#pqubegames
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bigporras · 1 month ago
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🎼 Sky Oceans: Wings for Hire đŸ›©ïžđŸ”«đŸ›©ïž
đŸ‘‰đŸ» Sky Oceans: Wings for Hire de  @Octetostudios  con  @PQubeGames 
Clave gracias a  @uberstrategist   @uberstrategistpr649   @UberStrategistTechTeam 
Comprarlo en Steam: #SkyOceansWingsForHire https://store.steampowered.com/app/1691750/Sky_Oceans_Wings_for_Hire/?utm_source=bigporras
VoD: #SkyOceans #WingsForHire https://www.twitch.tv/videos/2271844644
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teragames · 5 months ago
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PQube confirma el lanzamiento occidental de “BUSTAFELLOWS Season 2”
El lanzamiento occidental de “BUSTAFELLOWS Season 2” será por parte de @pqubegames en el 2025.
Los fans de los videojuegos otome (de doncellas) pronto podrĂĄn unirse a la aventura de solucionar crĂ­menes con BUSTAFELLOWS Season 2. La novela visual estĂĄ en camino hacia el oeste, y PQube actualmente la tiene programada para su lanzamiento en 2025 en Nintendo Switch y PC a travĂ©s de Steam. Con cinco “pelĂ­culas” jugables, que sirven como rutas diferentes para cada protagonista, los jugadores

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legiongamerrd · 1 year ago
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#Gamefemerides
Hace 7 años se lanzó Cat Quest. Es un RPG de acción desarrollado por el equipo de Singapur, @gentlebrosgames , y publicado por @pqubegames . Fue recibido con reviews positivas de críticos profesionales.
Cat Quest es un RPG de acciĂłn que se juega con perspectiva desde arriba similar a @dragonquest , la cual es la base del juego. El juego sucede en un mundo abierto, en un reino llamado Felingard. El jugador toma el control de un gato antropomorfo que se lanza a una misiĂłn de rescatar a su hermana secuestrada. El juego contiene combate en tiempo real, dungeon-crawling, y progresiĂłn de equipo.
#LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #TheGentlebros #PQube #CatQuest #Microsoft #Windows #NintendoSwitch #PlayStation #PS4 #ARPG #RPG #MundoAbierto
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insurgentepress · 1 year ago
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HabrĂĄ versiĂłn fĂ­sica del videojuego "Gal Guardians: Demon Purge"
El videojuego Gal Guardians: Demon Purge invoca a su fecha de lanzamiento occidental con una versiĂłn fĂ­sica que lanzarĂĄ @PQubeGames.
TeraGames / InsurgentePress, Ciudad de México.- El juego de acción en 2D de Inti Creates, Gal Guardians: Demon Purge, ya estå disponible digitalmente, por lo que el próximo lanzamiento que tenemos que esperar es su versión física. El editor PQube anunció planes para llevar el juego a PlayStation 4, PlayStation 5 y Nintendo Switch en Norteamérica y Europa en versiones eståndar y de coleccionista

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mahddyboy · 2 years ago
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[Review] METAL MAX Xeno Reborn - Nintendo Switch
a sweet blast from the past, nice remastered work. love the battle system and also lovely work on the visuals Thanks @PQubeGames @kadokawa_sk for the lovely opportunity.
Title: METAL MAX Xeno RebornDeveloper: Kadokawa GamesPublisher: PQubeRelease Date: June 10, 2022Genre: Role-Playing, Action, AdventurePlayers: 1Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, PC via SteamPrice: $39.99 / £34.99 Story/Description Explore a vast wasteland Traverse the deadly ruins of Tokyo Bay which remains teeming with mechanical beasts hell-bent on hunting humanity to

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t0ny137gaming · 4 years ago
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I found a new awesome game to play 😁. It's called Nexomon Extinction and it is a lot like PokĂ©mon. I find it a to be a bit better in ways though. It's super nice to have a game like this on console. I definitely recommend getting it and giving it a play 😁😁. If you would like to see some video of the game I have some on my Twitch stream of me playing it 😁. ________________________________________ @nexomon_official @pqubegames @xbox @tigerlightninggaming @twitch ________________________________________ #nexomon #extinction #nexomonextinction #monsterbattle #pqube #pqubegames #nexomongame #nexomonsters #xbox #console #t0ny137 #t0ny137gaming #tigerlightninggaming #roleplayinggames #roleplayinggame #pokemon #gaming #gamer #nexomons #xboxgames #consolegame #consolegaming #consolegamer #xboxgamer #twitch #streaming #twitchstreamer #stream #streamer (at America) https://www.instagram.com/p/CF2p7zujaBQ/?igshid=5pb32mwvzops
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hanafortin · 7 years ago
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Saw this on englishotome’s chat 
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You can visit their conversations here and also voiced out to PQubeGames you want KLAP to be localized https://mobile.twitter.com/PQubeGames/status/936507028838772736
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jeninw0nderland-blog · 5 years ago
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WORLD END SYNDROME! Is the legend of the living dead true? 💀 #nintendo #nintendoswitch #gamer #gamergirl #gaming #gamingcommunity #gamers #gamergirls #nintendoswitchgames #videogames #games #worldendsyndrome #pqubegames #pqube @pqubegames https://www.instagram.com/p/B7CIXf4n_IR/?igshid=2buj77xw5q0q
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noctis-lucis-kaelum · 5 years ago
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Why do I always do this to myself? Getting new games even though I never play them since Destiny 2 hogs all my time. #nintendoswitch #rootletter #videogames #pqube #pqubegames https://www.instagram.com/p/B3osOH6JWos/?igshid=11nww3rni8jss
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littleyharnamhunter · 7 years ago
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I've wanted to play #whitedayalabyrinthnamedschool for so long... Now it finally got a console release in the West. #whiteday #alabyrinthnamedschool #yharnamhunter #asianhorror #horror #koreanhorror #ps4 #roigames #Playstation #pqubegames #hardcoregamer #gamecollection #gamecollector #horrorgame #instagamer #korean #survivalhorror #PQube #Bloodborne #darksouls #demonssouls #Nioh
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bigporras · 1 year ago
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🎼 Valthirian Arc: Hero School Story 2 đŸ‡Ș🇾 Xbox Series X
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🆕 Valthirian Arc: Hero School Story 2 by  @agateint   @AgateGames  with  @PQubeGames 
https://www.xbox.com/es-es/games/store/valthirian-arc-hero-school-story-2/9nvlsw745sl0 #ValthirianArcHeroSchoolStory2
VOD #ValthirianArcHeroSchoolStory https://www.twitch.tv/videos/1937317173
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teragames · 1 year ago
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El nuevo videojuego de KONOSUBA llegarĂĄ a occidente.
Se reveló que el videojuego "KONOSUBA –God’s Blessing on This Wonderful World! Love for These Clothes of Desire!" de @MAGES_GAME llegará a occidente gracias a @PQubeGames.
PQube se estĂĄ asociando con MAGES. para traer el videojuego de 2020 KONOSUBA–God’s Blessing on This Wonderful World! Love for These Clothes of Desire! a occidente. TodavĂ­a no hay una fecha de lanzamiento aparte de la frase “pronto”, pero la localizaciĂłn estĂĄ actualmente en proceso para PlayStation 4, Nintendo Switch y PC, a travĂ©s de Steam. We have only announced the digital release but please

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azure-alchemist · 5 years ago
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..UK publisher PQUBE Games streamed themselves playing some Under Night In-Birth Exe:Late[cl-r] today.(And previously on February 1st..)..The youtube VOD is up for those that wish to watch new gameplay..:
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(twitter post)(TwitchTV VOD 1 - 2)(PQUBE Games TwitchTV Channel)
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(Official Site) (Official Preorder Announcement) (Official UNI Twitter)
(UNICLR Demo Booth shots 1 - 2) (Official UNICLR Site (JP) - (ENG) - (UK) (AksysGames Official UNICLR Wallpapers) (AksysGames UNICLR Site) (AksysGames CE Announcement)(PQube Physical Edition/Buy Bonus)(GamerneJP Londrekia Details/Screenshots)(RiceDigital UNICLR info and Londrekia Art) (UNICLR - JP Buy Bonuses) (UNICLR - GAMER Buy Bonus) (A4 Clear File Buy Bonus(GEO) (B2 Vatista Tapistry(WonderGOO)(New Years Art(2020)(Official Seth Smartphone Wallpaper)(UNICLR DLC Pack(s) Famitsu)(UNICLR Product Trailer)(DengekiOnline Londrekia Gameplay)(UNICLR Nintendo Switch Game Sample(UK)(English Translation 4Gamer interview - Kamone)(UNICLR Poster & Profile card)(UNICLR in EVO 2020 Lineup)
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marshmallowgoop · 6 years ago
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Kill la Kill at Sakura-Con 2019
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It’s been a few days since Sakura-Con 2019 ended, but I’m back home now—and well rested enough to finally write in detail about my experience there!
The con featured a playable demo of Kill la Kill the Game: IF, and David Vincent (Senketsu) was present as well. I was able to spend quite a bit of time with the game over the weekend, and I also attended one of Vincent’s panels, “BlazBlue/Kill la Kill Voices with David Vincent,” which he hosted on Saturday, April 20th. While the panel revealed very little about the upcoming video game, there were quite a few fun tidbits shared about the Kill la Kill anime and voice acting industry.
Since I played the game first, let me start there!
Kill la Kill the Game: IF
The Kill la Kill the Game: IF demo was available to all attendees of Sakura-Con from 10:00 am to 6:00 pm on Friday and Saturday and from 10:00 am to 4:00 pm on Sunday, but unfortunately, there was very little publicity regarding its appearance at the convention. Sakura-Con itself never advertised the demo; shockingly, Arc System Works is even absent from the Exhibitors list in the official Sakura-Con paper guidebook.
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Even someone like me—who has heavily followed any and all news on the game since its announcement and devoted dozens of hours to reporting on it—only discovered a few mere days before the con that I would be able to play!
So, maybe it’s no surprise that I heard, many times over the weekend, some variation of, “I didn’t know there was a Kill la Kill fighting game!” And maybe it’s even less of a surprise that there was practically no line to try the game out while it was available at the Sakura-Con Exhibitors Hall—heck, sometimes, there wasn’t a line at all.
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While the small crowd allowed me to easily play numerous matches—the only characters I have yet to try are Houka Inumuta and Ragyo Kiryuin, and I played Ryuko Matoi and Satsuki Kiryuin several times each—I was also sad to see the game not receive the attention it deserves.
As for the game itself, do note that this account is coming from someone who is not a gamer and who’s legitimately struggling to think of any other fighting games besides the Super Smash Bros. and Tekken series that she’s played. (But, y’know, actually, Tekken was my jam back in the day. Anyone else remember playing Devil or Angel in Tekken 2 and just holding down like circle, triangle, and square to shoot lasers outta your eyes and take out practically all of the opponent’s HP bar? Just me?)
So, needless to say, anime fighters are totally new ground for me. I don’t have the background to discuss how Kill la Kill the Game: IF stacks up to similar titles, nor do I have the expertise to talk any technical details, and I won’t pretend that I do. But I will say this: as someone who was already planning on buying the game 2-3 times purely for the story and who had extremely minimal interest in the actual gameplay, I enjoyed playing way more than I thought I would. The combos were flashy and fun, I loved the supers and special attacks, and the whole experience honestly brought me back to the good times I had playing Tekken as a kid. Sitting at the Arc System Works booth, I thought, “Wow, this is fun!”
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Regarding the particular demo available at the booth, a few elements stand out to me:
✄ First, the build was not titled in the same way that other builds have been. Whereas the Evolution Championship Series (EVO) 2018 build was titled “EVO2018 Demo Version,” the Anime NYC build was titled “AnimeNYC 2018 Demo Version,” and the EVO Japan 2019 build was titled “EVO Japan 2019,” for example, the Sakura-Con build was simply titled “Demo Version.”
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✄ It was previously revealed in ArcLive episode 46 that there will be an online demo of Kill la Kill the Game: IF. It’s likely that the Sakura-Con demo, literally titled “Demo Version,” will be this online demo.
✄ The Sakura-Con demo did not include all of the stages that have been seen in other builds. For instance, the Fiber Castle that was first playable in the Game Developers Conference (GDC) build last month was not present in the Sakura-Con demo.
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✄ The Sakura-Con demo did include all of the characters that have been seen in other builds. Ryuko Matoi, Satsuki Kiryuin, Uzu Sanageyama, Ira Gamagoori, Houka Inumuta, Nonon Jakuzure, Ragyo Kiryuin, Nui Harime, and the dual-wielding variations of Ryuko and Satsuki were all available to play (though, printed-out character guides only seemed to be available for Ryuko and Satsuki). This is perhaps interesting because the PQubeGames stream from last week did not have Ragyo, Nui, or the dual-wielding variations of Ryuko and Satsuki available to play.
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✄ But speaking of the PQubeGames stream, the build there did offer alternate color options from the character select menu. The colors were “Basic Color,” “ARC Collab Color,” and “Alternate Color.” The Sakura-Con demo, in contrast, did not offer alternate color options from the character select menu. 
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✄ At Sakura-Con, the only way to see alternate colors was for both players to choose the same fighter. All alternate colors in the Sakura-Con demo were presumably based off of the evil clone colors from the Kill la Kill episode 25 OVA: characters are grayed out with green eyes and blonde hair. The PQubeGames stream includes a match that features the evil clone colors for Ira, and Alpharad’s GDC video includes a match that features the evil clone colors for Satsuki. 
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✄ And, though I do not have any screenshots, I purposely played double-character matches against the computer when there was no line at Sakura-Con just to see the alternate colors. I was able to try Ryuko against Ryuko and Nui against Nui, and they too had the evil clone coloration for their alternate colors. Ryuko is grayed out with blonde hair and green eyes (which Senketsu shares as well), though her red streaks remain intact. Nui is also grayed out with a green eye and a dark pink eyepatch. 
✄ Interestingly, the evil clone colors were not the alternate colors that were originally shown for Ryuko and Satsuki. At EVO 2018 last year, the alternate color for Satsuki was not grayed out and did not have green eyes. The alternate color for Ryuko featured orange hair and a white Senketsu. It was stated in ArcLive episode 46 that there will be more than two color options per character, so perhaps these colors for Ryuko and Satsuki will make a return in the final version of the game.
Additionally, it’s worth noting that Seven Net Shopping is offering Junketsu-colored costumes for the cast as a pre-order bonus, and these costumes could possibly be purchasable later.
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✄ There were minor changes to the translation in the Sakura-Con demo. For one example, Senketsu’s “Don’t make me dizzy,” which was the localization as of the GDC build last month, became “You’re making me dizzy.” I also might have been too overwhelmed to pay the most attention to this detail, but I can’t say I recall any mention of “Snippity-Snips.”
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✄ It might be another case of being too overwhelmed to pay the most attention to this detail, but I also can’t recall any of the big red “Counter Hit”s and “Guard Break”s that have been in every build thus far in the Sakura-Con demo.
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✄ After completing a match, the game simply said, “Thank you!” In the past, such as at Anime NYC last year, there would be a request to complete a survey and share your thoughts. The game may be too far in production now to really incorporate feedback.
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For some other general notes on the game and my experience playing it:
✄ Every character has an Instant Kill attack that’s accompanied by an elaborate cutscene (and you can see all Instant Kills that have been featured in gameplay videos in this extensive document). I never managed to score an Instant Kill myself (because I failed at the rock-paper-scissors-styled Bloody Valor like literally every time and definitely got Insta-Killed for it!), but while watching others play, I caught glimpses of the Instant Kills for Uzu and Nui, neither of which I’ve seen in any released gameplay footage thus far. 
Uzu’s Instant Kill involves a lot of “Men! Dou! Kote!”-ing, and Nui’s Instant Kill is rather haunting. The pupil of her one eye shrinks, and she slashes her opponent in a way that’s reminiscent of how she murders Isshin Matoi. When she’s finished, she sticks out her tongue.
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✄ I enjoyed playing Ryuko and Satsuki (both versions) the most, and this is probably only partly because they’re my favorite characters on the roster. Both Ryuko and Satsuki are speedy fighters with some really fun, flashy combos and specials. I tend to value speed over power when it comes to gaming, so these two fit my preferences nicely.
✄ Ira was by far my least favorite character to play (sorry, Gama! I still love you!) He’s simply far too slow for my liking. But surprisingly, I enjoyed playing as Nonon more than I thought I would. I like my battles up close and personal, but zoning as Nonon wasn’t really that unappealing at all.
✄ I played against the computer for the double matches, and it was set very easy. I won without breaking a sweat, and I lost to plenty of folks at the con.
✄ And, of course, I love the dialogue. The banter really makes this game 100 times more enjoyable. 
Well, for me, at least. 
I can’t tell anyone else how to play the game, but it definitely hurt a little when folks I played with skipped the cutscenes.
✄ I saw so many lines I hadn’t seen translated before, and I wish I had the memory to recall all of them. But perhaps some of the most amusing lines came from the double-character matches. 
Nui notes that it’s annoying that her copy looks like her, but she haaaates even more that her copy sounds like her. Ryuko, meanwhile, gets very caught up in calling out her copy as a fake, but Senketsu tries to be all analytical about it. He wonders if it’s the Life Fibers that created the clone and tells Ryuko, “Stay calm... there may be more of them.” Ryuko answers, “Fight now, think later!” When you win, Senketsu will say, “We won, but I have so many questions” or wonder about where “she” came from. It was way too loud in the Exhibitors Hall to make out the Japanese here, but I wonder if Senketsu does in fact specify that he’s referring just to the copied Ryuko and is less concerned about the copy of himself, pfff.
Other dialogue things:
✄ Uzu calls Nui “a beast.”
✄ Ryuko essentially pulls a, “You killed my father, prepare to die!” right before fighting Nui, and it is amazing.
✄ Ryuko tells Ragyo, “You’re just like your kid.”
✄ Ryuko’s “ass wipe” comment is included in the PQubeGames stream, but, okay. It’s great. It definitely got some reactions at the con! 
Especially because she was directing it at herself in that case....
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tl;dr?
✄ Me, a non-gamer just about 100% interested in this thing for the story, really enjoyed playing the game!
✄ Which sadly did not receive much attention from Sakura-Con.
✄ But it’s a fun game with fun dialogue, and while the Sakura-Con demo didn’t have everything I’ve seen in other builds (such as some stages and the option to use alternate colors), all currently released characters were playable. It seems likely that Sakura-Con’s demo’ll end up being the online demo of the game, and I’d be thrilled to play this build again!
BlazBlue/Kill la Kill Voices with David Vincent
Saturday’s panel was largely an open Q&A session with David Vincent with some voice acting from the crowd in the latter half. Some Kill la Kill-related questions and answers are as follows:
✄ Someone (not me, I swear!) noted that Ryuko and Senketsu have a very close bond in the series and asked if David Vincent (Senketsu) ever recorded with Erica Mendez (Ryuko) in the booth. The answer was no. It’s too difficult to match lip flaps with more than one person in the booth, so in anime dubbing, everyone records alone.
✄ One question asked about the auditioning process for Senketsu. Vincent noted that he wasn’t sure how to voice a jacket, but he understood more as he watched the series. He described the typical auditioning process for voice acting roles, saying that an actor is called in to read for the character and, if they do well, they’ll receive a callback to read for the character again. With every callback, the pool of actors becomes smaller and smaller until one actor finally wins the role. Interestingly, Vincent said that he had to record the first episode of Kill la Kill again because he was told to change the voice he was using. Later in the panel, he further revealed that he had to say the “Sen-i-Soshitsu!” line at the end of the first episode about 25 times because producer Hiroe Tsukamoto was very strict about the pronunciation; for example, she told him the correct way to pronounce “Osaka.”
✄ When asked if Vincent tries to base his performance on the Japanese VAs, he said no. Vincent likes to bring his own take on a character.
✄ In regards to ad-libbing, Vincent said that he often isn’t allowed to. For instance, at the end of Senketsu’s speedy recap for episode 16, he ad-libbed Senketsu taking a deep breath... but this was cut.
✄ Someone spoiled the ending for Kill la Kill and asked how Vincent felt about Senketsu getting “dusted.” Vincent answered that Kill la Kill is a wild, ludicrous show, but Senketsu’s death is quite poignant. The final episode was shown at Sakura-Con 2014, at another panel that Vincent was present for, and he said many people came up to him afterwards and expressed how saddened they were by Senketsu’s passing.
✄ Regarding Senketsu’s death, there was a question asking if Senketsu is “really” dead in the episode 25 OVA. Vincent said that Senketsu is “comic book dead” and coming back.
Can I foolishly hope this means that there’s a “Senketsu Lives” ending in the upcoming video game?
✄ Concerning the game, Vincent said that he had signed contracts and couldn’t say a thing about it... except that he just finished recording, and it’s good.
Given that Kill la Kill the Game: IF releases in North America and Europe on July 26th, it’s likely that we’ll hear a bit more of the English dub—and Vincent reprising his role as Senketsu again—before too long.
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mahddyboy · 2 years ago
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[Review] Adventure Academia: The Fractured Continent - Nintendo Switch
Adventure Academia: The Fractured Continent has two genre I love into a cute and delightful bundle to create a lovely gameplay with a sweet replay value for some players Thanks @PQubeGames @PQubeAsia @acquire_pr for the lovely opportunity to try out the
Title: Adventure Academia: The Fractured ContinentDeveloper: ACQUIRE CorpPublisher: PQubeRelease Date: December 9, 2022Genre: Adventure, RPGPlayers: 1Platforms: Nintendo Switch, PlayStation 4, PlayStation 5, PC via SteamPrice: $39.99 / £34.99 Story/Description Adventure Academia: The Fractured Continent is a fully-fledged strategy RPG set in the world of Class of Heroes! Create your own party

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geekcavepodcast · 5 years ago
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Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate Announcement Trailer
Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate, based on the manga and anime (also known as DanMachi), is coming to North America and Europe.
Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate is an RPG set in a world "where gods have limited their divine powers in search of excitement and to experience the hardships of the lower world. To interact with humans, each deity has founded a Familia, which are groups that adventurers can join to socialise and support each other, before they set out into the dangerous labyrinth called Dungeon.” (PQubeGames)
Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate will release for Nintendo Switch, PlayStation 4, and PC in 2020.
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