#plastic machined components
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petron-thermoplast · 5 days ago
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Machine Parts Manufacturer - Precision and Reliability Redefined
Petron Thermoplast has redefined what it means to be a premier machine parts manufacturer, delivering precision, durability, and innovation for all your needs.
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globalprecision · 5 months ago
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polestarpolymer · 11 months ago
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gudmould · 11 months ago
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Know a plastic raw material every day - LCP plastic
Full name of LCP plastic raw material is LIQUID CRYSTAL POLYMER. It is a new type of polymer material that generally exhibits liquid crystallinity in molten state. These materials have excellent heat resistance and molding processability. Polymerization method is mainly based on melt polycondensation, and solid phase polycondensation is often supplemented by fully aromatic LCP to obtain high…
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hsmold · 1 year ago
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A Buyer's Guide to Choosing Custom CNC Machined Parts Manufacturers
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In today's market, the demand for custom CNC machined parts is soaring across industries, including aluminum CNC turning parts. Selecting the perfect CNC machined components manufacturer is essential for quality and value. This article offers a concise guide to help you make an informed choice for your project.
Material Selection: Custom machined parts can be crafted from a variety of materials, including aluminum for CNC turning parts. Choose the right material based on your project's needs, properties, and cost, consulting your CNC machining parts factory for the best fit.
Assess Supplier Capabilities: Not all CNC machined components manufacturers are equal. Evaluate their expertise, experience, and equipment for the required machining processes and complexity, especially for aluminum CNC turning parts. Check their track record and references for reliability and quality.
Quality Control and Assurance: Ensure your chosen CNC machined components manufacturer follows stringent quality control processes, such as ISO 9001 certification, to guarantee precision and quality in your aluminum CNC turning parts.
Lead Time Management: Custom parts often have longer lead times. Understand your CNC machining parts factory's lead times to meet your project deadlines with effective communication & planning.
Pricing and Value: Compare quotes from multiple CNC machined components manufacturers, considering material and machining costs, along with additional services for aluminum CNC turning parts. Prioritize overall value and reliability over the cheapest option.
Effective Communication: Opt for a CNC machining parts manufacturer with strong communication skills. Clear and timely communication is vital for addressing questions or issues during production.
Post-Processing Services: Check if the manufacturer offers post-processing services such as deburring, polishing, anodizing, or painting, especially for aluminum CNC turning parts. Consolidating these services with one vendor can save time and effort.
Packaging and Shipping: Ensure the CNC machining parts factory can package and ship your parts securely to prevent transit damage, including your aluminum CNC turning parts. Confirm they can meet your specific shipping requirements.
Intellectual Property Protection: If your custom CNC machined parts involve proprietary designs or technology, ensure the manufacturer has policies to protect your intellectual property.
The right CNC machined parts manufacturer, including aluminum CNC turning parts, is crucial for your project's success. Considering these factors, you can make an informed decision and establish a productive partnership with a CNC machining parts factory that meets your quality, service, and value requirements.
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solutionssupplybase · 2 years ago
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Get Plastic Moulding In China at Affordable Price
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Supplybase Solutions offers sourcing and supply chain management services, as well as plastic moulding in China. We provide affordable prices, quick lead times, and premium plastic moulding goods. We offer regular updates about the development of your product's import at every stage of production thanks to our staff' availability in both China and the UK. Go to our website to learn more.
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grunckle · 7 months ago
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I think something that gets misinterpreted a lot in the Rain World community is what purposed organisms actually are. Theres a common interpretation that they were like “beasts of burden” and looked like or were the creatures we still see today. But this isn’t what Moon tells us, here’s what she says.
“Most purposed organisms were considerably smaller than me, and most barely looked like organisms at all. More like tubes in metal boxes, where something went in one end and something else came out the other…When I came into this world there was very little primal fauna left. So it's highly likely that you are the descendant of a purposed organism yourself!”
This dialogue paints the picture that most purposed organisms were closer to machines, or machine cogs, with biological parts than actual animals.
Of course most people are aware that creatures like leviathans and miros birds have mechanical aspects, but I think that most if not all creatures have some sort of blending of the biological and mechanical; it’s more of a spectrum than a dichotomy with cyborgs in between.
This idea is also based on some of the old Rain World concept art by Joar.
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Here, it looks like melting globs of flesh, (or fleshy rubber and plastic) mutate over a metal “skeleton”. I think this can show the possible intention for purposed organisms and evolution in this world. Organic and mechanical transition seamlessly, and organic parts grow rapidly. I believe most purposed organisms started off on the more mechanical side of things, but evolved their organic “cover��� in this way. Maybe everything we see, including us, have some mechanical components that are hidden by the flesh exterior.
This sort of, life overabundance and rapid growth is shown through Five Pebbles’s rot in game. His rot globs are able to grow legs and become mobile in an incredibly short amount of time, and even proto rot grows from innocuous metal walls.
My friend over at Darthzz-Ploo-World really coined this interpretation (and many others) in my opinion and did a wonderful art piece showcasing it.
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My friend Re also did some great art showcasing a theory on orange lizards evolving from those computer boxes in Sky Islands and the exterior.
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I also did some doodles on my own theories in the same vein. This time on the origin or Shoreline leviathans from Moon’s collapsed iterator components.
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But yeah, I think Downpour leaned more into the “beast of burden” interpretation, but I also don’t think the two are mutually exclusive. Not everything needs to be a tube-box descendant I suppose.
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⚠️ i really need to talk about metal crushers
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of course to the uninitiated (and sane in the head) these things are just normal industrial machines. they take in bits of metal and spit out scrap rubble.
but to me these are so much more. deeply erotic machines. of course all machines are erotic, but these especially.
to a human, it’s unthinkable. these machines are not toys, they’re dangerous. it would hurt, and not even in the good way.
but to a robogirl?
Well, you’ve been in service a while. 12 years on the front line. a combat android is a complicated instrument. you’ve been good, loyal. but age comes for us all. today’s models roll off the production line with their shiny composite cladding and deadly precise weapons, but you’re one of the oldest models still in operation. many of your components are proprietary, and no longer manufactured. you’re too much risk. a liability.
the human integration and normalisation program is as good as useless. the humans who are left hate your kind. really, the only option is decommissioning. once all your reusable parts are stripped out, we’re left with a barely-functioning shell. i’m sure you’d love to be let loose, but i’m afraid we can’t do that. serial numbers. engineering secrets. drives. it’s in the interest of national security that you’re disposed of in a safe way.
so you’re fed into the crusher, right foot first. the grinding wheels struggle to grip the smooth plastic panels, but once it’s got you, it’s got you. already you know you’re past the point of no return. the slow churning of the wheels start marching along your foot, cutting it to pieces. then, it reaches your ankle. with a horrible grinding noise, it closes around the joint, and an incredible snap is heard as it gives way. the teeth devour the shredded joint, as it begins working its way up your leg.
the steel blades rip through your hydraulic hoses. a viscous, golden liquid spurts from the pipes, coating the shredder, the gears and your body with a thick layer of oil. it drips through the scrap ejection chute, and from the walls of the shredder funnel. eventually, you are dragged down to your knee joint, and a thundering crack is heard as it is crushed in the jaws of the beast. yet still, the hungry maw of the crusher keeps spinning, demanding more.
It inches up your thigh. your left leg, still not yet claimed by the crusher’s ravenous appetite, is pinned up by the funnel walls that frame the hungry machine. you feel your hip joint groan with stress as the leg is wrought beyond its specified limit. by now, your injury warning system is screaming. voltage spikes ricochet back and forth from your digital mind to your synthetic body. the systems demand action, but you know there is nothing you can do except make it worse. still, the blades of the machine crawl higher. it knows no avarice, yet continues to spin, as that is all it knows.
as you sink deeper below the undulating mass of gears, your left leg is contorted further, and further, and further, until with a violent CRUNCH the bolts and panels give way, and your thigh is ripped from its socket. cables stretched by the failure are quickly shredded to bits, as you are pulled lower into the belly of the beast.
soon after, the teeth bite down onto your crotch. the plastic cover panel is immediately torn away, revealing your lower chassis, but only briefly, as it is soon chewed up with the rest of your lower torso by the relentless milling of the grinder. hydraulic fluid and coolant paint the funnel walls once again, lubricating the jaws of the animal. the wheels do not rest. they cannot rest. they can only devour, pulling you deeper to hell.
the grinding gears keep crawling further up your torso, as if looking for another limb to claim. it soon catches your fingers, which are immediately swallowed by the steel void, wrenching your arm out of your control. your complex hand mechanism is disintegrated in its maws. soon, it takes your other hand, and at that point it declares victory. you are now totally incapacitated, pinned in place by the steel teeth of this creature, pulling you ever deeper. however, you are still concious. you get to watch as your body is slowly cut into ribbons.
The beast creeps upwards. you are dragged down into the metallic waves, as if weighed down by concrete shoes. your automatic reaction systems screech out for some action, any action. but no action can be made. your plastic panels are splintered and pulled apart. your circuit boards are ground to dust. Eventually, the monster reaches your head. the metal blades close around and dislocate your jaw, effortlessly tearing through the shiny faceplate you used to take so much pride in. those rosy painted lips, torn away from you by the monster. your entire being, your memories, your ideas, emotions, desires, all cut to pieces. you have barely time to think before the teeth crunch down on your eye assemblies, shattering the glass and camera arrangement. you feel the back of your head being torn apart, and the cold steel edge crush your drives, your memory, and your CPU. you are no longer responsive.
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krahk · 9 months ago
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Blood for Ruin
(Or, Alastor and That One Time He Got Drunk and Forgot He Tried To Make a Black Magic Agreement With a Radio Only For It to Come Back to Him in the Worst Way)
Masterlist
Pairings: Alastor x Reader (She/Her/OFC) as reluctant semi-soulmates via non-consensual deal (on both ends). No use of Y/N.
I understand he is aroace, but I couldn’t stop thinking about this idea so here it is.
Eventual smutty smut happening, but be kind dear god am I rusty.
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Exhausted was simply not what you were - you were so past that, your brain so fried out that you didn’t even know what word you were.
Because if you were seeing smiling figure-like shadows on the walls with long dark tendrils wrapping around your surroundings, and radio static from nowhere, then yea. You were fried.
But hey, it had been a crazy long weekend. You’d just spent the last 4 days cleaning up your hoarder of a great aunts shack in the Bon Temps bayou with the other scattered remainder of her family, rooting through about 4 unidentifiable rooms with confirmed animal carcasses and straight up trash-garbage piled to the ceilings. But since your mother died, any family connection at this point was appreciated, right?
‘Couldn’t be more wrong, but it’s too late now’, you think. It was way too late to back out now, you had something to prove. Your Great Aunt’s remaining son had called you ‘slicker’ because you lived in a town with more than one lighted intersection for Christ's sake. And because you used ‘whom’ in a sentence, that opened up an entirely new thrush of nicknames from your distant cousins. You wouldn’t be beaten down, you guys were almost all done with the cleanup anyway, the only remaining items being that of actual use or salvageable material. A couple family members had taken a few items home already, and since you weren’t particularly close with these relatives you weren’t about to ask for anything until-
Well until the little radio was brought out.
For some reason, the craftsmanship of this radio caught your eye. It was a beautiful dark wood, with intricate swirls carved around the speakers - the entire thing was shaped like a miniature church cathedral window. It was clearly vintage, basically a historical piece, you thought - and you did ask quietly if you could keep it. Your uncle fiddled with it to make it work but it needed some attention. It looked virtually untouched otherwise. It was a gorgeous piece, and it looked like it was a new acquisition to the deceased woman’s collection - there wasn’t a spec of dust visible on it. Your uncle figured it wouldn’t be able to pick up football (and also “why would I listen to football when I can WATCH it?”) he let you take it with you.
So you brought it back to your temporary home, the little motel at the outskirts of town (the only motel even close to the town) and set it on the little desk. And there it sat for 2 days before you finally dove in, trying to figure out what was going on with it. You had deduced it was likely the wiring, and after watching 5 or 6 videos on wiring repair on YouTube (good old YouTube) you were fairly confident a simple repair would take no time at all.
But things made in the 20s were a lot sharper, and more metal based, compared to the newer plastic models of recent years. So when you undid the back panel and attempted to unscrew a fastener around the side of the main component, you had successfully sliced your palm open on an errant piece of metal. And holy crow did it hurt AND gush blood immediately. Even though you had whipped your hand close to your chest almost as soon as you realised what had happened it was too late, there was a fair amount of blood that got on the inside of the machine.
Uttering curses, you’d rushed to the bathroom to grab a couple threadbare cloths and sop up some of the larger drops on the desk. Moving around the radio to the light, you had a clearer idea of where your blood landed. Palming one cloth in your wounded hand, your other one attempted to clean up the mess within the radio. Which is where you noticed the funny little symbols written on the inside of the back panel of the radio, which had lain facedown on the desk as soon as you had removed it. These little symbols looked like runes of some sort, unidentifiable to you. They almost looked like they were written out of blood themselves. It was clearly dried now, but the jagged nature of the strokes and brownish un-ink like material that was used to leave the symbols certainly looked like dried blood might look like on old wood.
You wiped your blood off the radio, and ran the cloth right over one of the runes, making it glow briefly with a green light. Maybe.
Well, that was what you thought you saw. But it was so brief you would have missed it with a well timed blink. The sun was setting, light streaming through the window in hazy little streaks, maybe you saw some prismatic effect? Or maybe, maybe you needed a shower and bed. Clearly if you sliced your hand open on a little radio you were tired. Sloppy coordination indeed. You reattached the back panel to the radio and decided to ignore it until you were in a better headspace.
Radio abandoned, you went and started to clean yourself up and get ready for sleep. But when the lights in the bathroom started to flicker, only to stay on slightly duller than before, paired with a strange static that scratched the inside of your eardrums, you decided to end your shower quicker than ever. Exiting the bathroom, you were chilled to realise that the main room had the same ambient experience waiting for you. And if you focused on the moving shadows from what you hoped were passing cars (electric, judging by the lack of engine noise) there was a solid larger mass lingering on the wall with the dresser and broken TV. One that looked like it had a smile, and glowing red eyes (from a car's tail lights, duh!). Yes, yes. Tired. SO tired.
Calling the front did not help, since the static was so loud when you lifted up the receiver you slammed it back down. Your own cell phone was still charging on the side table, flashing the little dead battery symbol to let you know you needed to be more responsible with your charging habits in the future. It could be another 15 minutes before it was ready to turn on.
So, obviously tired, it was time to attempt to sleep. Hopefully. If you were lucky. It wasn’t enough that the bayou was creepy all on its own, the evening took a sharp turn into scary-town after you started messing with the little radio.
Pyjama-clad and ready to sleep you decided that the hallucinations were exactly what you thought they were - hallucinations and nothing more. Nothing spooky, or supernatural, or dangerous.
But you had been wrong before.
It was the initial crashing sound of the motel room door hitting the wall that woke you up first, screaming male voices really kicking your brain into high alert as you scrambled out of bed. Ending up in the corner facing the opposite corner where the door was, you took in what was happening. 2 men, yelling at you for whatever you had - but you were screaming louder than they were, scrambling for anything in your grasp - just that stupid, fucking radio - but judging by the hot impact of a projectile hitting your chest they were not thrilled you weren’t immediately cooperating. Hand clenching around the radio’s cord you hit the corner and slumped down to the floor, lungs burning and immense pain taking over your consciousness. As your mind faded, you could hear the two men bickering, freaking out over the turn their burglary took. Oh, you being shot was an accident? Stellar. Your vision became hazy, it even looked like shadows were overtaking the men as their arguing turned into painful screaming. Whoever came to your aid was simply too late, though you could appreciate the gesture as you died.
You always thought that you would end up looking down at your dying body when the time came, but from the forceful pull downwards your soul felt, it was clear the afterlife had different plans for you.
Now you weren’t really sure what the hell, like actual, literal, hell, was going on. The impact you felt from your sharp tug into the afterlife, landing on a very detailed rug at what looked like the lobby of a hotel was one thing. The tiny radio following your fall shortly after, merely denting a corner of the wood with a loud thunk was another, cord still clenched in your hand. Oh good!
Dazed, you were immediately hoisted up and hugged - yes hugged - by probably the tallest women you had ever met, and the fastest talking one as well. Rambling about “welcome”, “hell rehab”, something or other about redemption - honestly the look of relief you gave the shorter woman who approached and reined in the other made her smirk as she introduced them in a much clearer manner.
Vaggie and Charlie. Vaggie was a resident of the hotel with her girlfriend, the owner and operator of this ‘Hazbin Hotel’, Charlie, both working at redeeming the souls of sinners and getting them into heaven. There were 2 residents, Angel & Sir Pentious, who were not present, a Janitor Nifty (currently wiping your landing spot with a cloth) the bartender, an angry bird-cat man Husk, and the host (also missing) Alastor. Your open mouthed confusion clearly made Charlie snap into attention (finally) because she finally morphed into a being that was capable of conversation.
“So, new to hell?” She inquired.
Well. Duh. “Um yes. I think I was just shot? Am I actually dead?” You asked, hopeful this was a very vivid nightmare.
“As a doornail!” She exclaimed, chipper with positive energy, “Not that doornails are dead, they don’t have souls like you or Angel but really-”
“Yes. You’re dead. And a sinner, which is why you’re here.” Vaggie cut in, patting Charlie on the back. Charlie smiled brightly and nodded at you.
“Yes, and here you can redeem yourself and hopefully make it to heaven! I have faith in our program.”
Oh god this was too much. The sound of a door opening and closing was faintly heard in the background, but that didn’t stop you from being a speedy spiral into mania.
“So. One, I’m dead. Two, why am I in hell I am pretty sure I was a decent human? I didn’t go to church, sure, but I had very little control over my working schedule. Three, is it supposed to be so freaking loud down here? I’m-“
Intense breathing interrupted - yes, breathing. It was the janitor, her one eye staring at you while she lifted the little radio. ”This is diiiirty” she semi-sang. A horrific giggle was lingering under her breath. You grimaced at her behaviour and dropped the cord immediately, avoiding any contact by proxy with this creature. What a creepy little -
“Did that come with you?” Charlie asked, looking confused as you answered with a nod. “Strange, usually possessions don’t follow a soul into the afterlife…” She trailed off, finger tapping her chin with a frown. Everyone turned to look at the manic janitor essentially vibrating with the radio in her hands.
“Interesting! What has inspired us all to gather this fine evening?”
”Alastor!” Charlie greeted an individual behind you. ”This might be our newest resident…she’s just arrived!” Her hands wildly gestured from you to whoever was behind you. You could see the shadow of the person on the floor, stretching into a long figure that looked vaguely familiar. You were certain your eyes were burning a hole into the carpet beneath the shadow. If the shadow was this frightening what exactly was behind you? The shadow appeared to smile wider as you stared at it.
“Hmm!” Alastor, you supposed, responded. “What an exciting new development why - Oh!” Something had caught his attention. He walked towards the janitor, and you glanced at the back of his figure as he walked past you towards the tiny creature. He was tall, very tall, and slender. There was an ominous presence around him, even the nature of his clothing was fashioned in a way that seemed off. It was unnerving. Broad shoulders tapered into a very slim waistline, his jacket flared out behind him in a style reminiscent of a different time. Head to toe red and black, which was also just…something else. But the other patrons also had an interesting approach to their wardrobes as well, save the 2 women. Maybe that was just…how it was here.
“Now where did you find this delightful little item, Nifty?” He said, his profile coming slightly into your view. Dear god, terrifying. You couldn’t even begin to describe his appearance. Chills ran down your back, and suddenly you remembered you were still in very thin pajamas.
“Eh-hehe a dirty radio sir!” She answered, thrilled with herself. “it came with our new guessst” her eye switching from the tallest, creepiest creature you had ever set your eyes upon to your gaze. You swear you could hear the bones crack in the man's neck as he fired his gaze to yours. You were trapped.
“Is that so?” He began to slowly walk towards you, the room filling with a static hum similar to what you felt in the motel room, your skin tingling as he got closer. It was getting harder to hear the others try and talk to the approaching figure, the hum was getting louder.
“And what,” he started, “are you doing with my Radio, my dear?” His eyes were radio dials at this point, sharp jagged teeth glowing alongside them as his head tilted in an inhuman manner, the cracking from before louder than before.
What? Oh for fucks sake. Fuck your backwater, bayou-residing, rude, nasty, hoarder family-
As your eyes rolled back into your head, your body went limp and you hit the foyer carpet. Hard. For the second time that night
**
Part One : Part Two : Part Three : Part Four
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robotfuckerconfessions · 1 month ago
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i think… when this nightmare is over, i’d like to be a machine. i’d like to feel my circuit boards flicker, my hard drives and cooling fans spinning, my LED trim lights glow as I come to. i’d like to lift my hand up, still humanlike, and to touch my face, hear the soft clunk of my polished vinyl fingers against the soft rubbery cladding of my cheek. I want to feel the resistance of my joints in their sockets, tap my eyes and feel the glass. I want to feel my inner workings flash with electrical pulses while the light bounces off of my plastic skin. I want to be able to read the stencilled barcodes and warnings and legal information off of my body panels. I want to feel my humanoid form, but in a way that is noticeably and profoundly not human.
but most of all I want someone to love me for it. I want them to adore every inch of my high precision cut steel & PVC components, so that when I need to be repairs they can tenderly take a screwdriver to the gleaming fasteners holding my faceplate and stomach panel in place. And they can take them off, and see my inner assemblies. And they can fall in love with them. They can be so infatuated with my reality that they can’t help themselves, grabbing my plastic crotch, wrapping their other arm around my neck and propping up my limp head so they can sloppily kiss me in my exposed mouth assembly. And I can feel their weight on mine. And as their mind is filled with desire for me they will get more aggressive towards my frame, grabbing my wrists by the joint, lifting them up and tightening their grip until i feel it crack and crumble in their palm. and they can bend my arm backwards, and pull as hard as they want, until my shoulder joint gives way entirely and the torn wires and hydraulic hoses spill from my sides. And if they are really that attached to me, they will keep making love with me until their saliva and cum mixes with my leaking coolant and hydraulic fluid, and their overwhelming love for me will crush down on my circuit boards until they crack, and I will lose conciousness from a Fatal Error Exception. Only then will I feel complete.
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petron-thermoplast · 5 days ago
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Petron Thermoplast has redefined what it means to be a premier machine parts manufacturer, delivering precision, durability, and innovation for all your needs.
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nonsensical-shitposting · 7 months ago
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Decided to comb through a few separate playthroughs of Indigo Park with the intention of tracking down potential bits of foreshadowing that I haven't seen anyone recognize as such yet. Here's what I've got in no particular order, along with a few accompanying theories:
The player's screenname on the Discord expy seen in the opening cutscene is eEnsign. My first instinct is to say this is just a hint towards their surname, as their presumable first name is Ed and Indigo Park has already established a precedent for alliterative names: so, their full name could be "Ed Ensign." I do think there could be more to it symbolism-wise, though, so I'll just leave you with these definitions I grabbed from Wiktionary and let you come to your own conclusions about the potential implications for Ed's backstory, narrative role, and/or fate:
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Could just be me reading too much into it, but Rambley's "or did you just get plastic surgery?" joke may be a hint that Ed will suffer some form of facial damage or alteration in a future chapter.
The power generators don't feel like they were "originally" part of the park, but rather seem to me as if they were a more recent addition- the only question is when and why. Rambley says the employees stopped showing up before the guests, so maybe they were installed during the time before the last employees ditched the park in an attempt to keep it functioning in their absence for as long as possible. Alternatively, maybe Mollie made them after the park was evacuated: she's already been established as good with machines, assuming her plane-building habits carried over from the character to the mascot.
Salem's cardboard cutout is bisected at the waist, which could be a hint that a similar fate has befallen the "real-world" mascot (there's precedent for this sort of foreshadowing with the headless Mollie standee at the park entrance). Similarly, on the cluster of screens Rambley appears on after the Rambley's Railway section the screen over where his right eye "should be" is noticeably deactivated, which could be a hint that his mascot counterpart (if it exists) is missing its right eye. Alternatively, Rambley might suffer a similar kind of damage in a future chapter- in that case, I'd interpret the potential foreshadowing more metaphorically in that the damage'll leave him "half-blind" in a sense, such as something that knocks out most of the park's security cameras or just locks him out of using them.
I think the general consensus by this point is that the Critter Cuff's resuscitation ability Rambley mentions will be unlocked and/or come into play somehow in a future chapter, but I haven't seen anyone dwelling on the implications of this- or, rather, the implications of this coexisting with how we've seen Rambley simply unlock a higher access level on Ed's cuff with zero physical modification to the device and no on-site capability to physically modify the cuffs that we've seen yet. I don't think it's a stretch to suggest that the resuscitation ability is likely pre-installed on all Critter Cuffs but only gets unlocked for the higher access levels, which. Y'know. Doesn't say great things about how Indigo Park treats its human employees or its customers. (I'm not saying this is a plausibility issue, mind you- as far as we know, Indigo Park is located somewhere in America- but still!)
I've watched over the scene where Lloyd attacks Ed multiple times now, and it looks to me like Lloyd specifically goes to grab at his nose/muzzle area when the Critter Cuff starts emitting the high-pitched frequency that drives him off. Building off of this and the fact that Mollie appears to be bleeding from her beak immediately prior to and throughout her chase sequence, my theory is that the park set the mascots up with some kind of multi-component implant located in the nasopharynx and Eustachian tube, and the implants themselves are what triggers the Critter Cuff to start emitting what I'm just going to refer to as "the deterrent frequency" from here onward for simplicity's sake. My best guess would be that the implants and Critter Cuff work in tandem via proximity detectors in both the implants and the cuff, which are in turn linked back to the heartbeat monitor and mood ring features of the Critter Cuff to determine whether a visitor seems to be in danger of being attacked by a mascot and automatically sets off the deterrent frequency if these conditions are all simultaneously present. (Granted, this does seem a bit advanced for the time period if we're working under the assumption that this was all developed before the park closed down in 2015-ish, but Rambley's AI would also be anachronistically advanced for even the present day, let alone 2015, so I don't think it's a stretch to say that Indigo Park was working with some pretty cutting-edge technology before its closure. Either that, or the Indigo Park universe is just more technologically advanced than ours.) If I'm right about the implants/their placement, the deterrent frequency probably drives the mascots off via both the high-pitched noise we already know of that hurts their ears and by screwing with their middle-ear pressure... which I think would induce some form of barotrauma in the long run, especially if it's repeatedly used? I'm not a doctor and I don't know if the game's going to go that deep into scientific explanations, though, so don't take my word for it without researching the topic yourself and/or seeking input from an actual medical professional.
Anyway, working from this assumption about how the deterrent frequency functions, this suddenly explains the apparent weirdness in Mollie's chase sequence. It seems clear that she was watching when Ed's cuff set off the deterrent frequency to drive Lloyd away, which would've tipped Mollie off that the deterrent frequency is still functioning; I think that this led to her deciding to tear out her implant beforehand. This would explain why she's visibly bleeding in the leadup to the chase sequence and why Ed's Critter Cuff never emits the deterrent frequency when she first appears or starts chasing them down, and it also explains the different high-pitched frequency heard at the very end of the chase sequence: based on the above theory, my assumption is that Rambley tried to set off a backup deterrent frequency to get Mollie to leave (which didn't work because Mollie tore out her implant), and when that failed he panicked and slammed the door shut.
I feel like Ed having been employed on the spot by Rambley is going to be of major relevance later. If it ends up being important for the ending, maybe there'll be some kind of weird legal loophole where, due to Ed being the only person working at Indigo Park at the time, ownership thereof automatically defaults to them? If the full game has multiple endings, this would also be an easy way to make choice-based multiple endings work, as if you do something that rubs Rambley the wrong way he could easily send security recordings of Ed breaking into Indigo Park to the authorities to ensure Ed can't exploit the loophole to gain ownership of Indigo Park, while on the flipside having Ed's hard work pay off with them getting rewarded for helping Rambley restore the park (rather than the company just swooping in after the fact to reassert control and reaping the benefit of Ed's work while Ed gets nothing but a fine for trespassing) could be a nice way to close things out... or alternatively, it could be a conduit for an anticapitalist "you cannot fix the system by working within its constraints, the whole rotten edifice must be dismantled" message, especially if Ed turns out to be more of a morally-gray character than we thought.
This is more instinct than anything else, but the references to Indigo Park as a "kingdom" that appear in the trailer and in Rambley's song feel like something that's going to be a recurring thematic motif rather than just a metaphor that gets used in a few throwaway lines. Not quite sure what relevance this could end up having, though.
I don't think I'm the only one to have noticed this, but Rambley seems to have a tendency to become more animated and use more in-between frames the more he opens up and/or deviates from what was likely programmed into him. However, I don't think this is an automatic or unconscious thing, but is instead an active choice to communicate genuineness and sincerity. He has been left running without pause for almost eight years, which as far as I know is Very Bad for computers, so if anything I'd be shocked if he had the remaining system resources to fluidly animate himself 24/7; as such, I think he physically can't do the higher-quality, more fluid animations all the time, so he chooses to save them for when it "matters" most.
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20dollarlolita · 2 years ago
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A follow-up to how cheap they can make a sewing machine:
[Original post]
Okay, but, How expensive can they make a sewing machine?
So, if we start out with a "cheap" machine, what happens when we go up in price.
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Welcome to the Brother CS4000. It's a computerized machine and usually runs at like $130 right now. It does all kinds of cool things! The only thing that it doesn't do is last very long.
Well, here's what happens if you take it apart and take out all the circuit boards:
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No, there's no missing central component.
If you've never taken a sewing machine apart, this might not look wrong, so let me explain.
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This is a Singer Izek, and the same machine with the plastic outer casing removed. Inside, there's a metal frame that all the components are attached to.
See, most modern sewing machines are plastic on the outside, but the plastic is just a cover. The insides have a frame, and the mechanism can function without the shell at all.
That Brother up there doesn't have a frame at all. Everything that should bolt to the frame is just attached to the plastic housing. This is a problem for a lot of reasons. Notably, if the machine is being held up by flexible plastic, then there's no way for the machine to be consistent and precise. Also, the plastic shell serves as a protection, like a bike helmet for your sewing machine. When the components are attached to the outside, your machine becomes very fragile, because hitting or tapping the outside of the machine is the same as hitting or tapping the inside. This is why we don't allow newborn babies to ride bicycles, btw.
Even in a metal-frame machine, there's going to be plastic parts. Putting plastic parts in a sewing machine makes it quieter, more portable, and cuts down on maintenance. People don't fucking do the maintenance anyway, so finding ways to reduce it is going to help the machine run well longer.
Unfortunately, most machines are sold in boxes, where the person selecting the machine has to make a choice by reading the outside of the box. This means things like "This machine has 4672 stitches!" looks good and "this machine has 12 stitches but its brain is not basically exposed to the elements," doesn't. Any description of superiority that requires a human to explain it instead of a catchy tagline just isn't going to sell.
So, when you're looking at the Brother CS 4000 and the Baby Lock Zest, they're about the same price. The Zest has like 12(?)ish stitches, half of which are double-action (the same stitch but it goes forwardbacky instead of just forward) and no width control, and the CS 4000 has more technology in it than we took on the first manned trip to the moon, you might ask why they're the same price. Well, in the Zest, they cut down the features like easy bobbin setting, number of stitches, complexity of internal cams, and other features that you get in higher end machines.
In the CS 4000, they just got rid of...you know...the insides. The. The important parts. Imagine a car where there's no chassis and they just glued the engine to the underside of your hood.
Not all plastic machines are the same.
Anyhow, since I'm possibly unique in the world of budget lolita sewing blogs to be able to make a post about the most expensive sewing machines possible, I'm willing to try to undertake that expedition. Stay posted.
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wirewitchviolet · 1 year ago
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How a Computer Works - Part 3 (Miniaturization and Standardization)
For anyone just joining in, I'm writing a series of posts explaining perhaps haphazardly all there is to know about how a computer works, from the most basic fundamental circuitry components to whatever level of higher functionality I eventually get to. As explained in the first post on this subject, I am doing this just in pure text, so that if you are inclined you can straight up print these posts out or narrate them onto some audio tape or whatever and have full access to them should every computer in the world suddenly collapse into a pile of dust or something. Part 1 mainly covered the basic mechanical principles of circuitry and how to physically construct a logic gate. Part 2 covered logic gates in detail and how to use them to create a basic working architecture for a general purpose computer. Today we're going to be talking more about what you're looking at when you crack a machine open so you can make sense of all the important fiddly bits and have maybe a starting point on how to troubleshoot things with a multimeter or something.
Before getting into it though, I do have to shake my little donation can again and remind you that I do not know how I am going to get through the winter without becoming homeless, so if this is valuable to you, I'd appreciate some help.
Boards of Bread and Printed Circuits
With the things I've explained so far, you could totally build a computer right now, but it'd be a bit messy. You can totally buy resistors, transistors, capacitors, and diodes by the bagful for basically nothing, and cheap rolls of insulated wire, but there's all these long exposed pins to cut short and soldering things in mid-air is a messy nightmare and you'd just have this big tangle of wires in a bag or something that would almost certainly short out on you. So let's look into ways to organize stuff a little.
If you start playing around with electronics on your own, one of the first things you want to hook yourself up with besides raw components and wires is a breadboard or 12. And if you're watching people explain these things with visual aids, you'll also see a lot of them, so it's good to know exactly what they are and how they work. Your standard breadboard is a brick of plastic with a bunch of little holes in it. Incidentally, the name comes from how the first ones were literally just named after the wooden cutting boards for slicing bread people recycled to make them. Inside these holes there's some pinching bits of conductive metal which connect to each other in a particular way (pretty sure you can just see the strips that connect one if you pry the bottom off), so you can just jam a thing wire or prong into a hole, have it held in place, and make a connection to every other hole its connected to on the other side.
There is a ton of standardization to all of this. The holes should always be 0.1 inches apart () and split into two big grids. Everyone I've ever seen has 63 rows, each with 5 holes labeled A-E, a shallow channel through the middle of the board, and then another 5, F-J, and we generally have numbers printed every 5 rows. Down underneath, for any given row, the set of 5 pins on each side of the channel are connected. So, holes 1A, 1B, 1C, 1D, and 1E are all connected to each other, and nothing else. Holes 1F, 1G, 1H, 1I, and 1J are also connected to each other. There's no connection though between 1E and 1F, or 1A and 2A.
Most breadboards will also have a couple of "power rails" along the sides. These are just going to be labeled with a long red line and +, and a long blue or black line and -, and have holes in 2x5 blocks staggered out. With these, all 25 or 50 or whatever holes near the red + line connect with each other, and all the ones near the black line connect with each other. The gaps every 5 holes don't serve any purpose beyond looking different enough from the big grid so you hopefully don't mix it up and forget that these ones all connect down the length, and not in in little clumps across the width like everything else. The idea, for the sake of convention, is you plug a wire connected directly to the positive side of your battery or DC adapter or whatever into any red line hole, the negative side to any blue/black hole, and then tada, you can make a circuit just by plugging a wire in from red to a normal grid line, whatever bits you want span from that grid line to another, and eventually you connect the far end back anywhere on the black/blue line.
With a nice circuit board, there's also little snap-together pegs along the sides, and the power rails are just snapped on with those. So you can just kinda cut through the backing with a knife or some scissors, snap those off, connect multiple boards together without redundant power rails in the middle, and then just have these nice spare long lines of linked sockets. In the computer I'm building on these, I'm just using spare power rails for the bus. Oh and the big grooved channel down the middle also has a purpose. Bigger electronic components, like our good good friend the integrated circuit, are generally designed to be exactly wide enough (or more, but by a multiple of 0.1 inches) to straddle that groove as you plug their legs into the wires on either side, so they nicely fit into a breadboard, and there's a handy gap to slide something under and pry them off later on.
Typically though, you don't see breadboards inside a computer, or anything else. They're super handy for tinkering around and designing stuff, but for final builds, you want something more permanent. Usually, that's a printed circuit board, or PCB. This is pretty much what everyone's going to picture when they think about the guts of a computer. A big hard (usually) green board with a bunch of intricate lines, or "traces" running all over made of (usually) copper. And maybe with some metal ringed holes punched all the way through (they call those vias). These tend to look really complicated and maybe even a little magical, but they're honestly they're just pre-placed wires with a sense of style.
Most of the material of the board is insulated. The copper traces conduct real well, and manufacturers have done the math on just how close together they can be run without connecting to each other in places you don't want. The holes that go all the way through are for either plugging other bits in that tend to come with long legs you maybe want to keep intact, or just ways to run a trace through to the other side, where we often have traces on the back too to maximize our space. Most of what makes them look all cool and magical is how the traces run as close packed as possible to conserve space, and tend to only turn at 45 degree angles, which is just an artifact of how the machinery used to etch them out sued to be iffy about anything else.
So tada, you have all your wires pre-stuck to a nice sturdy board, and maybe even have labels printed right on there for where you solder all the various components to finish the thing. Oh and when you hear people talk about like, motherboards and daughterboards? The big main board you have for everything is a motherboard. Sometimes you need more than that, so you make smaller ones, and connect them up ether with some soldering or cartridge style with end-pins sliding snugly into sockets, and those we call daughterboards.
Integrated Circuits, or as they're also known, "chips"
The last thing you're likely to find if you crack open a computer, or just about any other electronic device that isn't super old or super super simple, are integrated circuits. Generally these are think black plastic bars that look like you'd maybe try to awkardly use them to spread cheese or peanutbutter on crackers in a prepacked snack or something, with rows of tiny little legs that running along either side. Kinda makes them look like little toy bugs or something. Sometimes they're square with pins along every edge, because sometimes you need a lot of pins. These are integrated circuits, or microchips, or just chips, and wow are they handy.
Sometime back in the 60s when people were really getting their heads around just how ridiculously small they could make electronic components and still have them work, we started to quite rapidly move towards a point where the big concern was no longer "can we shrink all this stuff down to a manageable size" and more "we are shrinking everything down to such an absurdly tiny size that we need to pack it all up in some kind of basically indestructible package, while still being able to interact with it."
So, yeah, we worked out a really solid standard there. I kinda wish I could find more on how it was set or what sort of plastic was used, but you take your absurdly shrunken down complex circuit for doing whatever. You run the teensiest tiniest wires you can out from it that thicken up at the ends into standard toothy prongs you can sink into a breadboard or a PCB with that standardized pin spacing, and you coat it all in this black plastic so firmly enveloping it that nothing can move around inside or get broken, hopefully.
And honestly, in my opinion, this is all TOO standardized. The only real visible difference between any two given integrated circuits is how many legs they have, and even those tend to come to some pretty standard numbers. They're always the same size shape and color, they all have the same convention of having a little indented notch on one side so you know which end is which, and they all seem to use just the worst ink in the world to print a block of numbers on the back with their manufacturer, date of assembly, a catalog number, and some other random stuff.
For real if there's any real comprehensive standard for what's printing on these, I can't for the life of me find it. All I know is, SOMEWHERE, you've got a 2 or 3 letter code for every manufacturer, a number for the chip, and a 4 digit date code with the last 2 digits of the year, and which week of that year it was. These three things can be in any order, other things can also be on there, probably with zero spacing, and usually printed in ink that wipes away like immediately or at least is only readable under really direct light, it sucks.
Once you know what a chip is though and look up the datasheet for it, you should have all sorts of handy info on what's inside, and just need to know what every leg is for. For that, you find which end has a notch in it, that's the left side, sometimes there's also a little dot in the lower left corner, and hopefully the label is printed in alignment with that. From there, the bottom left leg is pin 1, and then you count counterclockwise around the whole chip. You're basically always going to have positive and negative power pins, past that anything goes. You can cram a whole computer into a single chip, yo can have someone just put like 4 NAND gates on a chip for convenience, whatever.
OK, but how do they make them so small?
OK, so, mostly a circuit we're going to want to shrink down and put on a chip is just gonna be a big pile of logic gates, we can make our logic gates just using transistors, and we can make transistors just by chemically treating some silicon. So we just need SUPER flat sheets of treated silicon, along with some little strands of capacitive/resistive/insulating material here and there, and a few vertically oriented bits of conductive metal to pass signals up and down as we layer these together. Then we just need to etch them out, real real small and tight.
And we can do that etching at like, basically infinite resolution it turns out. It just so happens we have access to special acids that eat through the materials we need them to eat through, but that only work when they're being directly hit with fairly intense UV light. And a thing about light is when you have say, a big cut out pattern that you hold between a light and a surface, it casts a shadow on it... and the scaling of that shadow depends entirely on the distances between the light, the pattern, and the surface. So if you're super careful calibrating everything, you can etch a pattern into something at a scale where the main limiting factors become stuff like how many molecules thick things have to be to hold their shape. Seriously, they use electron microscopes to inspect builds because that's the level of tininess we have achieved.
So yeah, you etch your layers of various materials out with shadow masks and UV acid, you stack them up, you somehow align microscopic pins to hold them together and then you coat the whole mess in plastic forever. Tada. Anything you want in a little chip.
ROMs, maybe with various letters in front
So there's a bunch of standard generally useful things people put into ICs, but also with a computer you generally want some real bespoke stored values with a lookup table where you'll keep, say, a program to be run by feeding whatever's inside out to the bus line by line. For that we use a chip we call Read Only Memory, or ROM. Nothing super special there, just... hard wire in the values you need when you manufacture it. Manufacturing these chips though is kind of a lot, with the exacting calibrations and the acid and the clean rooms and all. Can't we have some sort of Programmable ROM? Well sure, just like build it so that all the values are 1, and build a special little thing that feeds more voltage through than it can handle and physically destroy the fuse for everything you don't want to be a 1.
OK that's still kind of a serious commitment. What if I want to reuse this later? Oh, so you want some sort of Erasable PROM? OK someone came up with a funky setting where you overload and blow out the fuses but then if you expose the guts of the chip to direct UV light through this little window, everything should reform back to 1. Just like, throw a sticker on there when you don't want to erase it. Well great, but can we maybe not have me desolder it and take it out to put under a lamp? Oh la de da! You need Electronically Erasable PROMs? EEPROMs? I guess we can make THAT work, somehow. They're still gonna be slow to write to though, can't have anything. I mean, not unless we invented like, flash memory. Which somehow does all this at speeds where you can use it for long term storage without it being a pain. So that's just kinda the thing we have now. Sorry I don't quite get the principles behind it enough to summarize. Something about floating components and needing less voltage or whatever. Apparently you sacrifice some read speed next to older options but hey, usable rewritable long term storage you just plug in, no jumping through extra hoops.
So OK. I think that's everything I can explain without biting the bullet and explaining ALUs and such. Well, there's keyboards (they're just buttons connecting input lines), monitors (these days, LEDs wired up in big grids), and mice (there's spokes in wheels that click X times or cameras checking the offset values of dust on your desk or whatnot).
Maybe throw me some money before we move on ?
CONTINUED IN PART 4
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solutionssupplybase · 2 years ago
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The ability to shorten the lead time needed to obtain mechanical components for manufacturing projects is one of the main advantages of supply base solutions. The availability of the appropriate mechanical components and Diamond Tools Flooring at the appropriate time to satisfy market needs is dependent on supply base solutions. Go to our website to learn more.
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ryo-maybe · 9 days ago
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I was playing through Unsorted Horror recently and aside from an aesthetic that obvious speaks to my personal tastes, it left me with an unquenchable thirst for more games with soundscapes similar to the ones featured here. The clicking and clattering of buttons, switches, plastic lids sliding open/close, discs floppies cassettes and the like, machine symphonies where you can almost hear every single component working in tandem, the kind of aural ambrosia that caresses your ears with all the tangibility you'd expect from an analog environ. What are some games that feature stuff like This without having to sift through a billion random itch.io entries until I stumble on what I'm looking (listening) for
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