#pribambase
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besitozilla 1 year ago
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shoyru summer picnic <3
made using blender, pribambase, and aesprite
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gogolemgogo 1 year ago
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progress on a demake of street fighter 6's kimberly into the style of peak y2k fighting game slap happy rhythm busters (ps1)
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lacruzo 2 years ago
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cabin in the snow
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modernmodron 2 years ago
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a series of little doodles from my ko-fi in a claw machine
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gloooper 24 days ago
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3D Gillion WIP
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RAAGGHHH I have been in blender hell for like 3 weeks and I have nearly finished this low poly model of Gillion!!! Features a responsive 2d facial animation rig :3 I just have some bones to finish adding drivers to (and a sword and environment to model and texture) and then he is ready to animate!!! (nerd shit rant under cut)
I have been having a lot of fun learning blender!! in comparison to my first model in March of this year I think I have certainly come a long way!
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Bonus: I am finally starting to understand the evil spaghetti
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Here is the nodes for the 2d facial animation rig in all their glory! it's a whole process but a lot of fun I was using principled BSDF for shading up until the point of actually making the face rig which... does not work if you add a bunch of colour mix nodes so I had to switch to diffuse BSDF. If you're interested in learning how to make a rig this is the tutorial I followed it only covers the eyes but you can just copy the steps for making the eyes and use it to make additional bones for the mouth & eyebrows, adding them through colour mix nodes with alpha channels set to your textures like in my image!
I have also been using the pribambase plugin & aseprite to create my textures which I highly recommend! asesprite honestly is such a wonderful and intuitive program I had never made pixel art before starting this project and I know I certainly could be doing better (I am fully aware the model has mixels but I honestly don't hate the look personally which I know isn't the common take but whatever) but for my first time doing pixel art I'd say it's not too bad! Pribambase is a bit of a pain to set up now since the original creator has discontinued it and is no longer supporting it but it is still possible to find and use I am happy to teach anyone who would like to know!
Once the model is done I will be releasing my blender files & texture files as free to use for anyone who wants to animate with it or just play around & deconstruct! (with the exception of my animations) I am only learning myself so idk how useful they'll be but I would not have been able to make this model if it wasn't for kind modellers online who have released their files to deconstruct and learn from.
I have many plans for future blender projects all currently jrwi related (the brainrot is intense rn) & I am very excited to keep learning as I go! I currently have plans to make low-poly models of all the riptide pirates, the pd & the godslayers with animations in mind :p and I really wanna try some 3d sculpting (and maybe 3d printing) which I have wiwi in mind for... if any of these ideas get finished I will also release those models for free :)
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amigac0debasic13 7 months ago
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hes done im literally soooooo coool.
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rigged as well, heres a very quick test animation I made to ensure the rig worked. again, all this was done in aseprite and blender using the pribambase addon. extra stuff like uhhh closeups+ the original n64 model below the cut along with my crazy insane rants about ugly people from the hit show beast wars
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^ NOTE FOR 3D MODELS: I WILL GIVE YOU THE BLEND/FBX FILES, JUST ASK!
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pfbbgbgbghjth. original model. beautiful and gorgeous I know
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I changed as little geometry as my brain would allow me to, but I did cave on his back and his legs. fork feet+ his back doesnt match how it should look so i remodeled it. my brother requested that i make him and dinobot kiss a while ago when Iwas working on the ps1 models, and im making a dinobot model now since this game doesnt HAVE dinobot. i dont know if ill cave or not but i think it would be really funny. RANT PART. ive noticed a ton of doop (giggle) ((that ship name is so great i love you beast wars fans) lately and ive scratched my head about it for a bit. excluding a few scenes which I Will admit are very clearly gaayyyyy they dont interact enough for me to ship em. I can totally see the setup of the story working well for a ship but i have not been graced with enough screentime from the two to make me a hashtag real doop shipper. can some real doop shipper come and . enlighten me or something. i dont know. shrug. ok byeeeee byeeeeee
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b0tster 9 months ago
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How do you texture your models while having what you do show up in blender in (seemingly) real time
its a plugin for aseprite called pribambase, but apparently support for it has been dropped so ymmv!
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obvdrc 2 months ago
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As a guy who wants to get into creation his own -- possibly lowpoply -- characters, using Blender, what is your process?
Mostly standard low poly asset creation I think. Ref sheet, rough block out, build out proportions and unique shapes, then just unwrap and texture with Aseprite using the pribambase plug-in for Blender.
I also always build every model in a way that it could pretty easily be imported into a game engine like Unity - its just what I'm used to, I think.
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wibblus 11 months ago
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hi! Love your models alot and was wondering how you uv unwrap them so the pixel art in the texture look /like that/ I also want to incorporate pixel art into my models but the uv unwrapping part really trips me up 馃檹
hihi ! yea UV unwrapping can be very tricky and methods vary a lot across model styles, but here's my process:
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my models are fairly blocky, meaning that (most) shapes can be broken down into a few "sides". here I've used seams to split sonic's body into 4 sides, so i can then easily unwrap it and adjust the UVs. using seams is very very useful to speed up this process, and it keeps things clean.
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this can be seen very clearly in every character's hands ^ basically turning them into lil papercrafts!
with pixel-art textures specifically, there's a few things to watch for: when you unwrap, blender will sorta just orient the UVs however it wants, so it's important to adjust all your UVs to be upright (or just 90-degree aligned), otherwise you'll end up with diagonal pixels. personally, i have all my UVs snap to pixels (UV -> Snap to Pixels -> Corner) to easily align them and make measuring pixel sizes between UV islands much easier, we don't want mixels!!
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^ everything lines up perfectly !
this method does mean that i fiddle with pretty much every polygon to avoid pixel distortion .. a wiser person than i might know a good solution to this pshgjkfd. i try to have a rough pixel size in mind while modelling each part of a model, so that the mesh cooperates well with the textures.
when i start unwrapping a model, i create + assign the texture that i'll use, and then fill it with a checker pattern. this helps a LOT to check for pixel sizes and distortion during the process. then i can just start building the texture on top of this as i go.
i HIGHHLY recommend using the Pribambase blender plugin if you have aseprite for making textures; it links the two programs to let you edit blender textures on the fly, easily make new pixel-art materials, and adjust the world grid to your pixel size. vere good .
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sleepy-hart 1 year ago
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Pixel Capybara
Quick model playing with more low poly pixelly style - first time using Pribambase (Blender/Aesprite plug in) and really digging it so far, will do some more stuff like this in future
https://lampysprites.itch.io/pribambase
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gauntletqueen 1 year ago
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Hi there, I don't mean to be rude, but you make all of your models yourself, right? Do you mind if I ask you what program you use, if any at all? I'm looking to make one for myself, thanks in advance!!
Not rude at all! I use Blender for the modelling, Aseprite for the texturing and Pribambase as the link between them :>
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besitozilla 1 year ago
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birdy girly :3
made in blender, using pribambase and aesprite.
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gogolemgogo 1 year ago
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daily art fight attacks 30 to 33:
-@/mustiakaboika's krill, the silly guy
-@funnylittledude's weird cat
-@/applejuicy's skitter, the four legged friend
-@/vnyun's dogpu, the dog (disco variant)
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lacruzo 2 years ago
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toast!
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myrypyry 2 years ago
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some assets I made for GGJ 2022.
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otulissa-archive 3 years ago
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Little capybara :3
Finally got to play around with Pribambase which is a really neat tool for using Aseprite with Blender!
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