#pdp 1
Explore tagged Tumblr posts
Text
The Computer History Museum's Digital Equipment Corporation PDP-1 playing Space War!
#vcfwxviii#vcf west xviii#vintage computer festival west xviii#commodorez goes to vcfwxviii#pdp-1#computer history museum
32 notes
·
View notes
Text
3 artist 1 base trend but only 1 artist who practiced different styles
#Dylan’s picture was just a little quirky#(it’s so bad 😭)#prettydepressedproductions#pdp#citruswashere#in light of their most recent episodes#1 base 3 artist#fnaf universe#thefamousfilms
25 notes
·
View notes
Text
COMPUTER SPACE (1971)
"In 1971, a Californian entrepreneur named Nolan Bushnell decided to deliver Spacewar! to the masses. Computer Space—essentially Spacewar repackaged—was the first modern coin-operated arcade game."
SPACE WAR! (1962)
Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology.
"the popularization of video games is better traced to Steve Russell, a graduate student who studied at MIT in the early 1960s. Russell is commonly credited for creating Spacewar with the help of collabora- tors. In Spacewar, each competitor controlled a spaceship. The players navigated the ships on a flat plane around a central sun (with simulated gravity) and attempted to destroy each other with missiles. In an interview with a reporter from Rolling Stone magazine, Russell described Spacewar not as a game, but as a way to “simulate a reasonably complicated physical system and actually see what is going on.”
Came across this whilst researching my book. Thought it was cool.
Quotes from Virtual Justice: The New Laws of Online Worlds by Greg Lastowka (2011) Read more about Computer Space at the Online Museum of play
#spacewar#space war#computer space#retro gaming#arcade games#retrocomputing#pdp-1#video games#history#the web was a sidequest#research#advertising#1970s#1970s history
4 notes
·
View notes
Photo
Computer History Museum in Mountain View CA has one in working order, and they put on demonstrations of SpaceWar! every first and third Saturday of the month.
Digital Equipment Corporation’s PDP-1, 1959.
It only sold 59 units, but it was one of the most influential computers ever designed, as it had a terminal you sat down at instead of requiring a staff to fiddle with punchcards. All 59 units were sold to academia or smaller buyers, so it encouraged tinkering.
1K notes
·
View notes
Text
NICHE RANT
i love the poorly drawn pokemon line that @otiksimr does here on this stupid hellscape
BUT GOD CHRIST THE LACK OF UNDERSTANDING HURTS MY BRAIN
poorly drawn doesn't mean bad or shit or unskilled
poor means lacking. meaning they barely tried. sometimes the best stuff is stuff you barely try at/for.
it's not bad. it lacks detail, and it lacks time and effort, but it's good art, and you know why??????
because all art is good. and to a certain extent, all art is poorly drawn. you are always lacking a skill or a technique that could be learned. nothing is perfect or expertly drawn. fuck man
i'm tired of words having connotations. other than slurs, most words just serve a purpose and purpose aren't inherently Anything at all
this is only tangentially about the poorly drawn pokemon series, and moreso about the way language and art intersect and folks' very rigid outlooks on both, despite both being flexible asf
thank u for coming to my ted talk
#rant#stupid dumb shit#not really about anyone or anything#jus smth i think abt Every time i see an otiksimr pdp post#every time at least 1 note is “but this isn't poorly drawn at all!!!!”#it eats me alive
1 note
·
View note
Text
You might have heard of 32-bit and 64-bit applications before, and if you work with older software, maybe 16-bit and even 8-bit computers. But what came before 8-bit? Was it preceded by 4-bit computing? Were there 2-bit computers? 1-bit? Half-bit?
Well outside that one AVGN meme, half-bit isn't really a thing, but the answer is a bit weirder in other ways! The current most prominent CPU designs come from Intel and AMD, and Intel did produce 4-bit, 8-bit, 16-bit, 32-bit and 64-bit microprocessors (although 4-bit computers weren't really a thing). But what came before 4-bit microprocessors?
Mainframes and minicomputers did. These were large computers intended for organizations instead of personal use. Before microprocessors, they used transistorized integrated circuits (or in the early days even vacuum tubes) and required a much larger space to store the CPU.
And what bit length did these older computers have?
A large variety of bit lengths.
There were 16-bit, 32-bit and 64-bit mainframes/minicomputers, but you also had 36-bit computers (PDP-10), 12-bit (PDP-8), 18-bit (PDP-7), 24-bit (ICT 1900), 48-bit (Burroughs) and 60-bit (CDC 6000) computers among others. There were also computers that didn't use binary encoding to store numbers, such as decimal computers or the very rare ternary computers (Setun).
And you didn't always evolve by extending the bit length, you could upgrade from an 18-bit computer to a more powerful 16-bit computer, which is what the developers of early UNIX did when they switched over from the PDP-7 to the PDP-11, or offer 32-bit over 36-bit, which happened when IBM phased out the IBM 7090 in favor of the the System/360 or DEC phased out the PDP-10 in favor of the VAX.
151 notes
·
View notes
Text
Niskokaloryczne artykuły spożywcze pt.2 (+ kilka przepisów)
Słodycze/Przekąski do 200 kcal
♥ Biszkopty Petitki - (porcja 30g ~ 6 ciastek 115 kcal)
♥ Herbatniki Petit Beurre - (25g ~ 5 herbatników 107 kcal, jeden ma 21 kcal)
♥ Baton cini minis - (100 kcal)
♥ Kinder pengui - (135 kcal)
♥ Batoniki skinny whip z dealza - (~90 kcal)
♥ Mini wersje chipsów z dealza - (~100 kcal) ale nie polecam jeśli jest ryzyko, że zjecie wszystkie.
♥ Pudding Ehrmann czekolada - (160 kcal)
♥ Galaretki zero sugar, dostępne na guiltfree - (4 kcal)
♥ Kinder mleczna kanapka - (118 kcal)
♥ Lubiś truskawkowy - (110 kcal)
♥ Lód twister - (85 kcal)
♥ Nowy lód kaktus, jakiś sour coś - (59 kcal)
♥ Lód Zapp - (85 kcal)
♥ Lód Śnieżka - (172 kcal)
♥ Lód Nesquik - (66 kcal)
♥ Suszone nori Tokyoto - (28g, 80 kcal)
Słodkie przepisy, które nie są bombą kaloryczną.
Ciasto czekoladowe w kubku z mikrofali (Ok. 100 kcal, zależy od tego jakich produktów użyjesz)
Składniki: 2 łyżki mąki, słodzik np. erytrytol, 2 łyżki kakaa najlepiej odtłuszczonego, 1/4 łyżki pdp, 2 łyżki mleka najlepiej migdałowego, opcjonalnie łyżeczka ekstraktu z wanilii.
Wymieszaj ze sobą mąkę, słodzik, kakao, proszek do pieczenia w kubeczku i wymieszaj tak, aby nie było grudek.
Piecz w mikrofali przez 30-35 sekund, nie spal go bo będzie niedobre.
Pozwól mu się ostudzić i jedz!!
Rolada bezowa truskawka ze śmietanką (ok. 115kcal , zależy od składników)
Składniki do bezy: 3 białka jaj (105g), słodzik, szczypta pdp
Składniki do kremu: jogurt grecki, pokrojone truskawki, opcjonalnie słodzik
Rozgrzej piekarnik do 150 C i przygotuj foremkę na ciasto
2. Ubij białka aż będą sztywne i dodaj szczyptę soli, później powoli dodaj słodzik i resztę składników
3. Rozprowadź "miksturę" na papierze do pieczenia
4. Piecz przez 10-15 min (tak żeby beza stała się złota)
5. Przygotuj Nadzienie (krem)
6. Wyciągnij bezę i pozwól jej się ostudzic, później dodaj krem
7. Smacznego :)
Ciasto straciatella (4 porcje, w jednej 62 kcal, a w całości 248)
Składniki na ciasto: Białka jaj z dwóch M, 30g mąki, szczypta pdp, słodzik
Składniki na ozdobę i nadzienie: Serek wiejski lekki (100g), słodzik, 10g gorzkiej czekolady
Rozgrzej piekarnik do 180 C
Ubij białka aż zaczną sztywnieć
Dodaj resztę składników na ciasto i mieszaj dokładnie łyżką
Uformuj kształt ciasta i piecz przez około 25 minut
Pozwól mu się ostudzić
Wymieszaj serek wiejski ze słodzikiem i wyblenduj na gładką masę, jeśli jest za gęsty dodaj mleko
10g gorzkiej czekolady poćwiartkuj i połowę dodaj do kremu
Przetnij ciasto na pół i dodaj nadzienie
Udekoruj resztą czekolady
Smacznego :)
Warzywa (100g)
♥ Kabaczek (17 kcal)
♥ Por (61 kcal)
♥ Pietruszka (36 kcal)
♥ Rabarbar (15 kcal)
♥ Boćwina (23 kcal)
♥ Rzodkiew (21 kcal)
♥ Kalarepa (27 kcal)
♥ Cykoria (22 kcal)
♥ Kapusta (25 kcal)
Zupa kalafiorowa (126 kcal na porcję, 355 ml)
Składniki: Duża cebula pokrojona, 3 ząbki czosnku posiekane, 1kg kalafiora poćwiartkowanego, Najlepiej 960 warzywnego rosołu ale na wodzie też wyjdzie tylko będzie mniej smaku, 480 ml mleka migdałowego, 1 łyżka tymianku, sól pieprz, cytryna do smaku
W garnku podgrzej cebulę aż zmięknie, dodaj czosnek i mieszaj przez 30 sekund.
Dodaj kalafiora, rosół lub wodę, mleko, tymianek i sącz przez około 12 min pod przykryciem przez aż kalafior zmięknie
Wyłącz palnik i pozwól zupie się ostudzić
Użyj blendera i zmiksuj wszystkie składniki na gładką masę
Przelej znów do garnka i podgrzej na nowo
Dodaj wybrane przyprawy do smaku
Podawaj :)
Chlebek czosnkowy (92 kcal w dwóch)
Składniki: Białko jaja M, 15g mąki, sól, lekkie maslo 8g, 1 ząbek czosnku, ziołowe przyprawy do smaku lub dodatkowo czosnek granulowany
Podgrzej piekarnik do 180 C
Ubij jajko aż zacznie sztywnieć
dodaj mąkę i szczyptę soli
wyłóż na papier do pieczenia formując "bułeczkę"
Piecz przez 10-15 tak żeby nie była upieczone w 100%
Wyłóż z piekarnika i przetnij tak aby powstały dwie
Dodaj na nie masło, czosnek i przyprawy
Piecz do złocistego koloru
Dzisiaj dość mało wyszło, ale i tak się dużo napisałam. Pomyślałam, ze może zrobię post z "bezpiecznymi opcjami" w fast foodach. Wiem, że raczej strzeżemy się takich miejsc, ale czasami pod presją kogoś tam idziemy. Co sądzicie?
#motylki#motylki any#będę motylkiem#niskokaloryczne#motylki w brzuchu#chce byc lekka jak motylek#az do kosci#blogi motylkowe#jestem motylkiem#gruba świnia#świnka#tw ana bløg#motylek any
44 notes
·
View notes
Text
Facility:
the xbox is a Machine. the playstation is a Device. the switch is a Toy. the personal computer is also a Machine. what the world needs, is a way to play video games on a Contraption
41K notes
·
View notes
Photo
Vivienne Westwood green harris-tweed 'Time Machine' skirt, fw 1988
11 notes
·
View notes
Text
Retro Game Spotlight 100: Computer Space (1971)
Publisher: Nutting Associates Platform: arcade Designers: Nolan Bushnell, Ted Dabney
Trivia: Created by Bushnell and Dabney in partnership as Syzygy Engineering (before incorporating as Atari), and intended as a coin-operated version of the PDP-1 game Spacewar!, the futuristic looking Computer Space was the first ever arcade video game as well as the first commercially available video game.
#Nutting Associates#Syzygy Engineering#Computer Space#arcade#video games#retro gaming#Nolan Bushnell#Ted Dabney#Retro Game Spotlight
21 notes
·
View notes
Text
4.) Spacewar!
Release: April 1962 | GGF: Action, Arcade, Shoot 'Em Up, Physics | Developer(s): Steve Russell, Bob Saunders, Steve Piner, Martin Graetz, Wayne Wiitanen | Publisher(s): Steve Russell, Bob Saunders, Steve Piner, Martin Graetz, Wayne Wiitanen | Platform(s): Mainframe [PDP-1] (1962), Browser (2012) https://www.masswerk.at/spacewar/
47 notes
·
View notes
Text
While I agree these games and the contributions they made are extremely noteworthy, I do think it's also important to consider that as neither of these were commercially available, they could only do so much to get the public interested in the medium. The tech they ran on was just too impractical for anyone but professionals and hardcore enthusiasts to own--which is a modern tragedy as more and more early video games are lost to technology creep and a lack of great hardware/software archiving, but that's an entirely different issue--it wasn't until arcade machines that the public eye began paying attention to video games, allowing for the demand that ended up getting us to the video game industry we have today. I'd like to add that the FIRST arcade machine, as well as the ACTUAL first widely commercially available game was not Pong, but actually a game called Computer Space. Here's the plot twist though:
Computer Space is Spacewar. It was derived from Spacewar's code, running on custom hardware since the actual Spacewar couldn't be run on an arcade cabinet at the time. The best part? It looks cool as hell:
So...yeah! Computer Space, the weird half-brother/half-clone of Spacewar, arguably did more to get us where we are now than Pong did, and did it all while looking 10000x cooler too. Put some respect on its name.
Local game design enthusiast irrationally angry that people still commonly think of Pong as the first videogame when, for instance, Spacewar was created in 1962, ten years before Pong, and its free sourcecode was widely distributed among the programming communities of that time. It was extremely influential and important to the beginnings of videogames as an entertainment medium, but is almost always overlooked.
Holding up Pong as "the first videogame" while that was merely one of the first prominent commercially released games implies that videogames are only worth historical recognition if they are not only commercially released, but commercially successful.
#long post#text#video games#sorry for the rant#I like video games#history#Spacewar in its original form never really got a legitimate port#However you can play it today by emulating the computer it was built on!#Look up the PDP-1 to learn more#computers
3K notes
·
View notes
Note
Are you related to the Foonly F1 or is that a coincidence?
THAT WAS MY FATHER!
okay so jokes about being "related" to a computer, yes. kinda.
The Foonly (computer/computer company) and Foone (my name) both date back to the metasyntactic variable "FOO", part of a series of Foo/Bar/Baz/Qux/Quux. These are meaningless placeholder variables used to indicate that you're taking about a generic thing. Like you might write a technical manual saying "to add 1 to FOO, you'd write FOO+=1". So basically they serve the same purpose as, like, X in algebra.
"Foo" got into programming through the 1930s surrealist comic Smokey Stover, which used Foo as a nonsense word. Smokey Stover droves a Foomobile, for instance, and and he calls himself a Foo Fighter (instead of a fire fighter). That made it into WW2 slang with "foo fighters" being what radar operators and pilots called unidentified things in the sky, what we'd now call UFOs. The Dave Grohl band is named after this term.
Anyway, I being a programmer of questionable namery, sometime in the early 2000s I was playing a C64 game and I lost, and it told me to enter my name. I assumed it meant "enter your initials", and rather than my actual initials I just put in FOO. I then tried to hit the joystick button to start a new game. Because of how the C64 joystick is wired (it's connected through the keyboard matrix), this means that trying to press the joystick button while moving it around made it enter letters. It entered NE, turning my "FOO" initials into "FOONE", and I thought that was a cool name, and used it the next time I needed to log onto IRC (which turned out to be talking to some weirdos about a 4chan-related project that did similar-image searching against anime pictures).
Two decades later, it's my legal name.
Anyway, Foonly and the Foonly F1 got their name from a PDP-10 assembler used at SAIL, the Stanford Artificial Intelligence Laboratory (which is about 45 minutes from where I live now). It would give you a FOO NLI error, meaning "Foo is Not a Legal Identifier". The successor to their PDP-10 project was called the Super-Foonly, and after DARPA cut funding for the Super-Foonly project, some of the team left to found the Foonly Company and build the Foonly F1-F5 line of PDP-10 compatiable computers.
The F1 was a model and a computer: They only built one. But that one computer was used to generate some of the imagery in Disney's Tron, so it definitely has a place in history.
146 notes
·
View notes
Note
Do you have a favorite vintage computer?
Ooh okay, now I guess you're asking because of my comment on that other post so you know that my default answer is the C64.
But since you ask me directly, I find that there's some unacknowledged nuance to this! Specifically because that is the only thing I have used which I tend to categorise as 1. A computer and 2. Vintage. But... that's bollocks.
Because actually, the second computer that I ever used is also vintage. I don't think of it in those terms often, but I have to face the reality of that. Just because it had a mouse and an iconic GUI with window management doesn't make it not-vintage. It didn't even have a hard drive and had only 1MB of RAM.
But it was the first contact I had with that more modern paradigm, it was my first foray into desktop publishing, most of the games that I want to revive were those I played on it and the art software that I had defined expectations and remains well known to this day.
So, yeah. I guess my real answer is... the Amiga 500. Also a Commodore product if I recall correctly.
So that's actually my true favourite vintage computer that I have actually used. But I forget that it is vintage.
Hmm. Okay. How about one that I haven't used? That will be harder. There's PDP-11 of course. Or maybe Colossus. But then, does it count if it was so specialised as Colossus? Perhaps not.
Might have to give that more thought.
21 notes
·
View notes
Text
ZNALAZLAM MEGA PRZEPIS NA JEDNOPORCJOWA SZARLOTKE/290kcal ✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦
składniki
~jajko
~100g skyra wanilliowego
~20g mąki (u dziewczyny orkiszowa)
~1/2 łyżeczki pdp
~130g jabłka
~cynamon
sposób wykonania
jajko, skyr i pdp mieszamy. Przelewamy do lekko natluszczonej kokilki. Wykładamy cieniutkie plasterki obranego jabłka i posypujemy cynamonem. Pieczemy 35min w 180˚
makro
B:18.9g T:5,5g W:43,5g
SMACZNEGO
✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦✧✦
#blogi motylkowe#bede motylkiem#motylki#ed tmblr#przepis#low cal diet#mało kalorii#porady dla motylków#będę motylkiem#motylki any#weight loss diet#low kcal
14 notes
·
View notes
Text
"View of the Columbia's remote manipulator system
The darkness of space provides the backdrop for this scene of the plasma diagnostics package (PDR) experiment in the grasp of the end effector or 'hand' of the remote manipulator system (RMS) arm [aka Canadarm], and other components of the Office of Space Sciences (OSS-1) package in the aft section of the Columbia?s cargo hold. The PDP is a compact, comprehensive assembly of electromagnetic and particle sensors that will be used to study the interaction of the orbiter with its surrounding environment; to test the capabilities of the shuttle?s remote manipulator system; and to carry out experiments in conjunction with the fast pulse electron generator of the vehicle charging and potential experiment, another experiment on the OSS-1 payload pallet. This photograph was exposed with a 70mm handheld camera by the astronaut crew of STS-3, with a handheld camera aimed through the flight deck's aft window."
Date: March 22-30, 1982
NASA ID: STS003-09-444
#STS-3#Space Shuttle#Space Shuttle Columbia#Columbia#OV-102#Orbiter#NASA#Space Shuttle Program#space#Canadarm#March#1982#my post
75 notes
·
View notes