#pooklet method
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I don't normally post photos of the sims I make using Pooklet's method however I couldn't not share this sexy sexy man with you all...
#sims 2#sims 2 screenshots#screenshots#ts2#Sims 2 Pooklet Method#Pooklet Method#Sims 2 Sim#Sims 2 Unique Sims
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Some more sims I made because I'm obsessed
#ugghhh i love the pooklet method#it's so much fun#i'm prolly gonna use these sims in a custom neighborhood 👀👀#sims#simblr#the sims#the sims 2#ts2#sims 2#sims 2 create a sim#sims 2 cas#pooklet method
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ts2 bodyshop adventures pt.1
click4hq
#ts2#my sims#wcif friendly#ts2 portrait#simblr#ts2 cas#i found pooklet's method of creating sims and pleasant sims then i tweaked it#and they look so full of personality ahhhh 😍😍#might post a tut#p.s these photos r not high res just regular screenies
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#p#ts2#sims 2#sav: bloom valley#y03win#f: eclair#she turned out so pretty#i mean. i knew she would bc she's one of the townies i made with the pooklet method but.
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stunning
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📼kestrelteen's 4t2 nostalgia living set furniture in goat wood and pooklet naturals📼
really cute and versatile set in some more realistic woods and my fave palette for woods. a before and after img under the cut.
the polys are pretty low (they're like 2k at most i blv). texture sizes for the wood is 1024px and the glass is 512px. all have working mipmaps.
i know the glass looks a little iffy but i had to manually separate the design from the transparency which took forever to get right so pls know i tried my best xd
also, im aware that the centre and the bookshelf have identical textures and i made recolours for them each, but i couldn't repository them in my usual method and i just dont have the patience for doing it manually, srry!
i included kestrelteens' original collection file in case you dont have it and the meshes are included too. make sure to visit their original post for more details!
dl @ gd
credits - awingedllama, kestrelteens, goat, pooklet
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Townies for Kingdom of GoldenMoon
We got a line up lovely and interesting looking sims. However, 3 teens are randomised in and quickly added in, and no time or effort was put into them.
The way I handle townies, is that, if they are never seen, and never get involved with sims drama / conflict, they will never be added into the playable until married, even if they been around for gens and they aren't that social, never an active member of the community, then I see no harm, as long as no romance or children came from previous gens with that sims. Sims that will die when too much time past - Deeply involved sims, that they get added - Affair lovers - Close best friends, active friends - I don't want Great x 2 Grandmother's old enemy to be the current heirs partner.
I have a style that I like, of even after finishing pooklet method, I go and tweak the face, often because I'm never happy with how the sims turn out, and I'm always nit picking over details.
One of the first townies around were Three women, to try and help with mass deaths and lack of datable for single men.
This is Markette De Flu, created along side:
- Genevieve de France, now married to Eadwine Sommer and almost died 3 times and woman has been fighting away death
- Leddea Ravenscar, now dead, had twins and was going to be a woman for the eoforwine.
Markette survived by not getting involved with the town and hiding away. She currently has the cold though. Romance / Fortune Sign: Leo Sexuality: Straight Turn ons: Formal and heard working Turn off: Fatness
Sloppy | | | | - - - - - - Neat Shy | | | | | | | | | | Outgoing Lazy | | | | - - - - - -Active Serious | | | | - - - - - -Playful Grouchy | | | - - - - - - -Nice
Traits : Loves the cold, Over-Emotional, Loves the outdoors, Green thumb, Clumsy ACR PERSONAL SETTINGS Ideal family size: 5 Fertility: 44%
next is
Jevha Heartstrings
Romance / knowledge Sign: Gemini Sexuality: Straight Turn ons: Rich and Fit Turn off: Poor
Sloppy | | | | - - - - - - Neat Shy | | | | | | | - - - Outgoing Lazy | | | | | | | | - - Active Serious | | | - - - - - - - Playful Grouchy | | | - - - - - - - Nice
Traits : Dramatic, Hydrophobic, born salesperson, Neurotic, Sailor ACR PERSONAL SETTINGS Ideal family size: 3 Fertility: 28%
Autotomy: High
Jealousy: Marriage only
Next is this, guy, that took chance without ACR.
Deorwine Alfredsone
knowledge / Popularity Sign: Scorpio Sexuality: Bi Turn ons: undergarments and Makeup Turn off: Cologne
Sloppy | | | | | | - - - - Neat Shy | | | | | - - - - - Outgoing Lazy | | | | | | | | - - Active Serious | | | - - - - - - - Playful Grouchy | | | - - - - - - - Nice
Traits : Frugal, Adventurous, Hydrophobic, Grumpy, Gatherer ACR PERSONAL SETTINGS Ideal family size: 3 Fertility: 43%
Sadrabald d'Ornontville
This man fell in love with a sim, set them up with the tax holder, and then got jealous. That's not cheating. That is a trap. This man is not to be trusted.
Family / pleasure Sign: Sagittarius Sexuality: straight Turn ons: Turn off:
Sloppy | - - - - - - - - - Neat Shy | - - - - - - - - - Outgoing Lazy | | | | | | | | | - Active Serious | | | | | | | - - - Playful Grouchy | | | | | | | - - - Nice
Traits : Loves the cold, Brooding, mooch, Irresistible, Eccentric. ACR PERSONAL SETTINGS Ideal family size: 8 Fertility: 82%
Seraphina Fair child
Got set up by Sadrabald. How dare he cry next to her over something he did. He shouldn’t have used my Tax keeper.
Knowledge / family
Sign: Virgo Sexuality: straight
Turn ons: makeup/Charismatic Turn off: Formal
Personality:
Sloppy | | | | | | | | | - Neat Shy - - - - - - - - - - Outgoing Lazy | | | | - - - - - - Active Serious | | | | | | - - - - Playful Grouchy | | | | | | - - - - Nice
Traits: Neurotic, Good sense of humour, Clumsy, Angler, loner
ACR PERSONAL SETTINGS Ideal family size: 2 Fertility: 51%
Afton Blackburne
She going to insult some teenagers, How lovely and is already butting heads with Sigeberht whittemoree. She quite involved with some of the locals.
Fortune / popularity Sign: Virgo
Turned ons: Makeup / strong Turn off: Bed rep
Personality
Sloppy | | - - - - - - - - Neat Shy | | | | | | | | | | Outgoing Lazy | | | | | | | | | | Active Serious | - - - - - - - - - Playful Grouchy | | - - - - - - - - Nice
Traits: Flirty, Rebellious, Angler, Charismatic, lucky
ACR PERSONAL SETTINGS Ideal family size: 10 Fertility: 100%
Venetia Wenderimoet
Pleasure / fortune
sign: Aquarius
Turn ons: Make up / Fitness Turn off: Undergarments
Traits: Traits: Inappropriate, commitment issues, angler, sailor, workaholic
Sloppy | | | | - - - - - - Neat Shy | | | | | | | | - - Outgoing Lazy - - - - - - - - - - Active Serious | | | | | | | - - - Playful Grouchy | | | | | | - - - - Nice
ACR PERSONAL SETTINGS
Ideal Family Size: 7 Fertility: 32
I wanted to try the Townie maker gun in game, and I hated how the sims turned out, because they weren't look different enough for me.
There are 3 teens and a child. Felice Antsy - Teen - Romance
Jacquette Engleford - Teen - Fortune The lady Sigeberht been sneaking out with.
Emma Clyford - Teen - fortune
Godiva Cockse - Child - She's became friends with a few of the local children, I do need more Male townies but once the Females don't have lovers.
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I'm slowly, slowly plodding away at a new neighborhood that I'm really excited about. I've never done the whole randomise absolutely every aspect of your starting hood, but I'm trying that out and having a lot of fun! All of the sims going into the hood are made via the pooklet method, with siblings/relatives made of their relatives as a base that I go through and tweak, or children born of the parents, etc. And then their personalities, aspirations, and traits are all randomized. The only exceptions right now are the sims pictured in these pics - Buddy and Bianca Starr. I wanted to have an established farm and grocery by the time I start properly playing, so they have MOSTLY randomized personality and traits, but I ensured they have the green thumb traits.
I'm just having a lot of fun taking my time and building things up. Trying to play a "from scratch" hood as I've been, where all sims have to earn money and create community lots (usually via a loan because let's be real lol) has been a fun challenge, but I just want to play something right now where I can send sims to established community lots!
I haven't decided if I'll just randomize townies and NPCs or if I'll go download some premade ones or not - I guess it really depends on if I get bored and burnt out on making sims lol. There's 5 families I'm starting with, not including the Starrs (though I guess I'll want to play them to keep the farm and grocery going come to think of it!) and I've completely randomized how many members of the family, what ages and sex they are, etc. The first three families are created and placed, but only one of them has a home. I've got two yet to go! Ack! I will probably just go find some nice premade lots and put them all up in some because I'm just eager to get going!!!!!
Now I do still want player-owned community lots and businesses, but I do want to have certain already established venues that we can go visit! Also as you can see, I've only really put down trees in one area yet loooool that will be finished here in a while yet, too.
At first I was too uncertain about this sky because it feels a little too TS4 but the more I've been using it, the more fond of I've grown - maybe it's just because of the colors? I still put down Maxis clouds on the lots, to try to "blend" it a little better, we'll see how I feel about it in a month! I'm also really excited to try out the gardening overhaul! That's part of why I wanted the grocery store pre-established as I start out, so that sims can go buy seeds right away, and the Starrs can make and sell seeds from their own excess produce!
And if you notice any trees on roads, shhhh I updated the roads in simPE and they haven't caught up with the deforestation yet hahahaha!
#ts2#the sims 2#sims 2#h: briarwood hollows#i have fireworks going over the ocean so the water always looks sparkly lol it's cute#ashlie builds a hood#i should start posting little pics and tidbits about the families soon#mostly so i can give them mini profiles and remember all their details!
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Welcome to Wormville!
...where they respect the Entity, but other than that, little else.
Wormville is my custom neighborhood that is supposed to be a small insular community of disinfrenchised cult members who worship "the Entity." They have some peculiar customs, some virtues and some disgraces.
The background lore is that the community of Wormville formed out of 24 survivors of a religiously motivated purge that happened in the nebulous "somewhere else," and the inhabitants refer to it as "the Tragedy." They call themselves either Followers of the Entity, or simply "worms." The Entity they worship is supposedly an ancient sinister being (is it even a being?) that watches over and protects its cult in return for worship and, as some believe, amusing it with their dramatic antics. The will of the Entity in major matters is communicated through its clergy, but it is known to interfere and alter fate of its faithful even on the most meager scale, granting boons and dispensing punishments.
The de-facto leadership figure of the commune is the priest. During the days pre-Tragedy, when the cult thrived, there used to be multiple of them, however Wormville only gets one. The priest interprets omens and visions from the Entity to guide the community, tries to mediate disputes and solve problems. The position of the priest is usually hereditary, however a new priest family might be selected if the community cannot stand the current one.
Nico Devir, the 3rd priest of Wormville, meditating by the fire on the Temple grounds during his initiation ceremony
The initial 24 Sims were completely randomized from head to toe. They were created in Bodyshop with the Pooklet method and given personalities determined by random dice rolls. There were 4 of each of the 6 main Aspirations. (no Cheese, although we had a cheese incident down the line)
Their relationships were formed by the game's autonomy (drastically helped by ACR) to create 10 initial clans: Anora, Beldine, Celwitch, Devir, Elaho-Inipp, Fiera, Gere, Hanson, Jilleni and Kent.
By now, the founding Sims are mostly gone, or on their way to go in the current rotation or the next. The first generation born in Wormville is all grown up and they're starting to pair up and have children of their own.
Before I start introducing them to you, I must say that I myself couldn't predict how genuinely fucked-up and all together shitty many of the Sims would turn out to be (especially the founders!). Wormville is not a story of the virtuous or decent – mostly by chance and the chaotic nature of the game, the town quickly became populated by bullies, cheaters, dubious parents, disloyal friends and even murderers. Given that I forgot to set all Sims who participate in raising a child to be seen as the child's relatives... and said child grew up with the biologically unrelated caretaker still alive (the game now recognizing them as valid romantic/sexual partners), we even got straight up a pair of groomers (2 of them, to be exact, both in the same household, no less). One story between another set of Sims turned out to be in the grey area of "well, it technically isn't incest, but..." and I can understand that some people might be extremely uncomfortable about both. It's not like I'm going to focus on the tonally over-the-top story beats, but still, consider yourself warned.
Of course, not all my worms turned out fucked up. There are residents who didn't do anything wrong (or only did, you know, very insignificant things). And most? Most of the residents sit firmly somewhere in between. I hope you'll enjoy them all, from the most messed up to the least, as much as I do.
Mina, Nico, Terry and Felicia (all generation 1) hanging out as teenagers.
Wormville directory
Notable places
Mirp
Clans
Generation 0 pt 1
Generation 0 pt 2
Generation 1
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Sim Dump: TS1 Console
Hi, hi! I've been playing the console games lately. Figured I'd share my re-creations of the sims from there. All CC is included, and they're all shared in one 7z. : D
Because their faces in the original game are kinda low res and basic, I just went and did Pooklet's method on them for the most part so they look a little more unique.
First: The Roomies! In order, Betty, Carlos, Layla, Leon, Zara and Bingo.
Next is none other than MOM, who will nag you to fix the tv, yell at you for studying Mechanical so you don't shock yourself, and then yell at you some more for not fixing it fast enough because you have 1 skill point and just want to fix the TV and move out... yes I'm salty
Pauline and Pierre Peacock, SimValley fashion extraordinaires...
Fran and Freddy Foofaraw, the town's social butterflies!
Theresa and Thomas Thimblewit, dancing queen and dandy travelling sportsman!
And finally, Chantal and Charles Cheeky, professional jeweler and party cowboy!
Download them all here!
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hello! I notice a lot of your sims have different (but all very cute) elf ears. what templates or sliders do you use to give your sims your elf ears?
Hey nonnie,
so you notice, that I love elf ears, right? 😂
Face Templates: - Joedy - Butterflies & Hurricanes » default replacement (15 & 26 are pointy ears) - Dominiquex made three face templates » End of the Tyrann - @drew-cricket has several custom face templates with pointy ears - @simspressionism made four face templates with pointy ears - @deedee-sims made two default replacements into customs ones: » Beccabear's Masquerade (Nr. 6 and 26 have pointy ears) » @kahlenas Chasing Miss Pretty (Nr. 9, 26, 27 maybe more?)
Sliders: For sliders I would recommend @sims-2-sliders & @sims2sliders I have almost every slider for pointy/elf ears in my game. 😅
I mostly used the pooklet method to create sims in Body Shop and added mostly pointy ears to them.
This is how these beauties were created: Of course there are more with pointed ears, but their hair covers their ears.
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Hello dear! How are you? Wcif of your default skin, and also how do you get such unique Sims?
already answered & pooklet method
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I kinda did the Pooklet method but I mainly just minimized/maximized every slider and then added tiny fractions of presets to different parts of the face, just whichever I landed on as I clicked through
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Hi! I have a question about recoloring hair: how do you avoid pixelation with dark color actions? I have retextured a hair and the volatile base looks fine but when I run a dark colour action like Dynamite or Caim on it the texture ends up looking very pixelated.
Hi there anon! This is a very good question. I'll admit that I do not feel that I am an expert on how to deal with this. However, I'll do my best!
After my explanation, I'll link to some stuff noted by more educated people; I've got no training in terms of digital art. I just mess around.
And anyone is free to chime in if they've got ideas! :)
But! Here's what I'd recommend if you're having a pixelation issue:
For the purpose of (trying) to answer your question, let's work with this WIP retexture of @powerpcinside's 4t2 conversion of Reina 89.
picture so large wtf
I've used Pooklet's v1 texture, and I've put in a 50% Lighten layer of Nypmpy's edit of Nouk's curls on it, very much lengthened to fill in some stripey bits at the bottom of this texture.
That's my normal method these days. Looks fine.
But, something that may contribute to pixelation after you run an action over it (in my experience) is a texture that is much too light.
So, to experiment, let's run Pooklet's Timebomb over the texture, making it a bright white.
A too light texture with a dark action run over will 1) produce a color that is not what was intended 2) may produce pixelation
Or, perhaps the texture you are working with was too highly contrasted?
This is the texture I was working with, with Photoshop's Auto Fix run over it 3 times.
...then with the Volatile action run over it...kind of looks okay still...
...but this ends up making @digisims2's Caim look more pixelated.
I hope that this was at least sort of helpful? Basically, if you're having a pixelation issue, I would take a look at the base texture you're working with. That's my best guess.
@pooklet's quick and dirty skin-smoothing tut might have some tips you could use!
If you're using the SimPE method to make hair recolors, perhaps this and this by @pforestsims might help too? 🤷
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My loving all your hair edits! Thank you for sharing with us! With your defaults, would replacing the texture with another default work? EAs isn't always my favorite to use.
thank you :)
for the EA hair edits i'm currently using a texture by pooklet, it isn't the EA one.
if you want to change the texture:
if you have a retexture of, say, the late night slicked back hair already, you can leave that in your overrides folder and put my late night hair default in your packages folder. my hair default *should* take on the retexture in the overrides folder. this won't work for the non default standalone files though.
another method:
use s3pe, open the package of a hair retexture you like. for example this could be the EA hair retextures done by oneeuromutt or ifcasims. export the diffuse (white hair texture) and control (red/green/blue texture) textures. you can also export the specular (black hair texture) and normal map (grey, semi-transparent texture). save the textures to a folder.
use s3pe, open the hair package of mine you want to edit. right-click on the existing diffuse, control, etc. textures, click on "replace", then select the textures you want to replace them with from the folder. save and close the package.
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Sim Download 1
Here have a sim i never used maybe you can make good use of her
Created using the Pooklet Method
Her name is Adelaide but feel free to name her whatever you'd like
Use clean installer she comes with CC included i didn't remove it
ADELAIDE
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