#planar handbook
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wanderingnork · 10 months ago
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When I sort my giant document of githyanki/githzerai lore resources, do I do it straight alphabetical or do I do it by edition??? Some things change dramatically edition to edition, so it feels sensible to put the sources in edition order for overall continuity. On the other hand, there’s enough that *doesn’t* change that an alphabetical order feels sensible too.
Weird challenges I never expected I’d face.
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moonsceptre · 1 month ago
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Alchemy & Dreams in Beetlejuice Part 2
As mentioned in the last post, red represents Lydia: the material realm & sulphur. The item which falls next to Astrid's cracked photograph is a molecular structure with a red atom and a green atom. It's already common knowledge that Betelgeuse is green-coded, but I have further proof to support the atom theory.
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Alchemists viewed the human body (microcosm) as a reflection of the universe (macrocosm). This suggested that atoms could give insights about human nature. Within this context, consider Rosenkreutz illustration of the Chymical Wedding, where the married couple are holding onto the structure. They're supposed to represent two atoms of the same trigonal planar molecule, because they are of the same element, thus sharing a chemical bond.
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Alchemy consists of a mix of chemistry, philosophy, semiotics, and metaphysics, with much of the symbolism used to convey alchemical themes in Beetlejuice.
Before I come back to this, let's talk about...
Otho
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Throughout the first movie, Otho is typically associated with black and red. He's often wearing black with either a red tie, red buttons, or red shoes (which mysteriously disappear in a couple scenes only to be replaced by different colour shoes).
Red shoes have long been used in media to represent a metaphorical journey (The Red Shoes (1948), Kiki's Delivery Service (1989), and Hans Christian Andersen's The Red Shoes are a few examples). Need I remind you of one of Tim Burton's favourite movies, The Wizard of Oz?
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Otho is the only character other than Lydia who piques interest in the dead. Despite his willingness to exploit them, he is ready to believe in their existence and study the handbook. These visual cues are conveying the character's motives.
Part of the alchemical process are the stages "Rubedo" and "Nigredo". Rubedo is Latin for "redness", the stage of understanding where two opposites have joined and created harmony. Nigredo is Latin for "blackness", the stage of putrefaction or decomposition, thus symbolising the dead. In layman's terms, red and black represent the character's willingness to connect with the dead. The only other character really associated with black and red is Lydia, and that speaks for itself.
Otho is a character who inspired the creation of Rory in the second movie. Within Lydia's psyche, Rory has been manifested from guilt. In the first film, Lydia is almost complicit in helping Otho to exorcise the Maitlands after he makes it clear that he wants to capitalise on the dead. In the second film, Lydia is under Rory's management to capitalise on the dead, and she is trying to make peace with that guilt by trying to help people through exorcisms.
Guilt in dreams is often seen as a manifestation of the unconscious mind's attempt to communicate unresolved internal conflicts. This is where the shadow becomes a central concept in Jungian psychology, referring to the parts of the Self that the conscious mind rejects or ignores. Lydia rejects the traits that Otho and Rory embody, and that is why her reconciliation with Astrid is a manifestation of her own forgiveness.
More on The Chemical Wedding
We talked about the purpose of the Chemical Wedding before, but why is it so relevant to the plot of Beetlejuice? Other than the fact Betelgeuse has fallen in love with Lydia, there is an allegorical reason for why the wedding must take place between these two, and no one else but these two.
A Chemical Wedding is the marriage between the sun and the moon. In alchemical texts they are often depicted as the white queen and the red king, though this has nothing to do with literal gender roles, for we see Lydia herself portrayed as the red king in her parallel with Astrid. It is related to the Anima (the female self) and the Animus (the male self). This is also the marriage between mercury and sulfur, spirit and matter, the dead and the living.
One of the most famous works on the subject of a Chemical Wedding is a Rosicrucian allegory published in 1616 by Christian Rosenkreutz. It describes a mystical journey where the main character must attend a wedding at a mysterious castle. The journey is a symbol of the alchemical process, while the wedding itself represents the final transformative stage.
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The story is filled with strange and dreamlike imagery, with many claiming it as a source of German dark romanticism.
Rosenkreuz's allegory actually represents inner transformation of the individual, with marriage being used as a metaphor, insofar as the masculine and feminine halves must be merged together in matrimony to achieve completion within oneself.
"Death and the Maiden" trope is a motif that depicts a woman being taken by Death, as he desires to marry her. It is dire for death to marry his living bride, for he wishes to venture the living world and the underworld with her.
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Betelgeuse is the perfect complementary opposite to Lydia, each crafted to embody the other's symbolic missing half. Betelgeuse is the animus; he's loud, provocative, and dead; Lydia is the anima; she's quiet, thoughtful, and alive. The contrast is straightforward and uncomplicated. You could easily spend hours analysing their differences, and you'd still be right—because they are deliberately written as foils to one another.
Looking back at how Otho/Rory represents the shadow of Lydia, we should take into account who guided her through this dream sequence. Our psyche creates these thought-images in our unconscious minds as a means to roleplay scenarios where we have internal conflict. It gives us a chance to psychoanalyse ourselves and try to understand the core of our trauma.
Betelgeuse, within Lydia's dream, is acting as a guide (remember his guide outfit in the first film?). He's constantly appearing to her, influencing her and urging her to face her fears. While he's causing chaos in the way he knows best, he's also showing Lydia the bare truth, and this is especially apparent when it comes to Rory: he tells Lydia she's an enabling codependent and forces Rory to tell the truth about his intentions. Betelgeuse is what Jung would refer to as the Trickster archetype. The Trickster is often seen as a figure that disrupts the status quo and challenges the Ego through chaotic and karmic actions, serving as a profound guide in the process of one's personal development. Think of "Jester's privilege", or The Fool in tarot.
In mythological symbolism, there comes the legend of a scorpion that stung Orion to death (the giant red star "Betelgeuse" sits on Orion's belt). The scorpion was delivered as to snub Orion's pride and teach him a lesson by way of death, because the scorpion is a symbol of death and rebirth. This is the Trickster archetype again, teaching a lesson in a very karmic way. Betelgeuse does the same throughout both movies. Otho, the Deetz, and the Deans are all punished by him in the first film for acting as antagonists against the ghosts of Winter River. Despite this, he also acts as an antagonist himself by punishing the Maitlands, two loving parental figures for Lydia, for getting in the way of his plan to marry her.
"They therefore represent a supreme pair of opposites, not hopelessly divided by logical contradiction but, because of the mutual attraction between them, giving promise of union and actually making it possible. The coniunctio oppositorum engaged the speculations of the alchemists in the form of the ‘Chymical Wedding," — Carl Jung, Psychology & Alchemy
In alchemical tradition, Saturn is associated with the metal lead, which symbolises the starting point of the alchemical work—the Nigredo phase. Alchemy is mostly known as the quest to turn lead into gold, but the allegorical meaning is to refine the Self. Saturn is equated with Cronos in mythology, the father of time, who was portrayed as an old man with a scythe/sickle, similar to the grim reaper, who is associated with the end of one's time. Betelgeuse has time-warping powers and wears time-keeping devices on his wrist, all a microcosm for how we measure eternity.
The whole Alchemical Opus works through THREE stages:
Nigredo (Black Stage): Betelgeuse represents lead and Saturn. Putrefaction.
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Albedo (White Stage): Before Lydia summons Betelgeuse and agrees to the marriage, he is wearing a black and white suit. White is added to the mix. Purification.
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Rubedo (Red Stage): Lydia is manifested a red wedding dress to finish the ceremony. They completed the alchemical process. Lead is turned into Gold.
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In the movie's original wedding scene, found here, at 9:11 on the clock the afterlife creature who marries Lydia and Betelgeuse dissipates into fire, and then the scene ends. 911 in numerology is the number of completion, and is used in occultism to symbolise new beginnings and rebirth.
For this reason, it has been theorised that the wedding vows went through, and the Chemical Wedding was completed.
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y-rhywbeth2 · 3 months ago
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'Tieflings reach adulthood at about the same age as humans but are longer-lived, with the eldest members of the race living to be 150 years old.' - Planar Handbook
Technically, on Toril tieflings explicitly have human lifespans, but hey, you're not obligated to use that. Give your planetouched half-elf lifespans. (If you want).
...
'Tieflings look human (and are roughly the same height and weight as members of that race), except for one or two distinguishing features related to their unusual ancestry. Some examples of these features include small horns, pointed teeth, red eyes, a whiff of brimstone about them, cloven feet, or red skin. No two tieflings look alike. [also feathered shoulders, scales, no reflection, no shadow, skin is hot to the touch, red or blue skin, skin being freezing to the touch, white hair and deer antlers, glowing eyes, iridescent hair, weird magic powers, wings, control over specific animals, cat eyes, more or less than five fingers, and and and...]'
*insert the regularly scheduled bitching about the standardised portrayal of tiefling appearances in recent editions (and frankly, video games; I blame you, David Gaider) here*
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cagemasterfantasy · 4 months ago
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Dnd 5e (source) books for @doodl3 as a thank you for editing for me
Players Handbook Dungeon master's guide Monster Manual Volo's Guide to Monsters Xanathar's Guide To Everything Mordenkainen's Tome of Foes (Tome of Foes was dedicated to dnd artist William O'Connel who passed away during devlopment of the book at the age of 47) Tasha's Cauldron of Everything Fizban's Treasury of Dragons Mordenkainen's Monsters of the Multiverse Bigby Presents Glory of the Giants (please forgive me this was the best one I could find) (also please forgive me for not including the book The Book of Many Things I couldn't find a pdf for it)
Now for the different dnd settings
Sword Coast Adventurer's Guide Guildmasters Guide to Ravnica Eberron -Rising from the Last War Mythic Odysseys of Theros (you're really going to love that one as that introduced Satyr as a playable race) Van Richtens Guide to Ravenloft Astral Adventurer's Guide Boo's Astral Menagerie (if you love space you are going to love the previous 2) (Also sadly I couldn't find a good version for Sigil and the Outlands, Turn of Fortune's Wheel or Morte's Planar Parade :( I tried I really did)
(Enjoy these 3 adventures though) Strixhaven A Curriculum of Chaos Dragonlance - Shadow of the Dragon Queen and Light of Xaryxis (with the third one you need to use Astral Adventurer's Guide and Boo's Astral Menagerie)
thank you so much for editing my book. :) @doodl3
To any other adventurer including you who stumbles upon this please enjoy. May your story go far and wide and your dice rolls be even higher.
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vintagerpg · 2 years ago
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The Vortex of Madness and Other Planar Perils (2000) is the last of the Planescape-esque sourcebooks under the generic D&D banner (itself about to be replaced by 3e). It’s a mixed bag.
The foundation, Chris Pramas’ planar locations, intended as a continuation of the Sites series of sourcebooks (City Sites, Country Sites, Castle Sites) is sound. There’s the titular vortex, the black prison of the Titans of Greek myth, the City of Glass in the Elemental Plane of Water, and the demiplane of invention and a Githyanki citadel in the Astral Plane. All of these are well-realized and interesting. But then there is this linked adventure thread involving the artifacts the Machine of Lum the Mad and the Mighty Servant of Leuk-o. Shannon Appelcline, over in the product listing on Drive-Thru, explains that this was a later addition at the behest of the powers that be, converting a generic location book into an adventure. It’s deeply tortured and even before reading Applecline’s explanation, I could see the pretty clear seems between the good stuff and the stuff I want to pitch in the trash — the adventure thread is mostly delineating in sidebar boxes.
The cover telegraphs it. Dana Knutson’s painting is strange, both evoking elements of Planescape while somehow seeming generic and a bit dull (or uninspired). The stair motif was used twice already (Tales of the Infinite Staircase and The Planewalker’s Handbook), both to better effect. This feels like one final attempt to squeeze the last juice from the planar fruit.
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shaneplays · 7 months ago
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After limited entries covering the topic in The Dragon #8, Player's Handbook, and Deities & Demigods, TSR finally greatly expanded on AD&D's planar cosmology (or "alternate levels of reality") with 1987's Manual of the Planes by Jeff Grubb. "This book describes the inhabitants, rulers, and environments of these worlds, as well as rules for movement, survival, combat, and spell use in these alien surroundings." A special callout to Jeff Easley for that fantastic cover art of an astral dreadnought! Nothing plane about it… on THAC0 Thursday!!
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owlbear33 · 8 months ago
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been thinking about extraplanar travel in ttrpgs and what I particularly like about Planescape (at least from reading a lot of the Planeswalkers Handbook), it's mostly about it making a story from the journey as much as what happens at the destinations, like don't get me wrong the cool freaky locations are great, but the fact that specific locations only connect to specific other locations
it's the to get from point A to point B, you have to go a circuitous route via points C and D, and at several points on that trip if something goes wrong you might have to take a detour to points E, F, or G, depending on quite where on the route you made the mistake and all those locations are cool places and there's going to be stuff to do on that route
and sure Planescape is that way because it's ADnD2e, and random encounters and emergent storytelling is the big thing, but I don't see that in other ttrpg planar cosmologies
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emeraldmakes · 2 years ago
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📚 𝘽𝙤𝙤𝙠𝙠𝙚𝙚𝙥𝙚𝙧 | 𝙏𝙧𝙖𝙫𝙚𝙡𝙞𝙣𝙜 𝙈𝙚𝙧𝙘𝙝𝙖𝙣𝙩 📜
A bespectacled human with a well-organized library on wheels. The merchant deals in rare tomes, spell scrolls, and ancient maps. He is a wealth of knowledge and can provide valuable information about the world.
1. The Alchemist's Handbook
2. Folktales from the Western Mountains
3. Map of the Underdark
4. Spell Scroll of Fireball
5. Tome of Ancient Spells
6. Essays on Planar Travel
7. Book of the Dead
8. Chronicle of Ashardalon
9. Grimoire of Elemental Magic
10. Codex of Infinite Worlds
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bergdg · 2 years ago
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Ranger Subclasses in One D&D
A recent playtest document for One D&D featured changes and updates to the Cleric class, including one subclass for the full playtest experience. It got me thinking about what other subclasses we could see in the “One D&D Player’s Handbook,” as Jeremy Crawford has revealed that the plan is to have 4 subclasses for each of the 12 base classes. So far, I’ve shared my thoughts on the Bard and Cleric subclasses.
As with my previous thoughts, I think the main subclasses we will first see in One D&D will strive to offer different playstyles for each class.
Let’s take a look at the Ranger class. So far in fifth edition, there were 2 subclasses in the Player’s Handbook (PHB), 3 subclasses in Xanathar’s Guide to Everything (XGE), and 2 subclasses in Tasha’s Cauldron of Everything (TCE). In the Expert playtest document, the Hunter subclass was given as the first of the four. After looking through the list, I think we will see the Beast Master archetype from the PHB (including revisions from TCE) and the Gloom Stalker and Horizon Walker archetypes from XGE. Below the line, I’ll share why I would pick those three over the other options.
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Beast Master
Throughout 5th Edition, Rangers came in two different primary varieties: the wanderer / protector who has traveled through a different realm OR someone who has found connection with one kind of monstrous group. The Hunter is the initial example for the wanderer, one who explores the natural areas of the material plane. The Beast Master is one of the prime examples of the second variety: a friend to the beasts of those same wild places.
The initial version of the Beast Master in the PHB was pretty good; the updates from TCE made the Beast Master even better. The Primal Companion is a superior option as it can level up alongside your character. And with the general tendency towards customization in 5th Edition, you can flavor the Primal Companion as whatever beast you might need (Land, Sea, and Sky).
Gloom Stalker
To get the obvious out of the way: the Gloom Stalker is often quoted as being the best Ranger subclass currently released in 5th Edition. The Dread Ambusher ability alone is one the primary reasons you see the powerful Gloom Stalker Ranger + Rogue multiclass.
The Gloom Stalker fits into the wanderer variety of Rangers, as they are expert explorers of the hidden and dark areas of the world. Most campaigns will find themselves at one point or another within the dark heart of an ancient forest, the sewers and undercity of a sprawling metropolis, or a maze-like catacomb. Gloom Stalker rangers are the perfect fit for any campaign, and so having it as a player option right off the bat would be the most beneficial.
Horizon Walker
Coming out alongside the Gloom Stalker in XGE, the Horizon Walker is another solid subclass pick. While the ability to detect portals isn’t largely useful for most of a campaign, the other abilities make up for it. Planar Warrior adds Force damage to your attacks, which holds the unique position of being the only damage type that no monsters have resistance of immunity to. And I’m a sucker for Misty Step.
Horizon Walkers also fit into the archetype of protectors against malevolent beings from beyond this world, whether that be Fey, Fiend, or Celestial. They are explorers of the wider multiverse, which is an area ripe for great character backgrounds. What are your thoughts?
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What three subclasses would you pick for the initial release of One D&D?
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wormytoast · 5 months ago
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hmmm
so we have confirmation that the harmonious choir boss, but more importantly the new planar ornaments, are ONLY available in divergent universe. there isnt a new simulated universe world with the choir and the new planar set.
im kind of curious about the future of the SU. will there even be any point in still having the SU when the DU is much more convenient and deep? granted the DU will be located in penacony on the new map rather than the HSS (or rather im pretty sure thats what they said in the livestream and hoyoverse posts). also whats the new ui in the handbook gonna look like? is the DU going to replace the SU tab since su is basically pointless now besides SD and GG?
what an uncertain future. woof
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dogofbhaal · 10 months ago
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Xacrys, The Dog of Bhaal
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cw: forced bodily harm, incisions, scars, body horror, kidnapping, experimentation, child abuse
Your innate magic comes from the wild forces of chaos that underlie the order of creation. -Wild Mage, Source: Player’s Handbook
Chaos is all Xacrys knows...if his scars, loss of memory and insatiable desire for blood and viscera are anything to go by. They’re not just any scars, usually from battle, as most adventurers would proudly boast about. Oh no, not Xacrys. He’s not afforded that kind of luxury. Shaped like the letter Y and lined across his chest and down to his naval, this is no ordinary scar but an incision. The stitches are done sloppily and not at all given enough time to heal, as evident by the mismatched and ugly welts across his skin and discoloration. It fills with Xacrys with shame and he dares not touch let alone gaze upon his reflection. In doing so only fills his head with excruciating headaches and nausea to match. Maybe the memory loss is a blessing in disguise, it should be... so why does it fill him with dread heavy enough to anchor him to the bottom of the sea?
~.~.~.
You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. Perhaps you were blessed by a powerful fey creature or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause or reason. However it came to be, this chaotic magic churns within you, waiting for any outlet. -cont. Wild Mage, Source: Player’s Handbook
If Xacrys could remember it all...his magic was not a gift bestowed upon him by a benevolent fey creature, nor a fluke of birth. Before The Absolute had grown larger than it was, before anyone had known it’s existence... many would have assumed they were just a group of bandits. They had laid waste to the small village where his family had lived, just outskirts of the gate. He was only quickening within his mother’s belly before she was captured. She had hoped the fact that she was pregnant would save her from abuse or slavery, but no they had other twisted plans for her. Xacrys’ mother had endured six months of experimentation, just long enough for her to give birth to Xacrys. His naming was the only reprieve allotted before they had discarded her. She had served her purpose.
And it was Xacrys’ turn to serve his. The experimentation started when he was a toddler. The Absolute was testing if the weave could be inserted into a person, honed and tuned to be the perfect thrall for their army. Xacrys was one of the few that survived such gruesome procedures. The magic was uncontrollable and too large for him to handle, so much so that the lab and its research notes almost destroyed. He was the perfect dog for The Absolute.
Up until his capture on the nautiloid. Half his horns and memory were destroyed during the crash. All Xacrys’ has left of anything are the insatiable thirst for carnage and destruction. With a new blank slate, he vows to reign in this bloodlust and redeem himself, one dark urge at a time.
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wanderingnork · 5 months ago
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The githyanki lore continues to, as always, get weirder. You know how the typical origin story is that Gith took over as leader and was succeeded by Vlaakith? Not according to the Planar Handbook from D&D 3.5.
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I’m sorry what
Gith DECLINED??? The civil war just “happened” without any of the rest of the feud’s basic points??? Who decided that this was the way to go??? Especially since half the rest of the writeup is basically copy/pasted from “The Lich Queen’s Beloved” and associated materials, which are quite clear on the traditional history.
Who even knows. But hey, if you want another take on the origin story for your fic, this is a fun angle.
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smiteworks · 1 year ago
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New Release Pathfinder RPG - Pathfinder Companion: Plane-Hopper's Handbook Paizo Inc.
Add Another Dimension!
Step beyond reality as we know it! Pathfinder Player Companion: Plane-Hopper's Handbook offers new tools for explorers brave enough to venture into the unknown--whether to abandoned cities created by dead gods, worlds where the ground is made of forsaken souls, or even stranger realms. Add planar allies, magic, or heritage to your adventures and infuse them with the power of the planes!
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allcalculator · 2 years ago
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Density Calculator - The density can be calculated quite easily
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What is the purpose of calculating Density or specific gravity?
There are many applications where Density is crucial. One of the most important is determining whether a substance will float on another. Less dense substances will float over more dense ones. The following examples illustrate how this applies to everyday life:
Air becomes less dense as it becomes progressively heated until the balloon's Density becomes smaller and smaller until it floats on colder, denser air. This is why hot air balloons rise higher and higher using 
Have you noticed warmer water at the surface of a lake or ocean and colder water at the bottom? This is caused by the warmer water being slightly less dense and floating above the denser, colder water. The floating boat must have a density of less than 1 g/cm3 because it weighs so much, but it is also floating, so that's why volcanoes erupt.
What is the procedure for Calculate Density?
The Kernel Density tool in ArcGIS Pro uses an algorithm to calculate density values. The distances are measured using the geodesic method if the input features are points and the planar method if the input features are lines, and use Allcalculator.net. For Kernel Density, divide the default value by 4 to determine the cell size.
While the Kernel Density tool produces a raster output, ArcGIS Online analysis tools generate vector outputs. The Calculate Density tool converts the raster to polygons by using the Reclassify and Raster to Polygon geoprocessing tools before showing the results in Map Viewer Classic.
Density Overview: what is it?
The mass per unit volume of a substance determines its density. Density is more precisely defined as the volumetric mass density, also called the specific mass density. Density is normally represented by the symbol using although sometimes the Latin letter can also be considered. 
1 gram of water equals one cubic centimeter
Approximately 5.51 grams per cubic centimeter is the Density of the earth
A cubic meter of air contains 1.2 kilograms of Density.
Our density calculator allows you to calculate the densities of common solids, liquids, and gases within a fraction of a second. In addition, textbooks and handbooks list some of the densities listed.
How are density measurements made?
Archimedes of Syracuse proposed that an object will be measured lighter than its actual weight if submerged in a liquid and then weighed by the weight of the liquid it displaces in his book On Floating Bodies. According to legend, Archimedes used this idea to demonstrate that a crown was not entirely gold but rather a mixture of gold and silver.
A force pushing up on the object, called the buoyant force, causes it to appear lighter in the liquid. As a result, the pressure at the bottom of an object is higher than the pressure at its top since the pressure in a liquid increases with depth with The difference in upward pressures and downward pressures produces the buoyant force.
An object is pushed upward by buoyancy against gravity, which pulls it down. The object will sink if its buoyancy force is less than its gravity force, but it will seem to weigh less in the liquid than in the air if its buoyancy force is greater. Objects that float above the surface of a liquid will float if their buoyancy force exceeds their gravity force.
Density from displacement volume: how do you calculate it?
To measure Density, you can place an object in a liquid and measure how much liquid is displaced by the object. For example, if a small object fits into a graduated cylinder, you can use it to determine by if it is made of lead or a lesser dense metal. To perform this test, find a graduated cylinder with a diameter less than the objects. Use a suitable balance to determine the weight of the object.
Using a graduated cylinder, add water, record the initial volume, and then submerge the object completely in the water, taking care not to create bubbles. In the graduated cylinder, the object's volume is equal to the difference in the object's volume compared with its initial volume, and its Density is equal to its mass divided by its volume.
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cagemasterfantasy · 10 months ago
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Wizard Spells
Cantrips: Acid Splash, Blade Ward, Chill Touch, Dancing Lights, Fire Bolt, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Poison Spray, Prestidigitation, Ray of Frost, Shocking Grasp and True Strike
1st level spells: Alarm, Burning Hands, Charm Person, Chromatic Orb, Color Spray, Comprehend Languages, Detect Magic, Disguise Self, Expeditious Retreat, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Identify, Illusory Script, Jump, Longstrider, Mage Armor, Magic Missile, Protection from Evil and Good, Ray of Sickness, Shield, Silent Image, Sleep, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderwave, Unseen Servant and Witch Bolt.
2nd level spells: Alter Self, Arcane Lock, Blindness/Deafness, Blur, Cloud of Daggers, Continual Flame, Crown of Madness, Darkness, Darkvision, Detect Thoughts, Enlarge/Reduce, Flaming Sphere, Gentle Repose, Gust of Wind, Hold Person, Invisibility, Knock Levitate, Locate Object, Magic Mouth, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Nystul's Magic Aura, Phantasmal Force, Ray of Enfeeblement, Rope Trick, Scorching Ray, See Invisibility, Shatter, Spider Climb, Suggestion and Web
3rd level spells: Animate Dead, Bestow Curse, Blink, Clairvoyance, Counterspell, Dispel Magic, Fear, Feign Death, Fireball, Fly, Gaseous Form, Glyph of Warding, Haste, Hypnotic Pattern, Leomund's Tiny Hut, Lightning Bolt, Magic Circle, Major Image, Nondetection, Phantom Steed, Protection from Energy, Remove Curse, Sending, Sleet Storm, Slow, Stinking Cloud, Tongues, Vampiric Touch and Water Breathing
4th level spells: Arcane Eye, Banishment, Blight, Confusion, Conjure Minor Elementals, Control Water, Dimension Door, Evard's Black Tentacles, Fabricate, Fire Shield, Greater Invisibility, Hallucinatory Terrain, Ice Storm, Leomund's Secret Chest, Locate Creature, Mordenkainen's Faithful Hound, Otiluke's Resilient Sphere, Phantasmal Killer, Polymorph, Stone Shape, Stoneskin and Wall of Fire.
5th level spells: Animate Objects, Bigby's Hand, Cloudkill, Cone of Cold, Conjure Elemental, Contact Other Plane, Creation, Dominate Person, Dream, Geas, Hold Monster, Legend Lore, Mislead, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Scrying, Seeming, Telekinesis, Teleportation Circle, Wall of Force and Wall of Stone.
6th level spells: Arcane Gate, Chain Lightning, Circle of Death, Contingency, Create Undead, Disintegrate, Drawmij's Instant Summons, Eyebite, Flesh to Stone, Globe of Invulnerability, Guards and Wards, Magic Jar, Mass Suggestion, Move Earth, Otiluke's Freezing Sphere, Otto's Irresistable Dance, Programmed Illusion, Sunbeam, True Seeing and Wall of Ice
7th level spells: Delayed Blast Fireball, Etherealness, Finger of Death, Forcecage, Mirage Arcane, Mordenkainen's Magnificent Mansion, Mordenkainen's Sword, Plane Shift, Prismatic Spray, Project Image, Reverse Gravity, Sequester, Simulacrum, Symbol and Teleport
8th level spells: Antimagic Field, Antipathy/Sympathy, Clone, Control Weather, Demiplane, Dominate Monster, Feeblemind, Incendiary Cloud, Maze, Mind Blank, Power Word Stun, Sunburst and Telepathy.
9th level spells: Astral Projection, Foresight, Gate, Imprisonment, Meteor Swarm, Power Word Kill, Prismatic Wall, Shapechange, Time Stop, True Polymorph, Weird and Wish
Source: Player's Handbook
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laseratingfist · 5 months ago
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coffee is rare in Belobog according to Lavonne in her version of the daily quest "Grinding in the Dark" ....
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in a readable ("Remnants of a Barista's Handbook") the author writes that she makes coffee at the cafe she works at. you get the readable from the Backwater Pass, a more affluent area, so this makes sense if it's rare.
from the flavor text for the planar ornament set "Belobog of the Architects",
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coffee plants are tropical. so after the Eternal Freeze, the only way to keep coffee would mean investing in growing a lot of them in greenhouses, which would take up precious space better suited to more substantial foods. coffee is a luxury, so, yeah, a lot of Belobogians probably have never even seen coffee in their lives. it wouldn't surprise me if Gepard, even being a Landau, isn't familiar with it and doesn't like it, ahaha
Does Belobog people don't know what coffee is?
Since Gepard call it as a brown drink. He also doesn't like it. Either it's because Himeko is the one that makes them or he just don't like the bitterness of it. (Gepard sweet tooth headcanon real?)
Well that's another point for Gepard being cute.
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