#poem from a metal flower in zero dawn
Explore tagged Tumblr posts
Text
I saw a mountain... its haughty peak and bunched spine vying with the worlds on high, Deflecting every salvo of the wind, and shouldering the starlight from the sky, Brooding above the dunes like some great thinker considering days to come as nights go by
#poem from a metal flower in zero dawn#not the entire piece from the game but the game didn't use the entire (long) original poem either so#is it long? idk average poem length. it seems to vary a lot#horizon forbidden west#horizon forbidden west photomode#hfw#hfw photo mode#horizon zero dawn#hzd#photo mode#virtual photography#game photography#gaming photography#fable's photos#poetry#poem#both? whatever
40 notes
·
View notes
Text
Support My Ideas?
Horizon merchandise I want:
A machine strike set (figures being able to be bought individually in ‘booster’ packs)
More figures, pre-painted and blank (similar to the ones from the board game)
GAIA + sub function patches and stickers
Project Zero Dawn/Enduring Victory shirts
“I blew up Yosemite and all I got was this lousy t-shirt” (and ptsd/death)
Reproductions of the ‘ancient vessels’
Solar powered models of the metal flowers that open and recite a poem fragment
Aloy’s hair beads/necklace set
Banuk figure set
A Horizon themed colouring book which features symbols/glyphs from various tribes
Machine Armor plates/patches
Face paint themed face masks (skincare and surgical)
Replica of Elisabet and Beta’s clothes (they look comfy)
Quen focus headpieces
Repilcas of the weapons (just like 1:12th scale I’m begging)
Watcher/burrower alarm clock that moves around when it goes off
Power Cell portable chargers
Shellwalker storage box
‘Healing berry’ trail mix
A cookbook/recipe’s based on the foods in forbidden west (I’m trying to compile them all anyways)
Vantage/Vista point postcards
Support My Ideas?
#horizon#horizon forbidden west#horizon zero dawn#listen i'm a simple person#I just want in universe merch for everything i love#stattic#feel free to add to it
4 notes
·
View notes
Photo
///
[function: true] {{I slumbered this spring morning, and missed the dawn,}} {{From everywhere I heard the cry of birds.}} {{That night the sound of wind and rain had come,}} {{Who knows how many petals then had fallen?}} [function: true]
///
#horizon zero dawn#aloy#hzdedit#mahariedits#poem is from metal flower mark II (H)#i love gaia's poems so i made a few photosets depicting my faves
22 notes
·
View notes
Text
"As a fond mother, when the day is o'er,
Leads by the hand her little child to bed,
Half willing, half reluctant to be led,
And leave his broken playthings on the floor,
Still gazing at them through the open door,
Nor wholly reassured and comforted
By promises of others in their stead,
Which, though more splendid, may not please him more;
So Nature deals with us, and takes away
Our playthings one by one, and by the hand
Leads us to rest so gently, that we go
Scarce knowing if we wish to go or stay,
Being too full of sleep to understand
How far the unknown transcends the what we know. "
Horizon Zero Dawn
Metal Flower Poems [III/A]
Location: East from Meridian, jungle
4 notes
·
View notes
Photo
Horizon Zero Dawn OC: Yara
Inspired by 1) my theory that at least one other subordinate function has probably found a human to buddy up with and 2) my theory that MINERVA will be the first subordinate function to emerge as an ally to Aloy.
Loosely inspired by these lines of “The Mountain Poem: Words Spoken in Contemplation” by Ibrahīm Ibn Khafāja, following the lines you can find in Metal Flower Mark II (F):
And through the night, that tongueless mountain uttered marvelous things: "How much more time in space? How long have I been the assassin's safehouse And sheltered hermits from the human race?"
But mostly just an exercise in character creation, as in: if I had the task of creating a character to be the human partner and counterpoint to a subordinate function, what would that character be like?
My other self-appointed parameters were to create someone who’s a bit of a foil to Aloy and Sylens both, so: someone who chose isolation rather than being subjected to it, and someone whose interest in knowledge is specialized rather than general, while maintaining a moral compass.
--
(face claim: Grace Mahary)
Name: Yara Gender: Female Tribe: Utaru Age: 23 at time of main game
Notable Physical Traits: Though Yara keeps prominent Utaru elements in her attire, her usual outfit is a practical mixture of Utaru and Banuk styles, something she’s put together to guard against the months of cold in the home she’s settled in. Due to contracting polio as a child, her right leg is stunted and partially paralyzed; she walks with a cane and wears an adjustable brace made of machine parts on her leg.
Personality: Intellectually minded and gifted, Yara’s great love is the sky and what lies behind it - the vast expanse of space beyond the planet, which she has dedicated her life to studying. She is endlessly curious about the greater workings of the universe and how her world fits into it, and with the eventual help of a Focus and later MINERVA, she’s made progress in uncovering a fraction of the universe’s secrets. Because of certain traumatic events in her life and a bloody history that she is not entirely proud of, she prefers to keep to herself and keep only MINERVA’s company, craving solitude and her studies. However, her Utaru roots are evident, not only in her love of the natural world but in a generosity of spirit, from which that bloody history sprung - an inability to sit there and do nothing in the face of the Red Raids and the losses her people suffered because of them.
Relationship With MINERVA: Yara found MINERVA in the wake of tragedy, and the subordinate function’s eagerness to help and learn endeared her to Yara and gave them a common ground. She feels as if she owes MINERVA for stabilizing her during such a turbulent time in her life and giving her something to live for - a renewed love for the universe and a friend she could relate to. MINERVA, similarly, was able to stabilize developmentally because of Yara’s friendship, finding companionship and purpose in Yara after she had no purpose left, as she is the only subordinate function whose job was completely finished.
Songs: Inner Space - Apex The Warpath - Conner Youngblood Cover Your Tracks - Young Galaxy
--
Bio:
Yara was born to the Northland clan of the Utaru in 3017, a clan composed of several extended families, Yara’s among them. In 3020, when she was three years old, a distant mountain exploded, its lingering cloud visible even as far as her clan’s riverside village in the northern part of Plainsong, once known as the Great Plains of western Nebraska. A few months later, in the winter, an illness known to the Utaru as the Strength Eater, and known to the Old Ones as polio, spread throughout the clans gathered together for the annual celebration of the harvest. Many survived its onslaught intact. However, some died, their breath stolen away by the Strength Eater, and a few were left permanently weakened afterwards.
Yara’s father was among those who died, and Yara herself was left with a paralyzed and stunted right leg. For the rest of her life, she would need a cane to walk, and Utaru ingenuity in redesigning machine parts into farming tools saw her outfitted with a brace as well. Over time, the complications of walking with a stunted leg would curve her spine and weaken her bones and muscles as well, and she was never able to participate in the labor-intensive work of farming to the same degree that others did. However, she had little interest in it. She had some talent in hunting with bow and arrow, a less central but still important part of sustaining the clan, but she often had little patience for it.
Her mother often called her a child of the earth with her eyes to the sky. While the Utaru revered the act of tending to the earth and drawing sustenance from it, Yara was more interested in the tableau high above – the stars and the moon in the nighttime, the sun in the daytime, and what it all meant. She could often be found sneaking away from chores during the day to observe the sky and sneaking away from the village at night to make amateur star charts.
The Utaru respected the Old Ones as forebears who lived on in the earth. Yara was interested in them for what they may have known about the answers she sought from the sky. Sometimes, relics of the Old Ones would be found in the ground, when soil was overturned and crops were harvested. These were always buried adjacent to the graves of the Utaru, out of respect for the dead. However, Yara had little such sense of propriety, and when one of her cousins found a still-active Focus during planting season, nine-year-old Yara snuck out at night to dig it up and secretly keep it.
The Focus showed her wonders and helped her to understand much – that the sun was also a star like the tiny pinpricks of the night, that the night sky was richer than she imagined and filled with things that she could not see with her eyes. The Focus couldn’t show the majority of them to her either, however, and though her star charts grew more sophisticated and digitally archived with its help, a vague sense of dissatisfaction grew, a desire to know more.
Meanwhile, both the exploding of the mountain and the sudden onset of illness during a time of celebration were seen as omens, a view that was further reinforced over the next decades as the machines grew hostile, as new machines began to appear, as the already unpredictable seasonal patterns of Plainsong became much more so, and as the Red Raids swept across the land.
In 3032, four years into the Red Raids, when the edges of Plainsong had already been attacked by the Carja and gifts of grain had not appeased the raiders, tragedy struck the Northland clan. A group of raiders hit the village in the middle of the night, killed some clan members, and took others. Among those killed was Yara’s mother, and among those taken were two of Yara’s cousins, and an aunt and uncle.
Fifteen-year-old Yara, however, was not there. As was habit, she’d snuck out of the village as night fell to work on her star charts and stargaze to her heart’s content. She was far enough away that she didn’t hear the attack, but she saw the fires that the raiders left in their wake and raced back far too slow and too late.
Wracked with grief and survivor’s guilt and bitterly angry, Yara realized that her Focus would give her an advantage that others didn’t have and tried to convince the leaders of the clan to pursue the raiders, whom she could easily track. However, the Utaru were peaceful and ill-suited for war, and the clan had lost many that night, both to death and to kidnap. No collective decision was made to go after their taken kin, and so no one wanted to go.
Furious, Yara struck out on her own. Her Focus helped her to track the raiders and find food and game and water along the way; however, her leg slowed her down, and she was only able to catch up with a group of raiders that had parted ways with those returning to the Sundom with their captives. The group was heading northwest towards the Cut when Yara caught up with them.
She was right; the Focus gave her an advantage that seemed almost supernatural without context, and she killed three Carja raiders before they even knew what hit them. However, Yara was a teenage girl with a bad leg, and the other raiders regrouped and turned the tide. Yara found herself fleeing their vengeance. She stumbled through a forested area sheltered by mountain ranges – once known as Medicine Bow National Forest – and she was only able to avoid the clutches of the raiders because of her Focus.
There, a strange signal drew her in – a tallneck wreathed in a deep blue-purple glow, circling a lake in front of the lone mountain jutting out of the center of the area, known to the Old Ones as Libby Lake and Sugarloaf Mountain. From it, a voice spoke, unlike anything Yara had ever heard. It was strangely formal, limited in vocabulary, and difficult to understand, but it seemed excited to encounter a human with a Focus.
Yara asked the voice for help, and it acquiesced. The tallneck broke its circuit and moved to a place where Yara could climb up. With her bad leg, she could only make it to the top of the machine’s back, but even that was high enough to avoid the eyes of approaching raiders.
However, Yara was still hungry for retribution, and though it might have been safer to wait silently and let the raiders pass, she rained down arrows from above, killing three more before what was left of them figured out where she was. The last few were no match for a colossal machine, and even as they sought to return fire, the tallneck itself stepped in, crushing most of them, and the last raider fell with Yara’s arrow in his neck.
Afterwards, Yara felt empty and drained and small. Though she was glad that some of the ruthless Carja were dead and could hurt no one else, the act of vengeance brought her no happiness. Her mother was still dead, and her other family members were well on their way to the Sundom, out of Yara’s reach now that she was exhausted and already so slow. Her childish thoughts of rescuing her still-living family members were gone, drowned in a horrible sadness.
However, the voice pulled her out of her miserable thoughts. It introduced itself as MINERVA, an artificial intelligence, and though MINERVA was secretive about where she came from and why she was there, it was apparent that she felt lonely and without purpose. She was eager to learn from Yara, as much as Yara was eager to learn from her.
But Yara’s missing family members still weighed on her mind, until MINERVA offered to help her find them. And so began a lasting partnership.
Yara learned that MINERVA could take control of machines, something called override, though machines that weren’t tallnecks would begin to break down and eventually stop working when she did. Yara and MINERVA trekked through the Longroam and past the Sacred Land, wearing out overridden machines and avoiding contact with humans. With MINERVA’s abilities, tracking was even easier, and they made their way into the Sundom, towards Meridian, where MINERVA said that she would be able to scan the city through their Spire, a powerful tool that was actually hers.
However, in the time that it took to reach Meridian undetected and disguised, it was too late. The rest of Yara’s taken family members had died in Sun-Ring days before she and MINERVA arrived, and the bodies of the Sun-Ring’s victims were burned, erasing even Yara’s hopes of burying them.
Despondent, Yara wondered what path to take from there. She considered vengeance, perhaps even against the highest of the Carja, but she was tired physically and emotionally, and though MINERVA’s abilities and existence were a marvel, they were only two people in a land not their own. She considered returning to Plainsong and to her clan, but she found herself with little desire to.
In the time that she and MINERVA had spent together, they’d learned a little about each other – as much as MINERVA was willing to disclose on her part, at least. Knowing that Yara loved the sky and the stars, MINERVA suggested a place for her to visit, a place that MINERVA had found not too long ago – something called an observatory, built by the Old Ones to study everything beyond the borders of the planet, one of the few still standing in the area.
Yara agreed, and as they left to make their way back the way they had come, they stumbled across two Banuk escaping Meridian. Yara did not make contact with them, but - seized by the desire to help - she and MINERVA shadowed them quietly. Yara killed three Carja in pursuit before the escaping Banuk were even aware of the danger, and MINERVA was able to keep machines off of their backs, all the way back up to the Longroam and beyond.
There, Yara realized what she could do. This area, she had learned from what she and MINERVA had overheard in the Sundom, was a common route for Carja seeking to reach the Banuk and Plainsong, a way to circumvent the fierce Nora and the Claim. And out here, without the protection of their land and their army, the Carja were vulnerable.
First, Yara let MINERVA take her to the observatory, a place once known as the Wyoming Infrared Observatory, atop a mountain a little southeast of where she’d met MINERVA, well southeast of the Cut, and north of the Longroam. It was dilapidated and crumbling, but MINERVA believed that with time and effort, enough of it could be restored to bring its system back online and make use of it. Yara asked if it was possible for MINERVA to monitor the Longroam and the area north and south of it as she had monitored Meridian through the Spire. It was possible, MINERVA told her, but only with the proper tools.
So began a years-long effort to restore the observatory and patrol the Longroam. Under MINERVA’s guidance, Yara learned quickly about programming and transmission, and it didn’t take long for her to set up a makeshift monitoring system throughout the area with MINERVA’s help and some recommissioned machine parts and tallneck apparatuses.
Yara was a little more hesitant about the observatory, feeling a deep survivor’s guilt about being far away stargazing when the Carja attacked, but with MINERVA’s insistence and coaxing, the observatory was eventually back up and running, as much as was possible. The night sky opened up for Yara as it never had before, and she was able to discover stars and deep sky objects revealed by infrared imaging and spectroscopy. Her star charts became a study of space, as much of it as she and MINERVA could understand on their own, from bits of data gathered from old sources.
For six years, until 3038, there were rumors about the Longroam and the surrounding area. Some said it was a machine that stalked any Carja who ventured near. Some said it was a spirit, some a person. But many raiders who set foot in that area were killed, either by arrow or strange machines, so much that the Longroam had a reputation for safe passage for anyone fleeing the Carja. Travelers and those who escaped the Sundom would often find themselves unknowingly shielded and watched over by vigilant eyes.
Yara and MINERVA together were known primarily as the Ghost of the Longroam, though some Carja called the mysterious entity who haunted the place the Devil or Shadow of the Longroam, and some from other tribes called it the Guardian or the Shield of the Longroam.
Yara, with MINERVA’s help, made sure that she was rarely seen, and no raider who came looking for the mysterious killer in the Longroam ever found her. She made little effort to reach out to anyone else in the meantime. She made only one trip back to Plainsong, to tell her clan that she was alive and that the others were dead. Although they entreated her to stay, she refused. She was content with MINERVA’s company, with the stars, with her makeshift home in her mountain observatory.
However, the Sundom changed. With the death of the old king and the ascension of the new, there was no longer a need to patrol the Longroam.
So Yara turned her attention wholly to her work with MINERVA, mapping the sky together. There they remained for the next two years, undisturbed, until MINERVA, more alarmed than Yara had ever seen her, registered an unauthorized use of the Spire – a call that was raising ancient machines. It was soon quieted, however, and though MINERVA had remained secretive about her origins over the years, she broke her silence for the first time – mentioning Project Zero Dawn and insisting on the urgency of finding its Alpha Prime, whose existence MINERVA had only just become aware of.
Though Yara was reluctant to leave the peace of her home, she trusted and loved MINERVA more than she loved their solitude, and she agreed to help MINERVA with a new task: tracking down whoever this Alpha Prime was.
#horizon zero dawn#just a fun exercise because i love creating characters but i haven't really done fandom OCs much#and after tfw i think i have a reasonable chance of being right about some sub-functions buddying up with humans#and i'm putting disabled woman vibes out into the world#hzd oc#mine
20 notes
·
View notes
Text
Horizon: Zero Dawn
Horizon is truly a benchmark in gaming. The fact that they managed to build such a large world with so many technical details is amazing, from the lush foliage to the character animations. The developers truly put their everything into this game and it shows.
I just finished it tonight. If I’m being perfectly honest, the story didn’t wow me along the way. I predicted a lot of what was going to happen, and not in a sleuthy look-at-me-go way, but in a way where I was just never really stunned or captured. It was all very plausible (as far as sci-fi plausibility goes) and sometimes cliche. What made it interesting was the voice actors and a few of the characters, Aloy and Elisabet namely. Add the random journal entries (viewpoint data especially) and poems from the metal flowers and it was enough to keep me going even during the times I wanted to throw my controller down in frustration.
So for the majority of the game, I was wondering if it was going to ever really pull me in. In somewhat of a disappointment, that didn’t happen til the very end. But I’m thankful it did, because there I was crying as Aloy found the resolution she had been looking for and the ties finally came together. What the story lacked during the majority of the game was redeemed by the emotional and gripping ending.
There were issues throughout the game, such as unreliable destination markers, voiceovers talking over each other (specifically during key parts of the game like during the playback of voice logs), and confusing camera work. None of this would stop me from recommending this game to anyone, though. The detail, the care, the thought put into it is remarkable. The soundtrack is amazing, too. If you have the time, listen to the selections that play during the credits. You get a few extended versions of the sun priests chants and it's enough to make me want a vinyl pressing.
Horizon: Zero Dawn is truthfully the raised bar in open world gaming. I respect what the developers have presented us and will definitely be interested in what they have to offer in the future. They did an awesome job.
Also, I’m gonna miss the heck out of Aloy.
8 notes
·
View notes