#perfect blend of beautiful and uncanny valley non-human
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mmelolabelle · 10 months ago
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I cannot believe people were so pissy about Assad’s casting as Armand, look at him —
The man looks like every homo-repressed renaissance painter’s wet dream - like 10/10 would paint him as Jesus or several angels into as many frescoes as possible.
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luasworkshop · 4 years ago
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Magical Skills: Prior to their death, Lua had a certain amount of… overconfidence. Everything they did came easily, and if it didn’t – they didn’t spend time on it. This meant that while they were (and are) quite gifted in many arenas, they didn’t necessarily hone their skills into something masterful. Death, both tempering their courage and heightening their focus, seems to have caused them to settle more on what they are best at. Lua excels primarily at two things – shape-shifting themselves (a skill they have had throughout their life), and imbuing mechanical objects with spells and other cleverness (something they have been interested in a long time, but that they are more recent at trying to perfect). They also have a natural affinity for the ocean. In contrast to canon, even before they have their memory back, Lua does not refer to themselves as Asra’s apprentice (their memory may be dodgy but it’s still a weird power imbalance. Aleis is the same.)
Shape-Shifting: After their skills fully return and develop following their reincarnation (sometime after the main events of the story), Lua is able to take on the shape of just about anything. They are capable of taking on any animal form, appear as other individuals, make themselves appear as inanimate objects, and so on. In the form of animals, they have all of their natural skills and abilities – flight, speed, gills, etc. and are able to use them to their full extent. The upper and lower limits of their size seemed to be determined by life living on the planet (as their upper limit seems to be about that of a blue whale, and lower limit being about a bacteria). In order to facilitate this change, their mass is either borrowed or lent to some arcane realm, specifically designed for this physical change. Lua finds shape-shifting innate and easy, so the exact mechanisms of this are not totally clear, but they are always attempting to better understand them. It does seem that changes in excess of approximately 200lbs are quite taxing physically and magically (and can only be maintained a short while – and usually require significant time to recover from). Unlike Aelis, they are unable to split their consciousness into multiple forms or become semi or fully incorporeal. They also tend to fully shift into things (even if it’s something fantastic) rather than just giving themselves piecemeal aspects (although they can, they find it easier to just go all-out – there are some exceptions to this). Lua also uses their shape shifting to better understand various animals, their biology, environment, and how the world around them works. Despite Lua’s overthinking (perhaps because of that awareness) they always have a clear sense of their own self which assures they are not lost in shape-shifting. They are able to return to their comfortable human form no matter what shape they take, as they are confident in their own body in this regard.
Other Shape-Shifting Ephemera:
- Lua’s shifts are very quick, generally less than a second. There’s body horror and uncanny valley stuff in there but it’s usually too quick for the human eye to catch. Usually. Lua can deliberately slow the process if desired but it may prove uncomfortable.
- Allowing themselves to breathe underwater is so innate to them they don’t even slightly think about it anymore.
- They use shape shifting to keep from getting drunk if they don’t want to (this requires conscious effort and they don’t always do it in a timely manner). They can use it to other metabolic effect as well.
- They can embrace the abilities and instincts of other creatures without loosing their own mind. (This would be much harder if not.)
- They don’t necessarily tend to have a ‘set’ form of any given animal – they can be whatever they’d like. They tend to be a specific species example when animal shaped (being, for example, Epicrates cenchria the ‘rainbow boa’ rather than just ‘a snake’ or ‘a boa’), and if they’re not feeling obtuse or deliberately trying to blend in they’ll be a color morph that feels recognizable as them (earthy toned or blue-black furred with some white flecks, medium/large sized, somewhat lank, gold eyes, etc.)
- They have a rather encyclopedic knowledge of animals, furthered by curiosity, travel, and study.
- They are not particularly able to use shape-shifing to heal themselves – they can use it to prevent injury in the first place if they can catch or react to something in the first place (shifting around blunt force or strengthening the area where the blow might be) – but the amount of energy needed to use this ability to rapidly heal makes it a moot point. Wounds shift with shifting, scaling appropriately. More injury makes it harder to shift (owing to pain and exhaustion).
- Getting sick is similar – if they catch a cold early enough they might be able to forestall it by running it through a different immune system, but if they’re in the midst of the flu they can’t really shift much anyway, it’s too taxing and hard with a gooey head.
- They generally can’t take their clothes with them, needing to remove them so they’re not damaged if they’re going to get a lot larger. (There’s an internal pocket based workaround but they can do but don’t like to use it as it’s distracting). There’s probably a way to shunt clothes off to another arcane realm and summon them back in a tidy fashion but they’ve not yet figured that out.
- They can mimic clothes and other trappings with their own body but it takes focus. It also leaves them vulnerable to cold and sun. This is great for espionage, party tricks, and not much else.
- They tend to keep their earrings in in casual situations if it works with the form (short of it being too small it usually does).
- They don’t shape-shift in their sleep, which would be on par with very dramatic cases of somnambulism. They might have little rivulets of color, fur, feathers, scales, etc. move across parts of their skin now and again if they’re having a really dramatically weird dream (much more akin to sleep-talking).
- Their shape-shifting is kindof ‘sticky’, if they fall asleep as something they’ll tend to stay that way until they wake up and consciously change back (although another magician could force them out of it, depending on the situation).
As mentioned – their mass relates to an arcane/magical relationship. This is the same for their ‘library’ of forms. Lua is well traveled and very knowledgeable, but they are still able to shape shift into animals (and other things) they are not immediately familiar with (with enough description or information) by accessing through an internal, magical connection, an inter-dimensional arcane library of information. This is, again, not well understood and comes naturally to them – but relates to how they (and Aleis, and other shifters) are able to take on various forms without breaking themselves or reality. This is not a ‘curated’ or human-created thing – more of a 4th dimensional log of information that is accessed through magical means at blisteringly fast speed. Lua’s ability to access and reference this information is so internalized they themselves would not be able to explain it well (it would likely take some magical scholar who understands very high end physics).
Artifacts: Lua has a mind for clockwork and other mechanical contrivances and skill at imbuing these with spells and other magical effects. The work they produce stands on its own as fully functioning once it’s complete, and has fascinating abilities because of it’s magical nature. If one were to consider Lua in the modern era – they would be respected as some sort of robotics engineer. As it is, they create work which tends to be beautiful, esoteric, and serve some sort of strange function. Lua’s primary income stream is from private commissions on this work – it is complex and time consuming to produce and their rates are high (Nadia is a repeat customer these days). The practical work they produce include things like astrolabes that can project an entire moving star map, lockpicks that reveal what is happening inside the lock, automota which can serve as two-way communication devices, and so on. The more artistic work they produce can be more delightfully frivolous – a hand organ that that plays in colors, jewelry that can turn into a little creature and run around, music boxes that change their melody based on mood, and on. Combining their skills with their spouse’s skills with miniatures has made for some decidedly fascinating and weird results. Because of all of this – Lua is an impeccable draftsman, and is generally seen with a shoulder bag full of drawings and drawing equipment (they do not usually bring their pieces to work on when traveling/visiting unless they know they will have a works space where they set things up and leave them undisturbed, however they will gladly plan out future projects and refine ideas wherever they can set down a piece of paper – and draw silly or entertaining things at times).
Lua is also adept at repairing non-magical clocks, music boxes, and other automata only using magic as a means to assist (rather than permanently repair) the object (such as magnification, steadying their hand, creating light, etc.) They tend to take on fewer of these projects as they prefer to imbue or work with items which are magical in nature. They are not an all-purpose expert (as some automata, even non-magical, are incredibly involved), but they can certainly get a pocket watch going again with no trouble.
Their work never really mimics modern technology – these are esoteric, magical items, not ‘fantasy cell phones.’ They do sometimes demonstrate what may seem like anachronisms (precise knowledge of astronomy, chemistry, physics, etc.) but these are things based on Lua’s studies, travels, and personal experience and a dash of magic.
Combat Magic: Weapon-wise, when pushed, Lua favors what is functionally a compound bow, which is more sympathetic to their magic than a recurve, when dealing with long-distance armed combat or hunting. (This is highly anachronistic but so is the piano that Nadia plays.) Lua is not adept at hand-to-hand combat (they are not particularly trained at this apart from very basic blocks and holds from Aelis) and they prefer to use their shape-shifting to fight. They are incredibly clever and dangerous when it comes to fighting this way, able to shift quickly, and utilize the abilities of various creatures to their advantage (speed, strength, armor, venom, etc). A shape-shifter battle is very exciting to watch. They have a similar approach to hunting, as for them much easier to be a predatory fish or bird than hook up a line and reel (though they don’t care to eat their catch raw unless it is particularly delicious to the human palate).
Divination: Lua is passable at divination, but doesn't generally like to do it. They rather fundamentally object to asking others what is ahead of them (as they prefer to take charge of themselves), and when it comes to reading for others their heart generally isn’t in it. They don’t object to the arcana themselves – they find them fascinating and an incredible resource, but so far as Lua is concerned they have better things to do with their time than deal with fussy mortals. Aleis and Lua have turned to it as an income stream in tough times, but it only has made Lua more resentful of it – that’s Asra’s business (they don’t really mind him doing it, he has a much better personality for it, both for chatting with the arcana and for dealing with customers). Aleis excels more at the ‘headology’ part of divination – giving people what they want to hear to feel better than Lua does, but Lua isn’t bad at it when pushed. Lua prefers wood/bone burning rather than tarot reading.
Other Magic: Lua and Aleis are still powerful magical generalists, and while mastery takes time and effort, basic functions tend to come easily. Still, magic that is sympathetic to their personality is the easiest to work with, and Lua tends to take to conjuration, summoning, and other ‘creation’ magic (whether it’s elemental lore, otherworldly entities, or simply starting a fire). If there are written instructions or known spells Lua can usually parse through them pretty quickly for at least passable results (not masterful or clever or elegant ones mind you – just workable). Antithetical to Lua’s nature is magic that involves control of other people - illusions, manipulation, teleportation, and similar effects are very difficult for them to get their head around. The same goes for magic meant to control or manipulate natural phenomena. This is why it takes Aleis’ help for them to help shape-shift other people. Fortunately Aleis and Lua’s magic compliments each other nicely, and where Lua struggles Aleis thrives and vice versa. Together their magic is incredibly strong and they are used to letting the flow of raw magic power go between each other to compliment their work.
Familiar: Lua is extremely obtuse when the matter is mentioned. Most people are not sure if they do or do not have one (in fact Julian and Lucio have an ongoing game of trying to figure out what it might be and bringing various animals to Lua to see if they ‘stick’ or ‘click’. Fortunately Lua likes animals. When it doesn’t work they get them off to wherever they belong – the sanctuary, a farm, back home, etc).
Retreat: Like Asra and Aleis, Lua has their own retreat. Their cozy log cabin is on a rather lush, generally uninhabited, crescent-shaped island off the cost of a northern rain forest, full of tall pine trees, sandy beaches, rocky outcroppings, and dramatic winter storms. They built this prior to their death, and have been happy to return to it – giving them peace away from other people (although they occasionally bring friends with them, the rule for all the magician’s retreats is that unless you are invited you should not show up unexpectedly). With a small footprint, their cabin is the only indication of habitation on the island. It has enough room for a bed, work table, fireplace, small kitchen, and a detached Japanese-style bath Lua has set up with magically running hot water. While there is suitable game on the island (and certainly a bounty in the sea) Lua generally prefers to stock up their larder with groceries whenever they visit.
Gate: Lua and Aleis share their magical gate. It is a beautiful but lonely, rocky island in a storm-tossed sea. It’s high basalt cliffs protect an inner forest sanctuary, who’s lakes and streams, bubbling up from deep underground, flow out through underground caverns and give secret access to and from the sea. There are creatures in the woods, some familiar and many not, they watch strangers with attentive glowing eyes. Despite the apparently small size of the island, it seems as though the woods go on without limit, unless they want to allow you to access the steep rock and precarious climbs of the protective rocky coast, or onward to wherever it is you are going.
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lesbinewren · 5 years ago
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Jacen syndulla
How I feel about this character
I LOVE HIM!!!!!! He’s a beautiful little baby and a perfect near-blank slate to write with. Also his mere existence is the perfect blend of angst and fluff that I just adore
All the people I ship romantically with this character
I don’t know if I necessarily have a romantic ship for him. I mostly write/think about him as a young kid so that doesn’t cross my mind too much I must say
My non-romantic OTP for this character
I mean above all he’s a momma’s boy imo, so Hera I guess. But he has close relationships with the whole Ghost crew (plus Ahsoka and Rex), and I also like to think that he and Poe grew up together when they were little
My unpopular opinion about this character
I actually like his design a lot even if I’d have preferred for him to have lekku and more green personally. I think the “ugly” factor that a lot of people are bothered by is mostly bc the swr animation style doesn’t seem to do little human kids very well without approaching the uncanny valley for some reason (see: alora)
One thing I wish would happen / had happened with this character in canon
i just want more of him really
give me a character; and I’ll break their ass down
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pamelahetrick · 6 years ago
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A look inside 3D design: what goes into it and where its headed
When you’re looking at a photo that just looks a little bit too perfect, or a little bit beyond the range of normal—an object or a landscape that’s in uncanny valley—there’s a chance you’re not looking at a photo at all. You could be looking at a hyper-realistic 3D design like the ones Willem Stapel creates. That’s not to say 3D designers can’t create images that are indistinguishable from photographs, they can, but the magic of 3D design is the ability to push images beyond the realistic and onto a new, magical plane.
Via Willem Stapel.
To say we’re impressed with Stapel’s work would be an understatement. We’re huge fans, and when we recently got the chance to pick his brain about 3D design and his creative process, we ran with it.
Stapel got his start in 3D design while he was a graphic design student at Hogeschool voor de Kunsten in Utrecht, Netherlands. He began by playing around with 3D modeling software and says that’s all anybody with an interest in 3D design has to do to get started. It’s not the only way to learn 3D design, though. Colleges and universities all over the world offer courses in this type of design and for the less matriculation-minded, there are countless online tutorials that explain beginner and advanced techniques.
So what is 3D design all about and where is it headed? Keep reading to find out.
3D design explained
Via Willem Stapel.
So we’re on the same page, here’s the quick and dirty on 3D design:
You’ve seen Toy Story and other Pixar films. Those were made with 3D modeling software. 3D modeling software is the type of program that makes it possible for a designer to craft complex, detailed three-dimensional digital objects and worlds for them to inhabit. Images created with this type of software can be as realistic or as cartoony as the designer desires. For a more realistic film example of 3D modeling in action, think of Avatar.
The software provides a simulated 3D space where the designer can create objects by plugging coordinates into the program and then manipulating the shapes their coordinates create. If this sounds like geometry class to you, that’s because it kinda is—3D modeling is a blend of geometry and design visually represent the images specific coordinates map out. Often, designs start as basic polygons that designers refine into complex shapes using the tools available in their chosen software, like tools that create spline curves and tools for crafting non-rational b-splines (NURBS).
Different 3D modeling programs offer different tools, and some are better suited to designers with specific styles and design applications than others. According to Stapel, “CAD is usually used for things that are more industrial, like architectural or industrial designs. 3D meshes are usually a bit more free form, but can also be something very technical.”
A few popular 3D modeling programs include:
AutoCad
Blender
SketchUp
Zbrush
Stapel’s program of choice is Cinema 4D supplemented with a few plug-ins and side programs.
“3D design is still in an experimental space”
Via Willem Stapel.
Which means anything is possible. In his work, Stapel plays with bold colors and lighting choices while incorporating inspiration he finds in classical compositions and ancient art themes.
Right now, 3D design is more popular in commercial art than you probably realize. Car companies use 3D modeling in commercials regularly because it’s cheaper, easier, and when a commercial calls for extreme driving, safer than having an actual driver model the car’s capabilities.
“It could eventually replace a lot of photography, which it is already starting to do,” Stapel says. “If you look around in commercial and artistic fields there’s loads of 3D work cropping up.”
You’ll notice a lot of Stapel’s work involves furniture designs. Functionality is one of the hallmarks of 3D design: you can use it to render models of products in development and hash out ideas to see how a piece can work in a space. Also, one common practical use for 3D modeling is studying car accidents by recreating them in digital worlds.
Where is 3D design headed?
Via Willem Stapel.
People want to realize hyperrealistic aesthetics. To create impossible sceneries and make them reality.
- Willem Stapel
Stapel predicts a big change coming as more and more people discover what you can do with 3D design. “The first tendency of everyone in the art space seemed to be gimmicky ‘post-internet’ imagery but now you see that people want to realize hyperrealistic aesthetics. To create impossible sceneries and make them reality. Trends I personally really enjoy are photorealism in extreme ways, more complex implementation of 3D scanning techniques, and applying these innovative techniques in new ways and contexts,” he says.
There’s a huge element of functionality that transcends the ‘design’ appeal. 3D design can be used to actually make things, to create things efficiently that in the past might have been difficult to create.
Probably one of the coolest ways people are using 3D design is using it to make things, like how designer and inventor Markus Kayser created a solar-powered 3D printer that can turn desert sand into glass objects. Functional 3D design has applications in many different fields, and as Stapel says, “beyond having a place in the arts, there’s application to the health sector, industrially, and hopefully for environmental purposes eventually.” Exciting things lie ahead in the world of 3D design.
Finding inspiration for 3D design
Via Willem Stapel.
Although having formal design training never hurts, Stapel explains that he doesn’t think it’s a necessity for a successful 3D designer. What matters is to follow inspiration and to develop a vision. “Some people focus intensely on the technique and are extremely talented in that aspect, while others specialize in the making of a picture as expression of their artistry. I have a graphic design background and was interested in the history of the arts, which I wanted to combine and translate through contemporary techniques,” he says.
Personally, Stapel looks to classical designs for inspiration for his work. “I enjoy the themes being used since they’re always ancient stories, narratives, and themes which really lend themselves to contemporary reimagination. On a granular level, there’s something to the color schemes, the classical compositions, lighting, the materials”.
I enjoy making sceneries that look like someone has just been there.
- Willem Stapel
“I started with 3D by making imagery inspired by themes in ancient art, all reinvisioned with the help of 3D scans and 3D objects. This is still a big influence on my work. I enjoy making sceneries that look like someone has just been there. To also add the things that makes something real, the stains on a glass or a little rust on metal.”
Lately, Stapel’s been riffing on a post-human vibe in his work. By combining modernistic buildings with more classic designs and robotic objects, he creates surrealistic images.
Professionally, he aims for simplicity. You’ll see this in his website—the images define his brand and make it easy to know immediately what the viewer’s in for. As he sums it up, “let the aesthetic of the work speak for itself and translate into a visual identity.”
Via ManvsMachine for Squarespace.
Even a successful designer like Stapel has industry heroes they look toward and aspire to be more like. When we asked him who he looks up to, he responded, “there’s a couple of established companies and agencies who create beautiful commercial stuff like ManvsMachine (London & Los Angeles), Builder’s Club (London), and CATK (Berlin). I’m quite a big fan of the work of Frederik Heyman, whose work is a sort of post-apocalyptic renaissance by animating stills captures from 3D scanning.”
Stapel strives to strike a balance between his commercial work and his personal art. “I have more ideas than I have time to execute,” he says, “but it’s important to me to continue developing as an artist.”
How designers can get started in this field
Like Stapel said, all you really have to do to get started with 3D design is get on a computer and start playing around with rendering software. But playing around will only take you so far. 3D design has a bit of a steep learning curve, and to those who are serious about becoming 3D designers, Stapel recommends the following:
Learn how to do this and much more via GreyscaleGorilla.
“There’s a lot to be found on Youtube, or if you have a certain problem there’s always Google, as obvious as that seems. I think I started out with the tutorials from greyscalegorilla, who teach a lot about the basics of the program. There’s also amazing tutorials from the ENTAGMA, but those are all for Houdini, which is a more advanced 3D software.”
Achieving professional success as a 3D designer
Getting good at design is only one part of becoming a professional success. The other half is finding clients who’ll pay a fair price for your work and maintaining a steady workflow.
According to Stapel, a designer’s portfolio is key to landing and securing work: “In art school you learn not only to discover but also to develop your own style into something that works commercially and artistically. It’s subtle things like color palettes, lighting and mood, use of material, et cetera. It takes work to get work, and I’m lucky to have people approach me because of the portfolio I’ve built for myself. It’s a huge advantage to work with clients who are drawn to your established style, so emphasis on the portfolio is key.”
Technique is part, but not all, of building a strong portfolio. “I think figuring out what technique works best for you without being a slave to the technique. Let the technique work for you. But that’s true outside of design: painting with perfect technique doesn’t necessarily make you a good artist.”
Whether it’s worthwhile to do unpaid work for exposure is a controversial topic among creatives. For Stapel, it paid off. “I started to get commercial jobs because of the unpaid or autonomous work I already did. The commercial work gave me more insight on techniques and certain new-to-me aspects on how to create something beautiful, really broadening my horizon.”
Living and working as a 3D designer
Becoming a freelance 3D designer may be a challenge, but it offers amazing opportunities. “I love working with a broad variety of people, being able to create things that I love, and being my own boss,” Stapel says, reflecting on the freedom he has to travel and work from anywhere as a freelancer and the variety of clients he’s exposed to in this position. “It’s a wonderful life, to be honest.”
3D design is everywhere, and as a 3D designer, Stapel works primarily with photographers. As for the industries he’s designed for, everything goes. 3D design can be as technical or as freeform as a designer needs it to be.
Discover the magic of 3D design
What Stapel wishes more people understood about 3D design is how satisfying it can be for a creator. “It’s honestly pretty magical,” he says. “Every time I push the render button it’s a bit of a surprise what will come out. It’s extremely satisfying to create something that looks really realistic but is completely fabricated.”
The world of 3D design holds vast potential for designers and brands alike. Whether it’s hyperrealistic objects or surreal landscapes, anything is possible. What will you do with it?
Want to see more amazing 3D designs by professional designers?
Right this way.
Let's go!
The post A look inside 3D design: what goes into it and where it’s headed appeared first on 99designs.
via 99designs https://99designs.co.uk/blog/design-history-movements-en-gb/a-look-inside-3d-design-what-goes-into-it-and-where-its-headed/
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myongfisher · 6 years ago
Text
A look inside 3D design: what goes into it and where it’s headed
When you’re looking at a photo that just looks a little bit too perfect, or a little bit beyond the range of normal—an object or a landscape that’s in uncanny valley—there’s a chance you’re not looking at a photo at all. You could be looking at a hyper-realistic 3D design like the ones Willem Stapel creates. That’s not to say 3D designers can’t create images that are indistinguishable from photographs, they can, but the magic of 3D design is the ability to push images beyond the realistic and onto a new, magical plane.
Via Willem Stapel.
To say we’re impressed with Stapel’s work would be an understatement. We’re huge fans, and when we recently got the chance to pick his brain about 3D design and his creative process, we ran with it.
Stapel got his start in 3D design while he was a graphic design student at Hogeschool voor de Kunsten in Utrecht, Netherlands. He began by playing around with 3D modeling software and says that’s all anybody with an interest in 3D design has to do to get started. It’s not the only way to learn 3D design, though. Colleges and universities all over the world offer courses in this type of design and for the less matriculation-minded, there are countless online tutorials that explain beginner and advanced techniques.
So what is 3D design all about and where is it headed? Keep reading to find out.
3D design explained
Via Willem Stapel.
So we’re on the same page, here’s the quick and dirty on 3D design:
You’ve seen Toy Story and other Pixar films. Those were made with 3D modeling software. 3D modeling software is the type of program that makes it possible for a designer to craft complex, detailed three-dimensional digital objects and worlds for them to inhabit. Images created with this type of software can be as realistic or as cartoony as the designer desires. For a more realistic film example of 3D modeling in action, think of Avatar.
The software provides a simulated 3D space where the designer can create objects by plugging coordinates into the program and then manipulating the shapes their coordinates create. If this sounds like geometry class to you, that’s because it kinda is—3D modeling is a blend of geometry and design visually represent the images specific coordinates map out. Often, designs start as basic polygons that designers refine into complex shapes using the tools available in their chosen software, like tools that create spline curves and tools for crafting non-rational b-splines (NURBS).
Different 3D modeling programs offer different tools, and some are better suited to designers with specific styles and design applications than others. According to Stapel, “CAD is usually used for things that are more industrial, like architectural or industrial designs. 3D meshes are usually a bit more free form, but can also be something very technical.”
A few popular 3D modeling programs include:
AutoCad
Blender
SketchUp
Zbrush
Stapel’s program of choice is Cinema 4D supplemented with a few plug-ins and side programs.
“3D design is still in an experimental space”
Via Willem Stapel.
Which means anything is possible. In his work, Stapel plays with bold colors and lighting choices while incorporating inspiration he finds in classical compositions and ancient art themes.
Right now, 3D design is more popular in commercial art than you probably realize. Car companies use 3D modeling in commercials regularly because it’s cheaper, easier, and when a commercial calls for extreme driving, safer than having an actual driver model the car’s capabilities.
“It could eventually replace a lot of photography, which it is already starting to do,” Stapel says. “If you look around in commercial and artistic fields there’s loads of 3D work cropping up.”
You’ll notice a lot of Stapel’s work involves furniture designs. Functionality is one of the hallmarks of 3D design: you can use it to render models of products in development and hash out ideas to see how a piece can work in a space. Also, one common practical use for 3D modeling is studying car accidents by recreating them in digital worlds.
Where is 3D design headed?
Via Willem Stapel.
People want to realize hyperrealistic aesthetics. To create impossible sceneries and make them reality.
- Willem Stapel
Stapel predicts a big change coming as more and more people discover what you can do with 3D design. “The first tendency of everyone in the art space seemed to be gimmicky ‘post-internet’ imagery but now you see that people want to realize hyperrealistic aesthetics. To create impossible sceneries and make them reality. Trends I personally really enjoy are photorealism in extreme ways, more complex implementation of 3D scanning techniques, and applying these innovative techniques in new ways and contexts,” he says.
There’s a huge element of functionality that transcends the ‘design’ appeal. 3D design can be used to actually make things, to create things efficiently that in the past might have been difficult to create.
Probably one of the coolest ways people are using 3D design is using it to make things, like how designer and inventor Markus Kayser created a solar-powered 3D printer that can turn desert sand into glass objects. Functional 3D design has applications in many different fields, and as Stapel says, “beyond having a place in the arts, there’s application to the health sector, industrially, and hopefully for environmental purposes eventually.” Exciting things lie ahead in the world of 3D design.
Finding inspiration for 3D design
Via Willem Stapel.
Although having formal design training never hurts, Stapel explains that he doesn’t think it’s a necessity for a successful 3D designer. What matters is to follow inspiration and to develop a vision. “Some people focus intensely on the technique and are extremely talented in that aspect, while others specialize in the making of a picture as expression of their artistry. I have a graphic design background and was interested in the history of the arts, which I wanted to combine and translate through contemporary techniques,” he says.
Personally, Stapel looks to classical designs for inspiration for his work. “I enjoy the themes being used since they’re always ancient stories, narratives, and themes which really lend themselves to contemporary reimagination. On a granular level, there’s something to the color schemes, the classical compositions, lighting, the materials”.
I enjoy making sceneries that look like someone has just been there.
- Willem Stapel
“I started with 3D by making imagery inspired by themes in ancient art, all reinvisioned with the help of 3D scans and 3D objects. This is still a big influence on my work. I enjoy making sceneries that look like someone has just been there. To also add the things that makes something real, the stains on a glass or a little rust on metal.”
Lately, Stapel’s been riffing on a post-human vibe in his work. By combining modernistic buildings with more classic designs and robotic objects, he creates surrealistic images.
Professionally, he aims for simplicity. You’ll see this in his website—the images define his brand and make it easy to know immediately what the viewer’s in for. As he sums it up, “let the aesthetic of the work speak for itself and translate into a visual identity.”
Via ManvsMachine for Squarespace.
Even a successful designer like Stapel has industry heroes they look toward and aspire to be more like. When we asked him who he looks up to, he responded, “there’s a couple of established companies and agencies who create beautiful commercial stuff like ManvsMachine (London & Los Angeles), Builder’s Club (London), and CATK (Berlin). I’m quite a big fan of the work of Frederik Heyman, whose work is a sort of post-apocalyptic renaissance by animating stills captures from 3D scanning.”
Stapel strives to strike a balance between his commercial work and his personal art. “I have more ideas than I have time to execute,” he says, “but it’s important to me to continue developing as an artist.”
How designers can get started in this field
Like Stapel said, all you really have to do to get started with 3D design is get on a computer and start playing around with rendering software. But playing around will only take you so far. 3D design has a bit of a steep learning curve, and to those who are serious about becoming 3D designers, Stapel recommends the following:
Learn how to do this and much more via GreyscaleGorilla.
“There’s a lot to be found on Youtube, or if you have a certain problem there’s always Google, as obvious as that seems. I think I started out with the tutorials from greyscalegorilla, who teach a lot about the basics of the program. There’s also amazing tutorials from the ENTAGMA, but those are all for Houdini, which is a more advanced 3D software.”
Achieving professional success as a 3D designer
Getting good at design is only one part of becoming a professional success. The other half is finding clients who’ll pay a fair price for your work and maintaining a steady workflow.
According to Stapel, a designer’s portfolio is key to landing and securing work: “In art school you learn not only to discover but also to develop your own style into something that works commercially and artistically. It’s subtle things like color palettes, lighting and mood, use of material, et cetera. It takes work to get work, and I’m lucky to have people approach me because of the portfolio I’ve built for myself. It’s a huge advantage to work with clients who are drawn to your established style, so emphasis on the portfolio is key.”
Technique is part, but not all, of building a strong portfolio. “I think figuring out what technique works best for you without being a slave to the technique. Let the technique work for you. But that’s true outside of design: painting with perfect technique doesn’t necessarily make you a good artist.”
Whether it’s worthwhile to do unpaid work for exposure is a controversial topic among creatives. For Stapel, it paid off. “I started to get commercial jobs because of the unpaid or autonomous work I already did. The commercial work gave me more insight on techniques and certain new-to-me aspects on how to create something beautiful, really broadening my horizon.”
Living and working as a 3D designer
Becoming a freelance 3D designer may be a challenge, but it offers amazing opportunities. “I love working with a broad variety of people, being able to create things that I love, and being my own boss,” Stapel says, reflecting on the freedom he has to travel and work from anywhere as a freelancer and the variety of clients he’s exposed to in this position. “It’s a wonderful life, to be honest.”
3D design is everywhere, and as a 3D designer, Stapel works primarily with photographers. As for the industries he’s designed for, everything goes. 3D design can be as technical or as freeform as a designer needs it to be.
Discover the magic of 3D design
What Stapel wishes more people understood about 3D design is how satisfying it can be for a creator. “It’s honestly pretty magical,” he says. “Every time I push the render button it’s a bit of a surprise what will come out. It’s extremely satisfying to create something that looks really realistic but is completely fabricated.”
The world of 3D design holds vast potential for designers and brands alike. Whether it’s hyperrealistic objects or surreal landscapes, anything is possible. What will you do with it?
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