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GIVE UP THE GHOST - a new mystery roleplaying game is now LIVE On KICKSTARTER!!
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GIVE UP THE GHOST is a dialogue-based roleplaying game set in a strange city at the center of the world. Assume the role of Overseer Alhart, a one-eyed wanderer tasked to investigate a grim and prophetic fire. You’ll explore the weird, haunted corridors of the city Forde, and in your search for answers -- you will come to know the heart of the city as well as your own.
Your character, the Overseer, was born in this city… but you have never returned until now. Upon your arrival, the tide of history comes flooding back, and you’ll have to stake your share of the waters. Choose how to immerse yourself in this place, this city at the center of the world -- do you remain forever a stranger? Or will you reclaim your name?
Taking inspiration from legendary narrative games like Planescape: Torment and Disco Elysium, GIVE UP THE GHOST is about choosing how to live at the end of all things. You’ll confront the city’s pain, and work to uncover the traces of beauty still there.
If you’re into narrative roleplaying games about cities, liminal spaces, history, alienation, worldbuilding, apocalypse, and esoterica…. This is the game for you!
Consider supporting us on KICKSTARTER, following us here, or sharing this post with anyone you think might be interested! Thank you for reading!!
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Who in this world can resist the allure of a fucked up city?
Welcome to FORDE - rust-worn, once-great.
It formed around a crossroads at the center of the world. It is warmed from within by four enormous fires, which shield the city from specters of the dead.
This protection shall not last forever. Someday, somehow, all the city's dead will come back.
This is known as the DAY OF DISSOLUTION.
It will come. It's just that nobody knows when.
#give up the ghost#playgiveuptheghost#gutg#worldbuilding#rpg#indie rpg#quite frankly forde is the rust belt manifest#its people have a terrible fear of being left behind#a fear made worse because this place is already starting to be forgotten#but maybe I shouldnt tell too much in these tags
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Outsider, follow me
some early concept art, back when Alhart still had two eyes
Give Up the Ghost
#give up the ghost#playgiveuptheghost#artists on tumblr#black and white#art#game concept art#Alhart#indie games#illustration
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AT THE EDGE OF TOWN, THE CORDMAKER SINGS
A SMALL FIGURE LEANS AGAINST A CROOKED TREE.
THIN HANDS WORK DEFTLY, THREADING BEADS THROUGH A METAL CORD.
WHO THE CORDMAKER IS -- AND WHAT THEY STAND FOR -- WILL BE REVEALED IN GIVE UP THE GHOST.
#give up the ghost#playgiveuptheghost#gutg#the cordmaker#the crooked tree is the only left standing in the city#broken plots litter the dead dry ground
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A conversation with Carnell, a man stooped over smoking. He’ll ease you into the atmosphere of the Fields — and through him you’ll start to see just how dire things are in Forde.
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A screenshot of the preliminary build of Give up the Ghost -- an upcoming roleplaying game about the tortured city of Forde. Become the Overseer, a one-eyed wanderer tasked to seek and eliminate sources of suffering. A beacon has drawn you to Forde -- and you must reckon with the source of its pain. Through dialogue and exploration, you will come to know the city's heart as well as your own.
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TIME IS OF THE ESSENCE!
LESS THAN TWO WEEKS LEFT TO SUPPORT GIVE UP THE GHOST ON KICKSTARTER!
If you're a fan of dark, introspective, story-based mystery games -- please consider donating, or our sharing our page with people you know!! We need all the help we can get!!
GIVE UP THE GHOST - a new mystery roleplaying game is now LIVE On KICKSTARTER!!
youtube
GIVE UP THE GHOST is a dialogue-based roleplaying game set in a strange city at the center of the world. Assume the role of Overseer Alhart, a one-eyed wanderer tasked to investigate a grim and prophetic fire. You’ll explore the weird, haunted corridors of the city Forde, and in your search for answers -- you will come to know the heart of the city as well as your own.
Your character, the Overseer, was born in this city… but you have never returned until now. Upon your arrival, the tide of history comes flooding back, and you’ll have to stake your share of the waters. Choose how to immerse yourself in this place, this city at the center of the world -- do you remain forever a stranger? Or will you reclaim your name?
Taking inspiration from legendary narrative games like Planescape: Torment and Disco Elysium, GIVE UP THE GHOST is about choosing how to live at the end of all things. You’ll confront the city’s pain, and work to uncover the traces of beauty still there.
If you’re into narrative roleplaying games about cities, liminal spaces, history, alienation, worldbuilding, apocalypse, and esoterica…. This is the game for you!
Consider supporting us on KICKSTARTER, following us here, or sharing this post with anyone you think might be interested! Thank you for reading!!
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In the streets you hear a heartbeat. The people tell you it's coming from the center of the city. No one knows what it belongs to.
As you move through Forde, you keep smelling something.... weird. Like raw meat and bad breath. But garbage is managed, and the streets are dry. You can't find the source of the smell.
Sometimes, when you step on a stone -- you don't hear the expected crack of boots on a hard floor, but instead a soft and slick squelching, the stone is tender, and caves beneath your feet.
Something is strange about this place. Something's not right.
Who in this world can resist the allure of a fucked up city?
Welcome to FORDE - rust-worn, once-great.
It formed around a crossroads at the center of the world. It is warmed from within by four enormous fires, which shield the city from specters of the dead.
This protection shall not last forever. Someday, somehow, all the city's dead will come back.
This is known as the DAY OF DISSOLUTION.
It will come. It's just that nobody knows when.
#playgiveuptheghost#give up the ghost#gutg#worldbuilding#indie rpg#its my personal belief that human beings tend to look no further than animal bodies and the natural world for inspiration in what they buil#everything is organs#everything is HOLES
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