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#page 2221
manyofnine · 5 months
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still reading homestuck,
got to the part where we see the troll game.
There's this guy that thinks he's the cat girls boss which made me incredibly uncomfortable...
And now we're at the part where he actually gets introduced and he goes to this other dude like "boss me around, I've misbehaved, put me in my place" and I'm like... [insert "didn't you forget to ask someone for consent meme" (but it's me the reader that wasn't asked)]
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pesterloglog · 10 months
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Equius Zahhak, Gamzee Makara
Act 5, page 2221
centaursTesticle [CT] began trolling terminallyCapricious [TC]
CT: D --> Have I ever told you what a reprehensible disgrace you are
TC: hAhA, fUcK yEaH, oNlY eVeRy MoThErFuCkIn DaY bRo!
CT: D --> I'm not in a very good mood
CT: D --> There are a few things I'd like to get off my chest
TC: MoThErFuCkIn SpIlL iT, dOn'T bE aLl KeEpIn ThAt ShIt BoTtLeD uP
TC: lIkE a FuCkIn AlL sHaKeD uP bOtTlE oF fAyGo.
TC: FuCk DoGg I'm ThIrStY.
TC: i'M dOwN tO mY lAsT bOtTlE aNd I dOn'T fUcKiN kNoW iF i CaN gEt AnYmOrE iN tHiS mOtHeRfUcKiN mAgIc LaNd So I dOn'T kNoW.
CT: D --> What you do appear to know is e%actly how to ma%imize my livid contempt for you
CT: D --> With your revolting language and your sense of decorum
CT: D --> At such breathtaking odds with the richness and perfe%ion of your b100d
CT: D --> I just hate you so much
TC: ThAt'S cOoL, i CaN't AlL bE mAkInG nOt EvErYbOdY hApPy AlL tHe TiMe.
TC: iF wE eVeR mEt I cOuLd BaKe YoU a FuCkIn PiE aNd We CoUlD cHiLl AnD mAyBe We'D bE bEtTeR bRoS tHaT wAy.
CT: D --> And the degrees to which you pollute your precious b100d
CT: D --> With your bottled fizzy sugar and soporific to%ins
CT: D --> Maddening
CT: D --> You will stop
TC: WhOaAaA, i WiLl?
TC: hOw Do YoU kNoW tHaT?
CT: D --> No, you don't understand
CT: D --> It's not a predi%ion, it's an order
CT: D --> I command you to stop
TC: Oh, AlRiGhT bRoThEr.
TC: yOu MoThErFuCkIn GoT iT.
CT: D --> What
CT: D --> Are you serious
TC: yEaH.
TC: I mEaN, yOu GoT tO sHoW sOmE fAiTh In YoUr FrIeNdS, cAuSe ThEy'Re AlL tHe OnEs WhO'rE bEiNg To LoOk OuT fOr YoU.
TC: sO fUcK iF yOu SaY i'M nOt DoInG tHe ShIt RiGhT, tHeN wHaT tHe MoThErFuCk Do I kNoW!
CT: D --> No
CT: D --> This is una%eptable
CT: D --> Ok, let's start over
CT: D --> I apologize
CT: D --> I was completely out of of line, and I'm sorry
CT: D --> I have no right to talk to you like that, or tell you what you can't do
TC: aWw, No WoRrIeS!
CT: D --> It's not my place
CT: D --> Your habits notwithstanding, I am lesser than you
CT: D --> An inferior
TC: hAhAhA. oK.
CT: D --> Don't you understand that you're better than me
CT: D --> Can you please act like it
CT: D --> That's not a command, it's just a polite request I guess
TC: oK, i CaN tRy, BuT mAn I dOn'T kNoW iF i KnOw HoW tO bE lIkE a BeTtEr MoThErFuCkEr ThAn AnY oThEr MoThErFuCkEr.
CT: D --> 100k, it isn't that difficult
CT: D --> Try to be cognizant of your desires and needs
CT: D --> And attempt to regard those around you as simple vehicles meant to bring about your gratification
TC: WoW, wHaT?
CT: D --> What are you doing
TC: uHhHhHh.
CT: D --> Right now
CT: D --> It sounds as if you have begun playing with the red team
CT: D --> Is this true
TC: yEaH!
TC: fUcK yEaH. i'M aLl Up In ThE fUcKiN sHiT oF tHiS wIcKeD mYsTiCaL mOtHeRfUcKeR.
TC: i BoNkEd An ImP oN tHe HeAd WiTh A cLuB.
TC: AnD tHeN a LiTtLe LaTeR i ScArEd OnE wItH a HoRn.
TC: :o)
CT: D --> Good
CT: D --> This is very good
CT: D --> It really pleases me to hear tales of physical subjugation
CT: D --> I presume these were lesser beings, toiling in the lower ranks of some hierarchy
TC: wElL yEaH, tHeY'rE uNdErLiNgS.
TC: AnD tHeRe'S SoMe SuBjUgGlAtIoN iNvOlVeD fOr FuCkIn SuRe!
TC: bUt NoW wE kInD oF sEtTlEd DoWn AnD mE aNd ThE iMpS aRe ShArInG sOmE pIe
TC: tHeSe MoThErFuCkErS aRe PrEtTy DoPe AcTuAlLy, I lIkE tHeM.
CT: D --> Ok
CT: D --> It pleases me considerably less to hear things like that
CT: D --> But I've already stated I have no right to be disappointed by your conduct, so I will try to control myself
TC: aW sHiT bRo, I dOn'T wAnT tO bE aLl LiKe To DiSaPpOiNt YoU!
TC: WhAt CaN i Do To MaKe A bRoThEr FuCkIn ShApE hIs ShIt Up?
TC: iF i CoUlD mAkE yOu SmIlE iT'd Be ThE bEsT fUcKiN mIrAcLe I eVeR dId PaRt Of.
TC: hOnK hOnK hOnK! :o)
CT: D --> Hmm
CT: D --> Would it be too much to ask
CT: D --> For you to maybe
CT: D --> Boss me around a little
TC: UuUhHhHhH.
TC: yOu MeAn LiKe RoLe PlAyInG?
CT: D --> If it would help to couch it in those terms
CT: D --> Then yeah, I guess so
CT: D --> But not the especially juvenile kind
CT: D --> Let's keep it serious and professional
TC: i'Ll TrY, bUt I'm NoT mUcH fUcKiN aNy GoOd At It I tHiNk.
CT: D --> Just
CT: D --> Say anything
CT: D --> As long as it's authoritative
TC: oK.
TC: uH, hEy YoU, dOn'T gO nEaR tHe MoThErFuCkIn OcEaN, cAuSe I aLl ToLd YoU nOt To A bUnCh Of TiMeS!
TC: ShIt Is StRaIgHt Up DaNgErOuS, aNd I'm GeTtInG mY hArSh On AbOuT iT.
CT: D --> Hmm
CT: D --> Decent
CT: D --> I don't live near the ocean though, so it's hard to immerse myself in the scenario
TC: aLrIgHt, WeLl, WhAt ArEn'T yOu AlL nOt SuPpOsEd To Do?
TC: WhAt KiNd Of MiScHiEf Do YoU gEt YoUr BaD fUcKiN sElF uP tO?
CT: D --> I do so many bad things
CT: D --> Just awful things
CT: D --> I'm incredibly impudent and a superior needs to put me in my place
TC: uMmMm, Ok WeLl.
TC: DoN't Be DoIn AlL tHoSe BaD fUcKiN tHiNgS bRo!
CT: D --> Yes
CT: D --> Yes, that's good
CT: D --> Like that
TC: cUt ThAt ShIt OuT, i'M sO aLl MeAnInG tHiS! hAhAhA.
CT: D --> E%cellent
CT: D --> Now tell me this, highb100d
CT: D --> I've been roughhousing a little too hard lately
CT: D --> I've made a bit of a mess and anyone in a position of authority would surely be % about it
TC: Uh.
TC: %?
CT: D --> Cross
TC: oHhH.
CT: D --> What do you make of it
CT: D --> This wretched misbehavior
TC: fUcK mAn, I aM sO mOtHeRfUcKiN sAlTy AbOuT aLl ThAt BuSiNeSs YoU sAiD!
TC: FuUuUuCk, Im LiKe AlL mOvInG mY mOuTh AnD tHe WiCkEd NoIsE iS cOmInG oUt In ThE fRoNtIeSt WaY pOsSiBlE.
TC: aNd It'S gOiNg At YoUr DiReCtIoN, cAuSe ThAt'S tHe DiReCtIoN tO fUcKiN bE aNgRy At!
CT: D --> Yes
CT: D --> So good
CT: D --> I am presently whipped into a state of contrition
CT: D --> One befitting of our class disparity
CT: D --> But I'm starting to perspire again so it's best that we stop
CT: D --> Thank you for indulging me
TC: hAhA, nO pRoBlEm BrO.
TC: It'S cOoL wE cOuLd AlL uP aNd MoThErFuCkIn OpEn Up A lItTlE bIt WiTh EaCh OtHeR.
TC: lIkE bRoS.
TC: If ThErE's StUfF yOu WaNt To GeT oFf YoUr ChEsT dUdE, lIkE i SaId I'm FuCkIn HeRe FoR a MoThErFuCkEr.
TC: kInD oF lIkE a MiRaClE, hOw It'S aLwAyS tHeRe.
TC: It NeVeR gOeS aWaY, yOu KnOw?
CT: D --> No
CT: D --> But I comprehend the sentiment
CT: D --> I have lots of thoughts, but they're difficult to communicate
CT: D --> If you'll listen
TC: sUrE! :oD
CT: D --> Honestly I'm confused by the social order
TC: mAn, Me ToO. i DoN't KnOw WhAt Of FuCkIn WhAt CoLoR iS wHaT, sO i DoN't BoThEr WiTh ThInKiN oN tHaT mOtHeRfUcKeR.
CT: D --> See, that's what I mean
CT: D --> How is it possible for one of your distin%ion to be so ignorant
CT: D --> And loathesome
CT: D --> Whereas
CT: D --> A member of the most abject, verminous b100dline of all
CT: D --> Can conduct herself with such grace and possess nothing but admirable mannerisms
CT: D --> I find these striking ju%tapositions perple%ing, and I confess strangely into%icating
CT: D --> I wonder if I have gone mad
CT: D --> To form such a pact with her
TC: WoW, i GoT nO fUcKiN cLuE wHaT yOu'Re TaLkInG aBoUt
TC: wHo Is ShE?
CT: D --> I shouldn't be talking about this
CT: D --> You're the enemy
centaursTesticle [CT] ceased trolling terminallyCapricious [TC]
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hydrostalgia · 2 months
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gamzee is the best character as of now . terezi and the human kids are also up there close to him . also tavros hes just a really chill guy bro i love him so much....
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fantasyfantasygames · 8 months
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Narcissist: Antedesertium
Narcissist: Antedesertium, Aetherco, 2006?
Narcissist is a dimension-traveling game that revolves around a central timeline, ostensibly our own world. Your characters ("Drifters" or "Crashers") skip in and out of that timeline, creating new worlds in an attempt to generate the perfect one they want. You can find my review of Narcissist back in mid-November 2023.
The future of the central timeline is home to the Inheritors, post-human people with advanced technology and incredible psychic power. In its past, from the years of about 18,000 BC to 14,000 BC, is a period known as Antedesertium. This era is home to the Inheritors' opposite numbers: the Kings of Yrnë.
The Inheritors seek to preserve the central timeline, apparently successfully. The Kings of Yrnë seek to splinter it, a task at which they eventually fail. There are millions of Inheritors; they may actually compose the majority of living beings after the Hour of Inheritance (sometime around 2221). There are twenty Kings of Yrnë. The Inheritors look like "grey" aliens, but still basically humanoid. The Kings of Yrnë look like nothing that was ever remotely human - and yet each of them once was.
The Antedesertium supplement for Narcissist details the era when the Kings of Yrnë ruled the world. It describes the Kings themselves, the non-dimension-traveling people of Yrnë, and the many forking timelines that clutter these four thousand years. It's an incredibly chaotic period. The farther downstream (into the future) one goes, the more overlapping, shattered worldlines stack up upon one another, until the Interregnum, when a massive explosion shifts the Earth's axis and turns the Sahara into a desert.
The descriptions of the Kings of Yrnë set them up as driving forces for the game, the same way that 13th Age does with its Icons or Exalted does with the Deathlords. Seven of them get multi-page writeups of their personality, powers, goals, and supporting characters. The rest get about a half-page each. The people of Yrnë get a 20-page chapter, which honestly feels a little short to cover 4000 years of history. Three main time periods are covered: the rise of the Narcissists when the Kings were still honorable, the turning point when things start to go wrong, and the chaotic end-times before the Interregnum. The book does a good job of not falling into the usual tropes one sees depicting Africa and/or prehistoric times. People are described as, well, people, rather than as animalistic idiots.
Art and layout are very similar to the rest of the books in the series. Each King gets an illustration, some of them simple and concrete (a black dome), others abstract and confusing. It's serviceable.
The best part of Antedesertium is that it's full of plot hooks. There are over a hundred mysteries, side characters, cool moments, and whims of the Kings that could provide grist for the adventure mill. The weak part is that there isn't much that ties them together. The book seems to assume that the GM will be creating antagonists using Span 4 or 5 characters from Continuum. I suspect a lot of games will pit a group of Narcissists against the servants of other Kings in an attempt to bend the timeline to their will, rather than protecting Yrnë from its actual enemies. Still, I'll take 100+ plot hooks over the one half-baked adventure that most games have. The best piece of GM advice it gives is that most of the inconsistencies in the book are intentional. In a game like Narcissist, every plot hole is a plot hook.
My copies of Narcissist and Antedesertium arrived unexpectedly in the mail quite a while back. I still haven't found any reputable sources for physical or PDF copies of the books, but I'll keep looking.
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amanbathla · 5 months
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About Dr. Aman Bathla
Aman Bathla, honoured with the title of India’s Piano King, is a man with several facets and incredible fingers of gold and continues to paint the canvas of instrumental music with his master strokes of passion and perfection. Aspiring to touch the human race with the soulful ragas of Indian classical music, Aman Bathla has enchanted audiences from all over the world. As of today, Dr. Bathla holds  World Record titles from across the globe for being the Fastest Piano Artist of the World. He created history on the golden pages of piano playing and created 2 World Records in the category of Most Notes Played on Piano in One Minute – 2221 Notes and also earned the title of being the world’s Fastest Piano Player, in the category Most Notes Played on Piano in One Second – 47 Notes. In both categories, the notes that were played are a part of Dr Aman Bathla’s Indian Classical music-based composition called ‘Pragaman’. Another achievement to join his bountiful list of awards is the title of ‘Raaga Pianist’ by the Golden Book of World Records for playing 111 Indian Classical Raagas on piano (at a stretch) and creating another World Record.
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satoshi-mochida · 10 months
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HARDCORE MECHA coming to Xbox One on December 14
Gematsu Source
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Publisher E-Home Entertainment Development and developer RocketPunch Games will release an Xbox One version of side-scrolling action game HARDCORE MECHA via Microsoft Store on December 14 for $24.99, the companies announced. Pre-orders are available now at a discount price of $19.99.
HARDCORE MECHA is currently available for PlayStation 4, Switch, and PC via Steam.
Here is an overview of the game, via its Steam page:
About
HARDCORE MECHA is a 2D platformer action focusing on a better handling. The Campaign mode offers rich gameplay and seamless in-game cut-scenes for an immersive experience. Choose your favorite mecha, experience the fast-paced hardcore competitive battle of steel in Multiplayer!
Story
A.D. 2221 Neo U.N. founded several permanent colonies on mars with the help of the natural wormhole WM-01. The industrial products and resources produced by these colonies have ensured the prosperity of the mankind after the civil war. Tarethur O’Connell is an ACE pilot for Hardcore Defense Corp. The company has undertaken the commission by the U.N.F. to search for the missing intelligence officer “A” in Mars. During the mission, Tarethur and his teammates gradually discovered that this seemingly simple mission has harbored an even greater crisis. The continuous battles and enemy with different goals are all coming at him. In this overwhelming conflicts and warfare, Tarethur starts to re-think about what he is fighting for…
Campaign Mode
Well-Polished Vivid Mecha World – The campaign mode includes eight chapters and 18 levels in total. As the story develops, you will encounter more than 50 types of enemy mechas with various designs and details in all kinds of scenes like mineshaft, underwater, urban, and space. Some levels even allow you to exit the mecha and infiltrate behind enemy line. Of course, you won’t just have one single personal ride, you may develop and customize various new gears and focus accessory in between the missions.
Seamless Story Immersion – The unique animations with the seamless transition between the 2D platform game scenes have a total duration of 40 minutes, the full-length voice acting provides a unique immersive storytelling experience.
Stunning Highly Polished 2D Animations – The detailed skeletal animation with a unique impression of power will fully showcase the characteristics of each mecha. The smooth and natural movements have also laid a good foundation for the fine handling experience. Natural 2D rotating animation, the use of visual deception like dislocation and timely switched elements have brought out a visual effect like 3D artwork.
Survival Simulation
Survive, Breakthrough, Challenge Yourself – Face endless enemies in these everchanging battlefields, acquire simulation points and gear chests.As the enemy waves goes up, there are even bosses coming in! Let them see what you are truly made of!
Develop, Reinforce, Equip Freely – Enhance every attribute of your beloved mechas using simulation points acquired in the battle. Enhance specific attributes to a certain level unlocks new mechas! Equip primary weapons and mods acquired in the battle, push your mechas beyond the enhancement limit. (Some special mechas can only equip mods but not primary weapons)
Research, Unlock, Rich Choices – Unlock and drive in total of 42 mechas with different designs by enhancing prior mechas or reaching certain waves. Try out their unique combat tactics! You ready? ACE pilots, come push yourself and your beloved mechas to the limit!
Multiplayer Mode
Various Mechas – American style, Japanese style, Super style, Realistic style, there are dozens of mechas of all kinds of styles available. Each mecha has its own unique tactical value, only the player who has completely grasped the features of each mecha can fully bring out their maximum combat effectiveness. What type of Mecha is the best? Prove it with your hands in PVP mode!
Challenge Against Mecha with Mortal Flesh – The pilot can be controlled to eject from the mecha and work alone in critical moment with proper strategy, it will absolutely be a force on the battlefield that cannot be underestimated.
Four Times the Fun – Apart from online player-versus-player battles, this game also enables users to play against each other with local split-screen. One purchase, four times the fun!
Watch a new trailer below.
Xbox One Announce Trailer
youtube
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kelyon · 10 months
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1006
For a daily total of 2221 words. My RSS fic is four pages long and I haven't even gotten to the sex! (I'm so glad this is gonna be a one-shot.)
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homestuck-logbook · 4 years
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You will stop
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Equius is such an uncomfortable character wtf
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aawwrryy · 2 years
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what kind of bdsm scenario is goin on here
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stardewjournal · 2 years
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This is a quick guide on how to install mods and customize your farm, along with a compilation of some of the mods I’ve been using.
First you need to install SMAPI and Content Patcher.
Stardew Modding API Download it : https://smapi.io/  Content Patcher Download it: https://www.nexusmods.com/stardewvalley/mods/1915 Unzip it inside Stardew Valley/Mods (Default: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods )
Last update: 7/31/22
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These are usually required for other mods.
 All of them go inside Stardew Valley/Mods 
PyTK - Platonymous Toolkit : https://www.nexusmods.com/stardewvalley/mods/1726 SpaceCore : https://www.nexusmods.com/stardewvalley/mods/1348  JSON Assets : https://www.nexusmods.com/stardewvalley/mods/1720  TMXL Map Toolkit: https://www.nexusmods.com/stardewvalley/mods/1820  Entoarox Framework : https://www.nexusmods.com/stardewvalley/mods/2269  Content Patcher animations : https://www.nexusmods.com/stardewvalley/mods/3853  Custom farms : https://www.nexusmods.com/stardewvalley/mods/991 Extra map layers : https://www.nexusmods.com/stardewvalley/mods/9633 AtraCore : https://www.nexusmods.com/stardewvalley/mods/12932
You can always check out for mod updates at the SMAPI wiki.
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They either make the gameplay easier or deal with certain inconveniences.
All of them go inside Stardew Valley/Mods
Cheats Menu : https://www.nexusmods.com/stardewvalley/mods/4 Item Spawner : https://www.nexusmods.com/stardewvalley/mods/93 NPC Location (allows you to see where the NPCs are on the map) : https://www.nexusmods.com/stardewvalley/mods/239 Mod Config Menu (configure your mods from inside the game) : https://www.nexusmods.com/stardewvalley/mods/5098 Look up anything : https://www.nexusmods.com/stardewvalley/mods/541 Event Look up : https://www.nexusmods.com/stardewvalley/mods/8505 Skull Cavern Elevator (add an elevator like the one at the mines): https://www.nexusmods.com/stardewvalley/mods/963 No fence decay : https://www.nexusmods.com/stardewvalley/mods/1180 Part of the community (interacting with family members and going to events gives you friendship boosts) : https://www.nexusmods.com/stardewvalley/mods/923 Bulk animal purchase (allows you to buy more than one animal at once) : https://www.nexusmods.com/stardewvalley/mods/11539 Carry chests : https://www.nexusmods.com/stardewvalley/mods/1333 Better greenhouse : https://www.nexusmods.com/stardewvalley/mods/7701 Automate : https://www.nexusmods.com/stardewvalley/mods/1063 NPCs won't destroy objects : https://www.nexusmods.com/stardewvalley/mods/5176 Some quality of life (no removing rugs) https://www.nexusmods.com/stardewvalley/mods/10192 Quick glance : https://www.nexusmods.com/stardewvalley/mods/12058
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Other changes in the gameplay.
All of them go inside Stardew Valley/Mods
Tractor Mod : https://www.nexusmods.com/stardewvalley/mods/1401 (I actually need to download this one) Easier monster eradication (lower or increase the number of monsters to defeat): https://www.nexusmods.com/stardewvalley/mods/11548 Swimming : https://www.nexusmods.com/stardewvalley/mods/6326 Better Junimos :  https://www.nexusmods.com/stardewvalley/mods/2221 Magic mods : https://stardewjournal.tumblr.com/post/694414248346025984/i-have-seen-people-asking-about-magic-things-in
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With this mod you can add new custom animals in your farm and more variety to the existing ones.
All of them go inside Stardew Valley/Mods
Download: https://www.nexusmods.com/stardewvalley/mods/3296 Install the patch from this link : https://forums.stardewvalley.net/threads/unofficial-mod-updates.2096/page-68#post-47274
Kitsune : https://www.nexusmods.com/stardewvalley/mods/11655  Griffins : https://www.nexusmods.com/stardewvalley/mods/6570  Phoenix : https://www.nexusmods.com/stardewvalley/mods/4846 Swams : https://www.nexusmods.com/stardewvalley/mods/13151 Warthogs : https://www.nexusmods.com/stardewvalley/mods/13061 Oxen : https://www.nexusmods.com/stardewvalley/mods/9647 Rooster : https://www.nexusmods.com/stardewvalley/mods/8672 Parrots : https://www.nexusmods.com/stardewvalley/mods/6205 Dragons : https://www.nexusmods.com/stardewvalley/mods/5761
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Fashion Sense adds a framework for extra outfits (and mythological creatures) To access the menu, get a hand mirror from Pierre's shop or start a new game All of them go inside Stardew Valley/Mods  Download : https://www.nexusmods.com/stardewvalley/mods/9969
Accessories : https://www.nexusmods.com/stardewvalley/mods/10659  Mythological accessories : https://www.nexusmods.com/stardewvalley/mods/10324  Fairy wings and accessories : https://www.nexusmods.com/stardewvalley/mods/10236  Butterfly veil : https://www.nexusmods.com/stardewvalley/mods/11635 Traveler's attire : https://www.nexusmods.com/stardewvalley/mods/10837  Skirts : https://www.nexusmods.com/stardewvalley/mods/10312  Outfits : https://www.nexusmods.com/stardewvalley/mods/11113  Horns : https://www.nexusmods.com/stardewvalley/mods/10973  Hair accessories: https://www.nexusmods.com/stardewvalley/mods/11780  Hairstyles : https://www.nexusmods.com/stardewvalley/mods/11909  Animated Hairstyles: https://www.nexusmods.com/stardewvalley/mods/10294 
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Add a framework for custom furniture. They can all be bought on the item catalogue or at the shops.  All of them go inside Stardew Valley/Mods   Download : https://www.nexusmods.com/stardewvalley/mods/1254
Japanese Furniture : https://www.nexusmods.com/stardewvalley/mods/10212  Kotatsu : https://www.nexusmods.com/stardewvalley/mods/11091  Blacksmith Furniture: https://www.nexusmods.com/stardewvalley/mods/3386  Elegant Victorian Furniture: https://www.nexusmods.com/stardewvalley/mods/3575  Industrial Furniture : https://www.nexusmods.com/stardewvalley/mods/5444  Kids' room furniture: https://www.nexusmods.com/stardewvalley/mods/3161  Lumisteria Spring Furniture : https://www.nexusmods.com/stardewvalley/mods/8571  Modern Gothic Interior : https://www.nexusmods.com/stardewvalley/mods/3702  Lumisteria Oak Furniture https://www.nexusmods.com/stardewvalley/mods/4580  Oriental Rugs and Tatami Set : https://www.nexusmods.com/stardewvalley/mods/5520  Lumisteria Walnut Furniture : https://www.nexusmods.com/stardewvalley/mods/4809  Witch Furniture : https://www.nexusmods.com/stardewvalley/mods/3121 
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Change the appearance of the buildings and other items.
All of them go inside Stardew Valley/Mods
Wild Animals : https://www.nexusmods.com/stardewvalley/mods/9063 Hats won't mess the hair : https://www.nexusmods.com/stardewvalley/mods/2847 Subdued colors : https://www.nexusmods.com/stardewvalley/mods/5255 Japanese buildings : https://www.nexusmods.com/stardewvalley/mods/9704  Japanese fences : https://www.nexusmods.com/stardewvalley/mods/10989  Mailbox : https://www.nexusmods.com/stardewvalley/mods/4465  Stable and tractor garage : https://www.nexusmods.com/stardewvalley/mods/5438  Western golden clock: https://www.nexusmods.com/stardewvalley/mods/9670
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Some mods to improve married life and the children.
All of them go inside Stardew Valley/Mods
NPC Fixes: https://www.nexusmods.com/stardewvalley/mods/3849 Free Love : https://www.nexusmods.com/stardewvalley/mods/10021 Babies take after the spouse: https://www.nexusmods.com/stardewvalley/mods/552 Helpful Spouses (they do more chores at the farm):  https://www.nexusmods.com/stardewvalley/mods/5175 Custom chores (for Helpful spouses) : https://www.nexusmods.com/stardewvalley/mods/5315  Spouses go to Ginger Island : https://www.nexusmods.com/stardewvalley/mods/11037 Custom NPC exclusions (for Spouses go to Ginger Island) : https://www.nexusmods.com/stardewvalley/mods/7089 Non-Destructive NPCs (listed in quality of life, required for Spouses go to Ginger Island): https://www.nexusmods.com/stardewvalley/mods/5176
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overtrolled · 4 years
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Hivebent Character Interaction Quick Reference
Page numbers of the various conversations:
2010: Gamzee/Karkat
2024: Terezi/Gamzee
2027: Sollux/Karkat
2055: Terezi/Nepeta
2058: Karkat/Terezi
2061: Karkat/Terezi
2069 - Explanation of Lusii
2082: Sollux/Terezi
2085: Aradia/Sollux
2086: Sollux/Terezi, Sollux/Karkat
2122: Vriska/Tavros
2123: Gamzee/Tavros
2139: Kanaya/Aradia
2144: Vriska/Aradia
2146: Sollux/Aradia
2161: Karkat/Nepeta
2162: Nepeta/Equius
2164: Nepeta/Tavros
2168: Tavros/Aradia (team charge)
2172-2176: Vriska/Tavros (team charge)
2177: Tavros/Karkat (games for girls)
2178: Vriska/Karkat
2193: Nepeta/Aradia
2202: Scratch/Vriska
2204: Kanaya/Vriska
2221: Equius/Gamzee
2222: Vriska/Equius
2237: Vriska/Terezi
2238: Terezi/Aradia (team charge)
2244: Scratch/Vriska (team charge)
2246: Vriska/Aradia (team charge)
2256: Terezi/Scratch (team charge)
2258: Terezi/Vriska (team charge)
2263: Terezi/Scratch (she has what?)
2276: Vriska/Aradia
2278-2281: Equius/Aradia
2285-2288: Aradia/Equius
2296-2297: Vriska/Karkat
2328: Feferi/Kanaya
2343: Eridan/Kanaya
2349-2351: Vriska/Tavros
2356: Kanaya/Vriska
2360: Vriska (to Kanaya)
2365: Vriska (to Tavros)
2369-2370: Vriska/Tavros
2448: Eridan/Feferi
2476: Feferi/Eridan
2470: Karkat (to Sollux) (PLEASE TELL ME THAT'S JUST HONEY)
2475: Eridan/Gamzee
2543: Karkat Memo
2547: Karkat Memo
2567: Memo (Karkat & Kanaya)
2574-2576: Karkat/Terezi
Other useful page references:
2091-2092: Explanation of Lord English Code / Already Here
2392-2406: Explanation of Troll Romance/Quadrants
2463-2464: Explanation of Gl'bgolyb/Vast Glub
2495: Explanation of Troll Romance/Quadrants again (1 page)
2590-2624: Aradiabot log
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jenner-benjamin · 3 years
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Fantasy Exhibition
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‘Inchkeith 2221 exhibition mock-up’ - digital concept art by Damián Portela.                       
Inchkeith 2221 ‘As the alphabet is surpassed, thought will liberate itself from speech, and other, nonlinguistic thought (mathematical and pictorial, and presumably new ones as well) will expand in ways we cannot yet anticipate.’ (Flusser 63)
The coronavirus outbreak of 2020 was just the tip of the iceberg. After a succession of pandemics and consequent recessions the world began to rethink its methods of making money, and capitalism soared to dizzying heights. People were urged to place less emphasis on recreational activities in favour of using their time productively. This concept when coupled with new technologies meant that handwriting became obsolete. The human race became so dependant on everything being immediate that it was decided long ago that to write by hand was a waste of both time and resources, both of which cost money. As a result, all communication in 2221 is conducted by thought and transmitted digitally. Artefacts, artworks, books, manuscripts and documents have been digitised. The information exists, just not in the physical sense. Objects require space, and space can be used more profitably for housing and businesses and suchlike.
My proposal has been accepted to exhibit at the World Record of Inscriptions, Transcriptions and Expressions (W.R.I.T.E.) and aims to re-introduce the reality of the written mark to the people of 2221.   
The work that I will present will be divided in to two acts in separate rooms. Act One will be an exhibition of the body of work I have made during my third year of study. This celebration of the performance of asemic writing has been a record of my thoughts and feelings throughout the pandemic, and so is an appropriate subject matter for a future world that has been so shaped by the aftermath of a string of pandemics. I have allowed these works to be digitised so that they are in keeping with what the people of 2221 would expect from an exhibition space in this time.
Act One takes place in a vast open expanse of white walls that exude a clinical coldness. This is typical of the architecture of this era - minimal distractions from the lack of decor and no furnishing meaning that every space is multi-functional and able to maximise profitability. There are a series of podiums on the floor that light up from above, hologram recordings of my performance writings are displayed here. The works on paper are projected away from the edges of the room, in such a way that the audience can walk around them. It is important in 2221 to obtain as much information as quickly as possible, and as such, mounting a work on the wall would leave questions as to what is on the reverse, and having questions means looking for answers, and this requires time, which as we know, time is money. 
The handwritten mark is a foreign concept in this era, and so I would hope that the intrigue of my performances and artworks would peak the curiosity of the audience. They will be invited in to a second room where Act Two will take place. Act Two takes its inspiration from the ideas of James IV of Scotland’s language experiment on the island of Inchkeith. He was curious to discover what verbal language two infant children might speak if they grew up isolated from the influence of society. I too am curious to learn what the handwritten language of the population of 2221 might look like considering they have not had the opportunity to explore this tactile mode of communication before.
Act Two is also influenced by the handwriting teaching methods of Martin Andersch, and offers a range of physical drawing implements to be interacted with and explored. I propose a collaborative and interactive experience that obscures the distinction between artist and spectator. How might someone even hold a drawing or writing instrument if they have never seen one in the physical sense before? The population are taught from a young age how to recognise letterforms and how to transmit these communications through various advanced technologies, but they are never given a pen to hold. They are not taught how to perform these glyphs on the page as we are today, as this is not deemed an efficient use of time. I should make it clear that these notions are not laws, but are attitudes that have been adopted and developed over time. That is not to say that these works will be welcomed with open arms, they might appear rather primitive against their progressive modes of communication. I would encourage all attendees to approach the activity with an open mind and the works made would be displayed as a tangible record of these receptive happenings.
On my return to 2021 I will document the development of these works into publications that will become not only a concluding creative output, but also a memento of the importance of the gesture of handwriting - expressing our personality and individuality. This exhibition will serve as a reminder to slow down, not race towards unachievable ideas of being productive at every waking moment, not to place so much importance on existing in a digital space, and to enjoy all the benefits that come from being physically present.
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downthetubes · 4 years
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All-new stories and classic reprints offer a heady mix from Rebellion in the next few months
All-new stories and classic reprints offer a heady mix from Rebellion in the next few months
2000AD was back to its “normal” format this week after its latest Regened edition, and the first episode of the new “Thistlebone” story in Prog 2221 proved a definite page turner (no spoilers!). I’m looking forward to the collection of the first story of this cracking folk horror series, out in April – and a lot more great collections are on the way, too, including a long-awaited third collection…
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hattoriandkudo · 4 years
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Detective Conan Art Contest
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I’ve translated the rules and info for entering, it’s all below the cut (so long as tumblr doesn’t mess up all my formatting)! You can find the original flyer and info here. It’s all in Japanese, but you’ll need it if you want to enter this contest.
Detective Conan art contest (7/1 – 9/4)
Entry rules:
Entries must be focused on Detective Conan characters only
Please use A4 drawing paper or high quality paper
Your drawing and subject matter are up to you, but things like color copies are not allowed.
Digital illustration entries are allowed.
There is no limit on the number of entries.
We cannot return your entries.
Winning entries’ copyright and right to use belong to the town of Hokuei and the Hometown Museum.
People who won in any category of any previous contest will not be judged.
How to enter:
Fill out the necessary info on the entry form, attach it to the back of your entry with clear tape, and mail it.
Do not bring it directly to the museum in person.
Judging:
Preliminary judging: if there is a large number of entries, museum staff will choose 15 to 20 entries.
First round of judging: from 10/2 to 10/25, entries will be displayed in the museum and in the town of Konan in Shiga Prefecture. The top 10 will be decided based on visitors’ votes. (The original works will be displayed in the museum, while copies will be displayed in Konan.) *Due to the effects of the coronavirus, the venue for the first round of judging may be changed.
Second round of judging: the top 10 entries will be judged by Aoyama, and the winners will be chosen.
Special winners: Museum staff will choose 3 entries.
Announcement of winners:
The results of preliminary judging will be announced by the end of September on the Aoyama Gosho Hometown Museum homepage (https://www.gamf.jp).
The results of the first round of judging will be announced by the end of November, and the second round of judging and special winners will be announced by the end of December on the Aoyama Gosho Hometown Museum homepage (https://www.gamf.jp).
The winners of the grand prize, prize, and special winners will be notified directly.
Winners will be displayed in the Aoyama Gosho Hometown Museum from the last third of December to the end of January.
Awards:
Grand prize/first place: Detective Conan goods (signed by Aoyama-sensei)
Prize/second place: Detective Conan goods (signed by Aoyama-sensei)
Special winners/third place: Detective Conan goods
Please fill out the necessary information in the entry form below, attach it to the back of your entry with clear tape, and mail it.
The information your provide will only be used to contact you about your entry and with the announcement of winners (Name, location (prefecture, or city for those within Tottori prefecture)).
*Preparations and display days may be subject to change. *Due to the effects of the coronavirus, it may become necessary to postpone or cancel the event.
Here are my own instructions on how to fill out the entry form and mail your work:
Entry form instructions:
The entry form is the slip at the bottom of the second page of the pdf here.
Beginning from the top left, お名前 is where you write your name. If you need help putting your name into katakana, you can message me.
The smaller blank above that, ふりがな, is where you’ll put the hiragana that show how your name is read. This is mainly for names that are in kanji, since their reading isn’t always obvious. If your name is written in katakana, just write the same characters in hiragana in this blank.
The next blank below the name, お住所, is your mailing address.
Below that is お電話, phone number.
At the top right we have 作品タイトル, the title of your work.
If you’re a student, you can choose whether you’d like to fill out the rest of the right side with 学校名, the name of your school, and 学年, your grade level/year in school.
Mailing instructions:
Depending on your country’s postal system, you may be able to simply copy the Japanese address, or you may have to write it out in romaji your match your country’s format. You’ll have to do your own research to find out what’s allowed.
For the Japanese address, just copy this:
〒689-2221 鳥取県東伯郡北栄町由良宿1414番地 青山剛昌ふるさと館 「名探偵コナンイラストコンテスト」係 JAPAN
To put the address into romaji, you may need to change things around, but this is the formatting for US mail:
Meitantei Konan Irasuto Kontesuto Aoyama Gosho Furusatokan 1414 Yurashuku, Hokuei-cho, Tohaku-gun Tottori-ken 689-2221 JAPAN
You may be able to include both languages by alternating lines, like this:
「名探偵コナンイラストコンテスト」係 Meitantei Konan Irasuto Kontesuto 青山剛昌ふるさと館 Aoyama Gosho Furusatokan 東伯郡北栄町由良宿1414番地 1414 Yurashuku, Hokuei-cho, Tohaku-gun 鳥取県 689-2221 Tottori-ken 689-2221 日本 JAPAN
Regardless of which method you use, be sure to add JAPAN in capital letters to the end of the address. Please note that I’m not an expert on international mail, and this advice comes solely from my own google search on how to send mail from the US (where I live) to Japan.
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ao3feed-daredevil · 6 years
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The Angel of Hell's Kitchen
read it on the AO3 at http://bit.ly/2GI22Sr
by ooTheJokeroo
In a world where Nelson and Murdock never knew of Karen Page's case and she was wrongly convicted for the murder of the man she took home for the night only to wake up in his blood. Years later she was released from prison due to circumstantial evidence. With no family, friends, or money left in the world ad with a reputation damaged she sells the only thing she has left. Which leads her into private rooms with powerful people in Hell's Kitchen. She starts piecing the puzzle together of what truly happened that night, and why she was the one to take the fall.
Oh and she befriends a few vigilantes too along the way.
Words: 2221, Chapters: 1/1, Language: English
Fandoms: Daredevil (TV), The Punisher (TV 2017)
Rating: Not Rated
Warnings: Creator Chose Not To Use Archive Warnings
Categories: F/M
Characters: Matt Murdock, Franklin "Foggy" Nelson
Relationships: Frank Castle/Karen Page
Additional Tags: Prostitution, Vigilantism, Violence, Kidnapping, Slow Burn, Hypothermia, Panic Attacks
read it on the AO3 at http://bit.ly/2GI22Sr
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