#plants vs zombies squash
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Request: PvZ Squash
#plants vs zombies#plants vs zombie garden warfare 2#plants vs zombie fanart#plants vs zombies heroes#squash#pvz fanart#pvz2#pvz gw2#pvz heroes#pvz squash#plants vs zombies squash#plants vs zombies 2#pvz
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Woah pvz plant headcannon designs?!?!? (Sorta)
They're all pretty short because imagining most of them being average human heights is kinda scary. Also peashooter being short af is really funny
(Also I was just eyeballing the heights so I don't think they're very accurate. Just take it as approx and not the actual amount ig)
Bonus art I did on same canvas !!
#ok but you can tell who i draw most often#by how messy the sketch is#the reason the sketches for the ones i draw less often are cleaner is because i was tweaking it alot#the messier ones i just know off by heart lol#pvz#pvz gw2#pvzgw2#plants vs zombies#garden warfare 2#fanart#art#my_art#peashooter#pvz sunflower#I've forgotten citron's laser gun thingy for the millionth time#um it's detachable ok?#ok i have even more to say actually#IF I DID THIS AGAIN..#i won't make citron the shortest#he's actually p tall in game#i just squashed him#but next time I'll squash him less#cuz peashooter deserves the true spot as shortest#also can you tell i was fighting for my life to make sunflower as tall as possible without it looking weird DSGHFH#she is a SUNFLOWER she has to be TALL#but in game she's TINY!!!#also next time I'll make cactoos look more stylised#bcus I've only just learnt how to draw her without it looking like a streaming pile of shit#ok.. i think that's all
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The resemblance
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pvz: you unlocked a new plant!
me: cool thanks, anyway
#pvz#plants vs zombies#plants vs. zombies#I also use the cherries & occasionally the squash#also fond of chompers bc of garden warfare (i used to watch Zack Scott play) (watched him play cotl too!)#i also used the mushrooms in the night levels but just for money reasons#i assume i’ll start using new stuff once i reach the roof levels but we’ll see#obviously had to adjust to lily pads & tangle kelps
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Daily Yellow Character 85;
Saucer Squash from Plants VS Zombies 2 (China)
Requested by; @clicktuck-suskriberz
#daily yellow character#Saucer squash#Plants vs zombies#plants vs zombies chinese#Plants vs zombie#pvz#Ask blog
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PVZ Fever!: Pool
The pool plants were a little difficult for me, but I think I did what I could. I'm now kinda wishing I made these backgrounds bigger because I had nowhere to put Torchwood in the 2nd one, so I guess there's two Lily Pads.
Also I know Tangle Kelp doesn't have a mouth, but again I'm going for campy, and I though giving him a mischievous smile would be campy enough lol.
Day
Night
Pool (you are here)
Fog
Roof
VIP
#pvz1#pvz#plants vs zombies#2000s#superflat pop#digital art#art#lily pad#squash#threepeater#tangle kelp#jalapeno#spikeweed#torchwood#tall nut
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the pvz hyperfixation has come back
#plants vs zombies#pvz#snow peas#pvz meme#snow pea is my fav....#starfruit and captain are pretty close favorites too#squash is pretty good too#i cant wait to unlock zen garden
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I AM THE ANGRY PUMPKIN
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Plants are enjoying Halloween trick or treating and wearing nice costumes🎃🍬
#plants vs zombies#pvz fanart#pvz#pvz2#plants vs zombies 2#pvz toadstool#pvz squash#pvz bowling bulb#pvz dartichoke#pvz ghost pepper#pvz aloe#pvz hurrikale#pvz kernel pult#pvz plantern#pvz thyme warp#pvz parsnip#pvz repeater#pvz blast spinner
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Squash Swagg and Squash-Anime (A couple of versions)
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Just some humanoid designs for saucer squash and rotobaga :3
Wears an aviator jacket and winter boots now (because frostbite caves ahhahahah)
Can press the button on their *stomach to enable their helmet
oh and i ship them too :3
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hmm?
*crushes your puny mortal vessel*
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and sometimes that Gargantuar you got on your first/third vase will break open the vase in front of it, which just so happens to contain another gargantuar
Vasebreaker Endless is probably my least favorite minigame because it's entirely luck dependent. sometimes, you'll get a Plantern early on, spot both the Gargantuar and the Jack-in-the-Box, and you'll build the defenses perfectly accordingly. other times you'll get a devastating explosion in the beginning, taking out 3 of your Repeaters and exposing 4 bucketheads as well as the Gargantuar
#plants vs zombies#I mean I got both of them with just two squashes?#so I guess that's a net positive?#I think?
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Just wanted to write this down before I forget. There’s this interesting trend I see a lot in Nintendo games where you have the player do something intuitive, and reveal something more strategic that may have been a bit less so.
Wario Land has a bit where you ground pound on a block, and when you land, a nearby enemy with a spiked shell flips over onto their soft belly.
Donkey Kong Country Returns introduces a mechanic wheee if you crouch and shake the controller, you can blow out some air. This is done on a bunch of dandelions. Later it has a little challenge where you blow on a dandelion while dodging an enemy on fire. But when you blow out the dandelion, the flaming enemy goes out too.
But I think the most interesting and subtle version of this trick isn’t in a Nintendo game at all. I’m fairly certain I don’t have to introduce Plants vs Zombies or the Potato Mine, but I will explain the mechanics and strategy.
Potato Mine is pretty blatantly an early game utility plant and very little else. You unlock it at the beginning of the game, and it’s a very cheap minion that kills a single target, but needs to sit on the field a bit to activate.
When you initially get it, you want to try it out. A zombie shambles onto the field, and it’s pretty much the only offensive plant you can afford. Because of the arm time, you place it to the far left of the field, where the zombie will take a long time to get to. While you wait, you place down some sunflowers, and you’re already engaging with one of the games strategies.
More zombies only spawn when the current wave has been eliminated. Earlier waves are smaller, so you can wait and still take them out safely close to base. If you stall the earlier waves, you can build a bigger defense.
(I personally like going in the opposite direction and making the game as difficult as possible with a rushdown strategy based around chompers, garlic, and marigold)
Its utility is very limited to teach you how to play, until the game feels confident enough to give you a more versatile option (squash). Being able to swap it out later on allows the developers to make it an incredibly specific teaching tool that does nothing but what you want the player to do with it.
The main thing that’s missing though is an indicator of what the player did. It does make it easier on the player, but without anything to directly show them exactly what they did, like showing them what happens if you load the instakill at the front line, I don’t think they’re likely to keep doing it once you take the training wheels off.
I said it was interesting and subtle, not that it was perfect game design.
#game design#donkey kong#donkey king country returns#donkey king country#wario land#Wario#Wario land 4#plants vs zombies#potato mine#autocorrect#donkey kong country#donkey kong county returns
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