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Dalkebar Substation Transformer Glitch Causes Power Supply Interruption in Janakpur
September 5, Kathmandu – The power supply in the Janakpur region has been affected due to an issue with the power transformer at the Dalkebar substation in Dhanusha. Out of the two 132/33 kV, 63 MVA capacity power transformers at the Dalkebar substation, one encountered a problem on Tuesday evening. Out of the approximately 90 MVA load being supplied by the two transformers, 30 MVA has been cut…
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Supply chain disruptions were inevitable 🤔
#pay attention#educate yourselves#educate yourself#knowledge is power#reeducate yourself#reeducate yourselves#think about it#think for yourselves#think for yourself#do your homework#do some research#do your own research#ask yourself questions#question everything#supply chain#supply chain disruptions
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Electricity Grievance: UP Residents Demand Accountability
Grievance Status for registration number : GOVUP/E/2024/0080640Grievance Concerns ToName Of ComplainantYogi M. P. SinghDate of Receipt09/11/2024Received By Ministry/DepartmentUttar PradeshGrievance DescriptionMost respected sir there is a breakdown in the supply of electricity for 5 hours since the morning. Concerned accountable staff are not picking up their close unit group mobile numbers…
#24 hours supply of electricity#Disruption in supply#energy#Executive engineer electricity distribution divisions again#news#renewable-energy#solar-power#Supply of electricity#sustainability
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Loose cable connection destroys bridge?
The National Transportation Safety Board (NTSB) Office of Marine Safety released a report on the Dali bridge ‘allision’ (not a collision) that destroyed the Francis Scott Key Bridge in Baltimore MD USA. We all read with amazement at the destruction of this major bridge, which carries much East Coast auto and truck traffic between New York-Philadelphia and Washington DC. The cost to repair it is…
#440V power system failure#Baltimore MD bridge accident#bridge repair costs#Dali bridge allision#East Coast traffic disruption#Francis Scott Key Bridge destruction#Logistics#loose cable connection#marine safety report#maritime accident causes#maritime accident investigation#maritime insurance claims#NTSB Office of Marine Safety#port authority investigations#ship inspections safety#ship power blackout#ship steering failure#shipbuilder and classification society#shipowner liability#shipping industry risks#supply chains
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Vandals Destroy Three Electricity Towers Around Abuja, Disrupt Power Supply
The Transmission Company of Nigeria (TCN) has reported that vandals destroyed the 330kV Lokoja-Gwagwalada transmission line, disrupting bulk power transmission. It was gathered that the incident, which took place in the early hours of Saturday, November 9, 2024, has caused disruptions to the electricity supply along this critical route. In a statement released on Sunday, by Ndidi Mbah, TCN’s…
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बिजली के पोल से जा टकराया बेकाबू ट्रक, भोजपुर समेत कई इलाकों की बिजली हुई गुल
Mandi News: सुंदरनगर शहर के भोजपुर में हाईवे पर शनिवार शाम को मंडी की ओर जा रहा एक ट्रक अचानक बेकाबू हो गया और बिजली के पोल से जा टकराया। पोल के साथ टक्कर होने से बिजली की लाइन भी टूट गई। इस कारण शहर के भोजपुर बाजार स्थित आसपास के क्षेत्र में बिजली की आपूर्ति गुल हो गई। सूचना मिलने पर विद्युत विभाग के अधिकारियों ने मौका पर पहुंच कर लाइनों को दुरुस्त कराने का कार्य शुरू कर दिया, लेकिन इस टक्कर के…
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Green energy is in its heyday.
Renewable energy sources now account for 22% of the nation’s electricity, and solar has skyrocketed eight times over in the last decade. This spring in California, wind, water, and solar power energy sources exceeded expectations, accounting for an average of 61.5 percent of the state's electricity demand across 52 days.
But green energy has a lithium problem. Lithium batteries control more than 90% of the global grid battery storage market.
That’s not just cell phones, laptops, electric toothbrushes, and tools. Scooters, e-bikes, hybrids, and electric vehicles all rely on rechargeable lithium batteries to get going.
Fortunately, this past week, Natron Energy launched its first-ever commercial-scale production of sodium-ion batteries in the U.S.
“Sodium-ion batteries offer a unique alternative to lithium-ion, with higher power, faster recharge, longer lifecycle and a completely safe and stable chemistry,” said Colin Wessells — Natron Founder and Co-CEO — at the kick-off event in Michigan.
The new sodium-ion batteries charge and discharge at rates 10 times faster than lithium-ion, with an estimated lifespan of 50,000 cycles.
Wessells said that using sodium as a primary mineral alternative eliminates industry-wide issues of worker negligence, geopolitical disruption, and the “questionable environmental impacts” inextricably linked to lithium mining.
“The electrification of our economy is dependent on the development and production of new, innovative energy storage solutions,” Wessells said.
Why are sodium batteries a better alternative to lithium?
The birth and death cycle of lithium is shadowed in environmental destruction. The process of extracting lithium pollutes the water, air, and soil, and when it’s eventually discarded, the flammable batteries are prone to bursting into flames and burning out in landfills.
There’s also a human cost. Lithium-ion materials like cobalt and nickel are not only harder to source and procure, but their supply chains are also overwhelmingly attributed to hazardous working conditions and child labor law violations.
Sodium, on the other hand, is estimated to be 1,000 times more abundant in the earth’s crust than lithium.
“Unlike lithium, sodium can be produced from an abundant material: salt,” engineer Casey Crownhart wrote in the MIT Technology Review. “Because the raw ingredients are cheap and widely available, there’s potential for sodium-ion batteries to be significantly less expensive than their lithium-ion counterparts if more companies start making more of them.”
What will these batteries be used for?
Right now, Natron has its focus set on AI models and data storage centers, which consume hefty amounts of energy. In 2023, the MIT Technology Review reported that one AI model can emit more than 626,00 pounds of carbon dioxide equivalent.
“We expect our battery solutions will be used to power the explosive growth in data centers used for Artificial Intelligence,” said Wendell Brooks, co-CEO of Natron.
“With the start of commercial-scale production here in Michigan, we are well-positioned to capitalize on the growing demand for efficient, safe, and reliable battery energy storage.”
The fast-charging energy alternative also has limitless potential on a consumer level, and Natron is eying telecommunications and EV fast-charging once it begins servicing AI data storage centers in June.
On a larger scale, sodium-ion batteries could radically change the manufacturing and production sectors — from housing energy to lower electricity costs in warehouses, to charging backup stations and powering electric vehicles, trucks, forklifts, and so on.
“I founded Natron because we saw climate change as the defining problem of our time,” Wessells said. “We believe batteries have a role to play.”
-via GoodGoodGood, May 3, 2024
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Note: I wanted to make sure this was legit (scientifically and in general), and I'm happy to report that it really is! x, x, x, x
#batteries#lithium#lithium ion batteries#lithium battery#sodium#clean energy#energy storage#electrochemistry#lithium mining#pollution#human rights#displacement#forced labor#child labor#mining#good news#hope
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Writing Notes: Realistic Injuries
References (Minor Injuries; Head Injuries; Broken Bones; Dislocated Joints; Cutting & Piercing; Blood Loss; Blunt Trauma; Burns)
WHAT'S "NORMAL"
For a normal, reasonably healthy adult the following reading are ‘normal’. Some variation is usual and what’s normal for one person may be abnormal for another.
Pulse Rate
Between 60-100 beats per minute
A fitter person will have a rate towards the slower end of the margin and a child or young person will have a naturally high rate.
Any drastic increase or decrease in pulse rate is cause for concern.
Blood Pressure
120-140 over 70-90
Can vary with the time of day, amount of stress and a number of other factors.
High blood pressure is not usually immediately dangerous but can cause long term damage.
Low blood pressure can cause faintness, dizziness and blackouts and is usually a sign that there is an underlying problem to be treated.
Body Temperature
36°C (98.6°F) to 37.5°C (99.5°F)
Relatively minor variations in temperature are cause for concern.
MINOR INJURIES
Bumps, bruises, cuts and grazes
All inconvenient.
But not incapacitating.
A blow to a bony part of a limb or to a joint
Hurts a lot at the time of impact (as anyone who’s banged their shin will agree) and may swell and stiffen.
The impact may also have the effect of temporarily disrupting the ‘power supply’ to the limb meaning the person getting hit is likely to lose their grip on anything they’re carrying and be unable to move the joint for a few minutes.
Bruises
Can take anything from a few seconds to over a day to appear and anything from a day to several weeks to fade away again.
Soft fleshy areas bruise much more colourfully.
Sprains and torn muscles/tendons etc.
Will stiffen, swell and become more painful after a few hours.
A bad sprain can be every bit as incapacitating as a broken bone.
HEAD INJURIES
Probably the most common injury in fiction.
From “let’s bash the bad guy over the head to stop him running after us” to those scenes where everyone gets thrown all over the flight deck by the first bit of turbulence and bounce their heads off consoles.
Minor Head injuries
The human skull is pretty robust and designed to take a fair amount of punishment. Consequently the occasional bump won’t do all that much damage.
A minor bump on the head may leave a character feeling dazed and suffering from a headache, blurred vision and ringing ears but will clear within a few minutes.
Facial bruising - quite uncommon, it takes quite a hard blow or a blow that impacts with the soft tissue around the eyes to leave a mark.
Minor cuts and lacerations on the scalp and face will hurt and bleed out of all proportion to their seriousness. [NOTE: A ‘laceration’ does not mean ‘a very bad cut’ – it is a term for a specific type of wound caused by the tearing rather than the slicing of the skin. It’s the sort of cut you get from being hit with a blunt object (or a fist).]
Medium Head Injuries
A more forceful blow (equivalent to a fall of several feet) can lead to complications of the injury.
Concussion (damage to the brain tissue) is quite common after a hard blow to the head and is often accompanied by temporary unconsciousness. (And it should be very temporary if you don’t want your character to be permanently damaged). This can also result in dizziness, nausea and, not surprisingly, a nasty headache.
Medium cuts and lacerations will be painful and messy but not dangerous. There may be scarring.
Severe Head Injuries
A blow to the head resulting in prolonged unconsciousness will almost certainly result in brain damage, possibly a fractured skull and bruising or bleeding within the brain itself. It can be fatal either straight away if the damage is extensive enough or later as the blood from the injury causes pressure to be put on the brain.
Severe cuts - can damage muscle and sinew and do permanent damage. The pain from such injuries would have most characters unable to concentrate on much else.
Concussion Symptoms
Confusion, disorientation, memory loss,
Dizziness, headache (lingering after the first few hours)
Nausea, vomiting,
Pupils uneven in size and/or reaction,
Sluggish reactions, sleepiness.
Any painkillers given to treat the headache must be non-narcotic and relatively mild. Otherwise it is difficult to tell if sleepiness is caused by a worsening of the injury or by the painkillers.
Someone suffering from a suspected head injury should be watched for at least 24 hours, and woken every few hours if they’re asleep, to check for the above symptoms.
BROKEN BONES
In general they hurt. A lot. Any character with a broken bone (with the possible exception of the ribs) is going to know about it and not be very happy. It is possible that if there is no displacement they might not hurt much at all, and it may not be immediately obvious that the bone is actually broken.
The initial shock and pain is often enough to cause unconsciousness. Keeping the limb immobile will minimise the pain but any pressure or movement is going to be extremely unpleasant.
Severe breaks (compound fractures) can cause part of the bone to protrude through the skin, this will also cause blood loss, which can be severe enough to be dangerous. Nerves and blood vessels can also be permanently damaged.
Smaller bones are obviously more likely to break than larger ones but they hurt every bit as much.
Distinguishing between breaks/sprains is not always easy with just 'it hurts to go on but as a guide… Lots of pain but some movement is a relatively good thing -- it indicates 'just' a tear. Less pain but very limited movement is a worry, because it can mean you've snapped something, and the joint becomes useless without surgery.
Broken Ribs
All sorts of nasty complications can arise here. For a start, though a character who has just broken a rib will feel winded and uncomfortable, the initial discomfort will pass quickly and they may feel fine for some hours afterwards. Possibly they may not even realise that they had broken anything.
After a few hours it will start to hurt badly and breathing may be impaired and painful. Problems can occur when the injured person is breathing only shallowly because of the pain and not expanding their lungs fully, lungs can collapse as a result, causing pneumonia. Interesting in a morbid kind of way is that the breathing difficulties of a collapsed lung aren't what gets you - it's the air pressure that builds up in the chest cutting of the blood flow to the heart.
Broken ribs can also puncture a lung or even the heart with fatal results. A punctured lung would result in death within 3-15 minutes if untreated.
DISLOCATED JOINTS
Hurt just as much as broken bones.
Can be forced back into place without medical facilities but it’s not recommended and will hurt a lot, probably enough to cause unconsciousness. On-the-hoof treatment is the same as for broken bones – imobilise and support the limb.
There are a few dislocations which can be life-threatening -- the sterno-clavicular joint (where the collarbone joins the breastbone) is one. It requires a lot of force to pop it (most people's collarbones will break before the joint goes), and the collarbone usually goes outwards, but if it displaces inwards, it can compress the airways. This joint can dislocate if you get slammed very hard into something like a wall and take the impact on the point of the shoulder. I can also say it hurts very badly and for a very long time.
CUTTING & PIERCING
most human beings come equipped with a healthy set of defensive reflexes to avoid it. If at all possible they will try to put something else (like hands) in the way of the blow. Most people injured in a stabbing have injuries on their hands and arms as well from trying to ward off their assailant.
The severity of the injury depends a great deal on its location:
Limbs
The arms and legs are not protected by much flesh so even a shallow cut or piercing injury here may damage bone and muscle and render the limb effectively useless.
Severe blood loss can occur if the major blood vessels in the inside of the upper arm and inner thigh are damaged.
Abdomen
Piercing injuries will bleed a lot and can easily do fatal damage, although unless a main artery is hit then it’s not going to be a quick death. A piercing more than 2 inches deep starts to get dangerous.
If the main descending aorta is hit, the character has seconds to live.
The femoral or renal arteries will lose a fatal amount of blood in 2 – 3 minutes.
Injury to internal organs would cause bleeding, infections and a nasty slow death if left untreated. Bleeding from the spleen or liver would cause death within 20 minutes. Less major damage to internal organs would cause death either from blood loss over several hours or up to several days later from infection and other complications.
Relatively slight cuts to the stomach area would affect breathing and damage muscles, More major cuts to this area can damage nerves and muscles, meaning the injured character would have no control over their legs. Not nice, when you’re trying to get away from the nutter who’s just sliced you up and suddenly your legs don’t work…
Extensive cuts here can also mean the insides are suddenly outside. Not pretty, not comfortable and, untreated, leaves the character with about 15 minutes to live and they’re going to wish it was much less. Quite apart from the pain (which is pretty horrific) the sight of their own insides tends to make most people quite hysterical.
BLOOD LOSS
Major blood loss will result in a fast weak pulse and accelerated respiratory rate.
For an average healthy person about a litre of blood lost is enough for shock to set in.
Loss of approximately a litre and a half to two litres or more will require transfusion.
Loss of more than 2 and a half litres will probably result in unconsciousness and, if transfusion is not given, death.
Symptoms of Blood Loss
Blood loss in litres < 0.75 || 0.750-1.5 || 1.5-2.0 || > 2.0
Percentage of blood lost < 15% || 15-30% || 30-40% || > 40%
Blood pressure Normal || Normal || Reduced || Low
Pulse rate (beats per minute) < 100 || > 100 || > 120 || > 140
Pulse pressure Normal || Decreased || Decreased || Decreased
Respiratory rate (breaths/min) 14-20 || 20-30 || 30-40 || > 35
Mental state Alert || Anxious || Confused || Lethargic
State of extremities Normal || Pale || Pale/Cool || Pale/Clammy
Amount of blood loss by injury
Severe blood loss, as a wound larger than a fist or that caused by a compound fracture. All figures are approximate and somewhat variable. They are meant as a rough guide only.
SITE OF INJURY || NORMAL BLOOD LOSS (Litres / %) || SEVERE || MAXIMUM
Shoulder: 0.85 / 17% || 1.25 / 25% || 2.1 / 42%
Arm: 0.4 / 8% || 0.85 / 17% || 1.25 / 25%
Elbow: 0.4 / 8% || 0.85 / 17% || 1.65 / 33%
Forearm: 0.4 / 8% || 0.85 / 17% || 1.25 / 25%
Wrist: 0.2 / 4% || 0.6 / 12% || 0.85 / 17%
Chest: 1.25 / 25% || 1.65 / 33% || 5.0 / 100%
Spleen/Liver: 1.25 / 25% || 1.65 / 33% || 5.0 / 100%
Pelvis: 1.25 / 25% || 1.65 / 33% || 5.0 / 100%
Thigh: 1.25 / 25% || 1.65 / 33% || 2.9 / 58%
Leg: 0.85 / 17% || 1.25 / 25% || 2.1 / 42%
Ankle: 0.85 / 17% || 1.25 / 25% || 2.1 / 42%
BLUNT TRAUMA
Getting hit…
Aside from the obvious risk of getting smacked upside the head or breaking bones (see above) there are assorted other injuries and complications which can arise.
Due to the elasticity of the ribcage getting smacked in the chest can cause a person to fly backwards some distance. Of course this means they can bounce off of something else and hurt themselves that way. At best they’re going to be winded and have difficulty breathing, which causes a certain amount of panic in most people. And it looks rather alarming.
Heavy blows to the back can damage the spine resulting in possible paralysis and death. Kidney injuries are also common when someone is hit in the small of the back. They can bleed and may shut down altogether. Kidney failure means the body can’t clear certain waste products from its system, if the waste products build up too far then coma and death can result.
Internal organs such as the liver and spleen can also be damaged by blunt trauma and bleed as detailed above. Other organs which may be injured are the pancreas and the intestines.
If the pancreas is damaged it may spill digestive enzymes which start to digest the person’s own insides. Obviously this is rather painful and unpleasant.
Damage to the intestines can result in blockages (causing pain, nausea and vomiting), bleeding, and the release of bacteria into the bloodstream resulting in septic shock (high fever followed by sudden drop in temperature and blood pressure – fatal if not treated) This can take 24 hours or more.
Usual treatment for internal injuries is IV feeding, antibiotics, painkillers and sometimes surgery.
BURNS
Burns are classified into degree by their seriousness.
1st degree burns – Red, sensitive skin, like a sunburn.
2nd degree burns – Blistering on the first layer of skin (the epidermis) only.
3rd degree burns – Damage to both the epidermis and dermis (the first two layers of skin), visible scars.
Burns over more than 70% of the body are life threatening due to dehydration and the risk of shock, kidney failure and infection.
Electrical shock
Physical marks can vary from none at all to severe tissue damage depending on the severity of the shock.
Internal damage can be done by electrical current traveling along the nerves and blood vessels.
Source: Leia Fee (with additions by Susannah Shepherd) Part 2 ⚜ Writing Resources PDFs
#realistic inj#writing notes#writing reference#writeblr#spilled ink#dark academia#fiction#creative writing#novel#light academia#literature#writers on tumblr#poets on tumblr#writing prompt#poetry#writing prompts#writing tips#albrecht anker#writing resources
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"don't vote for Harris or you're supporting genocide" "voting blue is still voting for fascists" Then what else do you expect us to do?
Here are some options y'all seem to insist on and why they're fucking stupid:
Vote Third Party :: Until we have ranked-choice voting (and probably even if we did have ranked-choice voting), it is practically impossible to make a 3rd-party candidate viable. There's not enough of the population that's far enough from moderate to give up their "safe" blue vote for some "revolutionary."
Don't Vote At All :: I'd prefer to pick my enemy. If I'm going to be working in spite of the government, or even against it in some ways, I'd rather the people I'm working against not already be targeting me for being queer, for example. If my options are "bad" or "much, much worse" I'm gonna pick "bad" and try to improve things from there.
Violent Revolution :: It's a cosplay power fantasy in the same vein as the Right-wingers looking for a reason to shoot protesters. Assuming you even have enough people organized and enough firepower to pull that off in the first place…have you prepared a plan to keep the innocents alive and safe? Are you sure you can keep supply chains for food and medicines intact? Are you sure there will be resources available for the disabled, the scared, the young and old, those who won't be able to fight and still need to be taken care of? Turns out revolution is ugly and causes a lot of undue collateral damage. Are the lives "saved" really going to outweigh those whose lives will be upended and destroyed? It's not like a newly-toppled, unorganized country will be able to do anything about Israel/Gaza, so you're just hurting and killing far more people than you're saving.
As for the power you do have to better things (and make Leftism more viable as a political stance in the US)?
Work at the level of your local government. If you're in a small enough town or neighborhood and think you have what it takes, run for local office. Be a local face of the left wing; you're far more likely to sway a small town to your views than the whole country, and each small town with a socialist-leaning government is a dot on the map for larger-scale viability, and you can help keep your community safe while trying to build up in scale.
Build community so we can keep each other safe if worse does come to worst. Push mutual aid initiatives, help at food banks, grow produce to donate to those in need, apply to work at your local free clinic, empower local businesses whenever possible so that if there is a socioeconomic collapse, you and those you love aren't left completely without resources.
Protest, and make it disruptive. You can be disruptive without being violent: graffiti, blocking roads, encampments, sit-ins, to name a few examples. Create inconveniences so it gets people's attention whether they like it or not.
Above all, FUCKING VOTE BLUE. You're choosing your enemy. You get to help decide if the government we're working in spite of is run by milquetoast neoliberal war hawks who do, on some rare occasions, actually make things marginally better…or full-tilt Christo-fascists who want to kill some of us for kissing people with the same genitals as us. There aren't any other options that are going to be picked. It sucks, but at the bare minimum we can pick the option that isn't going to actively murder us while we try to build up viability for a candidate who won't sell out brown people to an ethnostate.
If you aren't doing at least one of the things above, then don't lecture me about how I keep myself and my community safe. I'd love to see a United States (or some future iteration of it) that acknowledges the sovereign rights of indigenous peoples, that doesn't fund genocide, that provides healthcare as a basic human right, that doesn't meddle in every other country's business. But if we are to see that, let alone help that happen, we need to survive this next presidential administration.
Edit: y'all have lost reblog privileges. If you wanna screenshot this and have stupid unnuanced opinions OFF of my post, be my guest. Just leave me tf alone.
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the remnants of hurricane helene have wrought unprecedented devastation on appalachia. while there are many areas of the southeastern US that are currently hurting because of what this storm has brought, the infrastructure in this particular region, hundreds of miles inland, is not built to withstand this kind of damage. western north carolina has been largely cut off from the outside world since the storm hit, with large scale disruptions to power and cellular service, many facing up to weeks without power and water, and washed out roads mean that many, still, especially in the more rural areas of the region, are trapped.
people need help, and they need it urgently.
as a native of western north carolina, my heart hurts for the beautiful place that i still call home even if life took me east, and for the wonderful people i still consider my community.
some of the most immediate, dire needs are securing access to basic necessities such as food, which is why i am highlighting two specific nonprofits: manna food bank, located in asheville and serving the surrounding communities, and second harvest food bank, serving northwestern nc, including several hard-hit counties in the northern mountains of western north carolina. manna food bank lost their entire headquarters in the asheville flooding, and are desperately seeking donations to restock their supplies for distribution to those in need, while second harvest is organizing a large scale hurricane relief effort.
in exchange for a donation to either of these food banks, i am offering a custom short work of writing, for whatever characters and prompts that are requested. for a $10 donation, i will write a drabble of at least 500 words, and for a $15 donation, i will write a short story of at least 1,000 words.
donate to manna food bank; donate to second harvest.
i encourage you to spread this, and i encourage you to participate in this fundraising effort as well! let's do our part to come together and show the people of western north carolina that we have not forgotten about them, and we will help them get through this.
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That one post, about how everyone has an akuma mark- that wouldn't be the case, and if anything that makes it worse. An akuma (or two) a day for several years is 1,000 people, maybe 2,000. Paris has a population of 10 million. So not that many people. But consider the suffering. Being a non-akuma'd person knowing your life is forever changed, possibly in quarantine forever, all because a small handful of people couldn't keep calm. (we know it's not their fault, but blame must land somewhere and hawkmoth is distant and unseen...). To watch as your future, or your children's future crumbles, because no one in or out means limited opportunities. There'd be riots (and more akuma possibilities). But to be one of the targeted? To have the suspicion (because akumas do strike twice, thrice, or more...) and the blame (if you'd just stay calm, if you just said no...). To lose an entire day of your life, watching as everyone you loved looks fearfully or angrily towards you (what did you do? what did you say?), to lose your job (what if it happens again? or was it because of your job?). To watch everything get worse, because of course: Any disruption to Paris would be Catastrophic. The paris region produces a GDP of 1 TRILLION dollars. 1/3rd of France's GDP. A day's disruption could cost billions of dollars. Even if property gets repaired, time still moves forward- a day not worked is a day where things dont get done. Things like road maintenance, court dates, repairs to water pipes, electrical generation, surgeries, and so on. Critical workers would need to get a suicidal level apathy towards akumas, because if they stopped work everytime one appeared then lives would be lost to power shortages, lack of medical care, and water. All the traffic supplying goods every day- even if they don't get inspected going in or out, any changes to that would raise prices in a heartbeat. Refrigeration becomes unreliable, as powerlines could be cut whenever. Education goes rock bottom, as who can focus when something's happening every day? Desperation rises, as there's nowhere to go, goods are more expensive or unavailable, jobs are in short supply because so many places go out of business, or outright leave.
God, forget the holders, forget the akumas, forget the reality warping little-g gods, the sheer decay of Paris would be enough to make this AU nightmarish. If Paris remains under akuma quarantine for long enough, the effects would become exponential. As businesses leave, the money disappears. Goods become critical, as a city that big needs an entire nation to feed it (but without the money, who would bother selling to Paris?). Infrastructure becomes abandoned, as cost cutting and triage prioritizes only critical locations. The government moves elsewhere (how could they function otherwise?) taking jobs, money, and focus away from the city. Homelessness, joblessness, poverty become the norm, as with inconsistent power and deliveries, how can businesses operate? Hawkmoth is murdering the city of love, over his own doomed love.
Paris becomes a colossal burden on the french economy, a nightmarish battleground and a looming threat to the world. The country is left with a hellish choice: Let the city sink on it's own, or be dragged down with it?
[YOU FUCKING GET IT ANON. YOU EXACTLY GET IT.]
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drowning in sentiment
pairing: Severus Snape/Reader
reader's race and gender are ambiguous; no pronouns or physical descriptors are used.
summary: Severus is quick to break the distance between you, as he kneels down next to you and places a hand over your forehead. “You’ve been dosed with Amortentia and you thought it pertinent to send a letter?" His voice possesses a confusing mix of irritation, fury, exasperation, and something surprisingly close to concern.
The following snippet is meant to serve as the sixth part to my ongoing series featuring Severus/Reader.
word count: 4k | ao3 version
Warnings: non-consensual drugging (amortentia), vomiting, nausea, unconsciousness, sickness, medical fare (think the infirmary, medical recovery processes, etc.)
Disclaimer: I do not support or condone the actions and beliefs of HP’s author in any way whatsoever. I thoroughly believe in fanfiction’s transformative, restorative, and healing power. Therefore, I write HP fanfiction not to encourage the author’s beliefs, but instead to directly challenge and disprove her prejudice; I write to further strengthen, validate, and support minority identities that are harmed by She Who Must Not be Named’s dangerous ideologies. I'm not taking any questions, comments, or criticisms regarding this. Don't like it? Don't read!
It all starts at lunch. At least, that’s your most educated guess.
You ate your typical meal and drank from your goblet, just like every other lunch. None of these occurrences should’ve been indicative of future turmoil. Yet, hours later, when you find yourself hunched over your desk with tunneling vision, shaking hands, and sweat along your skin, you have to come to terms with the fact that something happened. You’re no Potions expert, but you know the telltale signs of an Amortentia dosage when you see them.
You summon a piece of parchment and grab your quill, writing a quick letter to Severus and handing it to your owl. Your owl lets out a weak chirp, pecking your forehead in evident concern before flying away. Severus will certainly be able to brew the necessary Potions to get the Amortentia out of your system. Ordinarily, you’d simply walk over to his office—but you’re not very confident in your ability to walk at the moment. Indeed, the moment you had gotten up from your desk, you were hit with such an intense wave of dizziness that you fell to the ground. You’ve since managed to move back to rest against the wall behind you, closing your eyes in a feeble attempt to distract yourself from the feverish sensation at your core and your blurring vision.
Meanwhile, Severus is grading papers in his office when he hears an owl tapping at his closed window. He huffs and turns around, tempted to ignore the creature until he recognizes it as yours. The Potions master gets to his feet and opens the window, only for the owl to nearly collide with his chest as it frantically flies at him. Severus frowns and takes the parchment tied to its leg. The message only deepens his frown.
Severus, Apologies for disrupting you. When you get the chance, would you bring me some potions to treat Amortentia dosage? They’re for a student.
Severus stares down at the parchment for a moment longer, unease prickling along his skin. He wonders why you didn’t simply come to his office to ask him in person. Even more troubling is the uncharacteristic slant to your writing. He can’t seem to get rid of the unfounded feeling of dread settling in his chest as he looks at your message. It’s innocuous, and yet… he knows something is wrong.
Furthermore, if the Potions were for a student, then you’d likely supply their name—after all, Hogwarts faculty are trained to practice ultimate discretion when it comes to the health of their students. Your messy writing and the omission of the student’s information aren’t significant on their own; together, however, they unsettle him. Your owl bats him with a wing, breaking him from his thoughts. Your owl—which is usually quite calm—seems to be stressed, too. Quickly coming to a decision, Severus heads for the door to his office.
And you’re now lying on the ground with your back to the wall with sweat dripping down the back of your neck. Your clothes feel extremely constricting and you want nothing more than to run out of your office and find the person who slipped you the potion, the object of your affections, the target of your obsession-
Suddenly, your office door is nearly thrown off its hinges as it slams against the adjacent wall. You look up at the sudden noise, only to find Severus standing in the doorway, looking truly menacing as he wears a furious expression on his face. “Severus,” you say. You don’t think you manage to successfully hide the relief you feel from your voice, but you can’t find it in yourself to care. You don’t have the energy —not when your skin feels like it’s oozing off of you into puddles on the ground.
Severus is quick to break the distance between you, as he kneels down next to you and places a hand over your forehead. “You’re the one who needs the potion,” he states. His voice possesses a confusing mix of irritation, fury, exasperation, and something surprisingly close to concern. “You’ve been dosed with Amortentia and you thought it pertinent to send a letter?”
“It didn’t seem pressing at the time.” You choke out, shivering and sweating at the same time. You feel like you’re stuck in quicksand—even a small gesture with your hand feels like an uphill battle against a powerful current.
“Merlin,” Severus mutters.
There are tears sliding down your cheeks now. You wipe at your eyes, your hands trembling beyond belief as your vision tunnels and sways around you. The professor leans closer and you flinch, guilt flooding through you when you recognize the instinct.
But Severus doesn’t seem to take offense. He’s staring at you with a clinical gaze, taking in all of your symptoms and evidently developing a plan in his head. He opens the satchel at his side with nimble fingers, grabbing an unfamiliar vial. “Take this,” Severus implores. At your blank stare, he continues. “Don’t make me force you.” The dark expression on his face suggests that he will do exactly that, if necessary. After a moment's contemplation, you bring a shaking hand to the vial. Expecting him to relinquish his grip, you bring the vial to your lips and tilt it back—only to realize that Severus’ hand hasn’t left the vial either, instead moving it to your lips and ensuring you don’t drop it. The potion burns as you swallow it and you cough briefly, shuddering at the awful taste.
Then a weak, utterly humiliating sound wrenches its way from your lips. Your skin feels like it’s on fire. “Severus-” You try to say urgently. Your words are garbled and your tongue feels far too thick to create anything coherent. In one last burst of energy, you try to reach out to him—only to succumb to the darkness creeping along the edges of your vision.
You wake up in the Hogwarts Hospital Wing and, at first, you feel as if you’re a student. Then, the memory of what happened rushes back to you and you’re forced to remember that you’re a professor who was poisoned by a student. The thought unsettles you, so you try to distract yourself by looking around the space.
To your surprise, Severus is sitting at your bedside, looking entirely unimpressed. The pinched expression on his face looks somewhat painful to maintain, yet his scowl is so deeply-set that it doesn’t even flicker in intensity. You try to avert your eyes, but it’s too late—he’s noticed you’re awake.
“...Hello,” you try. Severus arches a brow. For a long moment, there is nothing but a horribly tense silence that descends across the space. You glance around the Hospital Wing, relieved to find that there aren’t any students present. It’s embarrassing enough for Severus to be here—the last thing you need is for one of your students to be seeing you like this.
His form is strung together with a silent fury. “What could have possibly possessed you to consume a gift from a student?” Severus eventually seethes. It takes you a few moments to process that accusation.
“A gift from a student?” You then ask, your voice a little hoarse. You clear your throat before continuing. “Do you really think so little of me? I’m not that foolish.”
Severus stills. “Where do you suspect the potion was, then?” He asks carefully, clearly sensing the implications of your confession.
“It must’ve been in my goblet during lunch.” You answer.
Severus’s expression morphs from vicious fury to calculating precision. “That is… even more concerning,” he admits with a stormy expression. “I will speak to the elves about this.” He resolves.
“Severus, that’s not-” That’s not necessary, you want to say. Except it sort of is. You don’t want anything like this to happen again—you don’t want to feel doubtful or suspicious of the meals in the castle. Severus must sense your thought process, because he continues as if you hadn’t said anything at all.
“The offender will be expelled,” he asserts easily. “Since they are likely a student.”
“Expelled?” You choke out, suddenly feeling lightheaded. Sure, you’re unsettled by the whole situation, but you don’t want to completely ruin a child’s future. Preventing them from returning to Hogwarts seems a little extreme. “Severus, expulsion is a little extreme. I don’t want that to happen; we can negotiate something less severe-”
“I don’t remember inquiring about your desires,” Severus states coldly, bringing you back to reality. You once again feel like you’re a student, as you’re coming face to face with the professor’s unflinching authority. You resist the growing urge to shrink back against the pillows at your back. “And need I remind you that administering Amortentia without explicit consent is a felony?”
“No,” you sigh resignedly. You bring a shaking hand up to pinch the bridge of your nose. You’re still struggling to get a handle on everything that happened. It all feels like a blur. “I just… I don’t want to make this a big deal.”
“This became a big deal when a Hogwarts professor’s life was endangered by a student’s foolish actions,” Severus asserts, raising a brow and challenging you to argue. You remain silent and, once he senses that you won’t voice any dissent, he continues. “Now, tell me who it was.”
Somehow, that statement is what makes the reality of it all set in. You were so distracted by your symptoms that you didn’t stop to think and internalize the fact that a student was likely the one to do this. Someone in the castle wanted this to happen to you. At the mention of the culprit, dull grey eyes unwittingly come to mind. You’re suddenly hit with a horrible wave of dread and infatuation all at once, as the student’s visage appears in your mind’s eye. Even the thought of uttering their name is enough to summon the taste of bile. Every time you close your eyes, you see their cool gaze and shimmering hair and-
You’re vomiting into the bowl at your side. When you’re finished, you wipe your mouth with the back of your hand and place your hands on the mattress, feeling the need to brace yourself. Severus vanishes the evidence of your sickness, which you are thankful for—the smell would not have helped your persistent nausea. He’s patiently waiting for your explanation, and it’s abundantly clear that you’re not going to be able to escape this.
“Just-” You choke, shaking your head. It all feels like far too much. You take a shuddering breath, pretending not to feel as helpless as you do. Their name feels caught in your throat. A verbal admission is too much for you to handle right now. “Look at me.” You implore the professor. Severus understands quickly, as his eye contact with you quickly turns probing. You try to drop your Occlumency shields and summon the student’s visage to mind, showing Severus rather than telling him. The effort isn’t exactly difficult, given the potion that’s coursing through your veins. If anything, it’s harder not to think about the culprit.
“Legilimens,” Severus says quietly. For a moment, it feels as if you’ve been plunged into ice water. There’s the faintest sensation of a frigid breeze rifling through your mind. Then, within moments, the professor’s looking away with thinly-veiled fury in his eyes. He seems moments away from walking out the door and interrogating the student, until a cough rips its way out of your throat and his attention is evidently thwarted.
Severus squints at you before getting to his feet and approaching your bed. He places a hand to your forehead before holding your jaw and looking into your eyes, tilting your head slightly as he evidently looks for lingering effects from the potion. His hands are cool; you have to resist the urge to keep them pressed to your skin, if only because of the boiling feeling running along your skin. “I’ve provided a strict Potions regimen to ensure the Amortentia leaves your system,” Severus explains, his gaze flitting to the parchment on the bedside table. Then he looks at you sternly. “It is imperative that you maintain this regimen.”
“Okay,” you say, too tired to argue or question him any further. You blink at him dazedly, struggling to clear your vision. The air seems to fall still. “Thank you, Severus.” Severus just nods, his right hand still cradling your jaw. The infirmary descends into a tense—but not uncomfortable—silence.
There’s some bustling in the corner of the room. “You have another visitor,” Madam Pomfrey says, promptly breaking the strange moment that had been created between Severus and you. Severus leans back and nods at you, before making his departure. You watch him leave with conflicting feelings.
“Albus,” you greet the headmaster, who walks into the room with a concerned expression.
“How are you faring?” Albus asks, settling at your bedside.
“I’m fine, thanks to Severus,” you respond honestly. You’ve been better, but without his help, you’d be feeling much worse.
“He seems worried, the dear boy,” Albus says, leaning forward conspiratorially. “He has been on edge since you fell unconscious.”
“Oh.” You’re not really sure what else to say. Judging by the way Albus is smiling, he’s trying to tell you something. You just don’t know what it is.
Over the next few days, Severus accompanies you to every meal. He always performs spells to ensure nothing has been tampered with. You want to be thankful for the thought, but at this point, you’re just frustrated that you have to go to such lengths.
You’re slowly starting to recover, though. The Potions regimen Severus left you is dwindling down, as you take lower doses with each passing day. But there are still lingering side effects. Your hands still have tremors; your vision still has brief bursts of painful clarity. You still feel a little nauseated when thinking about the student who constructed this charade.
The paranoia has to be the most debilitating aftereffect of all, though. You’re sure it’s a logical response to a near-death experience, but it’s making things rather inconvenient. Despite all the reassurance you’ve been given—by practically every member of the Hogwarts staff and several Ministry officials—it still doesn’t feel like enough. You still have moments when you can’t even stomach the thought of eating—meal times spent huddled in a corner of your office, shaking as you’re assaulted with the prickling sensation you’ve grown to associate with Amortentia.
You start to think you’re getting better. But then you get up from your desk late one night, only to crumple to the ground like a broken marionette. You can’t even push yourself up to your feet—instead left to slowly fade away on the floor of your office. You’re commanding your muscles to move but they’re ignoring your demands. Your skin is licked with flames and sweat. Suddenly, your throat feels extremely dry. Your office is spinning around you and, within seconds, you’re slipping into darkness once more.
There is a cool cloth draped over your forehead when you wake. You stare up at the ceiling, your vision slowly returning to you. You attempt to push yourself up to a sitting position, but the effort is annoyingly difficult. There’s an almost imperceptibly quiet noise of frustration, before you’re being helped up with a hand on your forearm and another at your side. Your breaths are labored once you finally sit up.
When your vision finally starts to calm down, you find yourself staring into familiar black eyes. “Severus,” you say. Your vision is spinning a little, but not enough for you to miss the irritated furrow to his brows.
“I distinctly recall ordering you to notify me if any of your symptoms returned,” Severus states flatly. He looks entirely unimpressed. And damn it, now you’re feeling guilty again.
“…I didn’t want to bother you.” It sounds pathetic, even to your own ears. Severus briefly looks to the ceiling, as if wishing for it to swallow him whole and end his life. He seems to be exercising a nearly infinite amount of patience; you can tell by how much time he takes to respond.
“This is the second time you’ve taken the liberty of making that decision for me,” he says coolly. It’s clear there’s a lot more he wants to say, but he holds his tongue. Instead, Severus scowls and casts a diagnostic spell. “No fever.”
“That’s good.” You say weakly.
“The dosage must’ve been high,” Severus then says, his brows furrowed. You can’t tell if he’s speaking to you or himself, at this point. “It should be out of your system.” But it’s not, you think. It’s not out of my system, and I’m scared.
“Severus-” You try to say.
“It will fade soon enough,” he states. That’s as close to reassurance as you’re going to get. “Rest. I’ll ensure you’re awake to take your next potion.” He says sincerely.
And so you rest.
Seeing you in this state unsettles Severus far more than he’d like to admit. He tells himself his concern is of a professional nature and nothing more. He’s concerned for his colleague; and the implications of this Amortentia incident. After all, the bare facts still paint a startling picture: a Hogwarts professor drugged by a student, in the Great Hall during mealtime. The castle has always been regarded as one of the safest places in the wizarding world; yet a staff member has been harmed within its walls.
Severus expected you to show resistance at the thought of seeking out the culprit; he was surprised, therefore, that you allowed him to sort through your mind in his search. No one has shown him that kind of trust before. Yet you unflinchingly met his eyes, and implored him to look into the depths of your mind.
Severus did nothing of the sort, of course. He did not want to betray your trust, and so his perusal through your mind was quick and purposeful. The unusually tangled web that structured your thoughts did not escape his notice, of course. He knows you to be a rational person; such disorganization is an indicator of a deeper issue. In your case, it is a sign that the Amortentia hasn’t been completely removed from your system.
Severus spends an immeasurable amount of time brewing the potions needed for your treatment. Brewing is usually a tranquil experience for him. Yet, today, he’s lost in his thoughts as he prepares ingredients. Fortunately, for a wizard of his expertise, distraction will not truly affect the result. He does seem to be in the lab for longer than usual, but then again, he doesn’t typically have occasion for brewing these particular potions. If everything goes according to plan, Severus will not need to brew any more potions like this for you.
When he’s finished with the first few doses, Severus breaks away from the lab and returns to his personal quarters. You’re reclined on the sofa, looking exhausted and…vulnerable. Severus tears his eyes away. Truthfully, he has never allowed someone into his quarters before. It’s strange. Severus was convinced he would dislike it—that your presence would feel like an intrusion. But he knew he would be able to care for your symptoms much more effectively if you were near. And somehow, the sight of you manages to alleviate some of his prior concerns. He’d daresay your presence comforts him.
…Maybe the Amortentia was transferred to him, too. He scoffs at the unlikely thought, but decides to subject himself to a quick diagnostic spell just in case. As Severus suspected, there is nothing wrong. These strange feelings are entirely of his own creation.
You’ve been looking at him with such a trusting gaze throughout this healing process that it makes Severus want to vomit. He immediately wants to roll up his sleeve and force you to take in the warped mark across his forearm, if only to dispel you of the notion that he is in any way deserving of your trust.
He only averts his eyes from your sleeping form instead, his throat feeling tight. What is it about you that provokes such sentiment within him? Severus shakes his head quickly. He doesn’t have the luxury to contemplate such things at the moment; right now, your health is the priority.
When he has a moment to breathe, Severus informs Albus of the culprit. It slips his mind, for the briefest of moments, that the headmaster is stubbornly idealistic—and sees the best in everyone. Indeed, he should have expected Albus to provide an alternative method of disciplining the child.
“Suspension.” Severus states blandly, glaring at the headmaster. “You believe suspension to be a suitable punishment for the unlawful administration of Amortentia.”
“And what would you suggest, Severus?” Albus asks, his eyes twinkling. He’s setting a trap for him. For some reason, unknown to Severus himself, the headmaster wants him to argue.
“Expulsion, of course.” Severus scoffs. He isn’t sure what the old fool is trying to do here.
“I can’t imagine your colleague was quite pleased with that suggestion.” Albus remarks, that damned twinkle in his eyes still taunting him.
“Not at first,” Severus admits with a scoff. “Of course, upon discussing the likelihood of a similar incident occurring, the suggestion was better received.” He crosses his arms over his chest.
“I see.” Albus responds. There’s a thin smile on his face.
“What?” Severus nearly spits. “A professor has been drugged. This is no laughing matter, Albus.”
“Of course not.” Albus says sincerely. “Alas, I fear you are correct. Expulsion would be the wise choice. I shall inform the boy’s parents at once.”
Severus’s jaw clenches in irritation. That was far too easy. Albus is never so easily persuaded; and yet, he conceded without much argument. Just what does the old man have planned? The Potions professor regards him warily.
“No need to be suspicious, dear boy.” Albus reassures him. The reassurance only makes Severus more suspicious. “I’m only thankful that you have found tolerable company here in the castle.”
Severus glares at him for several moments. His jaw is clenched and his teeth are gritted. “And how is this relevant, exactly?” He manages to spit out.
“It’s merely an observation.” Albus surrenders. He senses Severus is growing tired of this conversation. “And how is our young professor faring?”
“I’m developing an enhanced regimen to eradicate the Amortentia.” Severus responds, thankful for an excuse to talk about something else. “I brought my colleague,” he borrows the words of the headmaster, “to my quarters, to ensure proper adherence to the regimen.”
“Your quarters?” Albus asks lightly. He looks rather pleased with himself. The Potions professor’s wand hand twitches. “That’s rather forward of you, Severus.” Severus’s jaw nearly cracks with how hard he grits his teeth at the remark. Albus is wearing a victorious smile; the Potions professor immediately steels his composure and stares right back at the man.
After what feels like far too long, the headmaster relents. “Keep me updated, Severus.” Albus remarks, his expression returning to an appropriate concern.
Severus nods jerkily, before making his escape. He is never quite certain when a conversation with Albus will morph into an interrogation; this time was particularly catastrophic. He takes a few slow breaths as he returns to his quarters.
Unsurprisingly, you are awake to greet him. Before either of you can descend into empty small talk, you’re breaking through the silence. “You… don’t mind me being here, do you?” You ask, glancing around the room as if realizing your surroundings for the first time. “I can return to my quarters, I’m sure.”
“Given the return of your symptoms, that would be unwise.” Severus says after a moment. It takes him longer than he’d like to formulate a response. “I’m afraid I will have to be… inconvenienced by your presence a bit longer.” Yes, it is truly inconvenient—because you provoke such unusual feelings in him. Every time he sees you in his quarters, he has these horrible urges to embrace… domesticity. It disgusts him.
“If you insist.” You say hesitantly. Neither of you decide to acknowledge the tension that has settled in the air. Severus promptly returns to asking you about your symptoms, in an attempt to ward off these strange sentiments that spring to mind in your presence.
©2025, @defectivevillain | @defectivehero, All Rights Reserved. Reblogs are greatly appreciated—just don't steal or share outside of Tumblr, please.
endnotes: I feel like Severus is in a perpetual state of disgust: with himself, with the world around him... sigh. he's very fun to write for, though.
I genuinely forgot I wrote this and was so happy to find it in my drafts again. And then a few weeks passed and I forgot about it *again.* When I stumbled upon it again, I was very surprised to find it 99% complete, bahaha.
anyways, thanks for reading! <3
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#defectivevillain#obsessed with this gif holy shit#severus snape x reader#snape x reader#hp x reader#hp x gn reader#hp x male reader#transmasc reader#male reader#gn reader#snape x male reader#snape x gn reader#severus snape x male reader#severus snape x gn reader#you get the idea
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anticiv take of the day: workers have less power in 2024 than they did in the 1800s so you should stop trying to organize them. I make fun of anarchists for refusing to read Marx and Engels but you don't even need to know them. A Dickens novel or a high school history class should be enough to make this post look comically stupid. Never mind that the most successful revolutions did not involve wage laborers withholding their labor but literal feudal peasants.
the post goes on to instead advise disrupting supply chains with direct action. Disrupting supply chains with who? The only kind of adventurist sabotage you could do by yourself to actually make an impact on supply chains (and the post gestures at it, bringing up blackouts) - is shooting at power stations. This is almost the single easy way to get arrested by the FBI or equivalent as a leftist. They wouldn't need to manufacture bullshit RICO charges like they are currently already getting away with doing to the Stop Cop City folks, they can just use the actual terrorism charges they conspicuously avoid every time a Boogaloo shithead shoots at power stations. I'm not saying the deactivated OP or the person who put this post on my dash are feds - but recognize that this is the exact same kind of thing a fed would post. "Don't organize at work, it's too hopeless, commit traceable crimes with as few people as possible."
(I guess OP could also mean arson or bombings? The Weather Underground tried that, look up how it went for them - including the part where they all gave up on radical politics and became beltway Democrats, like every anticiv would do if they were offered the chance to.)
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Stewpot: Tales from a Fantasy Tavern on Backerkit now!
Stewpot: Tales from a Fantasy Tavern is a GMless one-to-three shot TTRPG based on games like MF0: Firebrands and The Sundered Land. It's a collection of 20 mini-games where former adventurers open a tavern together and reintegrate into society after a life on the road.
What happens after the adventure? What does daily life in a fantasy world look like? Stewpot draws inspiration from stories like Dungeon Meshi, Redwall, Frieren, and Bartender, as well as various aspects of D&D. It's a great way to wrap up a long-running fantasy TTRPG campaign.
Start a garden, cook monsters, run a festival booth, reforge old weapons, flirt with mysterious strangers, and more in a new version of the game with tons of art and new storybook-style layout!
(more info and full description of the mini-games in the read more!)
The structure of the game is based on characters having an Adventurer Job, with Adventurer Experiences that represent their abilities and powers, and a Town Job with Town Experiences. You can make new characters just for the game, or bring in old characters and recreate them with the existing Experiences or write your own.
As you play the game, you'll cross off Adventurer Experiences as you let go of them or let them fade into the background, and gain new Town Experiences that take their place. Along the way you'll upgrade your Tavern and give each other Keepsakes!
Games from the old Itch.io PDF version (0.41):
The First Step: Before you decided to put down roots here, before you found this group of friends, what were you doing? What was the first thing you learned about how to live in town?
NPC Sidequest: Your adventuring days may be over, but there are plenty of people in town that could use your help.
Wear and Tear: There’s always something to fix, or clean, or pay off.
Market Day: You never would have guessed how many things you need just to keep a tavern running.
Homegrown: There’s something special about using ingredients grown nearby. Why not give growing your own a try?
Sliced: Sometimes supply routes get disrupted. Or maybe you just want to stand out from the rest of the taverns. Whatever the reason, you’re playing this game because you want or need to do one thing: cook with monster parts.
Romancing a Stranger: Someone in the tavern makes eye contact with you, and their gaze lingers a little longer than you’d expect. Your co-workers urge you on, and make every excuse they can to send you over to talk to the lovely Stranger.
Off the Clock: Where do you go after the tables are wiped down? Who’s heard every story you have about the worst people who have walked in?
A Friendly Tavern Brawl: Every tavern has its rowdy patrons. You know they’re good at heart, but sometimes when the ale is flowing and spirits are high, things get a little out of hand. How do you handle the situation?
Festival Day: Your town has a few festival days a year, and they’re some of your busiest. How do you prepare? How do you handle the influx of people?
A Bard's Tale: During your time as an adventurer, you accomplished many daring deeds. In fact, some of those deeds are retold to this day by travelling bards.
A Glass of the Gods: Sometimes a troubled adventurer will come in, looking for answers, and letting them drink themselves into oblivion is the wrong answer. It's up to you to mix the perfect drink, something perfect for the situation that can push the adventurer to look inside and find the answer on their own.
A Distinguished Guest: Someone important is in town, and they’re already almost here. The tavern has to be at its best for this guest. After all, they might leave a generous tip.
In the Rhythm of Things: Time passes. Rough edges are sanded down. Before you know it, life in town has become like breathing. You gather in your favorite part of the tavern and wonder where the time has gone.
New games for this crowdfunding campaign:
Shields and Skillets: Enchantments are volatile things, especially when they sit unused for long periods of time. You have to let go of your old equipment before it’s too late.
Shelter from the Storm: Early one morning, you feel it. A familiar ache in your bones. Something is coming.
A Funeral: As an adventurer, you said farewell many times. Sometimes it was only temporary. Most of the time, it wasn't.
Retracing: You've left town for something: an errand, a vacation, an old favor. Suddenly, you recognize the route you're traveling. You've been this way before, during your adventuring days.
A Fleeting Memory: Something about the way the fire flickers lingers in your mind. The smell of hay and clover brings a tear to your eye. A fading memory resurfaces.
A Familiar Face: An old friend you haven't seen in a while has stopped by. Why not show them around the town and the tavern?
#ttrpg#my games#indie ttrpg#ttrpg design#ttrpgs#stewpot#stewpot: tales from a fantasy tavern#backerkit#crowdfunding#fantasy#story games
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Someone on my discord said that it didn't seem like it would take all that much work to worldbuild a plausible Age of Piracy that lasted for a thousand years. I somewhat disagree, but I think it's an interesting challenge.
To start with, some boundaries:
Piracy is the act of a sailing ship attacking another sailing ship carrying goods for the purposes of ransom, robbery, and taking on new crew from their number. I will also allow some coastal raiding, even if that's not technically piracy.
Any system/culture of piracy is going to have to consider at least two things: supply of ships and supply of pirates.
Any system/culture of piracy is going to have to have some kind of prey. The snake cannot eat its own tail.
The pirates cannot be primarily state-sponsored, though the ecosystem can have privateers in it, and there can be other tacit approval of piracy from higher powers one way or another (especially e.g. bribes).
The age of piracy needs to be relatively geographically contained and relatively continuous, rather than moving from hotspot to hotspot.
So where does this leave us? What are the big problems to solve?
We need a continuous source of trade for pirates to plunder from. This has to be a trade route, or set of trade routes, that's incredibly stable, surviving political and economic disruptions, and has a high enough value that it persists in the face of piracy.
Sort of inevitably, the people trying to move goods from one place to another do not want them stolen. We probably have to model this thousand years as a series of changes in pirate tactics and trade tactics, but also as something that moves slower than in the real world.
As above, you need a source of ships. You can potentially get these from "pirate havens", but that gets dangerously close to being state-sanctioned if this is in fact the source of ships and pirates. So I actually think you're mostly fine if no one is building ships exclusively for piracy (or only doing that rarely), and instead most of the ships come from the major powers building ships. This is historically accurate, with capture and mutiny being the main source of pirate ships.
As above, you need a source of sailors. Being trained as a sailor took some time, and there's not that much room for on-the-job training for a pirate crew, though there is some. So the source needs to be navies or merchant fleets, and they need to be pretty terrible such that piracy offers the better option. And in the real world, there were lots of indentured servants, slaves, etc. who could get a better life by taking to the seas, though they wouldn't start with skill as sailors.
So we are, I think, starting to sketch out some features of the Thousand Years of Piracy just by implication.
We have a few major continents that are separated from each other by major oceans, maybe with some smaller islands between them to serve as pirate havens, secure harbors, etc. These continents have huge amounts of trade with each other that lasts for a millennium in spite of pressure for them to go local, which means they probably can't. They have incompatible climates leading to incompatible crops, they have different mineral wealth, etc. This trade is super profitable, enough that piracy only puts a dent in profits, and is "cost of doing business".
Macro technology is stagnant for whatever reason. The Scientific Revolution was not inevitable, I think all you need are pretty regular wars on the main continents that rip through institutions of learning, or purges of philosophers for ideological reasons, or just political fragmentation that means there's not quite enough stability to get thinkers together. (Yes, we're using instability to create the stability of stagnation.)
Micro technology is ... probably fine? At some point in the 1,000 years, there are changes to the sails, copper sheathing on the hulls, different shape to the bow, all probably fine. Cannons can get better, rifles and pistols can get better, any of this still falls within "1,000 years of piracy". Certain things are there to stay. Other things fall out of fashion.
What is a problem are changes in tactics. There needs to be no particular thing that can cost-effectively be done about piracy for a thousand years, or at least not in all cases. It's easy to imagine pirates as being a part of the risk-reward calculation for merchants, for pirates to be hunted by navies interested in securing trade ... but if they're to stay pirates for a thousand years, then there needs to be no way for them to get into a stable non-pirate situation. It has to devolve into pirates, even if there are points in this thousand year history where pirates get stomped in every now and then.
One of the big risks is cooption or institutionalization of deviance. What prevents the pirates from all taking deals to become privateers, getting letters of marquee from the major powers and agreeing only to attack one side or another? We want a thousand years of piracy, not a thousand years of privateers. What's stopping the formation of a pirate kingdom, or a pirate monopoly, one that stops any upstarts and forces everyone under the same banner?
And all this I'm much less sure about. I think it's plausible, I guess, but if I had to go fill in an actual worldbuilding document where I mark down all the twists and turns, if I had to think through all thousand years of people trying to stamp out the very practice of piracy, all the things they tried and the ways they failed, that's where I think some cracks might start to show.
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Okay hear me out: to get Homelander really into the Vought Christmas spirit, you teasingly promise that you’ll always kiss him under the mistletoe no matter when or where. Of course, you’re picturing around his apartment or perhaps in an empty hallway. But no. Our boy loves a good promise and decides to carry a piece of mistletoe on him at all times, waving it above him whenever he decides he wants a kiss: in the middle of a meeting with the Seven? Sits back in his chair and waves it around like a bell. In the middle of a crowded elevator? Oh yeah, he pulls it out and clears his throat to get your attention and waits for his smooch. He’s such a dick about but you can’t bring yourself to give a fuck and will happily kiss him whenever he wants 😌
| 600 | Homelander x gn!Reader | Established Relationship. Fluff. Suggestive themes but nothing happens. Mistletoe kisses.
“Here, really?” You were giddy when you left the penthouse this morning, already high with the feeling of a hundred kisses descended upon your lips. Homelander shook the mistletoe right over the two of you right as you left for work. Knowing you had many more to come left you excited.
Now that you’re standing in the elevator, not so much. You quickly look around to note how many people are looking your way.
“You promised~” He says in a sing-songy tone, already way too drunk on this power you’ve presented on a silver platter. Taught to have zero shame, he’s not-so-patiently waiting for you to do your part.
You lean in for a short and quick peck and like the asshole he is, he asks for more. “Oh come on, that’s not very jolly of you.” You kiss him again, enough to temporarily tame his hunger for you and he relents with a pleased hum.
This whole setup puts Homelander in a great mood. A rare occurrence for the Vought tower employees. There’s a pep in his step with you on his arm, he’s whistling and boisterously exclaiming ‘Merry Christmas’ to any passerby. Of course, it’s less about spreading the Christmas cheer and a whole lot more about bragging.
But after the kind of Christmases he’s had, both corporate-washed and soulless, you can’t fault him for it. So you let him have it. However annoying he manages to be.
In the middle of a meeting with the Seven, he whistles you over with a significant little shake to the wrapped bundle. Although it’s pretty embarrassing to kiss the head of the table while other people are talking he doesn’t relent and you still smooch his kiss-red lips for over a hundredth time today.
You’d think you’d get annoyed by the shit-eating grin he throws you each time with a side of suggestive eyebrows yet you love him too much to care about how obnoxious the two of you are being. It’s starting to take the PDA levels to ones you’ve never seen from him before.
Nowhere is safe. Homelander doesn’t shy away from sneaking into a meeting you’re presenting in. Disrupting your speech and leaving you flustered and distracted for the rest of the hour. He kisses you in the halfway, by the printer, in the break room and by the coffee machine.
With the lead up to Christmas you’re really gonna need to invest in some heavy supply of chapstick.
When you finally find some peace and quiet in your office, you still smile when you see the door opening. Although the public kisses are fun, you much rather prefer indulging in private where nobody is there to watch the two of you get utterly lost in each other.
“Still haven’t had enough?” You crack a smile and lean back in your office chair.
“Of you? Nah, never.” Homelander walks toward you, you see the little bunch of mistletoe that at this point has really been through it. You start to get up at the sight of it but instead he wiggles his gloved finger in front of you.
You watch as he places the mistletoe right above his belt and you burst out laughing. “Leave it to you to make a cute Christmas tradition perverse.”
“Hey, it was your idea. I’m just playing by your rules. Kiss under the mistletoe, remember?”
“Yeah, I remember.”
And well, who are you to take this newfound joy of Christmas away from him.
#I know you didn't ask for a 'fic' and neither have i really added much that you haven't already deliciously outlined in your ask#but it was fun to write something simple and sweet!#and you're right#i love the idea of him being super annoying about this#any chance he can appear like he's got it all he's gonna do it#homelander x gn!reader#homelander x reader#homelander x you#homelander#my writing#asks!#fic request#homelander fluff
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