#pretty mature song to show 11 yr olds
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nelson-riddle-me-this · 4 months ago
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Here's my Cowboy Bebop vibes playlist - music that's (imo) similar to Yoko Kanno's music for the show! Both Spotify and YouTube versions. Enjoy!
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justdyingslowly · 5 years ago
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1. Name justdyingslowly obviously come on
2. Nationality Australian
3. Age 22
4. Birthday nnnah dont feel like it
5. Zodiac sign (or your primal zodiac sign) Libra/Scorpio cusp
6. Gender wamon
7. Sexuality very very hetero
8. Your looks (add a picture or describe yourself) androgenous
9. What do you/did you study? Psychology (focus on sexology) and art.
10. What’s your current job like?/What job would you like to have? I am disabled you think I can work ha sexologist would be awesome. When I was a kid I wanted to be a fireman but Australias always burning
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11. Your birth order head first
12. How many siblings do you have? 1
13. Do you have good relations with your family? yeah dads finally out of his abusive relationship, nearing age 70 and his emotions and his sexuality are finally opening up for the first time and that makes me SO happy.
14. How many friends do you have? what kind of fucked up question is this.
15. Your relationship status relationshipped. Fiance? got the marriage papers in a drawer somewhere with the car rego but can’t be fucked filling them?
16. What do you look for in a SO? empathetic, mature, calm. Always open to discussion. Prefers to be blunt rather than secretive. Emotional age over 14 (incredibly fucking rare apparently). Puts an importance on context and understanding other views above all else.
17. Do you have a crush? Hellll yeah Crush on my partner and got a crush on a mutual friend of ours who don’t even know hes cute af hehe one day partners gonna accidentally spill the beans and embarrass me coz hes shit with secrets RIP me.
18. When did you have your first kiss? You think I can remember this bullshit? Its not that big a deal
19. Do you prefer serious and meaningful relationships or casual dating/one night stands? One night stand sex almost exclusively sucks. Just. SUCKS. Because neither of you know what the other likes and it ends up being an awkward mix of trying to please yourself while trying to also be considerate.
20. What are your deal breakers? Plugging your ears to anything that feels gross, uncomfortable or disagrees with you. How can you grow as a person without introspection? How can you mold what you think and believe without taking in other arguments and comparing them to your beliefs to see how they stack up? Its pathetic.
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21. How was your day? cute mutual friend had a fall this morning and were both worried about him. His back is bad and he’s getting a little older, he can’t be getting dizzy and having falls like that. other than that im anxious about seeing my gastro. He’s lovely but... specialists are specialists. Good at knowing what they know but not always great at listening.
22. Favourite food & drink you think im allowed to eat or drink? water and... foods a touchy subject.
23. What position do you sleep in? Usually on my side with a body pillow to grip so I don’t end up choking my partner in his sleep.
24. What was your last dream about? uuhhh...going to italy and being unable to get into this tiny basket boat properly.
25. Your fears does PTSD to medical shit count haha
26. Your dreams ... going to italy and being unable to get into a tiny basket boat thingy?
27. Your goals - get some sort of diagnosis eventually. Its been 3 years of trying and im tired. - get back to studying art part time for my bachelors. - pass JLPT N3. - go back to university for psychology. - do the dishes when I get home.
28. Any pets? two budgies. we also take care of any orphaned or injured birds.
29. What are your hobbies? feeling nauseous drawing writing a little bit im making a little gameboy game in C atm too
30. Any cool places in your area? i live next to a national park with waterfalls and koalas and emus and stuff
31. What was your last awkward situation? mutual friend made a comment on his chest i playfully smacked it (related to the comment) it was surprisingly hard “O-oh wow, thats... I didnt expect that” my partner laughed at me. it was awful.
32. What is your last regret? getting embarrassed at friends pecs stop making me think about it 33. Language/s you can speak english. N4 Japanese.
34. Do you believe in astrological stuff? (Zodiac, tarot, etc.) of course not what the fuck
35. Have any quirks? Quirkless. I do wiggle when im happy though apparently.
36. Your pet peeves open doors.
37. Ideal vacation spend a months chilling in an old japanese house in autumn hokkaido oooooof that sounds nice
38. Any scars? internal? yes
39. What does your last text message say? peepee poopoo ustinky
40. Last 5 things from your search history how do i find this
41. What’s your [device] background? Sam Porter Bridges walkin around Sam Porter Bridges cuddling BB-28 Louise while he sleeps my chicken
42. What do you daydream about? all might
43. Describe your dream home an old japanese house in autumn hokkaido oooooof that sounds nice
44. What’s your religion/Your thought about religion its a comforting thought having a parent-figure who cares about you and looks after all the big things you can’t manage yourself, but institutionalizing it runs a severe risk of becoming harmful cults. And it often does.
45. Your personality type me
46. The most dangerous thing you’ve done i saw the lost bunny that was on all the posters in the neighbourhood looked thin and patchy so i grabbed him to take him home. im allergic. sent me to hospital and I almost died.
47. Are you happy with your current life? feeling sick sucks and partners having a depressive episode but things are pretty good
48. Some things you’ve tried in your life living
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49. What does your wardrobe consist of? blacks, reds, whites and pinks
50. Favourite colour to wear? at the moment pink. Red is always comforting though.
51. How would you describe your style? mix between lazy alternative punk, teenager with band shirts and harajuku peach kawaii uwu
52. Are you happy with your current looks? kinda wish i was a bit shorter but what can you do
53. If you could change/add something to your appearance - impossible or not - what would it be? bit shorter
54. Any tattoos or piercings? lol no PTSD
55. Do you get complimented often? by who? partner constantly, family haha are you kidding im australian so a friend’s version of showing affection is calling you a cunt and slapping your ass in public
56. Favourite aesthetic? all might
57. A popular trend that you dislike blocking because you disagree or find them distasteful. Ignoring all context to opposing thoughts and arguments. taking a personal feeling of disgust to mean something is evil. Blocking your ears to anything that isn’t a circlejerk of what you already think - and trying to isolate anyone who even just listens to something other then the noise of your sloppy dicks to have a thought of their own.
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58. Songs you’re currently obsessed with? The Machine by Low Roar
59. Song you normally wouldn’t admit you like. why wouldnt i admit i like a song
60. Favourite genre? probably enka haha
61. Favourite artist/band/genre? probably enka haha oh and tatsuro yamashita
62. Hated popular songs/artists? why the hell would I hate something like a song? I hate aspects of the music industry as a whole I guess?
63. Put your music on shuffle and list first 5 which playlist they aren’t all together in one place
64. Can you sing or play any instruments? piano, saxophone... uh... partners good at making music and playing shakuhachi
65. Do you like karaoke? no.
66. Own any albums? yes? many?
67. Do you listen to radio? What stations? no. but triple J, ABC Jazz and Classical. sometimes they even play final fantasy and JRPG music on classical which is pretty neat. -
68. Favourite movie/series? can i make this about games because then the answer is Metal Gear Solid
69. Favourite genre of movies/books/etc ...shounen?
70. Your fictional crush/es if they’re over 40yrs old, male and happy and bubbily or grumpy and sad then there’s a big ol fat chance I wanna bone. Solid Snake from MGS4, All Might and pretty much anyone drawn by Tarou Madoromi.
71. Which fictional character is you? uh
72. Are you a shipper? List your otps, if so what does this even mean what language is this
73. Favourite greek god? idk hades seems chill
74. A legend from where you live that you like the story of Tjilbruke is funny and good. all Kaurna stories are good.
75. Do you like art? What’s your favourite work or artist? im in a big egon schiele mood atm.
76. Can you share your other social media? no i am incapable
77. Favourite youtubers? many
78. Favourite platform? not too high up. actually i like being a little lower than ground level in corners.
79. How much time do you spend on the internet? too much
80. What video games have you played? Which one’s your favourite? look i just want to say that MGS4 is the best one in the series and Death Stranding is phenomenally engaging.
81. Your favourite books (manga also counts) these are all so goddamn definitive how can I pick? Oh wait the answer is One Piece
82. Do you play board/card games? I play DnD atm and know 15 yr old rules to Yugioh
83. Have you ever been to a night marathon in cinema? that shit dosn’t happen here
84. Favourite holiday golden week coz its a week also easter because thats when all the glucose based sweets come back
85. Are you into dramas? what kind
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86. Would you use death note, if you had one? no. thats called being a murderer.
87. What changes would you make in the world, no matter how impossible, if you had the power to? chill people out a bit. when people feel unsafe they get really depenfive and territorial and block their ears to everything, making in-and-out groups for themsevles that end up putting them in more harm.
88. Could you survive a zombie apocalypse? im disabled with a disabled partner. we arent funny sure we can survive normal everyday life when society is angled so sharply against us.
89. If you had to be turned into a paranormal being, what would it be? id like to be a mimi spirit
90. What would you want to happen to you after your death? spooky time
91. If you had to change your name, what would be your pick? toshinori yagi
92. Who would you switch your life with for a week? anyone healthy
93. Pick an emoji to be your tattoo that cursed one with the intense eyes and the hand
94. Write 3 things about yourself - only one of them must be true im me im not me im pee
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95. Cold or hot? cold.
96. Be a hero or be a villain? both are distasteful ideas in reality
97. Sing everything you want to say or rhyme? i can’t do either partner speak sin bad puns and its hell, these both sound about equal
98. Shapeshifting or controlling time? shapeshifting. controlling time is eithe rmanipulative or lonely. shapeshifing is every other superpower at once.
99. Be immortal or be immune to everything aside from natural death? both are deeply upsetting ideas
100. ….. or …..? jiji or ossan? generally Jiji, but ossans can be lovely too.
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theduoseries · 4 years ago
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Opinion sharing _ How do manufacturers and systems view sport releases and possibilities in mature marketplaces?
It is a query whether games head to emerging markets or mature markets. The practitioner said that should you achieve the top 3 earnings in emerging marketplaces, you might have almost exactly the same degree of segmentation in the middle of mature markets.
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Sensor Tower data shows that in the initial 1 / 2 of 2020, "Crazy Motion" collected a complete of 260 million US dollars. Most of the game's revenue originates from Japan, and the income ceiling of mature markets is still very high. In contrast, mature marketplaces are obviously a better choice. Lately, some manufacturers have constantly made exceptional achievements in the closed Japanese market, which furthermore allows overseas manufacturers to take aim. To be able to discuss how sport developers can adjust their ways of enter mature markets, on July 15, Beluga visited the sea and PubMatic held an online live life event, inviting 6Waves vice president Zhang Wei, PubMatic cellular terminal Asia Pacific business director Peng Huishan, QooApp game system CEO Stephen Pu Dezhi respectively shared topics such as the release of reasonable to heavy games in the Japanese market, the advantages of head bidding for sport income, and how to accurately acquire customers for two-dimensional video games overseas. The whole procedure for medium to heavy game advertising in Japan 6Waves is really a publisher concentrating on mature markets such as Japan. In recent years, it has effectively released a number of games in japan market, such as for example "The King of Chaos", "Warring States Overlord", "Three Kingdoms Tianwu" and other games. For example, Zhang Wei described the distribution technique of moderate to heavy video games in the Japanese marketplace, and Zhang Wei shared the most important marketing process. Zhang Wei pointed out that the entire marketing procedure for the game going to Japan must be continuously and steadily advanced, split into two parts, online and offline. 1-2 months prior to the game is usually launched, pre-registration promotion of the game should be carried out to maximize the knowing of the game. The spending budget is about 200,000-600,000 US bucks; from the 30 days when the sport is launched, efficiency ads ought to be started; after the sport is released About half a year, it is possible to elect to launch TV commercials to maximize brand recognition and acquire new users. He emphasized that TV commercials should be planned beforehand. In addition, offline advertising can't be relaxed. To increase user recognition, the budget is approximately 200,000 to at least one 1 million US dollars. Zhang Wei suggested that pre-sign up should cover all channels as much as possible, such as for example local media such as for example Lobi and social apps such as Collection and Twitter. It is recommended to make use of more appealing video advertisements, but pay attention to the video articles to be near to the product, otherwise it will affect the transformation. He furthermore recommends opening the appointment function in Google Play and trying to get official recommendation. Following the application is prosperous, the conversion price is very good. As for the channels of purchase, Zhang Wei recommended Facebook, Twitter, Range, and points walls. He emphasized that even though users covered by each channel overlap, their passions and hobbies are not the same. Therefore, on the main one hand, various channels should be selected based on the target users, and alternatively, different advertising components should be prepared for users in each channel. Concerning KOL drainage, Zhang Wei said: ��As the target band of the Three Kingdoms concept SLG is small, it isn't pretty effective to get KOLs on Youtube . com as a recommendation drainage. Nevertheless, some games with a big user foundation such as for example card, two-dimensional, RPG, etc. , You can test the head KOL reside broadcast promotion." If the ad can attract traffic or not really, the choice of creative material is particularly important. Zhang Wei stated that people can choose various directions to make an impression on users based on the content material of the product. The precise method is to develop differentiated creative materials. He took "The King of the Problems" for example. Some game users may just like the concept of Three Kingdoms and use the introductions of well-known generals and military generals to attract them; some users prefer SLG and use strategic components to entice them; some users prefer to cultivate In gameplay, heroes can be made into card faces in advertisements to appeal to them by rising superstars; SLG has more male gamers, and you will also make use of Three Kingdoms attractiveness material to attract these customers. Creatives with different focus Some overseas companies may ignore the keeping TV advertisements. Zhang Wei mentioned that although the efficiency of TV advertisement positioning is low, its coverage is the most extensive. "Concentrated advertising in a specific period can enhance brand name and product awareness. Users may believe that the business has the capacity to put on TV advertisements, which will generate more rely upon the video game, and can have fun with and recharge confidently." Bitcoin He suggested that generally choose 15-second or 30-second Television commercials, based on budget, mix and match regions, TV stations, schedules, and time zones, and focus on users to target users. It is advisable to place advertisements on some high-view TV programs to help item distribution. For how to gauge the performance of Television commercials, he mentioned: "New downloads within 2 hrs of the TV commercials could be roughly counted as downloads from TV commercials." Immature regions of mature markets If it's the Japanese market, the second dimension is naturally a subject that can never ever be avoided. QooApp is a game platform that integrates participant communities, media details, and game shops for 6 yrs in the two-dimensional industry. Stephen Pu Dezhi, CEO of the platform, mentioned that not merely Japan and its own East Asian market, but additionally two dimensions in different regions of the world. Based on this, he deeply analyzed the ball player portraits of the two-dimensional game, user preferences in a variety of regions, possibilities and challenges, and the method of accurately acquiring customers for the two-dimensional game. Stephen said: ��The two-dimensional game can be an immature industry in a few mature markets, so there are numerous opportunities. But it is not just a two-dimensional game that can be used to get by way of a certain market. We've found from the past cases of various manufacturers a large portion of the reason behind the dissatisfaction is ignoring the distinctions between different sport groups, thinking that merely copying the domestic video game will be productive." He mentioned that it is necessary to understand customers in various markets and acquire more exact at lower costs. Users to obtain additional rewards. He introduced that compared with ordinary players, age two-dimensional gamers is obviously younger, and the band of young people is huge. They're the planet of post-90s and post-00s. According to Newzoo data, 51.9% of global two-dimensional game gamers are between 11 and 20 years old, and the full total number of gamers between 11 and 30 yrs . old is as high as 92%. Weighed against ordinary players, two-dimensional gamers are willing to try a lot more games, plus the average number of games downloaded per month is 9.2. Severe two-dimensional players between your ages of 11 and 20, who've played at least 7 games in 90 days accounted for about 41.3%. This displays to a certain extent that the energy of such players will undoubtedly be fairly scattered, and they'll look for a game they like through frequent tastes. In this regard, Stephen stated that manufacturers can make an effort to launch a number of different types of two-dimensional games to meet different users. He specifically remarked that with the raise of age, the number of new video games that two-dimensional gamers try has declined, however the time committed to the game remains almost unchanged, so we must pay attention to the long-term operation of two-dimensional games. With regards to the male to feminine ratio of two-dimensional gamers, the male to feminine ratio of Chinese two-dimensional gamers is near 3:2, as the male to feminine ratio of overseas players is near 4:1. Stephen said: "China is more deeply influenced simply by the two-dimensional component, so men and women have already been involved. However, previously couple of years, the two-dimensional component has only become popular in European and American countries. It really is mainly based on juvenile enthusiasm, so there are more male gamers. The overseas two-dimensional female team will gradually grow with the deepening of the pass on of the two-dimensional culture, therefore female two-dimensional gamers ought to be a path of attention in the future." In addition, two-dimensional players all over the world have completely different preferences and behaviors for the two-dimensional culture. Customers in every countries/regions like the two-dimensional RPG probably the most, but the distinction is that gamers in Hong Kong and Taiwan prefer casual gameplay such as songs rhythm and growth; male gamers in European countries and america prefer more action and strategy games; gamers in Southeast Asia The preferences are similar to those of European and American players, but they are certainly more interested in MOBA games. Stephen said that compared to the general mobile sport market, the marketplace potential of two-dimensional games is greater, specifically in Europe, America, and Hong Kong and Taiwan. The two-dimensional games are still within their infancy and the market prospects are good. He remarked that East Asia has more subdivisions of two-dimensional games than Europe and america. Manufacturers and users in Europe and america haven't even been subjected to these subdivisions. Thus, it is suggested that overseas producers dig right into a specific subdivision and locate the prospective player group. , And then choose the corresponding game play. "We also encourage everyone to pay more focus on female-oriented games. Like, simulation, and interactive plots will be the types of games that European and American two-dimensional feminine players prefer to play and are ready to play." How game developers pass Programmatic monetization will maximize revenue? The biggest reason why manufacturers and developers choose mature markets is the good payment habits of users. In mature markets, marketing monetization revenue is even more icing on the cake. Peng Huishan, Business Director of PubMatic Mobile phone Asia Pacific, introduced the advantages of programmatic monetization technology in improving game eCPM. She mentioned that the traditional advertising system alliance model mainly buys in batches at a fixed price/fixed amount, while programmatic advertising uses real-period bidding on need, and will provide developers with bid responses based on demand competition. "The even more intense the bidding response, the more need for requests will normally increase, that may increase the worth of eCPM." Peng Huishan remarked that you can find six significant reasons for failing to maximize marketing revenue: one is that there are fewer upstream channels and bidding can't be synchronized; the other is the inability to implement changes instantly; the third is the failing to cooperate with more demand sources, leading to reduced bidding density ; 4th, too much reliance on CPI-type advertising, insufficient high-quality and high-priced brand name advertising; 5th, the risk and pressure caused by adding several SDKs in the application form; sixth, the inability to get the help and support of the monetization platform. Reasons and solutions for failing woefully to maximize advertising revenue She suggested that programmers adopt an application-aspect head bidding solution, so as to reduce the danger and pressure of your client because of the need to connect to the SDK of multiple upstream stations, and use the head bidding model to automatically manage the bidding system from the cloud or the server. , Make real-time modifications as required. Most UNITED STATES app designers have adopted or intend to use head bidding to perform monetization dealings. Of these, 76% of programmers use video ads for mind bidding to monetize. Peng Huishan said: ��Generally speaking, video ads tend to be more useful than Other types of advertising are of quality value. Head bidding will not only comprehensive the bid more effectively, but also bring designers the highest bid return." Peng Huishan remarked that you can find currently three common integrated programmatic mind bidding solutions in the industry: The foremost is management by way of a dedicated person, which is realized by purchasing the head bidding service provided by a third party. This solution is relatively lower in flexibility and could require designers to adjust the prevailing environment for integration; The second is an open source solution with higher flexibility, which requires programmers to be really familiar with head bidding and monetization models to become effectively integrated into the prevailing monetization environment; The third is a collection of the first two methods, integrating third-party open source products, while having a professional team to support integration and provide optimization services.
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She said that monetization through head bidding will not only effectively improve competitiveness and income, but also has higher transaction transparency in this monetization environment, which includes won the favor of marketers. If the overall game wants to compete in mature marketplaces and acquire high-quality users, it not only needs to start with the category, theme, and gameplay of the overall game itself, but also needs to cooperate with effective buying channels and advertising materials. If you need to learn exciting content, you can scan the BlockchainLink below to check back again at the web live broadcast of "You are more than enough to challenge the mature market" and listen to the complete evaluation of the visitors. The writer: (xiaohan) Recommended reading In the initial 1 / 2 of 2020, South Korea revised the 4 game-related laws and puzzle-solving games to build up rapidly. It is necessary in order to avoid 5 advancement misunderstandings when getting into the monitor and melt 100 million US bucks. Can the original game black device grow right into a public neighborhood? Dialogue with CyberZ Li Chen: How did the game go to ocean and Japan successfully borrowed the Dongfeng from the "scumbags"? Disassemble "SpongeBob SquarePants: Krusty Cook-off" to see the active time management video game company cooperation on the united states bestseller list Cassie | Line: 18506490569 Media consultation Ares | Line: 18060664421 Developer docking Liu Yanting | Range: 18850230356 Long press the picture to scan the code Sign up for the Beluga community
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missjackil · 8 years ago
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My 12X18 Opinion
The Memory Remains First I want to say, that now I’m really upset that there is now a 3rd episode this season where Dean never says Sam’s name. Its never happened in 11 years and its happened 3 times so far this season, and it’s hurting my soul, as though they’re trying to, I dont know, errase the bromance? I mean seriously, where is the bromance this season? If this was the first season Ive watched of this show, I wouldn’t think Sam and Dean were any closer than normal standard brothers. Bitch about the Carver era all you want, but it didnt lack in bromance at all! Ok, lets get to the episode. It was decent, confusing at some points, pretty suspenseful near the end, and it was nice to have it mainly just Sam and Dean. Theres been way too much air time wasted on side characters this season.  The boys looked really good, and as you know, that is of high importance to me :D but Im really not liking the BMoL just walking in to the bunker, that just aint right since its their home now, but I know the boys wont like that either and will hopefully get better locks and booby trap the place! So, Dean gives the kid back his joint, that was cool... would have been better if he kept it and even better if he smoked with him.. Sam too of course lol.  So Ketch kept the picture of Mary. Not like Dean isnt going to notice this... I dont think he will be happy at all. My first thought was “oooooh Ketch can see Mary looks the same now, he might think shes a monster!” But then Im thinking, nah, he knows she got brought back from the dead, or at least knows she doesnt look old enough to have kids this age, so Im guessing he’s in love, or maybe obssessed?  The bug was planted, I had thought the boys would say something that gets them in trouble... like something about Sam’s demon blood, or Dean having been a Demon, or their relationship with God and his sister... something that makes the BMoL want to kill them for being Monsters on top of being rogue hunters. But, the bug is still there, so Im sure they’ll say something they shouldnt. There’s time eh? It made me sad as Sam and Dean talked about no one remembering them in 100 years. It gave me feels for them, and for this show and these characters that I love so much. But they have books written about them on the show, and even have books here in the real world. Not to mention a whole TV series that might be archived away somewhere in 100 yrs, but I hope 100 yrs from now, 500 years from now, they still somehow make someone as happy as they make me. Then the carving of SW DW in the table hit me in the face with the feels.  Now we know they at least have season 13, and most likely 14 as well and they definitely have not said 14 is the last, so theyre really not near winding down, but the last 2 seasons have felt like they are and my heart is already breaking.  Anyway, does Dean seem odd to anyone else besides me? Like, sometimes, not always. The whole not saying Sam’s name has me really bothered obviously, but aside from that, he seems to have a bit of immaturity that hasnt been around since the early seasons. Im not saying I dont like it, its cute, and maybe its just because theyre not in an “End of the World” situation this season so he’s a bit more chill, but when he was in the freezer in this episode, I felt like he was confused, like mentally, he kept swinging at meat, I wasnt sure the god was even really in there with him til Sam killed it. (YAY for Sam getting the MOTW again!) Sam has changed this season too, again, not a bad thing. he seems more mature, more confident, and a bit parental towards Dean more than he would be normally. This can all be how theyve grown since last season, or, it could be a plot thing that we dont see coming? I know something is gonna go down we dont see coming, because even Jared said he had no idea “it was going there” when he saw the last couple scripts, and was happy the writers can still shock him.  Its not on next week and Im sad.... freakin hiatuses!! So on a scale of Bloodlines to Swan Song, Im gonna give this one a 6.5. Its worth a rewatch when I get to it again but mainly for the melodrama at the end. My world revolves around good brother moments, and that was a really good one. I just hope they bring back the epic bromance that has kept the boys breaking the world and making catastrophic decisions for the 11 years before. 
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