#plastic machined components
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petron-thermoplast · 5 months ago
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In this blog, we explore the importance of machined parts, their manufacturing processes, and how they enhance efficiency across various industries.
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june-gdprototyping · 5 months ago
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Injection molding plastic
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globalprecision · 11 months ago
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polestarpolymer · 1 year ago
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hsmold · 2 years ago
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A Buyer's Guide to Choosing Custom CNC Machined Parts Manufacturers
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In today's market, the demand for custom CNC machined parts is soaring across industries, including aluminum CNC turning parts. Selecting the perfect CNC machined components manufacturer is essential for quality and value. This article offers a concise guide to help you make an informed choice for your project.
Material Selection: Custom machined parts can be crafted from a variety of materials, including aluminum for CNC turning parts. Choose the right material based on your project's needs, properties, and cost, consulting your CNC machining parts factory for the best fit.
Assess Supplier Capabilities: Not all CNC machined components manufacturers are equal. Evaluate their expertise, experience, and equipment for the required machining processes and complexity, especially for aluminum CNC turning parts. Check their track record and references for reliability and quality.
Quality Control and Assurance: Ensure your chosen CNC machined components manufacturer follows stringent quality control processes, such as ISO 9001 certification, to guarantee precision and quality in your aluminum CNC turning parts.
Lead Time Management: Custom parts often have longer lead times. Understand your CNC machining parts factory's lead times to meet your project deadlines with effective communication & planning.
Pricing and Value: Compare quotes from multiple CNC machined components manufacturers, considering material and machining costs, along with additional services for aluminum CNC turning parts. Prioritize overall value and reliability over the cheapest option.
Effective Communication: Opt for a CNC machining parts manufacturer with strong communication skills. Clear and timely communication is vital for addressing questions or issues during production.
Post-Processing Services: Check if the manufacturer offers post-processing services such as deburring, polishing, anodizing, or painting, especially for aluminum CNC turning parts. Consolidating these services with one vendor can save time and effort.
Packaging and Shipping: Ensure the CNC machining parts factory can package and ship your parts securely to prevent transit damage, including your aluminum CNC turning parts. Confirm they can meet your specific shipping requirements.
Intellectual Property Protection: If your custom CNC machined parts involve proprietary designs or technology, ensure the manufacturer has policies to protect your intellectual property.
The right CNC machined parts manufacturer, including aluminum CNC turning parts, is crucial for your project's success. Considering these factors, you can make an informed decision and establish a productive partnership with a CNC machining parts factory that meets your quality, service, and value requirements.
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grunckle · 1 year ago
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I think something that gets misinterpreted a lot in the Rain World community is what purposed organisms actually are. Theres a common interpretation that they were like “beasts of burden” and looked like or were the creatures we still see today. But this isn’t what Moon tells us, here’s what she says.
“Most purposed organisms were considerably smaller than me, and most barely looked like organisms at all. More like tubes in metal boxes, where something went in one end and something else came out the other…When I came into this world there was very little primal fauna left. So it's highly likely that you are the descendant of a purposed organism yourself!”
This dialogue paints the picture that most purposed organisms were closer to machines, or machine cogs, with biological parts than actual animals.
Of course most people are aware that creatures like leviathans and miros birds have mechanical aspects, but I think that most if not all creatures have some sort of blending of the biological and mechanical; it’s more of a spectrum than a dichotomy with cyborgs in between.
This idea is also based on some of the old Rain World concept art by Joar.
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Here, it looks like melting globs of flesh, (or fleshy rubber and plastic) mutate over a metal “skeleton”. I think this can show the possible intention for purposed organisms and evolution in this world. Organic and mechanical transition seamlessly, and organic parts grow rapidly. I believe most purposed organisms started off on the more mechanical side of things, but evolved their organic “cover” in this way. Maybe everything we see, including us, have some mechanical components that are hidden by the flesh exterior.
This sort of, life overabundance and rapid growth is shown through Five Pebbles’s rot in game. His rot globs are able to grow legs and become mobile in an incredibly short amount of time, and even proto rot grows from innocuous metal walls.
My friend over at Darthzz-Ploo-World really coined this interpretation (and many others) in my opinion and did a wonderful art piece showcasing it.
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My friend Re also did some great art showcasing a theory on orange lizards evolving from those computer boxes in Sky Islands and the exterior.
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I also did some doodles on my own theories in the same vein. This time on the origin or Shoreline leviathans from Moon’s collapsed iterator components.
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But yeah, I think Downpour leaned more into the “beast of burden” interpretation, but I also don’t think the two are mutually exclusive. Not everything needs to be a tube-box descendant I suppose.
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beardedmrbean · 4 months ago
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Legislation under the moniker “right to repair” has now been introduced in all 50 states, marking a major milestone in this grassroots consumer movement.
GNN has reported on the march of right to repair laws across the US, but also the kind of entrepreneurialism they engender: like an aftermarket auto parts company that makes replacements for well-known faulty components in automobiles.
Passed in New York, Minnesota, Colorado, California, and Oregon, Wisconsin just became the final US state to introduce some sort of right to repair laws.
In broad terms, all of these bills would generally guarantee a consumer’s right to access replacement parts for devices and machines, repair manuals or other relevant documents for expensive products, diagnostics data from original manufacturers, and even in some cases, such as automobiles, appropriate tools necessary for maintenance.
They may also ban the use of technological protection measures, sometimes called “software locks” that are designed to restrict repair only to authorized repair technicians.
“Americans are fed up with all the ways in which manufacturers of everything from toasters to tractors frustrate or block repairs, and lawmakers are hearing that frustration and taking action,” Nathan Proctor, right to repair director for consumer rights group PIRG, told 404 Media’s Jason Koebler, who has been tracking right to repair legislation for 10 years.
OF A SIMILAR SPIRIT: 580 Repair Shops Form a Flourishing Subculture Fixing Toasters, Electronics, Coffee Makers and Lamps
He details that at first, big tech and big engineering, such as Apple, John Deere, and others, ardently lobbied against these bills, saying that trade secrets protections would be violated if they were forced to turn over diagnostics, telemetry, or other insider data to non-company actors.
The progressive difficulty with which modern products, particularly electronics, are designed prevents most amateurs from being able to repair them if they break.
MORE RIGHT TO REPAIR NEWS: EU Approves Groundbreaking New ‘Right to Repair’ Laws Requiring Appliances to Be Easier to Fix
Screws are forsaken in favor of plastic locking toggles which break if removed, fuse or wire cover panels are replaced with jointless polymer molded covers, both of which and many more examples besides are designed to deter the fix-it-minded folks enough so that they will just throw the product away and buy a new one.
Electronic waste is one of the largest sources of non-recyclable landfill waste, and hopefully enough of these right to repair bills pass that some of these millions of powerstrips, lamps, phones, computers, and televisions can be kept out of the ground.
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krahk · 1 year ago
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Blood for Ruin
(Or, Alastor and That One Time He Got Drunk and Forgot He Tried To Make a Black Magic Agreement With a Radio Only For It to Come Back to Him in the Worst Way)
Masterlist
Pairings: Alastor x Reader (She/Her/OFC) as reluctant semi-soulmates via non-consensual deal (on both ends). No use of Y/N.
I understand he is aroace, but I couldn’t stop thinking about this idea so here it is.
Eventual smutty smut happening, but be kind dear god am I rusty.
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Exhausted was simply not what you were - you were so past that, your brain so fried out that you didn’t even know what word you were.
Because if you were seeing smiling figure-like shadows on the walls with long dark tendrils wrapping around your surroundings, and radio static from nowhere, then yea. You were fried.
But hey, it had been a crazy long weekend. You’d just spent the last 4 days cleaning up your hoarder of a great aunts shack in the Bon Temps bayou with the other scattered remainder of her family, rooting through about 4 unidentifiable rooms with confirmed animal carcasses and straight up trash-garbage piled to the ceilings. But since your mother died, any family connection at this point was appreciated, right?
‘Couldn’t be more wrong, but it’s too late now’, you think. It was way too late to back out now, you had something to prove. Your Great Aunt’s remaining son had called you ‘slicker’ because you lived in a town with more than one lighted intersection for Christ's sake. And because you used ‘whom’ in a sentence, that opened up an entirely new thrush of nicknames from your distant cousins. You wouldn’t be beaten down, you guys were almost all done with the cleanup anyway, the only remaining items being that of actual use or salvageable material. A couple family members had taken a few items home already, and since you weren’t particularly close with these relatives you weren’t about to ask for anything until-
Well until the little radio was brought out.
For some reason, the craftsmanship of this radio caught your eye. It was a beautiful dark wood, with intricate swirls carved around the speakers - the entire thing was shaped like a miniature church cathedral window. It was clearly vintage, basically a historical piece, you thought - and you did ask quietly if you could keep it. Your uncle fiddled with it to make it work but it needed some attention. It looked virtually untouched otherwise. It was a gorgeous piece, and it looked like it was a new acquisition to the deceased woman’s collection - there wasn’t a spec of dust visible on it. Your uncle figured it wouldn’t be able to pick up football (and also “why would I listen to football when I can WATCH it?”) he let you take it with you.
So you brought it back to your temporary home, the little motel at the outskirts of town (the only motel even close to the town) and set it on the little desk. And there it sat for 2 days before you finally dove in, trying to figure out what was going on with it. You had deduced it was likely the wiring, and after watching 5 or 6 videos on wiring repair on YouTube (good old YouTube) you were fairly confident a simple repair would take no time at all.
But things made in the 20s were a lot sharper, and more metal based, compared to the newer plastic models of recent years. So when you undid the back panel and attempted to unscrew a fastener around the side of the main component, you had successfully sliced your palm open on an errant piece of metal. And holy crow did it hurt AND gush blood immediately. Even though you had whipped your hand close to your chest almost as soon as you realised what had happened it was too late, there was a fair amount of blood that got on the inside of the machine.
Uttering curses, you’d rushed to the bathroom to grab a couple threadbare cloths and sop up some of the larger drops on the desk. Moving around the radio to the light, you had a clearer idea of where your blood landed. Palming one cloth in your wounded hand, your other one attempted to clean up the mess within the radio. Which is where you noticed the funny little symbols written on the inside of the back panel of the radio, which had lain facedown on the desk as soon as you had removed it. These little symbols looked like runes of some sort, unidentifiable to you. They almost looked like they were written out of blood themselves. It was clearly dried now, but the jagged nature of the strokes and brownish un-ink like material that was used to leave the symbols certainly looked like dried blood might look like on old wood.
You wiped your blood off the radio, and ran the cloth right over one of the runes, making it glow briefly with a green light. Maybe.
Well, that was what you thought you saw. But it was so brief you would have missed it with a well timed blink. The sun was setting, light streaming through the window in hazy little streaks, maybe you saw some prismatic effect? Or maybe, maybe you needed a shower and bed. Clearly if you sliced your hand open on a little radio you were tired. Sloppy coordination indeed. You reattached the back panel to the radio and decided to ignore it until you were in a better headspace.
Radio abandoned, you went and started to clean yourself up and get ready for sleep. But when the lights in the bathroom started to flicker, only to stay on slightly duller than before, paired with a strange static that scratched the inside of your eardrums, you decided to end your shower quicker than ever. Exiting the bathroom, you were chilled to realise that the main room had the same ambient experience waiting for you. And if you focused on the moving shadows from what you hoped were passing cars (electric, judging by the lack of engine noise) there was a solid larger mass lingering on the wall with the dresser and broken TV. One that looked like it had a smile, and glowing red eyes (from a car's tail lights, duh!). Yes, yes. Tired. SO tired.
Calling the front did not help, since the static was so loud when you lifted up the receiver you slammed it back down. Your own cell phone was still charging on the side table, flashing the little dead battery symbol to let you know you needed to be more responsible with your charging habits in the future. It could be another 15 minutes before it was ready to turn on.
So, obviously tired, it was time to attempt to sleep. Hopefully. If you were lucky. It wasn’t enough that the bayou was creepy all on its own, the evening took a sharp turn into scary-town after you started messing with the little radio.
Pyjama-clad and ready to sleep you decided that the hallucinations were exactly what you thought they were - hallucinations and nothing more. Nothing spooky, or supernatural, or dangerous.
But you had been wrong before.
It was the initial crashing sound of the motel room door hitting the wall that woke you up first, screaming male voices really kicking your brain into high alert as you scrambled out of bed. Ending up in the corner facing the opposite corner where the door was, you took in what was happening. 2 men, yelling at you for whatever you had - but you were screaming louder than they were, scrambling for anything in your grasp - just that stupid, fucking radio - but judging by the hot impact of a projectile hitting your chest they were not thrilled you weren’t immediately cooperating. Hand clenching around the radio’s cord you hit the corner and slumped down to the floor, lungs burning and immense pain taking over your consciousness. As your mind faded, you could hear the two men bickering, freaking out over the turn their burglary took. Oh, you being shot was an accident? Stellar. Your vision became hazy, it even looked like shadows were overtaking the men as their arguing turned into painful screaming. Whoever came to your aid was simply too late, though you could appreciate the gesture as you died.
You always thought that you would end up looking down at your dying body when the time came, but from the forceful pull downwards your soul felt, it was clear the afterlife had different plans for you.
Now you weren’t really sure what the hell, like actual, literal, hell, was going on. The impact you felt from your sharp tug into the afterlife, landing on a very detailed rug at what looked like the lobby of a hotel was one thing. The tiny radio following your fall shortly after, merely denting a corner of the wood with a loud thunk was another, cord still clenched in your hand. Oh good!
Dazed, you were immediately hoisted up and hugged - yes hugged - by probably the tallest women you had ever met, and the fastest talking one as well. Rambling about “welcome”, “hell rehab”, something or other about redemption - honestly the look of relief you gave the shorter woman who approached and reined in the other made her smirk as she introduced them in a much clearer manner.
Vaggie and Charlie. Vaggie was a resident of the hotel with her girlfriend, the owner and operator of this ‘Hazbin Hotel’, Charlie, both working at redeeming the souls of sinners and getting them into heaven. There were 2 residents, Angel & Sir Pentious, who were not present, a Janitor Nifty (currently wiping your landing spot with a cloth) the bartender, an angry bird-cat man Husk, and the host (also missing) Alastor. Your open mouthed confusion clearly made Charlie snap into attention (finally) because she finally morphed into a being that was capable of conversation.
“So, new to hell?” She inquired.
Well. Duh. “Um yes. I think I was just shot? Am I actually dead?” You asked, hopeful this was a very vivid nightmare.
“As a doornail!” She exclaimed, chipper with positive energy, “Not that doornails are dead, they don’t have souls like you or Angel but really-”
“Yes. You’re dead. And a sinner, which is why you’re here.” Vaggie cut in, patting Charlie on the back. Charlie smiled brightly and nodded at you.
“Yes, and here you can redeem yourself and hopefully make it to heaven! I have faith in our program.”
Oh god this was too much. The sound of a door opening and closing was faintly heard in the background, but that didn’t stop you from being a speedy spiral into mania.
“So. One, I’m dead. Two, why am I in hell I am pretty sure I was a decent human? I didn’t go to church, sure, but I had very little control over my working schedule. Three, is it supposed to be so freaking loud down here? I’m-“
Intense breathing interrupted - yes, breathing. It was the janitor, her one eye staring at you while she lifted the little radio. ”This is diiiirty” she semi-sang. A horrific giggle was lingering under her breath. You grimaced at her behaviour and dropped the cord immediately, avoiding any contact by proxy with this creature. What a creepy little -
“Did that come with you?” Charlie asked, looking confused as you answered with a nod. “Strange, usually possessions don’t follow a soul into the afterlife…” She trailed off, finger tapping her chin with a frown. Everyone turned to look at the manic janitor essentially vibrating with the radio in her hands.
“Interesting! What has inspired us all to gather this fine evening?”
”Alastor!” Charlie greeted an individual behind you. ”This might be our newest resident…she’s just arrived!” Her hands wildly gestured from you to whoever was behind you. You could see the shadow of the person on the floor, stretching into a long figure that looked vaguely familiar. You were certain your eyes were burning a hole into the carpet beneath the shadow. If the shadow was this frightening what exactly was behind you? The shadow appeared to smile wider as you stared at it.
“Hmm!” Alastor, you supposed, responded. “What an exciting new development why - Oh!” Something had caught his attention. He walked towards the janitor, and you glanced at the back of his figure as he walked past you towards the tiny creature. He was tall, very tall, and slender. There was an ominous presence around him, even the nature of his clothing was fashioned in a way that seemed off. It was unnerving. Broad shoulders tapered into a very slim waistline, his jacket flared out behind him in a style reminiscent of a different time. Head to toe red and black, which was also just…something else. But the other patrons also had an interesting approach to their wardrobes as well, save the 2 women. Maybe that was just…how it was here.
“Now where did you find this delightful little item, Nifty?” He said, his profile coming slightly into your view. Dear god, terrifying. You couldn’t even begin to describe his appearance. Chills ran down your back, and suddenly you remembered you were still in very thin pajamas.
“Eh-hehe a dirty radio sir!” She answered, thrilled with herself. “it came with our new guessst” her eye switching from the tallest, creepiest creature you had ever set your eyes upon to your gaze. You swear you could hear the bones crack in the man's neck as he fired his gaze to yours. You were trapped.
“Is that so?” He began to slowly walk towards you, the room filling with a static hum similar to what you felt in the motel room, your skin tingling as he got closer. It was getting harder to hear the others try and talk to the approaching figure, the hum was getting louder.
“And what,” he started, “are you doing with my Radio, my dear?” His eyes were radio dials at this point, sharp jagged teeth glowing alongside them as his head tilted in an inhuman manner, the cracking from before louder than before.
What? Oh for fucks sake. Fuck your backwater, bayou-residing, rude, nasty, hoarder family-
As your eyes rolled back into your head, your body went limp and you hit the foyer carpet. Hard. For the second time that night
**
Part One : Part Two : Part Three : Part Four
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petron-thermoplast · 5 months ago
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Machined Components Manufacturer for Industrial Demands
At Petron Thermoplast, we combine cutting-edge technology, skilled expertise, and a commitment to quality to deliver machined components that exceed expectations. Get in touch with machined components manufacturer today and how we can help you to meet your industrial demands with precision and reliability.
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Contact No. - +91-8218684097
Request for Quotation - [email protected]
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lyricalt · 2 months ago
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[tf2] blood on your optics
fic_promptly's theme for today was [blood]. so you know. my time to shine.
Prompt: robot fascinated by human blood / nosebleed Ship: Robot Spy <-?-> Sniper Rating: T for violence
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The robots ain’t fucking shit. One in the shape of Spy tries to knife Sniper in the back, trying to sneak up behind him with its lighted eyes and creaky joints so loud that Sniper can practically hear its clunky steps from two stories up. It’s a poor imitation of the real thing, and Sniper has seen some shitty imitations in the past year. Even the enemy spy can do better.
Sniper swings around, kukri in hand. The robot’s blade knicks Sniper’s forearm, a flick of blood arcing in the air. It doesn’t even sting, but Sniper’s temper flares. 
The thing is—the robot don’t got that same fluidity that Spy has. None of them do. Plastic wires can’t replace the satisfaction of slicing through arteries or veins. Can’t enjoy the feel of flesh giving in to a blade or how the muscles of a panicked body tense before relaxing for a good fight. Sniper drags his kukri out of the machine and the only feedback he gets is the mundane scrape of metal against flimsy panels and brittle cables. 
Even getting hit doesn’t have the same exhilarating rush. The robot’s fist is nothing interesting. As impersonal and stupid as accidentally running into a wall. Spy would’ve thrown a punch with knuckles and nails and a little laugh that can linger in the back of Sniper’s head like a broken record. It’s actually insulting how the robot even tries.
Stumbles to the ground all wrong, makes all the wrong dying sounds, makes stupid decisions like trying to switch to a revolver when it should’ve stuck with the balisong. Sniper drops down over the machine’s body, hands around a cold metal throat that he can’t crush. Can’t gasp out a breath with  no lungs. No windpipe to block. No pain to make ‘em think twice about moving.
Maybe that’s the only good thing. The robot’s body is modded after Spy’s, got the same shape and weight under Sniper. Spy would’ve gone still like a snake, trying to get some air. The robot still shifts and struggles to move its arms despite all its loose strings of snapped cables and bent metal coverings.
Blood drips from Sniper’s nose. It splashes across the robot’s shoulders and face, bright red against cold shiny blue paint. The robot’s eyes flash.
Sniper looks down at it with detached curiosity. He can feel the mechanisms still whirling under him. It putters and restarts, almost like a dying breath. With his own blood covering it, it does look like its dying.
The real Spy would’ve started complaining about getting blood on his suit, and Sniper would’ve let the bastard complain. 
‘Course the robot doesn’t a word. It stops its weak struggle under Sniper, gap-jointed fingers suddenly letting go of Sniper’s wrists in an attempt to free its neck. 
Another well of blood falls from Sniper’s nose. It hits the robot right over the right eye.
It freezes, and so does Sniper.
Stupid thing can’t even wipe its eyes, he thinks, just as the robot reaches upwards to do just that.
Its fingers are flat and square, but it smears the blood from its eye over the painted image of its black glove. When it rubs its forefinger and thumb, the blood goes tacky, sticking the fingers together until it forces the components apart.
The robot inspects its fingers, almost with the same detached curiosity as Sniper, before it does the same careful swipe across its shoulders and face, every spot where Sniper had bled over it.
The real Spy would’ve hated this. Would’ve gotten revenge on Sniper for getting blood on his suit. 
Never would’ve stared fascinated by his own blood-covered fingers. Never would’ve reached out to brush across Sniper’s bleeding nose and mouth for more. 
Sniper watches it drop its hand back. It shudders before going still, the flicker light from its eyes dimming.
Sniper stares. More blood falls over the robot’s face, but it gets no reaction and the machine’s body goes quiet like real death. Sniper tips his head back and sniffs to stop his nose from dripping. He lets go of the robot’s neck, slowly sitting back with a sharp exhale that accidentally blows out another splatter of blood anyway.
Sniper wipes his nose, eyeing the robot Spy.
“Well, fuck,” he mutters.
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lush-escape · 1 month ago
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INDIGO
Part 3
Southern!Jason Todd x Reader
Part 1 || Part 2 || Part 3 || Part 4 || Part 5 ||
Part 6 || Part 7 || Part 8 || Part 9 || Part 10 ||
Part 11 || Part 12 || Epilogue ||
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Jason is knee-deep in fixing a tractor engine at the Wayne ranch when his phone buzzes in his pocket. He fishes it out, a bit surprised to see your number flashing on the screen.
He answers the call, his deep voice tinged with surprise. "Yullow?"
Thank God. You feel as if you're about to be sick from how hot it is. You put the old house phone on speaker, your cell told you it was overheating so it was currently sitting in the freezer where you wish you could be.
"Hey, it's me... Sorry for calling you in the middle of the afternoon. I'm sure you're probably busy," Your voice is hesitant and twinged with guilt.
But Jason's face breaks into a small smile when he hears your voice.
"No, no, don't worry about it. I could use a break from this tractor engine anyway."
He wipes his greasy hand on his jeans, smearing dirt across the fabric. "What can I do for you, darlin'? Everything alright at the house?"
There's a few seconds of silence before, "No," You whine. "Please tell me you know how to fix air conditioners. I'm dyin' out here, Jason." You're using an old plastic plate to fan yourself as you talk to him.
Jason chuckles softly, amused.
"Alright, alright, I'll be right over. Just... hold on, okay?" He's already grabbing his keys from the workbench, heading to the truck.
"Just don't pass out from the heat or nothin'." He hears a soft "yeah, yeah" before saying goodbye.
Jason arrives at your house about twenty minutes later. He steps out of the truck and approaches the house, squinting against the relentless summer sun.
"You still alive in there?" He calls out, a hint of amusement in his voice.
You can hear Jason and almost cry from relief. You're laying down, starfish formation, in the middle of the kitchen on the cool tile floor.
"No!" You holler back, front door wide open with the screen closed to let in the small breeze. "I've died and gone to Hell, it's cooler there!"
Jason grins and shakes his head at your dramatic response, finding your situation amusing.
He steps into the house and stands in the doorway for a moment, taking in the sight of your sprawled out form on the kitchen floor.
"Well, ain't you the drama queen?" He teases, stepping further into the house and heading towards the air conditioner.
"I think I'm sweatin' in places that ain't s'posed to sweat." You grumble from the kitchen floor.
"I ain't no drama queen." You shoot Jason a glare. Not even a week back home and the accent has come back full force.
One look at Jason in your childhood home sends your stomach twisting in the weirdest way. It's been years since you both had been in this same house together. It brings back feelings of nostalgia.
"Please tell me you can fix it, Jay."
Jason chuckles at your grumble, still amused by the whole situation. He moves to the air conditioner, inspecting it with a professional eye.
"I'll see what I can do, darlin'," he responds, a hint of confidence in his voice.
He starts poking and prodding at the machine, checking various parts and components. As he works, his eyes drift to you, laying on the kitchen floor. Memories of the past flood his mind, and for a moment he's thirteen again.
He refocuses on the task at hand, his fingers deftly tinkering with the old machine. After a few minutes of checking and testing, he finally finds the issue.
"Ah, there's your problem. The refrigerant line is frozen." Jason turns back to you, a smirk on his face.
"Looks like your AC needs a little tender lovin' care."
Refrigerant line. Frozen. You're too hot to put together what he's saying. All you hear is that he knows what the issue is and can fix it.
"Well get to tender lovin' it, I can't take another second of this heat."
Jason lets out a laugh, his eyes sparkling with amusement.
"Alright, alright, I got it." he says with a smirk, clearly enjoying the situation.
Jason runs out to his truck and grabs a few tools, coming back inside to work on defrosting the refrigerant line.
As he works, he steals glances at you every now and then, his gaze lingering just a little too long. He can't help but think that you look just as pretty as you did when you were a teenager.
After a few minutes of tinkering and fiddling with the machine, the air conditioner starts to whir back to life. A cold breeze starts to blow out of the unit.
Jason takes a step back and watches as the AC hums with life. He brushes his hands together with a satisfied smile.
"That ought to do it," he says, turning to look at you, still laying on the kitchen floor. "Think you can survive now, darlin'?"
You practically moan at the feeling of the cool air.
"Oh thank God for you." You breathe, sighing in relief. "I'll definitely be able to survive now."
Jason can't help but chuckle at your exaggerated reaction, thoroughly amused by your antics.
"You know, you're a real drama queen, aren't you?" he comments, crossing his arms across his chest. "Anyone ever told you that before?"
He walks over to the kitchen, grabbing a glass, filling it with cold water from the fridge. He looks down at you, still lounging on the kitchen floor.
"You gonna get off the floor anytime soon or you plan on staying down there?"
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horny-jailbreak · 4 months ago
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Okay here's my treatise on why mechs are so got to me: theyre a combo of computer and automobile.
Computers are hot because they're just a bunvh of logic processes that all do One Thing, but interact in such a way that they do Many Things at a massive scale. Working on a computer involves balanving all of the little logic processes that are all so interconnected that it feels and looks like manipulating magic runes. With enough knowledge, you can make any computer do any thing, you just have to manipulate it JUST right, and at that point it looks like negotiation with an intelligent human. In fact, at a certain point, a sufficiently complex robot looks a lot like the human brain, and hey isn't psychology just kinda looking at all the little logic processes that our nervous systems make in order to interact with the world? What really is the difference between the way operant conditioning takes in input in order to adjust future output and the way a computer adjusts its variables to be more precise? In this way, computers are kinda just brains that are a little less plastic and a lot more susceptible to being directly edited on the basic code level.
Automobiles, on the other hand? They are highly specialized, extremely well engineered parts all put together in order to make something that does one job Very Well. This ball joint is engineered to perfection, and when combined with this motor (also engineered and tuned to perfection) and a couple other parts (that are, likewise, engineered to perfection) they make a machine that moves an arm in a specific way Very Well. And then that arm is combined with other parts, and you get the picture. An automobile (or mech) is a big machine that's made up of increasingly smaller groups of extemely well-engineered parts, and those tiny parts have to be maintained and cared for or else they'll fuck up the whole system, cascading outward. The general wear and tear of being in the physical plane makes is so that you Have to get in there and maintain and replace parts, but with such care that the delicate, graceful balance of engineering isn't lost. And once again, with enough knowledge, you can navigate this delicate landscape and make that machine do whatever you want.
The idea that these specialized things that are only supposed to be used Like So can then be adjusted to be able to do something else, only accomplished by having an intimate knowledge of what these parts and processes' limits are and how far you can push an individual component before damage is done, then lends itself very well to the idea that that intimate knowledge is no different than the love and care you could feel for a human being. After all, a human brain is a squishy, extemely complicated computer, and the human body is a squishy, very complicated piece of machinery. If you take out the squishy part (and hinestly sometimes you dont even need to do that) and scale it up so that someone can pilot it, thats a mech babey!
Anyway i hope this was coherent enough that I'll someday find something that scratches that itch, or maybe i'll write it myself. Just know that that's the fantasy im aiming for with the #robot fucker tag
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nonsensical-shitposting · 1 year ago
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Decided to comb through a few separate playthroughs of Indigo Park with the intention of tracking down potential bits of foreshadowing that I haven't seen anyone recognize as such yet. Here's what I've got in no particular order, along with a few accompanying theories:
The player's screenname on the Discord expy seen in the opening cutscene is eEnsign. My first instinct is to say this is just a hint towards their surname, as their presumable first name is Ed and Indigo Park has already established a precedent for alliterative names: so, their full name could be "Ed Ensign." I do think there could be more to it symbolism-wise, though, so I'll just leave you with these definitions I grabbed from Wiktionary and let you come to your own conclusions about the potential implications for Ed's backstory, narrative role, and/or fate:
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Could just be me reading too much into it, but Rambley's "or did you just get plastic surgery?" joke may be a hint that Ed will suffer some form of facial damage or alteration in a future chapter.
The power generators don't feel like they were "originally" part of the park, but rather seem to me as if they were a more recent addition- the only question is when and why. Rambley says the employees stopped showing up before the guests, so maybe they were installed during the time before the last employees ditched the park in an attempt to keep it functioning in their absence for as long as possible. Alternatively, maybe Mollie made them after the park was evacuated: she's already been established as good with machines, assuming her plane-building habits carried over from the character to the mascot.
Salem's cardboard cutout is bisected at the waist, which could be a hint that a similar fate has befallen the "real-world" mascot (there's precedent for this sort of foreshadowing with the headless Mollie standee at the park entrance). Similarly, on the cluster of screens Rambley appears on after the Rambley's Railway section the screen over where his right eye "should be" is noticeably deactivated, which could be a hint that his mascot counterpart (if it exists) is missing its right eye. Alternatively, Rambley might suffer a similar kind of damage in a future chapter- in that case, I'd interpret the potential foreshadowing more metaphorically in that the damage'll leave him "half-blind" in a sense, such as something that knocks out most of the park's security cameras or just locks him out of using them.
I think the general consensus by this point is that the Critter Cuff's resuscitation ability Rambley mentions will be unlocked and/or come into play somehow in a future chapter, but I haven't seen anyone dwelling on the implications of this- or, rather, the implications of this coexisting with how we've seen Rambley simply unlock a higher access level on Ed's cuff with zero physical modification to the device and no on-site capability to physically modify the cuffs that we've seen yet. I don't think it's a stretch to suggest that the resuscitation ability is likely pre-installed on all Critter Cuffs but only gets unlocked for the higher access levels, which. Y'know. Doesn't say great things about how Indigo Park treats its human employees or its customers. (I'm not saying this is a plausibility issue, mind you- as far as we know, Indigo Park is located somewhere in America- but still!)
I've watched over the scene where Lloyd attacks Ed multiple times now, and it looks to me like Lloyd specifically goes to grab at his nose/muzzle area when the Critter Cuff starts emitting the high-pitched frequency that drives him off. Building off of this and the fact that Mollie appears to be bleeding from her beak immediately prior to and throughout her chase sequence, my theory is that the park set the mascots up with some kind of multi-component implant located in the nasopharynx and Eustachian tube, and the implants themselves are what triggers the Critter Cuff to start emitting what I'm just going to refer to as "the deterrent frequency" from here onward for simplicity's sake. My best guess would be that the implants and Critter Cuff work in tandem via proximity detectors in both the implants and the cuff, which are in turn linked back to the heartbeat monitor and mood ring features of the Critter Cuff to determine whether a visitor seems to be in danger of being attacked by a mascot and automatically sets off the deterrent frequency if these conditions are all simultaneously present. (Granted, this does seem a bit advanced for the time period if we're working under the assumption that this was all developed before the park closed down in 2015-ish, but Rambley's AI would also be anachronistically advanced for even the present day, let alone 2015, so I don't think it's a stretch to say that Indigo Park was working with some pretty cutting-edge technology before its closure. Either that, or the Indigo Park universe is just more technologically advanced than ours.) If I'm right about the implants/their placement, the deterrent frequency probably drives the mascots off via both the high-pitched noise we already know of that hurts their ears and by screwing with their middle-ear pressure... which I think would induce some form of barotrauma in the long run, especially if it's repeatedly used? I'm not a doctor and I don't know if the game's going to go that deep into scientific explanations, though, so don't take my word for it without researching the topic yourself and/or seeking input from an actual medical professional.
Anyway, working from this assumption about how the deterrent frequency functions, this suddenly explains the apparent weirdness in Mollie's chase sequence. It seems clear that she was watching when Ed's cuff set off the deterrent frequency to drive Lloyd away, which would've tipped Mollie off that the deterrent frequency is still functioning; I think that this led to her deciding to tear out her implant beforehand. This would explain why she's visibly bleeding in the leadup to the chase sequence and why Ed's Critter Cuff never emits the deterrent frequency when she first appears or starts chasing them down, and it also explains the different high-pitched frequency heard at the very end of the chase sequence: based on the above theory, my assumption is that Rambley tried to set off a backup deterrent frequency to get Mollie to leave (which didn't work because Mollie tore out her implant), and when that failed he panicked and slammed the door shut.
I feel like Ed having been employed on the spot by Rambley is going to be of major relevance later. If it ends up being important for the ending, maybe there'll be some kind of weird legal loophole where, due to Ed being the only person working at Indigo Park at the time, ownership thereof automatically defaults to them? If the full game has multiple endings, this would also be an easy way to make choice-based multiple endings work, as if you do something that rubs Rambley the wrong way he could easily send security recordings of Ed breaking into Indigo Park to the authorities to ensure Ed can't exploit the loophole to gain ownership of Indigo Park, while on the flipside having Ed's hard work pay off with them getting rewarded for helping Rambley restore the park (rather than the company just swooping in after the fact to reassert control and reaping the benefit of Ed's work while Ed gets nothing but a fine for trespassing) could be a nice way to close things out... or alternatively, it could be a conduit for an anticapitalist "you cannot fix the system by working within its constraints, the whole rotten edifice must be dismantled" message, especially if Ed turns out to be more of a morally-gray character than we thought.
This is more instinct than anything else, but the references to Indigo Park as a "kingdom" that appear in the trailer and in Rambley's song feel like something that's going to be a recurring thematic motif rather than just a metaphor that gets used in a few throwaway lines. Not quite sure what relevance this could end up having, though.
I don't think I'm the only one to have noticed this, but Rambley seems to have a tendency to become more animated and use more in-between frames the more he opens up and/or deviates from what was likely programmed into him. However, I don't think this is an automatic or unconscious thing, but is instead an active choice to communicate genuineness and sincerity. He has been left running without pause for almost eight years, which as far as I know is Very Bad for computers, so if anything I'd be shocked if he had the remaining system resources to fluidly animate himself 24/7; as such, I think he physically can't do the higher-quality, more fluid animations all the time, so he chooses to save them for when it "matters" most.
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wirewitchviolet · 2 years ago
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How a Computer Works - Part 3 (Miniaturization and Standardization)
For anyone just joining in, I'm writing a series of posts explaining perhaps haphazardly all there is to know about how a computer works, from the most basic fundamental circuitry components to whatever level of higher functionality I eventually get to. As explained in the first post on this subject, I am doing this just in pure text, so that if you are inclined you can straight up print these posts out or narrate them onto some audio tape or whatever and have full access to them should every computer in the world suddenly collapse into a pile of dust or something. Part 1 mainly covered the basic mechanical principles of circuitry and how to physically construct a logic gate. Part 2 covered logic gates in detail and how to use them to create a basic working architecture for a general purpose computer. Today we're going to be talking more about what you're looking at when you crack a machine open so you can make sense of all the important fiddly bits and have maybe a starting point on how to troubleshoot things with a multimeter or something.
Before getting into it though, I do have to shake my little donation can again and remind you that I do not know how I am going to get through the winter without becoming homeless, so if this is valuable to you, I'd appreciate some help.
Boards of Bread and Printed Circuits
With the things I've explained so far, you could totally build a computer right now, but it'd be a bit messy. You can totally buy resistors, transistors, capacitors, and diodes by the bagful for basically nothing, and cheap rolls of insulated wire, but there's all these long exposed pins to cut short and soldering things in mid-air is a messy nightmare and you'd just have this big tangle of wires in a bag or something that would almost certainly short out on you. So let's look into ways to organize stuff a little.
If you start playing around with electronics on your own, one of the first things you want to hook yourself up with besides raw components and wires is a breadboard or 12. And if you're watching people explain these things with visual aids, you'll also see a lot of them, so it's good to know exactly what they are and how they work. Your standard breadboard is a brick of plastic with a bunch of little holes in it. Incidentally, the name comes from how the first ones were literally just named after the wooden cutting boards for slicing bread people recycled to make them. Inside these holes there's some pinching bits of conductive metal which connect to each other in a particular way (pretty sure you can just see the strips that connect one if you pry the bottom off), so you can just jam a thing wire or prong into a hole, have it held in place, and make a connection to every other hole its connected to on the other side.
There is a ton of standardization to all of this. The holes should always be 0.1 inches apart () and split into two big grids. Everyone I've ever seen has 63 rows, each with 5 holes labeled A-E, a shallow channel through the middle of the board, and then another 5, F-J, and we generally have numbers printed every 5 rows. Down underneath, for any given row, the set of 5 pins on each side of the channel are connected. So, holes 1A, 1B, 1C, 1D, and 1E are all connected to each other, and nothing else. Holes 1F, 1G, 1H, 1I, and 1J are also connected to each other. There's no connection though between 1E and 1F, or 1A and 2A.
Most breadboards will also have a couple of "power rails" along the sides. These are just going to be labeled with a long red line and +, and a long blue or black line and -, and have holes in 2x5 blocks staggered out. With these, all 25 or 50 or whatever holes near the red + line connect with each other, and all the ones near the black line connect with each other. The gaps every 5 holes don't serve any purpose beyond looking different enough from the big grid so you hopefully don't mix it up and forget that these ones all connect down the length, and not in in little clumps across the width like everything else. The idea, for the sake of convention, is you plug a wire connected directly to the positive side of your battery or DC adapter or whatever into any red line hole, the negative side to any blue/black hole, and then tada, you can make a circuit just by plugging a wire in from red to a normal grid line, whatever bits you want span from that grid line to another, and eventually you connect the far end back anywhere on the black/blue line.
With a nice circuit board, there's also little snap-together pegs along the sides, and the power rails are just snapped on with those. So you can just kinda cut through the backing with a knife or some scissors, snap those off, connect multiple boards together without redundant power rails in the middle, and then just have these nice spare long lines of linked sockets. In the computer I'm building on these, I'm just using spare power rails for the bus. Oh and the big grooved channel down the middle also has a purpose. Bigger electronic components, like our good good friend the integrated circuit, are generally designed to be exactly wide enough (or more, but by a multiple of 0.1 inches) to straddle that groove as you plug their legs into the wires on either side, so they nicely fit into a breadboard, and there's a handy gap to slide something under and pry them off later on.
Typically though, you don't see breadboards inside a computer, or anything else. They're super handy for tinkering around and designing stuff, but for final builds, you want something more permanent. Usually, that's a printed circuit board, or PCB. This is pretty much what everyone's going to picture when they think about the guts of a computer. A big hard (usually) green board with a bunch of intricate lines, or "traces" running all over made of (usually) copper. And maybe with some metal ringed holes punched all the way through (they call those vias). These tend to look really complicated and maybe even a little magical, but they're honestly they're just pre-placed wires with a sense of style.
Most of the material of the board is insulated. The copper traces conduct real well, and manufacturers have done the math on just how close together they can be run without connecting to each other in places you don't want. The holes that go all the way through are for either plugging other bits in that tend to come with long legs you maybe want to keep intact, or just ways to run a trace through to the other side, where we often have traces on the back too to maximize our space. Most of what makes them look all cool and magical is how the traces run as close packed as possible to conserve space, and tend to only turn at 45 degree angles, which is just an artifact of how the machinery used to etch them out sued to be iffy about anything else.
So tada, you have all your wires pre-stuck to a nice sturdy board, and maybe even have labels printed right on there for where you solder all the various components to finish the thing. Oh and when you hear people talk about like, motherboards and daughterboards? The big main board you have for everything is a motherboard. Sometimes you need more than that, so you make smaller ones, and connect them up ether with some soldering or cartridge style with end-pins sliding snugly into sockets, and those we call daughterboards.
Integrated Circuits, or as they're also known, "chips"
The last thing you're likely to find if you crack open a computer, or just about any other electronic device that isn't super old or super super simple, are integrated circuits. Generally these are think black plastic bars that look like you'd maybe try to awkardly use them to spread cheese or peanutbutter on crackers in a prepacked snack or something, with rows of tiny little legs that running along either side. Kinda makes them look like little toy bugs or something. Sometimes they're square with pins along every edge, because sometimes you need a lot of pins. These are integrated circuits, or microchips, or just chips, and wow are they handy.
Sometime back in the 60s when people were really getting their heads around just how ridiculously small they could make electronic components and still have them work, we started to quite rapidly move towards a point where the big concern was no longer "can we shrink all this stuff down to a manageable size" and more "we are shrinking everything down to such an absurdly tiny size that we need to pack it all up in some kind of basically indestructible package, while still being able to interact with it."
So, yeah, we worked out a really solid standard there. I kinda wish I could find more on how it was set or what sort of plastic was used, but you take your absurdly shrunken down complex circuit for doing whatever. You run the teensiest tiniest wires you can out from it that thicken up at the ends into standard toothy prongs you can sink into a breadboard or a PCB with that standardized pin spacing, and you coat it all in this black plastic so firmly enveloping it that nothing can move around inside or get broken, hopefully.
And honestly, in my opinion, this is all TOO standardized. The only real visible difference between any two given integrated circuits is how many legs they have, and even those tend to come to some pretty standard numbers. They're always the same size shape and color, they all have the same convention of having a little indented notch on one side so you know which end is which, and they all seem to use just the worst ink in the world to print a block of numbers on the back with their manufacturer, date of assembly, a catalog number, and some other random stuff.
For real if there's any real comprehensive standard for what's printing on these, I can't for the life of me find it. All I know is, SOMEWHERE, you've got a 2 or 3 letter code for every manufacturer, a number for the chip, and a 4 digit date code with the last 2 digits of the year, and which week of that year it was. These three things can be in any order, other things can also be on there, probably with zero spacing, and usually printed in ink that wipes away like immediately or at least is only readable under really direct light, it sucks.
Once you know what a chip is though and look up the datasheet for it, you should have all sorts of handy info on what's inside, and just need to know what every leg is for. For that, you find which end has a notch in it, that's the left side, sometimes there's also a little dot in the lower left corner, and hopefully the label is printed in alignment with that. From there, the bottom left leg is pin 1, and then you count counterclockwise around the whole chip. You're basically always going to have positive and negative power pins, past that anything goes. You can cram a whole computer into a single chip, yo can have someone just put like 4 NAND gates on a chip for convenience, whatever.
OK, but how do they make them so small?
OK, so, mostly a circuit we're going to want to shrink down and put on a chip is just gonna be a big pile of logic gates, we can make our logic gates just using transistors, and we can make transistors just by chemically treating some silicon. So we just need SUPER flat sheets of treated silicon, along with some little strands of capacitive/resistive/insulating material here and there, and a few vertically oriented bits of conductive metal to pass signals up and down as we layer these together. Then we just need to etch them out, real real small and tight.
And we can do that etching at like, basically infinite resolution it turns out. It just so happens we have access to special acids that eat through the materials we need them to eat through, but that only work when they're being directly hit with fairly intense UV light. And a thing about light is when you have say, a big cut out pattern that you hold between a light and a surface, it casts a shadow on it... and the scaling of that shadow depends entirely on the distances between the light, the pattern, and the surface. So if you're super careful calibrating everything, you can etch a pattern into something at a scale where the main limiting factors become stuff like how many molecules thick things have to be to hold their shape. Seriously, they use electron microscopes to inspect builds because that's the level of tininess we have achieved.
So yeah, you etch your layers of various materials out with shadow masks and UV acid, you stack them up, you somehow align microscopic pins to hold them together and then you coat the whole mess in plastic forever. Tada. Anything you want in a little chip.
ROMs, maybe with various letters in front
So there's a bunch of standard generally useful things people put into ICs, but also with a computer you generally want some real bespoke stored values with a lookup table where you'll keep, say, a program to be run by feeding whatever's inside out to the bus line by line. For that we use a chip we call Read Only Memory, or ROM. Nothing super special there, just... hard wire in the values you need when you manufacture it. Manufacturing these chips though is kind of a lot, with the exacting calibrations and the acid and the clean rooms and all. Can't we have some sort of Programmable ROM? Well sure, just like build it so that all the values are 1, and build a special little thing that feeds more voltage through than it can handle and physically destroy the fuse for everything you don't want to be a 1.
OK that's still kind of a serious commitment. What if I want to reuse this later? Oh, so you want some sort of Erasable PROM? OK someone came up with a funky setting where you overload and blow out the fuses but then if you expose the guts of the chip to direct UV light through this little window, everything should reform back to 1. Just like, throw a sticker on there when you don't want to erase it. Well great, but can we maybe not have me desolder it and take it out to put under a lamp? Oh la de da! You need Electronically Erasable PROMs? EEPROMs? I guess we can make THAT work, somehow. They're still gonna be slow to write to though, can't have anything. I mean, not unless we invented like, flash memory. Which somehow does all this at speeds where you can use it for long term storage without it being a pain. So that's just kinda the thing we have now. Sorry I don't quite get the principles behind it enough to summarize. Something about floating components and needing less voltage or whatever. Apparently you sacrifice some read speed next to older options but hey, usable rewritable long term storage you just plug in, no jumping through extra hoops.
So OK. I think that's everything I can explain without biting the bullet and explaining ALUs and such. Well, there's keyboards (they're just buttons connecting input lines), monitors (these days, LEDs wired up in big grids), and mice (there's spokes in wheels that click X times or cameras checking the offset values of dust on your desk or whatnot).
Maybe throw me some money before we move on ?
CONTINUED IN PART 4
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petron-thermoplast · 5 months ago
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psatalk · 9 months ago
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Bambrew’s range of eco-friendly packaging alternatives
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Bambrew, an Indian startup specializing in sustainable packaging, is making strides in the fight against single-use plastics by offering a range of 'eco-friendly' alternatives, says Vaibhav Anant, founder & CEO. The company provides packaging solutions made from renewable, biodegradable materials such as bamboo, seaweed, banana fiber, and agro-waste. According to Anant, these materials are fully compostable and serve as viable alternatives for businesses seeking to reduce their environmental footprint.
“Our solutions are governed by four core principles of sustainability—eco-friendliness, functionality, cost-efficiency, and scalability. These guiding principles enable us to deliver packaging options that are not only environmentally responsible but also commercially viable for businesses of all sizes,” Anant says.
Bambrew offers a range of packaging alternatives, including mailer bags, flexible pouches, rigid boxes, and custom solutions, all designed to meet the functional needs of various sectors while remaining scalable. It has developed solutions for industries such as FMCG, CPG, fresh fruits and vegetables (F&V), food and beverages (F&B), and e-commerce and retail packaging.
Notable clients include Amazon, Nykaa, Hindustan Unilever, Mahindra Logistics, and Tata 1mg.
Material-Agnostic Company
Anant explains that Bambrew is a material-agnostic company, meaning it develops solutions using various materials, all adhering to the four core principles of sustainability as mentioned earlier.
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Bambrew prioritizes sustainability not only in its products but throughout the entire product development lifecycle, from sourcing and compounding to conversion processes, says Anant. The company works closely with raw material providers and maintains complete control over production with the latest technology machines for in-house manufacturing. It also operates tech-assisted warehousing and logistics to ensure timely delivery to customers.
“By reducing our reliance on fossil fuels through the use of biofuels and solar energy, we are significantly lowering our carbon footprint. Equally important is the well-being of our workers, and we are committed to maintaining a healthy work-life balance. We adhere to an 8-hour shift structure and offer a range of benefits to ensure a supportive and positive work environment, with a strong emphasis on mental health,” Anant states.
The company has its manufacturing facility in Bangalore and collaborates with several contract manufacturing units across India to expand its reach and capabilities.
Rapid Growth
According to Anant, the company has made big progress over the last 12 months, with growth exceeding 8x.
“This momentum has been incredibly encouraging, and we’re excited to continue building on it in the years to come. As the demand for sustainable solutions grows, we’re committed to scaling responsibly and staying focused on our mission,” he says.
New Offerings
Bambrew is actively working towards the continuous development of advanced meta-materials. It has been extensively researching materials such as Biophil, a home-compostable bioplastic alternative, while also exploring other renewable resources. These materials are designed to offer high performance while being environmentally friendly.
In August of this year, the company introduced a new category of rigid boxes that utilize Kappa boards produced from post-consumer recycled fibers. The product features components like non-animal-based glue, recycled paper cladding, plastic-free Biophil lamination, and plant-based inks. Each element of this product is designed to meet Bambrew's environmental goals and contribute to a fully sustainable manufacturing cycle.
“Additionally, we are actively developing alternative solutions for pharmaceutical packaging, as well as advanced barrier films for food packaging within the FMCG sector. While these are only a few examples, all our efforts are directed towards the broader aim of pushing the envelope of what’s possible within the realm of sustainability and delivering solutions that meet the highest standards of quality while supporting a greener, more sustainable transition into the future,” Anant concludes.
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