#pribambase
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shoyru summer picnic <3
made using blender, pribambase, and aesprite
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progress on a demake of street fighter 6's kimberly into the style of peak y2k fighting game slap happy rhythm busters (ps1)
#blender3d#b3d#blender#3d model#lowpoly#low poly#lo fi 3d#aseprite#pixel graphics#pribambase#street fighter#street fighter vi#street fighter 6#sf6 kimberly#kimberly street fighter#sf6 fanart#slap happy rhythm busters#y2k aesthetic#y2k#ps1 aesthetic
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cabin in the snow
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a series of little doodles from my ko-fi in a claw machine
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3D Gillion WIP
RAAGGHHH I have been in blender hell for like 3 weeks and I have nearly finished this low poly model of Gillion!!! Features a responsive 2d facial animation rig :3 I just have some bones to finish adding drivers to (and a sword and environment to model and texture) and then he is ready to animate!!! (nerd shit rant under cut)
I have been having a lot of fun learning blender!! in comparison to my first model in March of this year I think I have certainly come a long way!
Bonus: I am finally starting to understand the evil spaghetti
Here is the nodes for the 2d facial animation rig in all their glory! it's a whole process but a lot of fun I was using principled BSDF for shading up until the point of actually making the face rig which... does not work if you add a bunch of colour mix nodes so I had to switch to diffuse BSDF. If you're interested in learning how to make a rig this is the tutorial I followed it only covers the eyes but you can just copy the steps for making the eyes and use it to make additional bones for the mouth & eyebrows, adding them through colour mix nodes with alpha channels set to your textures like in my image!
I have also been using the pribambase plugin & aseprite to create my textures which I highly recommend! asesprite honestly is such a wonderful and intuitive program I had never made pixel art before starting this project and I know I certainly could be doing better (I am fully aware the model has mixels but I honestly don't hate the look personally which I know isn't the common take but whatever) but for my first time doing pixel art I'd say it's not too bad! Pribambase is a bit of a pain to set up now since the original creator has discontinued it and is no longer supporting it but it is still possible to find and use I am happy to teach anyone who would like to know!
Once the model is done I will be releasing my blender files & texture files as free to use for anyone who wants to animate with it or just play around & deconstruct! (with the exception of my animations) I am only learning myself so idk how useful they'll be but I would not have been able to make this model if it wasn't for kind modellers online who have released their files to deconstruct and learn from.
I have many plans for future blender projects all currently jrwi related (the brainrot is intense rn) & I am very excited to keep learning as I go! I currently have plans to make low-poly models of all the riptide pirates, the pd & the godslayers with animations in mind :p and I really wanna try some 3d sculpting (and maybe 3d printing) which I have wiwi in mind for... if any of these ideas get finished I will also release those models for free :)
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hes done im literally soooooo coool.
rigged as well, heres a very quick test animation I made to ensure the rig worked. again, all this was done in aseprite and blender using the pribambase addon. extra stuff like uhhh closeups+ the original n64 model below the cut along with my crazy insane rants about ugly people from the hit show beast wars
^ NOTE FOR 3D MODELS: I WILL GIVE YOU THE BLEND/FBX FILES, JUST ASK!
pfbbgbgbghjth. original model. beautiful and gorgeous I know
I changed as little geometry as my brain would allow me to, but I did cave on his back and his legs. fork feet+ his back doesnt match how it should look so i remodeled it. my brother requested that i make him and dinobot kiss a while ago when Iwas working on the ps1 models, and im making a dinobot model now since this game doesnt HAVE dinobot. i dont know if ill cave or not but i think it would be really funny. RANT PART. ive noticed a ton of doop (giggle) ((that ship name is so great i love you beast wars fans) lately and ive scratched my head about it for a bit. excluding a few scenes which I Will admit are very clearly gaayyyyy they dont interact enough for me to ship em. I can totally see the setup of the story working well for a ship but i have not been graced with enough screentime from the two to make me a hashtag real doop shipper. can some real doop shipper come and . enlighten me or something. i dont know. shrug. ok byeeeee byeeeeee
#rattrap#beast wars#maccadam#low poly#low poly art#tf bw#transformers beast wars#bw art#my art#n64#n64 games#im so real for this by the way. im so. coooool.#(lie)#maybe i will do the kiss thing#but i may have to make him kiss optimus too. to keep the peace between the two factions#artists on tumblr#3d animation#FUCKK!! i have that issue where I realize i could add more tags because i love adding tags
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How do you texture your models while having what you do show up in blender in (seemingly) real time
its a plugin for aseprite called pribambase, but apparently support for it has been dropped so ymmv!
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As a guy who wants to get into creation his own -- possibly lowpoply -- characters, using Blender, what is your process?
Mostly standard low poly asset creation I think. Ref sheet, rough block out, build out proportions and unique shapes, then just unwrap and texture with Aseprite using the pribambase plug-in for Blender.
I also always build every model in a way that it could pretty easily be imported into a game engine like Unity - its just what I'm used to, I think.
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hi! Love your models alot and was wondering how you uv unwrap them so the pixel art in the texture look /like that/ I also want to incorporate pixel art into my models but the uv unwrapping part really trips me up 馃檹
hihi ! yea UV unwrapping can be very tricky and methods vary a lot across model styles, but here's my process:
my models are fairly blocky, meaning that (most) shapes can be broken down into a few "sides". here I've used seams to split sonic's body into 4 sides, so i can then easily unwrap it and adjust the UVs. using seams is very very useful to speed up this process, and it keeps things clean.
this can be seen very clearly in every character's hands ^ basically turning them into lil papercrafts!
with pixel-art textures specifically, there's a few things to watch for: when you unwrap, blender will sorta just orient the UVs however it wants, so it's important to adjust all your UVs to be upright (or just 90-degree aligned), otherwise you'll end up with diagonal pixels. personally, i have all my UVs snap to pixels (UV -> Snap to Pixels -> Corner) to easily align them and make measuring pixel sizes between UV islands much easier, we don't want mixels!!
^ everything lines up perfectly !
this method does mean that i fiddle with pretty much every polygon to avoid pixel distortion .. a wiser person than i might know a good solution to this pshgjkfd. i try to have a rough pixel size in mind while modelling each part of a model, so that the mesh cooperates well with the textures.
when i start unwrapping a model, i create + assign the texture that i'll use, and then fill it with a checker pattern. this helps a LOT to check for pixel sizes and distortion during the process. then i can just start building the texture on top of this as i go.
i HIGHHLY recommend using the Pribambase blender plugin if you have aseprite for making textures; it links the two programs to let you edit blender textures on the fly, easily make new pixel-art materials, and adjust the world grid to your pixel size. vere good .
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Pixel Capybara
Quick model playing with more low poly pixelly style - first time using Pribambase (Blender/Aesprite plug in) and really digging it so far, will do some more stuff like this in future
https://lampysprites.itch.io/pribambase
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Hi there, I don't mean to be rude, but you make all of your models yourself, right? Do you mind if I ask you what program you use, if any at all? I'm looking to make one for myself, thanks in advance!!
Not rude at all! I use Blender for the modelling, Aseprite for the texturing and Pribambase as the link between them :>
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birdy girly :3
made in blender, using pribambase and aesprite.
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daily art fight attacks 30 to 33:
-@/mustiakaboika's krill, the silly guy
-@funnylittledude's weird cat
-@/applejuicy's skitter, the four legged friend
-@/vnyun's dogpu, the dog (disco variant)
#blender3d#blender#lowpoly#b3d#3d model#aseprite#pixel graphics#pixel art#pribambase#artfight#artfight2023#pixel animation#team vampires#ps1 aesthetic
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toast!
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some assets I made for GGJ 2022.
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Little capybara :3
Finally got to play around with Pribambase which is a really neat tool for using Aseprite with Blender!
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