#our used Oculus Quest 2 is the perfect choice for you.
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saniyatansim · 2 years ago
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Are you in the market for a used Oculus Quest 2 for sale? Look no further! Our used Oculus Quest 2 is the best option on the market. Not only is it a top-performing virtual reality headset, but it’s also available at a discounted price.
Are you ready to immerse yourself in incredible virtual reality experiences? Then, our used Oculus Quest 2 is the perfect choice for you.
With advanced features like a high-resolution display, intuitive touch controllers, and a wide range of games and apps, the Oculus Quest 2 will keep you entertained for hours. Plus, our used headset has been fully tested and is in excellent condition so that you can enjoy all the benefits of a new headset at a fraction of the cost.
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gotolundon · 2 years ago
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Oculus Quest 2 Head Strap Review_ Is It Worth The Investment_
have you ever considered the impact of [keyword] on our daily lives oculus quest 2 head strap.
Virtual reality is already a huge industry, and it’s only going to grow larger in the coming years. That means there’s a lot of money to be made in the VR space, and that’s where Oculus Quest comes in. Oculus Quest 2 is the successor to Oculus Quest, and it offers a lot of improvements over the original model. In this article, we will take a look at the Oculus Quest 2 Head Strap and see if it’s worth the investment.
What is Oculus Quest 2?
The Oculus Quest 2 is the successor to the original Oculus Quest which was released in early 2018. It is a standalone headset that doesn't require any other devices to function, such as a phone or PC. It features advanced graphics and motion tracking that allows you to experience games and activities like virtual reality (VR) and augmented reality (AR) without any additional hardware. One of the main reasons why people might want to buy an Oculus Quest 2 is because it offers a much better VR experience than the original Oculus Quest. The new headset has improved sensors that allow it to track movement more accurately and provide a smoother gaming experience. Additionally, it supports both singleplayer and multiplayer modes, which means you can join in on online gaming communities or battle other players head-to-head. Overall, the Oculus Quest 2 is a great choice for those looking for a high-quality VR experience that doesn't require extra equipment. However, there are some downsides worth mentioning. First of all, it's expensive - especially if you're looking to buy one outright rather than rent it - so make sure you're prepared to commit to using this headset for longer periods of time. Secondly, its battery life isn't as good as rival headsets like the HTC Vive or PSVR, so be sure to have plenty of charging options nearby if you plan on using it extensively.
Head Strap Review
Head strap VR headsets have become increasingly popular, especially for those who want to experience a variety of different titles. Oculus Quest is one of the newest headsets on the market, and it offers a unique experience compared to other head straps. There are a few things to consider before making the decision to buy an Oculus Quest head strap. First and foremost, make sure you have a compatible phone. Quest supports iPhones 8 and up as well as Android phones that are at least 6.0 Marshmallow or newer. Second, be aware that Quest comes with two ear cups - one for each side of your head - so you'll need to decide which configuration is best for you. Finally, be prepared to spend some money on an Oculus Quest head strap because it's not cheap. However, if you're looking for a premium VR experience that's different from anything else out there, the investment may be worth it.
Pros and Cons of the Oculus Quest 2 Head Strap
The Oculus Quest 2 head strap is a comfortable and secure way to enjoy virtual reality. However, there are some pros and cons to consider before making the purchase. pros: -Comfortable: The head strap is very comfortable, even after long sessions of VR gameplay. -Secure: The strap is securely fastened around your head, preventing movement or accidental detachment during gameplay. -Adjustable: The straps can be adjusted to fit any size head without having to remove the headset. cons: -Pricey: The Oculus Quest 2 head strap is a bit more expensive than other options on the market. However, its comfort and security make it a worthy investment for serious VR gamers.
Conclusion
After spending some time with the Oculus Quest 2 Head Strap, it is clear that this accessory is worth the investment for any VR enthusiast. Not only does it provide a more immersive experience, but its adjustable design means that everyone can get a perfect fit. If you are in the market for a new head strap, then the Oculus Quest 2 Head Strap should definitely be at the top of your list.
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nickburn · 4 years ago
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Things I Enjoyed in 2020 Despite Everything
Seasons Greetings! This year has felt like an eternity for so many reasons, and before it’s over, I’d like to take a look back on the distractions that got me through it. Along the way, I’ll occasionally point out where I was emotionally at the time and whether I got into a particular thing before or after the pandemic hit in mid March. I hope you enjoy this little retrospective of some of my experience during one of the worst years of human history!
Games & Mods
Might & Magic VI: The Mandate of Heaven
When I was making my 2020 resolutions list late last year, one of my goals was to play more old games in my backlog and not buy many new games this year. That goal largely went on hold, because, well, I sought out enjoyment wherever I could find it instead of forcing myself to play one thing or another. But before Covid, I was really enjoying my new playthrough of M&M6. I’d made attempts at it before, but it was really GrayFace’s mod that made the game click for me. Modern features like quick saves and mouselook make the game much more accessible, and I’d recommend it to anyone who wants to try an old-school RPG. It’s a great stepping stone into a mostly-dead genre. I’m hoping to get back to it soon. I just jumped ship to simpler ventures like Doom Eternal after the pandemic hit and haven’t looked back since.
Pathologic 2
I learned about the Pathologic series late last year and have since become a little obsessed with it. Hbomberguy’s lengthy video essay on the original game really intrigued me and lead me to trying the sequel/remake in April via Xbox Game Pass. In a weird way, it was cathartic to be a doctor in an even more dire situation than our current one and still see signs of the townsfolk trying to help each other deal with a supernatural plague and little help from their local government. The game helped me express a lot of what I was feeling at the time, when I was still getting used to working from home and wondering just how long this could go on for. I’ve gone back to it recently, and I’m hoping to finish it someday, if I can find a way to stop dying. Above all, Pathologic 2 teaches you how to make choices in no-win scenarios with little information or resources and still persevere, despite the world going to Hell around you. And that’s maybe the most important thing to practice at the moment.
Overwatch
I’ve continued to look forward to weekly Overwatch nights with my friends every Thursday, and it’s really important to have something like that right now. Even if it’s just a new episode of a show airing, a new video from a favorite YouTuber, or a regular Zoom call with coworkers, it helps so much to have something to anticipate from week to week and month to month. Otherwise, it’s really easy to feel like nothing’s going on besides the entropic deterioration of the universe. Overwatch itself helps with this, because it’s such a positive, bright, and optimistic game, as only Blizzard can create. And it’s improved a ton in the past couple of years, in a lot of ways. If you haven’t played in a while, hop in and check out all the new content with your friends; I think you’ll have a great time. It’s looking more and more like Overwatch 2 is right around the corner, and I’m very much looking forward to it.
Go
I learned how to play Go after watching a documentary released this year about  AlphaGo, the computer that beat the Go world champion, and I have a huge appreciation for the game now. I think it’s even more beautiful than chess, though even more insidious to learn. If you haven’t played before, start with a 9x9 board, teach yourself the basics, and try playing with another beginner friend. I guarantee you’ll be amazed at the amount of strategy and imagination that a game ostensibly about placing black and white stones on a grid can inspire. Go’s one of several new hobbies I’ve picked up this year, and those new hobbies have really helped me pass the time in a way that feels productive as well as take my mind off whatever depressing news just got blasted across Twitter.
Doom 64
Doom Eternal was fine, but Doom 64′s where my heart lies. The PC port on Steam is great, allowing everyone to easily play the game with mouse and keyboard. Its levels are tight and colorful, often asking the player to backtrack multiple times through the same areas to unlock new ones and take on whatever new twists await down each darkened corridor. It’s a surprisingly fresh experience. Unlike many modern Doom mods that strive to be sprawling marathons, 64′s levels are short but memorable, and the game is a great entry point to the series for newcomers because of that. Retro FPS’s continue to inspire and entertain me, and Doom 64 is one of my new favorites.
Golf With Your Friends
I’m not usually that into party games, but Golf With Your Friends strikes the right balance between casual tone and skill-based gameplay. The maps are vibrant and devious, the different modes are creative and often hilarious, and the pacing is near-perfect. If you’ve got a squad itching to play something together for a few nights, I guarantee you’ll have a lot of laughs trying to knock an opponent off the course or turning them into an acorn just as they’re about to attempt a nasty jump.
Quake 1 Mods
I probably sound like a broken record by now to a lot of you, but I won’t rest until I get more people into retro FPS’s. The outdated graphics and simple gameplay can be off-putting at first, but it doesn’t take long at all to get hooked after you’ve played the likes of excellent mods like Ancient Aliens for Doom 2 or Arcane Dimensions for Quake 1. And it’s only getting better, with this year marking probably the best year for Quake releases ever. The industry even seems to be taking notice again, with many talented mappers getting picked up for highly-anticipated, professional indie projects like Graven and Prodeus. And while the marketing around the retro FPS renaissance as the second coming of “boomer shooters” should be much maligned, the actual craft involved in making mods and brand new games in the genre has never been stronger. I even contributed four levels to the cause this year, but you’ll have to play them yourself to decide if they’re any good: https://www.quaddicted.com/reviews/?filtered=burnham.
Streets of Rage 4
I had not tried Steam Remote Play before this year, but it works surprisingly well if you have a decent internet connection. Because of Remote Play, I was able to complete Streets of Rage 4 with my friends, and it was very close to the experiences I had as a kid playing brawlers like Turtles in Time on the Super Nintendo. The game is just hard enough to make you sweat during the boss fights but just easy enough that the average group of gamers can complete it in a night or two, which is ideal for adults with not a lot of free time.
Hard Lads
Hard Lads is a pure delight of a game by Robert Yang about the beauty of a viral video from 2015 called “British lads hit each other with chair,” which is even more ridiculous than it sounds. It made me smile and laugh for a good half hour, and I think it’ll do the same for you.
Commander MtG
The Commander format for Magic: the Gathering is one of my favorite things, and in 2020, I dug into it more than any other year. More so even than playing or watching it being played, I created decklists for hours and hours, dreaming up new, creative strategies for winning games or just surprising my imaginary opponents. I sincerely believe this little ritual of finding a new legendary creature to build around and spending a few days crafting a brew for it got me through the majority of this summer. I didn’t have a lot of creative energy this year, but I was able to channel the little I did have into this hobby. Especially during the longer, more frustrating or depressing days at work when I had nothing else to do or just needed a break, I could often dive back into card databases and lose myself in the process of picking exactly the cards that best expressed what I wanted to do for any given deck. And it’s nice to know I can always fall back on that.
Yu-Gi-Oh!
I played a lot of Yu-Gi-Oh! growing up but never had the cards or the skill to be particularly good at it. I just knew I enjoyed the game and the 4Kids show, but I quickly them behind when I got to high school. Fast forward to 2020, and the game and franchise have evolved substantially, not always for the better. But I do find it so intriguing, with a skeptical kind of adoration. It’s not nearly as well-supported as Magic, but what it does have are gigantic anime monsters on tiny cards with enough lines of text to make your head spin. And it’s so interesting to me that a franchise like that can continue to thrive alongside more elegant games like the Pokemon TCG and Hearthstone. And the further I’ve delved into how the game has changed since I stopped playing, the more invested I’ve become, going so far as to start buying cards again and looking into possible decks I might enjoy playing. An unequivocal win for Yu-Gi-Oh! is Speed Duel, which seeks to bring old players back to the game with a watered-down, nostalgia-laden format with fewer mechanics and a much smaller card pool. So if all you want to do is pit a Blue Eyes White Dragon against a Dark Magician, that’s 100% still there for you, but the competitive scene is still alive, well, and astoundingly complicated. And I think that’s kind of beautiful.
Black Mesa
I wasn’t expecting to have the tech to play Half Life: Alyx this year, so Black Mesa seemed like the next best thing. And it really is a love letter to the first game, even if it’s far from perfect. I even prefer the original, but I did very much enjoy my time with this modern reimagining. If you’ve never played a Half Life game before, I think it’s a great place to start.
VR via the Oculus Quest
Around halfway through this year, I started to get really stir crazy and yeah, pretty depressed. It seemed like I’d be stuck in the same boring cycle forever, and I know for a lot of people, it still feels like that. So VR seemed like the perfect escape from this dubious reality where you can’t even take a safe vacation trip anymore. And you know, I think it works really well for that purpose. The Oculus Quest is especially effective, doing away with cords or cables so you have as much freedom as you have free real estate in your home. I don’t have a lot of space in my studio apartment, but I have enough to see the potential of the medium, which is completely worth it. Next gen consoles are neat and all, but I’ve got my heart set on picking up the Quest 2 as soon as possible.
* Beat Saber
I was most looking forward to trying Beat Saber on the Quest, and I was not disappointed. You’d think rhythm games had reached their peak with Rock Band and DDR, but the genre keeps on giving with gems like this. It’s hard to convey if you’ve never tried it, but the game succeeds so well in getting your entire body into the rhythm of whatever song you’re slashing through.
* Half Life: Alyx
Again, I really did not expect to be able to experience this game as intended this year, and I still don’t think I really have. The Oculus Link for the Quest is admittedly a little janky, and my PC barely meets the minimum specs to even run the game. And yet, despite that, Alyx is one of my top three games of 2020 and maybe one of my all-time favorites. Even as I was losing frames and feeling the game struggle to keep up with all the AI Combine soldiers running around, I was still having a blast. For me, it is one of the best reasons to seek out and own VR and a pinnacle of game design in its own right.
Hades
For me, Hades has mostly been similar to every other Supergiant Game that I’ve played: fun and well-polished but ultimately not engaging enough to play for very long. And there’s always this sheen of trying to be too clever with their dialogue, narration, and music that rubs me the wrong way. But Hades is certainly their best game, and I can’t deny the effect it’s had on people, much like Bastion’s reception back in 2011. And I’m really hoping Hades gets more people into roguelikes, as a more accessible and story-driven approach to the genre. Timing-wise, I wish it hadn’t come out around the same time as Spelunky, because I think it did make some people choose one over the other, when the best choice is to play both and realize they’re going for very different experiences. The precise, unforgiving, arcade-like style of Spelunky isn’t fun for everyone, though, and Hades is thankfully there to fill in that gap. I’m really glad I found more time to play it this year at least to succeed on one escape attempt; it’s a fun game to think about in a game design context. And I do think the game has a lot of merit and is doing some clever things with difficulty that the studio likely could not have honed nearly so well without the help of Early Access. The most impressive part of the game to me is not the story or the music or the combat but the massive amount of contextual dialogue they somehow found time to program, write, and record at a consistently high level. All of this is just to say, Hades is obviously one of the best games of the year, and you should play it if you have any interest in it at all.
Spelunky 2
I’ve spoken a lot about this game on Twitter, so I’m not going to rehash much of that here. For me, it’s been a journey of over 1,000 attempts to learn the intricacies and secrets of a deep and demanding game that’s been as frustrating as it’s been rewarding. But it remains a constant source of learning and discovery as well as mastery and pride for me, and I still have hopes of reaching the Cosmic Ocean and getting all the trophies someday. It’s been a joy to watch other Spelunky players too, even as some fair worse than me and others fair far better. And the Daily challenge keeps me coming back, because seeing my name high up on the leaderboard just makes me feel so damn good (or at least I’ll get a good laugh out of a hilarious death). At its heart, Spelunky is a community endeavor, and I think it succeeds at that better than almost any other game this side of Dark Souls. I think it is my Game of the Year or at least tied with Alyx, I really can’t decide. If you don’t think you’d enjoy it, all I’ll say is, the frustration and difficulty are integral to the experience of discovery and surprise, and your brain is better at video games than you think.
Chess
Okay, yes, I watched and enjoyed The Queen’s Gambit, but I think 2020 had already primed people to get into chess this year regardless. Like Yu-Gi-Oh!, chess was a childhood pastime of mine that I really enjoyed and then quickly left behind as I discovered things like music and the internet. If I had to assign a theme to my 2020, it would be rediscovering old hobbies to remind myself how good life actually is. And now I’m more committed to chess than I ever was before. I’m watching international masters and grand masters on YouTube (as well as the incomparable Northernlion), I’m playing regularly on Chess.com, and I’m even paying for lessons and probably my own theory books soon. Like most fighting games, chess is a complicated form of dueling a single opponent with zero randomness, so mistakes are always on you. And modern chess platforms offer extremely good analysis tools, showing you exactly how, when, and why you screwed up so you can do better next time. Like Hearthstone, it’s a quick, addicting, tense, and rewarding way to train your brain and have fun. And it seems more popular now than ever, in part due to a certain Netflix original TV show...
TV
The Queen’s Gambit
I think a lot of people want to be Beth Harmon, even if they know they shouldn’t. It must feel so good to be the best at something and know you’re the best, even while under the influence of certain substances. It’s what makes characters like Dr. Gregory House so fun to watch, though you’d never want to work with the guy. For me, anyway, I always wanted to be a prodigy at something, and what little success I’ve had made The Queen’s Gambit very relatable to me. More so, it’s easy to relate to growing up in a conservative environment with few real friends and fewer outlets of expression, only to realize you’ve finally found your thing, and that no one can take it from you. That’s mostly what I’m going to take from The Queen’s Gambit anyway, more than chess or the Cold War commentary or the problematic relationships Beth has with her cadre of rivals/boyfriends. The show gets a strong recommendation from me for fans of chess as well as lovers of optimistic coming-of-age stories.
March Comes in Like a Lion
Similarly, March Comes in Like a Lion features a protagonist who is scarily close to a version of myself from like eight years ago. My best friend has been urging me to watch this show for years, and I’m still only a few episodes in. But I love how it portrays a young person who’s moved to a big city away from home for the first time, with nothing more than some meager possessions and the hopes of becoming the best in the world at something. And Rei is not confident in himself or outgoing at all, he’s extremely depressed despite pursuing his dreams and trying to distance himself from his somewhat toxic family. It’s a great reminder that the smallest kindnesses can often change our entire perspective on the world, and that even the people that seem the most well-equipped to handle life often still need help. I’ve been very fortunate to have people like that despite mistakes I’ve made, and I hope to be that person for others too.
Umbrella Academy
I’m pretty burnt out on superheroes, but UA put a good enough spin on them that they felt brand new. The show is rough in places, but it’s surprising in some really clever ways. And the comics are some of the wildest stories I’ve ever read, like Hitchhiker’s Guide meets Watchmen.
HunterXHunter
I binged about 100 of the 148 episodes of HxH this year, which I recognize is not a significant number in the wider world of long-running shounen anime, but it’s quite an undertaking for me to finish a show of this length. The series goes places I never expected and made me care so strongly for characters I thought I’d hate at first. It’s the smartest and most endearing show about a band of misfits going on crazy adventures and punching people for the good of the world that you’re likely to find.
Hannibal
This is the rare show that’s simultaneously comforting and nightmare-inducing if watched for extended periods. I can remember nights after binging a few episodes where I couldn’t get many of the disturbing images out of my head. Fair to say, Hannibal is not for the faint of heart, nor is it without some low points. But for those who enjoy gory thrillers or gritty detective dramas, it’s a must-watch. 
Yu-Gi-Oh! Original Series, English Sub
You can probably imagine my surprise as I discovered this year that the Japanese version of the Yu-Gi-Oh! anime is not only much better than the 4Kids version we got in the States, but it’s actually a decent show. The plot makes much more sense, it’s more interesting, the stakes are higher, the voices are better, and overall it’s just more enjoyable to watch. I don’t know if I’ll stick with it long enough to finish it this time, but this is definitely the way I’d do it and would recommend to others.
Fargo Season 4
It’s a miracle we even got another season of Fargo this year, let alone on time and of the same high quality as the first two seasons. It has a great setting, cast, and conflict. I love Chris Rock, and it was so cool to see him act so well in such a serious role. There’s a Wizard of Oz homage episode that is nearly flawless. And the post-credits scene at the end of the season is just the cherry on top. If you haven’t checked out Fargo by now, you are really missing out on some of the most interesting stuff happening in TV. I can’t wait to see what Noah Hawley does with the Alien franchise.
Movies
Cats
I had to include this one because it was the last full movie I saw in theaters before the pandemic hit. I technically went to Sonic too, but my friends and I walked out after about 30 minutes. The less said about that movie, the better. Cats, though, is a strange and curious beast (pun intended), adapting an already unruly animal (pun intended) to the big screen and yowling to be recognized (pun intended). But for every awkward or embarrassing scene, there’s one of pure joy and magic, like the extended ballet sequence or Skimbleshanks the Railway Cat. The film knows exactly what it is and leans into it hard, like a familiar yet slightly insane feline begging to be stroked, which I imagine is exactly what fans of the musical wanted.
Children of Men
There’s not much I can say about this film that probably hasn’t been said better elsewhere. I was intrigued to watch it when I learned it was one of my friend’s favorite movies. And I have to say, it’s really profound in a prescient way. Clive Owen gives one of the best performances I’ve ever seen. You should watch it, but only when you feel like taking a severe hit to the feels.
Basic Instinct
Vertigo is probably still my favorite film, so when I learned this year that Paul Verhoeven made a bloody, sex romp homage film to it in the 90s with Michael Douglas starring, I simply had to watch it. And you know, it’s not bad. It’s nowhere near as good as Vertigo, and you can see the ending coming a mile away. But what it does have is the immaculate Sharon Stone, who you cannot take your eyes off for the entire movie. And the movie knows it, making her look as alluring and suggestive as her character is to the detective investigating her. You could do worse than to watch it, just don’t expect any of Hitchcock’s subtlety or looming dread to seep into the final product.
Books
Dune
I finally finished Dune this year, and I can genuinely say it lives up to the hype. It’s not the easiest book to get through, but it’s by no means one of the most difficult either. I’m still bummed that the new film was delayed, but it might give me time to read the rest of the original book series.
The Fifth Season
Another fantastic piece of fiction, I cannot recommend this book enough. N.K. Jemisin is one of the best living authors of our time. If you want an original setting with a brilliant magic system and complex, compelling characters, look no further.
Video Content
Northernlion
I’ve been a fan of NL for years, though I’ve never been that into The Binding of Isaac. He just has a charismatic intelligence to him that sets him apart from most “Let’s Play” YouTubers to me, and he’s very funny to boot. I guess I’d say he seems a lot like me or the person I could picture myself being if I were a professional video content creator. So I was really excited for NL’s series of Spelunky 2 videos, and I still watch them every day, months later. And now he’s teaching me how to get better at chess, being a good 600 ELO higher than myself at the moment. His sarcastic and improv-laden banter have withstood the test of years and gave me some much-needed comfort and laughter in 2020. Somehow, the man even found a way to keep up his prolific output this year while raising his firstborn child. There are those who said it couldn’t be done...
The Command Zone - Game Knights
Josh Lee Kwai and the rest of the crew at The Command Zone continue to put out some of the most well-produced tabletop gameplay videos on the internet. It’s perhaps no surprise, seeing as how Lee Kwai created trailers for such blockbuster films as Scott Pilgrim Vs. The World and Jimmy Wong had a supporting role in the live action remake of Disney’s Mulan. But the crew around the two hosts are just as important and talented, and it’s clear that they all share the same singular vision for the channel’s future. They’ve carefully crafted a team of expert editors, animators, cosplayers, and voice actors to deliver one delightful video after the next at a consistently high level. If you’re into Magic: the Gathering at all, you simply need to watch Game Knights.
Cimoooooooo
I found Alex Cimo’s channel shortly after the algorithm learned I was interested in Yu-Gi-Oh! again, and at first, I was less than impressed with him. But it’s clear to me now that he not only loves what he does, he’s an expert Yu-Gi-Oh! player and analyst. Plus, he’s very good at explaining some of the more complex concepts in the game in a way that newcomers can understand. I’ve watched every new episode of The Progression Series and The History of Yu-Gi-Oh! so far, and they’re the best way I’ve found to learn how the game developed and changed over the last 20 years.
Team APS
This is another great Yu-Gi-Oh! channel, focusing more on skits, gimmick videos, and casual games rather than analytical or theoretical content. Mostly, they seem like a really great group of friends that just have a blast playing Yu-Gi-Oh! together, and their love for the game makes me want to play more too.
Tolarian Community College
Somehow, a community college English professor’s channel went from a quirky little deckbox review platform to the most popular Magic: the Gathering channel on YouTube in only a few years. But it’s easy to see why when Brian clearly loves what he’s doing more than most people ever will. He’s not only a fantastic reviewer and MtG scholar, he’s one of the most outspoken voices for positive change in the community and the game. Is he too hard on the Magic team at Wizards of the Coast? Perhaps, but without his measured and well-reasoned takes on all things Magic, I think we’d be much worse off.
IRL
Cooking
Even I get tired of eating the same things every day, so I’ve taken it upon myself to learn how to make more dishes, mostly out of sheer boredom. And I know I’m not alone in that, but I have to say it’s been a rewarding and fun adventure. It’s really surprising what you can throw together with a decent recipe and a little creativity in a modest kitchen when you decide to break away from the microwave for once.
Chinchillin’
Like many people, I felt that I needed a pet to survive this year, and I’ve always wanted a chinchilla. So I took a risk and bought one from a seller on KSL a few months ago, and my life has definitely changed for the better. No longer simply alone with my thoughts all day, I have a furry little companion to commune and bond with. And it’s more difficult to find time to feel sorry for myself when a basically helpless tiny creature depends on me for almost everything. Not to say it’s been a perfect experience however, people don’t say chins are difficult to care for for nothing. And I have learned more about them than perhaps I ever cared to know before, but that’s only made them more interesting to me as a result. Overall, I would recommend them as pets, just be prepared to give them a lot more time and attention than you would to say, a fish or a hamster. I’ve seen the commitment compared to that of a large dog, and I think that’s fair, though chins seem far more difficult to train and are far less cuddly. Basically, imagine a fluffy, super fast squirrel that can jump half your height, shed its fur at will if grabbed too tightly, that sleeps all day and bathes in dust, and that cannot get wet or too hot or eat 99% of human foods without serious complications. And they get lonely, and they all have their own surprisingly distinct personalities, some shy and mischievous, others bright and social, and everything in between. But I’m glad to be part of my little buddy’s life and hope to make it a long and enjoyable one for him. Part of why I wanted a chinchilla so badly is they typically live between 10-20 years, much longer than the average rodent or even many cats and dogs. And they’re sadly endangered in the wild, poached for their incredibly soft fur, which is why I believe it’s critical that we care for and learn more about them now. And above all, I adore my chinchilla’s antics, even when he continually tries to dig up and eat the paper bedding below his cage when I’ve provided perfectly edible hay and pellets for him in much easier to reach locations.
And that’s all, folks...
If you’ve read this far, know that I really appreciate it and hope you learned something new about yourself, art, or the world. And please do let me know what’s kept you going the most this year too, as I suspect I’ll still be searching for new distractions next year, even after I’m able to get a Covid vaccine injection. As Red Green would say, we’re all in this together, and I’m pullin’ for ya. <3
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fishterri · 2 years ago
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Superhot vr quest 2
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Finally, unsupported games flat out don’t work on the Steam Deck. Playable games are ones players have tried out, and while they work, they might have some bugs or small issues associated with them. Verified games are exactly what they sound like: Games Valve has officially started to work on Steam Deck with no issues. We will break down the list of games into three sections: verified games, playable games, and unsupported games.
#Superhot vr quest 2 full
So far, not every game on Steam has been verified to work on the handheld, so we’ve compiled a full list of what you know you can play right now on your Steam Deck. That’s assuming all your games will work on the Steam Deck. However, if it really can run all your Steam games, that extra upfront cost could be worth it to take your library of hundreds of games wherever you go. The console is an almost completely open platform and is much more powerful, though it does have a much bigger price tag attached. Marketed as a portal PC, the Steam Deck has all the potential to be a strong competitor to Nintendo’s Switch.
#Superhot vr quest 2 android
VRSideLoader will load the android bridge files in order to sideload your apk.
Every unsupported game confirmed on Steam Deck Follow the steps below to begin: Connect your Oculus Quest 2 to the PC and open VRSideLoader.
Every confirmed game verified for the Steam Deck.
The Walking Dead: Saints & Sinners is unquestionably the best all-around action experience on the Oculus Quest 2, and one you should definitely try. On Quest, the game automatically loads the next part of the level, whereas the steam version makes you walk back to the middle of your playspace. The Quest port has more settings, but it's basically the same as the steam version. Full of action, and difficult choices, you must face your fears as you work your way through its storyline. I've got it on Steam Vr and I'm seriously considering taking it wireless on the Quest as well. This immerses you in the gruesome atmosphere of being surrounded by zombies, forcing your heart to race with each step they inch closer to you. The game also comes with a compelling story as it’s a continuation of the storyline from the original game. Regardless, your goal is to survive by any means possible. Use melee weapons such as swords and axes, but if things get out of hand, you’ll have to resort to the arsenal of weaponry at your disposal. The game takes place in a walker-infested New Orleans where you must survive by any means possible. If you want to know if you’d survive a zombie apocalypse, this game will tell you. To top off our list of the best action games on the Oculus Quest 2, we have The Walking Dead: Saints & Sinners. If you want some intense firefight action, Onward is by far the best pick for the Oculus Quest 2.
#Superhot vr quest 2 how to
On top of that, there is a variety of guns, that you must learn how to operate if you want to utilize them in the event of battle. The game consists of 11 maps, however, there’s also a community hub where you can explore custom-made maps in the game. And if you really want to feel the adrenaline, head into VIP mode.
#Superhot vr quest 2 code
Or if you want a bit more tactical gameplay, one game mode sees you securing an area long enough to upload a code through your tablet. only an exe for HTC Vive/SteamVR etc Collection SUPERHOT VR Now that. The first one is a full-out firefight for control over an Uplink station. How to Get SteamVR working with Oculus Quest 2 and Virtual Desktop The Oculus Quest. The game features multiplayer battles with up to ten players, in three objective-based game modes. As a mil-sim, you must perfect your abilities because you will be playing with no crosshair or minimap, therefore your fate will be determined by your communication, teamwork, and pure ability to take down enemies. Its popularity and success as a VR mil-sim has continued to grow, and as a result, the game remains relevant on the Oculus Quest 2. Onward was one of the first action FPS games to be released on the original Oculus Quest, back in 2016.
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rainyphilosopher · 7 years ago
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Top 10 Best Oculus Rift Games
Opening our list of the Top 10 Oculus Rift Games is Star Trek: Bridge Crew Set in an alternate reality between 2009’s Star Trek, lead the U.S.S. Aegis in a quest to find a new homeworld for the Vulcans after their planet’s destruction. Voyage into the Final Frontier with your hearty crew of aliens, humans and more. Ubisoft’s Virtual Reality game takes you to the vastness of space.
With your VR gear at the ready, lead your crew and guide them by any means necessary via co-op mode. Communicate with your friends and they will help accompany you through thick and thin. Lead someone to battle to take down an enemy fleet or let them do engine repairs. The choice is up to you as a captain. Multiplayer experience aside, players can go solo. Instead of sitting in the captain’s chair all the time, you can move from one seat to another to do individual tasks...
It seems like a chore but once you get the hang of it, it gets more immersive. It’s only weak feature is its lack of exploration. With Oculus’ hardware features, and a VR-ready PC, experience the most decent Star Trek game yet. It has a PlayScore of 9. Sublevel Zero The Oculus was the stepping stone for VR technology and there have been many games who tried to prove that it’s the next big thing. Those who fail, or succeed are otherwise given a term called “Tech Demos”. Some supersede the others, while some games do not. Sublevel Zero is a bit of both. Sigtrap Games’ shooter takes you to a futuristic world of polygonal proportions. With the taglines, “Fly. Fight. Survive.”, this game takes zero gravity shooters and roguelike to the Virtual Reality platforms. Your only perspective is inside the cockpit. Shift those gears and strap those seatbelts because you’re in for the ride of your life. Using your Oculus gears, battle your way to a procedurally generated world.
Customize your ship and let it take over each level, but once your ship fails, you start all over again. It has a PlayScore of 8. Elite Dangerous This is a massive multiplayer space exploration game. If No Man Sky was perfected, it could have been as mesmerizing as this game. With content so large and a galaxy to play around with, Frontier Development’s open-ended space exploration game takes you to the cosmos and beyond. This is the fourth Elite game of the series since 1995.
Combining elements of trading, crafting, exploration, and fighting, roam around the Milky Way galaxy by buying and selling stuff. But it’s not always easy, the world of smuggling is met with risks. Fend off enemies by blowing their ship up. Upgrade your starship and be a force to be reckoned with. With Oculus, it’s as immersive as ever. Dive into uncharted star systems, find a faction, and dazzle in its deep trading mechanics. The game adapts to your idea of an adventure. You can even witness the game’s first extraterrestrial entity at a certain point in the game. Voyage through the great beyond and get ready to encounter foreign entities, engage in space battles and take Virtual Reality to its full potential. It has a PlayScore of 7. Redout: Enhanced Edition A zero gravity racing game that pays tribute to the classics such as F-Zero, Wipeout, Rollcage and POD. Put your futuristic pedal to the metal and feel the hyperkinetic blaze of pulsating colors and vertigo-inducing action. According to the devs, it’s as uncompromising, fast, tough and satisfying like its inspirations.
The game’s movements are heavily physics-based. Each slope, turn, crash and curve is powered by the Unreal Engine 4. By donning your Oculus gear, feel the rush every light particle coming at you every second. Step into its online multiplayer and race against 12 people from around the world, or make your own adventure in its career mode. With over 25 tracks, step into a post-apocalyptic Earth where neon lights are a thing. But it wouldn’t be a racing game with an upbeat and adaptive soundtrack to please your ears while playing. According to the developers, it’s the fastest game ever made. Feel the vibrations, buildings and landscapes flying. Especially when you’re on VR. It has a PlayScore of 6. Arizona Sunshine Survive in a post-apocalyptic Arizona filled with bloodthirsty undeads. Find solace as you receive a distress call from a radio.
But before act on it, arm yourself in its wide range of weapons. Be a badass zombie killer in this virtual reality game that puts your deepest zombie fantasies in the forefront. With your Oculus Gear in place, jump in its single player campaign and use its movement-based weapon tracking to shoot these vile creatures to their doom. Explore its sun-soaked world, loot items, and experience the thrill of the infestation like never before. Its motion tracking is as real as it gets. If you feel lonely, better grab a friend in its co-op mode. But be careful for the enemy threat goes bigger when two warm brains stick together. With a powerful PC, Arizona Sunshine is among the finest VR games released to date. Although the seemingly questionable pricing may be a problem with most players. Still just check it out. It has a PlayScore of 5.
Audioshield Rhythm games are still a thing. And with Virtual Reality making a name for itself in the past few years, it’s bound to get better. Combining the Oculus’ motion tracking and the cliche of rhythm games, defend yourself from incoming orbs by blocking them out your path with your shield. It adapts to your musical library and reads any song file. It even picks something from your library as a Song of the Day. It doesn’t really offer much content unlike other games on the list, but it serves as a form of tech demo for the possibilities of more rhythm related VR games. It uses an advanced version of Audiosurf that accurately syncs music from your collection and it also has streaming from YouTube. It’s a totally enjoyable game if you don’t want to go to your best friends party on a Friday night.
Just pick up those controllers and feel the beat. It has a PlayScore of 4. The Lab A charming VR experience set in the Aperture Science laboratories. Travel from pocket universe to pocket universe and interact with its various virtual environments. Explore eight minigames that range from the epic to the bizarre. Defend castles with your archery skills, visit exotic locales, repair robots, examine the beauty of the human body or destroy things with a giant slingshot. It’s not exactly loaded with content, but it does offer a fun introduction into the world of virtual reality. It has a PlayScore of 3. Thumper The VR won’t be running out rhythm games anytime soon... No matter how silly and cute they are, they always seem to work. Drool’s unique take on the rhythm genre takes it to a whole new level. Mixing together violence and music, guide a lowly space beetle in a void of neon-colored spaceways. Using the Oculus’ gear, make your way through a gauntlet of horrific, yet beautiful levels filled with blinking lights and a reverberating beat.
Feel the rush of rhythm-violence and defeat ominous boss fights in its unique levels. This game won so many awards and received universal acclaim due to its unique gameplay, a darker atmosphere compared to most rhythm games and of course the awesome soundtrack. Playing the game on Oculus is optional unless you want to put yourself deep into its flashy atmosphere But compared to most rhythm games, Thumper is a completely different beast when played on the VR. It has a PlayScore of 2. Keep Talking And Nobody Explodes Virtual Reality is a good playground for fun party games. This one takes it to the extreme. Some say it ruins friendships, other say it strengthens bonds or enhance communication. But how can someone do that when you need to keep talking? The game’s main premise is simple, one player is trapped in a room with a randomly generated time bomb; the other players are in a separate room with a manual necessary to defuse it. But here’s the crazy thing, they can’t see the bomb! Of course, communication is key.
Anyone can play this game and it’s not always necessary to play it on the VR. But the feeling of sweat and tension from the other voice channel makes for a very thrilling experience. The game receives positive acclaim due to its enjoyable social experience. It has a PlayScore of 1. And the best Oculus Rift Game so far is DiRT Rally A racing game topping Oculus’ list? Wow. Buckle your seatbelt as you take a drive on the world’s most unforgiving terrain. Ride along rain-dipped valleys, snow capped hills and sandy deserts. But don’t let the scenic landscapes and detailed vehicles deceive you. Every stage will test your skill, concentration, and patience. Along with the unforgiving cliff edges, you’ll have to deal with the mechanical failures.
Engines will overheat, tires will get punctured, repairs will eat into your precious time. The game is hard, you got that right. But having a realistic view of racing is one of the coolest things about it. With its hair-pullingly accurate rally races and world famous off-road race cars, it’s the best Oculus Rift Game with a PlayScore of 8.74.
Read more at http://videogames4everyone.com/top-10-best-oculus-rift-games/
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lindawood · 6 years ago
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What We’re Looking Forward To From CES 2019
Like its host city, the CES trade show largely deals in illusion. Most of the flashy stuff being shown in Las Vegas this week is months or years away from making your life better—if it comes out at all. Here at Wirecutter, we know there’s no way we can walk off the convention-center floor ready to make a new pick (we’ve got to get stuff home to test, of course), but the things we see and learn at the show can help us make picks in the year to come.
For us, CES is a time to talk to engineers and manufacturers about the new technologies they’re excited about for 2019, and to ask them the right questions so that we can pass their expertise on to you.
We’ve always tried to take a realist’s approach to CES. Once our team is back home, we’ll fully consider everything we’ve seen, and we’ll test what we can—and hopefully we’ll have some new picks to tell you about in our guides. But for now, here are the things we’re most looking forward to.
—Michael J Kennelly, updates editor
Nostril-free video calls
Dell New XPS 13, available now, $1,190
Photo: Dell
Since June 2015, in our reviews, the Dell XPS 13 has beaten out competing Windows ultrabooks thanks to its size, battery life, and powerful performance. Its nearly four-year-old design has remained our favorite even as other ultrabooks have finally begun to catch up. At this year’s CES, Dell revealed that it has finally corrected the XPS 13’s greatest flaw: its awkwardly placed webcam, which sat on the leftmost edge of the bottom bezel and gave a great view into your nostrils. On the Dell New XPS 13, available now, Dell has shrunk the webcam and pushed it to the center of the laptop’s top bezel. (Tossing that crappy camera should spark joy, as Marie Kondo might say.)
The New XPS 13 comes with two Thunderbolt 3 ports, one USB-C 3.1 port, a microSD card reader, and a headphone jack. For the past two years, we’ve continued to prefer the XPS 13 model with legacy ports, but this looks like the year we might recommend the USB-C model to most people. The new camera does mean you’ll no longer be able to log in using just your face, but we think this new design is worth the trade-off, and you’ll still have the optional fingerprint reader for easy logins. The laptop felt comfortable to type on in our brief demo, but we’ll reserve judgment on the New XPS 13’s keyboard, trackpad, and battery life until we get it in for testing.
—Justin Krajeski, staff writer (laptops/accessories)
A kitchen-friendly smart display
KitchenAid Smart Display, spring or summer 2019, $200 to $300
Photo: Grant Clauser
The Google Home Hub is easily my favorite Google Assistant device, especially for use in the kitchen, but if you squirt it with the sink hose or spill your soup-in-progress on it, you’ll probably kill it. KitchenAid is claiming to fix that problem with its version, the KitchenAid Smart Display. The Smart Display is IPX5 rated, so you don’t need to worry about getting messy around it, which is great because smart displays are perfect cooking helpers. As with all Google Assistant displays, including the Lenovo and JBL models, you can ask this one for recipes and let its videos and instructions walk you through preparing your food—as well as play music while you’re making a mess, and control your connected smart-home devices—all with your voice, without having to wash your hands. This model adds support for Yummly, KitchenAid’s own database of recipes, but you can also select meals from other sites. The display is 10 inches, so it’s 3 inches bigger than that of the Home Hub but the same as the larger Lenovo display. It also includes a built-in camera for video calls (and a lens off-switch), which the Google version lacks. The extra size matters when you’re watching cooking videos or reading recipe ingredients. The price hasn’t been finalized, but KitchenAid told us that the Smart Display would be between $200 and $300 at release later this year.
—Grant Clauser, senior editor (smart home)
Two 2019 trends for headphones
Jabra Elite 85h, April 2019, $300 Cleer Ally Plus, June 2019, $200
Photo: Jabra
Based on the conversations I’ve had at CES this year, I’m expecting two big improvements for headphones in 2019. Active noise-cancelling headphones will get cheaper overall, and we’ll see a vast improvement in battery life. I’ve been told that new chips are able to conserve energy better, so headphones can either work longer or do more with the same-size batteries.
One example I saw already utilizing this new tech was the Jabra Elite 85h, which has active noise cancelling and claims a 32-hour battery life but also features the same “always listening” wake-word-based tech as an Amazon Echo speaker, a Google Home Hub, or an iPhone, so you don’t need to push a button to pull up your digital assistant. Instead, you can just say “Alexa” or “Assistant.” The noise cancelling was pretty impressive when I tried the pair at CES, but we’ll need to test the headphones more before making a verdict. The Jabra Elite 85h is due in April and will cost $300.
Photo: Lauren Dragan
Another company taking advantage of the chip tech was Cleer, which will have true wireless earbuds with active noise cancellation and a whopping 10-hour battery life between charges plus 20 more hours in the charge case. And no, the earbuds aren’t massive, either. (Of course, we’ll have to test those battery-life claims ourselves.) Cleer’s Ally Plus headphones will be IPX5 rated and will cost $200 when they become available in June.
Additionally, one of the chip manufacturers, Qualcomm, is supplying a chipset to headphone makers with active noise cancelling ready to go, making it easier and less expensive than ever for these companies to add ANC to their gear. This new tech will likely cause an overall drop in prices as other headphone companies try to compete. But just because the new Qualcomm chip makes ANC easy to install doesn’t mean these inexpensive ANC earbuds will be optimized or tuned. So in addition to seeing some great pairs of headphones, I fear we’re also in for a ton of crappy new stuff too. Good or bad, we’ll give them a listen, and we’ll keep you posted on what’s worth your time.
—Lauren Dragan, senior staff writer (headphones)
One gaming monitor for all
G-Sync on FreeSync monitors, January 2019
Photo: Asus
When we published our first gaming-monitor guide last spring, we chose to offer two top picks: a G-Sync monitor for those using an Nvidia graphics card and a FreeSync monitor for those using an AMD graphics card. G-Sync costs more, while FreeSync often gets tossed in as a free feature even on non-gaming monitors. For the past several years, shopping for a gaming monitor has come with the annoying choice between these two competing adaptive-sync technologies—a feature that helps make games look smoother. Because of these proprietary technologies, it’s hard to recommend spending the large amount of cash on a gaming monitor unless you know you’ll be using the same GPU for a long time.
But later this month, Nvidia will release a driver update that adds G-Sync to 12 FreeSync gaming monitors, making modern Nvidia graphics cards compatible with both technologies. Even if a monitor isn’t yet certified with G-Sync (such as our current FreeSync pick, the Asus MG279Q), you will be able to try the G-Sync support yourself on any FreeSync monitor by enabling the adaptive sync manually. Hopefully, this move on Nvidia’s part will lead to more monitors that support both sync technologies for a lower price, and will make it easier for us to name a single FreeSync monitor recommendation for most gamers.
—Thorin Klosowski, staff writer (gaming/PCs)
Mesh network gets a sequel for Wi-Fi 6
Netgear Orbi RBK 152, second half of 2019, price TBD
Photo: Netgear
We’ve been recommending a mesh Wi-Fi network for the past few years, but at CES 2019 we saw a new wrinkle in the networking fabric: Wi-Fi 6. The Netgear Orbi RBK 152 adds Wi-Fi 6 (802.11ax) to the company’s multi-node mesh-networking kit.
Similar to the Netgear Orbi RBK50 kit we currently recommend, the Orbi kit with a Wi-Fi 6 router and satellite has a new look: vertically oriented white oval cylinders with tuxedo-style black and blue stripes around their perimeters.
Netgear brought only inactive mockups to show at CES, but in the second half of this year the Orbi kit with Wi-Fi 6 will feature a dedicated 802.11ax backchannel between the router and any satellites, as well as full 2.4 GHz/5 GHz Wi-Fi compatibility (802.11a/b/g/n/ac/ax) to clients. This compatibility is important because you’ll still need to keep your Wi-Fi water monitor online while streaming video to your 4K TV and 2019-model 802.11ax laptop. Enhancements such as 1024 QAM with a 4×4 Wi-Fi backhaul mean that you should be able to get most, if not all, the Gigabit Internet throughput you’re paying for, not just at the router.
Mesh helps with Wi-Fi problem spots such as that comfy seat in the den where you have trouble staying connected to the router installed on the other side of the house. Interfering Wi-Fi signals from your neighbors compound the problem. Replacing an existing standalone router with a mesh-networking kit makes sense for someone in this situation.
If I were planning to replace a standalone router with a mesh network, I’d seriously consider waiting for the Netgear Orbi with Wi-Fi 6—it’ll work great now, and you’ll be ready for 802.11ax laptops, phones, and other devices in the future.
—Joel Santo Domingo, senior staff writer (networking)
A beefier standalone VR headset
Oculus Quest, spring 2019, $400
Photo: Signe Brewster
Facebook has hybridized its high-end Oculus Rift headset and entry-level Go headset to create the Quest: a cordless VR headset that doesn’t require a PC or external sensors but can track you and your hands as you move around a room. We’ve been looking forward to this from DDigits WP Feed 2 https://wrctr.co/2D15hlu via IFTTT
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williamsjoan · 6 years ago
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Virtual reality gaming and the pursuit of “flow state”
Maggie Lane Contributor
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Maggie Lane is a writer and producer of virtual reality experiences and covers the industry for various publications.
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Inside Nickelodeon’s Teenage Mutant Ninja Turtles VR Interview Experience
Does Ready Player One reveal the future of VR?
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You need to stop procrastinating. Maybe it’s time for some…
Bulletproof Coffee, Modafinil, nootropics, microdoses of acid, caffeine from coffee, caffeine from bracelets, aromatherapy, noise-canceling headphones, meditation, custom co-working spaces, or productivity apps?
Whatever your choice, workers today (especially in the tech industry) will do just about anything to be more productive.
What we seek is that elusive, perfect focus or flow state. According to researchers, someone in flow will experience a lack of sense of self, a decline in fear, and time distortion. It is peak performance coupled with a euphoric high. All your happy neurotransmitters fire, and your dorsolateral prefrontal cortex performs differently –you do not second guess yourself, you quite simply just flow into the next stages of the activity at hand. And you happen to be performing at the highest level possible. Sounds amazing, right?
But how do we invite this state in? A detailed piece in Fast Company outlines how extreme sports (professional surfing, steep incline skiing, skydiving etc.) are the quickest way we’ve found to tap into human flow. Yet, these hobbies are just that — extreme. They require a large amount of skill and can be dangerous. For example, Steven Kotler, a pioneer in flow state research, broke almost 100 bones as a journalist researching the topic.
It all leads back to our collective (and very American) obsession with input versus output –are we achieving the most possible with the energy we put in? For all the bells and whistles at our disposal, we as a society are steadily declining in productivity as time goes on.
In 2014, a Gallup Poll found that the average American worker only spends a depressing 5% of their day in flow. A 2016 Atlantic article hypothesized that the main reason that we’re decreasing in productivity as a workforce is that we’re not introducing new technologies quickly enough. Tech like robotics and smartphones could add a productivity push, but aren’t being integrated into the workplace. Business models are for the large part not that different from 10 years ago. In essence, we’re bored — we’re not being challenged in an engaging way, so we’re working harder than ever but achieving less.
But what if getting into flow state could be as easy as playing a video game?
Gameplay in RaveRunner
I first met Job Stauffer, Co-Founder and CCO at Orpheus Self-Care Entertainment when I was, in fact, procrastinating from work. I was scrolling through Instagram and saw a clip of Job playing RaveRunner. As I love rhythm games, I immediately requested a build. Yet, I’d soon learn that this wasn’t just a simple VR experience.
RaveRunner was built for Vive, but easily ran on my Rift. When I first stepped into the game, I felt a bit overwhelmed — there was a lot of dark empty space; almost like something out of TRON. It was a little scary, which is actually very helpful for entering flow state. However, my fear soon dissipated as before me was a transparent yellow lady (Job calls her “Goldie”) dancing with the beat — providing a moving demo for gameplay. Unlike the hacking nature of Beat Saber where you smash blocks with lightsabers, in WaveRunner you touch blue and orange glowing circles with your controllers, and move your whole body to the rhythm of the music.
There’s a softer, feminine touch to WaveRunner, and it wasn’t just Goldie. Behind the design of this game is a woman, Ashley Cooper, who is the developer responsible for the gameplay mechanics that can help a player attain flow. “Being in the flow state is incredibly rewarding and we strive to help people reach it by creating experiences like RaveRunner,” says Cooper. RaveRunner is a game you can get lost in, and by stimulating so many senses it allows you to let your higher level thoughts slip away — you become purely reactionary and non-judgemental.
In essence — flow.
After playing in this world for an hour, I called Job and learned more about his company. Apart from RaveRunner, Orpheus has also rolled out two other experiences — MicrodoseVR and SoundSelf. I got my first hands-on demo of all three products in one sitting at a cannabis technology event in Los Angeles, Grassfed LA. Grassfed is specifically geared towards higher brow, hip tech enthusiasts; and the Orpheus suite of products fit right in.
As I lay in a dome with meditative lighting; a subwoofer purring below me; SoundSelf gave me one of the most profound experiences I’ve ever had in VR. I chanted into a microphone and my voice directly influenced the visuals before me. It felt like my spirit, the God particle, whatever you want to call it, was being stimulated from all these sensations. It was such a beautiful experience, but also was pure flow. I felt 2 minutes pass in the experience. I would have bet a hundred dollars on this. But I was inside for 10. Time didn’t make sense — a key indicator of flow state.
Next up was Microdose VR. I first tried Microdose VR in 2016 at the Esalen Institute in Big Sur. Esalen is the birthplace of the human potential movement, and so it was fitting that it was there, where I initially grasped the potential of VR for transformational experiences. Every other experience I had tried up to that point had been First Person Shooters or 360-video marketing pieces. And not to slight those experiences, but I felt that VR must be able to do MORE. Android Jones’ Microdose blew my mind. Like with SoundSelf, I completely lost track of time. I was directly impacting visuals with my body movements, and sound was a big factor as well. It was the first time I could easily imagine staying in VR for hours. Most of all, it was an experience that was only possible within VR. The game was the biggest euphoric rush I’ve felt in VR, and that feeling occurred again at this event.
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We have the power as consumers to play games that tie in intrinsically with self care but often don’t have options available. Job was propelled down this path when he asked himself “if I invest one hour of my time per day into playing a video game, what will I personally gain from that time invested, and will I even have time left over to do genuinely good things for myself?”
Orpheus is pioneering the fusion of game design with traditional self-care practices like meditation, dance/exercise, listening to music and creating art: “In short, we simply want players to feel amazing and have zero regrets about their time spent playing our games, allowing them to walk away knowing they have leveled up themselves, instead of their in-game avatars alone.”
One thing that will make it easier for people to try these experiences are portable headsets such as the ViveFocus and the Oculus Quest. Being untethered will allow people to travel with VR wherever they may go. Job sees this fundamental shift right ahead of us, as “video games and self-care are about to become one in the same. A paradigm shift. This is why all immersive Orpheus Self-Care Entertainment projects will be engineered for this critically important wave of VR.”
Orpheus is not a VR-only company, although their first three experiences are indeed for VR. As they expand, they hope to open up to a variety of types of immersive experiences, and are continually looking for projects that align with their holistic mission.
At the end of the day, I love that Orpheus is attempting to tap into a part of the market that so desperately needs their attention. If we don’t make self-care a major part of VR today, then we’ll continue to use VR as a distraction from, as opposed as a tool to enhance, our daily lives.
As for me, along with the peppermint tea, grapefruit candle, and music that make my focus possible, I’ll now be adding some Orpheus games into my flow repertoire.
Virtual reality gaming and the pursuit of “flow state” published first on https://timloewe.tumblr.com/
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theinvinciblenoob · 6 years ago
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Maggie Lane Contributor
Share on Twitter
Maggie Lane is a writer and producer of virtual reality experiences and covers the industry for various publications.
More posts by this contributor
Inside Nickelodeon’s Teenage Mutant Ninja Turtles VR Interview Experience
Does Ready Player One reveal the future of VR?
You need to stop procrastinating. Maybe it’s time for some…
Bulletproof Coffee, Modafinil, nootropics, microdoses of acid, caffeine from coffee, caffeine from bracelets, aromatherapy, noise-canceling headphones, meditation, custom co-working spaces, or productivity apps?
Whatever your choice, workers today (especially in the tech industry) will do just about anything to be more productive.
What we seek is that elusive, perfect focus or flow state. According to researchers, someone in flow will experience a lack of sense of self, a decline in fear, and time distortion. It is peak performance coupled with a euphoric high. All your happy neurotransmitters fire, and your dorsolateral prefrontal cortex performs differently –you do not second guess yourself, you quite simply just flow into the next stages of the activity at hand. And you happen to be performing at the highest level possible. Sounds amazing, right?
But how do we invite this state in? A detailed piece in Fast Company outlines how extreme sports (professional surfing, steep incline skiing, skydiving etc.) are the quickest way we’ve found to tap into human flow. Yet, these hobbies are just that — extreme. They require a large amount of skill and can be dangerous. For example, Steven Kotler, a pioneer in flow state research, broke almost 100 bones as a journalist researching the topic.
It all leads back to our collective (and very American) obsession with input versus output –are we achieving the most possible with the energy we put in? For all the bells and whistles at our disposal, we as a society are steadily declining in productivity as time goes on.
In 2014, a Gallup Poll found that the average American worker only spends a depressing 5% of their day in flow. A 2016 Atlantic article hypothesized that the main reason that we’re decreasing in productivity as a workforce is that we’re not introducing new technologies quickly enough. Tech like robotics and smartphones could add a productivity push, but aren’t being integrated into the workplace. Business models are for the large part not that different from 10 years ago. In essence, we’re bored — we’re not being challenged in an engaging way, so we’re working harder than ever but achieving less.
But what if getting into flow state could be as easy as playing a video game?
Gameplay in RaveRunner
I first met Job Stauffer, Co-Founder and CCO at Orpheus Self-Care Entertainment when I was, in fact, procrastinating from work. I was scrolling through Instagram and saw a clip of Job playing RaveRunner. As I love rhythm games, I immediately requested a build. Yet, I’d soon learn that this wasn’t just a simple VR experience.
RaveRunner was built for Vive, but easily ran on my Rift. When I first stepped into the game, I felt a bit overwhelmed — there was a lot of dark empty space; almost like something out of TRON. It was a little scary, which is actually very helpful for entering flow state. However, my fear soon dissipated as before me was a transparent yellow lady (Job calls her “Goldie”) dancing with the beat — providing a moving demo for gameplay. Unlike the hacking nature of Beat Saber where you smash blocks with lightsabers, in WaveRunner you touch blue and orange glowing circles with your controllers, and move your whole body to the rhythm of the music.
There’s a softer, feminine touch to WaveRunner, and it wasn’t just Goldie. Behind the design of this game is a woman, Ashley Cooper, who is the developer responsible for the gameplay mechanics that can help a player attain flow. “Being in the flow state is incredibly rewarding and we strive to help people reach it by creating experiences like RaveRunner,” says Cooper. RaveRunner is a game you can get lost in, and by stimulating so many senses it allows you to let your higher level thoughts slip away — you become purely reactionary and non-judgemental.
In essence — flow.
After playing in this world for an hour, I called Job and learned more about his company. Apart from RaveRunner, Orpheus has also rolled out two other experiences — MicrodoseVR and SoundSelf. I got my first hands-on demo of all three products in one sitting at a cannabis technology event in Los Angeles, Grassfed LA. Grassfed is specifically geared towards higher brow, hip tech enthusiasts; and the Orpheus suite of products fit right in.
As I lay in a dome with meditative lighting; a subwoofer purring below me; SoundSelf gave me one of the most profound experiences I’ve ever had in VR. I chanted into a microphone and my voice directly influenced the visuals before me. It felt like my spirit, the God particle, whatever you want to call it, was being stimulated from all these sensations. It was such a beautiful experience, but also was pure flow. I felt 2 minutes pass in the experience. I would have bet a hundred dollars on this. But I was inside for 10. Time didn’t make sense — a key indicator of flow state.
Next up was Microdose VR. I first tried Microdose VR in 2016 at the Esalen Institute in Big Sur. Esalen is the birthplace of the human potential movement, and so it was fitting that it was there, where I initially grasped the potential of VR for transformational experiences. Every other experience I had tried up to that point had been First Person Shooters or 360-video marketing pieces. And not to slight those experiences, but I felt that VR must be able to do MORE. Android Jones’ Microdose blew my mind. Like with SoundSelf, I completely lost track of time. I was directly impacting visuals with my body movements, and sound was a big factor as well. It was the first time I could easily imagine staying in VR for hours. Most of all, it was an experience that was only possible within VR. The game was the biggest euphoric rush I’ve felt in VR, and that feeling occurred again at this event.
We have the power as consumers to play games that tie in intrinsically with self care but often don’t have options available. Job was propelled down this path when he asked himself “if I invest one hour of my time per day into playing a video game, what will I personally gain from that time invested, and will I even have time left over to do genuinely good things for myself?”
Orpheus is pioneering the fusion of game design with traditional self-care practices like meditation, dance/exercise, listening to music and creating art: “In short, we simply want players to feel amazing and have zero regrets about their time spent playing our games, allowing them to walk away knowing they have leveled up themselves, instead of their in-game avatars alone.”
One thing that will make it easier for people to try these experiences are portable headsets such as the ViveFocus and the Oculus Quest. Being untethered will allow people to travel with VR wherever they may go. Job sees this fundamental shift right ahead of us, as “video games and self-care are about to become one in the same. A paradigm shift. This is why all immersive Orpheus Self-Care Entertainment projects will be engineered for this critically important wave of VR.”
Orpheus is not a VR-only company, although their first three experiences are indeed for VR. As they expand, they hope to open up to a variety of types of immersive experiences, and are continually looking for projects that align with their holistic mission.
At the end of the day, I love that Orpheus is attempting to tap into a part of the market that so desperately needs their attention. If we don’t make self-care a major part of VR today, then we’ll continue to use VR as a distraction from, as opposed as a tool to enhance, our daily lives.
As for me, along with the peppermint tea, grapefruit candle, and music that make my focus possible, I’ll now be adding some Orpheus games into my flow repertoire.
via TechCrunch
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