence peacefully (if somewhat grumpily) with his eccentric husband. I have no evidence of this being a fact, in fact I have the opposite of evidence, but I like my version better, so.
The Grand Oak. I think everyone with a modicum of taste likes this guy, but I do think he's an interesting lens to look at how spirits in Elvhenan might have lived. I like to think all of them had a period where they just vibed as a tree for a hundred years or so.
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dailyadventureprompts · 1 year ago
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Homebrew Mechanic: Meaningful Research
Being careful about when you deliver information to your party is one of the most difficult challenges a dungeonmaster may face, a balancing act that we constantly have to tweak as it affects the pacing of our campaigns.
That said, unlike a novel or movie or videogame where the writers can carefully mete out exposition at just the right time, we dungeonmasters have to deal with the fact that at any time (though usually not without prompting) our players are going to want answers about what's ACTUALLY going on, and they're going to take steps to find out.
To that end I'm going to offer up a few solutions to a problem I've seen pop up time and time again, where the heroes have gone to all the trouble to get themselves into a great repository of knowledge and end up rolling what seems like endless knowledge checks to find out what they probably already know. This has been largely inspired by my own experience but may have been influenced by watching what felt like several episodes worth of the critical role gang hitting the books and getting nothing in return.
I've got a whole write up on loredumps, and the best way to dripfeed information to the party, but this post is specifically for the point where a party has gained access to a supposed repository of lore and are then left twiddling their thumbs while the dm decides how much of the metaplot they're going to parcel out.
When the party gets to the library you need to ask yourself: Is the information there to be found?
No, I don't want them to know yet: Welcome them into the library and then save everyone some time by saying that after a few days of searching it’s become obvious the answers they seek aren’t here. Most vitally, you then either need to give them a new lead on where the information might be found, or present the development of another plot thread (new or old) so they can jump on something else without losing momentum.
No, I want them to have to work for it:  your players have suddenly given you a free “insert plothook here” opportunity. Send them in whichever direction you like, so long as they have to overcome great challenge to get there. This is technically just kicking the can down the road, but you can use that time to have important plot/character beats happen.
Yes, but I don’t want to give away the whole picture just yet:  The great thing about libraries is that they’re full of books, which are written by people,  who are famously bad at keeping their facts straight. Today we live in a world of objective or at least peer reviewed information but the facts in any texts your party are going to stumble across are going to be distorted by bias. This gives you the chance to give them the awnsers they want mixed in with a bunch of red herrings and misdirections. ( See the section below for ideas)
Yes, they just need to dig for it:  This is the option to pick if you're willing to give your party information upfront while at the same time making it SEEM like they're overcoming the odds . Consider having an encounter, or using my minigame system to represent their efforts at looking for needles in the lithographic haystack. Failure at this system results in one of the previous two options ( mixed information, or the need to go elsewhere), where as success gets them the info dump they so clearly crave.
The Art of obscuring knowledge AKA Plato’s allegory of the cave, but in reverse
One of the handiest tools in learning to deliver the right information at the right time is a sort of “slow release exposition” where you wrap a fragment lore the party vitally needs to know in a coating of irrelevant information,  which forces them to conjecture on possibilities and draw their own conclusions.  Once they have two or more pieces on the same subject they can begin to compare and contrast, forming an understanding that is merely the shadow of the truth but strong enough to operate off of. 
As someone who majored in history let me share some of my favourite ways I’ve had to dig for information, in the hopes that you’ll be able to use it to function your players.
A highly personal record in the relevant information is interpreted through a personal lens to the point where they can only see the information in question 
Important information cameos in the background of an unrelated historical account
The information can only be inferred from dry as hell accounts or census information. Cross reference with accounts of major historical events to get a better picture, but everything we need to know has been flattened into datapoints useful to the bureaucracy and needs to be re-extrapolated.
The original work was lost, and we only have this work alluding to it. Bonus points if the existent work is notably parodying the original, or is an attempt to discredit it.
Part of a larger chain of correspondence, referring to something the writers both experienced first hand and so had no reason to describe in detail. 
The storage medium (scroll, tablet, arcane data crystal) is damaged in some way, leading to only bits of information being known. 
Original witnesses Didn’t have the words to describe the thing or events in question and so used references from their own environment and culture. Alternatively, they had specific words but those have been bastardized by rough translations. 
Tremendously based towards a historical figure/ideology/religion to the point that all facts in the piece are questionable.  Bonus points if its part of a treatise on an observably untrue fact IE the flatness of earth
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totaly-obsessed · 1 year ago
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The Great British Bake Off
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Leah Williamson x reader blurb
-> Reader and Leah have too many cakes to handle and feed the Arsenal girls
➳ Masterlist
•─────⋅☾ ☽⋅─────•
“Uhmmm, do you have a new hobby?”
Lia was quite confused when Leah entered the Arsenal cafeteria where most of the team was currently having breakfast.
You see, Lia’s question was warranted. It is not every day that you see the Leah Williamson carry more cakeboxes than you would think she could. “Nah. Not me.” And with that, the Swiss knew the answer – you, her teammate's girlfriend must have gotten bored while injured.
Turns out that playing football is quite hard with a broken leg – watching the great British bake off, however? Works wonderfully.  And while you probably will not make a realistic burger cake any time soon, you were quite good at the easier cakes.
However, there was only so much cake a two-person household could eat, so the next best solution was to visit Leah’s family. And while Amanda was very thankful for the cakes and the nice afternoon you had all spent together, she did not need five more of them. She had however taken a batch of cupcakes that she would distribute at work – guaranteeing you, that everyone would love them.
After a little consideration, it was decided that you would join Leah at training that Monday, which is why she was carrying the cakes.
“Where is she then?” You could hear Katie’s booming voice as you limped down the unnecessary long hallway to the cafeteria. “Oh she’s here, don’t ya worry your pretty little head, McCabe!”
It was Beth who was the first at your side, helping you to the chair next to Leah and taking care of your crutches for you.
Alessia came stumbling towards you, a big dopey grin on her face “My favorite Williamson!” and with that, she tumbled over, taking an empty chair with her.
“Careful Less, otherwise you might be the next one with crutches.” A deep blush overtook her cheeks, “Yes, Mom.” While you certainly were not Alessia’s mother, you had taken on the role of an older sister when she had played in Chelsea’s youth academy where you had coached a couple of years ago before switching to Arsenal’s academy after meeting Leah.
While you liked playing, coaching gave you a little more of a kick – shaping young players and helping them discover themselves. But that clearly did not work with a broken leg.
“So… Cake anybody?” There was no hesitation, all the girls just digging straight in – no forks or anything.
Collin the Caterpillar style.
“Leah, no cake for you?” Kyra’s mouth was barely empty as she nudged the older player. “Nah, think I’ve eaten my weight in cake this week.”
“No problem with that.” Jonas joined the girls and sat down right next to Stina and Lina, his fellow Swedes.
“Ooh! That reminds me – Leah had me that box!” Your girlfriend did as you had requested, handing you the box while bowing forwards “Yes – my queen.”
You ignored her jab in favor of opening the box with as much drama as you could “Tada! Prinsesstårta!”
Boom.
Four excited Swedes practically thew themselves on the cake – Jonas leading the pack, followed by Stina, Amanda, and Lina. “What even is that?”
“Just the best thing in the entire world.” Stina tried to swat away Katie’s hands as she prodded at her piece of tårta.
“It’s a sponge cake base topped with vanilla pastry cream and fluffy whipped cream – Sweden’s national cake.”
Leah, the proud Brit that she was immediately set back the piece she had taken out “Sweden? Why not the UK, baby? You are British baby.” 
“No, I’m not Leah – I’m German.”
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