#powershield
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noitsnotkyle · 1 year ago
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just realized i never put my controllers up here!!
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The black one i use for melee, I removed the spring on the R trigger to have a consistent powershield button, but I'm so decades of muscle memoried into L-shield rofl. i need to get a paracable done for the black one as well. Oh i also use two analog sticks instead of the c-stick, i just like it that way.
Oh and the buttons on the black controller are from dafunkgaming. The white controllers buttons (and the one stick) are from SmashProofGC - awesome dude!
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what-a-dunce · 2 years ago
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s2j just powershields Cody's approaching nairs and just grabs the crossup O_o
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marinaalbert · 30 days ago
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Battery Monitoring System – PowerShield
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The secret to a battery’s long life lies in some basic do’s and don’ts that make things easier in case of an emergency. The clarity and the awareness that we impart to all our clients come directly from past real-life scenarios in battery rooms, hence it makes an effective impact on the protocols followed in battery maintenance. We have grouped some questions that we faced ourselves or from our clients in this industry. We have given the answers to ensure that the knowledge that we have shared here saves a lot of time and money.
The models, designs, and specifications of high-end industrial batteries are upgraded regularly. To keep up with the latest in technology we need to ensure that we are well informed on the pros and cons of these models. We have this FAQ section as a regularly updated one to give some answers to some intriguing questions that can help in purchase of PowerShield Battery Monitoring System or maintenance.
Read more: https://aageinternational.com/battery-monitoring-system-powershield/
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dimensionsvelo · 1 month ago
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Veste de pluie Santini Magic, l'imperméable parfait ?
Rouler sous la pluie n’est pas agréable. Santini avec sa veste Magic entend bien améliorer la situation ! Cette nouveauté utilise le tissu Polartec PowerShield RPM en polyester 100% recyclé et sans PFAS. La veste de pluie Santini Magic exploite le nouveau tissu Polartec Powershield RPM. Le Powershield RPM qui la compose est un tissu à 2 couches de polyester 100% recyclé et surtout sans PFAS. De…
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pikadxtra · 4 months ago
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UltiMelee
Tag: #UltiMelee
Status: Active
This is a hack for Super Smash Bros. Melee that aims to tweak all characters' attributes and movesets to match their Super Smash Bros. Ultimate counterparts, and working from that mix to balance the cast by changing parts of their moveset while keeping true to their character. There are also changes to some mechanics to mix the best of both games, keeping the faster nature of Melee while bringing the better mechanics of later games over, and leaving behind some of Melee's worse ones for a better experience overall.
Mainly, mechanics like Powershield (I think that's the term for the reflecting projectiles with a perfect shield) and Meteor Cancelling have been removed, though others have been changed as well.
Mechanics changed from vanilla include:
Powershield has been removed; projectiles can no longer be reflected by shielding, as this invalidates 99% of projectiles in the game. They can still bounce off your shield like other games, and you can still use digital shield.
Meteor Cancelling has been removed; moves can no longer be jumped out of if they have downwards angled knockback.
Airdodges don't leave you in Freefall; this is experimental for now, ideally airdodges shouldn't cancel your gravity momentum, but this is how it is for now.
Ledge invincibility can no longer be abused; invincibility from ledge now functions like shields, regenerating with time, meaning you can't ledge stall anymore.
Hitbox angle 367° (Autolink) has been added; this allows multihit moves to connect more reliably.
Ledge grabs prioritize closest player instead of being port dependent.
Two players attempting to grab at the same time will cause a tech grab, sending both players back instead of giving priority based on port.
Bury mechanics now behave like Brawl's, where a strong hit will unbury.
Various bug fixes: Throw hitstun bug fix, Freeze glitch, Invisible ceiling, Phantom Hits.
Wobbling disabled after 3 hits.
C Stick works properly in 1 Player Modes.
Other miscellaneous changes:
Names can be longer.
Can play as alternate characters by pressing Z over Zelda (Sheik), Captain Falcon (Male Wireframe), Peach (Female Wireframe), and Bowser (Giga Bowser) on the Character Select Screen to switch between characters. For now, victory screens have been disabled because most of these characters weren't meant to be playable and have no victory animations, causing the game to crash if they win a match.
Neutral spawns on competitive legal stages.
Player can select amount of stocks in All Star Mode.
HUD becomes transparent while players are under it.
Game rules default to 4 stocks, 6 minutes, Friendly Fire on.
Each character will have a post dedicated to them when they are done being worked on, because it's too much to focus on for this post.
Additionally, I should note that this mod doesn't aim to elevate characters to top levels in vanilla, but rather a more healthy balance centered around what you'd expect from a mid tier character like Mario or Samus in vanilla. I will do my best to avoid a spacies situation like Project M and Project +. The goal is to make a fun game that still functions competitively, not kill the fun for both sides. Ultimate was closest in good balance, but it was still far from perfect, so this is an attempt to make something better. No overpowered characters, and no unusable ones either should be the end result if things go right.
Honestly, I have more fun with Melee casually than I do in Ultimate already, but it's a mixed bag competitively for both. If things go right, players should still be able to express themselves through their character instead of being stuck with the same options every time. It's a lot to ask for, but I think it should be doable.
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nzdepot · 8 months ago
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$1,793.00 $ PowerShield Centurion RT 2000VA Double Conversion True Online UPS. Power Factor 0.9, Rack / Tower https://nzdepot.co.nz/product/powershield-centurion-rt-2000va-double-conversion-true-online-ups-power-factor-0-9-rack-tower-2/?feed_id=147693&_unique_id=661333a6a6548 Features: POWERSHIELD Centurion RT 2000VA/ 1800W Double Conversion True Online UPS. Power Factor 0.9 Rack/Tower Design (2RU) Hot-Swappable Battery. EBM Compatible to Extend Runtime. The Centurion RT has an energy saving Advanced ECO mode, which allows the unit to operate at very high efficiency, up to 98%. When the utility mains input voltage is within the ECO range the UPS saves energy by passing the mains supply directly through to the load, while the inverter continues to operate in a passive mode. The Centurion RT incorporates hot-swappable internal battery packs which can be accessed via the front panel for maintenance […] #
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slime-stew · 1 year ago
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samus cannot approach. she is slow and has poor air mobility and doesn't have the breadth of offensive options like she does neutral or defensive options. samus being reactive at midrange or following up behind missile is about as active as she gets. samus is widely considered a mid tier just barely in the top half of the cast. you can, in spite of this, enjoy playing samus, given the character has a unique playstyle and considering the character may hold special meaning for the player
falco can approach. he has one of the fastest walk speeds and some of the best vertical mobility in the game. he also has some pretty fast lasers that can stuff any possible approach, and let him close the distance. his combo game is likewise some of the best in the game, especially given his frame 1 shine and his lingering 20 frame spike dair (which can combo into each other). falco is widely regarded as a top 5 at worst character, and for much of the game's life was #2. his losing matchups are still considered about 6/4 at worst. falco can play a patient neutral-focused game with lasers, or can go in with flashy combos. you can also sit at the edge of the stage, refusing to approach, jumping away and shooting lasers, making approaching only barely possible. thanks to falco's vertical mobility, he can run away as soon as his opponent is finally within scrapping range, which i will add is still a strong position for falco to be in - even a close range shffl will stuff most options, and allow falco to follow up. you can, in spite of this, enjoy playing falco, given the character has a unique playstyle and considering the character may hold special meaning for the player
and yet, falco is considered the way cooler character. spacie mains will complain that the samus play is unable to approach, and is forced to slowly walk forward, not miss any powershields, maybe shoot a missile, and somehow get in on falco. falco can dictate the pace of the match. being the character with speed (more than samus, anyway) means you are not punished for approaching in any way that matters. even sitting in center stage lasering is still largely active play - you are keeping stage control, standing your ground, and keeping yourself flexible enough to punish poorly spaced moves or to give up space in a disadvantageous position.
so then, begs the question - if you, the top tier with options, choose not to play the game, why do you blame the low tiers for oppressing you? what is a laser if not oppressive stage control? is going across the entire stage in less than a second too slow? what would make you engage with your opponent, the best projectile and dair in the game won't? is there something better outside the game, something intrinsic to playing this way that you enjoy? you seem to complain about lame low tiers - they were not the ones making the choice. a gameplan revolving around not playing the game sounds counterintuitive to the supposed love for the game that spacies have (i would say fastfallers, but many falcons do seem to also enjoy the game). i thought we hated slow, noninteractive campy gameplay, the one so characteristic of those damn low tiers? but it's necessary when falco does it, of course - years of being one of the most popular characters for competitive play (plus the countless players who have successfully gotten into major top 8's with the character, or even won tournaments with him) have shown falco is more than capable at the top level. 2 of the 5 gods played falco, and had drastically different playstyles. falco is versatile in a way many characters can't be. choosing to be lame will always be less respectable than being born lame. what then, drives someone to self sabotage their own enjoyment. could it be for money? probably not, given the track record of melee pot bonuses being barely enough to pay for some late night pancakes and the ride back home. even in fighting games - hell, even in platform fighters, there are games with actual prizepools. so, is it bragging rights? in a game so focused on looking sick with your dope ass schmovement and nutty mindgames, sitting there and shooting your gun until the timer runs out sounds pretty uncool. melee famously banned a few techniques for being uncool as is - ledgegrab limits limit a character like jigglypuff fox or shiek from planking ad infinitum, and wobbling famously turned melee into a 200bpm cutscene. if puff on the ledge and a wobbling pools menace ice climber are killing the game, why are you any different? why are you so much better for choosing a character who sinks like a rock? if it's not to look cool, is it at least for the satisfaction of seeing the win screen, and telling your pools captain that it was a "quick" 2-0? that seems a bit depressing - if you want to see a game! you could queue into unranked as bowser and try to see how fast you can get 10 "wins" in a row. additionally, this inevitably falls apart when you consider the number of netplay falcos sitting by themselves, alone in their room, camping for no ELO and no calculated win. is it that simply chasing a win screen by any means necessary is its own victory? that does admittedly fall apart in ranked but if you're relying on % lead timeouts then you are literally wasting everyone involved's time on the level of puff peach. you could play against a level 1 cpu if you wanted that (they can be pretty tough with their impenetrable jab 1>jab 1 combos, but lasers beat that too).
if you want to play the game, play the game. if you don't want to play the game, that's fine. there are some really cool characters that can not play the game in various intentional and unintentional ways (puff and bowser respectively). but then don't complain that you are being held down. you are holding your own head underwater while complaining that the guy using floaties half a pool away is ruining your fun. fox does this shit too but like everyone knows he's good and laser is slightly less terrible because at least it doesn't do hitstun but he is also definitely very fucking fast which sucks but if you get a hold of him its sooooo fun beating him up. i get no satisfaction from grabbing that dumb bird who has shot me 400 times. i have no lame bones in my body i just don't have any sick ones. i got adhd i can't be sitting around shooting lasers it is mentally painful to do so. i barely even fucking grab and i def dont chaingrab cuz being optimal is for people who win money and if neither of us are winning shit i at least want to have had a good time. go play like happy chaos in strive or some shit you can shoot your gun from far away and instead of silently malding people will actively complain about you. stop pretending you are so cool and epic and full of schmixes. you are unpleasant to fight and like i don't love every matchup but at least when i lose i can be like "okay maybe next time i will throw out a nair when i'm above the platform but to their side" and i can make my little adjustments tailored to how i enjoy fighting in the fighting game. also when people complain that they should have camped harder because they lost playing like that. you lost because you gave up your advantage and all they did was play the game normally and go for safe punishes and whatever. if you are limiting your options you have no leg to stand on. fuck off. play the video game
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lunachats · 2 years ago
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kinda obsessed with this peach's strat of dash-dancing exactly at reactable laser distance and pulling turnips on successful powershield... i wanna lab it but im on a two week hand care vacay from playing this vidya game sooo i gotta wait...
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anantradingpvtltd · 2 years ago
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cardc-ru · 5 years ago
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Реставрация рулевого колеса, химчистка салона. -------------------------------------------- Детейлинг Центр «CarDC» @CarDC_ru • Полировка кузова. • Керамическое покрытие. • Антигравийная защита. • Полировка стёкол. • Полировка фар/фонарей. • Химчистка салона. • Консервация салона. • Антидождь. -------------------------------------------- Обращайтесь по телефону или пишите: Телефон: +7(495) 764-01-15 (WhatsApp) +7(926) 218-10-50 (WhatsApp, Viber) Центр находится по адресу: г. Москва, 5-й В. Михайловский пр-д, 2с2 http://www.CarDC.ru -------------------------------------------- #Москва #ЮАО #детейлинг #автодетейлинг #CarDC #PowerShield #детейлингмойка #полировка #полировкаавто #полировкафар #защитаавто #уходзаавто #защитакузова #защитноепокрытие #жидкоестекло  #пленка #керамическоепокрытие #антихром #тюнинг #нанокерамика #детейлингмосква #антидождь #химчистка #химчисткасалона #автомойка #autogespot #smotra https://www.instagram.com/p/ByrnhaSofZt/?igshid=nustptnowyav
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joseaesquea · 4 years ago
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Reposted from @renzograciebjj Repost from @powerxcore_llc Let the words of Professor @renzograciebjj resonate within you. OSS 🇺🇸🇧🇷🇺🇸🇧🇷🇺🇸🇧🇷🇺🇸🇧🇷🇺🇸🇧🇷🇺🇸🇧🇷🇺🇸 Repost from @powerxcore_llc Deixe as palavras do professor @renzograciebjj ressoarem dentro de você. #bjjmotivation #bjjinspiration #bjjmentalcoach #bjjmemes #bjjlifestyle #bjjlife #bjjtechnique #jiujitsulifestyle #jiujitsulife #jiujitsumemes #renzogracie #championmindset #championspirit #warbar #warriorbarrier #powershield #takedown #mmatraining #mmalifestyle #mmafighters #groundandpound #oldschool #oldmanjiujitsu #oldmanbjj #bjjcompetition - #regrann https://www.instagram.com/p/CDUWGRHJ423/?igshid=qkvwp1g0cuxl
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what-a-dunce · 1 year ago
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s2j moves so fast how do u do that and powershield everything and always choose the right oos option instantly
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dimensionsvelo · 1 month ago
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Veste de pluie Santini Magic, l'imperméable parfait ?
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Rouler sous la pluie n'est pas agréable. Santini avec sa veste Magic entend bien améliorer la situation ! Cette nouveauté utilise le tissu Polartec PowerShield RPM en polyester 100% recyclé et sans PFAS. La veste de pluie Santini Magic exploite le nouveau tissu Polartec Powershield RPM. Read the full article
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certifiedtechnologies · 3 years ago
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nzdepot · 8 months ago
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$2,070.00 $ PowerShield Centurion RT 3000VA Double Conversion True Online UPS. Power Factor 0.9, Rack / Tower https://nzdepot.co.nz/product/powershield-centurion-rt-3000va-double-conversion-true-online-ups-power-factor-0-9-rack-tower-2/?feed_id=146262&_unique_id=6606832ee7a7b Features: POWERSHIELD Centurion RT 3000VA/ 2700W Double Conversion True Online UPS. Power Factor 0.9 Rack/Tower Design (2RU) Hot-Swappable Battery. EBM Compatible to Extend Runtime. The Centurion RT has an energy saving Advanced ECO mode, which allows the unit to operate at very high efficiency, up to 98%. When the utility mains input voltage is within the ECO range the UPS saves energy by passing the mains supply directly through to the load, while the inverter continues to operate in a passive mode. The Centurion RT incorporates hot-swappable internal battery packs which can be accessed via the front panel for maintenance […] #
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mistimstar · 7 years ago
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Shop Savage Soaps on Amazon
Shop Savage Soaps on Amazon
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