#other people have already talked about the shift to people viewing fanworks as Content
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Update that I'll be locking all my existing and future fics on AO3. Initially, I thought that data scraping damage was done and there was no point, and but now that there are new AI programs targeting AO3 specifically like the AI podfic app (reddit post about it) someone is making that would be profiting directly and exclusively off of fan creators, it feels more pressing.
#fish.txt#I'm really sorry to any of my readers who don't have an account or read logged out#If you don't have an account yet I highly suggest getting in the queue for one because more and more writers have been locking their stuff#I'm really worried that apps like this and chatbots are going to permanently damage how younger fans view fan creations.#other people have already talked about the shift to people viewing fanworks as Content#and I think when its at that point there are people who don't care if it was made by a human or an AI#no desire to participate in a community just a demand for more Stuff.
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Marvel “Stans” and Brown’s Four Processes of Audience Involvement
“Only the most pop culturally isolated English speakers don’t know what the word “stan” means. Its origins lie in Eminem’s 2000 hit song “Stan,” about an overzealous fan, and has come to describe anyone who takes their love of a particular artist or entertainment franchise to new extremes” States Ann-Derrick Gaillot in her article, “When ‘Stan’ Became a Verb”. The term now floats around in several fan-based communities, or fandoms, for short. The Marvel Cinematic Universe has made such a great impact on pop culture with their transmedia storytelling through films, comics, and television series. Outside of the “canon” content comes the realm of fans, producing fanwork, fanart, and social media accounts dedicated to their beloved characters. On the extreme end of this practice are the engaged super-fans, or “Stans”, a term that goes beyond the simple use of “fan”. William J. Brown describes four processes of audience involvement that, when examined, can explain the practices of these Marvel Stans, and why they become so involved in this fantasy world.
Transportation
“A highly transported individual is cognitively and emotionally involved in the story” (Green, 2004), engaging in transportation described not only one’s involvement in a story, but also with the characters of a story. Green and Brown continue to describe the suggestion of “transportation into a narrative world” to describe the immersion of audiences, or how self-proclaimed Stans can become lost in a story. Transported individuals can identify with the characters, and some take this to the extreme, as evident with fanfiction self-inserts. This type of storytelling involves the author as the character itself, and several works of this genre can be found on popular sites such as Wattpad and Archive of our Own. This act exemplifies the definition of transportation, as the author is not only delving into the fictional world, but becoming involved as a character themselves. They interact with the characters, become situated in familiar, fictional, environments while establishing their own creative narrative. Individuals become cognitively and emotionally involved in the story, especially as they write from their own perspectives. Stans feel like they belong in these stories, and go to the extreme of inserting themselves into the already established events as seen in canon fandom media types.
Parasocial Interaction
“A decade after Merton’s study was published; Horton and Wohl (1956) published their seminal study of PSI. They described PSI as imaginary interaction between a television viewer and a television personality, which over time may develop into a self-defined one-way relationship called a parasocial relationship.” (Horton & Wohl, 1956) The study of parasocial interactions comes from a psychological perspective and focuses on how media personae can influence the development of an adolescents’ self-concept. People can form imaginary relationships with media personae through the consumption of media texts. Marvel Stans once again prove themselves to be an ideal example of participants in parasocial interaction, as evident by social media. Occasionally it is hard to determine whether these young enthusiasts really do think they are in romantic relationships with the characters and the actors who portray them. I am ashamed to admit that as a previous super fan back in my blunder-years, I participated in this almost creepy form of parasocial interaction, where my friends and I would create Facebook accounts for fictional characters and interact with them as if they were live, legitimate accounts.
Identification
“Kelman conceptualized identification as a process of social influence. He believed identification involves the internalization of the attitudes, beliefs and values of the object of identification by the person who is being influenced. Identification occurs from this perspective when an individual adopts the attitudes, values, beliefs or behavior of another individual or group based on a ‘self-defining’ relationship” (Kelman, 1961, p. 63). It is not uncommon for Stans to internalize the attitudes, values and beliefs as they desire the connection it provides. People can identify with media personae without any face-to-face interaction due to the adoption of behaviours. Marvel consumers can take the perspectives of the media personas they follow. Cosplayers and roleplayers use identification as a form of pleasure, they can dress up like and adopt the mannerisms of those they see on the big-screen. The practice of identification can also meet extreme ends, and as Brown mentions, sometimes in identification, one needs to forget themselves in order to become the other. If you have ever been to a major event such as Comic Con, then you are familiar with the extremes that some of these cosplayers will go to; refusing to break character, spending hundreds of dollars on costume accessories and some even extending their practice beyond the event itself, and adopting an online persona of the characters they play. Remaining in character, or identifying, shifts from being a full-time job, to a lifestyle choice.
Worship
“The most recently conceptualized and most intense form of involvement with media personae is identified as worship. Focusing on audience involvement with celebrities, John Maltby and his colleagues have explored how media consumers tend to idolize celebrity personae, even to degree that they consider such involvement to emulate worship” (Maltby et al, 2004). Stan accounts are probably the most prevalent example of celebrity worship, with some of these fans displaying religious, even cult-like attitudes towards the actors who play these characters they adore. As Brown states in his article, celebrities are sometimes given the attention and status normally given to a deity. We hear examples of over-the-top fans who worship to the point where they would kill for their idols. Thankfully, in my research I have come across no such extremes with the marvel fanatics. Three levels of worship are described in Brown’s reading with the low-levels including simple acts such as following the lives of celebrities, talking about them and finding others who share the same feelings of their favourite stars. This is evident all over the social media realm, with Stan accounts following the verified accounts of the ones they worship, retweeting and following who they follow. The medium and high levels of celebrity worship start to take on a more intense role, and become what is described as slightly pathological. Higher levels of celebrity worship can be abnormal and harmful, and this accounts for fans that go to the extreme of stalking their idols and threatening the ones who come close to the ones they love. This picture portraying Marvel character Bucky Barnes as Jesus Christ is obviously satirical, but sometimes not far from the way some fans view the people they worship.
Sources
Brown, W. (2015). Examining four processes of audience involvement with media personae: Transportation, parasocial interaction, identification, and worship. Communication Theory, 25, 259-283.
Gaillot, A.-D. (2017, October 26). When "stan" became a verb. Retrieved from https://theoutline.com/post/2425/when-stan-became-a-verb?zd=2&zi=5uphh3mk.
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Thoughts on the Homestuck Epilogues (Tumblr Edition)
I predicted the future!
Might as well adapt this Blogspot post I made about a week ago into Tumblr form, why not. With a few minor changes. I don’t like using Tumblr but I figure it’s a good additional platform to share my surprisingly positive views on the Homestuck Epilogues.
The epilogues have a lot of controversial content, most of which I avoid talking about here.
BRIEF SUMMARY
4/20, read through Meat: epilogues pretty good
4/20, started Candy: what the fuck
4/21, stopped: aaaaaaaaughhhhh bluh i hate everything
4/24-ish, continued Candy: epilogues alright i guess also i am sad now
4/27-ish, finished: I LOVE HOMESTUCK
BRIEF-ISH SUMMARY
Meat was a wild ride that started as cool plot stuff and things that make you go "OH FUCK", continued as basically chapters 7-9 of Detective Pony (which I naturally enjoyed a lot), and ended as a mess of sheer chaos and destruction. My thought process ended as, "oh duh, this is the bad ending, candy must be the good ending". I was in for quite the nasty surprise.
I quit reading Candy just a few pages in. It didn't take long for it to suddenly become the weirdest fanfiction ever. Frustrated, I started skipping and searching through later parts and got rather salty when it turned out both sides were the "bad ending". I saw firsthand what vfromhomestuck meant by "clear your whole week": this is not something most people can just read in one sitting. Then I recovered a few days and read Candy in earnest, in a somewhat anachronous order and with many parts read multiple times. Slowly, I started to hope that the epilogues would be followed up with a true happy ending for real this time. I may or may not have written a snippet of some form of fanfiction paving the way for a happy ending.
Once I finally accomplished the equivalent of reading Candy as intended, I got hit HARD with feels. I accepted that the epilogues have many issues but as a whole (not just the sum of parts) are an absolute masterwork, sometimes because of those issues. It didn't take me long to realize the brilliant duality either. Meat is a side-splitting metafictional farce that (for me at least) is impossible to treat as anything resembling a story of people doing things. Candy is a tale of FEELS, and I don't use the word FEELS lightly. FEELS means I almost cried, like I did when I watched the Futurama episode Luck of the Fryrish.
DETECTIVE PONY AND METAFICTION
Before I move on and talk about the CHARACTERS, I'm going to discuss the meat epilogue's resemblance to sonnetstuck's Detective Pony. I love everything about Detective Pony, more than almost anything else in existence. My abnormal love for that godlike fanwork probably skewed my perception of Meat a bit. Starting from page 17, Dirk takes over the narration then fights over it with god tier Calliope; both do rather questionable deeds and Dirk was hit hard by fans as a result. Seeing other fans react towards that character with such hostility gave me a very distinct feeling of "what, am I missing something?" Dirk's takeover felt like a lengthy work of comedy to me; a story that never strips away from the fact that it's fiction, in a vein near identical to that of Detective Pony. I like to think I am in the right for perceiving that arc this way, because I think everyone who has read Homestuck should read Detective Pony. One of the epilogue authors read Detective Pony after writing the epilogues and was struck by it; I take this accidental mirroring of (post-)canon as proof that sonnetstuck understands Hussie's ways through and through. I like to think I have a solid understanding of Hussie's ways by now, but this guy is on a whole new level.
That said, the meat epilogue gets a bit carried away with metafiction to the point of making me think, "god when will things go back to normal". Towards the end of Detective Pony, Dirk goes through an existential crisis followed by a powerful revelation, and then resolves to do whatever it takes to erase his abominable creation. But the meat epilogue ends with (both figurative and literal) crashing and burning; no ultimate redemption for our poor Strider. Homestuck doesn't usually have much of a problem with getting carried away with stupid nonsense; maybe a few rare occasions in cases like Hussie's self-insert scenes. But getting carried away is a major criticism I have with cool and new web comic. I love that comic to death, but the parts that take a long time to dwell on the cool and new characters being creepy or weird are a chore to go through. o (the author of CaNWC) seems to have improved in that regard; the cool and new trolls' arc is much more to-the-point with such nonsense.
Meat getting carried away with metafiction is a major cause of my initial burnout shortly after starting Candy. I was sick of this mass dump of metafiction and expected Candy to be a refreshing change of pace. Haha, if only. My fault for reading Meat first. At night I sometimes ponder in envy of the parallel universe me that started with Candy. Actually I don't do that, I just thought it was a funny thing to say. Though I have on more than a few occasions sat in bed fantasizing about how awesome my life probably is in some parallel universe. What point was I making again? Oh whatever, it doesn't matter. I guess I should write a similar overview of Candy's narrative nature. Here goes:
LUCK OF THE FRYRISH AND SADSTUCK
Sad things are sad.
^ There, that's my candy overview. How hard was that?
With the two summaries out of the way, I figure the best way to dump out my residual thoughts on the epilogues is going character by character. I won't do every character, mostly just the ones who played large roles and were already characters in Homestuck proper. I'm sorting these characters in tiers of how well I think the epilogues handle them, mostly from worst to best.
N-TIER
N is not the lowest tier; it's the tier that cannot be ranked. N stands for two things here: "Not Applicable" and "Narrators". Naturally enough, two characters fit into that tier.
Dirk Strider: I've already talked about this guy quite a bit. I have a fondness for Dirk's character and I think his dialogue and narration in meat do a good job portraying some ascended, ultimate version of his character without straying from his voice, the tone that makes him Dirk. That said, I'm a bit peeved that "normal Dirk", the one iteration of Dirk Strider that isn't total bonkers and just wants his friends to be happy, doesn't exist in this story. In Candy, Rose suddenly loses the memories of her alternate selves, but for some reason Dirk keeps those memories and soon after commits suicide; he's left out of the picture until Candy's postscript, which I guess is a reasonable balance considering his indulgence throughout Meat. But why is only one of the succulently verbose Strilondes let off the hook? Some readers imagine Dave as the comic's protagonist and Dirk as the antagonist; I've toyed with that idea myself and can see it symbolized, but it just feels so wrong to me. Maybe the authors did too good a job writing Dirk for me to be complacent with such a shift in role. His conversations with Rose were just as delightful as I had hoped and they aren't weighed down too much in light of his shift in role, at least not for me.
Alt Calliope: The narrative rival to Dirk, as I mentioned previously. I'm not totally sure what to say about her, other than that one could see her as a counterpart to let's say Anna Harley; a necessary piece in the Detective Pony analogy. Alt Calliope's narrative arguments with Dirk were hilarious and that's all there is to say on the matter.
G-TIER
I'm lucky Gamzee's name starts with a G, because this means I can give him a tier of his own worse than F. As an individual arc that is; he'd get a much higher rating when taken as part of a whole.
Gamzee Makara: Fuck. Fuck. Fuck. Fuck. Fuck. I despised reading every word that came out of this guy's mouth as soon as his """redemption arc""" started. But I can clearly tell that was the point and that the suffering that is reading his words has a much greater purpose. Before you deem me a masochist or the kind that insists everything is "bad on purpose", know that I am neither of those things but really do mean what I say here. Gamzee's role in Candy draws tension between individuality and the whole. Reading this guy's hogwash is suffering in and of itself, but ultimately it serves a role of showing us how fucked up the world of Candy is and helps the reader experience John's existential crisis with him.
F-TIER
As before, these tiers are strictly about character arcs in isolation and not the big picture. This tier is home to none other than the legendary...
Jane Crocker: Boy did I predict the future on that one. A bit like Dirk, I would've liked it more if in only one epilogue did sweet innocent little Jane become such a monster. No way in hell am I going to run through the asshole things she does; it's a load of sensitive topics I'm not comfortable discussing in any capacity. Instead, I'll say that if I had to choose only one epilogue where Jane ran through her crazy presidential campaign it would be Candy; as with Gamzee's arc, this campaign serves well as a part of John's existential crisis. What's weird here is that in Candy she originally cancelled all this, but later ended up basically doing it anyway with Dirk gone. I can imagine Jane going back to normal in Meat, maybe? Or in the hypothetical "true ending" I discussed prior.
D-TIER
Better known as "meh" tier. Mostly the characters that don't do much and I wished did more.
Meenah Peixes: Needed more screen time, god damn it. She survives the Furthest Ring apocalypse, nabs the Ring of Life, then makes her way to Candy Earth and joins Karkat in the rebellion. Maybe it makes sense that her and Karkat teaming up in war is relegated to the background, to show how far the shouty guy has come in comparison to everyone else. I'll come back to this point when I talked about Karkat.
Roxy Lalonde: Doesn't do too much in either side, but does go through some touchy topics I'm not sure what to think about; I'm most certainly not ready to talk about those topics now. And regardless, Roxy's role in the epilogues is better discussed when I talk about John and Terezi a few tiers up.
Calliope: Doesn't do all that much either, full circle to being the exposition alien with mysterious morality. I'm actually pretty OK with that. Certainly beats out the slog of endless "ur pretty" conversations. Calliope pretty much fades into the background on both sides, which is sad but fitting.
(About pronouns: I'll keep referring to Roxy and Calliope as "she" unless I find reason to talk about the little those two do in Meat. I just avoided using pronouns in those paragraphs above.)
C-TIER
Better known as "meh" tier, but with a more positive "meh" than before. It's the "meh" that indicates lukewarm satisfaction rather than annoyance at mediocrity.
Jade Harley: Really should be on a lower tier, because she did dick squat other than being horny and painfully oblivious to all the nonsense going on. But I'm a sucker for Jade being "Jade" and was happy to see even a trace of that early in Meat. As before, I'll avoid the controversial topics surrounding Jade in the epilogues, aside from pointing out that this post reads very different now.
Karkat Vantas: This guy's a bit of an odd spot. His leadership role is addressed in the absolute last way I expected. Could've gotten more attention from the story I suppose, but damn if his character arc didn't get the most triumphant return imaginable.
Kanaya Maryam: I touched upon Rose and Kanaya's relationship when I discussed the "buddy system" in my first epilogues post and I still stand by what I said there. Her strong attachment to Rose is integrated well into Meat without seeming like fluff or defining her entire character, because she actually does other things there too. In Candy they remain a stable happy relationship and I guess I'm cool with that.
Aradia Megido: Role is the same as ever and I'm fine with that. Death fangirl who works for predestination and has ambiguous morality. Her arc with alt Calliope ends with a cliffhanger that is easily the biggest reason to hope for a follow-up to the epilogues; if such a follow-up were to happen, I really look forward to hearing more from Aradia.
Sollux Captor: Sollux is by nature the other guy, that's an immutable fact of life. He doesn't do much other than snarking at whoever's nearby and I can't imagine it any other way.
Jake English: If not for a scene near the end of Candy, I'd put Jake at D-tier. Through all of Meat and most of Candy, Jake's role is one of the oddest spots of all and it's pretty hard to pinpoint what the authors were going for, lest I dabble in controversial topics some more. But Jake's scene with John near the end of Candy is uniquely touching and makes the most out of his role as a second John. He moves in with John, bringing his son Tavros with him, and encourages John to reconcile with his former wife and make amends of sorts, ultimately giving a small portion of the cast a pseudo-happy ending. That whole part of Candy made me tear up.
Talking about the really GOOD parts is a perfect point for me to move on to...
B-TIER
Stuff that didn't make it into A-Tier, which I've reserved for what struck me HARD.
Dave Strider: In both epilogues, Dave's behavior generally seems based on how he acted in Act 6 Act 6 Intermission 5, which is actually a LOT better than it sounds and hell if I know why that is. Dave's rants about politics and sexuality now have a charm I can't quite describe. His absurd fixation specifically on the economy matches shockingly well with the nature of Homestuck. The three-way romance between him, Karkat, and Jade goes in very different directions on either side, which I'll discuss a bit later. The epilogues even made Dave x Karkat an actually decent ship, how crazy is that??? The writers deserve a big badge of honor for doing that. Not sure what to say about specific things, but Dave was really well-written in an unexpected way.
Rose Lalonde: Again not sure what to say about anything in specific. Just really enjoyed reading Rose on both sides of the story. Shoutout to the heartwarming moment with John near the end.
A-TIER
Oh boy. Oh boy. Time for the big guns.
Vriska Serket: My mind hurts to process just how good Vriska's appearance in Candy was, after leaving the Furthest Ring and landing on Earth. First she talks with John rather aggravated, then she brutally murders Gamzee, then she sits down and has an honest talk with her ectobiological clone raised by Rose and Kanaya, and in the end gets in touch with Terezi which leads to a cliffhanger. The story somehow created the PERFECT balance of sincere reflections and typical Vriska flavor, which was deeply lacking in A6A6I5 with its horrific polar opposite versions of Vriska. Two Vriskas converse once again late in Candy and this time it's incredibly endearing and almost feels like an apology for the controversial Vriska/Vriska encounter back then. I accept the apology with open arms. Why is everything always so wonderful?
John Egbert: <3 <3 <3 <3 <3 <3 <3. WHY IS EVERYTHING ALWAYS SO WONDERFUL? John gets a deep meaningful existential crisis arc in both epilogues; both cases I easily latched onto and found a bit of myself in. I absolutely loved seeing him and Terezi interact as a duo of people with some perception of canonicity; I'll get back to that point soon enough. John's marriage to Roxy not working out is a testament to both his issues with canon and Roxy's issues dealing with harsh situations. Roxy latches onto John and their son as a huge carefree pushover and he doesn't like that at all. And that's actually cool with me because John x Terezi is better in every way, as the epilogues made me realize. If that wasn't enough, the end of Candy spoils our little hearts by having John reconcile with Roxy anyway and give hope for a better future. Though a part of me does want to see a true happy ending where John and Roxy date with their delightful dynamic from their first interactions, I'm beyond pleased with the epilogues' handling of John either way. Swaying deep into some rather sad territory while remaining 100% faithful to his character that I've always loved so much.
Terezi Pyrope: FUCK YES FUCK YES FUCK YES FUCK YES FUCK YES. Every scene with Terezi in the epilogues was so goddamn awesome. Her interactions with John were such a blast to read, with exactly the mix of humor and touching aspects that make both of the big John/girl ships what they are. How did the authors pull it off, making deeply emotional scenes without ever sacrificing that goofy Terezi flavor???
S-TIER
S in rating systems these days is way misused in my eyes. Normally A is meant to be the highest rating and S is used for the very rare absolutely exceptional case A doesn't do justice. But now you see shit like SS, SSS, SSSS everywhere like one S isn't the ultimate badge of honor? S is a rating I'd gladly give Detective Pony and may or may not give cool and new web comic. Same goes for my very favorite Futurama episodes. I'd give a few of Neil Cicierega's works that rating if I'm feeling up to it. In this post, I've reserved the S rating for:
Barack Obama: THE BEST PART OF THE EPILOGUES, HANDS DOWN. His conversation with Dave near the end of Candy is perfect in every way, it really transcends words. Humor, emotional touching, plot revelations, and straight up "Homestuck feel" are blended into the most delicious melting pot imaginable. When Dave confesses that he might be gay and explains troubles in his three-way romance, Obama responds with a truly inspiring speech about identity that raises an excellent point about the differences between the epilogues involving aspects of people that may seem immutable to some. I think Obama's speech leaves a powerful message I never expected Homestuck of all things to convey so well. I hope readers take that speech's message into account, though I know many will probably be a bit naive about it.
If you refuse to read the epilogues at all costs, then I implore you to read Dave and Obama's conversation anyway. You won't be disappointed.
CONCLUSION
epilogues good
that’s all there is to say on the matter
though if you don’t like them that’s also fine
#homestuck#homestuck epilogues#epilogues#epilogues spoilers#homestuck epilogues spoilers#i predicted the future#i love john egbert#i love terezi pyrope#i maybe love vriska serket???#obama obama obama#johnrezi#yes good
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Geeking IN: How Online Fans Are the Future of Media and Media Marketing
Once dismissed as socially inept nerds, fans are taking the lead as this generation’s most successful creators. While there has always been the odd story of fans who end up taking the helm of favorite TV shows or adapting their favorite work into a movie, many new faces in the entertainment industry are using their knowledge from years of participating in online communities to market to the global internet audience, as well as keeping their own fandoms somewhat in line.
Recent years have seen a boom in the acceptance of “fandom,” that is, a community of fans. Comic conventions have gone from a punchline to mega-events that require a lottery just to get in, there are countless articles on sites like Buzzfeed about “How wrecked were you during the Game of Thrones finale?” and “Seven ways to tell you’re a Cumberbitch.” Even something once as obscure as “fanfiction” has practically become a household term.
So how did we get to this point? Where in the scope of the past decade has it become acceptable to “geek out”? The main answer to this is, naturally, the internet. When the world wide web was still the great unknown to the general public, many fans saw it as a way to gather, creating their own websites or posting their fanwork on sites like Livejournal and DeviantArt. As the internet became more and more accessible, so too did joining in the fun of fandom. That leads us to today: now, many fans who have more or less grown up in these online spaces and seen the shifts in fan communities and interaction, are coming of age and producing their own content with a keen sense of how these communities work.
Perhaps the most public example of this comes in the form of best-seller book Fifty Shades of Grey. Regardless of what your opinion on the raunchy romance is, London-based author E.L. James has been completely upfront with the fact that it began as a Twilight fanfiction. While it is already rare for a fanfiction writer to “make it big,” much less into a novel that has sold over 100 million copies worldwide[1] and spawned a movie series and sex toy line, it’s even rarer for them to actually admit that it began as a fanfic. And yet James has no qualms mentioning it.
“Well, it all started way back in the day when I saw ‘Twilight,’ the film, and I loved those books — I could not put [them] down, absolutely avidly read the books,” E.L. James said in an interview on “Katie,” Katie Couric’s talk show. “This switch was flipped. I had to write — started writing, wrote a novel, then I discovered fan fiction…[I] wrote about Edward and Bella and then decided to write about Christian and Anastasia. I took the fan [fiction], and a friend of mine re-wrote it and I thought — if he could do it, so could I, and now I am here.”[2]
James even goes so far as to put this backstory up on her personal website. Regardless of individual opinions of the book, her success and openness about her past in writing has opened up a new wave of potential writers (and agents) who can see their fanfiction transforming into original works.
In addition to Fifty Shades and other books such as Fangirl by Rainbow Rowell, the once heavily maligned group of fanfiction writers are shaping up to be the popular, original novelists of the next ten years rather than merely running fan magazines or writing something for a company-approved spin-off novel.
However, while the internet is just beginning to be seen as a source for new talent, it’s more importantly become a place to take seriously when it comes to marketing. Many fans who grew up in the age of internet fandoms have a keen sense of the international aspect of the web; it’s now nothing special to discuss the latest Star Wars movie with someone in Bangladesh from your home in Seattle with a dissenter from Norway. As a result of this global recognition, they are able to market their work for the internet community at large rather than simply the demographic of a set area.
With entertainment and media becoming more and more global rather than regional, this is an invaluable skill to have. It’s not enough to appeal to a target audience, but to instead be ready to market it, however indirectly, to the world. One of the most notable, recent examples of this comes from the show “Gravity Falls,” created by Alex Hirsch. While intended for an American audience of 8-12 year olds, “Gravity Falls” has reached worldwide audiences—its series finale, aired earlier this month, clocked in 2.9 million views in the US alone, and the series as a whole has become number one in total views on record for a children’s show[3]. While the show itself was enjoyable to fans, what gave it the extra punch into worldwide success comes from its use of “easter eggs” (special nods to previous episodes as well as other shows) and secret codes hidden in the show.
“I’ve always been a fan of shows that gave little hints to regular watchers, and I wanted to do the same thing with Gravity Falls,” Hirsch said. “But I never expected [the fans] to go so far with it! So I made things harder, and within an hour, they would find the answers to what I’d hidden.”
This mutual understanding of the fans wanting to find things and the creator wanting fans to work hard made it possible for fans to connect even more with Gravity Falls, as well as helped to create a tighter community. With these interactive elements, online communities began to form around the show, and soon enough people from all over the world were discussing and, more importantly, watching the show.
As if this wasn’t enough, Hirsch took his involvement with fan communities a step farther. He has done two Ask Me Anything (AMA) sessions on the message board site, Reddit: one as himself and another surprise visit as the main antagonist of Gravity Falls, Bill Cipher. Both of these AMAs gave more dedicated viewers a deeper look into the world of Gravity Falls as well as behind the scenes information straight from the source. Additionally, Hirsh regularly held contests related to “Gravity Falls” on Twitter, offering prizes of personalized messages from the characters (of whom he voices four of the mains) and often displaying all entries on his page, ushering in a sense of community with the creator of the show himself.
As lines begin to blur between social media and entertainment media, online fans are becoming a more crucial demographic than ever to reach out to. And as their numbers increase, more and more communities can spot the difference between pandering and “hype”. As we can see, fame can pop up merely because of involvement with a fandom or because of deliberate marketing based on understanding the current “fandom” market. An example of this comes from game developing newcomer Toby Fox, whose game UNDERTALE became an overnight success. Before UNDERTALE, he was very active in a few different online fandoms. In an interview with The Existential Gamer, he discusses the importance of the Nintendo game Earthbound in his past, because he “was part of an Earthbound fan community and it was a cornerstone of my life.”[4] In addition to being in the Earthbound community, Fox was well-known in the fandom for the webcomic “Homestuck,” going so far as to have his music included in the series. With the knowledge of fandom mentality and what people look for in independent media, he was able to successfully fund a Kickstarter and produce the game, which itself is full of online and fandom in-jokes, endearing it to those “in the know”. And, given the fact that it’s sold over 1.2 million copies[5] and won “Best PC game” from both IGN and Destructoid—two prominent gaming magazines/sites—as well as numerous other awards during the 2015 gaming award season, the amount of those “in the know” is much more than most would assume.
With the acceptance of fandoms and sheer amount of people participating in these types of fan communities, it’s more important than ever for businesses and entertainment networks to begin studying the trends of these demographics and seeing fans as potential employees as well. The latter particularly seems to be the direction entertainment-focused businesses should consider; not only are fans notoriously creative and attentive to detail, but they know precisely what online audiences will be looking for in way of content as well as advertising. And, as was shown by “Gravity Falls”, a show with a savvy team can create a feeling of community with the fans of their product, letting them know that yes, they’re also fans! They understand the frustration of waiting through hiatuses and know what kind of in-jokes to make for those who look for deeper meaning in their media.
I would say that now, we’re living in the time of the super-fan, and that should be something that is embraced in media circles, from a marketing and hiring standpoint. The more media legitimizes their super-fans, particularly the large number of those online, the more they can begin a symbiotic relationship to gain both views and profits.
[1] http://www.theguardian.com/books/2014/feb/27/fifty-shades-of-grey-book-100m-sales
[2] http://www.examiner.com/article/e-l-james-discusses-twilight-influence-fifty-shades-of-grey
[3] http://variety.com/2016/tv/news/gravity-falls-series-finale-disney-xd-ratings-records-1201711939/
[4] http://existentialgamer.com/interview-toby-fox-undertale
[5] http://steamspy.com/app/391540
#content creator#fandom#undertale#gravity falls#50 shades of grey#I wrote this ages ago and got it rejected everywhere BUT I CAN'T REJECT IT IF IT'S ON MY BLOG
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