#probably a problem player themselves
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#putting this here because I simply Do Not Care#I don't want to tell vanilla players that they're experiences are wrong or not valid or simply not TRUE because#I'm 100% certain people ARE shitty about mods and mare#but also.... these people aren't worth the time or energy you give them lmao#if it wasn't mods people would find a reason to gatekeep and ignore others -- any reason.#like there is gatekeeping and grossness in every MMO and esp MMOS that don't have mods (Like WoW FFS)#is it shitty that people will only “”“RP”“” with you if you share mare codes or mod? for sure#there are people who will not RP with players of certain races or characters whose names don't align perfectly with lore#i mean fuck there are still people who won't RP with you if your english and grammar aren't PERFECT#but you probably don't want to waste your time on those “”“Rpers”“” anyway because chances are high that they#are only looking for ERP or just want to use weird animations at you or they're just sacks of shit#there is nothing wrong with only looking for ERP either btw i just wish people were more upfront about it#but if you want substance or long-term RP those people probably aren't gonna jive with you all the time anyway#idk idk the world is on fire and this just feels like such a nonissue and seeing it resurrected every 3 months is exhausting to me#The problem isn't the mods the problem is the people lmao#Unhappy people are everywhere and will always exist and will always gatekeep to make themselves feel better#which I'm sure people much wiser and more articulate than I have said but like... idk#this just doesn't seem like a Real Problem considering.... gestures to the world#Make your own community! Make your own venue! Build it yourself!!!
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I think the thing that annoys me most about 4e hate is OSR people who have clearly been making the same arguments for eighteen years about the game, even after 5e changed a bunch of things explicitly to cater to them. They will say the same recycled 4e bullshit about 5e, "your characters are like superheroes it's not believable", when 5e characters are much closer to TSR era powerscaling than they are to anything else WotC's ever published, "the combat system is so slow and heavy" when 5e is the lightest WotC combat system.
It's annoying, because there are actual problems with 5e, even from just an "OSR is better" perspective. The system is woefully lacking in rules for... anything really. There's a sparse bit of messy combat rules, and the vague suggestion that there might be some structure to other things, like marching overland, and purchasing things. And maybe hidden in the back of some random chapter in the DMG there will be a rule or two about conversational encounters.
It's a common sentiment that 5e players don't read their rulebooks, but it makes enough sense that they don't when the rulebooks are massive and more concerned with full page art spreads and random lore babble than they are with actually mechanically defining the game world in a meaningful way. You can basically play the entire game to the satisfaction of 90% of 5e tables by reading the introduction, the parts of the book relevant to your specific character (your race, your class, your background), and maybe the combat section. Everything else you play will likely either be ignored or homebrewed.
Which... Most players seem to be fine with? I don't particular care what happens at someone else's table, but it annoys me that there are problems with the rulebooks, and the only people who point them out are self centered wackjobs trying to get you to play their own favorite better, and cooler, version of D&D. As if shitting on a game someone else likes will actually ever convince them to play the game you're talking about.
Those of you who were not around for the edition wars of 2008 have no idea how heated but most of all dumb the 4e hatred was.
I hung out in the Living Greyhawk circles of Finland back in those days, and the h4te (this was a thing people would type) was very prevalent. My favourite complaints were that the map of the walled village of Winterhaven could not house its entire population despite being described as surrounded by farmhouses, how the points of light style setting supposedly made no sense because magic item shopkeepers should be handing out their wares to adventurers for free because every settlement must obviously be under constant siege by monsters, and how the name Mika is listed as a female human name despite being a masculine name in Finnish.
#I actually think both pathfinder and the OSR have this problem#of selling themselves to people dis-satisfied with the existing game of D&D#and as a result#limiting themselves to being niche alternative products for disillusioned players#Instead of like#just other dungeon games to play#which I think you could probably convince most 5e players to pick up#if you just pitched it as like#a different flavor of D&D#instead of “The game infinitely better than your stupid baby garbage made by stupid baby Hasbro”#because nobody likes the things they like being insulted#or being insulted for liking those things.
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Sport Fanatic!Reader x Yan!Batfam
- They threw themselves into sports when they reached about twelve. They didn’t want to be reminded that they were alone and they sure as shit didn’t want to be in the manor either. At first, it was just about keeping busy but it soon transformed into a way to vent their anger.
- ( “Young Mx, would you perhaps like to bake with me? I know you used to enjoy it quite a bi—”
“No time Alfred! I gotta get to basketball practice! Then soccer! Speaking of which, could you drive me?”
“I… of course, young Mx.”
“Thanks, gramps!”
Unbenownst to them as they ran out the door, Alfred’s heart clenched at being called gramps. He likes being their grandpa.)
- They threw themselves into soccer (the first sport they got into) and basically used it as an excuse to kick things. They imagine the family are either the players or the ball and have no problem dodging, weaving, and kicking just to beat the crap out of that ball. They play like a damn unit and are often chewed out for not making passes to other people.
- They’ve broken so many ankles in basketball to the point of that someone actually broke their ankle once. Yes, they’ve dunked on people before too. They actually do pass to others in this sport because they actually think this team is competent.
- Martial Arts competitions on Martial Arts competitions (you can pick which one). They have a bunch of first place medals. They imagine that their opponents are their family. While, they themselves aren’t a vigilante, they’ve been down in the Batcave and have seen the others train. The Batfamily are mixed martial artists so you better believe that while we are definitely angry and hurt by them so much so that we avoid them almost constantly with the excuse of sports, we will throw in one of their moves just to win. As long as said move is legal of course.
- In Gymnastics, they just want more first place medals and trophies than Dick. They’re doing the most showy, most reckless moves that someone our age (by this point, let’s assume they’re seventeen) definitely shouldn’t be doing. They did a Biles double double beam dismount just to be extra. This is probably the sport they put the most effort into just to be spiteful. (When they stopped being neglected Dick thought it had been an attempt to bond (it never was))
- Wrestling. They once went into a match a little too angry (it had been their birthday that day and no one besides Alfred remembered like usual). They ended up twisting someone’s arm a little too hard and they made them snap a tendon. The person tried to sue for the sports injury and the Reader just threw the money at them to get them to go away because they were served after soccer practice and needed to get to basketball fast.
- Do they have a mental breakdown from the stress of doing so much?
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✭ jealous, jealous, jealous boy ◦ ༆

characters: park gyeong seok (player 246), hwang in ho (player 001), kang dae ho (player 388) and hwang jun ho (police).
how squid game mens would be with jealous
Hii! This is my first time posting on tumblr, I want to alert you all that english its not my first language, so, if theres some mistake on my writing Im really sorry! But I accept any and all help and productive criticism if I commit any mistakes. 🫶🏻

park gyeong seok (player 246)
➴ as a busy man, gyeong normaly wouldnt have time to think about any younger boy trying to impress you. With his job and his sick daughter, his mind would always be focused on thinking about the next bill to pay or his debts
➴ but, if he ever saw a guy being to friendly or close, I can just imagine him tensing up and doing that sexy jaw clenching thing. He would try to not care to much, he didnt want to make you feel controlled or suffocated by him
➴ He’s a patient man, wouldnt do anything by impulsive or without thinking, he dont want you to be sad or angry with him
➴ he would silently observe you two while paiting in the park, you would think that he didnt even saw, but he would be constantly checking you to make sure that the guy wouldnt be crossing the limits with you
➴ some insecurities would pass through his head, he would think that may you finally started to notice that you deserved someone with better conditions, someone that could take you to dates in amazing restaurants and travels; or maybe that you should be with someone younger than him
➴ whem he finish his job, he would arrive at your side, nothing but confidence in his face and actions, he would put a hand on your waist and smile asking who is your new friend. He knows what to do to let whoever your talking to uncomfortable
➴ would make sure to call the guy “boy” or “kid” and make it sound innocent and oblivious, as if it weren't for evil, in fact, the guy is practically a child
➴ in the moment that the boy finally get embarrassed enough to leave, gyeong would hold you a little bit near and give you a kiss on the cheek, just making sure to let clear that you were together
➴ if you ask him about it latter he would just smile and say that he was just “making sure that you were ok”, never really saying that he got a little bit jealous
hwang in ho (player 001)
➴ girl, let start with the point that letting this man jealous would be a problem
➴ I dont think that he would kill the one hitting on you, it depends on the situation. If it was just someone trying to flirt with you, he would have his own ways to stop it. He’s the type of man who has power enough to humiliate someone, that’s the way he would make sure that whoever was interested on you get out of his way
➴ in this first situation, he would probably use his status as the owner of the games, and rich man, to make the other feel inferior. It would be subtle, as if he didnt realize that his comments where being cruel.
➴ would talk about the expensive gifts and dates that he pays for you, the travels to the most pricey destinationd and the places you like to go shopping. It all with a hand on your thigh, because of course he would make sure to show who you belong to
➴ it all would be enough to make anyone feel bad with themselves to give up
➴ now, theres other potential situation, the one where he may had to get rid of someone. In this scenario, it would be if the person who is interested in you was really persistent.
➴ it would happen especially if the person stalked you or made you insecure about your safety. That’s the point where he would have to consider murder someone, but not of jealousy, his priority would be your safety
➴ he would give orders to some of his guards to take care of it, just wanting to confirm that they got rid of whoever it was. Probably you wouldnt even know about what they did, in a random day you would realize that the guy that was stalking you before just disappeared
➴ but, whem you asked him about it already knowing the answer, because, look who is you men girl, he would give a forced laugh and say that you shouldn't worry about it
kang dae ho (player 388)
➴ this boy would be SOO dramatic, probably he would make a pout with his mouth without even realizing it. He also look a little bit insecure, so i can imagine he being kinda sad
➴ so, you would have to calm him down about it, you would KNOW whem he’s jealous because he cant hide it, his face tells you
➴ he’s divided. He feels bad and insecure whem he’s jealous, but he don’t want you to be upset with him or look to selfish
➴ you would have to be the one to start the conversation about it, he wouldnt say a word. But you would know by the way he looks at you whem you’re talking with someone who makes him jealous
➴ he feels so unable because he’s afraid of getting in trouble with someone for interrupting a conversation and seeming rude or controlling, he thinks the only way to be worthy of you is to be brave like the other mens who worked with him or the ones in the games
➴ it would be a little bit hard to calm him about it, but after a conversation he would feel better
➴ there’s a situation where he would interrupt you. If he notice that you’re uncomfortable and the guy is crossing the limits with you. He would arrive friendly at you two like "So, what are we talking about?” and placing a protective hand on your shoulder
➴ after that he wouldnt deny that he was jealous, but also wouldnt admit it
hwang jun ho
➴ first of all, this men is really confident and trust you a lot, so i don’t think he would be jealous easily. If it ever happend, it would be with someone insistent, that really cross the friendly limits with you
➴ he wouldnt be angry or anxious with someone trying to flirt with you, maybe he even think that it’s funny to watch. He would be watching while doing something or talking with someone, giggling in your direction whem the person who is talking with you says something stupid
➴ whem the guy notice that you’re not interested, he would come up behind you, putting an arm around your shoulders and giving you a kiss on the forehead, asking friendly “who’s your new friend?”
➴ latter, you two would remember that and laugh of that
➴ now, if someone where pressuring you or making you uncomfortable, he would interrupt the conversation, in a passive-aggressive way, leaving no space for the person to continue talking to you
➴ would let a protective hand on your waist and would lead to talk, making sure to somehow add the information that you are already taken and he is a police officer
➴ really affectionate and protective with you, gets worried whenever he see someone possibly crossing the line with you
➴ wouldnt make a scene, he doesnt want to embarrass you. After he would want to know from where you know the guy from earlier, but only because he worry about you
#squidgame x reader#park gyeong seok x reader#hwang in ho#hwang in ho x reader#park gyeong seok#kang dae ho#kang dae ho x reader#hwang jun ho#hwang jun ho x reader#round6 x reader
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I can’t stop being upset about Veilguard’s writing, and apparently the only way I can get it out of my thoughts is to put it down in words, so here we go…
I’m frustrated, I’m upset, and the longer I think about the way this game was written, the more problems present themselves… and I bloody hate that. It feels like a first draft writing effort, and every time I’m reminded that this game was in development for so many years, I cannot fathom this being the end result. Dragon Age 2 had 16 months of development, and it feels more cohesive and put together writing-wise. I can see the years of polish in the visuals, but the spectacle of the game doesn’t blind me to all the problems in the writing.
Naturally, these are personal opinions, I am genuinely thrilled for people who have played the game and enjoyed it – I wish I could be there enjoying it with you – but clearly these things get under my skin more and spoil the experience for me when they aren’t problems for you. And I also acknowledge there are genuine good parts of the game which I enjoy, but those moments aren’t enough to overshadow the negative experiences that irk me.
And because this post has apparently gotten away from me… I’m gonna put some headings to summarise the problems I’m having, because otherwise this is just a massive rant with no structure.
Show me things, stop just telling it to me.
So much of the game feels like writer’s notes where they put “what the player should take away from this scene” and instead of being creative with how they do that, they just say it verbatim. My immersion in this game was being broken by the game reminding me it’s a video game – which yes, I know it is, but I want to be invested in this world and feel like I’m part of it.
Varric and the game’s own pop-up system is the main problem that’s consistent through the whole game – constantly dropping narration or mission summary where they have zero problem dropping exposition on us and/or spoiling future content. Forget letting me explore these things and reach my own conclusions, the game is going to make sure I know exactly the interpretation I’m meant to have for every moment.
And it’s so damn frequent, I feel like they don’t think I’m paying attention and therefore need to constantly poke me with reminders instead of trusting me to reach my own conclusions. Do they not trust me to have an attention span long enough to go on a walk with Davrin without reminding me at the end of the walk that I did that?
To add to that problem, I absolutely hate how the writing just has people know things – they shouldn’t know this, they shouldn’t be talking to us about this, all evidence points to them not being able to know or be ok discussing this, but for some reason they do.
The Veil Jumpers suddenly just know how to translate and interact with ancient elven artifacts, ignore how the Dalish have been trying to do that since the fall of the Dales (and realistically, even before that) and their efforts over those hundreds of years were a scrap, a pittance of what could be known. But I guess the Veil Jumpers are just better than those hundreds of years in the few years they’ve been active.
Oh, and the scary reputation of the Dalish is just gone? These people just go to the elves they have deemed “savages” because they simply know these ones have good intentions? This world has been established as very untrusting of the intentions of other groups, but that’s simply gone now for this one – I wish I was shown how this started in some way instead of just being told it’s chill now.
And don’t get me started on Strife and Irelin and their seemingly endless knowledge that they shouldn’t have. I read the comics, I get that they’d probably know about the Dreadwolf and have a vested interest in learning more once that particular bit of information was revealed to them – but they somehow also just know about the mask Cyrian is wearing? They know it will influence him but not control his will? Why do you know this with no doubt whatsoever?
Why can’t these things just be presented as theories? Or give us something to find and reference where that information comes from? I want to learn things without just having characters tell me things they know.
And overall, I hate how this game decides to just exposition dump information on us, then we sit around and talk about the exposition dump – it’s overwhelming in magnitude. It feels like such a passive way to have us engage with everything, and this is supposed to be an interactive experience. Instead of being force-fed exposition in big chunks, drip feed details, let us put the puzzle together, let us gather and discuss what we learn with multiple interpretations like the RPG this is meant to be.
And this exposition problem also ruins the stakes in the game for me. Personal interpretation, probably, but the stakes in this game feel artificially inflated to me via having characters constantly tell Rook they are going up against the biggest threat ever. We bring in past heroes of the series to reiterate that, how they think we’re up against worse things than they faced… and I don’t feel that. Telling me constantly how hopeless things are, but every obstacle ends up being overcome relatively easily and without great losses… no, I don’t feel the stakes are real.
Oh, and hearing the talk of how all of Thedas is in trouble, there is so much destruction and only Rook can save them… why don’t you find a way to show me that? Because I’m not feeling that, I’m not seeing it, and I’m starting to think the Inquisitor is making stuff up so Rook doesn’t ask them to get involved again when they’re so busy.
This is a lore problem in the series…
Plot holes and wonky lore can happen, it’s not surprising… especially when there are three games prior to this as well as several books, comics, and other branches of the universe. There have been inconsistencies since the start, and a lot of it doesn’t matter – I don’t care if the second moon is forgotten about, the moon not being there isn’t going to make a problem with the way the story is told since that moon is never something elaborated upon in the plot.
This game though… it has problem that are both related to information in this game not being consistent with previous games, and information within its own contained plot contradicting itself.
I’m not going to beat the dead horse of “this isn’t how the previous games did it/explained it”, people who played the previous games are aware, I don’t see a point of elaborating in detail all the instances of this. Just take some dot points of the one’s I noticed:
The Crows are a horrifying organisation that are suddenly presented wholesome
The Qun offering to rehabilitate Karash is horrifying and it’s presented wholesome
Slaves are meant to be everywhere in Tevinter, but we don’t see that
Racism is supposed to be rampant in Tevinter (and other nations, but particularly here for any non-human), and we also don’t see that
Handling pure lyrium is fine now (unless you’re Harding)
Adult Dalish without vallaslin (Elgar’nan’s captives)
Fenharel’s agents are just gone now – as are all signs of mass elven exodus from cities
Solas’ opinion on blood magic is suddenly negative instead of neutral
Spirits dying is given the same weight as people dying
Flemeth…….just everything about Flemeth and Morrigan
Re-write of the after credits scene in Inquisition to recontextualise the Flemeth and Solas interaction
Isabela’s attitude towards Shathann sending Taash away without their knowledge (the comics make me doubt she’d be cool with this)
Non-Dalish elves knowing things about ancient elves and elven language
Blight sickness and how darkspawn are “born” (some leeway for this one since the blight is overall just different in this one, but it does feel less interesting this way)
Morrigan naming the Crossroads in lieu of the true name being lost to time, but everyone uses the term now
Crossroads looking different through elven eyes
You can’t just make people be magic/not magic (me side-eyeing Illario and his random ability to do magic now)
This is a contained problem in this game…
What troubles me more is the inconsistencies within the same game… that isn’t just deciding “this is how it works now in this iteration”, this is a problem that they wrote into existing, then either didn’t notice or didn’t resolve appropriately. And granted, some of these things aren’t inherently plot holes, but when you put certain aspects under inspection, it doesn’t make things look good.
For starters… I have to talk about Varric. Or more accurately, not-Varric.
I’m under the impression that not-Varric is simply Rook’s memory of Varric being projected for them. I personally don’t think there’s some extra level of Solas interference in what Rook is seeing moment to moment… and I feel the need to state that because Rook’s memory cannot conjure up information that Rook doesn’t know.
So why does not-Varric point out that the ritual dagger is the dagger from DA2?
Rook could not recognise it, there is absolutely no reason for Rook to even theorise that – so not-Varric should not be able to impart this knowledge to Rook. And what makes this worse for me, aside from being an impossible situation as the plot presents it, is that this observation doesn’t matter in the slightest. They put this backstory to the McGuffin Dagger and I don’t know why since all it does is create a plot hole. The only purpose I can see for this moment existing at all is to bolster the illusion that not-Varric is real and trying to help with the cause in whatever way possible.
Then there are other issues with Varric not being alive which makes other character’s lack of talking about him feel awful. Like, it’s not natural the way people avoid mentioning him when it would be very appropriate to do so – and I understand that to an extent, the game’s gotta game – they want to surprise us and therefore the characters aren’t going to blatantly give the surprise away early. But the Inquisitor doesn’t ask after him at all? Doesn’t mention how Kirkwall is coping now that the viscount is dead? Dorian doesn’t say anything after learning Varric found Solas in his city and then died? Isabela has nothing to say about Varric until after the illusion is broken for Rook?
It makes it feel like Varric’s friends (aside from Harding, the only person who seems to actively mourn him at the start of the game) don’t give two shits that he’s gone.
That’s not even accounting for how characters don’t bother to check in with Rook who is constantly talking with the companions about their various issues of mourning, hearing voices or apparitions, and just checking in with them overall – but none of that is seemingly reciprocated.
Frankly, this makes me feel awful. I feel awful for Varric being seen as so disposable that his friends don’t mention him or his absence. I feel awful for Rook who is apparently not worth the direct effort that they offer others.
And I try to think of how a new player to this series would feel about all of this – because Varric was just some guy who walked us through a tutorial in this game. Most of our time with him is fake, any connection I saw form between Rook and Varric in this game isn’t real – but then Rook mourns Varric more than he mourns the companions we have spent most of the game with.
I don’t like it.
And I don’t like the utilisation of returning characters. Morrigan, or as she’s utilised in this game deus-ex-Morrigan, has a new view of Flemeth and therefore she will take on Mythal’s soul fragment so she can again swoop in and save the day by handing us the means to get a reconciliation type ending… it couldn’t be something that characters in this game figure out, just have a returning character provide us with the magic solution. Also ignore how the whole reason Morrigan was afraid of her mother in the DAO and DAI was that her body would get taken over by her spirit… but I guess that doesn’t happen now. We can just create new rules for this iteration because it’s easier to tell the story this way.
Solas is also just… I’m so upset by what was done with him. He was a character in DAI who told half-truths or lied by omission, leaving others to assume false information without him actually saying it – it was never just blatant lies to take advantage of others. And his motivations were about restoration of something he felt he had robbed the world, it was about righting what he viewed as a mistake which lead to such a cascade of problems that he needed to somehow rectify it. Whether you agree with his point of view or his desires doesn’t matter, his principles remain the same in terms of what motivates him.
Then this game happens and he’s just a liar constantly, and not even a clever one if you can apparently just trick him up with a “woopsie, this isn’t the real dagger”, and he also apparently has no insight into the idea that Rook would anticipate that.
They make him act like the worst interpretation someone could have of him, the thing he actively was trying to tell us was a false interpretation in DAI and the comics. But history was written and remembered by those who experienced the negative outcomes of his choices, and they remembered that as the greatest evil in comparison to what else could have been. But apparently in this game, that’s the truth now. His motivation is about his desires and he cares nothing for the people who has hurt or will be hurt. But it’s ok, because just as easily as his motivation changed between DAI and Veilguard, it will be changed again at end game if you listen to deus-ex-Morrigan.
Then there are smaller things, but things that really would have been caught if someone was just paying a little bit of attention…
Like Harding and Emmrich going camping in Fereldan… which if we’re to believe the things the Inquisitor was saying about Southern Thedas, I don’t think you’re going to have a fun trip. But I’m glad they’re able to find some time for a vacation while the refugees are getting blighted all over.
Or Rook actively saying “I should talk to Varric” directly in front of characters in the lead up to end-game, and those characters choosing to completely ignore that.
Or in Neve’s companion story, Aelia deciding to interrogate the witness to the red lyrium deal right next to where it happened. She didn’t need to be in the area, she was puppetting the smuggler, and she clearly has insight into what the person is seeing and doing while puppetting them. So I guess she’s just there so we can figure out she was involved.
Or the game telling us that Anaris need Cyrian to perform rituals for him since Anaris doesn’t have a physical body to do them himself… except he apparently doesn’t because he can kill Cyrian when he disobeys. I still would like to know if Cyrian ever died originally, by the way, and if so how he’s back and seemingly normal – this game likes to answer big lore questions like it’s nothing, but they just gloss over details like this.
Or how in Emmrich’s missions, Manfred’s spirit dies and can just be brought back to life… so I guess spirits dying means nothing if they can be brought back with their memory and personality intact. So that Solas flashback where we were supposed to be appalled that spirits died? Apparently there was nothing lost there, someone just needs to revive them and they can carry on as normal.
Or how the rewrite of DAI’s ending cutscene implies that Solas killed Flemeth/Mythal… before he had the power to do so since the whole reason he has been able to do anything in this game is because he absorbed her amassed power. So Flemeth/Mythal would have to let her power go willingly since Solas should not be able to forcibly take it, but clearly, she didn’t since the dialogue we’re given is her being reluctant. Solas apparently has the power he needs to do things when the plot demands it, but also no power when the plot demands it (aka, when Rook needs to prove they’re better than him).
Or the crew making a fake Ritual dagger near end game. For no reason whatsoever. They just decided to do that knowing it would only be a prop, but they had no plans that even involved a prop at that point – so they just did this because the plot told them they had to.
And speaking of that Ritual dagger… all the old elves want that dagger for one reason of another, but they never seem to try to get it when they can, or they don’t seem too concerned when it’s not in their grip anymore. Solas doesn’t try to hold onto it after Varric gets stabbed. Elgar’nan doesn’t try to pick it up after it kills Ghilan’nain, in spite of him knowing it’s the one thing that can kill him… nope, just leave it there and peace out.
Or my personal most hated thing – Isseya and her stupid motivation making no sense.
I cannot fathom the logic of having Isseya, a warden who was forced to blight griffons, who came to resent this order as she watched the griffons go mad, made it her mission to safeguard a clutch of eggs, takes the blight from the eggs into herself while using magic to put the eggs into status, then goes off to her calling which doesn’t actually end in her death… and somehow, 400 years later, she’s decided that since those eggs have hatched and the griffons are healthy and unblighted, the thing she wanted, but they’re in the hands of wardens which she doesn’t really like, so now she’s gonna go get those griffons to blight them.
Literally doing the thing that made her so mad at the wardens. Because she wants to save the griffons from the wardens and their cruelty… by repeating it… I just… this is nonsense.
If she’s capable of articulating that she’s mad at the wardens for their cruelty to the griffons, then she shouldn’t be repeating it thinking she’s saving the griffons. If she was just keeping the griffons captive to keep them away from the wardens, then I could buy that, but adding the element of her wanting to blight them just makes this nonsensical.
Oh and never talk the First Warden down – it will make the final scenes with Isseya even worse if he tells you about the feather from her griffon and show it to her. Because I don’t even think Isseya dies in that variant of the cutscene, she just says sorry and rolls on the floor while I guess Rook and Davrin let the griffons out…
Who is Rook?
Usually, in a game like this, choices are what make us feel like an active participant in the world. It helps us build up our own character and determine how/why they behave the way they do, and also how the world around them is shaped by the consequences of those moments.
But this game feels so stripped of choice, especially choice which is any way related to morality or priorities that aren’t standard ‘Hero traits’. Rook will always do the right thing, they can’t be motivated by personal desires, excitement, monetary gain, fame, etc…. and when Rook is forced to make a choice, there is no option which would be looked at as unreasonable by companions. They might give us an approval/disapproval pop up, but it never really feels like Rook is capable of being incompatible with anyone, they will always be seen as justified in companion’s eyes. And to me, this makes Rook as the game presents them incredibly bland.
Most of Rook’s unique characterisation happens in the character creator – the game gives us minimal chances to expand or form a personality for Rook that is significantly different from any other person who plays the game. We do the heavy lifting here, we transpose qualities on Rook because the game won’t give us meaningful opportunities to do that.
And not only do I feel like the game lacks choices that would help us define Rook, it lacks decisions that make me feel like I’m having any impact on the world overall. I can defend Minrathous or I can defend Treviso… this is the one choice we make which seems to actually shape the world we play in.
And it doesn’t even come up as something Rook can regret in the sequence about regrets… Rook apparently is faced with only regrets that are the result of other people’s decisions to volunteer to do something. But the one thing where Rook actually has to actively choose something, something they are actually responsible for the suffering on the side they don’t defend… that isn’t something they can regret.
What the hell is that supposed to mean? Surely, if Rook should regret anything it should be the thing they feel direct responsibility for, no? But Rook doesn’t. Because Rook doesn’t regret anything they do, because they aren’t written with choices that they can regret since they aren’t seen as responsible for negative outcomes.
Honestly, that sequence might as well have been about mourning or sadness rather than regret, because Rook has to be upset at the loss of companions, we don’t get to influence that. But Rook isn’t regretful – that’s how they get out – but I can’t help but wonder why they didn’t then make us able to actively regret the legitimate choices we make, rather than feeling regret for our companions deciding to risk themselves.
Rook feels like an outside observer to everything that happens around them. They are the mediator, the sounding board, the magic-8-ball for decision making when companions need a push because they’re stuck. Sure, they do things, but for an RPG the way they go about things feels so linear.
And on another note… why is Rook seen as important? They start championing Varric’s cause in his absence, they want to stop the veil coming down and that starts with stopping Solas, then stopping Elgar’nan and Ghilan’nain. But to the outside observer, Rook is just some guy who says they are on an important missions, and they really need to speak with all these important leaders of factions – just trust them, I’m sure the First Warden is happy to make time for a meeting. And also the First Talon of the Crows, I’m sure they are fine with just some foreign person saying they need to meet your leader.
What I’m trying to get at is that Rook has no title, your group isn’t given any proper title or status which these people can look at and assume Rook is being truthful, trustworthy, or even worth their time. No one has any reason to hear Rook out, but in this game, they either just do, or they don’t and it’s because they’re actually a bad guy.
But Rook is no one special. They realistically shouldn’t be trusted like they are, they should absolutely be struggling to be taken seriously by others but it’s portrayed as unfair when that does happen. But they’re the protagonist, and it’s like everyone in the world simply knows that. I want Rook to struggle, I want them to grow and prove themselves, but it feels like we skip passed that to get straight to the fantasy of being in charge and considered fit for that role.
Pacing and feeling like something was missing…
The start and ending throw a lot at us and expect us to keep on running – but then the middle portion of the game suffers due to the companions putting a stop sign on the plot so you can do their companion quests. And they aren’t shy about telling you “you need to stop and do our quests or we’ll be distracted at end game”… and again, thank you game for explaining game mechanics to me.
I was going to complete character quests, because if I care about the characters of course I’m going to do that. Having to actually pause the plot and have the characters explain to you that you have to care… I don’t know how to explain this, but it immediately took me out of the fragile immersion I was trying to get into. It makes me upset with the companions for reasons I can’t put into words. Maybe it’s because in one fell swoop it made me see them as checklists to be completed instead of people I wanted to know? I’m not sure, if someone had a similar reaction to this moment and has a better explanation, I would love to be enlightened on what it is that makes me so uncomfortable about this.
But I digress, the problem here is that the plot grinds to a halt. We stop doing things which feel like we’re advancing our plan of stopping the big baddies, we just kind of patter around and make sure our companions feel ok. And most of those missions to help our companions aren’t connected to the enemy we’re facing… Aelia, Anaris, Hezenkoss, Illario, The Dragon King, Isseya – they aren’t agents of the big baddies, they are just enemies that pop up at the same time as the big baddies are around, and are therefore making the situation worse.
So yes, we’re still doing stuff, but it feels like fluff. It feels like a detour while we just hope the world doesn’t burn while we stop to go on another picnic.
This is something that happens in a lot of games, the urgency isn’t real because you can stop progressing plot to go for a long walk if you want to – but in none of the other games did it feel so blatant to me. I still felt like most of the little tasks in the interim of plot advancement were at least advancing the cause in little ways… I don’t feel that with a lot of the things that happen in the middle of the game. It just becomes about companion missions; the bad guys will wait until we sort that out, the blight will stop advancing so we can have family dinners and go for walks.
And I really don’t know how to explain this, but it feels like something is missing in how the story progresses. Like extra things were meant to be happening and they are just not there. Maybe this is another part of how the game often just tells me things that happen in scene transitions, or it’s me really wishing there were more actual plot advancing missions in the middle of the game.
This problem I think also is most evident in the romances. Veilguard seems to take its romance pacing more from the Mass Effect games than the previous Dragon Age games – and while it was acceptable in Mass Effect to have very few romance scenes, and predominantly only having one big scene which culminates at end game, but suddenly introducing it in this series makes it feel like a huge downgrade from previous instalments.
It feels like we’re missing things, we’re given banters by companions commenting on the progress of our relationship and our partner can talk about how close they feel to our Rook – we’re given the impression our relationship is strong and established midway through the game. But with how strong the characters talk, it feels like we should have experienced so many more interactions with our partner to substantiate that.
For comparisons sake, in DAI if you enter a romance prior to going to the Winter Palace, you get romantic dialogue with your partner if they’re present, you get a dance, you get to feel like you’re in a relationship as it’s developing into something deeper. You get more interactions as the game goes on, moving from spoken interest, kisses, and intimacy (in most cases). It’s a slow build, and let’s you feel the build up by giving you glimpses of each step as the relationship develops, and then letting you just experience being in the relationship.
This game feels like it gives us the bare minimum in actual content, but has characters talk about how established the relationship is. The heavy lifting is again left to us to interpret all these blank spaces and fill in how this relationship is developing. The problem isn’t inherently with what the game gives us, it's what it doesn’t.
It lets us choose a relationship in the middle of the game, then it doesn’t give us all the progression – rather it gives us the minimal amount of snippets to meet the checklist of “they express interest, they mutually agree to be in a relationship, the relationship is consummated physically”. Sure, we can continue to pick flirt/love based dialogues, but it doesn’t feel nearly as strong as the banters seem to be telling us it is. And over all, we can go a very long time between each progression point.
I love this franchise, and I so desperately wanted to like this instalment… and instead I feel hollow.
#dragon age#dragon age veilguard#dav#dav spoilers#veilguard spoilers#dav critical#veilguard critical#i'm just sad#i don't know how else to articulate it#it looks so pretty but feels so empty#i don't like being negative about things#i'd rather enthusiastically talk about things i love#but i just can't stop ruminating on this
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i'm back!
ok so 2/3 days ago i found this youtube video where op turned Springtrap (or well, William Afton) into a fully build DnD character, and if i say so myself: things got out of hand fast
so here is my take on DnD Springtrap and specifically on that build (adding more infos under the cut for who is interested, i suggest to watch the video first)
starting with saying that unless you're playing in a scifi setting, this build is either not for you or to be modified, since in later levels spells are heavily centered around technomagic and electronic devices; personally when i will play him i will probably tinker around with the chosen spells and cantrips to make him less violently niche and/or more versatile
which kinda saddens me because it takes away not little of the characterization but, given most dnd stories take place in a medieval fantasy or high fantasy setting, a cantrip like On/Off or a spell like Remote Access are NOT particularly useful; so i will go for more psychic damage or necromancy oriented abilities, maybe i might take more than just 4 levels in artificier as well (especially given that again, all of those warlock spells at later levels are all technology oriented) but i need to see what those offer
however it is a kinda tank-y build given that with a shield on you can get up to a 27 of Ac, so even with low damage and not much hp you would not struggle too much to stay alive, and i like that!
as for the character himself, i put too much effort into my interpretation not to share it, so if anyone wants to play this guy as well, i fabricated a possible backstory that might come useful:
The character goes by the name "Dave Miller" (or whatever variant you want to use), and was originally a human artificier who created constructs for a living, mainly with the goal of offering aid to who needed it for whatever reason.
There however he ran into an issue, that being that a robot need a power source, and his own heart and lungs could not sustain a whole robot by themselves.
After losing part of his family to some kind of accident he became terrified of death, so with age he started replacing his own body parts with machinery to delay his last days (which made him a cyborg), until the point where he was very very close to become just a robot.
(This part may or may not involve a pact with a deity of death, this entirely depends on how you want to play him but it would make sense since the build is an artificier/warlock hybrid)
Through particular and very much not illegal experiments tied to necromancy he discovered that the life force of a living being could be shared, and used as a form of fuel. (possibly: age lived of the creature used= amount of extra months you get)
Here comes the second problem: this only worked with intelligent creatures, and more specifically, it worked best with creatures of your own race, which meant that he either went around murdering people or he found another solution. Non same-race creatures worked as well but not as good and there were not easy to find in the middle of a city and with a shop tied to your name.
And here is where and WHY he'd join a party of adventurers: after some time, his reserves or fuel were running VERY thin, and running into a group of adventurers was a god sent because by joining their party he essentially got a free pass to kill whoever he wanted, and reduce them to a dried raisin after sucking some life force out of them. Doing so you learn that the mowe powerful the creature is, the more energy it produces as well.
Your goal, that you as the player are following, when role-ing your character? essentially slay whatever powerful BBEG your Dm throws at you and suck all of that juicy fuel out of them, so that you can return to your little shop in the middle of the capital and return to create and sell whatever weird construct, doll, or robot comes to your mind for another few decades undisturbed.
And this is it. I think this might be a good backstory that could fit pretty much any setting you want to play this guy into, be it classic dnd or some scifi futuristic thing.
of course you don't NEED to use this one line per line, make up your own without looking back if you don't like it lol, dnd is the "make up shit and have fun" game after all!
Edit: also no his outfit makes no sense, i just went with vibes and decided a tanktop dress shirt, a twin tailed gilet and suspenders OVER said gilet was a good choice.
#not an ask#my art#illustration#fnaf#artist on tumblr#illustrtation#fnaf 3#fnaf 3 springtrap#springtrap#fnaf fanart#purple guy#fivenightsatfreddysfanart#william afton#fnaf 3 fanart#how many fucking tags there are about this guy jfc#dnd#dnd character#dnd art#dungeons and dragons#dnd charcter art#dnd artificer#dnd warlock#you have no idea what that video has done to me#i am not sane i am not normal#especially not about this guy#he was my first husbando and i am not ashamed of saying it#in retrospect maybe i should have taken the hint that i was into weird fucks lol#five nights at freddy's#IGNORE THE WRITING AT THE TOP OF THE FIRST IMAGE#that's from a graph i made to explain a friend when/if i use the robocock/robopussy when i draw/write robot smut
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it. Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages. This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss. But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence. In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation. These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region. Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon. At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:

The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests. According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power. Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.” The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place. They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies. Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars). According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices. It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars). Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth). In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted. And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together... The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea. Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander. Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.” The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them. Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising. It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however. He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties). Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.



Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office? He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars. “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order. Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon. The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander. At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount. If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite. Or we would, if the situation was normal. But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility. Normally. And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”). Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly:
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise. Just before he was crowned, he met in private with the knight-commander at the Gallows. Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice. Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said. “We will be allies.” Meredith’s message was clear: Remember who holds power in Kirkwall. Remember what happened to Threnhold when he overreached. To drive her point home, she presented Marlowe with a small carven ivory box at his coronation. The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.” Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing. During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning. All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious. What is certain is that Dumar never openly or strongly defied the templars. Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart. A good heart and a weak will. On his own he might have made a good leader, given time. But he wasn’t on his own. The knight-commander was always there, looking over his shoulder. She let him know she was watching, that he wore the crown at her sufferance. Meredith appointed him. This was a nobleman of only moderate wealth, with little influence. She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details). After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne. Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall. Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:



Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason. During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha: Oh, she has many admirers. They laud the service she does in keeping the mages in check. But others say she is terribly fierce and utterly without pity. That she sees demons everywhere. It is dangerous even to whisper such things. People harboring escaped mages just disappear. Templars interrogate and threaten passers-by. My friend has a cousin who’s a mage, and she says he was made Tranquil against his will. You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium. Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.” When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1). Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1). If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.” And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens. We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet). Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown. I don't think you got to hate mages to love the Order. But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover. For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil. According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it. During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town. And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries. A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise. I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.” An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric). The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.” According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.” According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared. Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops. According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
#dragon age 2#dragon age#dragon age lore#dragon age meta#da meta#chantry critical#anti chantry#anti orlais#templar critical#anti templar#da2#knight commander meredith#meredith stannard#kirkwall#kirkwall gallows#grand cleric elthina#elthina critical#Cullen critical#viscount marlowe dumar#orlais#free marches#orlais critical
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can you do one with azzi and the five love languages? like how her and her gf are with all 5
ugh i love azzi so much, shes my baby angel precious princess she cannot do anything wrong in my eyes. anyway! heres a fic
words of affirmation
It wasn’t like Azzi needed to be told she was good—her stats, her trophies, her highlights, they all spoke for themselves. But that didn’t mean she didn’t want to hear it. Especially from her.
Azzi was always hardest on herself after a bad game. And by “bad,” it usually meant she’d still dropped a solid twenty points but missed a few shots she thought she should’ve made. She didn’t sulk, exactly, but she got quiet. The kind of quiet that sat heavy between them, stretching across the space in their apartment like an unspoken loss.
And Azzi never asked for reassurance. Never outright sought it. She was too disciplined, too locked in, the kind of player who internalized every mistake and used it as fuel. But that didn’t mean she didn’t need it.
Especially on nights like this.
You knew the pattern well by now—how she’d shower in silence, how she’d settle onto the couch with her protein shake, her body still tense from the game, jaw tight with whatever frustration she was turning over in her head.
You didn’t say anything at first. You just sat beside her, close enough that your thigh pressed against hers, letting the space between you settle. Letting her come down from it in her own time.
When the moment felt right, you leaned into her a little more, your fingers tracing lazy shapes against her wrist. “You know,” you started, keeping your voice soft but certain, “I love the way you see the court. You always make the right play, even when it’s not the easiest one. That kick-out to the corner in the third? That was beautiful, Az.”
You felt her exhale, the slightest release of tension, but she didn’t respond. You kept going.
“And I love how you fight for every single point. Even when it’s not your night, you never stop pushing. That’s what makes you different.”
Azzi turned her head slightly, looking at you for the first time all night. There was something unreadable in her eyes—something softer than frustration, something closer to understanding.
“Yeah?” she asked, quiet but almost hopeful.
“Yeah,” you nodded. “And also, you’re still the best shooter in the country, in case you forgot.”
That finally pulled a small, breathy laugh from her, her head dipping for just a second before she leaned into you, letting her forehead rest against your shoulder. She didn’t say anything, but she didn’t have to. You could feel it in the way she softened against you, in the way her fingers curled around yours.
She was letting herself believe it.
acts of service
Azzi wasn’t good at slowing down. You knew that about her. She ran herself into the ground, always pushing past what her body probably wanted, never really stopping long enough to listen to it.
So you did it for her.
It started small—little things like making sure she had her protein shakes prepped, slipping extra recovery packs into her bag before away games. But then you started noticing more—the way she winced slightly when she sat down, the way she rolled her ankle absentmindedly throughout the day, the way she stretched her calf a little longer than usual.
She never complained. Never even acknowledged it. Which meant it was exactly the kind of thing she’d ignore until it became a real problem.
So, when she got home from practice one evening, sweaty and exhausted, she walked into a fully prepped recovery session in the living room.
The coffee table had been pushed aside, a yoga mat rolled out in its place. Next to it, a foam roller, resistance bands, massage oil, the works. Everything she needed to take care of herself—if she ever actually stopped long enough to do it.
She stood there, hands on her hips, staring at it like she didn’t understand what she was looking at. “What’s all this?”
You leaned against the wall, arms crossed, feigning nonchalance. “Recovery session,” you said. “You don’t take care of yourself, so I’m doing it for you.”
Azzi scoffed, amused. “I do take care of myself—”
“You literally said, ‘it’s not that bad’ about a sprained ankle.”
Azzi opened her mouth, then shut it. You had her there.
She sighed, the kind of sigh that meant she was giving in, and flopped onto the mat. “Fine,” she muttered, but there was a smile threatening her lips.
You sat beside her, already reaching for her calf, hands working over the tight muscle with practiced ease. She let out the smallest, pleased hum, melting just a little under your touch.
“You just wanted an excuse to touch me,” she murmured, eyes closed now, smug.
You rolled your eyes. “Maybe.”
receiving gifts
Azzi wasn’t someone who cared about gifts in a material way, but she was terrible at keeping track of things. Shoes, water bottles, her lucky shooting sleeve—you name it, she’d misplaced it at some point.
You, however, paid attention.
So when you noticed that she’d lost yet another pair of her favorite grip socks—the same ones she swore made all the difference in her footwork—you didn’t even hesitate.
You ordered a new pair and tucked them neatly into her practice bag, right on top of her jersey, so she’d find them the next day.
That evening, she walked into the apartment holding them up, an amused expression on her face. “Did you…?”
You barely looked up from your coffee. “You lost yours. Again.”
Azzi shook her head, pulling them on immediately. “You’re ridiculous.”
“You love me,” you said simply.
She grinned, no hesitation. “Yeah. I do.”
quality time
Time together was rare. Between games, travel, and training, it felt like life kept you moving in different directions.
Which was why, when you finally had a full day off together, you made it count.
You didn’t go anywhere, didn’t make plans—just stayed in, wrapped up in blankets, soft candles flickering, homemade pancakes stacked high on the counter.
At some point in the afternoon, Azzi sprawled across the couch, her head resting in your lap, a book balanced on her stomach. She wasn’t reading, though. Just lying there, eyes closed, letting you run your fingers down her back.
“You asleep?” you asked softly.
She hummed. “Not yet.”
You smiled, shifting slightly so you could get comfortable. This was what you loved most. Not the grand gestures, not the crowded arenas—just this. Just her. Just quiet, lazy afternoons where nothing else in the world mattered.
physical touch
Azzi wasn’t overly affectionate in public. She wasn’t cold, just… private. She didn’t need big displays, didn’t need to prove anything. But when it was just the two of you? Different story.
Which is why, after an exhausting day, she walked through the door and immediately collapsed into you, wrapping her arms around your waist, pressing herself against you like she was trying to crawl into your skin.
You barely had time to react before she buried her face in your neck, sighing deeply.
“Rough practice?” you asked, running a hand over her back.
She mumbled something unintelligible, tightening her hold.
You smiled, pressing a kiss to her temple. “Wanna talk about it?”
She shook her head.
“Just wanna be held?”
A nod.
So you held her. No questions, no expectations. Just the soft weight of her body against yours, the steady rhythm of her breathing, the unspoken promise that no matter how chaotic the world got, this was always her safe place.
You.
#azzi fudd#uconn wbb#azzi fudd x reader#azzi fudd smut#azzi fudd fic#azzi fudd edit#uconnwbb#uconn huskies#wbb x reader#wbb imagine#wbb fic#ncaa wbb#wbb smut#wcbb x reader#wcbb smut
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That last episode really wasn’t as interesting as the discourse suggests, and that’s pretty much the problem:
First, Ludinus’s fight was not of the caliber expected for a final boss fight, which (in combination with his staff) suggests that it won’t be the last time we’ll see him. The issue is that the audience is generally quite tired of Ludinus because (1) he has made far too many appearances for a villain with a single-minded goal, (2) his interactions with the PCs are uninteresting because his motivations don't resonate with them in agreement or opposition, and (3) Delilah did the whole “Cerberus Assembly wizard who refuses to stay dead” thing in this very campaign (plus it was far more thematically appropriate for a necromancer) and that takes the dramatic tension out of the possibility. No one cast member bears the blame for those 3 issues; Matt probably should have pivoted to give Ludinus additional motivations when the Hells had so consistently demonstrated an inability to commit to the gods question, and the players should have done something to build a sense of purpose in their group (which would be their reason to oppose the villain). Instead we're left with "this guy has rancid vibes, kill him and do what he wanted us to anyway."
Second, the PCs’ decisions leading up to this point have annihilated any semblance of tragedy in the narrative. This isn’t a tragedy because that genre rests on eliciting a feeling that the characters deserved better, but the audience nevertheless understands why it turned out this way. That can arise from paying attention to institutional injustices, the allure of cycles of violence, or the development of tragic flaws (strengths causing a downfall). That isn't C3; this is a bunch of trite flaws (selfishness, short-sightedness, pettiness, favoritism, etc.) turning out to be flaws. It would have been amazing if this had been an example of hubris like we saw in EXU Calamity, but each of those main characters were bursting with pride in themselves, their city, and mortality, and while that hubris brought the Lord of the Hells back, they managed to prevent the worst case scenario using the exact same skills and resources. None of that is present here. Bell’s Hells are constantly trying to shift the captain’s hat to someone else, and their ship has been heading straight for rocks for the past 60 episodes. There was no intention to sail into the rocks. It wasn’t their strengths that led to Imogen accepting Predathos; it was the same indecisiveness that has plagued them the entire campaign. They had 118 episodes to build a proper tragedy, and instead we have a story that took hundreds of hours to say that unreliable people shouldn’t be relied upon. The result has been numerous posts hoping for the Hells to suffer all sorts of consequences (TPK, specific player deaths, refusal of aid from the gods) for failing to commit to a course of action. Why? Because then at least there would be some type of cathartic satisfaction that Fucking Around means they’re going to Find Out. It has nothing to do with imaginary people deserving a better ending and everything to do with feeling like this ending would have been more satisfying around episode 50.
These criticisms are not about facets within the story; it's not about whether X character was correct, whether Y fucked up, whether Z plan was the better choice. It's that sometimes people don't land their bit for improv shows, and that is disappointing after seeing skilled storytellers do so well with prior campaigns.
#critical role#c3e118#would i still enjoy the dnd combat and the possibility that ludinus will try to slurpee imogen? absolutely#and the worldbuilding of course#but all the edgy designs and magical items in the world wont make unmotivated characters interesting or enjoyable
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02 - Pleasure to Have in Class

synopsis ! he’s an American football player by day and a passionate mathematician by night. She’s a well-rounded historian and writer who couldn’t evaluate a derivative to save her life. They lived in two different worlds but shared the same study room.
previous chapter | series masterlist
cw ! no use of y/n, y/n is _____, fluff, slow burn, college au, ooc sukuna, f!reader, child abuse/neglect, alcohol abuse,
fic radio ! Couldn't Make It Any Harder by Sabrina Carpenter

You caught yourself smiling when you walked into your dorm building. Not only because of your interaction with Ryomen in the library, but because after you left the library he insisted on walking you to your dorm building. Of course, you gave him a snarky response but he still insisted. The walk ended with him saying that you should go to one of his football games.
To which you replied with a 'maybe' knowing you probably wouldn't. If you want to be on the top, you need to study every second you can. "You know that's just not true right?" Suguru smiled while combing his hair with your bamboo brush.
"It makes plenty of sense to me," you replied throwing on a hoodie, "Is that my Ouai hair oil!?"
Silence. "No?" he smirked.
"Sugu!" you exclaimed angrily throwing a Jellycat at him.
"What? I gotta use your shit or I'll look more like a hermit Valorant player instead of an angelic fem," he reasoned.
You chuckled looking at him through your vanity mirror. "You're a troll," you cheesed.
"You need to let me borrow something from your closet then," you chided in mock annoyance.
"Deal," he swore, sealing it with a pink promise.
The two of you walked to campus's hot lunch spot, Sal's. Where you saw Shoko wave you over to a booth with her and her little[sorority term for little sis], Utahime. "Where's Gojo?" Suguru asked as he took a seat.
"Talking to his frat brothers about their game this weekend. He'll join us in a few," Shoko explained, gesturing towards the loud table behind your booth. You looked in the direction of the table to see that Ryomen was already looking at you. But he had looked away so quickly you didn't know if it was real. Did my mind make that up just now?
You looked away down at the menu in front of you. "Did you guys already order?" you asked.
"Yeah, we got your usual," Shoko answered moving aside for Gojo to sit.
"Hey, gang!" Satoru beamed as he took his seat. You all exchanged greetings and caught up.
"So are you guys coming to my homecoming game?" Satoru asked, grabbing one of your fries after clearing his food in record time.
You gave him a look and apologetically replied, "Can't, I have a case study to finish."
"Knowing you, it's probably due in two weeks," Satoru joked.
"So what if it is? It's never bad to get a head start," you instead. That was followed by a chorus of groans.
"_____, we love you and we would love for you to spend more time with us," Shoko persisted.
"Please, _____?" Suguru sang.
"Ugh, fine."
Your friends cheered and Suguru gave you an encouraging smirk. "I'm going to smoke," he purred slipping out of the booth. Shoko followed and they could be seen right outside of the window. They talked and shared a blunt. You hated it when they did that. The way they ruined their bodies to feel better. You always encouraged them to quit but at the end of the day, they were their own people. They could make decisions for themselves.
It still bothered you that you loved them so much and wanted to be in touch with them for as long as possible, but they had no problem shortening their life span for an hour-long high. Of course, you knew you were speaking from the perspective of someone who wasn't raking up student loan debt because your parents were paying for your tuition. You knew that if you ever needed anything financially, your parents would always give it to you.
So you had financial differences from your friends, but that didn't mean you didn't have issues of your own. If you didn't deal with your problems by smoking, why couldn't they do the same?
Maybe I'm being a spoiled rich bitch, you thought to yourself.
"You're zoning out," Suguru observed, poking at your leg and taking his seat next to you.
"Your breath smells," you commented, not changing your blank facial expression. He smirked and blew his breath in your face.
"Good god, Sugu," you retched theatrically.
You and your friends all talked about school drama posted on the gossip page and the game you would be going to together. Satoru revealed that he could get you the best seats nearly right next to the bench. He was the team's wide receiver and any team member could get tickets for friends. People always wondered why you and Gojo were such good friends.
Not many people knew that you and Gojo were from the same very high-class society in New York. They all assumed that you were hooking up freshman year. Which brought you many haters in your classes who were obsessed with him. You had known him for ages. You were never close in your youth, only seeing him in passing at social events.
When he discovered that you would be attending the same University, he went out of his way to befriend you. Since your overbearing parents were out of the way, he could be a friend to you. He understood you as a fellow 'rich snob.' Sure he had intensely pushed himself onto you but he eventually grew on you. The two of you got close very easily. What shocked you the most is that although you were good friends, you never like liked him.
You didn't have any sort of crush on him. You were scared you would, but none. Sure he was handsome but you just did not feel that way about him and vice versa. And that made you feel so comfortable.
In the middle of your conversation, Gojo's whole frat walked by. Ryomen bumped his fists with Satoru and gave him his extra pickles. "I don't know why he does that. I hate pickles too," Satoru sighed, rolling his eyes.
Ryomen nodded in your direction, "_____,"
You squeaked an awkward, "Hey," giving him a lopsided smile.
After he walks away Suguru immediately nudges your shoulder. Shoko and Gojo lean over the table excitedly. Even Utahime raised an eyebrow at you. "You didn't tell me you were friendly with Ryo~" Satoru sang as he wiggled his brows at you.
"_____, you make me proud," Suguru smiled.
"Guys, it's not like that," you countered.
"Oh, but it is. Ryomen doesn't just say 'Hi,' to anyone let alone remember their names," Satoru explained.
"Well that's just rude," you accused.
"Or hot. Might I say sexy," Suguru teased.
"Might I add, assertive? I would say he's boyfriend material right Suguboo?" Satoru implored.
"Oh yeah, totally," he chuckled. Suguru and Satoru teasing was never a good concoction. They complete each other similarly to Toji and Sukuna's friendship. You knew by their reaction that you wouldn't hear the end of it.
Ugh, what did I get myself into?
The rest of the week went by smoothly until the multi-variable calculus test rolled around. Surprisingly, Sukuna, who you had just started noticing in class, sat next to you. He was early just like you.
"Are you ready for the test?" he asks, as he takes his seat.
You prepared yourself to give a confident answer. Truthfully you were nervous. Math was not your strong suit. Math has always made you feel stupid. You didn't need it for your major but you had an invisible academic pressure to be a well-rounded student and the best in every subject. It's what your parents would want.
Part of you felt oddly relaxed with Sukuna though. He knew you weren't the best at math. The tutors always made you feel dumb but he didn't. He didn't make you feel bad for asking a question that was obvious to him. He even played dumb and made mistakes of his own so you could confidently correct him.
"I'm . . . nervous."
"Well, don't be 'cause you've been doing very well. Because of me of course," he cockily added.
You rolled your eyes but smiled to yourself, "Thanks for helping me, Ryomen."
"Ryo."
"Whatever," you sighed.
The two of you chatted a bit having some surface-level conversation. The professor entered the room and passed around papers. Ryomen stayed seated next to you and didn't move to the back of the room. You convinced yourself it was nothing and he probably just wanted a good seat.
During the exam, things went good you remembered a lot from your tutoring sessions. Whenever you got stuck on a problem your legs bounced and you chewed on your pencil. Sukuna although obviously done with his test began to breathe loudly, and very slowly. Naturally, you followed. Whenever you panicked or wanted to give up because you were confused he told you to just breathe. He was always so calm around you. So it made you calm.
You finished the test though not feeling great about some problems, you felt better about the test as a whole. You could credit some of it to Sukuna sneakily changing his breathing for you and knowing what you do when you are about to panic. Just feeling his heat your shoulders and elbows slightly brushing, comforted strangely.
After the test, you both left the class walking side by side. "So how was that?" he asked.
"It was okay. Thanks for your help," you muttered.
"Of course, and uh, if it makes you feel any better, I did get above an 80 on my paper," he casually revealed.
"Oh my god!? Ryomen! That's amazing, I'm so proud of you," you excitedly exclaimed hugging him.
His heart skipped a beat when you said that. I'm so proud of you. He hadn't heard that phrase since his high school English teacher praised him for his perfect attendance senior year. He felt a bubbly sensation in his chest. You then realized you had hugged him and you immediately let go. His hand lingered on your waist for a bit before you both awkwardly let go.
"Sorry I do that when I'm-"
"No, it's fine," he assured.
You both walked down the hall in awkward silence with the et rising to your cheeks and ears. "I'm starving, do you want to go to Sal's with me?"
You thought for a second. You planned to go straight to your dorm to study. He needed to get a perfect score on your next paper since you had gotten a 97 on your last one. I can't let this boy distract me, you. thought.
"C'mon, it's just one meal. I'll pay," he persuaded.
You let out a deep sigh, "Fuck it, sure."
The two of you walked to Sal's and got a few strange looks from passersby. You got in your head about being seen with Sukuna. A fuckboy like him would only tarnish your reputation. What is that nobody student government member doing with him? That is what you imagined everyone was thinking.
"You know I just remembered I have an online meeting with a professor in ten minutes," you lied looking at your watch.
"At 1:32?" He questioned suspiciously.
"Yeah, he's weird about time stamps," you shrugged, "Don't let me stop you from getting lunch though."
You left quickly leaving him no time to question you further. Why did I do that? You asked as you walked to your dorm, biting your lip. It's fine. It's all good. Now I'll have time to study. I can't let him distract me. Your grades were getting a bit worse and you couldn't tell why. You spent almost all of your free time in the books.
You couldn't let yourself and your folks down because of a boy that probably felt the same for you as he thought for all the other girls he's gotten with. You were probably a dare or some kind of project to him.
You could let yourself get hurt. Again.
. . .
-> next part
@minasuniverse @not-a-glad-gladiator @love-me-satoru @sukunawhores @emoedgylord @domainofmarie @sadrna @lazylunarlover @tamishadawn @boudoirbae @river-vixenn @bitchyfestivalbouquet @elizabeth-von-winken-universe @clp-84 @emochosoluvr @yoongithebean @linaaeatsfamilies @magalimachete @chubbydumplingbarnes @katsukiseyebrows @sukubusss @r33m-world @pelicanpizza @mykuronekome @linny-bloggs
comment to be added to the taglist !

#jjk smau#jjk angst#sukuna ryomen#sukuna x reader#sukuna smau#sukuna angst#jjk x reader#sukuna smut#sukuna x you#sukuna x y/n#ryomen sukuna#sukuna#uraume#jjk x you#jjk#jjk sukuna#ryomen sukuna angst#sukuna fic#sukuna fluff#jjk college au
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some tips on how to make bosses easier if youre feeling theyre too hard:
play a ranged physical dps class. that way you can hang back to keep an eye on the arena and what the boss is doing without having to worry about needing to stand still long enough to complete an induction
on that note, inductions are considered finished before the bar is full. you can usually move right before it fills and still have it go off, but it takes some trial and error to figure out how close you can cut it
move your ui around. my own life was made immeasurably easier when i put the target right above my hotbar so i wouldnt have to pay attention to both the top and bottom of the screen at the same time, but try stuff out and see what works best for you
the best time to mitigate an attack is right before the boss finishes casting it. the second best time is as soon as the mit becomes available, every time it becomes available
use addle and feint. you almost never see these used in casual content and it's a waste because they really are extremely useful skills at any level
use arm's length and surecast. there are some knockbacks they dont work on but those are rare. if you know youre gonna get pushed, use these and you probably won't get pushed
take advantage of duty support. the npcs know the mechanics. watch them and let them teach you
particle effects cant hurt you (usually). with the exception of puddles that stay on the ground for a while or layered stacks like akh morn, as long as youre not standing on the marker when it disappears (or are if it's a stack), you're in the clear. feel free to move through the animation if necessary. more and more mechanics require you to do so to be in position for the next one in time
it's usually fine to let spread markers overlap. just, yknow, make sure another person isnt in yours (though its the responsibility of anyone without a spread to keep themselves out of harms way)
when in doubt, ask your party members. it's extremely rare to match with a group of randos and have everyone be a first-timer. most players are happy to help, and the ones that know the mechanics but are bad at explaining them will usually just stick a marker on themselves (usually a triangle) for you to follow
read your tool tips. boss fights are as much a test of how well you know your class as they are your ability to read and react to mechanics. unless youre playing a healer or paladin, youre going to use your entire kit, so make sure you know what everything does
on that note, freecure is a scam. once you get cure ii/benefic ii, you will never need cure or benefic again. keep them on your hotbar for when you get synced content if you wish, but otherwise you do not need them. do not use them
if you play multiple classes, try to keep skills that do the same/similar things at the same spot on your hotbar. this isn't always possible bc despite what some may claim, not all classes of the same type are actually identical, but it will save you a lot of headaches
entirely new and unique mechanics are rare to the point of being nigh nonexistent. everything is a remix of something else and practicing in lower level content can actually be a big help
look up guides. the internet is full of them in pretty much whatever form works best for you (though they can be of admittedly variable quality)
turn down party effects. theyre on one of the tabs under character configuration > controls. if you put them on minimum you can still see heals and such but you wont have your screen constantly full of explosions
turn on target health percentage. this one is under character configuration > ui. it lets you better see how close the boss is to going down
make summons smaller. we all love titan's ass but not when it's the only thing you can see. "/petsize all small" will make this problem go away
relax and have fun. panicking leads to mistakes, which can lead to worse mistakes. if you need to take a second to breathe, do so. your party members probably wont mind waiting a minute or two between pulls
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Hello (\*´▽`)ノノ!! I've recently become obsessed with the yandere game you created! It's ignited such an uncontrollable desire in me—I can barely hold myself back! I'm absolutely dying to write a fanfiction based on *The Freak Circus*. But before that, I wanted to ask for your permission, because I truly don't want to offend or trouble you in any way...If it's okay, may I ask you a few questions?
① If Pierrot were to be voiced in the future, what do you think his voice would sound like? And what kind of tone and voice would best suit Harlequin, considering his character? Knowing this would be a huge help to my writing.
② Also, the circus food! Does it have mind-controlling, thought-distorting properties? Could it possibly amplify the eater's deepest desires, growing more intense over time until those poor souls completely lose their self-awareness—becoming obsessed with the circus and the clowns who perform for them? I also suspect the female assistant who was killed by one of Pierrot’s thrown knives might be one of the captured victims. She’s probably really dead. And what if she was actually one of the player’s missing colleagues? That would mean all those missing women in the town might be connected... OMG 🙀🙀🙀
③ Suppose the player has a strong self-destructive tendency and often keeps to themselves outside of necessary social situations. How would Pierrot react to this? Would he feel worried—or secretly delighted? And if one day the player collapses to the ground, quietly crying while clinging to Pierrot's clothes and begging him to kill them, what would he do? Especially if they said things like, “Only dying by your hand could bring me peace,” or “My darling, my savior, please kill me and eat me, so you’ll never leave me and I can finally rest.” Would Pierrot be moved?This is my first time asking, and I couldn’t help but say so much…!! I really hope I didn’t bother you 😔🤗🥰
Wow, I’m really glad to hear all this! And I’m impressed by the length of your questions, haha! Feel free to write as much as you want I’d love to see it! Now, about your questions:
About the voices: A lot of people ask me this, but since I’m not a native English speaker, I don’t have a huge repertoire of voices for them. What I can try to explain is that Pierrot would have a calm voice when talking to the MC, maybe slightly hoarse from being silent so much. When he makes those kind of disturbing statements to the MC, I imagine his voice thickens a bit. As for Harlequin, he has a sarcastic, somewhat mocking tone. His voice probably wouldn’t be that deep, although his laugh carries a dark, deep tone. Does that make sense to you? If I find voices that fit them in some content, I could do a post about it, since it’s a question that keeps coming up, haha.
About the food: You have some interesting theories. On Day 2, you’ll see Pierrot talk a bit about it. So what I can say for now is that the food can put you into a euphoric state. It gets hard for whoever eats it to think clearlythings get confusing, and you might start misinterpreting stuff. The MC feels their heart racing and isn’t sure if it’s because they likes Pierrot, for example.
Self-destructive tendencies: That opens up a lot of possible reactions for Pierrot! If he sees the MC isolating themself but they’re okay with it, then to him there’s no problem there. But if the MC isolates themself and seems to be suffering from things like that, he’d get worried and try to help, but in his own way. He’s not very social either, so his way of helping wouldn’t be very conventional. Now, about the MC asking to be devoured, that’s a complicated threshold. Pierrot isn’t the type of yandere to hurt the MC intensely, but there could be a scenario where he’d fulfill that request. It’s something very specific, so let’s just say it’s not something I can to detail right now heh.
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I'm going to have a select few people who are mutuals of mine and people I follow as well as people who follow me, we're going to be a little bit pissed at this sentiment but it bares noting.
I think that we have created a culture where we allow children to become degenerates. I should not be able to get online onto multi player video games, or on discord in servers that I am in, where people from the ages of 12 to 17 are literally using BDSM language referring to themselves as "therians" or "other kin", while somehow also being trans. Somehow.
I've said this once I will say this a dozen and a half times. The modern concept idea behind what it means to be trans is royally fucked up. And we have normalized the concept idea of "gender dysphoric trans people", So widely in fact that it is now considered taboo to get yourself mentally checked by a psychologist who isn't just going to affirm you. What's even wilder is that there are people out there who are basically saying that we should destigmatize all forms of mental illness because there's nothing wrong with people who have them.
Which is absolutely terrible, because all it actually does is deify mental illness. Which we've done a great job of promoting over the past 15 plus years. And I hate it. Because there are individuals who if they just got their hormone levels checked probably wouldn't be gender dysphoric anymore. If we got away from letting kids have unfettered online access, we'd have significantly less gender dysphoric people. We need to round culture back off a little bit, where it's fine for people who have mental health problems to be medically checked and psychologically evaluated. Because unfortunately when you don't, you end up with this:
And while a few of the individuals I follow that happen to be trans might disagree with my sentiment, it's probably because you're looking at this from a standpoint of identity rather than from a standpoint of mental health. Because I have seen several people online and talk to a few who expressed gender dysphoria in their lives until they got their hormone levels checked. Only to find out that their hormone levels were exceptionally out of balance and started working to get that fixed.
And once they did that fixed them right up. And then I'm going to get the obstinate individuals who get angry saying that there's nothing wrong with trans people. And that's not what I'm saying. Because this is unfortunately not a discussion that is easy to have because people get all up in their own feelings about it. But if a person believes themselves to be trans and there is something chemically wrong in their brain. Or their body is not properly producing the amount of natural hormones for their body, it's bound to cause issues. And transitioning those people will not help them. Unfortunately under modern norms, the express process seems to be medical and surgical transition immediately.
And if I had to take a gander at why depression is so stark in trans people, is likely because many of them aren't trans and their real issues aren't being addressed. They're just being given a new "thing" to deal with. One that is they go through with could kill them. Or make them kill themselves. I mean zero harm with this post. But I'll be ignored very likely by those who get up in their own feelings about the topic. *Shrugs* think I'm hateful of you want. But I'm sick of seeing article after article of people getting caught transitioning kids after minimal if any therapy whatsoever (and is it is minimal it's affirming), only to rush them through the process of getting transitioned. And then being told it's not happening.
My question that becomes how many people have to fall through their cracks before you consider it a problem. How many hospitals have to be exposed transitioning children with little to no mental evaluations whatsoever, and often no physical evaluations, only to have their growth stunted and often end up aging significantly faster with a litany of problems ranging from lack of bone density entirely, to stuff like osteoporosis. Or heart problems.
I swear to God, if I have to say the phrase "children can't consent", one more time I'mma going to lose my shit.
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https://www.tumblr.com/ablobwhowrites/785502832045522944/baker-yn-random-stuff?source=share
Teddy anon here and wanted to say...I adore this version of y/n and I need to see a fic of the caretaking of y/n and the cookies having them adapt...like ngl I got a long list of favorites...imagine if one of y/n's favorite cookies was assigned to live with y/n to make sure they were fine and happy...like their job is to keep y/n company, make sure they are eating 3 good meals a day, make sure y/n is getting enough sleep, etc lol! If y/n gets less than 8 hours of sleep? Get them back to bed and soothe them to sleep! See them downing ramen for every meal because they think they have to worry about bills and stuff and believe they gotta save coins? Make sure they are reminded that all their financial trouble is gone since the cookies have y/n now and make sure they eat proper meals. Y/n feeling emotionally low? Turn that frown upside down.
I got tons of examples of who to choose from my own favorite cookie list you can choose to write a fic about them living with us or idk lol! You can always choose a cookie who isn't on the list:
Clotted cream: a gentleman to y/n who takes y/n traveling with them to enjoy the finer things in life and/or have y/n be his balance of still being down to earth.
Royal margarine: flirts could fluster them and show love...also flights on wyvern and helping y/n learn to speak up/be brave.
Dark choco: helps soothe anxiety and is very protective...also if y/n has trouble with self blame, they can learn self forgiveness together.
Kouign amann: protective of y/n and acts like a gentlelady to them...also idk why but hc her to be a good cook so does help with bad diet problem.
Wedding cake: also acts like a gentle lady but is so kind and sweet and can help sew up holes if y/n somehow rips their outfit or takes care of stains. Also can provide for y/n like others on the list. Probably rich because of owning a business.
Shining glitter: can also provide for y/n do to career but can also soothe y/n with gentle singing, take y/n on trips so y/n is actually living instead of cooped up in their home unlike before where they live paycheck to paycheck with no travel or living life...take them on tour with her as her partner/personal vip...
White lily: always see fics where she is obsessed with the player so probably the most affectionate and caring...also very protective if it's normal yandere route I see with her.
(Tried to list good cookies or cookies that can stay in one place for a long time..but got some bonus ideas if you want!)
Bonus:
Affogato: makes sure y/n is eating healthy meals and indulging...reminding y/n that they didn't have to worry about a thing anymore, just eat whatever y/n wants other than noodles...if they clean their plate, affofato gives them treats (not part of part above due to being part of COD)
Caramel arrow: fierce protector and making sure y/n is well constantly (not part of initial list because loyal to dark cacao kingdom)
Red velvet: fierce protector and if y/n adores dogs well...he is y/n's dream come true due to so many dogs...cue emotional support dog and they have fun taking care of dogs together! (Not part of initial list because COD)
(I love the list you made and the reasons for it. Love the attention to detail!)
Y/n is a workaholic and they find it strange that they don't have to overwork themselves anymore and they can relax but at the same time, they feel weird about having to rest and that they don't have to worry anymore but it just feels so strange to them. They spent a whole chunk of their life working their ass off that they never got to really live their life but now they can, go into new cities, go to concerts with music they like, be at the beach till the sunsets. Y/n never really thought that they'd be able to live again and do small things like sleep in sometimes when they feel like it, the cake hound that red velvet gave y/n that always liked being near y/n and that always sleeps in the bed with them or just follows them all around the house and outside. Y/n does go into unhealthy habits sometimes and they do try to break them but its like it was always apart of their routine.
I do like to imagine that y/n does get a bit overwhelmed when Shining Glitter Cookie takes y/n on her tours and expense hotels and y/n is nervous to spend any money but the rich cookies or famous cookies spoil y/n and poor y/n absolutely has no idea what to do with the new stuff they got or can even fathom the price of these gifts.
(I made this small story for this so Hope you guys like it!)
Hollyberry had invited y/n to a grand party to celebrate the arrival of the baker, them. A party for them, y/n felt strange about it as many cookies approached them as they seemingly all loved y/n as many offered to dance with y/n even some tries to one up each other but y/n sat at a table by themselves seeing how many cookies were laughing and having a great time. They looked at the glass in their hand with the berry juice inside with a small reflection of them inside and y/n felt strange here as they did appreciate all the work that went into this as many cookies even the other ancients came to this party for y/n but so much was happening that y/n was able to slip out of the castle and saw how empty the buildings were, all the cookies in this kingdom did go to the party but y/n just wanted to feel alone for a bit as they were a bit overwhelmed at how many cookies were in the castle asking for dances or talking to them at once or hollyberrys almost none crushing hugs when she was a bit to drunk as y/n doesn't know what the other ancients were doing as y/n couldn't focus on anything really.
It was nice walking around in the asleep town of buildings in the kingdom. Y/n then saw a bench that was next to some berry bushes so they say down to take a breather, looking up at the sky seeing how some stars still shined bright in the night even with the lanterns trying to outside in the stars. Y/n took a deep breath and slouched a bit in the bench as they didn't need to keep a appearance up with no cookies around, y/n looked at their 'hands' they had no fingers and yet were able to hold things alright and y/n had so many questions as y/n got lost in their thoughts they didn't know a cookie was approaching them. "Oh y/n cookie, this is were you wandered off to." Y/n jumped a bit hearing the sudden voice and looked to see who it was and stood Pure Vanilla Cookie who smiled at them. "May I sit with you?" He asked as y/n shifted a bit to have Pure Vanilla Cookie sit down with them as he did, he set his staff to the side of him and he looked over at y/n. "Must have been a bit overwhelmed at the gathering? I must admit, I was also a bit overwhelmed at how many cookies there were. I'm not surprised at how many cookies showed up for this occasion." Pure Vanilla Cookie spoke as y/n didn't look at Pure Vanilla Cookie as he could see y/n was a bit troubled by their body being a bit tensed up and how they avoided his gaze.
He sat up still having his gaze at y/n. "Are you uncomfortable? I can leave if you want to be alone." Pure Vanilla Cookie suggested as he then felt y/n's hand touch his. "No, no, stay...I- I just don't know how to feel right now." Y/n finally spoke as Pure Vanilla Cookie's eyebrows frowned as he use his other hand to hold y/n's as he waited for y/n to speak again. "I know you and the others care about me but I just feel like I'm free loading on you guys. I don't feel right, I know this party was supposed to be about me and me being the baker but it just feels wrong and that I didn't earn being there. I don't know, maybe my boss just crushed my self esteem so low that maybe I can't take the simplest things without over thinking it." Y/n confessed as they stopped slouching and sat up to look at Pure Vanilla Cookie. "Y/n, I assure you that many cookies here care for you. I haven't seen the other ancient smile so much today, You even had Dark Cacao Cookie smiling the whole time you were around. I have to tell you that you make us happy that your here and you deserve to be happy as well in your own right but you don't have to do that alone, you have us and the cookies at the kingdom who want to help you. You deserve to be happy, y/n." Pure Vanilla Cookie said as he looked at y/n with a soft smile as y/n's mouth quivered a bit as tears began to swell up in their eyes but y/n wiped their tears away with their sleeve as Pure Vanilla Cookie went to pat y/n's back.
"let's go back to the party. I'm sure hollyberry is looking for you right about now, I'll walk with you there." He asked as y/n smiled and nodded as the two go up and walked side by side back to the castle as y/n hoped that hollyberry or princess cookie didn't know they were gone for to long.
(anyways back to the silly things)
The picture the paparazzi cookies get when trying to get pictures of y/n like.

Y/n also got absolutely flashbanged by paparazzi and regular cookie phones/cameras because y/n isn't use to sudden flashes of bright light on them and it's sometimes so bad that the yandere cookies got a be like a bodyguard to y/n so that they aren't like the ash baby image every damn time a random cookie decides to take a picture of them.
Butter Squid Cookie wants y/n to be in one of his movies as it would be a absolute smash hit as his darling baker in his movie and the main star!? Who wouldn't want y/n to in their movies (he definitely didn't scare off other directors so that no one else got y/n as a actor) but y/n tries to be nice and say they'll consider it but y/n can't act as office life has drained them and they don't think they'll be any good at it.
(Anyways! That's it for my yapping session for today! I loved writing this but hopefully you guys like it! If you did like this and want to see more please don't be shy and request any ideas for stories or y/n's you have! But for now please stay safe and drink water!)
#yandere cookie run#cookie run x reader#cookie run kingdom#cookie run x you#cookie run ovenbreak#self aware cookie run#crk self aware#self aware crk#yandere crk#crk x reader#cookie run x y/n#cr kingdom#cr ovenbreak#yandere x male reader#x male reader#yandere x reader#yandere x you#x gn reader#yandere x gn reader#male reader#yandere x darling#baker y/n
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TADC Headcanon/Theory
Is Jax Transgender or at least trans coded?
This sounds like a very typical headcanon in just about any fandom and I am most definitely far from the first person to have the idea of Jax being trans. But I didn’t truly think of it until episode 5 of The amazing digital circus.
Two moments in the new episode that really made me think of this. One is when Jax mentions masculinity twice in one singular thought in regards to his avatars design.
Now it’s unclear whether or not these designs were auto generated or designed for each specific person who enters the circus.
But speaking with the second idea in mind, what if they base character designs off of the characters own thoughts/opinions of themselves.
Zooble having an unclear sense of identity being a toy with removable and swappable parts.
Ragatha being the emotional support of just about everyone and also the victim of (implied) abuse from her mom is a rag doll plush toy.
Kinger and his wife are both chess pieces which fit together with them being the king and queen piece respectively since they’re married.
And Gangle is the literal embodiment of the term masking and fragile.
(I couldn’t think of anything for Pomni).
What if Jax’s digital avatar is defined as male because that’s what he thinks of himself as, even if he before the game was biologically female.
This would probably make Jax a little more “Ok” with being trapped in the circus than everyone else. Even if Jax doesn’t remember his dead name or even the name he gave himself he probably remembers that he’s trans since it’s canon that all the players remember their lives before the circus.
Since they all didn’t know one another before the circus, all of the rest of the cast would just think of Jax as Jax and not give too much of a second thought about how he chooses to label himself.
Now, I am not transgender and even if I was, I would not get the right to speak on behalf of all trans people. But I do have some friends who are transgender or that identify outside of the gender binary and after a consultation with them I can see why Jax may see being in the circus a little differently than everyone else.
One problem all four of my friends/acquaintances brought up is their new identity not being accepted by others. Things like being constantly dead named, being misgendered even after being given their proper pronouns explicitly, and being bought or forced to specifically gendered clothing they don’t feel comfortable wearing.
One friend described it to me like this. Imagine you have worn one particular brand of shoes your whole life that somebody else bought for you but over time you grow as a person and learn you don’t feel right wearing those specific shoes, whether that’s because of style or whatever else. So you buy yourself a new pair of shoes that feels right to you but everyone else just always asks what happened to your old shoes and when you try to explain why you wanted to wear these specific shoes they don’t listen all they hear is “I wanted to be different from everyone else.” Or “I’m experimenting with things but will go back to normal when I get bored.”
This is why online spaces like social media apps may be considered escapes of those who have transgender identities. Since they say their name is whatever they want it to be and same with their pronouns and just about everything about themselves and no one will tell them they’re wrong or that they’re just going through a phase.
The digital circus parallels this in a sense since they’re all essentially strangers to each other they could actively choose what they say about themselves and what they don’t to form the “Persona” they have in the circus.
The second moment from episode five that gave me this idea is when Jax gets put in the maid outfit. His reaction to it is very negative and it’s clear he isn’t happy to be wearing it. (Look for the screenshots of it at the bottom of the post).
Now this part of my thoughts feels kind of rigged to me since to be honest I don’t know any men who’d be ok with being put into a maid outfit (Or women for that matter) but to this feels like how in media trans men often get labelled as being femboys or are still feminized thereby making their transition seemingly a meaningless fact.
In reality this over feminization of trans men can lead to a lot of feelings such as gender dysphoria, depression, anxiety along with many others. Of course I do not speak for trans people in the slightest so it’s important to take these feelings on an individual basis and not assume.
Though it is interesting to me just how upset Jax gets over it and then later Zoobles comment of never seeing Jax this upset before. One thing that also stood out to me is how Jax picked up his skirt before going to chase after Gangle. I would’ve thought that Jax wouldn’t have thought to do that if he hadn’t worn skirts or dresses in the past, probably pre-transition.
Afterwards you can also clearly see Jax feeling both horribly embarrassed and uncomfortable which is again understandable even without the possibility of him being transgender.
Though one aspect of jax being transgender I do like thinking about is how it would impact his relationship with the others.
Kinger might be confused for like a minute before someone explains it to him but would otherwise be unbothered by it whether or not he forgets.
Pomni would also probably be supportive along with Gangle.
Ragatha I’m not too sure of. While I doubt she’d ever be outwardly malicious towards him especially in regards to something like this, she may not turn on her ESA attitude she has for everyone else at the reveal of this information.
With Zooble I feel there may be some bonding with the two of them over the reveal of Jax’s trans identity. Now it’s clear in the canon of the show that they can’t stand each other but Zooble may grow a little sympathy for Jax if it ever were to happen in the show that Jax is trans, after all they both know the feeling of not liking themselves and wanting to change themselves to find what feels right for them. The only difference is that in this headcanon/scenario Jax already found it.
Jax is a character of many secrets. What does his room look like? What happens when he holds his breath? What happened to the supposed friend he used to have? Along with much more.
Now Jax canonically being trans is in all honestly probably never gonna happen but do enjoy the idea of it and wanted to share my thoughts with all the other TADC fans there are on Tumblr.
#random#jax tadc#jax the amazing digital circus#tadc thoughts#tadc headcanon#headcanons#tadc jax#jax angst#jax the rabbit#jax#the amazing digital circus jax#tadc theory#trans pride#transmasc#trans character#trans coded#please don’t judge me#maid jax#tadc episode 5#tadc episode five#tadc ep 5#tadc analysis
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Pick a Painting : All about your next s/o
Pick 1 painting that draws you the most and I will tell you whatever I can pick up on your next s/o. If you are drawn to 2, then take a look at both readings. Remember that this is a general reading so not everything will apply. Take what resonates and leave what doesn't behind.
#1
Very easily depressed. Mental health is always a concern - doesn't mean they're bad people. Just that their mental health is particularly weak. Easily defeated and blue. However, they do feel things very deeply. Very emotional people. Very, very sensitive and intuitive - you won't be able to lie to them. It's like they have this 6th sense or can read your mind. Don't even try to lie to them - you'll just be caught. Not even a white lie please with these people - a lie is considered a really big betrayal to them. Though their mental health is weaker than average, they will be able to take bad news too. They aren't THAT weak.
Probably has a very creative or almost genius-like side. Very lost in their own world/sometimes will just go off and do their own thing. When they are focused on sthing, they will give it their all. The type to like not sleep for 2 days just to finish something --could be a video game, artwork, song, dance, Excel spreadsheet, code, math problem, clothing, etc.
Though intuitive - they can be kind of anti-social and don't really like to be around big crowds or people in general. Quite closed in and guarded. Think bc they can see so much of the truth they get really boggled down with that "negativity" or that "ugly" side of ppl that they don't want to be in contact with many ppl.
They have a lot of wisdom and knowledge - might not be like the typical "nerd" feeling, but they just know a lot about things that interest them. Could be some particular history or about some theory or painting or sciences etc.
They are shy with physical affection or don't like it that much. The mental connection is more important to them than the physical one. They may be asexual or some may struggle with their sexuality or sex in general.
#2
Life of the party. Very popular s/o and well liked by others. They probably have had many dating experiences -- might not mean they are a player. They probably don't like really heavy relationships and people who are too clingy.
They are really fun and adventurous. They are very playful and charming. They can be kinda forgetful too. They're warm and will remind you of the sunshine.
They sometimes can be ignorant of the world/others' feelings so can come off as being shallow or dense. They're either very intelligent academically or they do very poorly in school - sort of 2 extremes here.
They're either quite athletic or quite artistic. Generally they do have a decent physique like somehow muscular even if they don't work out much.
They're pretty laidback and overall chill. They definitely have very interesting stories to tell/share. Overall pretty independent people and somehow can make bajillion friends.
Sometimes they might not be the most reliable out there. They can often forget promises and also aren't the most responsible ppl out there. Likely to be late to meetings and dates. They can sometimes even forget to bring their wallet or keys.
#3
They can be kind of arrogant and self-centered. They are very confident of themselves, sometimes overly confident. They gotta be the one that make decisions in the relationship. They have a strong, commanding presence. They have this leadership aura like people just naturally want to follow them.
Likely to be quite successful in their career or comes from wealth. Can be kinda spoiled in some ways and also out of check with reality. Bad at saving money, a big spender in many ways.
A lot of people admire your s/o. They'll likely be quite good looking or charming - something about them that'll make people want to take a 2nd look at them.
They probably will dress quite well or at least in a polished way. Kinda classy or perhaps very street style. Either way they will have decent fashion and care a lot about their appearances. They will want you to also look presentable too, so no sloppy lazy attire when you go out.
They likely are friends with people of influence - could be famous or powerful or rich or all of the above. You might feel a bit overwhelmed by their connections or their lifestyle if you don't also have a similar background as your s/o.
They'll have some sophisticated flair/air about them. They are strong communicators and are quite persuasive. They know what to say to make your heart flutter. They may be manipulative though - so be careful.
There's probably some secret they are hiding - not sure what exactly but I don't think they want you to find out.
#4
They are very introverted and quiet. Very observant and detail oriented. Some may suffer from OCD or OCD-like tendencies. They can be obsessive over details. They can either be very very clean or be super super messy.
They probably will wear glasses or have prescription lenses somewhere. They may possibly have some tattoos or piercings or at least some prominent scar or birth mark.
They are pretty serious and aren't ones to really joke around. They can be sarcastic though. They may seem kinda gloomy but it doesn't mean they are very pessimistic.
They're probably night owls and hate the mornings. They probably won't like sweet things or will love them a lot - no between.
They can be kinda self-conscious and have a bit of low self-esteem. Could be bc they were bullied in the past or they felt they were really ugly before?? Possibly they were overweight when they were young and then teased a lot or bullied a lot so now they still got that trauma. Could possibly have suffered from some eating disorder too or went through some extreme diets.
Their physical health may not be that good like possible chronic illnesses or have gone through a major surgery/illness. Possible cancer survivor too.
They have a kind heart and probably love animals. They likely have a pet or if they can't have one due to allergies, then they would still like them.
#5
Definitely suffered from some trauma in their childhood or before they date you. This trauma will probably be pretty bad and severe - TW: sexual assault/physical abuse/violence etc. The abuse could have been very bad.
They are either in the healing process when they meet you or they're still deeply suffering from this trauma and won't admit it. Their inner child definitely needs healing.
They likely came from a family that was broken in different ways. Possibly the parents weren't available/died young or the parent(s) were abusive - could be verbal or physical etc. Or perhaps the parents favored the other sibling a lot and ignored your s/o. Siblings were very toxic to your s/o. Whatever happened your s/o did not feel loved by their family and/or they were deeply hurt by their family. They will likely have cut off from their family or will leave them shorlty after dating you.
They have a lot of sad undertones and when you look at them very closely, you know they have a story to tell. They are probably very animated/sociable so you might not even notice at first that they've suffered so much but when you look closer, you will sense that they've gone through a lot. If that's not the case they could be just very cold and a bit of a loner - like they seem strong on the outside but inside they are suffering.
They may not be super good looking but they have this attractiveness to them that draws people to them. They have that sort of mystery to them. However, they probably don't have many friends and stick to themselves.
They are interesting as a person and are self reflective. They have depth to them and can understand people well.
#6
They probably come from a traditional family or a very large family. They might have been in a religious family too or a cult.
They are either very close to their family or have completely cut off from them. There's no in between.
They can feel very lost at times. They aren't very sure of themselves. They have an innocent vibe to them. They also trust people easily, almost too easily. You'd want to protect them or look after them.
They are idealistic and sweet. They are gentle and probably have a sweet/angelic voice. They are friendly and loving.
They can be unrealistic so they will need someone who can ground them. They probably start a lot of projects and never finish them.
They need a lot of reassurance as they can sometimes lack confidence or get nervous easily.
They will probably have a rounder face or rounder features like rounder eyes, lips etc. They may be on the shorter side for height like shorter than average or they may just have a petite build like smaller bone structure. This doesn't necessarily mean they are very skinny - it's just somehow they will feel "Small".
They have a lot of youthful energy. They can sometimes say really dumb things even though they are clever. They're not very street smart. They probably will get lost easily. They also probably love food. They also are probably kinda lazy.
#7
They're probably very athletic or very into health stuff. They can be a fitness nut and they probably enjoy a lot of sports. They might even be some competitive athlete, possibly even an Olympian.
They seem to be able to do a lot of things like not just excel in sports. They might even have a creative side like filming videos or writing stories etc.
They enjoy travelling and love exploring. They love nature and being away from the city.
They're very daring and adventurous. They are very energetic and have loads of energy - almost too much.
They get distracted easily. They possibly suffer from ADHD or just have trouble focusing for long periods of time. They might not be able to sit still so they likely hated going to school (besides doing something more active).
They have strong golden retriever energy. They mean well but sometimes they can be too blunt. They also can sometimes be quite fiery and will definitely stand up for you when needed. They have strong protective energy too.
They also are probably romantic and will surprise you with little things. They will also remember anniversaries etc.
#8
They are very calm and collected. They are determined and responsible. They can be kind of boring sometimes. They stick to a routine and don't like to deviate from it. They are quite stubborn.
They are loyal to you. They are committed in the relationship. They care a lot about you but often have trouble expressing it to you. Sometimes you might feel like they don't love you but it's their actions that prove that they do love you. They notice the little details about you, including all your habits. They love looking after you and could even want to groom you somehow like maybe cut your hair/brush your hair/help you shave etc.
They can nag a lot and are passive aggressive. They can seem like a parent sometimes but they do mean the best for you.
They can have a controlling side. They're really into being efficient so sometimes they might forget that people have feelings.
To a lot of people they are workaholics. They also are quite responsible. If you're disorganized they will help you be more organized.
They're not romantic at all. They are very pragmatic so if you're thinking you're getting a romantic Valentine's Day, no that won't be the case. However they'll probably order your favorite food and help you clean up your place so you aren't tired after school/work/etc. They'd give you an expensive high tech vacuum instead of some necklace bc you really need one to clean up your place.
They can sometimes be a bit petty and yes they do bear grudges for life...
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