#our weird knockoff homebrew
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hungryhungrygremlins · 2 years ago
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Tabletop games, Late/Mid campaign like:
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hungryhungrygremlins · 2 years ago
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Good news everyone! The planet is now inside the plane of water.
Reality almost got eaten trying to pull it off, but they made it safely!
“Who would have thought, fighting a seagull got us here”
[Here being on half of a planet, jammed between layers of The Abyss]
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instead of a chapter this week, here’s my writeup of how the first session of DIE went with my group. (sorry) (hopefully this is as entertaining)
In 2007, Tomb of the Worm King, a high fantasy-in-space mmorpg, launched. Three months later, it closed before the Worm King raid was even released. During the beta, the developers grouped testers together into artificial guilds... and after the game fell apart, our group of testers tried to homebrew a trpg system in order to keep playing. Needless to say, it didn’t go well. 
It’s 2027 now. 
Below the cut: everything my players are not allowed to read. Starting with the DM prep I did, if you’re planning a game and just want to read that.
Prep:
It wasn’t feasible for me to bring my laptop to the space where we play, so I had to try to write down everything that I wanted to remember for the session that wasn’t already on the cheat sheets. 
Things I ended up needing that I prepped: short versions of who to give the archetypes to, the long list of monster special abilities to create a custom fallen on the fly, rules for the Dictator targeting multiple people, melee/close/medium/far range rules.
Things I prepped and didn’t need this time, but probably will: God Debt rules, other ways to bring a Fallen back (taking memories sounds rad).
Things I forgot and wished I had written down: That the Neo’s systems coming online is supposed to be dramatic and have visual effects, that the book recommends offering a major miracle in the first encounter.
For Fair Gold, I tried to clean some pennies but ended up tarnishing them. Luckily, the person who’s condo complex we play at had some gold spray paint and we did that after the first session. For cheat tokens, I’m using popsicle sticks marked on one side, because the world’s oldest board game used them instead of dice, and Kieron says he like using weird dice but it gets confusing. 
Oh, and we ended up making folded name thingies for our personas, like we were still in middle school. That was a good idea.
The Cast:
Franz Gibson, a volunteer firefighter who quit his job as an accountant after he found out his wife was cheating on him with his boss. Has twin 7-year old boys who he misses terribly, and only weekend visitation. Was 17 in 2007. Playing Whylock the Enlightened, a Godbinder. Core desire: feels out of place in real life, more out of place in the game.
Sophia Twist, a Dickensian orphan who was 12 in 2007 but pretended to be 17. Inspired by Tomb of the Worm King, went to school to become a computer scientist, but decided not to go into game dev and became a cyber security expert. Playing Intel, a Neo. Core desire: I’m guessing her parents.
AJ Bryant, a culture reporter by day and youtuber by... afternoon? Started as a Let’s Play channel, but came out as a trans man and started transitioning a few years into it, and ended up doing a lot of leftist reactions to current events. Was 16 in 2007. Broke up with his boyfriend of over 4 years just under a year ago, and spent six months completely out of it. Playing Jett, a Dictator. Core desire: wants the privacy he was denied when he became a minor internet celebrity young.
Thomas Bryant, an accountant who hates being called Tommy. Was 14 in 2007, which made him the group baby. Worked at Walmart for a long time, but eventually went back to school to get his current job. Has been on and off with his boyfriend Michael for four years, and was planning to break up again, except Michael’s mom just died. Ouch. Playing Genevieve, an Amazement Knight. Core desire: not sure, but maybe boredom? Boredom got him to go back to school, and he is playing a knight of surprise.
Tripp Declan, a skeezy used car salesman and former frat boy. Was 17 in 2007. The less said about his attitude towards women the better, but his core drive is a fear of getting older. Playing Flip, the magnificent Fool.
Elena Forbes, who in 2007 was 21 and secretly a developer monitoring the group’s dynamics. After Tomb of the Worm King shut down, revealed her true identity to the group. Recently laid off just before a game shipped, so her name won’t be in the credits, so she can’t claim the game on her resume. Many years ago, warned Sophia not to go into game dev. Artistically frustrated. The Master, of course. 
Yes, I named my persona by mashing up two characters from The Vampire Diaries, knowing no one else at the table had ever watched it. 
(setting it in 2027 turned out to be a mistake, because whenever I prod people for popular culture they get vague because we don’t know what people in 2027 will be watching/reading/playing. but also, most of our players were 10 years old in 2007, and pushing back our teenage years back too far would be weird. and I wanted that where-did-my-life-go feeling from the comic.)
The Session:
During persona generation, I make sure to say Elena lives in a place with a space like the room we were playing in. I also take the hit as the person who falls prey to the Geek Social Fallacies enough not to kick Tripp out for being a creep. There’s an interesting divide between the players who work out their personas aloud and the ones who want to have a nearly-finished product before they say anything.
During character creation, when Tripp reads the beginning of the Fool’s character sheet aloud everyone groans at “their friends have to deal with the consequences”. This will probably happen with a lot of groups, if you give the Fool to the obvious candidate.
We ordered food in between persona generation and character creation, but we actually ate it in between character creation and getting sucked into the game world. This worked out great because doing character creation entirely in character was a bit much for me, so we ended up eating dinner as our personas instead. Turns out Franz has the same nut allergy as his player, but his sons love peanut butter. A modern tragedy.
After being sucked into the fantasy world, Elena transforms into Vesuvia, High Priestess of the Worm King and recognizable NPC from the old game. I don’t highlight that she transforms after grabbing her die hard enough, and have to make the other dice glow in order to prompt my players. Thomas tries to grab Tripp’s die when they’re the only two left, and I almost want to let it happen, but then I imagine running  Tripp as an Amazement Knight and... nope. 
Before the fighting starts, Thomas’s sword tells him to look at the door opposite the one the Fallen use to enter, ensuring that he’s surprised. I don’t give him a disadvantage on initiative, but when he ties with someone, I make him go second.
The first encounter reskins the Fallen as the Xenomorph ripoffs from Tomb of the Worm King’s starting zone, except they’re cybernetic in a way they weren’t before. After the first round of combat, a knockoff Xenomorph queen appears—the final boss of the only raid that the game launched with. Elena’s sent it as part of the first encounter to demonstrate that she’s done with old content. It’s time to get to newer things.
The Neo hasn’t read her character sheet completely and is very surprised when I tell her she has a slot in the back of her neck. Her AI System is more fun to act as than the Knight’s “aggressive” sword. The Lady of Ashes—the Godbinder’s fire god—is more fun than either. (Luckily he only casts fire spells this session, so I get some time to think about his other two gods: Brightbearer and the Master of Windows.)
After they defeat the Fallen, Thomas opens the door his sword pointed out to him earlier revealing... the Academy, part of the game’s starting zone. End of session. We go spray paint some coins.
Plans:
Give Sophia a chance to save her parents. Give Franz a chance to one-up James. Tempt Tripp with beautiful women. Unsettle AJ with the fact that as a Dictator, he doesn’t have any more privacy here than in the real world. 
Tomb of the Worm King didn’t give the players spaceships, just teleportation pads for jumping between planets. Give players a choice between hopping between pads to get to the final encounter or going overland to find and defeat those guarding the pad that brings them straight there. They’ll encounter similar encounters, but with different texture.
During the final encounter, Elena reveals that Vesuvia was always supposed to defect and help the players defeat the Worm King. All they need to do is agree to stay, and they can finish the raid, and then keep playing. Keep playing forever. Oh, and she’s not going to agree to leave.
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