#pokemon go hack 2018
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kafus · 1 year ago
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i did some ridiculous technical BS in pokemon again
NOTE: not only is this post a very very long infodump from yours truly, it is also specifically an infodump involving a lot of pokemon glitches and exploits. even though i don't tamper with my games and everything achieved here can be done on original hardware with no hacking or what-have-you, some people still may consider this Cheating based on their own personal standards of legitimate gameplay. i ask that you please don't try to start arguments with me about pokemon legality and just take it all as an interesting technical infodump about gen 3 pokemon okay thank you <3
SO. i decided that before pokemon bank eventually shuts down one day in the probably-not-so-distant future and makes old gen transfer impossible, i need more ribbon master pokemon (AKA a pokemon with all the ribbons it can possibly receive from its gen of origin to the most recent gen it can transfer to) from gens 3 and 4. i've been meaning to ribbon master a pokemon from gen 3 based on my favorite singer, KAF (you don't need to know anything about kaf for this story whatsoever but you should check her out LMAO) and while musing over what pokemon would suit her best, it came to me.
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FARIGIRAF IS JUST KAF'S FURSONA!! the monster teeth hoodie with the eyes. even has the dangly bits. like come on it's perfect. AND girafarig is obviously available in gen 3 so i could RM a kaf girafarig and then evolve her once i got to SV. Cool! Awesome! but here's the problem. I CAN'T SETTLE FOR JUST A NORMAL GIRAFARIG. I HAVE TO GO ALL OUT!!
i started brainstorming my ideal gen 3 kaf girafarig, and came to the following conclusions:
i obviously want the girafarig to be shiny. i mean come on
i want her to be a girl for obvious reasons, and gentle nature to match her personality. just because Armor Tail is better on Farigiraf i also want it to have girafarig's second ability, Early Bird. i'm not concerned with IVs because i think random IVs add flavor and that would add more tedium than i was already dealing with
i want her to be japanese language origin since kaf is a japanese singer (i can nickname her かふ that way too!)
i want the original trainer (OT) name to be PPさん (PP-san) in reference to the person who scouted out kaf's talent in the first place - he goes by Piedpiper online and my friends and i call him PP as a joke sometimes
i want the trainer ID to be 02018 because 2018 is kaf's debut year
since girafarig only spawns in gen 3 in the ruby/sapphire/emerald safari zone, i wanted to hatch a girafarig egg in firered/leafgreen for the kanto origin, which is impossible otherwise. FRLG are also really important games to me, leafgreen being the first pokemon game i ever owned or played, so that's a bonus
now you may be looking at this entire list and being like. What the fuck. how do you intend to shiny hunt girafarig with all of these hyperspecific parameters, especially in FRLG where the everstone passing nature doesn't exist and flame body doesn't even exist to hatch eggs faster. you will be doing that long after bank shuts down. and you're intending on doing this on original hardware too??? WELL. that's where ACE and RNG manipulation comes in babey. i am GOING to attempt to make this comprehensible even if you've never touched ACE or RNG manip in your life, even tangentially, but sorry if this is a bit of a mess it's pretty technical LOL. the rest of this post is going below a cut cause it Goes Places!!
ACE and RNG manipulation explained (kinda)
first off a quick overview of ACE, ACE stands for arbitrary code execution, which is the ability to run your own (arbitrary!) code within the game. this can be set up with a series of elaborate glitches, that break open the gen 3 pokemon games into letting you run your PC box names as code, enabling you to do pretty much anything you want. to be upfront, i'm not an expert on ACE - i understand it in an overarching conceptual sense and am able to follow ACE guides just fine, but i cannot write my own ACE code, which essentially requires you to know some GBA assembly. doesn't really matter for the purpose of this story though.
you can see an example of a tiny snippet of a larger ACE code with the PC box name below. it looks like gibberish but that's because every character used in the name corresponds to a specific internal value, which when all run together, is code!
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i need ACE in FRLG because resetting for, or RNG manipulating (more on that in a moment), trainer ID (and secret ID, also more on that later) is pretty much impossible. ACE will allow me to change my TID to 02018 by essentially just telling the game to do so with my PC boxes. this requires me to set up ACE in emerald first since that's the only game with a viable entrypoint, and then use emerald ACE to make glitch pokemon that can activate ACE in FRLG when traded over.
as for RNG manipulation, that's a bit more straightforward, especially if you've ever watched a speedrun of... pretty much anything with random chance in it. games with random chance are not actually fully random because computers can't really be fully random, and in the older pokemon games with unencrypted and less advanced RNG (random number generator) algorithms, this is pretty easy to exploit.
this is a heavy simplification, but whenever you encounter a wild pokemon in RSE or FRLG, the amount of frames that have passed since the game was turned on are compared to a number that was generated upon boot, called the RNG seed. if you've ever played minecraft you can compare this to world seeds - the pokemon RNG seed determines all possible wild encounters in that play session in a similar fashion as minecraft determining the infinite terrain layout. this comparison determines every aspect of an encountered pokemon; its species, nature, IVs, and so on. so, if you were able to time your wild encounter (or any other type of pokemon encounter) down to the 1/60th of a second frame, you can get the game to spit out whatever pokemon you want at you! you just need a bit of typically invisible information first - the RNG seed, and if you're RNGing a shiny, your secret ID aka SID, which is like an invisible second trainer ID generated alongside your TID that is paired up with the TID and compared against any pokemon you encounter to determine if it should be shiny or not. both of these things can be figured out without hacking or tampering with games/save files.
the most common program used for all things RNG manipulation is called pokefinder and you can see an example of it spitting out what shinies are available on hoenn's first route in the first 100000 frames of the game being on with an RNG seed of 0 and my old TID/SID combo below. it's pretty damn cool to me tbh, i love RNG manipulation and i'm way more versed on it/experienced than i am with ACE
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TLDR; rng manipulation is essentially a frame perfect, speedrunning-adjacent trick to get the game to roll the RNG in your favor, including for perfect IVs or shininess. for reasons that will become clear later, this is much easier to do in emerald than any other gen 3 game, so i will be using emerald for the RNG manipulation of the girafarig egg
with ALL of that context out of the way, this was the gameplan:
play through a fresh file of japanese firered (i don't own japanese leafgreen, RIP) all the way through the postgame to unlock trading with hoenn with the name PPさん, not worrying about TID for now. the guide i was following did not have a code for changing name with ACE in japanese FRLG specifically, so i figured playing the game again real quick would be a better alternative to trying to teach myself assembly in an afternoon LOL
set up ACE in my new emerald file i completed recently
use ACE in emerald to generate the glitch pokemon needed to run ACE in FRLG and trade them over. finalize the setup process over in FRLG too
look up possible gentle, ability 2, female, and shiny egg frames, and pick one that looks good to RNG manipulate in emerald, noting its PID (an encounter-specific ID number, pretty much)
figure out what SID, when combined with a TID of 02018, will cause that egg frame to be shiny - that way when the egg is traded over and hatched in firered, it will be shiny
do the RNG in emerald, trade over the to-be-shiny egg to firered, and hatch it after changing the TID/SID with ACE appropriately!! bam female, gentle, early bird, shiny, JP origin girafarig with an OT of PPさん and a visible TID of 02018. Pog!!
to execute that gameplan would take me an entire day, though...
step 1: play through firered
ok gonna be honest this is the ONE part of this entire process that i did not play on original hardware. i wanted to get to the Cool Parts of this process so i decided to play through firered on emulator. absolutely terrible picture sorry but i do actually own japanese firered, so i could dump the game legally to my computer to use speedup in mGBA with a little device called the Joey JR which connects the cart to my computer by USB like so
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after that it was pretty much a relatively normal playthrough but obviously with emulator speedup. i used solely my starter blastoise to, well, blast through the rest of the game LMAO. after just a couple of hours or so i was right before the elite four, which i completed while in the car after moving the save file back to my cartridge with the same device, since i had to leave the house to go to a doctor appointment. i tried to take pictures of me beating the game but the sun was not doing the photos any favors lol. blastoise ended up being level 76 by the end. was easy with surf and an ice beam TM from the game corner (i just bought the coins)
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unfortunately beating the game isn't the only requirement for trading with the hoenn games, so i also had to complete the whole sevii islands postgame quest... which required me to have 60 registered owned entries in the pokedex, which i wasn't really doing while speeding through the game initially, so i had a lot of mons to catch. i was still out of the house at this point (and playing at normal speed lol) so i wasn't really taking pictures, but i did make a stop at the power plant to look for an electabuzz despite it being an inefficient 5% since i needed a spare anyways for my leafgreen file unrelated to this story lmao. took a pic of it since it took a while to show up. anyway soon enough the dex had 60+ entries! i've played FRLG so many times that the encounter locations are memorized in my mind... i did all of this with no googling asdfkasfd
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at this point i got home and was able to do the ruby/sapphire postgame quest on emulator with speedup again, so it was pretty easy. moved the save back to cart and i was done with step 1! obviously this didn't actually take me 21 hours of playtime, that was the emulator speedup's fault loool. from here on out i didn't touch any emulators again!
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step 2: set up ACE in emerald
ACE time! i've actually set up ACE in an old emerald file before but i wanted to do it again fresh. i was following a guide pretty much to a T so i'm actually going to skip over the details of some of the steps since you can read about those more in depth over at the guide i was using if you want
TLDR; you have to trade for the NPC trade pokemon, DOTS the seedot and PLUSES the plusle, then EV train DOTS a specific way. these EV values cause DOTS to turn into a glitch pokemon egg 0x0611 when corrupted with the pomeg glitch (more on that in a bit), which, when hatched, runs the PC box names as code, aka ACE! why does it work? if you really want to know, there's plenty of stuff online about it, i'm not the best person to ask haha
it's worth noting that volbeat is really annoying to capture in emerald as it's literally only available as a 1% in one patch of grass, so i caught an illumise instead and bred them until a volbeat hatched lol. was much more efficient
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also lol "Take good care of DOTS!" sorry i will be corrupting your son into demonspawn that lets me wield godlike control over your universe
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after getting the necessary NPC trade pokemon all ready and moving them into a specific pattern in box 2 (i cloned them with the emerald tower cloning glitch) i had to perform the pomeg glitch. this involves using a pomeg berry to decrease a pokemon's health to 0 without causing a whiteout. this is achieved by getting a pokemon with at least 8 HP EVs to 1 HP and then using the pomeg berry on it, decreasing the EVs and taking off a point of health in the process (it's slightly more steps than this but whatever). i decided to use the camerupt i had during my playthrough of the game for this purpose. just took him to fiery path to get poisoned and walked until he was on 1 HP and healed him with an antidote lol
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by doing the pomeg glitch and entering a wild battle, the game gets a bit confused since all the pokemon in your party are fainted and just sends out some sort of glitch decamark pokemon. in this situation, after viewing my camerupt's summary in battle and exiting back out of the summary screen, i was able to corrupt the DOTS and PLUSES sitting in my PC by scrolling up above the usual limit of the party menu, which reaches into data used by the first two PC boxes and fucks them up, ending up with, assuming that i EV trained correctly, a glitched egg that is about to hatch in a nest ball named DOTS with pokerus. this will run ACE when hatched! (if you want more info on this corruption pomeg stuff, check out the bulbapedia article for glitzer popping. yes that's what they named it)
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step 3: use emerald ACE to set up firered ACE
so once again you can find a lot more detail on this process over at the guide i was using, but the TLDR of the matter was, i needed to put a bunch of codes into my PC box names to generate a few different glitch mons. specifically, i needed a egg that would hatch into a crobat (yes, fully evolved lol) with a singular glitched out move, that when used in battle in firered, would cause ACE to happen similar to how hatching the corrupted DOTS egg causes ACE to happen in emerald. i also needed a specific buggy shiny umbreon and a very strange glitchy egg.
even though this step was mostly a lot of tedious typing on the gen 3 keyboard (+ i had to redo things once because i made a typo at one point in the process LOL) it was so much fun! the game breaks in so many ways that you would just... never see during normal gameplay and it makes for some really good pictures and whatnot
first of all, when you hatch the 0x0611 egg, it hatches into a decamark of varying colors, in the case of the picture below it's almost imperceptible because the whole sprite is just a black circle, blending in with the background (sorry for the quality on this one, it's a screencap of a video clip i took).
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additionally, trying to scroll over the hatched decamark in the PC or viewing its summary screen will crash the game, so to get rid of it, it has to be moved to the front of your party in the party menu, and then you go to the PC to release it through the deposit menu. since the cursor just defaults to the first position of the party and you don't have to scroll over to it, it's possible to release it from here.
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oh yes and the umbreon/other glitch egg? similarly screwy - actually after generating them, their sprites are glitched out until you reset the game, so they look like this. behold their nonsense summaries:
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after i had all i needed to trade to FRLG, i cloned an extra set of them with the emerald tower glitch again just in case i messed something up and got to trading! here's me receiving them on the firered side:
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and last but not least, i'm a little obsessed with the way the glitch move looks in FRLG on the hatched crobat, absolute nonsense:
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i finalized setting up the FRLG ACE (check out the guide i linked earlier for more info) and put everything into their proper positions, but before i could actually execute any code... i needed to know what SID i was going for!
step 4 + 5: look up potential egg frames in emerald and find an SID
soo now for looking at potential girafarig eggs. instead of using the program pokefinder which i mentioned earlier, i used a program called pokenav egg rng tool, which is exactly what it sounds like, a tool specialized for rng manipulating eggs with the pokenav in emerald. using it, i was quickly able to generate a whole list of gentle, female, ability 2 (early bird) eggs, and i picked one that was around 1300 frames in since that made for quick resetting attempts, but not so quick that i could barely make my inputs in time. the one i picked was frame 1381. with a TID of 02018, the PID D2C5EF55 would be shiny with an SID of 14962, so i noted that for later in firered. (i figured this out using an old program called RNG Reporter which is what i'm familiar with but i don't recommend using lmao. it's the "Pandora's Box" feature of that software though if you happen to look it up)
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i won't make an entire guide on how to do emerald egg RNG here because it's a lot of steps, but i might at some point because the most up to date method isn't super well documented. anyways, here's a very paraphrased version of the process (this is also assuming that you aren't dealing with "redraws", which i wasn't... like i said very paraphrased):
get a pokemon with the ability lightningrod in the front of your party (i used electrike) to make pokenav calls happen more frequently, and a pokemon with flame body or magma armor (i used slugma) to make eggs hatch faster
get a male and a female of the pokemon you want to hatch, in my case girafarig. if you were RNGing IVs, the parent's IVs would be relevant, but i am not RNGing IVs so i didn't care and just caught the first girafarig i could in the safari zone
an egg is attempted to be generated every 255 steps after the parents are deposited in the daycare together, so by timing the usage of a max repel in such a way, it's easy to save the game exactly 10 steps before an egg is generated. do this
using a timer such as eontimer, soft reset and try to take that last 10th step on your target frame. this will also trigger a pokenav call (or lack thereof) and by looking for the phone call you got in the call column of the egg rng tool and whether or not an egg generated at the daycare, you can tell what frame you hit. didn't hit your target? just soft reset and try again, calibrating the timer for your own human error. this can take a while since the timing is precise to 1/60th of a second
once you hit your target frame, woohoo you did it just take the egg and hatch it! if you're RNGing IVs you would actually save before taking the egg and then RNG the IVs separately but that's a whole different thing i'm not explaining here since i wasn't RNGing IVs
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i've avoided mentioning it this entire time till now, but emerald is particularly easy to do rng manipulation in because due to a programming error, the rng seed is always 0 - all encounters are predictable and you don't have to dedicate a frame perfect input to getting the right seed, making emerald rng a matter of one frame perfect input instead of two (there ARE ways to get emerald to generate a proper rng seed but that's unrelated here). additionally, its pokenav system means you can see if you got the right egg BEFORE taking it and hatching it... doing egg RNG in any other gen 3 game is basically a death sentence due to multiple untelegraphed frame perfect inputs that have to be executed in a row, plus really long wait times due to hatching eggs on a slower bike without flame body. there's a reason i was not doing this on four island in frlg.
but yeah now i knew what egg frame i was going for and was all prepared to do the RNG, so now it was onto actually executing it all:
step 6: getting kaf girafarig babey!!
before doing the RNG manipulation in emerald, i needed to change my SID and TID in firered finally! this required me to run two different codes, one for SID and one for TID. it was actually pretty painless since the code is nearly identical for both, you just swap out the values of each ID and one character changes in one box name to decide whether you're changing TID or SID. you can find the list of codes i was referencing here.
i was saving my one allotted video clip in this post for changing the TID with the glitched crobat move though because LMAO
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^ shoutout to my qpp @/spikyearr for this one i fucking chokedSKFDDSFK
anyway, after doing that i went through the process of the egg rng in emerald (unfortunately no pictures because it's kind of hard to take pics mid-rng) and actually saved before taking the egg so that i'd be able to soft reset after hatching it - i just needed to check to make sure it was gentle and everything, and then i could soft reset, take the egg again, bike around to decrease the egg cycles in emerald since hatching in firered is super slow, and then trade it off before hatching it to go be hatched in firered. i knew it wouldn't be shiny in emerald, so i wasn't concerned with that. it only took 40 or so minutes of attempts before i got her!
and then AT LAST after spending my ENTIRE DAY ON THIS SHIT (like 10x the amount of time on the ACE stuff for the TID instead of the actual RNG itself LOOOL) i just had to trade the egg to firered and hatch it and i was golden!!!!! AAAGH here she is next to my kaf plushies!!!
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also a picture of her summary screen after being traded to my english leafgreen!! i am assuming this will be easier to read for most of the people reading this post LOL
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THAT'S IT. POST OVER THIS WAS SO LONG. IF YOU MADE IT THROUGH MY RAMBLING GOOD JOB. I HIT THE PHOTO LIMIT HELP ME
anyways yeah i'm gonna be ribbon mastering her and idk i might post about the process as i go. not immediately though i have a platinum playthrough to finish teehee. also if any of this was interesting to you i highly recommend trying out RNG manipulation, it's a really fun way to play pokemon games! gen 5, BW specifically and not their sequels, is REALLY beginner friendly for RNG manipulation as the timing is a lot less precise. check it out, there's plenty of guides online!!
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voidsentprinces · 1 month ago
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My full experience of anime is thus: My brother has a friend who use to come by with anime on VHS. The first exposure I got to anime proper was when he brought over a couple episodes of SLAYERS, next, obviously, Channel 10 ran Pokemon from Episode 1 to Episode 46 before inexplicably just restarting from the beginning all over again. Dragonball Z and Sailor Moon fought on Channel 5 during the afternoons. But Dragonball Z like...jumped around a lot. It did the Saiyan Saga, the Fake Namrk Saga, skipped the Freiza Saga and the Cell Saga and did reruns of parts of the Buu Saga. Then they stopped airing both and aired Cardcapture Sakura for a while there. Then they stopped airing all three. Then they eventually brought Pokemon to the WB on Channel 5 and Yu-Gi-Oh! Hit along with it. But, like Pokemon before it. Yu-Gi-Oh! Only ran from Episode 1 until JUST before Seto and Yugi fought to duel Pegasus. Then my family got DirecTV which opened up Cartoon Network to me and thus granted me access to .hack//SIGN which sometimes ran either before or after Samurai Jack and Courage the Cowardly Dog. From there I gained access to the Buu Saga of Dragonball Z which always just reset back to the beginning of the Saga when it got done airing. Then eventually Adult Swim hit and introduced me to Cowboy Bebop, Trigun, Big O, Inuyasha, and SUPER MILK-CHAN. Then at random intervals Toonami stopped airing Adult Swim and starting airing the English dub of Naruto. And I got tired of waiting for them to dub new episodes, so I began the search online for Naruto episodes English subbed online on YOUTUBE at the time. Back when they split an episode in 3 - 6 videos and movies into 10 - 12 parters.
Toonami also eventually introduced me to Blood+, Bleach, and my all time love of my teenage life...Eureka SeveN. It also introduced me to Neon Genesis Evangelion and FLCL. You can blame FLCL and Super Milk-chan for rewiring my fucking brain. And unfortunately, anime youtube also introduced me to Elfen Lied which rewired my brain in a different way. Paranoia Agent on Adult Swim also made me fall in love with the late Satoshi Kon's work. Spirited Away hit America around the same time and caught on like fire causes me to go knee deep into that. But also there was 4kids Food Fighters and One Piece. Which...turned me off to One Piece cause that censored, puritan, chaste run of One Piece was...it was something.
And the rest is history...especially after Eureka SeveN that got me to want to absorb more long form narrative that was both SUPER bittersweet but super cathartic to see through to the end. Some people get super into Tolkien and Lord of the Rings. Some people get into Shakespeare. Eureka SeveN is what got me into long form narrative epics. Which hundreds of moving parts and a large cast of characters.
And then, as if the universe sensed that. A kid who use to live near me sold his Playstation to me for $20 along with--Final Fantasy VII. My first and only Final Fantasy really. I tried FFVIII years later but it never clicked, never picked up IX or X or X-2. Then Playstation 2 happened...and with it? Kingdom motherfucking Hearts and then the best game ever made, Kingdom Hearts 2.
Bounced between xXxHoLiC, D.Gray Man, The World God Only Knows, Deadman Wonderland, and eventually Berserk. And then from joined Final Fantasy XIV circa 2018. Susanoo subsequently killed my GPU but I eventually got a new one and joined proper during the dying days of Stormblood when Shadowbringers hype was going FUCKING STRONG.
Good times.
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blackuigryphonvr · 10 months ago
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THIS is what Pokemon GO looked like in my area in 2018:
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2018 iPhone Pokemon Go looking "rural"
THIS is what Pokemon Go looks like NOW (2024) where I live:
Well, I've been testing this for years, so there's definitively an ample amount of data that proves there's a group of saboteurs that target South Weymouth Massachusetts. There's also that no infamous incident in February 2020 on Reddit where they were bragging about sabotaging my area, and full on fighting with me. They even actively got me banned 3 times in 2020, and I had to change my identity, and pretend I was a dude from 2020-2022, and even changed my name 4 times. #PokemonGo
There's some evidence 🤔 it's connected to an Ingress beef as well. I've had a list of suspects as well. They seemed to have originally been targeting an Admin in my area, perhaps out of envy. They also seemed to have confused me with said admin, or thought I was his underling. That's not how we do things in Weymouth. We're not master & slaves, we're neighbors, n each player has their own unique areas of specialties.
Also, the god level players in Greater Boston live in Weymouth, not just masters of raids, getting Hundo, Shundo, n rare shiny Legendary Pokémon, but whom r naturally blessed w luck, somehow. Or, they're the very best GBL & PVP Players. I know who they r, we all know each other, do raids, share tips, help newbies, n coach people to achieve. We also cultivate tolerance, talking stuff out, n safety. We've had some bad experiences here n there, so we like women players n kids to be safe. We also interact w players in other towns, n car pooling is very popular.
As far as game play goes, we're good.
But, I'm talking about #NianticWayfarer
Because the vultures are REAL!
I've had to figure out, n navigate these punks. They appear to have OCD, n reverse psychology issues, n do stuff out of spite. There's a group of them (including on Reddit) n they take screen shots, probably have extra fake accounts, n they login to Wayfarer , n scour Wayfarer for stuff in Weymouth. Especially in South Weymouth, where we live. This has been going on since late 2019, when Wayfarer 1st went live.
We used to think it was so odd that all the best advice we dug up from Ingress players, as well as resources, for the new Wayfarer rules was not working out.
So, it was a common excuse of "lazy reviewers" or "lazy voters". But, I kept getting accused of being an "Abuser", and a "Racist". FOR PLAYING POKÉMON GO??? FOR SUBMITTING A WAYPOINT TO WAYFARER???
WHO DOES THAT MAKE SENSE TO???
But, I noticed that while posting inside our local Discord server, for Wayfarer, if I told everyone WHICH locations I was submitting, they'd all fail, and quickly.
But, when I submitted stuff, and DID NOT TELL the Discord server thread which ones I was doing, I noticed those usually went through.
This was a very consistent pattern. But, everyone in the server was still very status quo oriented like "it's just lazy voters".
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THEN IT HAPPENED!
IN February 2020, they started bragging! IN PUBLIC! ON REDDIT! N THEY CALLED ME "AN ABUSER". THEY ALSO THREATENED TO BAN ME, WHICH THEY ACTUALLY DID.
Here in Weymouth, we coordinate, n we can be very motivated & diligent, including myself. I coached people to get really good at this. I also took much of my strategy skills I learned from playing Ingress, to strategies on Wayfarer. [ Another Ingress thingy of mine. ]
These punks also would sabotage my Google maps account. They'd move my Google points out into the ocean, or the wrong locations. This is how evil they are. They also smeared me using a fake account in Discord. They know all my social media using my BlackUniGryphon names on them. I actually never even did anything to them. I've never seen them face to face. They r just vicious. Someone also hacked my original BlackUniGryphon Reddit account n I can't even recover it because they changed the email address. They also made a Reddit account using my Google email, n got it banned for really bad behavior, n there's nothing I can do to fix it, n it gets notifications for explicit gay sex stuff, that I can't even turn off. I didn't even know they made that account until long after it was banned, because I was busy XP grinding to Level up in Pokémon Go.
This is just SOME of the stunts they pulled.
But, to show u an example of the nonsense they group vote on, n coordinate as saboteurs, the reasons they give r literally the exact SAME, including from OTHER PLAYERS I KNOW that aren't even my account.
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These r all submitted around the same time n from different accounts of different players, n all in Weymouth. SOUTH WEYMOUTH actually.
Notice they cited "Rejection Criteria" as "Temporary or Seasonal Display", or "Generic Business". Another bogus one is "Mismatched Location"
Notice how they're all the same?
They pick the same reasons, to intentionally sabotage it. Other times these locations were submitted, they'd use different coordinated rejection reasons that were exactly the same reason, as tho they pre-determined what the rejection reason would be. Like "BAD Photo" or "Orientation of the Photo", or "Blurry Photo", or "Racist", or "Abuse" or "Unsafe".
This time the saboteurs chose "Generic Business" or "Temporary".
Also interesting to note is, we haven't submitted anything in months except for 1 guy I know, and he gave up for a long while in Weymouth. I haven't submitted anything in months, other than Appeals...
Well, we did a batch, n u can see the dates showing January, then placed them on hold. Of those batches we did, we told no one publicly, just ourselves.
And, since the vultures were not on the prowl, they started getting approved. These were locations that were the stubborn ones. The ones that obviously go through in other towns. And, things getting approved started creating new PokéGyms as well. Plural.
So, after a while it's hard to keep it quiet, and we bragged a lil bit.
Well..... the vultures noticed, n went to Wayfarer, n sabotaged the last of the batch in Voting.
I've gone through this process over & over for years. All predictable patterns at this point.
Bur, the stuff that we, or I, couldn't get through in 2019-2022, is pretty much LIVE & in the Niantic games now. We know IITC MOBILE, we know Ingress, we know Wayfarer. We know how to change our writing styles, we know how to adapt. We know long term strategy. I even use decoys as a method to test if the vultures are active. I'll submit something intentionally knowing it's got a lower chance of passing (because I know the rules from the older systems) n when the vultures r out, it'll get rejected quickly. But, there's times when my decoys passed through. Which shows that it's subjective, and not objective.
Like I wouldn't expect a bland generic coffee shop, or plain or pizza takeout, to go through. In my opinion, it should be a special & unique one, or ethnic one. So, objectively that shouldn't really go through. But, ones that actually SHOULD COUNT N QUALIFY SHOULD go through. But, if it was in Weymouth it wouldn't, but in other towns it would, n did.
When it comes to being a hateful person, there's only so long u can keep that up, because it's toxic & draining. So, they often give up, n stop logging in to sabotage the area because we don't submit anything.
It's basically like applying principles from Algebra, or mathematics. Like subtraction is addition in reserve. Or, division is multiplication in reverse. Or, things like factors & variables. If u get more & more data that shows a result, we can plot that data.
We can find: trends, averages, rates, coronation.
And even tho originally there were no jerks in my face telling me they were sabotaging me/us, they eventually DID brag on Reddit. They also expressed their motives, which were often an attachment to this idea of weilding power over others, a drive to feel superior, or righteous. Or psychologically weaponizing rules. If u gotta behave like that to pretend u r the hood guys, n I'm the bad guy, u r seriously sick in the mind.
But, even BEFORE they bragged about it, I could tell something was up just by analyzing the patterns in the results, n treating as experiments using the scientific method.
I could think working backwards & forward, like Algebra using variables and factors.
I could also change the way I wrote my blurbs to see which tested better.
Despite the haters, I (and my Community) have turned a desolate place into a thriving one.
Anyways, I won't be mentioning names. There was at least 1 player from Reddit that we smoothed stuff over with.....
But, I won't be naming them. I still will do raids with naughty players because I find they can overcome prejudice by exercising tolerance. I also believe in talking stuff out. But, let's be clear, some people actually r sick in the head, n WANT TROUBLE. If they talked it out, they wouldn't have strife, drama, n trouble because it's something they feed on.
I've also noticed that, sometimes some people can suddenly change. It does happen. N there's no logical explanation. Sometimes, not everything is logical.
U also need to be flexible, but also not end up inside a trap of some sort, mentally, metaphorically, energetically, egotistical, pridefully, ideologically, or otherwise.
There's no 1 set way of doing anything, n no 1 definitively correct method or WAY of accomplishing it.
No good deed goes unpunished.
U could do everything 100% perfectly flawless, n still get screwed. Because it's not actually about being right. N that's WHY it stings.
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But, get stung enough times, n u get thicker skin, or u don't even feel it. It's just a number.
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I coached so many players through this same mayhem. Remember, it's NOT REALLY ABOUT YOURSELF, IT'S FOR THE COMMUNITY. YOUR PRIDE MEANS ACTUALLY VERY LITTLE....
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But, let's keep it real, the BRAGGING is built into the game... so, u should show ur accomplishments....
I honestly wouldn't have even cared.... but, those vulture made me into this.
HATERS CAN KISS IT!!!!
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你不知道我是谁!
Anyways, it turns out YOU DON'T WHO WHO I AM!
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thereasonsimbroke · 1 year ago
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Blue Beetle's Box Office Struggle Raises Concerns
In Ep. 578, Nick and I discuss Blue Beetle’s lackluster box office debut, Disney diving into AI with a dedicated task force, the disqualifications at the Pokemon World Championships, and more! Time Stamps:
0:00:14 Introducing the Reasons I'm Broke podcast with Daniel and Nick 0:00:58 Fallout from Pokemon World Championships: Use of Hacked Pokemon 0:05:40 IDW's Creator-Owned Comics Line Facing Cancellation 0:10:24 Ambitious Ideas for Combining Comics and Coffee Industry 0:12:03 Disappointing Experience at the Mall 0:12:55 Frustration with complicated drink orders 0:16:24 Disney's use of AI in theme parks and entertainment 0:20:14 Disney+ tackling password sharing and price hikes 0:24:23 Rise in Physical Sales due to Content Removals 0:24:47 Streaming Services Crack Down on Password Sharing 0:33:28 Universal's Fast X likely to go to Netflix eventually 0:34:24 The Fast and Furious Franchise: From Cars to Space 0:37:33 Zachary Levi Criticizes Hollywood's "Garbage" Movies 0:42:44 Desperate Plea for Support for Shazam 0:52:34 Characters in Comics: Blue Beetle and Hawkman 1:01:43 Perceptions of Reality and Watching Suspenseful Movies 1:03:10 Christian Bale's Extreme Commitment to Method Acting 1:06:28 Dream Hangouts: Leonardo DiCaprio, Jason Sudeikis, and more 1:11:22 Mixed feelings about the movie's ideas and execution 1:15:11 Dreaming of Meeting Kevin Smith and Matt Damon
FOLLOW/SUPPORT NICK JAMES: @budbrosuperhero (Twitter) @buds_bros_and_superheroes (Instagram) As always, we appreciate your constructive Feedback, Suggestions, and Questions. You can also leave us an audio question on SpeakPipe. We are grateful for your ongoing love and support. Sit back, relax, and enjoy the show! Daniel Podcast Awards 2019 || Games & Hobbies (Winner) Podcast Awards 2017 - 2018, 2020 - 2022 || Games & Hobbies (Nominated) Official Site FOLLOW US: - Twitter | @ReasonsImBroke and @TRIBPod - Instagram - Pinterest - Tumblr - Discord Lounge - YouTube Channel SUBSCRIBE: Apple Podcasts / Spotify / Google Podcasts / iHeartRadio / TuneIn / Overcast SUPPORT THE POD: Getting $1's worth of entertainment and information each month? Support us on Patreon or visit our TeePublic storefront! SPREAD THE WORD: If you're enjoying the show, please head over to iTunes and leave us a rating and a review! Each one helps new Brokettes discover the podcast. Contribute to the Hero Initiative to offer assistance to comic creators facing difficulties. Show your support for the AFSP's efforts by donating to the Autumn Snyder Tribute Fund. CREDITS: Opening/Closing Jingles - Alex Scott Show Logo By - Opanaldiova
The latest episode of The Reasons I'm Broke Podcast!
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hatenayousei · 2 years ago
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I really want a shiny mew, but they're hard as hell to get.
technically, I do have one in my copy of pokemon sun, (I was addicted to wonder trading) but it has a youtube channel as its nickname, which is just tacky. not to mention the fact that my 3ds charger barely works, and how inconvenient it is to transfer pokemon from a 3ds onto a switch.
as far as I'm aware, there were only two events that gave you a chance to get a shiny mew.
one was in thanksgiving 2002 at the new york pokemon center, where, for 6 days, once per day, you could get a special gift mew. apparently, the shiny rates were locked at .5%, (1 in 200!) but that's still not a lot when you only get 6 mews.
there was another in 2005, where, if you brought your copy of pokemon emerald to pokemon festa 2005 or the pokepark theme park, you could get an item, the old sea map. this item would take you to an island where mew would spawn. this mew isn't shiny locked, and you can soft reset to get a shiny, though shiny odds in the older games are abysmal. (1/8192)
I wasn't born yet when these events happened, but even if I was, I wouldn't be anywhere near new york, japan, or taiwan.
you can actually buy a copy of pokemon emerald with the old map hacked onto it. unfortunately, I don't have the money for a gameboy advance, or the time or patience so soft reset thousands of times.
in february 2021, there was actually a worldwide shiny mew event. you were guaranteed to get it. finally, an event in my area that I was alive to witness! ...except it was in pokemon go, which I only played for a brief time in 2018, and then quit because my phone at the time couldn't handle it. it was also paid, and required doing a bunch of stuff that I probably wouldn't have even wanted to do.
so, it seems like I'm shit out of luck for a legit mew. of course, I could do the famed mew glitch, but, as I said before, my 3ds charger barely works. even if it did work, I don't have the time or patience to do all the steps mew glitch involves.
my only options, then, would involve getting it from someone else. people on ebay sell them, but I'm pretty sure that's not allowed, and I'm not compromising my online capabilities. I don't have money, anyway.
I could try to trade for it, but I don't have anything of comparable value. with how rare it is, I seriously doubt anyone would give it away for free. even the most generous person in the world would ask for something in return.
one day, I'll get my shiny mew, but for now, I guess I'll just have to wait.
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sparklingdemon · 2 years ago
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who wants some cool behind the scenes “making of” stuff for explorers of death?
this is a long post with a lot of fun facts/trivia, so i’m going to have it all under the cut!
i made the first experimental screenshots for EOD back around 2018.
at first, i wasn’t planning on making a fully fledged remake, it was just going to be a remastering of V2.
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the beach wasn’t grayscale, or the whole world for that matter, because the original story hadn’t described it like that. instead i tweaked the beach to have a nighttime palette instead.
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^ (shot of the beach used in the final)
this changed once i decided to expand on the lore - since explorers of sky’s ruined future was monochrome, i thought it would better suit the theme of the story.
shadow, and all the enemy pokemon myra faced in the original EOD, were all monochrome as well, so i wanted to make the environment suit their designs.
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this was a really silly looking test. the original pasta describes myra and shadow as being in a nondescript cave with nothing but a campfire, and this was the best placeholder image i could find?
spriters resource didn’t have sprites of any campfires despite there being multiple in the game, so i just used the effects of some fire type attack. it looks really dumb, haha.
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i considered using armaldo’s cave at one point, but i wasn’t sure how far away the cave is from treasure town and thought that might be immersion breaking. this was also before i started developing the rewritten story.
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eventually, i settled on sharpedo bluff, because i wanted myra to explore around the ruined treasure town before going into the dungeon.
conveniently, it also had a campfire during one of its cutscenes.
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this early test version of shadow’s death doesn’t even have a background!!
i think it was because i couldn’t figure out where the scene took place - the original pasta didn’t describe it as well as i’d liked. 
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once i’d finally thrown V1/V2′s environments out the window, i eventually settled on this cave design. it’s a modified version of the pit that igglybuff and armaldo fall into and face a monster house inside of. 
the dungeon is supposed to take place inside of beach cave, but i like to think that cave is somewhere even deeper below than the final room of beach cave you’d see in the regular explorers of sky.
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probably one of the oldest test images i made, but i liked it so much that it made it into the final version!
i wanted to emulate the canon style/body type of squirtle, rather than my usual art style, and i think i pulled it off pretty well.
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time for the reason why i couldn’t finish this story until 2021, despite brainstorming for it in 2018 - the dungeon!
my pokepastas aren’t really rom hacks, they’re just glorified sprite comics, made using modified screenshots taken from an emulator. so, before skytemple, i had no feasible way of creating convincing looking gameplay screenshots of the mystery dungeon itself.
i couldn’t modify pokemon inside the dungeons, i couldn’t give dungeons the custom tilesets i wanted, and so i couldn’t have myra fight enemy pokemon in a convincing manner. essentially, a major portion of the story was impossible for me to do.
skytemple, the explorers of sky hacking tool, was then released at the end of 2020. it made the whole remake possible to finish.
it allowed me to modify beach cave to have the pokemon i needed to fight, and the number of floors i wanted. 
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characters speaking to myra was all faked though, i do not think this is actually possible, even with rom hacking tools like skytemple.
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something that was kind of funny though - in my modding attempts, i somehow managed to crash the game when trying to make kecleon’s shop spawn on floor 10, which was unfortunately where i wanted it to be.
whenever i tried to load in the shop by stepping into the room kecleon was in, the game would just crash with no explanation.
the strange part was that kecleon’s shop was perfectly functional if it was on floor 1 instead. i never figured out how to fix the crash, so, for the entirety of the kecleon floor, i had to edit the HUD to say “B10F” instead of “B1F”.
for the most part though, everything in the dungeon was relatively smooth.
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the only fight that was Entirely Fake was actually the unborn. i didn’t know how to make a custom boss fight using skytemple, and even if i did, i don’t know if the game can actually handle this many pokemon on the field at once.
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so, instead, i laid out a game plan.
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i had every movement planned out. instead of myra actually fighting all these pokemon at once, i would insert the pokemon into the scene artificially.
every pokemon that myra attacked, and every pokemon that attacked myra, would be fought in-game one at a time, and spliced into the battle scene i had laid out.
so, if the unborn’s movements are inaccurate to the AI that pokemon actually have in EOS, it’s because i made up their every move in a way that i assumed they would behave.
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however. due to an error in my planning, i realized that totodile would be able to move upwards and attack myra for an extra point of damage. i even lampshade this in the story itself.
that wasn’t an intended error on the narrator/player’s part, it was a genuine mistake in my battle plan that i had to roll with. i’d already made a massive mistake with my battle plan that caused me to have to do the whole thing over, and i didn’t want to redo it again just to make the narrator’s fight as optimal as possible.
it... adds realism, i suppose??
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also, just for fun, here’s what the unborn’s icon and background would look like in full motion!
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there were three different stages of this background, increasing in intensity as myra lost more hp. this is the kind of cool stuff that i can’t show off when the media is still images.
NOW, time for the really fun part!
this isn’t necessarily “cut content” for the story itself, but these are things that were intended to be in the official explorers of death rom hack, developed by jesterfox6. (now cancelled, unfortunately!)
though the hack is cancelled, it had some semi-canon stuff to it that i’d love to show off!
these are ideas i had after the story was already completed, but it was nothing intrusive to the final story. a lot of the easter eggs here are things that the narrator would have missed out on seeing, but were theoretically possible!
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this was a hidden easter egg for the top screen. it wasn’t meant to be seen in normal gameplay, as myra would have been covered up by the top screen’s menus and text boxes.
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here was a version i made just for fun with eyes!
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this bit is noncanon. due to hacking limitations, the part where you analyze your aura was unable to be removed.
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if you lift your finger from the touch screen early, you get some secret text!
this was unused text that was in my original draft of the rewrite, but i instead removed the aura analyzing altogether.
it was scrapped because it messed with the pacing of vulpix myra being revealed, but i still like this idea.
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the aura test was also modified to have the bow be white 100% of the time. the bow is not obtainable within the story, and was instead meant to symbolically suggest that maybe myra the vulpix doesn’t have an aura...?
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there are secrets in the options menu, too! changing the top screen to “job” reveals myra’s objective.
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the map and team option seems relatively normal at first, with myra on a monochrome map...
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but as you approach beach cave, text appears at the bottom of the map!
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some additional text the narrator missed out on! the eggs inside of chansey daycare have all been ruined.
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if you try to save your game here, you’re not allowed.
this text has a double meaning, mocking myra as if to say that she can’t save her adventure or her world.
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inside of wigglytuff’s guild, the top screen has an image! in theory the narrator would have seen this, but it’s okay to have the story without it, as it doesn’t add that much to the story.
my favorite is the “who is myra?” one, but the “food?” one adds a bit of lore that everyone here is starving as they’re losing themselves.
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here’s what the item info for the vulpix tail says!
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as the description suggests, myra would have been able to eat the vulpix tail.
i was kind of kicking myself, because i came up with this idea after the story was already done. i would have loved to do this instead of the narrator spitefully throwing it away...!
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though the narrator wouldn’t have dropped it inside the dungeon at any point, i made a custom sprite for the tail, just in case anyone playing the hack would have dropped it. 
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in the bedroom that the player and partner would have had in the guild, there’s a secret in the bed that would have been myra’s.
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this one was jesterfox6′s suggestion, added in as a half-joking reference to a gag from oneshot.
wigglytuff is not happy to be going hungry!
and speaking of wigglytuff, i had a handful of ideas about him!
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for starters, if the player tries to go down to the beach before wigglytuff’s guild, myra will shake her head. you’re supposed to go to the guild first and burn it down, but you can actually continue forward despite myra’s protest if you try again!
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myra would automatically walk to the middle of the road, before turning around.
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wigglytuff’s shadow would quickly rush in to attack her, and the screen fades to black.
but in the demo hack, she just wakes up back at sharpedo bluff as if the whole thing didn’t happen.
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a similar scenario would play out if the player tried to go into wigglytuff’s room instead of running out of the guild.
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however, a different death would have theoretically occurred if wigglytuff caught myra while chasing her.
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the following is a mockup gif of how the scene might have played out -
if he caught up to myra, a scene would start where he grabs her and begins to eat her alive. during the scene, the screen would fade to black.
in canon, these kinds of scenes would have resulted in the narrator’s premature game over, permanently killing off myra before getting to any of the fun story stuff.  that’s why it would have appeared in the rom hack, where players could fail on purpose without the high stakes of missing out on the rest of the story.
but since the hack turned out to be unfeasible, i decided to show off all this unseen stuff!
that’s pretty much all i have to show off for now, but i’ll be willing to show off more if people have any follow-up questions, haha.
if you made it this far, thank you!
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southernloading669 · 3 years ago
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Pokemon Soulsilver Randomizer
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Pokemon Soul Silver Rom Download
Pokemon Soul Silver Randomizer Nuzlocke
Hey everyone! Welcome to my extreme randomizer Soul Silver nuzlocke challenge.
Posted August 20, 2013. Does anyone know where I can find a randomizer for HeartGold that will work on Desmume? I've seen tons of videos and pictures where all the encounters are random pokemon and it looks like a lot of fun, but I can't find anything for HeartGold (or SoulSilver). I think it's called a Lua Script.
Pokemon SoulSilver Extreme Randomizer NDS Rom (FIXED) With Download Link (2018)Visit Our Site For More Rom Hacks: My D.
Pokemon soul silver randomizer rom download Author: Vekobimudu Yovaliti Subject: Pokemon soul silver randomizer rom download. Pokemon soulsilver extreme randomizer rom download. Pokemon soul silver randomizer r Created Date: 1/12/2020 2:51:12 AM.
Download the game guide 'Lots of Action Replay Codes' for Pokemon SoulSilver Version on Nintendo DS (DS) (90439) News. Go to pokemon stats and hold the activator while switching pkmn to view the EV/IV 520899C4 F99CF7E6 120899CC 000021A3 120899D8 000021A4 120899E4 000021A5 120899F0 000021A6 120899FC 000021A8 12021A9 12089A14.
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It's been WAY too long since I was last here so since I have a lot of free time this summer I thought I'd come back with something fun for people to follow along to.
Pokemon Soul Silver Rom Download
Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently. The player may only catch the first Pokémon encountered in each area, and none else. The player must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds. A black out/white out is considered to be 'game over', even if there are Pokémon left in the PC. Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. (In this case the Pokemon in place of each starter) Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter. Party Pokemon levels cannot exceed that of the ace of the next gym leader/champion
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Randomized base stats (equal to BST total of Pokemon). This follows evolutions. Randomized abilities. Bans wonder guard, trapping and negative abilities. Follows evolutions. Types randomized. Follows evolutions. Evolutions randomised and limited to three stages. (Changes impossible evos). Starter randomized to basic Pokemon with two evolutions. Static Pokemon and in-game trades randomized. Move power, types and category randomized. Movesets randomized (preferring same type) and damaging moves reordered (less powerful moves learned before more powerful moves). Every Pokemon starts with four moves. Trainers Pokemon randomized but all fully evolved at level 45. Rival carries starter through game. Wild Pokemon Randomized (area one-to-one mapping). Held items randomized and bad items banned. Random TMs (60% good damaging moves). Full HM and TM compatibility. Field items randomized and bad items banned.
I’m using Universal Pokemon Randomizer to add the randomized options A 4840 Soul Silver ROM from (I think) RomsMania DeSmuMe to play the rom
Pokemon Soul Silver Randomizer Nuzlocke
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I’ll be updating part one in the next couple days so keep a keen eye out. I also want to name my Pokemon after y’all so comment below if you want a Pokemon named after you (or if you have any other questions ect). This is gonna be fun so stay tuned.
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radramblog · 4 years ago
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Pokemon Quartz
I have a confession to make.
I fucking love Pokemon Quartz.
Okay, context. Pokemon Quartz is an infamous Romhack of Pokemon Ruby, finished in 2006 by a young Spanish developer going by Baro. It was possibly the first completed romhack that completely replaced the entire set of the available 386 Pokemon with a set of newly designed Fakemon, and while lots of the replacements are pretty obvious analogues, there are some pretty interesting designs and the sheer effort required to do this solo as a teenager is something to behold.
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(Look at Lileep, it’s a dodo now! I think its cute.)
The hack shows it age pretty well these days, with the sheer development made in GBA hacking especially in the last couple of years obviously showing it up- obviously something like Clover or Radical Red is going to make Quartz look ancient, and limitations in available tools are pretty obvious if you know where to look. The game’s region, Corna, is blatantly just Hoenn with some modified route themes, and its pretty clear that the designs for each Pokemon are limited to the replaced mon’s colour palette (as with Torido above).
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(The map is kinda pretty though imo)
Quartz is infamous for a few reasons ultimately linked to the developer’s youth. For one, the dialogue tends to be a mix of poor English and weird humour and plenty of cursing, along with some jokes that don’t really fly these days. (To Baro’s credit, the writing and English does get better as the hack progresses.) The plot is utterly nonsensical as a result of shoehorning the Electric themed Band Ambar as villains into vanilla Ruby’s story, and involving the very 00s teenage idea of CHAOS vs ORDER and the pseudophilosophical musings that go along with it. Also like some of the designs are extremely ugly, to be frank. Lots of people are aware of Babos, the Skitty replacement, but that’s only really scratching the surface- the Llamayama line (aka Numel) and Berchi line (Clamperl) are pretty awful if you ask me.
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(ew)
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(…sis you are literally standing in a centre)
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(hey can we take this from a 10 down to like a 6 or so)
I first encountered Pokemon Quartz as part of a bootleg multi-game cartridge picked up in my time living in Kuala Lumpur. The version of the hack on that cart was either very early or just broken, since none of the doors in Golden Island or the nearby Broke Cave (Dewford Island/Granite Cave) would actually let me in and therefore I couldn’t progress especially far. (I understand there was another broken ROM running around the internet that just had legendaries and Master Balls running around the first few routes, for some reason,). My trying to find a walkthrough or a fix led me to one Let’s Play of the hack by Zorak, which I suspect considering his association with fellow early LPer Chorocojo is the reason a fair few people are aware of Quartz at all. While I absolutely wouldn’t recommend reading that LP these days- its very late 00s, enjoys a certain R-word way too much, and to his credit Zorak has a comment on the archive stating that he considers it “immature and severely unfunny!”, but it was the only way for me to consume the remainder of the game at the time, having not figured out emulators at that point. I could go on for a long time about those early Lets Plays, but I’ll save that for another day.
(Oh also I’m ganking a bunch of the screenshots from that LP since my file is in endgame, cheers mate)
Okay but why do I like this game then? Well, aside from tickling my nostalgia bone something fierce, there’s a lot of cool things in the hack that make it stand out. While the lore behind the main legendary Pokemon is pretty bad and some of their designs are godawful, the Braille puzzles from Ruby have been converted into an entire original runic alphabet and is expanded to be present in the encounter events for Kaomare and Karendi (Kyogre and Jirachi). I had a lot of fun translating all of the script by hand, even if the actual text is a bit edgy. Speaking of Karendi, the game has a very JRPG style item chain sidequest to get to the encounter, which is pretty fun and something that to my recollection hasn’t been seen since. It has some little ideas in the dex that took Game Freak years to try, such as an evolving legendary (Ordkip->Tanord, replacing Latias and Latios) and the hack’s replacement for the Kanto starters having a 4th evolution (replacing the legendary beasts in the dex). The player is actually offered a second starter from the trio replacing the Johto starters late in the game at Muddy Island (Pacifidlog), which while a bit useless at that point is still something that took GF until X and Y to try. (Emerald doesn’t count imo)
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(I’d translate the Cornan, but I lost my notes. Find the key yourself, cowards)
I can’t really explain beyond that why I love Quartz so much, but it’s the type of attachment that doesn’t really make sense and can’t really be explained. With that in mind, please believe me when I say never play Pokemon Quartz.
Most of the Pokemon are reskins of the original mon without changing the stats or learnset, and some of the ones that are make zero sense (As an example, the Water starter gets Aeroblast of all things, but only if you overlevel it in the second stage). The 3rd Gym leader’s ace, an overleveled Groundoe (Sandslash), has 4 ground moves, so any Flying type beats it outright, except 2 of those moves are Earthquake and Fissure, so if you don’t have a bird you are S.O.L. . The 4thleader has an absurdly overpowered ace in the form of Freech, one of the few mons to be completely overhauled, being the Milotic equivalent except its Dragon/Ice with overpowering STAB moves and Speed Boost. Basically, the game balance is completely out of whack.
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Instead give a look into Pokemon Ultra Quartz (I refuse to type Let’s go Blobbos more than once). Released in 2018 by the developers for the excellent if also problematic Clover, UQ fixes just about every issue with the game’s balance, expands the encounter tables to include many of the Quartz mons that were implemented but unobtainable, and re-enables missing features such as the Battle Tower, while leaving most of the rest of the Quartz experience untouched- in this sense, I’d argue it’s the superior Quartz experience. It does still have issues- the labyrinthine route and cave design is untouched, Blobbos is here but is pretty pointless, and TM availability is as shitty as Quartz (which is the same as vanilla Ruby, but still). It does also add a few events of varying quality- Blobbos is as adorable as ever if a little pointless, the endgame developer battles are neat and decent grinding, and the postgame dungeon added is pretty sick even if the secret boss is… unique? The direct 1:1 import of the Deadly Seven from the infamous Pokemon Snakewood is both unnecessary and obnoxious, so try to keep in mind its origin when suffering through that forced segment of the game.
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(My final team- Dotori, Psimouse, Rubygon, Mazalon, Oceadino, Kaosune. Or, Flying/Fighting completely overhauled Cradily, Serene Grace Gardevoir, Split evolution Vibrava, Ghost/Steel Banette, Water/Flying Swampert, and Fire/Dragon Groudon.)
It’s a good game despite this, ok? Give it a shot, experience some Romhack history but not quite as shit as it was in ’06.
Wait shit I forgot to mention how Baro put his name everywh-
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jackiekashian · 4 years ago
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Dork Forest 2011-2020 Cheat Sheet
The votes are in for 2020! 
This is a list of Episode Numbers - Guest Name - Dorkdom.  I take votes for faves of the year and then add a couple for variety of topics that I really thought were fun. ALL THE EPS have something for someone and are great but here is a starter list if you’re thinking to start listening to TDF and are not a numerologist completest.
Note: show’s been going since 2006 but I’ve only been surveying since 2011.  The show is on all the platforms. Pandora, Spotify, YouTube. Start here if you like: www.dorkforest.com . Standup info and other podcast is at www.jackiekashian.com
2020 TDF EP 562 - Guy Branum - Mitford Sisters TDF EP 568 - Maria Bamford - Canadian Reality Shows TDF EP 599 - Jen Kirkman - Hallmark Christmas Movies TDF EP 565 - Darla Kashian – COOKING TDF EP 598 - Russ Kashian - Hallmark Christmas Movies TDF EP 549 - Tig Notaro – Veganism TDF EP 581 - Jenny Yang - Comfort Food TDF EP 591 - Amber Preston - Church Cookbooks TDF EP 574 - Ron Funches - Call of Duty and Animal Crossing TDF EP 577 - Barbara Holiday - Escape Rooms TDF EP 558 - Sarah Mowrey - Fleetwood Mac TDF EP566 - Matt Kirshen/Myq Kaplan - Advice Columns  TDF EP 595 - Kristin Key - Mad Libs TDF EP 576 - Robert Jenkins - Guns and Safety TDF EP 588 - Sofiya Alexandra - Wheel of Time books TDF EP 570- Jim Woster – Columbo TDF EP 573 - Robert Hurt - Babylon 5  TDF EP 550 - Danielle Perez - Mariah Carey TDF EP 583 - Dar Vendegna  - PIckleball  TDF SPOILER 3 - Andy & Jackie - Rise of Skywalker 
 2019 TDF EP 523 Lydia Popovich Dolly Parton TDF EP 511 Auggie Smith Dead Comedians TDF EP 535 Christopher Titus Prince TDF EP 530 Phil Kashian Hitchhiking TDF EP 532 Brian Posehn Heavy Metal TDF EP 549 Tig Notaro Veganism SP1 Endgame Spoiler Dork Out TDF EP 503 Wynter Spears Public Restrooms TDF EP 524 Sara Benincasa Frederick Law Olmstead TDF EP 529 Caitlin Gill Murder She Wrote TDF EP 545 Mary Becquet Chinese Ghosts Vampires TDF EP 525 Matt Oswalt Taking Pictures TDF EP 510 Gary Anthony Williams Birds TDF EP 531 Robert Hurt DS9 TDF EP 547 Thom Tran The Flash TDF EP 540 Brian Jacobovitz Cthulu RPGs TDF EP 515 Judith Stephen CosPlay TDF EP 528 Justin Hermann Heroscape TDF EP 538 Dave Ross Zelda and LINK TDF EP 544 Sharon Houston Netflix British Reality Shows TDF EP 505 Kat Burdick Next Generation TDF EP 509 Michelle Biloon NYT Crossowords
2018  TDF EP 487 Amy Miller - Dolly Parton TDF EP 471 Emma Arnold - BEES TDF EP 499 - Erin Foley - Hallmark Christmas Movies TDF EP 481 - Cheryl Jones - Maritime History TDF EP 471 - Andy Ashcraft - GenCon TDF EP 482 - Nato Green - Union Organizing TDF EP 473 - Tamra Brown - Tiki Bars TDF EP 493 - Nina Manni - Air and Hotel Points TDF EP 446 - Carlos Delgado - Great British Bakeoff TDF EP 495 - Alice Wetterlund - Sharks TDF EP 487 - Mark Waid - Superman TDF EP 454 - Open Mike Eagle - Wrestling  TDF EP 457 - Jean Grea - Ikea  TDF EP 447 - Gariana Abeyta - All Genres have Great Movies
2017 TDF EP 390 - Phil Kashian - LOTR and MY BROTHER TDF EP 422 - Steve Agee  - John Hughes Movies. Weird Science TDF EP 426 - Sara Schaefer - Cross Stitch  TDF EP 431 - Jenny Jaffe - Planners. Calendars. Stickers. All the things. TDF EP 405 - Rebecca Sugar - Musicals  TDF EP 438 - Jen Briney - freaking CONGRESS TDF EP 423 - Karen Rontowski - Moth Man TDF EP 401 - Jason Hatrick - Scuba diving  TDF EP 429 - Kyle Clark - Halloween Theme Parks TDF EP 417 - Nat Towsen - Speed Racer TDF EP 402 - Tyler Hinman - Escape Rooms TDF EP 428 - Solomon Georgio - Black Sitcoms TDF EP 403 - Hal Lublin - Saturday Night Live TDF EP 408 - Al Madrigal - Jack Reacher NOVELS TDF EP 435 - Wyatt Gray - HP Lovecraft TDF EP 442 - Doug Stanhope - getting naked and Leisure Suits TDF EP 404 - Julie Dixson Jackson - Geneology  TDF EP 427 - Lisa Allard – Quilting
2016 TDF EP 336 Jim Stewart Allen - Oregon Trail  TDF EP 383 Jenny Chalikian – Xena TDF EP 387 Caitlin Gill - Roald Dahl  TDF EP 358 Wil Anderson - Cricket TDF EP 359 Heather Simmons - Alice in Wonderland. TDF EP 340 Barbara Holm - Buffy the Vampire Slayer TDF EP 380 Beverly D’Angelo - things that Change your Life - Music, Places TDF EP 366 Karen Rontowski - Tarot Cards TDF EP 373 Stu Goldsmith - Boardgames with a STORY  TDF EP 364 Maria Bamford LIVE at JFL Montreal (Bandcamp)  2016 I really liked: TDF EP 385 Jenny Zigrino - Authentic Historical Costuming  TDF EP 347 Riley Silverman - The Potato. Mostly Frozen.  TDF EP 355 Ivan Van Norman/Andy Ashcraft - Zombies & pen/paper games TDF EP 341 Cathy Ladman - Knitting  TDF EP 349 Moon Zappa - The BIG questions TDF EP 368 Martha Kelly - Law and Order SVU TDF EP 367 Phil Johnson - Pirates TDF EP 362 Rory Scovel - Golf (quietly clap) TDF EP 339 Sovereign Syre - Spanish Invasion of Florida.  TDF EP 348 Dash Kwiatkowski - Superman TDF EP 338 TJ Chambers - Chess TDF EP 379 Michelle Thaller – SPACE! LIVE DC Drafthouse (Bandcamp)
2015 TDF EP 303 Matt Saxe – all Vice Presidents. TDF EP 298 Jason Klamm – Vice Presidents and Lego! TDF EP 312 Greg Proops at LA Podfest – 70s Movies TDF EP 320 Wil Wheaton – BEER and Boardgames TDF EP 287 Michelle McNamara – Robert Durst and more True Crime TDF EP 294 Retta – Purses. Handbags TDF EP 323 Chez Amanda – Xfiles. Finally. TDF EP 310 David Koechner – History dork! TDF EP 268 Tammy Pescatelli – Thrift stores and Vampires TDF EP 279 Brian Kiley – Presidential Biographic Minutia TDF EP 285 Ian Abramson – McDonald’s Land TDF EP 316 Breanna Conley – Old time Photo Booth collecting 2015 another 12 that I picked: TDF EP 329 Robert Hurt – Space Ships TDF EP 321 Ryan Stout – Injustice. AS USUAL. TDF EP 324 Suzy Soro – Ghosts. TDF EP 313 Danielle Radford – great “bad” movies TDF EP 305 Murray Valeriano & Monty Franklin – Surfin. TDF EP 269 Christian Brown, Roselle Hurley and Andy Ashcraft - LARPing TDF EP 271 Bridget Everett - Barry Manilow, Richard Simmons & Rudy TDF EP 273 Sean Crespo – DUNE TDF EP 284 Brian Upton - history and aesthetics of gaming TDF EP 293 Live at Bridgetown Branum, Kilgariff and Preston (Bandcamp) TDF EP 300 Amy Shira Teitel – SPACE TDF EP 325 Gail Carriger Live in SF – Anglophile. (Bandcamp)
2014 TDF EP 259 – Laraine Newman - Dubstep TDF EP 245 – Brittnee Braun - Cosplay TDF EP 249 – Brian Regan – Line Mentality TDF EP 215 – Robert Hack – Doctor Who TDF EP 264 – Joseph Scrimshaw – Star War Prequels TDF EP 227 – Emily Gordon – Breakfast around the world TDF EP 239 – Rhea Butcher – Back to the Future Movies TDF EP 260 – Jimmy Pardo – Chicago (the band) TDF EP210 – Corey Olsen – Tolkien TDF EP 258 – Emily Heller – ESM & HS Debate
2013 TDF EP 177 - Greg Proops - Ancient History TDF EP 172 – Janeane/Bamford - Beading/SuzeOrman TDF EP198 – Live Podfest w Kilgariff/Bamford/Anthony/Valeriano - Salad TDF EP 189 – Moshe Kasher - Religion TDF EP 199 – Michelle McNamara - True Crime TDF EP 203 – Ryan Stout - Traffic Court
TDF EP 150 – Gina Yashere - Ghosts/Elevators TDF EP 151 – Craig Shoemaker - Wizard of Oz TDF EP 207 –  Matt Mira - James Bond TDF EP 167 – David Huntsberger - Horses TDF EP 200 –  Andy Peters/Mike Schmidt - Wrestling TDF EP 190 –  Cameron Esposito - Lesbians TDF EP 202 –  Matt Weinhold/Dana Gould/ Shawn Sheridan - Halloween
2012 TDF EP 129 – Live with Michelle McNamara (True Crime) TDF EP 111 – Jim Gaffigan (obscure news personality) TDF EP 117 – Corey Olsen (TolkienProf) TDF EP 142 – Live with Retta, Rajskub, Kilmartin and Scovel TDF EP 94 – Mary Jo Pehl (reading and writing and more reading) TDF EP 133 – Kira Soltonovich (Korean Spas) TDF EP 113 – Jesse Schell and Andy Ashcraft (oh. Video Games) TDF EP 98 – Henry Phillips and Mike Phirman (Guitar Comedy and Music) TDF EP 139 – Joel Hodgson (ventriloquism) TDF EP 93 – Live with Ernie Cline (the 80s and Ready Player One) TDF EP 102 – Dan Telfer (Dinosaurs and science in general) TDF EP 108 – Al Madrigal (Sales and Cartoons) TDF EP 148 – Guy Branum - Canada TDF EP 95 – Live with Kevin Eastman (ninja turtles) TDF EP 97 – Rose Abdoo and John Matta (tiny tiny ART! And The Thing) TDF EP 99 – Asterios Kokkinos (Pokemon) TDF EP 100 – PF Wilson – (history of the various football leagues)  TDF EP 103 – Live with Andy Kindler (“indie” comic books) TDF EP 104 – Merrill Markoe (I feel like we talked dogs mostly)  TDF EP 110 – Patrick Brady (animation)   TDF EP 120 – Erin Foley (NY Giants) TDF EP 121 – Tom Franck (Art) TDF EP 130 – Lois McMaster Bujold (I dork out AT her. She talks writing) TDF EP 138 – Michael Everson (coding fonts for obscure languages)
2011 # 55 Greg Proops – Making Baseball interesting            # 67 Hardwick/Palascak – Harry Potter                       # 37 Karen Kilgariff  - Sandra Bullock                          # 16 Dana Gould – Planet of the Apes                         # 48 Aisha Tyler – girl on girl fandom                          # 24 Jen Kirkman/ Karen Rontowksi – ghosts/UFO                 # 49 Dana/James - HOLLYWOOD                                # 40 April/Vargus – TRIP TO MIDDLE EAST                                                   # 3 Madigan/Kilmartin – the KENNEDY’S  #42 Maile Flanagan/Yuri Lowenthal - Animation #50 Michelle McNamara – True Crime #30 Ed Brubaker / Kermet Apio – Comics #14 Thrilling Adventure Hour – so many things Origin Story – #69 Andy Origin Story - #71 Maria #73 Rich Sommer – Mad Men and Boardgames #77 Matt Weinhold/Ken Daly – Horror Movies #82 Chad Daniels/David Huntsberger – just hilarious #80 Bengt Washburn – Fine art #51 Andrew Solmssen - IT #28 Eric Drysdale - VIEWMASTER #58 Bees – uh, BEES #63 Perfume – and, PERFUME #44 Jim Coughlin – A4 Paper #91 Trains!    
NOTE Premium eps w/o iTunes:  Here’s how to download albums from Bandcamp:
1.    Download the .zip file from Bandcamp. 2.    Unzip the file to your Music folder. 3.    Rescan your Music folder. 4.    Open the music app and listen to your tunes.
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thisdayindnphistory · 5 years ago
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This Day in Dan & Phil History - July 17
2010 - OMFDGSFH
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2012 - amusicalphil in their liveshow :-)
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2013 - hehe
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2013 - 1000000 SUBSCRIBERS! THE SECRET VIDEO goes live on Phil’s channel :D
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2014 - ☁️
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2014 - omg
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2015 - yikes
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2015 - life hacks with phil
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2016 - pokemon shenanigans 
@danielhowell: okay i may have just spent two hours buying clothes to make a complete accurate cosplay of my pokémon go trainer dont judge me
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2016 - phils liveshow😇
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2018 - dan takes over phillys insta story
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2018 - Interactive Introverts in Toronto!
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crystalmaeson · 4 years ago
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Official Readme by Maeson
Pokemon Crystal Maeson - Public Version 1.0 - Internal Version 15.0.3
IT IS RECOMMENDED TO READ THIS WITH NOTEPAD++, BUT YOU DO YOU.
o--------o |Sections| o--------o
[1]  Installation [2]  Introduction [3]  General List of Changes [4]  Patch Differences [5]  Pokémon Changes [6]  Type Changes [7]  Move Changes [8]  Stat Experience, Vitamins and Fruits [9]  Mechanic & Gameplay Changes [10] New Kurt Balls, new ways to obtain Apricorns [11] The New and Improved Battle Tower and Trainer House [12] Visual Changes [13] Credits
o-----------------o |[1]  Installation| o-----------------o
Patching a game is usually a very easy process, specially with IPS Patches.
There's a variety of programs that work with IPS files, but the most famous one is named Lunar IPS, also called LIPS.
This hack is to be patched on a Pokémon Crystal 1.1 ROM file.
More specifically, this rom: Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc CRC-32 : 3358E30A
You open your patcher, and then point to it to the IPS patch and the original, unmodded ROM. It will apply it and inform you when it's finished, it should be quick.
Now, there's two versions of this hack, and each one has also two varieties.
CHOOSE ONLY ONE. To know which version you want, check the details at the not-surprisingly-named "Patch Differences" section.
And yes, the patch weights almost 75% of the original game.
o-----------------o |[2]  Introduction| o-----------------o
Hola, welcome to another ridiculously long readme of mine.
I go by the name Maeson and I made other hacks for a handful of other RPGs. For the most part what I usually aim for with these hacks is to create a different experience, tweaking what I can to give games that I've played time and time again a gameplay facelift to keep them fresh for me, sometimes also trying to improve aspects of a game that I think could make it more fun, varied, better paced or just more challenging after many playthroughs and knowing stuff by hand.
These hacks are made for me in first place, so they're shaped in a very personal manner and of course through my own tastes and ideas, but it should goewithout saying, I hope.
But anyway... What can I say about Pokémon?
My feelings toward the main series of Pokémon have changed a lot since its inception. Just like millions of other fans of video games, I lived the Pokémon craze back in the day, and I grew playing most of those games. I was there without fail up until the fifth Generation, then I started to get tired of the series gradually, and I sort of stop caring with time.
Thing is, I really didn't stop liking the Pokémon themselves, and I still enjoy spin-offs like the Trading Card Games or Mystery Dungeon games, and some like Pokémon Conquest and Pokken are quite cool crossovers, so there's still some appeal to me, even if it's waning with each day.
And hey, then you get things like Pokémon Snap, which it's one unique and very memorable game, one of the very, very few games about photography. it's a really chill, fun time overall.
...What it does not appeal to me all that much since a long time, though, is Game Freak and The Pokémon Company. The choices and "philosofies" they've been doing and following for several years now have been some of the most frustrating ones I've seen besides Square Enix, and their interviews equally leave some wonderfully baffling pearls of "wisdom".
They've done a remarkable job at making me wanting to distance myself more and more throughout this last decade, to the point that I lost pretty much all my appreciation for the franchise.
And it's not just with the main games, their choice of pushing aside console spin-offs for more and more mobile based Games As A Service (that usually failed and died quickly) also left us without many interesting games that could at least keep us somewhat happy.
And the less we talk about the lies, misinformation and the worrying use of younger audiences as a shield to deflect criticism from their business decisions, the better.
I... Just can't support or stand that anymore. I feel drained.
And I would have been completely away from this franchise, barring some old games, if not for one day finding that a collective of people were working on disassembly projects of older games.
I found them to be really interesting, and my mind kinda played with the idea of having a version of one of those old games with changes that I've been wanting and waiting to happen for many years. Who knows, I could even *attempt* to improve what was already there and even add more stuff to it.
Checking the available games with disassembly, I chose Pokémon Crystal, as it seemed the most complete and evolved project of all, in combination with also being one of the longer games thanks to the large post-game it originally had, plus being an earlier Generation game also gave me more room to do changes and improvements.
So little by little, with no idea of assembly, I kept hitting walls and messing around for a time, and what you downloaded is the result of spending the free time I had working in it... For quite some time. In fact it has been over 2 years of constant work, this started in 2018.
The aim of this hack is simple:
Create a new "balance", make the game more challenging, and iron out stuff I find could be improved, or I have the ability and knowledge to do while I add more value to certain aspects of the game. Make a version of Pokémon that I'd like to replay and have every monster be a fun addition to the team and a foe I just can't roll over with little to no thought, so I want to try all of them.
If you were expecting a new story, or a new region, or whatever pipe dream that most probably would end up incompleted and not stable, sorry to disappoint, but you won't find it here.
And no, I don't really care if this hack doesn't have an "epic" name. There's so many other more important things to care than that...
o----------------------------o |[3]  General List of Changes| o----------------------------o
Here you have a quick list with some of the biggest changes all around, but there are sections for most of them to talk more in detail.
· Attempt to reach a new balance. This has been said above, but what   it actually means is that elements as Types, Moves, Pokémon Stats and   such have been changed deeply to move away from the conventions of the   original games, making many species feel entirely different gameplay-wise.
  Among other things, this means no more disappointing creatures with bad   typing and many weaknesses, or low Base Stats filler. It also means parity   between the Types, with each one having the same number of Weaknesses and   Resistances. The intent is for every Fully Evolved Pokémon to feel useful   or, at the very, very least, usable in a way where you don't feel handicapping   yourself to the point you ask yourself if it is even worth doing it.
· Moves and TMS have been changed a lot in order to accomodate the Physical & Special Split,   each Type now has both Physical and Special moves of different Power tiers.
  Many old attacks have been removed and many others have been added. What moves each   evolutionary line learns also has been changed, in order to make all Pokémon have   decent movesets depending on what their archtype is.
· DVs (IVs on later generations) No longer matter on Stat Calculations. This means that   every member of the same species will have the same potential. This also means you can   have female Pokémon with good Attack, and Shiny Pokémon with good stats, what a novel concept.
  This way any monster you come across will be equal, so you can focus on having   fun, while still having to care of it by training, feeding him vitamins and fruits,   choosing the best moves for it in a given situation, making a balanced team, and   you know, the actual RPG bits instead of the RNG ones.
  If you liked the eugenics experiment experience the original games give you,   sorry but that's not here. I apologize for nothing.
· Trainers changed all around. Better AI than in the original game, more varied teams,     their Pokémon have Stat Exp, meaning that the further you go, the better trained their   Pokémon are, and better trained your own monsters should be. I also removed several   limitations imposed on NPC trainers to make them factually inferior to you. This is   made trying to make the game more challenging instead of the usual cake-walk.
  There's no ridiculous stuff like giving Hyper Beam to everything or illegal moves   for NPC trainer's Pokémon (although bear in mind, many Pokémon have changed types,   and many have changed movesets so their moves are the new "legal" moves, but   again, nothing impossible for you to have or to add fake difficulty).
  If you're asking yourself this, no, in this hack NPCs do not change Pokémon constantly,   that tends to drag the game too much. They still do it occasionally, but not at every   time Type matchups that go against them.
· Quite a few changes related to Items, from how strong some Healing Items are, to changing   Kurt Balls, changing the effect (or power of the effect) on several Held Items, new   types of berries, and others.
  Healing items are no longer useable in battle, neither for you or the NPC Trainers.   Battles must be won only with your Pokémon, their held items, and strategy.
  ...Or well, over-levelling through mind-numbing grinding.   We can't exactly get rid of that.
· Added a whole LOT of improvements here and there to make the game flow, feel and   play better.
  Things like changing how Item Storage works to have more space overall, much faster   egg hatching speeds, making every monster available in this hack, having the Pokédex   show you a bit of meaningful game information, as now it shows a species Base Stats   and also the Shiny variations, make saving a faster process, making TMs infinite   (but not abusable), improving the scrolling while moving around making the game   feel and look much better, large improvements on the Battle Tower, expanding the   Trainer House to be more interesting end-game stuff, adding Rematches, making   PokeGear rematches better, a way to change PC Boxes remotely, move tutors and   quite a few others.
There's many things more, but that's what the individual sections are for.
o-----------------------o |[4]  Patch Differences | o-----------------------o
Now, there are four patches, so let's explain this quickly.
First, we have the Original versions, and the Alternative versions, these last ones offer a tweaked experience in case you want to play this hack again with some differences.
In which ways it is different?
Well, the Starters have been swapped, so when you begin a new game, you get to choose between Bulbasaur, Charmander and Squirtle.
MUCH bigger difference, though, is that all the Gym trainers, the Leaders, other important NPCS and the Elite Four no longer have their teams limited to following the thematic "Type" standards.
Other trainers such as the Rival also have different teams, (and like the original patch, he develops a different team depending on the starter they steal).
Without that restriction each of those trainers have way more varied teams, making the game less predicable because you can no longer coast on the Type disadvantages most of the Pokémon of a Gym Leader share.
This of course changes how you make your teams. You no longer "have" to bring "this or that Type" because later on the road there's a Gym weak to it. It's more about making a team that you feel it can withstand anything it may come.
The order of certain Ingame Trades have also been changed.
There's other smaller changes to make the bigger ones sit well, such as small text edits or change the order of the Pokédex.
But Original and Alternative are divided in two too, one that I'll call "Intended Versions" and the other two are "Items in Battle" variations.
The "Intended Versions" disables healing Items in battle and it forces Set options, meaning you don't get free switches after knocking out a foe Pokémon. You can't change the option, because it's not even there anymore.
That's how I'd like people to play my hack, but knowing how some people can be, there's an extra patch, "Items in Battle", that gives you the possibility of using Items and to change the battle option, but there's a price to pay.
If you choose to play with enabled Items/Switch in battle, a few Items will be unavailable to you, the price of several Items will increase, and the HP they restore will be lowered. Also, NPC Trainers will also use Items.
That's simply because Items can be easily abused, and that is the opposite of what I wanted in this hack. If you choose the "right" to abuse Items during battle, then I have the right to make adjustments to annoy you with your choice.
It's not like Hyper Potions will heal 1 HP or anything crazy like that, but because in my hack you can't use Items in battles, they're more powerful than the usual vanilla items so you could recover better between battles.
The items you lose access to are all new, by the way. A set of consumable Held Items that raise a stat whenever the holder is attacked or under other circustances, similar to the berries in the Third Generation, albeit they're activated differently.
Another change is limited access to a team-healing item that I made, and restores all your Pokémon to perfect shape. Intended to be used in a pinch, like being lost in a cave, or between hard fights, but you can only have in small amounts. In the Original patch, you can carry 3 of them, but only 1 on the "Items in Battle" versions.
You're free to choose how to play. Of course, you only apply one patch.
If for some reason you started a game with one version, for example, with the patch for Items in Battle, and you later on want to go to the No Items in Battle version, you can actually use that save file and not start again.
But I recommend you to save first in a Pokémon Center before doing so. Once you did that, patch a clean ROM and rename the .SAV file into whatever the new patched rom is. Now you can continue with your game. Remember to always make backups before doing anything of this sort.
I do not recommend changing between the Original and Alternate versions.
Lastly, trading and battling with vanilla Pokémon Crystal is not going to work. Not only many of the fixes made already impossible to be compatible with Vanilla Pokémon Crystal, but the gigantic load of changes I made to the game would render any attempt become a glitchy mess.
But you can trade and battle with other copies of this hack, and the four versions of the patches should be compatible with each other for both trading and battling. I'd recommend using the No Items versions because it gives you access to those extra Held Items, though.
o--------------------o |[5]  Pokémon Changes| o--------------------o
Probably the most obvious and central change, these creatures are the core of the franchise after all.
As you may imagine, there have been changes to most aspects of them. While some of those have their sections to talk about, Base Stats are probably the most important one here.
That is because for the most part there is parity in Base Stat Total for all evolutionary lines in this game.
Pokémon to me has become a rather painful series of games to look back, because there has never been that much of an interest to improve or balance out their creations to make a more varied, balanced and fun experience, and when they try to do something is more on the lines of "adding" to fix instead of improving what's there already.
And don't get me wrong, trying to get "perfect balance" is impossible with such a large amount of creatures, but at the same time, Game Freak has done very, very little in this regard, most other developers would at least try something, specially if they had the decades of game releases Game Freak has had.  
But back on track. This is why in this hack, almost every non-Starter, non-Legendary fully evolved monster has a Base Stat Total of 650, making each all of them feel have the same potential overall.
This means there will be no "early useless Pokémon", nor so called "Filler".
And yes, this means your beloved Tyranitar, Dragonite, and such have the same potential as a Raticate or a Wigglytuff. On the other hand, this also means you don't need to train a Pupitar or Dragonair to ridiculous levels to have them evolve into their final forms.
If you ask yourself "why such high Base Stat Total", well, its simple: The higher the roof, the more space you have to scale stats. The more space you have to scale stats, the better you can "personalize" stats for the different species.
Besides, the Base Stat Total stops being important when everybody is at the same "level".
Now, that's for "normal Pokémon". The first two Generations had two trios of "pseudo-legendary" monsters, those being Articuno, Zapdos, and Moltres, and Raikou, Entei and Suicune. These critters have 660 Base Stat Total.
Starters also have a total of 660. This is mainly because starters are usually the back bone of most player's teams (although I usually roll without them), and I saw fitting for them to be slightly stronger. But fear not, because those extra points don't really make much difference, as they're used to make them more well rounded instead of just dumping them on their highest stats.
Finally, true Legendary Pokémon keep their 700 Base Stat Total of the original games. To this day I never used legendaries beyond wanting to see their back sprites, never cared about them, so they have the least number of changes, really.
Some other changes are:
·Many Pokémon had their overall archetypes changed besides their Stats improved.  Furret is now a Fast Special Attacker, for example.
·Almost every Pokémon now has a 50% Male/Female Ratio, except for the Nidorans,  Tauros and Miltank. Pokémon like Blissey, Chansey, or the Hitmon-family  now can be both male and female. Magnemite, Voltorb and such are still genderless.
·The two Legendary Trios have genders and can in fact breed, thus they can be  seen almost as normal Pokémon.
·The Pokédex had the entries for each Pokémon modified. This is because now it shows  actually useful information instead of the continuously repeated "scientific" info  that usually is full of lies and ridiculous stuff that could make an Indian Elephant  have a headache, but hey, it may not be the Pokédex info, it may just be a bit too  close to a Magcargo and it's experiencing how one feels being next to the Sun.
 Happens to us all sometimes.
 Now, the first page of each species shows its Weaknesses and Resistances while  the second page of each one now points out the Base Stat spreads it has,  which is a much, much more useful ingame data, specially when this hacks  aims to change heavily most things related to battling and "the RPG elements".
 Oh, and by the way, if you press Select while looking at a Pokémon's Data,  you'll activate "Shiny Mode", and every Pokémon shown will be seen with their  Shiny Colors!
·Talking about Shiny Pokémon, those are far more common. While I personally don't care  too much about them, specially nowadays when they've become so... Uneventful and common,  not to mention how much they've been related with hacking and cheating, Pokémon being  shiny lost appeal to me, yet they're still a big thing for many players, so why not make  them easier to obtain?
 The means for finding a Shiny Pokémon in Generation II were rough. REALLY rough. With  the way it works now, you should find quite a few of them throughout your adventure, and  also finding female shiny Pokémon should also be a more common occurrence than before.
 You're bound to find a fair share of them. This being a modded game, it doesn't really  matter if they're not as rare or hard to find.
 NPC trainers will have Shiny monsters here and there, so you should also have the chance!
·As you already know, wild Pokémon may be holding items. In the original game,  many species had nothing with them. Now, most species have them, and the variety  is much, much bigger. Not only that, the chances for finding Pokémon with items  has increased.
 Now there's a 50% of not having an item, 40% of having a "common" item, and  10% of holding a "rare" item. Better than the 2% on the original.
 Lastly, I've made another improvement in held items. Now, whenever you battle  with a wild monster that has an Item, an little icon (similar to the one in the party menu)  will appear on the enemy's HUD. Specifically between the Pokeball icon that appears  when you fight a monster that you already have in your Pokédex, and the Gender icon.
 Again, only for WILD creatures.  If monsters have items in trainer battles is a secret to everybody!
·A big one, already mentioned in the introduction:  DVs (or IVs, if you rather call them that) NO LONGER FACTOR INTO STAT CALCULATIONS!!
 This means that now only Base Stats and Stat Exp matter in each Pokémon statistics.  Oh, and by the way, the formula to calculate stats has changed very slightly.  Remember that +5 bonus at the end of the calculations? Now it's a 6.  That means that a 100 Base stat (Not HP) of a fully trained monster is 300 and not 299.
 This also means you can now have Female Pokémon with good Attack power, and Shiny  Pokémon no longer are weak, two rather big things for me at least.
 No more you will have to waste hours of your life breeding and abandoning  dozens if not hundreds of Pokémon for good DVs (what a great lesson!).  NPC Trainers also get good Pokémon too, making things better for everybody.
·Evolution has been streamlined and homogenized. This means that Pokémon that  evolved by trades, special events, and such have simpler, more direct ways  to do so now. But also, all Pokémon evolver on similar levels.
 After all, if they are supposed on equal footing in Power, they should  also be on the same level on this matter too.
 Here's a few examples:
 Pokémon with three stages evolve at levels 20 and 32.
 Pidgey evolves to Pidgeotto at level 20, and to Pidgeot at level 32.  Chikorita evolves to Bayleef at level 20, and to Meganium at level 32.  Dratini evolves to Dragonair at level 20, and to Dragonite at level 32.
 Pokémon with two stages evolve between levels 22 and 24.
 Rattata evolves into Raticate at level 23.  Venonat evolves into Venomoth at level 24.  Rhyhorn evolves into Rhydon at level 24.  Hoothoot evolves into Noctowl at level 22.
 Of course, there are a couple of exceptions. Caterpie and Weedle  are still the fastest evolving lines, and of course Pokémon that  evolve through stones can do so anytime you want.
 Oh, and by the way, in this hack, you WANT to evolve when Pokémon want to.  You won't get much from stopping an evolution, and with Pokémon that evolve  through stones and such, you should do it before too late.
 This is because many species learn better techniques at the same level they evolve,  and it would be a waste to not learn them.
 You can find at which levels are recommended Pokémon to evolve through stones in  the specific Pokémon Stat list txt. But if you want to make it easy:
 If the Pokémon has two evolutionary stages > Use the stone at Level 22 or 23.  If the Pokémon has three evolutionary stages > use the stone at level 30 or 32 (to reach the last stage).
 That said, if you feel like not evolving for whatever reason, you've not lost everything.  The game has a Move Reminder, and you'll be able to remember freely any move from a species  learnset.
 Oh, and the Time Capsule seems to work as long as you of course follow the rules.  But a few notes:
 Any Pokémon you bring from Generation 1 may have their moves changed upon  arriving your game. The moves may turn into a very uncharacteristic one for  the Pokémon, because I repurposed many moves into new ones.
 The stats of the Pokémon will change from Gen 1 to Gen 2, and most notably,  the HP of any Pokémon that reaches Gen 2 will not be fully healed, because  of the change in stats, but there's no problem at all as far as functionality,  just heal.  
 That said, have in mind there's NO NEED to use the Time Machine.  You do so under your responsibility.
o-----------------o |[6]  Type Changes| o-----------------o
Yet another big shake to the, in my personal point of view, rather badly balanced formula.
I'm not going to discuss or waste time with this. This is how it works here:
Defensive wise, each type now is weak to two other types, while resistant to three, one of them being itself. There are NO immunities. Every type is equal as far as weaknesses and resistances, except for Normal.
Normal has no weaknesses or resistances, period.
Offensive wise, each Type is effective against two Types, and is resisted by three, one it being itself. Normal does not hit for Super Effective damage nor does it get resisted.
So, among other things, Ghost will get hurt by Normal and Fighting moves, Normal will get hit by Ghost, Dragon is no longer weak to itself, and Ice is not such an awful and pathetic defensive Type that exists to be mocked.
Oh, the Fairy Type has been added too, but how it works doesn't exactly resemble the original game, just like the other Types.
Now, because I know how certain part of the community can act (and let's not kid ourselves pretending it doesn't happen), to make myself clear and blunt:
 I don't care if you think Type X should be weak/resistant to type Y.  I don't care if you don't want to learn new Type Matchups.  I don't care what Game Freak does with types now or in the future.
I'm not Game Freak and I have made this wanting to break away from their norm, I don't have to follow any rules, not theirs, not yours.
Making a more even ground for all types, trying to make each monster good, so I could play with all of them and have fun was one of the important things for me, and to reach that goal I made as many changes as I saw fit.
You're free to stop reading and go look for another hack if this will bother you that much.
End of the "serious" moment. Good? Great, let's continue!
With this change, every Pokémon will always have more good points than bad points, not to mention that the maximum number of weaknesses a Pokémon can have is 4, and if it has 4 weaknesses, to compensate it will have 6 resistances.
Another thing I want to point out is that the number of Normal Type Pokémon has been lowered. While there are still a bunch of them, it's a way lower number, making many of these previously Normal Pokémon have completely different Type Combinations. I mean, I'm sure you won't miss all the Normal/Flying types. I hope so at least.
If you think Normal Type not having weaknesses could be "broken", far from it, specially since, as I said, in this hack having *more good points* is a given for any non-Normal Pokémon. But of course that's just talking. They can make for great members, in one of my several test-playthroughs, a Furret was one of my best Pokémon all thoughout the game.
There is an image in the RAR file with a Type Table to show you how Types work now, but beyond that, in Violet City's Pokémon Academy, there are two books that teach you the differen Types and their strong and weak points.
And then, if you're so lazy to figure it out, the weaknesses and resistances for each individual species is listed on the Stats text file.
And theeen, if you're even lazier than that, you can also check the Pokedex Entry of a given *captured* Pokémon, as it gives you useful info such as this.
Basically what I'm trying to say is that you have a number of ways to find out how types work. Use them to your advantage.
Oh, lastly, in this hack there are NO Pokémon with double weaknesses. I've never liked them to be honest, and to me just show how unappealing some types were designed to be that they make such awful combinations.
I still remember how excited people were for Aurorus until they saw its typing, and then it all turned into either jokes at its weaknesses or pure disapppointment.
No fun.
o-----------------o |[7]  Move Changes| o-----------------o
Alongside the previous two changes, the Moves have been changed A LOT too.
Instead of just "copying" what Game Freak has done in later generations, this hack had in mind to actually modify moves in ways to make them more interesting based on the limitations of the GBC games, and also another little thing:
There is a Physical/Special Split in this hack, so one of the big changes of this hack was to give each Type a number of both, Physical and Special moves to cover different Power levels so Pokémon can have good STAB moves that go along with their stats.
After all, that was probably the best thing Generation IV did for me. While it took some toys from some Pokémon (like Elemental Punches from Alakazam), it really was a big change for the better for most species.
So for example, we have Rock Slide for Rock Pokémon with high Attack, and Rock Launch for Rock Pokémon with high Special Attack. For this, many old moves were removed and reworked into new moves, mostly moves that were redundant and exactly the same as other moves (Like Whirlwind and Roar, or Wrap and Bind, they're the exact same thing).
While this gives every type and every Pokémon solid Stab moves, the limitation of 254 moves makes it so I can't add many "wild" and unique moves, but oh well, it's already much, much better than what it was originally on Generation II.
...No, really, I forgot how rough and unfair the move list was in old Generations, with some Types having almost no good moves at all, or moves that Pokémon couldn't take advantage of because their Stats and their Types didn't match. Hoo boy...  
Another big change is that most attacks now have secondary effects, and very often, the lower the Power of a move, the higher is the chance to inflict those secondary effects.
For example, Fire Breath (New move) has a 15% Chance of causing Burn and 70 Power, but Flamethrower only has 10% chance of causing burn and 95 Power. This makes moves with lower Power a bit more useful.
As you may imagine, Pokémon Movesets have been changed tremendously, not only for those critters that had their Types and Stat distributions changed, but also to accomodate all the modifications related to Moves.
Movesets in this hack are in no way attempting to copy later generations of official games, specially since Generation 2 Movesets were incredibly sad to look back.
Instead, they're focused on attempting to give what that certain species needs. So no Pokémon will be let without good STAB moves, and you also won't see Pokémon that are obviously Physical attackers getting Special moves or viceversa.
A handful of moves also got their priority changed.
Safeguard, Haze, Mist, Transformation and Bide now go before other moves. This change actually shakes up battles a bit, it was fun to see the AI read my moves from time to time and prevent Status, and hey, with Transform having priority now Ditto is more usable too!
A list of the moves, what they do, and their other data is in its own TXT file, although with ingame descriptions, it is not necessary.
As far as TMs and HMs, things also have changed.
TMs no longer get consumed when used, so they have infinite uses. The Moves they teach have also changed for the majority of TMS, with most of them teaching both Physical and Special "end-game" moves. There's also a total of 55 TMS now.
None of them can be found in shops, you must find them by exploring or obtained from an NPC.
HMs have also changed a bit, making them more useful. Cut now is a 70 Power Normal move with a High Critical Ratio, and Fly is a strong move with 110 Power that causes Recoil damage. Flash causes damage and can lower Accuracy. Strength is now is Fighting type and causes Flinch. And Whirlpool is a bit more powerful and now takes more HP at the end of turns, so its a rather cool combo alongside Toxic on bulky Pokémon.
Also, HMs can be forgotten like normal attacks, so you can swap attacks easily in case you want, and unlike in Gen. 1, because you can't drop them, you can't get stuck.
Or rather, you wouldn't get stuck, because there's another change. These moves:
Headbutt Rock Smash Cut         Surf Strength Waterfall Whirlpool
Don't need to be known by a Pokémon to be used in the overworld! You only need a Pokémon capable of learning such move, and the needed Medal in the case of the HMs.
That only leaves Flash and Fly out of that list, right?
About Flash:
I also added an item that will let you light dark caves so you don't need to have a Pokémon with Flash, but you get it quite a bit later than the HM. Just look around Mahogany after things calmed down.
It can be assigned to Select for quick use, too!
About Fly:
There's a small sidequest you can do later in the game that will net you a special object. This item will let you use a different version of Fly. Mechanically, it's the same, you can fly to places you've explored. Animation-wise is different, though.
Because all of this, you no longer need to have any HM on any Pokémon unless you want it (because most of them are actually respectable attacking moves), which gives much more freedom to parties and movesets!
o----------------------------------------o |[8] Stat Experience, Vitamins and Fruits| o----------------------------------------o
TLDR VERSION: Use Vitamins, use Fruits. They improve your Pokemon's stats, and          you need to take care of your team to withstand other trainers          which have properly trained monsters. Use them intelligently,          don't waste them with Pokémon you don't want to have in your team,      at least early on when you have limited resources.
         Vitamins are no longer as limited in effect, or as expensive.          Fruits are new, and are twice as good as Vitamins.
Pokémon games have a system in which, through adquiring certain points through different means, a creature can improve its Stats. In Generations 1 and 2, these are called Stat Experience. This is a system Game Freak has never informed the players about at all, and the games never came even close to mention it in any trully useful detail, so bare with me if this is your first time with this stuff, although I doubt you found this hack knowing nothing about it.
Stat Experience points can range from 0 (Empty) to 65535 (Maximized). Unlike later generations, In Gen. I and II, you can maximize the experience of all the stats.
Stat Experience points are divided and exclusive for each stat. HP, Attack, Defense and Speed have their own Stat Exp Table. Special Attack and Special Defense share the same Stat Exp Table. So reaching 65535 Stat Exp in each Stat will make your Pokémon perfect stat-wise. Even Pokémon at Level 100 can get Stat Experience, but to gain the effects, they need to be stored on the PC so their real Stats can get updated with the current Stat Exp. they have at that moment.
The ways you get Stat Exp are these:
By battling -Each time one of your Pokémon defeats another, the Base Stats of the enemy's species          is added to your Stat Exp in each stat. This is the slowest way, but it's also free,          and will raise your stats by just playing through the game.
     If you defeat, let's say, a Caterpie, it has these Base Stats:
HP 75, Attack 60, Defense 70, Speed 95, Special Attack 90, Special Defense 70.      As I said, Special Attack and Defense use the same Stat Exp Table. The game takes      the Base Stat related to Special Attack, so in this case, your Pokémon will be      awarded 90 Special Stat Exp Points, alongside the rest.      Training only through battles is not only pointless when you have other means,      but also incredibly tedious. While in my hack Pokémon have higher stats that make      training this way faster, battling for Stat Exp should only be relied on when      you've already fed your Pokémon Vitamin and Fruits, to get those last Stat Exp Points      needed for a Perfect Stat.
     But of course, any Stat Exp gained through battles is benefitial, just don't battle      *only* for the Stat Exp unless, as I said it's to finish Stat Exp training!      By the way, there's a special condition named Pokerús, which is a benefitial virus      that will double the amount of Stat Exp you get from battles. This is very rare      to get, and you will be noticed by a PKMN Center Nurse. The games don't tell you  what it does exactly either...
     It can be very useful, and it propagates through your Pokémon team, and disappears      after some time. If you ever get Pokerús, try to keep a Pokémon with active Pokerús      on your PC so you can pass it to other Pokémon. But as I said, it's very rare!
By Vitamins -Vitamins in the original game were pretty useless. They raised very little, and they      could only be used up to some point, which is less than half way the Stat Exp total.
     In this hack, though, they're much better, and even necessary, as the people living      in Johto and Kanto have *actually* trained their Pokémon properly and they have Stat      Exp, so they'll be stronger and more challenging, and after a certain point, all      trainers you'll find will have maximized Pokémon, like any trainer worth their salt      would be doing.
     Each Vitamin gives 10.240 Stat Exp Points per use, and they can be used until the      Stat Exp of the Stat that you want to raise reaches 51.456, at which point, the      Pokémon wont get any benefit from it (it won't be wasted, so don't worry).
     To make it easier to understand, let's put it this way:
     An untrained (either just catched, or just hatched) Pokémon will have 0 Stat Exp on      everything. If you feed it HP UPs, it will be able to eat 6:
     10.240 1 HP Up      20.480 2 HP Up      30.720 3 HP Up      40.960 4 HP Up      51.200 5 HP Up > Doesn't go pass the limit so you can eat another one.      61.440 6 HP Up > Passed the limit, so you can't feed more, but it's almost Maximized!               You can get the rest by battling.
     If you're used to Effort Values from Gen 3 onwards, let's make it even easier:
     The way it works, each modern EV means 256 Stat Exp, so if it's easier for you, just      divide Stat Exp by 256:
     Each Vitamin gives 10.240 Stat Exp, that means 40 EV.      The limit of Stat Exp is 51.456, that means 201 EV.
     So with a Pokémon without EVs, you can go from 0 to 240 EV through vitamins.
     You can obviously give Vitamins to a Pokémon you've been battling with no problem,      but an untrained Pokémon is better to use as an example.
     Their price is much lower so you can keep up with enemy trainers, although they      cost enough to make each purchase a bit of an investment early into the game.
By Fruits   - Fruits are almost exactly the same as Vitamins, but they give twice the Stat Exp.
     Each one gives 20.480 Stat Exp (Or 80 EV if you want it that way), and the limit      is 41.216 Stat Points (or 161 EV). This means that your Pokémon can eat up to      three Fruits in a stat to jump for 0 Stat Exp to 61.440 (or 0 to 240 EV) and      almost maximize it. Let's again use an example of raising HP with Fruit now:
     20.480 1 Salty Fruit      40.960 2 Salty Fruit > Doesn't go pass the limit so you can eat another one      61.440 3 Salty Fruit > Passed the limit, so you can't feed more, but it's almost Maximized!
     Thus, fruits are much better overall than Vitamins, but they're scarce, and should      be better used for Pokémon you know they have little to no training in a certain Stat.
     You can combine Vitamins and Fruit without problem, but if you do, first use your      Fruits, then the Vitamins so you don't waste Fruits unnecessarily.
Why the limit - If you're asking why the limit is 51.456, or 240 EV for Vitamins, and 41.216 or 161 EVs for Fruits, it is simple to answer: If you feed a Vitamin/Fruit to a Pokémon in a way that would go over 65535, a bug would happen and the Stat Exp of that Pokémon would roll back to 0. I think it's obvious why that would suck. So, by putting these limits you're safe from that to happen, but you also get very close to maximize a stat. It's the best balance I could achieve.
o--------------------------------o |[9]  Mechanic & Gameplay Changes| o--------------------------------o
Already said that under the hood, there are many, many other changes. Some (not all of them, not by a long shot) changes are as follows:
· The Clock Reset function now has a much easier button combination to open it.  The combination is like this:
 1: Hold    Select + Down  2: Release Down while holding Reset.  3: With Reset Held, now hold Up too.  4: Release Select. The Reset Clock menu will open.
 It requires less buttons, making it easier to do, or able to do at all  depending where you are playing. You still need to input the password,  though, removing that would let you abuse certain things very easily.
· Prices for several things have been lowered on the "Intended" Versions of this hack.  Because you no longer can abuse Items to progress, I saw no real reason to  make you pay as much as usual. You're still going to need them, because the  need for healing between battles is still a thing.
 Another reason to do this is because you will also spend much more money than  usual on Vitamins and other stuff to properly train and prepare your team.  
· Catching Pokémon grants you Experience now! The Exp. is the same as if it was  defeated, and every Pokémon that fought in said battle will get a share of it.
· The Odd Egg will always give you a Shiny Pokémon between 7 ramdonly selected  species, and both genders. Each Species get a unique move, instead of all of  them getting the same (now non-existing) move.
· Talking about Eggs, Pokémon now hatch much, much faster, so there's less  walking up and down through Goldenrod. Not only that, but Egg Moves also  changed all around. Pokémon also lay Eggs faster, and Nidorina &  Nidoqueen can now breed, alongside both "legendary" trios.
 Now each basic species has between 3 or 4 Egg Moves for the most part  they are different from vanilla, and basic Starter Pokémon have 5 Egg Moves.
· Trainer AI has been much improved. Now they know much better what they do, and they  can priorize stuff like Status Effects, they take better advantage of weaknesses and  resistances.
 They also carry Items with them, if you play with the patch that lets you  items in Battle, of course.
 Trainers also have properly trained monsters, with Stat Exp increasing throughout  the game. Feeding your team vitamins and fruits is now important to stay on toes  with them. Of course, there is more variety in species of monsters used by NPCs,  their levels are higher, and team sizes have increased a bit.
 Making each trainer a full 6 Pokémon team would drag the game, though, and probably  couldn't fit, I already was suffering the lack of space with what I added, because  when adding Stat Exp, custom Movesets, and such the space gets used way too fast.
 Also, the game was very, very unfair to the NPC trainers.  Not only were they hard-coded to fail more often, have mediocre AI, and Low-Level Pokémon,  you also got your Stats and Types boosted as you got Badges, so they became completely  inferior and disappointing... At least, if you want to have any challenge.
 That's why any bonus that Badges give you was stripped down. No Stat Boost, no Type Boost.  This will make the game far more fair and chalenging, in turn making it more enjoyable if  you look for having to think and put a bit of effort, which is, you know, the point of  this entire hack.
 Another thing changed is the money that many types of trainers reward you by beating them.  In this hack you have many more things to buy as mentioned above, from Vitamins, to  Held Items, to Decorations, and more Healing Items because of the higher difficulty,  so a better income was needed.
 On the other hand, if you lose, which is much more plausible now, you won't get your money  halved. Instead, you lose money depending on the number of badges you have, like more recent  games. It's much more fair early on, specially in this hack since it is expected of you to  buy vitamins and held items for your monsters as you go through the game, besides all the  other items.
· Stat increase percentages have been changed.
 Stat-improving moves like Accelerate or Meditate, and Stat-decreasing moves like  Growl or Scary Face can go from Level 0 (normal stat), to Level +6 or -6,  depending if it increases or decreases a stat.
Before o-----------------------------------------------------------------------------o |Level -6   -5   -4   -3   -2   -1   0     1     2      3     4     5     6   | |Perc. 25%  28%  35%  45%  50%  66%  100%  150%  200%   250%  300%  350%  400%| o-----------------------------------------------------------------------------o Now o-----------------------------------------------------------------------------o |Level -6   -5   -4   -3   -2   -1   0     1     2      3     4     5     6   | |Perc. 25%  30%  35%  45%  60%  75%  100%  130%  160%   190%  220%  250%  300%| o-----------------------------------------------------------------------------o
 This has been changed for one main reason: to make better balance between critters,  Stats are now higher. With stats being higher, stat-increasing would get too broken,  specially with +1 bonus being a whole 50% increase. So bonuses are softer now, but  so is stat-reducing -1 Level, so it's not too harsh.
· Item Storing Changes
 For starters, there's two new pockets, one for Berries and Fruits in which 13 kinds of items go in it,  the already known berries, plus the new Fruits used for powering up your monsters. Fits all of them.
 The other new pocket is for Battle items, specifically Held Items. There are several dozen of them,  and having such type of items be mixed with consumable and healing items was a bit of a mess,  even more if you have an organization obsession and want everything neatly grouped.
 Every item of this type fits in this pocket, that's over 50 different types of Items!
 Apricorns are now stored in your Ball Pocket, and there's space to have every ball plus Apricorn,  so they will never become a nuissance to you by filling your bag like before.
 Item Pocket now can store 35 different objects instead of 20, and because Berries/Fruits, Apricorns,  and Held Items do not take space in this pocket anymore you have much more freedom.
 There's one catch, though, now you can only store 30 types of items in the PC, instead of 50.  It won't be much of a problem because you don't need to store any Berry, Fruit, Apricorn, Ball,  or Held Item, so I think it's a good compromise.
 Another change is, as mentioned above, about wild Pokémon. Now, many different species will  hold items. These range from Berries and Fruits, to sell-able Items, Apricorns and a few others.
 This not only will make getting new monsters more interesting, but will also make way, way  more useful the move Thief, and also the new Peck, which also has the effect of taking the  item the foe holds.
· The Pokegear Map has seen a huge facelift. Not only is a bit prettier to look at,  it's also more informative, with standout places or landmarks pointed out in the  map. I even added different little icons to quickly see which poblated areas are  Towns or Cities, just because why not.
· A new Building in Goldenrod has been opened. This place will sell to you all  the Decoration items you previously would get through Mystery Gift or through your Mom.
 Some of the dolls also have been changed, to offer something new, because the game  now is not limited to the original Pokémon icons for the Party Menu. This is also  true for the bigger dolls.
 Talking about that, your Mom will no longer buy you Decoration items, and the items  it buys are now much more useful and simply put, better than Super Potions and such.
· A Move Reminder has been added to the game, but unlike how Move Reminders work  in vanilla games, here it will let you remember moves from a species, as many times  as you want, for free.
 This is because this hack, having higher difficulty than your usual Pokémon game, may  require you to reshuffle your Movesets or try different strategies, and I WANT you to  do so, punishing you with constant farming of Items to change Movesets so you can try  different things sounds very counter-intuitive to me.
 To make this even more useful, each fully evolved creature can remember a number  of Moves from prior evolutionary forms too.
 The types of Moves they'll retain from earlier forms are usually moves related to  Stat changes, Status Effects, and Attacks that may have special traits or effects.
 Basically, Pidgeot won't be able to remember Wing Attack, which is a simple, straightforward  Attack move, but it will remember Quick Attack and Peck, the first one having Priority,  and the second one having the new effect of stealing Items from other Pokémon.
 You can find the Move Reminder in both Johto, and Kanto.  In Johto, he lives with the other useful NPCs, Name Rater and Move Deleter in Goldenrod.  In Kanto, you can find a similar group of NPCs in Lavender Town.
· Pokegear Rematches are now much stronger, they have more Pokémon and more varied,  and often enough their Pokémon have nicknames.
 To give you an idea, many Pokegear trainers will end up with teams of Lvl 80 Pokémon!  So be very careful when fighting again these trainers, they may surprise you!
 Also, a big change in how they work: Originally, if you didn't rematch a trainer  and you kept playing, when you came back to it, it would challenge you with a very  outdated team.
 This is because they only get better if you fight them earlier each time.  This is no how it works anymore. They upgrade their teams as you advance through  the game, and you could very well meet them for the first time after battling them  originally and find out they have a full team of very strong Pokémon.
 This makes Pokegear rematches far, far more interesting and better paced.
 Talking about rematches, I added end-game rematches to the game.    Once you beat Red for the first time, a whole bunch of new battles gets unlocked:  The Pokémon League levels get bumped, with some changes on their teams.  Counting your Rival's rematch, levels range from 80 to 85.
 All Gym Leaders end up their training, and they await you to fight in Lvl 100 Rematches.  If they didn't have originally, every Leader will have a full team, and all of them have  some changes to their teams.
 The default trainer in the Trainer's House in Viridian City also goes from Lvl 70, to Lvl 100.  And there's a few extra Lvl 100 battles that I'll let you discover, although they're  not precissely hidden!
 If you ask yourself why Lvl 100, well, that's to make sure you don't win by overlevelling them.  Once you beat Red, you also unlock a way to Level Up your Pokémon much faster.  Just check the Battle Tower once you do so, although be warned, it requires some effort!
· Buena's Password had its rewards changed, now it's more useful overall.
· Ingame Pokémon trades are different, and they ask for hard-to-get monsters, but give you  very nice ones in exchange, I hope you like them.
· Bill's grandfather has seen some neat changes. His time killer of seeing Pokémon you bring  to him stays, but not quite the same as it originally was. Now he'll tell you riddles that  talk about a certain Pokémon, and if you guess them correctly by showing him the right  species, he'll gift you some very neat Held Items for your pals!  He put quite of effort in those riddles, they even rhyme!
· Fishing has been tweaked a bit.
 Now the chances for Pokémon to bit are higher (who wants to press Select several times for nothing?)  and the Pokémon available by fishing are much more varied, yes, even the Old Rod.
 Levels are also higher. Old Rod ~10, Good Rod ~20, Super Rod ~40.  
 Talking about the Old Rod, now you can get it sooner, before even getting the first Medal.  The Fishing Guru has moved to the gate that connectes Route 31 with Violet City.  This expands which Pokémon you can get early on, and more options is better.
 ...Unless you're me, then it just makes it harder to choose which monsters you want to have.
· Fruit Trees now give 2 Berries/Fruits/Apricorns each day!
· On Violet, Azalea and Goldenrod cities you can find the new Berry Scouts.  These green-cladded folks will sell you the basic Status-Healing Berries,  in order to help accomodate you a bit on the higher difficulty of this hack  compared to the usual stuff.
 The price on the "Items in battle available" patches are a bit higher.
· While there's absolutely zero intention of creating a new "story" or "region", there  are new maps here and there. For Example, there's an actual Viridian Forest again,  with trainers, Items and such, even!
 Other maps got extended a bit here and there, maybe to hide something...!  Some areas also have changes made to look or feel better to explore.  Others have been extended to feel more like a full place.
 The Gyms also had changes. It's interesting how... "small", and simple most of them where.  I expanded most, give some light puzzles to most of the ones that didn't have anything  going on (I even rescued unused map movement for one of them!) to make them slightly  more interesting.
 Of course, please don't expect Zelda-level dungeons or anything like that.  ...Although that could be a pretty cool thing as its own game!
· Because I made quite a few changes in the Types of the Pokémon,  I reformatted Bill's PC a bit. Now when browsing around your monsters,  you can see their types on the upper left side of the screen.
· I changed a few textbox frames, some to fix them up a bit,  and two of them are entirely new. I like Frame 5 myself.
· The order of the Pockets in your Bag differs when youre outside  Battle and when you're in middle of one.
 This is to make the Poké Ball pocket right next to the default  Item pocket, instead of being 3 pushes away to the right.
· Status Effects no longer are shown with 3 letter "words".  Now they have their own little Icons, which make things cleaner  both in Battle and specially on the Party menu.
· Of course, I decapitalized all the text I found.  What a tedious thing...
· Smashable Rocks now can give stone-type Items alongside  being a way to find certain Pokémon.
· Once you heal Moo Moo, one of the twins opens up a  little shop!
 She'll be able to make Berry Juice for you, and  you have two ways of doing it, for convenience.
 Talking about Held-healing Items, RageCandyBar have  been also reworked to be eaten during battle.
 They're more powerful than Gold Berries, but less  than Berry Juice.
· Many things have been fixed. For example:
 Daisy's Haircut was buggy and could in fact reduce Happiness, has been fixed.  Magikarps in Lake of Rage were in fact smaller than normal and not bigger,  and other Magikarp related bugs also existed all around. Fixed.  A bug where Defense could be lowered by attacking a Substitute with a -Def move existed, now is fixed.  A bug where Mirror Coat and Counter would damage foe after they used an item existed, now is fixed.  A bug that made supposedly fleeing Pokémon not able to flee is fixed. Now Fast Balls are more useful.  A bug that made a foe under Nightmare's effect still be hurt if it was healed with items is fixed.  A bug where the HP Bar would deplete way slower than intended existed. Yes, you're reading right.  The speed at which the HP Bar emptied, specially at higher levels, was not intentional, making  high level battles way, way slower. This has been fixed and is much better, albeit not Gen. 3 "fast".
 Other bugs and stuff has been fixed too.
There's more things I could put here, but when you spend so long doing something you start to forget each individual thing...
o-------------------------------------------------o |[10] New Kurt Balls, new ways to obtain Apricorns| o-------------------------------------------------o
Yes, every Kurt Ball has been replaced. Why?
Well, actually, for the first year and a half of "development" of this hack, Kurt Balls were pretty much as they were originally, with exception of changing one for more utility, improving their effects to make them overall better and fixing the quite-a-few glitches related to them.
But during the many tests I (and a few friends) did, all the feedback I got is that they did not use them much, if at all, because how situational they are, and because you can only get them in limited amounts.
So I decided to create a new set of Balls with very simple yet very effective effects. Each of these new Poké Balls offer a x3 Catch Multiplier if used on a certain Type of Pokémon, with each new Ball being useful for 3 different Types each.
For example, the Poké Ball made with Red Apricorns (named Red Ball to simplify things), will work best while trying to catch Fire, Fighting or Ground Pokémon! Other example would be the Pink Ball will do so with Poison, Psychic, or Fairy ones.
There's no tricks, nor complexities. If the types match, you get a stronger effect than an Ultra Ball. This makes each one way more versatile, every Apricorn as useful as the rest.
Descriptions of each new Ball points to which types are most effective.
Now, because I want people to use these Balls more often, there are a few more ways to obtain these Items. The first and most simple is getting Apricorns from Trees, from which you get two for every one each day.
Pokémon themselves also carry Apricorns, as many species hold them randomly.
But I also added a new face to Johto, a traveling monk! He's easily recognizable thanks to his sandogasa (a traditional traveling hat). Because he travels around Johto, each day you'll find him in a different spot, and each day will offer to trade 5 Apricorn of a certain color for one specific Item. The Items he ask for can be obtained from wild Pokémon, and sometimes found somewhere lying on the floor.
For Red or Green Apricorns, he asks for a Tiny Mushroom. for Blue, Yellow or Pink Apricorns, he asks for a Pearl. For White or Black Apricorns, he asks for a Stardust.
Tiny Mushrooms can be held by Pokémon such as Paras, Ledyba, Oddish, Vulpix and others. Pearls can be held by Pokémon such as Shellder, Horsea, Seadra, Octillery and Corsola. Stardust can be held by Pokémon such as Geodude, Jigglypuff, Phanpy, Staryu and Tentacool.
Of course those are just a few examples, there are more. I hope with all this, Kurt's custom Poké Balls are more useful all around.
o--------------------------------------------------------o |[11] The New and Improved Battle Tower and Trainer House| o--------------------------------------------------------o
The Battle Tower was the first time Game Freak offered anything sort of similar to a Challenge Mode inside the main games. We got Pokémon Stadium 1 and 2, which were great little things, designed to be a battle simulator, with different rules and difficulties, among other things like mini-games.
But the Battle Tower was a bit... Lacking. And HARD.
This is because, for one, the trainers you met here had a quite low variety of Pokémon, so it kinda became a bit boring (I guess Game Freak knew most Pokémon had middling stats!).
On the other hand, the monsters here sported pretty much PERFECT stats, and with strong moves along with them.
This last sentence is worth noting because in older generations, training your Pokémon to their fullest potential, A.K.A. giving them the max Stat Exp. was a total pain and a ludicriously slow process. And trying to get good DVs (old IVs) was a much, much, much worse process than that.
You couldn't make use of ANY mechanic to get Pokémon with good DVs, they were random, and unlike more recent Generations, you could not improve a Pokémon DVs by using items or such. You had no control besides soft resetting ad nauseam. If it sounds bad it's because it is.
So to have a chance not only you needed High DV monsters (pretty much impossible by normal rules), but also fully trained and with the best moves possible.  And you only got ONE SINGLE TM for many moves, and Pokémon learnsets were for the most party pretty lacking if looking at them from a competitive point of view, so you were screwed there, as you may imagine.
All in all, it was often seen as unfair and just not very fun. And if you wanted to try it anyway, add to that that the rewards were laughable. Vitamins that you could buy, and didn't help you at all because they became useless quickly, they only helped for less than half of the Stat. Exp total!
But here's the thing: I love the concept! The idea of having 3 monsters each, with the same level, where only your strategy, knowdlege and adaptibility can take you out of trouble, sounds great!
Even more, maybe if you got something worth your time as a reward it could be even more fun!
That's why a good chunk of the effort of this hack was about trying to balance types, moves, Pokémon and such. And also why the Battle Tower got so many changes!
So let's list the changes:
For starters, each of the ten Levels of the Tower got their Pokémon changed, both to update the new stats, but also to give much, much needed variety to the types of monsters you would see, as originally the game sported just a small number of different species.
Instead of 7 battles per round, now you have quicker rounds of 3. This makes for a much more brisk pace, a far less frustrating event if you lose, and easier to pick up and play.
About difficulty, it should still be a good challenge, although this time, there is some balance, as now you can properly train your monsters through vitamins and fruits, TMs hold a good selection of high-Power moves and they're infinite and of course DVs/IVs are the same for everybody.
Oh, and you can remember old moves, too!
There's also two Shops available for players, in which you can buy a selection of Held Items so you can prepare yourself to challenge the Tower, or to progress through the game, as trainers will start using Held Items more and more once you reach this point in the game.
Up to that point is the basic stuff... But the Battle Tower has also opened several shops and services, and there's even a bit of a progression system built into it, too!
Whenever you participate in the Battle Tower and come out victorious, you'll be rewarded a new type of Item: Battle Medals!
You get three for each victiorous round (so each three battles).
These objects are, basically, the coin of exchange for almost any service inside the Battle Tower. They are stored in your Item Pocket and can be used in a variety of ways.
For one, they're pricey objects, each one sells for 12.000P, thus they can cover costs for training Pokémon. Selling all 3 you win nets you 36.000P, which is pretty good if you realize you can buy enough Vitamins to fully feed a Pokémon in three different Stats (or four if you use Special Atk/Def Vitamins!).
So two good rounds of Battle Tower lets you set up the Stat Exp. of a Pokémon really, really quickly! Or you can buy other stuff with it, too. But that's just a bonus compared to their real use!
In the Main Hall of the Battle Tower, a new Receptionist hangs out close to the Battle Tower's usual lady that takes you to the battles themselves. This new NPC can reward you with a Silver or Gold Trophy in exchange for a number of Battle Medals. They're shiny decorations for your room... And hold some use.
The Battle Tower has been expanded and now there are new rooms that host several services. One of them, and one I'm rather excited to manage to put in the game is a Reward Shop that exchanges Battle Medals for Special Eggs!
Do you remember the event Pokémon from the Stadium games?
They were gifted to you after accomplishing something, and in Stadium 2, they had moves they couldn't learn normally. It was a nice little thing, and always made me feel curious about Pokémon with Moves that couldn't learn normally. You know, what new strategies could I come up with and such.
This service is located in a room behind the Main Hall. There, a Receptionist will take one of your Battle Medals and will gift you an Egg with a special Pokémon that knows a unique move!
There's a total of 50 different species you can get through these Eggs, and the one you get for each medal is selected at random. And every species has the same chances, no dishonest stuff like 0.0001% to get a certain Pokémon, like a Gatcha game.
Oh, and if you're one of those, don't waste your time resetting trying to get Shiny Pokémon from these Eggs... Believe me, it won't work.
Another service is the inclusion of Move Tutors!
There are two Tutors and each one can teach 4 Moves each. Seven of those are unique to Tutors, with an Eighth Move being Toxic, a TM you get veeery late, so I added it for earlier access, as some Pokémon (like defensive ones) do benefit from it or need it to work well.
Tutor Moves can only be learnt by Fully Evolved Pokémon, and you can do so only in exchange for one Battle Medal.
The move selection is composed of Non-Damaging moves to give more utility and so they can be applied to all Pokémon in one way or another, unlike damaging moves, and I would have liked to have more, but I hit the limit before the entire game gets corrupt, so these will have to do!
Both of these features not only offer much, much better rewards for your victories in the Battle Tower, ones that not only can be enjoyed throughout the rest of the game making it more entertaining, but also give you a chance to get a few monsters earlier and gives new possibilites to make teams to challenge the Battle Tower too.
...And that's not all you can do here now!
Besides normal Move Tutors, the Battle Tower has also hired a very special NPC: The Egg Elder... Or in other words, an Egg Move Tutor!
Basically, in exchange for 3 Battle Medals, this old man can teach a Pokémon an Egg Move that its evolution line can learn through breeding with other Pokémon!
And yes, any member. Pidgeot and Pidgeotto can learn moves that a bred Pidgey could hinerit, so no worries on that front!
This way you won't longer feel like your early-game teammates (or any Pokémon for that matter) feel gimped or "lesser" because don't have this or that move only available through breeding.
In a way it's like every species has its own specific Tutor Moves!
But let's continue.
The receptionist in the main hall (the one who gives trophies) also offers a new Key Item: The Box Changer. It does what it says, it gives you the ability to switch the Box on Bill's PC anywhere you want. Just remember that you still save your game when changing boxes this way.
Once you reach the "endgame", meaning, after defeating Red, two other Receptionists will open up new services. And are neat ones!
The first one is a Rare Candy shop! You will be able to exchange one Battle Medal for 5 Rare Candies. This will let you manage the Levels of your Pokémon faster, either to battle the new Lvl 100 Rematches, or to Level up your monsters to reach the Levels required for Battle Tower Rooms.
The other, it's quite different but way more interesting too.
You see, a new group of candies capable of changing the Level of a Pokémon to a fixed one now exist! There's Candies for Levels 10, 30, 50 and 80!
No matter what Level the monster is, it will change into the Level of the Candy!
If you give a Level 30 Candy to a Level 4 Pokémon, it will become Level 30. And If you give a Level 30 Candy to a Level 82 Pokémon, it will also become Level 30!
This is mostly for a reason: To be able to use your favourite pals in any Level of the Battle Tower!
Once a Pokémon Level goes up, it no longer can access the Battle Rooms of lower Levels, and if you wanted to use a monster of a specific species you already raised, you were forced to train another one. But no longer you will need to do that!
Now any Pokémon can battle in any Battle Room by using these new Candies in combination with Rare Candies, and you can perfectly control the level of your team for this challenge while also needing a bit of a resource (Battle Medals) to make use of it.
Not to mention, Level 80 Candies can make HUGE time savers for training Pokémon for those Level 100 Rematches, specially if we're talking about bred Pokémon, or Pokémon from Battle Tower's Special Eggs!
Now, be warned, you CAN NOT make use of all these features from the beginning!
Remember those Trophies I talked about? Yeah, they do more than look nice in your room. Each one unlocks features of the Tower!
Once you win the Silver Trophy, you unlock: Move Tutors  (Accessible the moment you get the Trophy). Rare Candy Shop  (You need to beat Red too). Level 30 Candies (Accessible the moment you get the Trophy). Level 50 Candies (You need beat the Elite Four too).
Once you win the Gold Trophy, you unlock: Egg Move Tutor   (Accessible the moment you get the Trophy). Level 80 Candy   (You need to beat Red too).
So yeah, you must prove yourself and get the Trophies to use all the Battle Tower has to offer.
But don't fret! There's not really much grinding to do. You'll see that the number of Medals needed to obtain each is pretty reasonable for what they unlock.
The game does not ask for hundreds of them for each, not even close! I know how tedious is to collect Battle Points for an Item or one-time use TM back in Generation IV.
And hey, if for some reason you still need a bit of a push, you can win Battle Medals by participating on Buena's Password.
They cost 2 points, you can get one Medal every two days. It's a much slower pace than actually fighting, but it certainly adds up if you play often.
And you also get a handful of them in Kanto, a certain NPC will gift you a bunch if you manage to do something, and some Gym Leaders will gift you one too.
Lastly, also in Kanto, there's the Trainer House.
Originally it was a cool little feature in which you could battle the Pokémon Team that a friend had when you two did a Mistery Gift.
Because I don't expect people going around doing IR connections with a Romhack, the Trainer House has been changed around.
I really don't want to say much, but here's this:
Normally, you can battle a special Trainer daily in this building. But once you've beaten the strongest trainer in all the land, levels are raised, and you can take Lvl 100 battles... With the difference that the Pokémon used in these new battles change depending on the day of the week!
And if you win, you also obtain Battle Medals!
It's a little extra end-game thing alongside the other end-game additions.
o-------------------o |[12] Visual Changes| o-------------------o
Many, many visual changes have been made throughout the game to make the world a bit more cohesive, to make Pokémon look better, or to simple improve stuff here and there.
Pretty much every Pokémon not named Unown got their colors changed, for ones that look better, closer to the original colors of a particular species, and also got their sprites touched up and cleaned up.
Because the games were originally designed to be displayed on the tiny screen of a GB, the graphic artists would try and take advantage to use the 4 colors available to a Pokémon sprite to give it more details. With the advent of the GBC, now they could use colors too, and because the screen wasn't backlighted, they needed to use stronger, more saturated and often darker colors.
The issue is that nowadays these games are pretty much always played on backlighted screens that are also much, much bigger than the original Game Boy's screen, so these graphics that originally looked fine now I don't find they've aged as well with the ways we play them today.
Now, let's be fair here. This is not a criticism for the sprites or the artists. These sprites were made to be seen under a specific hardware, and they worked with what they had, and the gigantic jump in design quality from Generation 1 to Generation 2 is to be applauded.
But at the same time, I think it's fair to say that there's nothing that says they can not be revised and/or improved. That's why I took the horridly tedious job of cleaning up every single sprite (and each of their animated frames) to make them look more clean when played on bigger screens.
I also took the liberty to tweak many of the colors used for Shiny Pokémon. This is something I've seen many people point out throughout the years, and it's true that the use of color for Shiny palettes leaves quite a bit to be desired, with many Pokémon being painted with what I saw called "Puke Green", and others having really dark and simply not appealing combinations of colors that sometimes would make the sprites look worse.
Several of those examples could be Blastoise, Raichu, Aipom or Golbat, and this last one even gets its shading screwed up. Or something like Rhydon, that looks exactly like the official art, while its normal color is much darker; with Pokémon like Phanpy, Sunkern, Xatu, Scyther and others looking very similar to their default colors.
Just have in mind I'm working with the limitations of the GBC and 4 Colors per sprite, so I do what I can do, although it's surprising what nice colors the GBC can display compared to the ones they used, but of course, I'm not doing this to be seen on real hardware, so I do not have that limitation.
You can check a couple of examples in the pictures inside the RAR file for both, sprite improvements and Shiny changes.
I also improved all the Back Sprites too, to keep consistency. And some Pokémon got entirely different sprites, such as Mr. Mime, or Wigglytuff, as there was better designs elsewhere, like Mr. Mime's Silver sprite. It's so much better in my eyes. And yes, they have animations.
Oh, and a handful of Pokémon got redesigns here and there. Don't panic, the changes where made only to humanoid Pokémon to remove incoherent stuff like Machoke and Machamps' underwear or the boxing gear of Hitmonchan.
This is because as time has passed it "snowballed" into a gigantic ball of nonsense. Now, it's not that I hate Pokémon with human-made things on them, for example we could make logical arguments on why they have them in the first place.
Very early Pokémon (back when it was Capsule Monsters) had a lot of very... morally dubious stuff in it. Trainers had whips, the monsters were sold in cages and there was a pretty clear aura of animal abuse in it all. The artwork was intriguing... And a bit worrying.  
When you find out about that stuff it can make sense that humans would put things to restrict their Pokémon like the "strength-reducing" underwear for the Machop tree. Who knows, maybe that's why Pokémon such as Primeape have what looks like shackles on their limbs too.
And back in generation 1, there was only ONE Hitmonchan, given to you by a human. We can simply think the objects it wears are given to it by that person, and it would make sense. Jynx is also another Pokémon which can only be received once, also given by a human and looks like one, maybe there's something going on too.
And all those examples would be fine but then they're turned into nonsense when you can find these Pokémon living in nature with all that stuff on them, or they magically appear when evolving. It just feels... dumb to me, it is something that I could see other developers adress in different ways, but here they just where completely forgotten.
Because this thing is tailored-made for me, I decided to change it.  
And talking about Jynx, when the beta sprite leaked from Red & Green leaks among others, it was pretty exciting to see that this Pokémon once upon a time was very different, with more of a yeti-like design, which can be traced to  japanese Kaiju tv shows, like many early Pokémon designs such as Nidoking (look up Baragon). It apparently had a name that was a very easy to see nudge at Ultraman.
You can read about it here (and also see a bit of the darker Capsule Monsters stuff I mentioned above, but you can also search for early concept art):
https://helixchamber.com/2019/02/16/what-dreams-may-come/
During the development of the hack I went so far as to create sprites to change Jynx into this Yeti-thing, but as time went on I did not feel very satisfied, it felt like a random addition that felt out of place.
I thought of going back to the original Jynx, but I ended sending the entire evolutionary line away and substituting it with another Ice Pokémon from the third Generation.  
...Anyway, moving on from that, each species has its own unique icon on the menu and the overworld too, which is a great thing to give flavour to the game, and seems like a new standard for Pokémon Crystal hacks (with good reason).
The overworld also got some big changes to improve visually, and sometimes, gameplay wise. Besides visuals, some places also changed in design a bit, for a number of different reasons.
For example some Kanto cities had their design changed to look more on par with Johto, as if you compare maps between places, and Gen. 1 and 2, you'll see they kinda look off and weird, as if it didn't have the same time and effort put into it compared to Johto (they didn't).
Places like Celadon and Fuchsia City for example look rather different, although they keep their overall structure, they just got a bit more going for them.
Also there's a few improvements on sprites. For example, I drew new sprites for when you're surfing, similar to those in Gen 3 with your character over a undefined Pokémon. And yes, they're different for both the male and female player characters.
There's also HUGE CHANGES in how information is displayed in several points, with the biggest improvement being the Pokémon's Stats Page. It took me quite some time to get it to look nicer and more organized / easier to read, and I even expanded it by adding a fourth Stat Screen to show some extra "for fun" info.
The font was also changed for a thin yet wider one, to make it less empty between letters, and also more consistent with the different characters, like numbers.
Also, HUGE, HUGE thanks to HyperDriveGuy's amazing work and effort, a way of improving the scrolling and movement on the overworld to make it much more smooth and, to be blunt, less disgustingly choppy if you're used to smooth scrolls.
This change to me is like magic, it makes the game feel so much better! To be fair, finding this improvement refueled my interest in continuing this hack, so thanks again HyperDriveGuy, your work is not just great, it also really did drive this guy forward, pun no intended... Or maybe a bit.
That said, coding this introduced some bugs, some of them harmless, and others being progress-halting or even game-breaking. But fret not, as I managed to fix them all with a bit of work, some trial and error, an a lot of luck, but it was all worth it because the result is a much more fluid experience that translates into a more fun game.
Overall, the game uses much less aggressive colors too, because 99% of the people that may play this (which that would make a total of 4 to 5 individuals, probably) will do it on a lighted screen. Also there's little touches here and there.
Another tiny change that makes a bit of a difference in the long run is battle effects. Most of them on Gen 2 used the same palette: Gray tones! Well, that's not that way anymore.
Most of the effects now have color added to them, and make battles look a bit more fun. A few effects were changed visually, even. For example, Pokémon no longer see "chickens" when confused. Now Pidgeys fly around their poor heads!
The Trainer's card also got a bit prettier, specially the Badges section. Oh, I also added a third page to your Trainer's Card, showing your progress through Kanto's Gyms. You only need to press Right while on Johto's Badge screen when you get at least one Badge from Kanto!
Asymmetrical Badges also spin correctly. Funny enough, the game has coded that function in, but it is only assigned to a medal that was symetrical (Clair's badge). Sounds silly, but once you start seeing Game Freaks coding it's... Actually par for the course, in a way.
o-----------------------o |[13] Tips and Questions| o-----------------------o
Tips: ------------------------------------------------------------------------------------ What type of beginning you want? Each starter is going to change your early hours.
Taking in mind how things work in the Original version of this hack, Cyndaquil would make your first steps more easy than the other two, as his Fire/Rock typing would make him effective against the first two Gyms, while Chikorita's Grass/Ground typing would make it a bit harder than normal. Totodile, with its Water/Ice typing would be a medium difficulty.
But of course, the point of the game is to make more friends and balance your team! You could also ignore the starters and make your team without them. That's how I usually roll.
------------------------------------------------------------------------------------ You can get an Exp. Share very early on.
Once you brought the Egg to Prof. Elm, and you're ready to go away on your adventure, go back home and leave 2.000P with your mother. Once you battle once (With Youngster Joey on Route 30), she will call you, telling you she bought something for you. It can come in handy this early!
------------------------------------------------------------------------------------ Talking about saving with your mother, she will buy many useful items, so it's in your best interest to send her money from the beginning!
------------------------------------------------------------------------------------ During your first few Gyms, look for people in green clothes near the towns and cities' main Sign. These people will sell to you Berries to heal Status Effects!
They will come in handy to prepare against the trainers and leaders there!
------------------------------------------------------------------------------------ Don't waste your Fruits and Vitamins without having in mind what team you want! This becomes more important the further you go, because NPC trainers will have trained Pokémon either you've raised your own properly or not.
As you get more money, or get more fruits you'll be able to quickly prepare Pokémon, but early on you need to think ahead.
------------------------------------------------------------------------------------ Talking about team, while I tried to make all Pokémon good and be on the same Level, that doesn't change the fact that having a balanced team can make things smoother.
Making a team of only slow, defensive Pokémon, or only quick but frail monsters can make things harder for you at certain points. Although, of course, you could just play with your favourites and tough it up. That's what I usually do.
------------------------------------------------------------------------------------ Take advantage of Pokémon such as Meowth or Spearow, capable of learning stealing moves! They will help you to get ahold of many items, that you can either use or sell to make a profit.
Also, be aware of said Pokémon, as they may steal something you have!
------------------------------------------------------------------------------------ Experiment! Because TMs are infinite, HM moves can be forgotten easily, and you have access to the Move Reminder freely, you're given the chance to try all sorts of combinations for a given species. Not to mention, the further you advance through the Battle Tower, the more options you'll have through Move Tutors and the Egg Elder to teach new moves, thus increasing the number of strategies for each species!
You'll only need to watch out for "Event" moves, such as the Odd Egg Pokémon, or the Special Eggs gifted in the Battle Tower, as each have a unique move and you cannot remind it if forgotten.
------------------------------------------------------------------------------------ Check the Game Corner on Goldenrod when you arrive!
They've expanded the number of prices you can get. For one, you can get HP restoring Berries there, with Golden Berries being really useful early on, and they're not that expensive.
Even more, new species of Pokémon have been added, and they're Pokémon hard to come by during the early parts of the adventure! ------------------------------------------------------------------------------------ Can you get every single Pokémon in the game? How can I get Mew?
Yes, of course, what would be the point of a Pokémon Hack if you couldn't get every monster available in it by yourself?
There's a lot more variety early on, both so you can get your team-making juices boil sooner, and because different people like different monsters, and having a bigger variety helps with making more people happy.
Although for Mew, you'll have to buy my exclusive and new Park Ball Plus and send it to your game through my exclusive Park Ball Plus-To-GBC Link Cable(tm), or upload it to my exclusive service PokéMaeson Hostage Holdings, previous payment of course, and then you can connect your game magically to it through Infrared connection.
Really, it just works. Wait, are you going to play this on an emulator? Tough luck then, no Mew for you.
...Nah, it's somewhere in the game, you just have to find it, like the rest.
------------------------------------------------------------------------------------ Are you going to do more Pokémon Hacks?
Niet. Nee. Ahneo. Tidak. Nej. Nope.
...What I mean is, don't count on that. The amount of time I put into this is so big that I could have made several other things, the testing has been killing me the most. I have   reached the point of burnout, I've been working on this almost on a daily basis for years. You can't imagine how many times this thing has been reworked and changed over time. Beyond that, my love for the franchise has pretty much being forced to disappear.
And even if I wanted to do more, I wouldn't be able to use any other disassembly project thanks to current DevkitPro versions being incompatible with 32 Bit systems; I'm not going to get a new computer only to do more of this, and going back to the older "Hacking Tools" is not a very welcoming idea, mostly because they're so much more limited and risky to use.  
So, sorry but no, I have no intention, I have no energy, I have no passion for it anymore. -------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------
o------------o |[13] Credits| o------------o This wouldn't exist without a lot of people involved with the Pokémon Rom hacking community.  
Thanks and Credits to every single person on PRET, a community dealing with disassembly for many Pokémon games. These projects look like THE WAY going forward, how awesome they are.
Check it Here: https://github.com/pret -------------------------------------------------------------------------------------------- Thanks and Credits to Rangi42, and all people on places like the Skeetendo and Pokecommunity forums, and many others that shared their findings and information about ASM, going so far to make great tutorials to teach stupid people like me how to do do a whole lot of things, fix several of the bugs in the game, and many other things.
Check it here: https://github.com/pret/pokecrystal   https://hax.iimarckus.org ------------------------------------------------------------------------------------------- Oh, and of course, credits and thanks to Rangi42 again for Polished Map, an amazing utility for map editing, very complete and absolutely essential.
Check it here: https://github.com/Rangi42/polished-map -------------------------------------------------------------------------------------------- Thanks and Credits to the TPP Anniversary Crystal 251 Project to create the code for the Move Reminder, which I adapted to my hack. I couldn't even have known where to start with it, and my hack is only better thanks to it. Also for giving me an idea of how to make Caught Data be shown in the Stats Page. My approach to how the information is displayed is different, but again, without TPP I couldn't have know where to start.
Check it Here: https://github.com/TwitchPlaysPokemon/tppcrystal251pub -------------------------------------------------------------------------------------------- Thanks and Credits to HyperDriveGuy for its example and implementation of "60 Frames per second" project, which created a new way of programming a Run Button, but even more incredible, it made the scrolling of the game as you walk, run, and ride so, so much more smooth. It's amazing.
Check it here: https://github.com/hyperdriveguy/pokecrystal-60fps-example -------------------------------------------------------------------------------------------- Thanks to Chamber, Soloo993, Blue Emerald, Lake, Neslug and Pikachu25 for their Pokemon Icons. While I did a number of them myself, I also used a good amount made by them, and also remade some of them from their initial work, so they deserve the credits!
You can see their work here: https://github.com/pret/pokecrystal/wiki/screenshots/minidex.gif https://raw.githubusercontent.com/wiki/pret/pokecrystal/screenshots/minidex.png
Also, if you play my hack and find any of the icons or tweaked sprites I made good enough to use it yourself, go right ahead. Just give credit and you're good to go, don't even ask. -------------------------------------------------------------------------------------------- Credits and Special thanks to Vice04 for helping me test my hack over the years. May you never be assaulted by Level 168 Slowbros ever again.  
-------------------------------------------------------------------------------------------- Music Credits:
Credits to FroggestSpirit for "Hoenn Wild Battle" and  "Hoenn Trainer Battle" themes.
You can find FroggestSpirit music in this Soundcloud link, check it out: https://soundcloud.com/froggestspirit -------------------------------------------------------------------------------------------- Credits to Mmmmmmmmmmmmmmmmm for "Hoenn Rival Battle", "Route 101", "Cipher Peon Battle", "X/Y Rival", "Hoenn Champion Battle" and "Shoal Cave" themes.
You can find Mmmmmmmmmmmmmmmmm music in this Soundcloud link, check it out: https://soundcloud.com/mmmmmmmmmmmmmmmmm-1 -------------------------------------------------------------------------------------------- Credits to TriteHexagon for his Night Theme music for cities and his tutorial on how to implement them in the game. His ASM files and his Soundcloud can be found here:
https://pastebin.com/u/TriteHexagon https://soundcloud.com/user-930339535 --------------------------------------------------------------------------------------------
I hope I'm not forgetting anyone, it's way too much people hacking around the world!
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gideongrace · 5 years ago
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So, something I love to do when I get too much nervous energy is download and organize things and make lists.
Having a big but easy to accomplish task that, at the end of it allows me to point to something visible and say, "That. I did that today," makes me feel better. Like I'm accomplishing something.
So I'm going to write here a list of things/places where you can get things that you can download legally and for free.
And there's going to be a list of things you can organize that you might already have, too.
And maybe this will help other people cope with being stressed right now.
Stuff to sort through/curate/organize that you might already have:
-your netflix list
-make playlists on spotify
-make playlists on youtube
-organize/download free kindle/kobo books (there's a section further down for where to find legally free ebooks)
-start putting all your story/other notes into separate notebooks in evernote (evernote is a free digital notebook app for both android and ios that can deal with text notes and pictures and links)
-your email
-download and sort into folders every fanfic you've read in the past six months
Then there's old video game roms and game hacks. These are legally questionable and Nintendo's a dick about it these days. But old psp games, ps1 games, sega and atari games are easy to find.
The games themselves are called roms and the program to run them is called an emulator. You can run emulators on your phone, tablet or laptop.
You can get emulators here: https://www.emulator-zone.com/
Btw, in case you don't know, there are like, thousands of pokemon rom hacks out there. Meaning whole, entire pokemon games just not made by nintendo.
Here's a good place to start for pokemon - https://www.pokemoncoders.com/completed-pokemon-rom-hacks/
Here are some good sites for finding roms:
https://www.downloadroms.io/
https://nblog.org/
https://www.romhacking.net/
Websites that let you download fic from ff.net and wattpad:
https://ficsave.xyz/
https://wpd.nexroom.com/
Resources for free, legal ebooks:
https://archive.org/ - this site is actually just an online library where you borrow stuff, not keep it, but still.
https://standardebooks.org/ebooks/ - this site has nicely formatted classics that are all legally free.
https://www.gutenberg.org/ - the gutenberg project is a collection of ebooks of almost all public domain books all given away for free.
https://www.amazon.com/b?ie=UTF8&node=2245146011 - free popular classics on kindle
https://www.bookbub.com/ebook-deals/free-kindle-books - bookbub is a collection of and mailing list for free ebooks available on kindle (and kobo).
Movie scripts - movie scripts are free and take up barely any space. Here's some places to get some.
https://drive.google.com/folderview?id=1xqUPUDdbXsJt1vtHI8c5LgaWKnPONvYL - a google drive link to the scripts from "the black list" for 2014-2018.
(This is what the black list is - https://blcklst.com/
https://www.scriptreaderpro.com/the-blacklist/
- if you don't know.)
https://www.scriptslug.com
http://www.horrorlair.com
http://www.dailyscript.com
http://www.scifiscripts.com
https://www.weeklyscript.com
http://www.awesomefilm.com
Music
datpiff - free hiphop mixtapes
http://www.djdownloadz.com/ - free hiphip mixtapes
https://ocremix.org/ - video game music remixed, for free
Podfics / Audiobooks
These people have all done fuckloads of podfics for lots of fandoms and are very good at it.
https://archiveofourown.org/users/reena_jenkins/pseuds/reena_jenkins
https://archiveofourown.org/users/silverandblue/pseuds/silverandblue
https://archiveofourown.org/users/gunpowderandlove/pseuds/wingedwords
https://archiveofourown.org/users/luftie/pseuds/secretsofluftnarp
https://archiveofourown.org/users/luvtheheaven/pseuds/luvtheheaven
https://archiveofourown.org/users/Shmaylor/pseuds/Shmaylor
https://archiveofourown.org/users/blackglass/pseuds/blackglass
https://archiveofourown.org/users/aethel/pseuds/aethel
These people also all know each other and they've done a few group podfics like for Brooklyn Nine-Nine and they're done like full audiodramas and it's glorious.
https://www.youtube.com/channel/UC2TNJGmfnjsdWMBsG6O-ReA - audiobooks for the damned - a bunch of people recorded audiobooks of movie novelizations. The best ones, in my opinion are Halloween, Ghostbusters, Super Mario Brothers, Rocky and Clue. They are named a bit funny, though, just as a warning.
https://amplificathon.dreamwidth.org/ - a collection of podfics
And like my previous list, if you have anything to add, please reblog this and add it in!
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medea10 · 5 years ago
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My Review of Fruits Basket (2019): 1st Season
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52nddoor · 5 years ago
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Books I Read and Games I Played in 2019
BOOKS - 40
I’m counting novellas in a series as one entry since some are pretty short. I read a few books multiple times this year and I listed them separately but counted each only once in the final total.
Thud! by Terry Pratchett (I’ve read Pratchett’s City Watch series so many times I’ve lost count. I ended last year starting this book, so I finished it up as 2019 started.)
Snuff by Terry Pratchett
The Truth by Terry Pratchett (I decided to branch out with some of Pratchett’s other Discworld books, read some that weren’t about Vimes, and began reading all the books that mentioned Vimes or where Vimes had a cameo. Big step for me.)
Monstrous Regiment by Terry Pratchett
Going Postal by Terry Pratchett
Making Money by Terry Pratchett
The Martian by Andy Weir (I took a break from Pratchett to reread what’s probably my favorite book that’s not part of a series. I actually ended up reading it three times in a row? I just like it a lot?)
The Wrong Stars by Tim Pratt (A lady in cryo wakes up hundreds of years in the future to warn of aliens, but humanity already knows about aliens by that time. Except she doesn’t mean those aliens, she means bad ones!!)
The Dreaming Stars by Tim Pratt (The third one in the series wasn’t out yet and I didn’t know that when I started!!)
The Murderbot Diaries by Martha Wells (These four novellas were on my list last year too. I love them a lot and a new novel is coming out in 2020! A security robot hacks it’s own code so that it can do whatever it wants, and what it wants is to be able to watch as much tv as possible in between jobs without anyone knowing.)
Vessel by Lisa A. Nichols
Unseen Academicals by Terry Pratchett (Back on the Vimes-adjacent books train.)
Raising Steam by Terry Pratchett
The Fifth Elephant by Terry Pratchett (Okay look, yes it’s the Watch books again, but my best friend started reading them for the first time, and so when she got to this one I started reading them with her so I could remember every single little detail to talk with her about.)
Night Watch by Terry Pratchett
Alanna: the First Adventure (Song of the Lioness book 1) by Tamora Pierce (Hoo that’s a mouthful. YA series about a girl that pretends to be a boy so she can learn to be a knight. I got a library card so I wouldn’t have to buy so many books but the wait time on this series was sooo long. Because of that I didn’t read them one after another but I’m putting them consecutively on this list anyway.)
In the Hand of the Goddess (Song of the Lioness book 2) by Tamora Pierce
Woman that Rides Like a Man (Song of the Lioness book 3) by Tamora Pierce
Lioness Rampant (Song of the Lioness book 4) by Tamora Pierce
Binti, Binti: Home, and Binti: Night Masquerade by Nnedi Okorafor (A girl gets accepted to the galaxy’s top university, except no one in her tribe is supposed to travel far from home, let alone leave the planet.)
The Hundred Thousand Kingdoms (The Inheritance Trilogy book 1) by N. K. Jemisin (I only ended up reading the first in the series because the books I put on hold at the library started coming in, and between that and rereading the Watch books with my friend, I kind of forgot about them, whoops. The first one was very good so I’ll definitely finish the series next year.)
The Forbidden Stars by Tim Pratt (Thank goodness! The third book in the stars series! I didn’t have to wait long.)
Thud! by Terry Pratchett (Yes the same Thud! that I already read this year.)
The Vlad Taltos series by Steven Brust (Um, okay look, there are currently 15 books in this series and I don’t want to list them all out separately, but I read all of them in one month. They were so good that I didn’t want to do anything else until I had finished and I haven’t stopped thinking about them once I did. Have you read these books? Please talk to me about them if you have.)
Stay Sexy and Don’t Get Murdered by Karen Kilgariff and Georgia Hardstark (Memoirs and life lessons from the ladies that do the My Favorite Murder Podcast.)
Snuff by Terry Pratchett
Annihilation by Jeff Vandermeer (I saw the movie recently and wanted to read the book, and I’ve never seen a movie based on a book that was so vastly different from the source material while still somehow feeling like the same story. A group of people are tasked with studying some weird shit happening in a particular spot of land and, no surprise, weird shit happens.)
Authority by Jeff Vandermeer (The second book in the series. Takes place back at headquarters after the events of the first book.)
GAMES - 18
Like the books I read this year, a lot of these games were replays for me.
Celeste
Detroit Become Human (This was 1/3 of a fun game?)
The Spectrum Retreat (You’re in a hotel, except maybe you’re not? The mystery stuff was fun and the puzzle stuff was cool for a while but I liked the mystery stuff better and the game turned into mostly puzzle stuff.)
Uncharted 4 (replay)
Rime
Assassin’s Creed Odyssey (Of COURSE I played as Kassandra. #arms #arms #arms)
Tacoma (One of my favorite games of the year. You have to find out why an AI malfunctioned on a space station.)
Deus Ex: Mankind Divided (Replay, one of my favorite games ever.)
Observation (You have to find out why an AI malfunctioned on a space station, only you’re the malfunctioning AI.)
The Talos Principle (I like puzzle games but the sheer number of puzzles I had to solve made it kind of tedious and the ending felt hmmmm not worth the effort?)
Dishonored (replay)
Dishonored 2 (reply twice, once as Corvo and once as Emily)
Control (This game was so dope and I loved it but also I wanted to throw my controller more than once, so the highs are real high but the lows are real low. That said I did preorder the DLCs immediately once I finished.)
Untitled Goose Game
Link’s Awakening (Typing this made me remember that I’m still on the final dungeon whoops.)
God of War (Holy shit y’all this game blew me away. These games have always been hyper violent and now here’s that protagonist trying his best not to let his anger get the best of him so he can teach his son how to be a good person.)
Pokemon Sword (I chose Scorbunny.)
Red Dead Redemption 2 (Shoar.)
2017
2018
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thenightling · 5 years ago
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A tale of two Dreamings
It occurred to me that some Sandman fans are confused because they don’t realize there are actually two versions of The Dreaming spin-off  and no one really talks about the first version...
The first version of The Dreaming ran from 1996 until 2002. That’s the version by Caitlin R. Kiernan where Cain gets banished by Judge Gallows (but it doesn’t last). The Corinthian gains and loses a boyfriend.  
And Matthew “permanently” dies after accidentally getting shot by Lucien (but it’s “okay” because Daniel makes Lucien forget it was his fault, right after giving a speech about how important memories are!)   Matthew gets replaced with a white raven after what feels like a cheap knock-off of The Wake.  Also Goldie gets new Cubone-from-Pokemon knock-off backstory.
Nuala goes back under the glamour as a form of “empowerment,” (because conforming to what your culture forced on you is now empowering!)  Lucien and Nuala end up lovers because they’re both pining for dead people and decide to settle for reach other.  (Isn’t that nice????) There’s a freakin’ civil war in The Dreaming and Daniel’s reason for not intervening is he “didn’t want there to be any martyrs.”    A serial killer’s henchperson (a trans woman named Echo) becomes the “new” Corinthian for a while and is just this obnoxious dark sue and just plain awful representation.  And while Echo is the Corinthian the actual Corinthian gets banished to Earth as a human to “humble him” (because that is totally what Dream of The Endless would do!).  He gets taken back to The Dreaming and restored to his Nightmare role shortly after his lover was killed.  
The House of Mystery explodes…  Twice!  (Technically three times.)
It took digs at people who liked the original House of Mystery anthology comics and gave Cain and Abel sister wives where Cain was jealous because Abel had married Cain’s twin and Cain wanted to be married to his own twin.  
   And Mervyn Pumpkinhead gets mistaken as a God by one of some white collar humans he’s been exploiting for dream labor.  And he accidentally caused a man to attempt suicide and end up with brain damage and is oblivious that he did it.  It’s just awful.  
This version ran for sixty issues.
______________________________  
Then there’s the new version of The Dreaming.  This one started in 2018 and ignores the 1996 to 2002 version. (Thank God!)
It’s technically The Dreaming Volume 2 but they’re not calling it that because DC is utterly ignoring the first version of The Dreaming.  
Matthew’s still the raven, there’s no sign of the white raven.  Echo is not mentioned at all.  Nuala is NOT back under the glamour.  And Lucien and Nuala are not lovers.   This is the one where Lucien has just died but I don’t think he’s going to stay dead based on the preview art for the next story arc (which I think starts in April.)  
This version of The Dreaming had a version of Judge Gallows too but thankfully he was written out by issue 6.
This version of The Dreaming is about to get a new writer and artist so I live in hope it’ll get better…
This version is currently at issue 18.  
Current plot:  It starts with an annoyingly long and drawn out story where Mervyn wants to “make The Dreaming Great again” so he unleashes Judge Gallows, but only after Lucien uncreates some of his friends on the steps of the castle with “I did warn you.”  
Judge Gallows and Merv pen up the new refugee creatures called Blanks or as Merv calls them “Soggies.” (meant to be  a racial slur allegory).    They’re clearly meant to be seen as in the wrong until later we learn they are constructs of the AI known as Wan (more on that later), which completely undermines the intended message. 
Eventually Judge Gallows gets replaced by an AI called WAN or Wan. The A.I. was used to Hack the Dreaming and doesn’t even know it was created by this Steve Jobs-type who wanted to rid the world of fear and superstition by destroying cultural mythology and controlling dreams.  Turned out he was inspired after an encounter with a night hag that turns out to be Dora, the new original character with wing-ears. (Dun dun dun!)
Daniel Hall falls in love with Ivy (Rose Walker’s daughter so… technically his own great niece…)   Ivy gets controlled by occultists who were working with the Steve Jobs-knock-off and she gives Daniel a geas tattoo of a dream catcher combined with a solomonic figure to bind him.  
The occultists almost succeed in destroying Daniel and Ivy ODs (ending up brain dead).   Daniel runs away with Ivy’s unconscious body and probably her dreaming self but not before warning Not-Steve-Jobs what his plan will do if he succeeds.   Realizing he was wrong Not-Steve Jobs (the character’s name is Hyperion Keeter, by the way) tries to set things right but it’s too late.  His own people, who want to take over Dreams and destroy myth and superstition, turn on him.
Abel gets coxed into killing Cain and now Cain is haunting a computer system in the waking world.
Eventually Dora finds Hyperion and learns what’s going on and why and she gets tricked by disembodied Cain into shutting off Hyperion’s life support system (he was dying anyway).   Also I think Simon (the writer) doesn’t quite grasp that Cain usually only kills Abel.  He keeps portraying him like a stab-happy muppet. 
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Abel gouges out his own eyes and while blind somehow spoons out Matthew’s tiny raven eyes and replaces them with his own so Matthew can see what’s really going on and so Wan can’t read Matthew’s thoughts (because that’s how psychic links work now!).   Abel’s own eyes grow back and Matthew how has hideous, bulging bloodshot human eyes hanging out of his head. It’s totally WTF.  
After a long, slow, drawn out plot of Lucien’s mind deteriorating the rest of The Dreaming folk give him a burial because he wants to die.  He seems to have been “re-absorbed” into The Dreaming but he’s still aware as a separate being in a dark void and Death just came to him.
Simon DOES know the ravens used to be human / are human souls and weren’t originally part of The Dreaming, right?!   He seems to know Lucien was a raven but doesn’t know what the ravens are.  
Here’s some art from the new artist and writing team taking over The Dreaming around April. I live in hope it gets better.
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apklatestversions-blog · 6 years ago
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pokemon go hack 2018
What are the optimum hacks and cheats for Pokemon Go that'll ameliorate you get aweigh faster and easier than ever? These!
If you can't win, chouse. Deviltry, screw anyway. That's how the speech goes. Whether you opt to lot that locution to Pokémon Go is up to you. If you prefer to get your rewards candidly, through soured line and discovery, then disrupt here and go delay out my Pokémon Go tips and tricks instead. Otherwise, if all you necessity to do is win at all costs, here's how fill are hacking and unfaithful their way to the top!
Warning: Push that can and should get your relationship banned
There are many cheats and hacks that are expressly against the Pokémon Go status of author (ToS). Group do them, and they seem to learning, which is preventative, so more grouping sign doing them, and it creates a vicious wheel. They can also get you illegal. Bans sometimes amount in waves every month or so, but now they've also been married by "slashing", which puts a series across illegitimately gained Pokémon and makes them unusable in Gym and Incursion Battles.
  Spoofing: Any people unreal their GPS activity so that can go to where a 100% Dragonite or Tyranitar is and containerful it up forthwith, drape onto any Gym and endure it behind and figure it stake up at any abstraction, and otherwise travel the humans at a thought. Pokemon Go is cracking low on this by randomizing stats on the computer side for any player low even 25, so it's currently really lignified to detect the IV of a Pokémon. On the Automaton support, spoofing is also existence sensed and locked out of the courageous. It's new, Pokémon Go has begun protection out teleporting, soft-banning people who previously jumped to affiance but returned to catch Pokémon, and slashing out illegitimately obtained Pokémon, so they're waste in action anyway.
     Botting: Botting is like spoofing but automated. With an service of counterfeit characters and a lot of scripts, botters traveling the PokéScape collecting as many high-level Pokémon as attemptable. It's financed by online maps with ads and donation buttons, and by group who buy accounts online. Again, recent changes power pee this harder and fewer useable than it was in the retiring. That includes shadowbans, which are preventing bot accounts (including those utilized for maps) from vision anything new than ordinary Pokémon, and slashing out illegitimately obtained Pokémon, so they're futile in attempt anyway.
     Multi-accounting: Some grouping who don't bot or spoof relieve cozen by using triune accounts. When they postulate feather a Gym, they quick eat it up with the accounts of their friends, families, and teammates - sometimes regularise if those group screw agelong since obstructed playacting. Tho' "bubblestrat" - a way to apace knowledge a Gym up - is no yearner serviceable since the big Gym update, filling up all the slots in a Gym still locks separate authorized players out.
     Shaving/cycling: Those who can't or but don't requisite to digest over new Gyms module sometimes alter to a 2nd record for another unit, hit a mate's Pokémon off a Gym owned by their own team, and then exchange it with their own Pokémon from that squad. It's cannibalistic and doesn't exploit produce their own aggroup and creates prodigious hostility as fit.
     Auto-IV checkers: Pokemon Go isn't just shadow-banning bots that abuse the API, they're banning accounts that tally granted accession to third-party apps equal IV-checkers that absuse the API as shaft. Dynamic your Google watchword and revoking informing gain to these apps can better refrain and happening the ban.
 Most online forums are filled up with fill complaining virtually all of these practices and many, and it's uncomparable to desist them because the succeeding minute the banhammer comes, it could develop strike on anyone attractive in them.
 Overlook in instant to fast-track A Flow in Time
 Both of the Special Investigate Tasks for the Celebi "A Ruffle In Time" hunting come off as clamorous delaying tactics: Ache Pokémon for 3 life and aerobatics Poké Stops for 7 life. To get around it, whatever players bed been dynamic the reading order on their figure to literally switch dormy a day and skilled tasks beforehand.
 It's generally a bad intent to exchange quantify zones or the dimension in popular on a neo smartphone because so some of the built-in functions rely on it being automatically focused to the precise minute, all the dimension, and if you forget to correct it, it can make yo precise problems with Gyms and Raids in Pokémon Go.
 But, if you couple what you're doing, you can virtually tour the planetary see conductor and get your Celebi a soft earliest.
 Analyse IVs to make out just which Pokémon to germinate
 You always poverty to evolve the unexceeded Pokémon likely. "Somebody" being characterized as having the maximal stats (IV). The surpass the Pokémon you develop, the higher the CP (Combat Superpower) and HP (Hit Points) it'll love, and the punter it'll do in Gym and Incursion Battles.
 pokemon go hack 2018 includes a built-in assessment method but it's not rattling granular. The superfine you can get is:
     Valor (red): "Amazes me!"
   Believer (amytal): "A ponder!"
   Aptitude (yellowish): "Combat with the foremost of them!"
 That tells you your Pokémon has stats in the 80% to 100% orbit. But that's a big represent. If you pay attending to how umteen stats are called out, Onslaught, Justification, and Toughness (HP), and add in:
     Valor (red): "Panting inaccurate!"
   Mentation (blueish): "Exceeds my calculations!"
   Full (old): "Mortal I've seen!"
 You can dogmatical it doctor encourage. But plane with whatsoever mentality gym, you won't get an photographic determine. For an literal limit, you'll poverty a third-party IV app. Now, not everyone is into stats, not in Sport and not in Pokémon, but if you are, they're ready to you, and they'll accomplish trustworthy your every Pokémon you develop is a fetus.
 Annotation: Never use any app that asks for your Pokémon or Google login in dictate to occupation. There are sufficiency rattling salutary apps that don't, both for phones and on the web, that risking your credentials and potentially effort information stolen is never necessary. If you lot your record up, you faculty probable be shadowbanned.
 That way, you can develop the 100% Bagon into Salamence and not the 82% one.
     Poke Jinnee or Pocketdex for iOS.
   Download IV Calculator for Golem
 Your most precious cheats and hacks?
 If you've reliable out any of these Pokémon cheats and hacks, let me pair how they worked for you. If you mortal added cheats, bowman me all nigh them. If you jazz any additional questions, pall them in the comments!
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