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#power system simulator
research-analyst · 1 year
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baeshijima · 1 year
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codes for the hsr 1.3 livestream !!
LANPVGET8HFT
BA7NCHFA9HWX
ASN6CHXBRHW3
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123567-9qaaq9 · 3 months
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martinpenicka · 1 year
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Drone game for training FPV drone, PLAY.
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This is not a drill
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This is IMPORTANT especially if you live in the USA or use the internet REGULATED by the USA!!!!
Do not scroll. Signal boost. Reblog.
Reblog WITHOUT reading if you really can't right now, I promise all the links and proof are here. People NEED to know this.
( I tried to make this accessible but you can't cater to EVERYONE so please just try your best to get through this or do your own research 🙏)
TLDR: Homeland Security has been tying our social media to our IPs, licenses, posts, emails, selfies, cloud, apps, location, etc through our phones without a warrant using Babel X and will hold that information gathered for 75 years. Certain aspects of it were hushed because law enforcement will/does/has used it and it would give away confidential information about ongoing operations.
This gets renewed in September.
Between this, Agincourt (a VR simulator for cops Directly related to this project), cop city, and widespread demonization of abortions, sex workers, & queer people mixed with qanon/Trumpism, and fascism in Florida, and the return of child labor, & removed abortion rights fresh on our tails it's time for alarms to be raised and it's time for everyone to stop calling us paranoid and start showing up to protest and mutual aid groups.
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
These are the same feds who want to build cop city and recreate civilian houses en masse and use facial recognition. The same feds that want cop city to also be a training ground for police across the country. Cop city where they will build civilian neighborhoods to train in.
Widespread mass surveillance against us.
Now let's cut to some parts of the article. May 17th from Vice:
Customs and Border Protection (CBP) is using an invasive, AI-powered monitoring tool to screen travelers, including U.S. citizens, refugees, and people seeking asylum, which can in some cases link their social media posts to their Social Security number and location data, according to an internal CBP document obtained by Motherboard.
Called Babel X, the system lets a user input a piece of information about a target—their name, email address, or telephone number—and receive a bevy of data in return, according to the document. Results can include their social media posts, linked IP address, employment history, and unique advertising identifiers associated with their mobile phone. The monitoring can apply to U.S. persons, including citizens and permanent residents, as well as refugees and asylum seekers, according to the document.
“Babel data will be used/captured/stored in support of CBP targeting, vetting, operations and analysis,” the document reads. Babel X will be used to “identify potential derogatory and confirmatory information” associated with travelers, persons of interest, and “persons seeking benefits.” The document then says results from Babel X will be stored in other CBP operated systems for 75 years.
"The U.S. government’s ever-expanding social media dragnet is certain to chill people from engaging in protected speech and association online. And CBP’s use of this social media surveillance technology is especially concerning in connection with existing rules requiring millions of visa applicants each year to register their social media handles with the government. As we’ve argued in a related lawsuit, the government simply has no legitimate interest in collecting and retaining such sensitive information on this immense scale,” Carrie DeCell, senior staff attorney at the Knight First Amendment Institute, told Motherboard in an email.
The full list of information that Babel X may provide to CBP analysts is a target’s name, date of birth, address, usernames, email address, phone number, social media content, images, IP address, Social Security number, driver’s license number, employment history, and location data based on geolocation tags in public posts.
Bennett Cyphers, a special advisor to activist
organization the Electronic Frontier Foundation, told Motherboard in an online chat “the data isn’t limited to public posts made under someone’s real name on Facebook or Twitter.”
The document says CBP also has access to AdID information through an add-on called Locate X, which includes smartphone location data. AdID information is data such as a device’s unique advertising ID, which can act as an useful identifier for tracking a phone and, by extension, a person’s movements. Babel Street obtains location information from a long supply chain of data. Ordinary apps installed on peoples’ smartphones provide data to a company called Gravy Analytics, which repackages that location data and sells it to law enforcement agencies via its related company Venntel. But Babel Street also repackages Venntel’s data for its own Locate X product."
The PTA obtained by Motherboard says that Locate X is covered by a separate “commercial telemetry” PTA. CBP denied Motherboard’s FOIA request for a copy of this document, claiming it “would disclose techniques and/or procedures for law enforcement investigations or prosecutions”.
A former Babel Street employee previously told Motherboard how users of Locate X can draw a shape on a map known as a geofence, see all devices Babel Street has data on for that location, and then follow a specific device to see where else it has been.
Cyphers from the EFF added “most of the people whose location data is collected in this way likely have no idea it’s happening.”
CBP has been purchasing access to location data without a warrant, a practice that critics say violates the Fourth Amendment. Under a ruling from the Supreme Court, law enforcement agencies need court approval before accessing location data generated by a cell phone tower; those critics believe this applies to location data generated by smartphone apps too.
“Homeland Security needs to come clean to the American people about how it believes it can legally purchase and use U.S. location data without any kind of court order. Americans' privacy shouldn't depend on whether the government uses a court order or credit card,” Senator Ron Wyden told Motherboard in a statement. “DHS should stop violating Americans' rights, and Congress should pass my bipartisan legislation to prohibit the government's purchase of Americans' data." CBP has refused to tell Congress what legal authority it is following when using commercially bought smartphone location data to track Americans without a warrant.
Neither CBP or Babel Street responded to a request for comment. Motherboard visited the Babel X section of Babel Street’s website on Tuesday. On Wednesday before publication, that product page was replaced with a message that said “page not found.”
Do you know anything else about how Babel X is being used by government or private clients? Do you work for Babel Street? We'd love to hear from you. Using a non-work phone or computer, you can contact Joseph Cox securely on Signal on +44 20 8133 5190, Wickr on josephcox, or email [email protected].
Wow that sounds bad right.
Be a shame if it got worse.
.
.
It does.
The software (previously Agincourt Solutions) is sold by AI data company Babel Street, was led by Jeffrey Chapman, a former Treasury Department official,, Navy retiree & Earlier in his career a White House aide and intelligence officer at the Department of Defense, according to LinkedIn.
🙃
So what's Agincourt Solutions then right now?
SO FUCKING SUS IN RELATION TO THIS, THATS WHAT
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In essence, synthetic BATTLEVR training is a mixture of all three realities – virtual, augmented and physical. It is flexible enough to allow for mission rehearsals of most types and be intuitive enough to make training effective.
Anyway the new CEO of Babel Street (Babel X) as of April is a guy named Michael Southworth and I couldn't find much more on him than that tbh, it's all very vague and missing. That's the most detail I've seen on him.
And the detail says he has a history of tech startups that scanned paperwork and sent it elsewhere, good with numbers, and has a lot of knowledge about cell networks probably.
Every inch more of this I learn as I continue to Google the names and companies popping up... It gets worse.
Monitor phone use. Quit photobombing and filming strangers and for the love of fucking God quit sending apps photos of your actual legal ID to prove your age. Just don't use that site, you'll be fine I swear. And quit posting your private info online. For activists/leftists NO personally identifiable info at least AND DEFINITELY leave your phone at home to Work™!!!
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tainbocuailnge · 2 months
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this is a final fantasy fourteen dawntrail post. it speaks incredibly for the desperation of the people of alexandria in its decline that they both couldn't bear to remember the dead and couldn't bear the thought of the dead no longer being remembered, and thus created this contradictory system where the dead are only remembered by something other than those to whom that memory is meaningful. so crushed by collective trauma and grief that they directed every effort to eradicating awareness of mortality altogether and it's resulted in a paradise where everyone is incredibly blasé about dying because the dead live forever in the cloud until they run out of spare souls and are completely paralyzed with fear of their own mortality.
but even more than desperation it speaks of a naive sincerity that the scientists and officials behind the project just actually genuinely built and maintained this giant memory database to preserve the deceased at increasingly large cost, rather than just lie that they totally did that to a populace who won't remember those deceased anyway. they're not harvesting souls to power the war effort while using a recreation of the beloved princess as puppet figurehead, they completely sincerely recreate the dead from their memories and simulate them living happily ever after, started by a sincere desire to not lose their beloved princess. living memory is an eternal theme park that actively goes out of its way to facilitate letting people who remember each other fondly meet again. it's the manifestation of a childish wish for a world where there are no partings, only reunions. it's a theme park rather than an actual city with a dmv and shit like amaurot was precisely Because it's a childish dream. it's fundamentally an artificial experience, but one which sole motive is to bring joy and relief from everyday sadness.
and sphene is the first and most prominent victim of that naive sincerity. she's the mascot of this theme park, and because she's the mascot in charge of providing this artificial but kind experience she can't ever break character. the people of alexandria couldn't bear the thought of her being forgotten, so they created a memory of her that would last forever, but they also couldn't bear to actually remember sphene, so she's a mascot instead of a person. she loves her people, and they love her, but none of them can possibly understand the weight that love puts on her shoulders. the sphene we meet is fundamentally trapped by other people's deeply limited understanding of her.
it's so so so important to her character that she's a small dainty feminine woman that exists to take care of everyone emotionally and be loved by them for being so nice and sweet and loving, and when she tries to arrange some kind of secure future she ends up with an abusive husband who ignores her wants and needs for his own ambitions, and she is fundamentally unable to act outside this highly gendered framework. sphene reads like the commonplace tragedy of the straight woman to me to the point where making her in lesbians with wuk lamat is like. I can certainly understand wanting to grant sphene the sense of liberation and comfort that many lesbians themselves feel at the realisation that they don't have to marry men, so far be it from me to say anyone is wrong to do so. but it's kinda ignoring part of what her deal is for the sake of that comfort I think.
not that lesbians have never ended up in abusive marriages with men but sphene very explicitly does not have other options, part of the tragedy is that you fundamentally cannot actually grant her that liberation and comfort. cahciua explicitly says there's no way to know what the real living sphene would have done because this sphene is a recreated memory of the beloved princess whose job is to sustain living memory. their darling sphene who will always listen to all their troubles and is always nice to them and will always take care of them. she's literally trapped by the role society assigned her, and that role is essentially to be their tradwife mother. the living sphene may have been into women, but the people who recorded her to create the sphene we meet never even considered the option.
do you guys know that tweet thread where OP describes going to a funeral for a woman they didn't know who'd died young of a heart attack, and the husband spent most of the eulogy talking about himself instead of his recently deceased wife, and by the end of the ceremony OP had learned nothing at all about what this woman was like beyond being a wife and mother? everyone fondly remembers the princess and queen of alexandria, but nobody remembers sphene. and just like all OP could still do for this woman was go to her casket and acknowledge that she too had been a full person in her own right before the stress of swallowing everything about herself killed her, all wuk lamat can really still do for sphene is think of her as the full person she must have been.
we're not told anything about what sphene was like as a leader, what her policies were, how she actually did her work, her vision for the future of her country before she died and was reconstructed. they only tell us everyone loved her so dearly because she was so kind to them. we're shown her dying moments and it's her using her airship to shield a civilian, so we can assume her love for her people was indeed true. but none of sphene's history that we're shown and nothing of how otis (who knew the living sphene) talks about her tells us anything about what she was like outside her role as beloved princess. her memories from after her "revival" are dissonant and corrupted and possibly not even real, and her policy of preserving living memory no matter what is a wish implanted in her by the people who reconstructed her. we don't even get to see what she looked like when alive. the only sphene the people know is the theme park mascot of living memory.
cahciua was exactly as erenville knew her and was true enough to herself to be able to turn against the system, so we're not given reason to believe any of the endless were tampered with. but sphene was already dead by the time they even tried to figure out how to preserve her memory, her actual soul and memories definitely long gone by the time the technology worked. we're explicitly told that nobody in everkeep really cared who or what sphene was as long as she adequately fulfilled this role of loving them all so much. she can't even tell you her favourite food, none of the people who labored so intensely and sincerely to bring her back bothered to write down even her most basic personal preferences when they reconstructed her. she has to deflect the question with "when I think of the people who make the food I can't pick just one" because the only preference she's allowed is loving all her people equally. she's completely thrown off that wuk lamat would even ask.
and it's precisely because she is remembered only as this kind loving woman who gave everything for her people that she is weak and powerless to actually do whatever it takes to keep them safe. she does not have the freedom to assert herself, let alone to be cruel or violent or take extreme actions. society does not give her that freedom, because she is a small dainty woman and (therefore) the only role allowed to her is to be their tradwife mother. so while her desire to protect her people is as real and true as it can be part of her plan to lobotomise herself in order to become someone capable of violence and cruelty also reads to me as that specific female frustration of wanting to destroy the sweet babygirl image of yourself by doing something extreme. like britney spears shaving her head. but in sphene's case destroying the babygirl image amounts to destroying herself completely, because the babygirl image of her is all that comprises her. and so when all is said and done the only fragment of sphene that is restored and lingers just a bit longer after that image is destroyed is the sphene that wuk lamat sincerely wanted to get to know.
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teal-sharky · 1 year
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The literally only impressive thing about SpaceX Starship test is that it shows how incredibly dumb the audience is at this point.
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People keep comparing Starship to SaturnV, because tentatively, if it ever became a space worthy vessel and orbital delivery vehicle (it's not); it'd be the largest and most powerful one in history, with SaturnV its only near peer (sorry, N-1, you really didn't qualify).
And the first "integration test vehicle" (read: the actually whole complete thing, that's literally the point of that kind of test; it's meant to be all the pieces, already tested and proven on their own, finally assembled into the final thing to make sure everything plays nice when together)
So lets see how did Saturn family development go in comparison? How many "integration test vehicles" did the Saturn project obliterate in the process?
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ZERO. They blew up ZERO Saturn first stages, ZERO Saturn second stages, and ZERO Saturn payloads.
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It's not fucking normal to blow up rockets this size and complexity, because they're expensive and dangerous! You build SMALLER, SIMPLER prototypes, you test those, you do all the "risky" tests on your separate parts of the system, and test the integration at less ambitious scales and stress levels. That's how you do rocket science. Iteratively, yes! But the iterations must make sense!
And let me stress
They got Saturn to moon and back in the SIXTIES, when simulation was in diapers (partially, literally invented within projects like the Saturn series).
SpaceX exists at a time where they can (and should) do 90% of the raw, grueling development with lot of painful failures in digital simulations, or tests where you build a small, simple thing and enhance the simulation based on what you learned there.
And the worst of it all is that another thing that Elongated Muskrat has at this disposal is all of the Saturn research. It's been DONE.
Saturn and other projects paved the worst of this goddamn slog. They did all the dirty, awful work already. They literally gave us the textbooks that you study from if you actually get a science degree (Elon does not have one).
And again, the most embarrassing thing isn't Musk and his poor, toxic, overworked circus that's SpaceX. The most embarrassing thing is the "space science enthusiast" crowd that's cheering on this launch as some sort of tentative success.
The king is fucking ass goddamn naked, and you all yes-men are an embarrassment to this doomed goddamn species. You're not supporting the effort to give Humanity a "chance at survival", you're hooting and hollering around a basementman dumpster fire that's literally immolating what's left of the scraps of natural and human resources we have left.
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999moreyears · 7 months
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dsahboard simulator
mutual 1 : (picture of a band member) i wont him ,#i think i have covid
mutual in law: i think im a system
mutual 2 :(reblogging fanart of a fandom you have do idea even existed)
mutual 3: blocked tag
mutual 3: blocked tag
mutual 3: blocked tag
mutual 4: i think i need to kill . that would fix me
mutual 5:(picture of minecraft character) I MISS HIMMMM
mutual 6: do ouy think they explored each others bodies (picture of characters from a fandom you know nothing about) #liveblog
mutual 7: IM FINALLY FREE
mutual 8: just a little doodle lol ^_^ (most beautiful artwork that has ever graced my eyes)
mutual 1: (mass rb of every picture of a band member to ever exist on the internet)
mutual 7:I BEAT THE SCARED ALLEGATIONS
mutual 9: i need to get pregnant with his firstborn so i can offer it up to a demon for magic powers :/ (picture of minecraft youtuber)
mutual 3: blocked tag
mutual 3: blocked tag
mutual 7:IM SO NORMAL RIGHT NOW
mutual 1:(picture of inbox, from anonymous : i think there is something wrong with you) so meanies to me forever :(
mutual 10: i need him biblically
mutual 3: blocked tag
mutual 3: blocked tag
mutual 8: oh yea :p i forgor 2 post this also (drawing of a character praying , the hands are perfect)
mutual 4: I NEED OUT OF THIS DAMN HOUSEEEE!!!!!
mutual 10: do you think when he was pregnant he had really bad morning sickness yes or no
mutual 6: i need to light them on fire I HATE THEM (screenshot of characters mid-frame) #liveblog
mutual 5:( webweave of a character from a fandom youre not in anymore)
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nasa · 23 hours
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Student Experiments Soar!
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Have you ever wondered what it takes to get a technology ready for space? The NASA TechRise Student Challenge gives middle and high school students a chance to do just that – team up with their classmates to design an original science or technology project and bring that idea to life as a payload on a suborbital vehicle.
Since March 2021, with the help of teachers and technical advisors, students across the country have dreamed up experiments with the potential to impact space exploration and collect data about our planet.
So far, more than 180 TechRise experiments have flown on suborbital vehicles that expose them to the conditions of space. Flight testing is a big step along the path of space technology development and scientific discovery.
The 2023-2024 TechRise Challenge flight tests took place this summer, with 60 student teams selected to fly their experiments on one of two commercial suborbital flight platforms: a high-altitude balloon operated by World View, or the Xodiac rocket-powered lander operated by Astrobotic. Xodiac flew over the company’s Lunar Surface Proving Ground — a test field designed to simulate the Moon’s surface — in Mojave, California, while World View’s high-altitude balloon launched out of Page, Arizona.
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Here are four innovative TechRise experiments built by students and tested aboard NASA-supported flights this summer:
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1. Oobleck Reaches the Skies
Oobleck, which gets its name from Dr. Seuss, is a mixture of cornstarch and water that behaves as both a liquid and a solid. Inspired by in-class science experiments, high school students at Colegio Otoqui in Bayomón, Puerto Rico, tested how Oobleck’s properties at 80,000 feet aboard a high-altitude balloon are different from those on Earth’s surface. Using sensors and the organic elements to create Oobleck, students aimed to collect data on the fluid under different conditions to determine if it could be used as a system for impact absorption.
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2. Terrestrial Magnetic Field
Middle school students at Phillips Academy International Baccalaureate School in Birmingham, Alabama, tested the Earth’s magnetic field strength during the ascent, float, and descent of the high-altitude balloon. The team hypothesized the magnetic field strength decreases as the distance from Earth’s surface increases.
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3. Rocket Lander Flame Experiment
To understand the impact of dust, rocks, and other materials kicked up by a rocket plume when landing on the Moon, middle school students at Cliff Valley School in Atlanta, Georgia, tested the vibrations of the Xodiac rocket-powered lander using CO2 and vibration sensors. The team also used infrared (thermal) and visual light cameras to attempt to detect the hazards produced by the rocket plume on the simulated lunar surface, which is important to ensure a safe landing.
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4. Rocket Navigation
Middle and high school students at Tiospaye Topa School in LaPlant, South Dakota, developed an experiment to track motion data with the help of a GPS tracker and magnetic radar. Using data from the rocket-powered lander flight, the team will create a map of the flight path as well as the magnetic field of the terrain. The students plan to use their map to explore developing their own rocket navigation system.
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The 2024-2025 TechRise Challenge is now accepting proposals for technology and science to be tested on a high-altitude balloon! Not only does TechRise offer hands-on experience in a live testing scenario, but it also provides an opportunity to learn about teamwork, project management, and other real-world skills.
“The TechRise Challenge was a truly remarkable journey for our team,” said Roshni Ismail, the team lead and educator at Cliff Valley School. “Watching them transform through the discovery of new skills, problem-solving together while being driven by the chance of flying their creation on a [rocket-powered lander] with NASA has been exhilarating. They challenged themselves to learn through trial and error and worked long hours to overcome every obstacle. We are very grateful for this opportunity.”
Are you ready to bring your experiment design to the launchpad? If you are a sixth to 12th grade student, you can make a team under the guidance of an educator and submit your experiment ideas by November 1. Get ready to create!
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Make sure to follow us on Tumblr for your regular dose of space!
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research-analyst · 1 year
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anarglitch · 4 months
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god I missed moffat so much
fuck yeah capitalism makes killing machines out of healthcare systems, institutionalized religion is a tool of oppression but faith is a manifestation of love, fuck yeah that's the eternal struggle of the human heart, yess technology isn't the problem but another tool corrupted by the profit motive, yes kids raised with tech can absolutely still see the truth shining through and would not respond with our cynicism, which is just ANOTHER reason to fight off the greedy systems ruling the world so that both tech and faith, products of humanity as they are, can be tools wielded not in the service of power, but in the service of love, the best thing we do, you GET ittt
I keep thinking that if I was writing this episode I probably would've focused too much on the AI generation commentary and made the holo-john a bumbling malfunctioning tool to show how a simulation can never replace the real thing, and it would've been a worse episode for it. Splice is such a realistic child exactly because she didn't react to the simulation with immediate dismissal, but excited to see her dad in any form. That's the thing right, the human potential for connection is so strong that even we can see each other even through the most cynical corporate half-measure platforms. This was a story about love versus capitalism, tech was just the warzone.
Also shout out to everyone else involved, the directing, Ncuti's ACTING dear lord. the TENSION
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hmslusitania · 2 months
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Ask meme! For TimKon, either 17. “Please stay.” or 34. “When did you know for sure?”
May I offer you: an angst with a happy ending? (who am I kidding; it's you, of course I can)
“When did you know?” Kon asks, staring out well past the horizon. Tim thinks that surely, he must see it, must be able to tell, he’s got fucking super vision of various sorts, but… But he sounds so dejected about it. Like he… like he hadn’t been able to tell. “For sure, I mean, when did you figure it out?”
“Um,” Tim says, and picks up a handful of sand on this very not-at-all real version of Kon’s favourite beach in Hawaii. “Last… night.”
Kon’s face burns bright red and Tim can’t really look at him anymore.
It all feels too real, even though this place isn’t anything of the sort.
And he’s pretty sure that includes Kon.
It had been a smart plan, Tim can tip his hat at the villain du jour for that, at least metaphorically. Trap Tim in a simulated reality, but instead of making it somewhere he knows inside and out, like Gotham, like Happy Harbour, they’d programmed him into a place he only knows in story and rumour. Tim wouldn’t really have any way of determining if there were differences between the real Hawaii the real Kon’s been talking about for as long as Tim’s known him, and this fake, simulation of it. And the programmers had done a pretty perfect job with Kon, too, except for the parts where he can’t tell that this whole place is a simulation, and the part where…
“My Kon, I mean the one who’s not a computer programme, because, like, he’s not mine, mine,” Tim starts. “He’s not… y’know. In love with me.”
Kon is silent for a minute, just staring out at the water and at the small waves lapping steadily higher up the beach while the sun rises. Tim would find this whole conversation a lot less excruciating if computer!Kon was wearing more than boxers with the House of El logo on the crotch, but, well, this simulation was designed to trap and torture him, so he’s not.
“I don’t feel like a computer simulation,” Kon says finally, and buries his toes in the sand like he’s making a point of feeling the sensations. “I remember — I remember meeting you when you were still Robin and I didn’t know who I was beyond Superman’s replacement, and I remember Bart, and Young Justice, and Cassie, and the Teen Titans, and dying and—”
“They probably built you off a brain scan of the real Kon,” Tim says. Tact and gentleness have never been his fortes but, fuck he tries this time.
“Right, and just, like, tweaked my memories so that I can remember being in love with you half that time, and the entire time I was lost in Gemworld, and—”
“Yeah, I guess they must’ve,” Tim says, even though it makes him want to puke. “This place is too… it’s too perfect. You’re too perfect.”
Kon scoffs, and makes a choked off noise that’s all too familiar after last night and Tim flushes with shame that he knows what Kon sounds like now. The thing is, it’s a very, very good simulation, and this isn’t knowledge Tim should have, because out in the real world, Kon doesn’t want to share that information with him.  It’s none of Tim’s business, no matter how desperately he wants it to be.
“Nice to know I’m apparently good enough in bed to convince you it’s all too good to be true,” Kon says, with forced bravado.
Tim swallows, because that assessment isn’t untrue, but it’s only part of the story. “Also I think my biometrics must’ve spiked high enough to temporarily overload the system, because a bird clipped through our room while we were, uh…”
“Oh,” Kon says, blushing even harder. “So, um, now that you know this is fake, does that mean you’re going to escape?”
“Yeah,” Tim says. He swallows. “I just have to crash the programme, make it generate something so insanely huge its processing power can’t keep up.”
“Oh, right, just that,” Kon says. He very gamely swallows, and because he’s built on a very convincing facsimile of Tim’s real Kon, he stands up and nods. “So what do you need me to do?”
**
Tim is not surprised when the explosion they trigger in the simulation tips him out of it’s destabilising pixelated mess into a sketchy futuristic lab. Spaceship? Probably spaceship by the black starfield outside the windows.
He is surprised when his own exit from the gel couch matrix situation is echoed by someone else in another matching chair thing behind him.
He grabs for any kind of weapon available and rounds the central structure, ready to strike, only to find himself face to face with—
“Kon?” he demands. “You’re here too?”
Kon defuses the heat vision that had been starting to build behind his eyes, and then just stares at Tim, blushing a violent red like the heat vision had dispersed through his cheeks.
“Of course he is here too,” an annoyed voice that gives major evil scientist vibes says over the PA. “The simulation traps work best when there are two parties within them to reinforce the shared folie à deux!”
“Sh-shared?” Kon asks.
“Both of us were in the same—” Tim starts, and he understands Kon’s blush better now because he can feel his own viciously taking over his face.
“You thought I was a simulation,” Kon says, floating out of his matrix plug in chair to loom over Tim even taller than he usually is.
“You’re in lo—” Tim starts, but their captor’s voice crackles over the PA system again.
“Yes, yes, teenaged angst. You may continue your argument once my assistants have placed you back in your simulation!”
“We’re twenty-one, actually,” Tim corrects. “And you can—”
He means to tell the disembodied voice exactly where he can expect Tim’s bo staff (as soon as he finds it in one of the cargo pods here in this space station situation they’ve got going on) but Kon cuts him off by pulling Tim’s face into his hands and kissing him.
No birds clip through the walls this time, and the sensation of Kon’s TTK sweeping over him, like it’s not enough to just be touching Tim with his hands, like he has to touch all of him at once, is one that Tim hadn’t been able to fully conjure up out of his imagination. It’s different enough that Tim actually forgets for a second that they’re imprisoned on a space station and have been under for god knows how long, and he seriously considers simply climbing Kon like a tree right then and there to get the actual physical details mapped out.
“I can’t believe you thought my love confession was a simulation,” Kon murmurs against Tim’s lips.
Tim hums and kisses him again. Really, actually kisses Kon. Who really, actually wants to kiss him, too. “I meant it when I said you’re too good to be true.”
“Good thing we’re in a really shitty situation we need to figure our way out of if we want to get back to earth so I can show you the real version of that beach,” Kon says. “Because that part feels pretty on par.”
“Yeah,” Tim agrees, and sighs. He can hear the distant thuds of whatever sorts of robocop automata their captor has coming towards them now, and this fight’s gonna kinda suck, he thinks. At least there will be one hell of a reward for making it through to the other side. “Ready to fight for our lives?”
“With you?” Kon asks, and can’t help himself but to pull Tim in for one more kiss. “Always.”
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level2janitor · 8 months
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Introduction to the OSR
what's an OSR? it's a game that's kinda like old-school D&D. or is old-school D&D. or is compatible with old-school D&D. an OSR game generally has some or all of the following principles:
low character power with highly lethal combat. in old-school D&D a 1st-level fighter has d8 hit points and a longsword does d8 damage, and you die at 0HP. this is not to ensure characters die all the time but to emphasize the next bullet point:
emphasis on creative problem solving. most situations cannot be solved by straightforward use of your abilities (such as charging into every situation with swords drawn, if a fighter), so the game tests lateral, outside-the-box thinking.
emphasis on diegetic progression. spells are found, not obtained automatically on level-up. you get XP by finding gold more than killing monsters. most of your cool abilities come from magic items. making alliances & hiring followers is encouraged.
focus on managing inventory, resources, risk, and time. the players are constantly faced with meaningful decisions; this is the heart of the game.
very sandbox-oriented. the focus on creative problem solving means the game must be accommodating to players taking a course of action the GM didn't plan for. use lots of random tables to generate emergent story. some elements of new simulationism.
high tactical transparency, i.e., the optimal course of action is rarely system-specific, and ideally very possible for a new player to intuit.
usually semi-compatible with old D&D, but not always. usually rules-lite, but not always.
what does the OSR mostly NOT do?
focus on character builds. these change the focus too much to be on the rules than the fiction, can create situations where stuff everyone should be able to do is an ability locked to one class, and impede tactical transparency.
resolve everything with a die roll. combat uses dice to be scary, unpredictable and most importantly not your default course of action. everything else should bring up dice rarely - dice are your plan B when your plan A fails. the best plans need no dice.
use linear storytelling or put players into a writer/GM role. linear storytelling gets in the way of the decision-making so core to the playstyle; letting players write details into the setting is mutually exclusive with them discovering it.
rules for everything. 400 pages of crunch is worse at simulating a believable world than the GM and players' shared understanding. OSR games rely constantly on GM ruling.
mostly still applies to all the above. making your system a "pure" OSR game comes second to doing what's best for your game.
System recommendations
old D&D or a retroclone
old-school D&D - or old school essentials or basic fantasy or swords & wizardry, which are old D&D's mechanics repackaged with quality-of-life tweaks (and the upside of not giving WOTC your money) - are usually the go-to when recommending someone's first OSR game. they're actually not my first pick, though!
PROS:
very complete, with more robust rules than a lot of the lighter games on this list.
100% compatibility: most OSR adventures are statted for old school essentials. converting them to other OSR systems is usually simple, but not 1-for-1.
easier to find games for. anyone interested in the OSR space knows what old school essentials is.
CONS:
jank. these games largely still have weird saves, level limits for non-humans, some still have descending AC, etc etc. it's not that bad but it is there
i hate thief skills. lots of essential dungeoneering actions are locked to the thief class as abilities, with abysmally low success chances. this is stuff i prefer being handled without a roll. thieves in this system suck and make everyone else worse at dungeon crawling by existing.
there's just lots of really cool shit in other systems i'm about to go into that you just don't get here
Knave 1e and its various hacks
this is a 7-page super-lightweight system that boils everything down to just the essentials.
rolling a character takes like 5 minutes. roll stats, roll gear, roll traits, go. done. it's great.
characters are defined entirely by stats and gear, no classes. wanna be a fighter, have high strength and carry a big sword and armor. wanna be a wizard, have high intelligence and fill your inventory with spells. item slots are elegant and pretty limited.
initiative is instant: roll d6. 1-3, monsters go first. 4-6, PCs go first. swingy, but god it is so smooth and shaves like the most boring 5 minutes off of every combat
monsters are so very elegant. old D&D gives monsters a "hit dice" rating to determine their HP, e.g. a 3HD monster rolls 3d8 for hit points. knave takes this number (HD) and uses it for attack rolls and saves (aside from exceptionally bad/good saves), so a knave statblock looks something like this.
spells are all one or two sentences long & extremely easy to remember.
7 pages is so light. i have the system basically memorized.
DOWNSIDES: there's no dungeon crawling rules (standard for meatier OSR games & something i consider essential) and no real bestiary, though the second point isn't a huge deal cause they're so easy to make. it also kinda assumes you already know how to run OSR games, so there's very little real advice or guidance.
KNAVE HACKS
knave 1e is in creative commons & comes with an editable word doc for you to publish with modifications, so there's a ton of variants (there was a spreadsheet of them somewhere, but i can't find it).
Grave is a favorite - i'm two years into a grave campaign and it's fantastic. it's a dark-souls-y version of knave with some really elegant innovations.
you have a set number of deaths before you for-reals die, as every character plays an undead as is dark souls tradition. makes it good for OSR beginners! being able to tell when you're close to your final death is really good - it lets you emotionally prepare for losing your character & raises the stakes more the more you die. (though honestly you should probably cut the number of extra deaths in half, it's super generous)
XP and gold are combined into one resource, souls. legendary creatures drop big souls you can make into magic items. this has ended up being the coolest thing in my current campaign. my players love finding powerful souls to make into magic items it's so fun
uses preset packages of stats/gear instead of knave's rolled ones, filling the role of more traditional character classes. has the wonderful side effect of not making you get stuck with low stats cause you rolled bad one time.
you have stamina equal to your empty item slots. you spend stamina on spells if you're a caster, or free maneuvers (on top of your attack at no action cost) if you're not. it's super elegant.
there's 3 classes of spells: wizardry for intelligence, holy magic for wisdom, and witch stuff for charisma. nice and intuitive.
there's a page of 50 magic items each a couple sentences long. this PDF is worth it just for the magic items.
DOWNSIDE: see the downsides for knave 1e. all still apply.
i enjoyed grave so much i made a variant of it with the dark souls bits removed (and some dungeon crawl rules added!) to use for my standard fantasy campaigns.
Knave 2e
sadly knave 2e is not purchasable yet (i backed it on kickstarter so i have access, though). but when it comes out i highly recommend it.
much larger and denser than knave 1e. it finally has dungeon crawling rules, it has GM and player guidance, everything is refined and the layout is so so nice and readable.
combat is a bit more interesting than 1e. you can break your weapon against an enemy to deal max damage. you get a free maneuver on high attack rolls.
there's rules for stuff like alchemy, warfare, building a base. it all kicks ass.
there are so many goddamn tables. i rifle through it anytime i need inspiration.
DOWNSIDES: some of the new rules are a little untested & wonky. introducing randomness into how often your rations spoil or your lights go out can cause issues.
Mausritter
you play tiny little mice! in a world full of big dangerous things that want to eat mice. cat = dragon. you get it. what more could you want
the mouse thing is just super intuitive. you get the dynamic between you and the big scary lethal world. fantastic OSR game to introduce kids
nice and robust ruleset; nothing feels missing
tons of super nice GM stuff! faction rules, tools for rolling up hexcrawls and dungeons, plenty of tables
super clean readable layout. font isn't too small to avoid being intimidating. guidance is really nice and clear.
combat is autohit. super fast & lethal.
100% free
look mausritter is just. good. i wanna run it so bad someday
Worlds Without Number
sort of a middle ground between OSR stuff and 5e. paid version here free version here
lots of classes, at least in the paid version. the free version comes with just the warrior, expert and mage. there's feats and more of a focus on builds than most OSR games. if you like more mechanical build variety than a typical OSR game, this is a great game for you!
extremely good multiclassing. y'know how in most games if you just mash together two classes you think are cool you'll end up with a total mess? not here! every combo is viable and works fine! easily the best multiclassing of any game i've touched
an absurd amount of GM stuff and tables. easily more than any of the other stuff i've praised for also having them. but personally i haven't dug into them as much, so i can't really comment on them
skills the way modern D&D has them. you roll dice and try to beat a target number. i don't tend to like rolled skills, but most people do, so if that's your thing WWN has them
DOWNSIDES
the layout is terrible. everything is a huge wall of text with very little use of bold text or bullet points to draw attention to the important bits. the table of contents has like 15 things in it for a 400-page book! i couldn't find any of the paid-version-exclusive classes for like a month after i bought it! looking up rules is a nightmare.
the way the default setting handles "evil races" is like an exaggerated parody of all the problematic aspects of how D&D handles it. like, it wants so bad for you to have an excuse to genocide sentient free-willed people. but at least the default setting is easy to chuck in the trash
Dungeon Crawl Classics
the goal of this system is to take all of the crazy gonzo moments people remember playing old-school D&D in their childhood and turn all of that up to 11 while cutting the stuff that doesn't add to that. i think a lot of its innovations have ended up kind of standard in newer OSR stuff (like fighters getting maneuvers with their attacks), but it still has more to offer.
the funnel: you start the game with four randomly rolled dipshit peasants that you then throw into a meatgrinder to get horribly killed. you pick one of the survivors to be your 1st-level character.
maneuvers: fighters roll an extra die with each attack that gets bigger as you level. if it's a 3 or higher, you get to do a cool thing on top of your attack. pretty standard for OSR games, but this game popularized it!
crit tables: fighters also get more crits and nastier crits as they level. every crit, you roll on the crit table. maybe you chop off a dude's arm. maybe you just knock them over. maybe you shatter their shield. it's very cool
spell tables: i don't really like roll-to-cast mechanics, generally. but DCC goes so all-in on roll-to-cast that it still looks fun as hell to watch. you cast a fireball and maybe it goes how you want. or maybe you explode, or you nuke everything in a half-mile radius, or from now on you permanently ignite flammable materials you touch, or whatever. casters just have to put up with turning into a weird mutated mess across a campaign
there's no dungeon crawl rules, no encumbrance - this game is all about the big over-the-top wacky shit, and is not really interested in the more down-to-earth number crunching. it's more in the you-die-hilariously-all-the-time area of OSR than the you-avoid-death-through-clever-play area. not really my thing but the system knows exactly what it wants to be and i respect it
iron halberd
this one is mine! as the author i'm not qualified to tell you what isn't good about my system, so just assume it's worse than i make it sound, but here's a bunch of the selling points
semi-random character creation where you flip back and forth between rolling dice and getting your own input. roll stats, pick ancestry. pick starting gear kit, roll different dice based on which kit you picked. etc etc. stats are random but all equally viable (no rolling incredibly low or high stats). every time i run this game the character creation is a hit. seriously go roll up a character it'll sell you on the whole thing
you start out a lot stronger than a standard OSR character but grow way more slowly. i don't like 4th-level characters being 4 times as strong as 1st-level ones; HP never gets that high. emphasis is more on diegetic progression instead.
way too many subsystems for alchemy, crafting, strongholds, warfare, renown, rituals, likes 9 pages of magic items, a whole subsystem for becoming a cleric mid-campaign. i couldn't help myself i love this shit
in my current campaign we had a player permanently sacrifice some max HP to become a necromancer after deliberating on whether that's a good idea for like thirty seconds, which instantly made me think my necromancy system is a success
also free
Adventure recommendations
(in rough order of size)
Moonhill Garden (by Emiel Boven): look at this. look at it! this is like the best template for a little dungeon in an OSR game. all of the little factions are tied together. this would be a great oneshot to introduce people to an OSR system with.
A gathering of blades (by Ben Milton): a system-neutral, one-page sandbox. i ran this for an iron halberd game and it went super well. lasted like 7 sessions. highly recommend.
The Waking of Willowby Hall (by Ben Milton): a single dungeon with a million things going on. it's super chaotic with half a dozen different factions crashing into each other and a big angry goose. highly recommend, especially for kids
The Black Wyrm of Brandonsford (by Chance Dudinack): small sandbox with a fun fairytale vibe and a very fleshed-out little town. and a big nasty dragon.
Evils of Illmire (by Zack Wolf): this is a very dense, entire campaign's worth of hexcrawl in a very compact package for like $5. it doesn't do anything particularly new, but the value-for-money is absurd and it's a really good template for how to do a sandbox if you're used to 5e adventures
Ask me anything!
if anything here is unclear or intrigues you, send me asks! i love helping people get into OSR games. i'll link frequently asked questions here if i get any.
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delta-orionis · 5 months
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Currently losing my mind a little bit trying to find an alternate name for the Recursive Transform Array/Abstract Convergence Manifold regions in Five Pebbles/Looks to the Moon respectively. I think both names mean roughly the same thing.
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(Left: Coils in the Recursive Transform Array, Right: Coils in the Abstract Convergence Manifold)
(Theorizing under the cut)
Both regions contain sets of large transformers (or inductors, they both look like coils) arranged into different groups. I assume the function of this region is to receive power from an iterator's power source (how iterators get their power isn't exactly clear- but at least in Pebbles' case it probably comes from the Linear Systems Rail) and step up or down the voltage so it can be distributed to the different electronic components of an iterator's superstructure as needed.
Stepping up/down voltage is the function of a transformer, which is where I assume the "transform" part of "Recursive Transform Array" comes from. In Moon's case, "abstract" in "Abstract Convergence Manifold" is a synonym for "transform" or "change", one thing is being abstracted, or changed into something else.
"Recursive" means "repeating" (and "repeat" is a synonym of "iterate", funnily enough), so this part probably refers to the multiple similar transformers found in the Recursive Transform Array.
In terms of the Abstract Convergence Manifold, either "convergence" or "manifold" could correspond to the "multiple similar things" meaning. The objects in question are "converging", coming together, or being similar.
"Manifold" is a bit trickier, the general definition means "variety" or "many", but the word has other uses. In typography, it can refer to the process of making copies of a document (via a carbon copy), and in engineering it can refer to a component that distributes gas or liquid to different parts of a system. So in this case, I'm going to assume that "manifold" means "copies" and/or "distribution". This makes sense if the Abstract Convergence Manifold distributes power (or maybe even Void Fluid) to different parts of Moon's structure.
And finally, "array" in "Recursive Transform Array" means a group of things arranged in a pattern. This is also probably what "manifold" in "Abstract Convergence Manifold" means; a group of copies of things.
Based on this, both names basically mean "group of similar/repeating things that change". This might not just refer to the groups of transformer coils, but also to the big square structures that both Pebbles and Moon have in these regions:
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(These rooms are very dark, I'm only showing Pebbles' here because it's better lit than Moon's.)
This thing looks like a big computer chip, maybe a Central Processing Unit (CPU). I theorize that this room is where the majority of an iterator's processing takes place; where the actual iteration (in terms of computing: repeating a process) happens. So the things that are repeating and changed could be the actual iterative processes (simulations, thoughts, calculations) are carried out, altered slightly, and repeated again.
(Side tangent: I've always wondered what Pebbles was referring to when he mentioned his "processing strata". It might be layers of processors located in his Recursive Transform Array, possibly in the same big room as the square thing. Personally I think the processing strata are the little blinking lights you can see in the background of this room, but I could be wrong. If anyone actually knows the answer please let me know.)
TL,DR: If you have an iterator OC and you want to give their internal regions names but you don't want to simply copy existing ones, I'm pretty sure the naming convention for the transformer arrays uses synonyms for (similar/repeating) (change) (group). For example, "Sequential Flux Assemblage", "Parallel Modification Cluster". These sound silly, but basically everything iterator-related is silly technobabble, so I think the moral is to have fun with it.
Thank you for reading, and let me know if you have any ideas. I enjoy talking to people about random Rain World theories.
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stubz · 5 months
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Drill Day
'Attention participants, the drill will be starting in 1 minute. Take this time to prepare yourselves and to remember that everything that will happen is a simulation. Nothing can or will legitimately hurt you. Should you wish to stop the simulation tap the centerpiece of your vest and you will escorted off, should you be unable to do so simply say 'moon' and you will escorted off.'
"Okay the sound system is good, the holograms and drones are a go, and our actors are ready."
"I still don't know why we need actors when we have perfectly good holograms and drones." Glip didn't want to admit but she was a little hurt that Calis and the Captain didn't trust her work.
"We've been over this. As good as your holograms are they aren't physical which can lower the realism and while your drones are physical they can can be too predictable which is something we don't want. Hence the actors."
"Doubt they'll even be convincing." she grumbled.
.
To Glip's annoyance and Quip's entertainment the actor's where in fact convincing.
"What are you doing you idiot?! Your in a supply closet with tons of stuff around to use and you use a towel?? You deserve to be captured by enemy forces."
The poor Vrool get's tackled to the ground by an actor who roars in their face, fake fangs and mandibles making them ink themselves.
"Aw buddy, aw there we go! Good sportsmanship actor!" the actor uses the towel to clean the Vrool best they can before finding them a new uniform to change into them a before sending them to the 'jail' set up.
"Shlip who did they hire for this?" honestly this was some of the best simulation acting she's seen in a while.
"Some random ship members who had too much time and was down for a free dinner on Cap."
"Huh, any apexes?"
"Oh yeah, like two thirds of them. Those big ones dressed like a Mors Crawlers? That's a tighalax and a rextalian."
"Great asteroids no wonder those orcs were shaking."
"Yep," he said popping the p. "almost as terrifying as the real thing."
..
"Wait wait wait, hold the shlipping communicator, we got younglings doing this?"
"Oh quiznack. . .well it's probably gonna be toned down right, right?" he asked looking at his co-worker.
"Yeah, yeah it should be. Look. Like half the actors are leaving...leaving only the scariest ones left." they looked at each other concerned.
"CAAAPPPTAAAIN??"
"What!? Damnit Quip and Glip don't yell into the comms!"
"Are we actually sending younglings into this??"
"Isn't this like youngling endangerment?"
"The kids have been briefed about this and their parents signed off on this. Perfectly legal and safe. I also brought in some experts on this."
"Experts on scaring children?" who the shlip does that??
"Just do your jobs."
...
"OH MY GODS..HOW THE ACTUAL SHLIP?!"
"how the deq are these kids fine with this..."
Said younglings are being chased by actors, dressed as Mors Crawlers and Domitors, the actors giving them very little breathing room.
One of them swipe at the younglings with their prosthetic claws, catching on the little ones clothes. They yank back and the child is sent sprawling towards the jaws of the Domitor, the child's vest lights up red. They're out.
Some more children get caught by claws, tails, and wings. Each one of them are out.
The remaining few duck into an open vent too small for the predators to follow. They claw and roar at the entrance.
"HA! Can't get them now, score one nothing for the younglings!"
"Nope, look at screen 3."
While the actors at the entrance roared and thrashed a few of them ran through the halls until reaching the other side of the vent. Just as the children were coming out.
They could run but to where? Back into the vent? Forward into their pursuers?
Well they tried both.
The largest and strongest charged forward while the smallest ran back.
While the larger and stronger ones were from species known for their power and abilities, they were still younglings going against adults. After some struggling their vests turned red.
Only a handful of younglings reached the vent without getting caught. The ones inside were safe...for now.
....
'Only 5 minutes before the simulation is over. 5 minutes.'
"Well, looks the kids win this one."
"Good for them. They earned it."
"Yeah-hold up...what are they doing?"
The actors were...breaking the wall. They had grabbed chairs and any heavy objects they could and were using them to break down the wall.
"IS THIS ALLOWED?!"
"THERE'S NO WAY IT IS....gods wrath it is...JUST LET THE KIDS HAVE THIS!!"
When a foot of the vent was now revealed they grabbed it and started to pull. The other side, now aware of what was happening, started to push and increase their efforts in grabbing the younglings.
"They're pulling it...oh my gods they're pulling it out of the actual wall!"
"IT'S 15 FEET LONG THOUGH!!"
"HOW MUCH TIME IS LEFT?!"
"2 MINUTES."
Inch by inch the predators pulled out sections of the vent. Almost a third of the way done. The hole left behind now big enough to send over their smallest predator on the other side.
"BODY CAM BODY CAM"
"I'M DOING IT I'M DOING IT"
The beast crawled as fast as it could through the tunnel. The younglings yell and kick at its claws.
A child screams while being dragged out of the body cams view.
"They're dead."
"Yep, you owe me five tix."
"No, I betted on the other rextali-"
"MOON!"
Quip and Glip quieted. Then went into a flurry finding the right camera, searching for the child who said the safe word.
They found the child; Zyz, age 6 years old, species rextalian, being comforted by an actor. Face pressed into the adults fake fur while stroking the child's spine with their palms. Keeping their face and claws out of Zyz's view.
All the other actors around them softly put down the vent pieces and children already caught.
They then step back and then kneel or crouch. Claws are up or by their sides.
The children go to one another, checking up on each other, a few check on Zyz.
One of the actors slowly approaches Zyz on their knees. Hand out holding a tissue.
A tiny hand takes it. Along with the tissue.
And just like that all the other adults scoop up the children. Some are cradled into their chests, needing comfort and to not have them see their masks. Others are put onto their shoulders and backs, not as riled up or in a more playful mood. Some are tossed and dangled, to put them at ease despite the adrenaline coursing through their small bodies.
Soon the sniffles and hiccups are replaced by laughter and cheers.
The claws are replaced by warm sweaty hands.
Fangs and mandibles are replaced by sweaty smiling faces.
Wings and extra appendages are replaced by children hugging the tired actors.
"...they were HUMANS?!?"
"Hey it's Max! ...Ohhh that's whose a professional in scaring kids. That makes sense now."
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hazyaltcare · 5 months
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Typing Quirk Suggestions for a Robot kin
I hope it gives you a wonderful uptime! :3
Mod Vintage (⭐)
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Letter replacements:
Replace "O" with zeroes "0"
Replace "i" or "L" with ones "1"
Replace "one" with "1", including "one" sounds like "any1", or "we 1 = we won" (the past tense of "win")
Replace "zero" with "0"
Frankly, you can just replace all sorts of letters with numbers, such as
R = 12
N = 17
B = 8
A = 4
E = 3
etc.
or maybe make all "A"s and "i"s capitalized, cause "A.I." (artificial intelligence
Prefixes and Suffixes:
Get inspired by programming languages!
Begin your text with "//" like a comment on C++
If you prefer other languages comment tags, you can use "< !--your text-- >"
Or maybe begin it with " int main () { std::cout << "your text"" and end with "return 0; }" like C++ too
Greet people with the classic "Hello world!"
Or greet people with "beep boop!" honestly, I have no idea where this comes from, but it's cute.
Or write down html stuff, like sandwiching your italicized text with "< em> "
The possibilities are endless!
Robot Lingo:
(under the cut because there's a LOT! maybe terabytes! ...just kidding >;3c)
.
some of these are from the machinesoul.net robot server! (not sponsored) (we're not in there anymore, but we saw the robot lingo shared there when we were)
Fronting = logged in, connected
Not fronting = logged out, disconnected
Conscious = activated
Dormant = deactivated
Blurry = no signal
Upset, angry = hacked
Small = bits, bytes
Bite = byte
Huge = gigabytes, terabytes, etc.
Your intake of food, medicine, etc. = input
Your artwork, cooking, handiwork, handwriting, etc. = output
Body = chassis, unit
Brain = CPU, processor
Mind = program, code
Imagination = simulation
Purpose = directive
Nerves = wires
Skin = plating
Organs = (function) units
Limbs = actuators
Eyes = ocular sensors
Glasses = HUD (head's up display)
Hair = wires
Ears = antennae, audio sensors
Nose = olfactory sensors
Heart = core
Liver = detoxification unit
Circulatory system = circuits
Voice = speaker, voice module, voice box
Mouth = face port
Name = designation
Sleep = sleep mode, low power mode, charging
Eat = fuel, batteries
Energy = batteries
Tired = low on batteries
Translate = compile
Memory = data, database
Bed = recharge pod/charger
Dreaming = simulation
Birthday = day of manufacture
Talking = communicating
Thinking = processing
Transitioning = modifying your chassis
Depression = downtime
Joy = uptime
Trash = scrap metal
Fresh/Clean = polished
Keysmashing = random 1s and 0s
Self-care = system maintenance
Going to the doctor = trip to the mechanic
Group = network
Anyone = anybot
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