#osamu Tetsuka
Explore tagged Tumblr posts
skyflyinginaction · 1 year ago
Text
Clamp Art Style Analysis: Part 1: Creation Process and Materials
Tumblr media
Introduction
Clamp is a manga artist team of four women. They are a prominent distinguished manga artist team known in the West and in China. The thing they are most recognized for is their highly detailed art style many people may have known and many may not. They did several manga you might have known such as Card Captor Sakura, Chobits, and even Tsubasa.
Clamp is one of the artists whose art style I highly admire and want to imitate in my art. I created this post so I can understand and take apart their art style and better understand it. It is going to be difficult since there are four people with different specialties and years of professional experience in their belt. They are constantly changing and adapting to every genre. 
I am going to analyze Clamps’ art style in this post and this may take a while to crack due to how extensive the Clamp style is. I am going to pile up everything and explain this in this post which is going to take time to explain in this post. I am going to take apart interviews from different sources while explaining their art style in this post.  
I am going to examine their art style and the materials they use. I am going to split into sections talking about the art style and what they use for materials for the manga.
To understand the art style and how it is defined I need to understand Clamp themselves since they created an entirely individual style that is going to talk about other things, not about the art style there is going to be so much I might miss while explaining in this post. I could be wrong while explaining this is an analysis I am going to take my crack at understanding the art style. 
Influences
Though the members of Clamp are largely self-taught they are inspired by many figures that influence their art. The list consists of Reiji Matsumoto, Osamu Tezuka, Go Nagai, Hirohiko Araki, and Moto Hagio. The other works that influenced Clamp are animated cartoons and Galaxy Express 999. Reiji Matsumoto and Osamu Tezuka are major influences in their works Clamp used Osamu Tetsuka’s star system in their works which is seen often in the crossing over of characters from their series into their other works. You can see this prevalently in Tsubasa, X, and Kobato where you would find characters from the different series crossover.
Nekoi's favorite cartoonist was Moto Hagio in high school and Mokona mimics pictures by Reiji Matsumoto when she was younger. 
While working on manga Nekoi started copying Shinji Wada and Rumiko Takahashi, in which She copied her art in drawing legs. She drew them thick and big. She liked the legs Rumiko Takahashi drew since they seemed long until short feet. She took them to make them more delicate and feminine. Clamp used other artists to help them while drawing. 
Go Negai influenced the creation of X, taking inspiration from his work of Devil Man featuring two main male characters, and the murder of the lead's sweetheart triggers the apocalypse. Devil Man is used in creating x The extreme levels of violence depicted in X came from Go Negai's works. Clamp knows about Devil Man. They did a doujinshi of Devil Man in their works as doujinshi artists a while back and even had a doujinshi about the lead character's relationship in their works. 
Tumblr media
X was inspired by Go Nagai the heavy violence in x inspired from Go Nageis works and the assembled cast of x is inspired by Kyokutei Bakin's Nansō Satomi Hakkenden, The fight sequences of x were inspired by the manga Dragon Ball specifically Akira Toriyama's use of white backgrounds.
Mokona influences are H.R Giger and gérard di-maccio are used  for the RG veda backgrounds.
Mokona likes Alphonse Mucha who is a considerable influence in drawing XXXHolic art.
Hirohiko Araki is another influence of Clamp with JoJo's Bizarre Adventure fan manga back when they drew doujinshi and starred in Clamp in wonderland animation with Jojo animated.
Tumblr media
They drew a doujinshi on Jojo a while back starring Josuke and Kakyon and even they drew Jolynn once.
Tumblr media
There is a lot of Kakyoin and Josuke fanart with Yaoi art drawn by these two characters.
Tumblr media
Jojo was used in drawing wish with Kohaku and Shuichiro strongly resembling Jotaro Kujo and Noriaki Kakyoin and Kohaku's hairstyle strongly identical to Kakyoin and Shuiichiro resembling Josuke.
Tumblr media
Members
Tumblr media
Nanase Ohkawa     
The main leader of the group, the main writer of the scenario, is in charge of the original story, script, and design. The other three artists are Mokona, Nekoi, and Satsuki, who are in charge of the art.
Tumblr media
Mokona 
Mokona is the artist and designer in charge of drawing. Mokona is in charge of sketching out the construction of the characters by hand. Mokona draws the storyboards and sketches out the characters. Mokona is responsible for drawing female characters.
Tumblr media
Tsubaki Nekoi    
Nekoi is in charge of character design, background scenery, finishing touches, and charge of the foundation of the art in their works. Her booth has been painted for design and screens for finishing touches.Nekoi likes to doodle and throw pages. Nekoi is in charge of drawing male characters.
Tumblr media
Satsuki Igarashi
Satsuki Igarashi is in charge of design and drawing and is in charge of the finishing touches. She is in charge of designing the cover of the book itself.
Bio 
Three members of Clamp were classmates in high school who took art-focused classes in school; none of them studied at school for manga. Nekoi tried using colored pencils and opaque watercolor in school when she was young. Satsuki and Nekoi were in middle school when they first started drawing manga. Mokona was in an art club in middle school. In high school, she started drawing manga with proper frames and dialogues. Mokona, Nekoi, and Igarashi studied art in high school Nekoi, Mokona, and Igarashi met in high school as a kid She found a friend who loved manga, Satsuki went to an art-type highschool and Mokona high school and college had art-focused classes, Igarashi was at an art department in highschool then to computer graphics vocational school. Clamp started as doujinshi artists who first published doujinshi fanzines Back then they had more people it went down to four in the year of their commercial debut.
The group never worked as assistants with most of the members being self-taught with Tsubaki and Nekoi being more self-taught.  
They never used assistants to help them with their work since they wouldn’t be able to understand the years of jargon they created among themselves They created work for years without any help from assistants since assistants would slow them down and wouldn’t understand when we would tell them to do the same thing as before disrupting the workflow they created for work.
For inspiration, Ohkawa gets her ideas from dreams or inspiration based on events she hears or sees on the news a lot of times its deadlines. Ohkawa doesn’t always take notes and she usually loses ideas.
Clamp’s daily work hours while working on manga is in the morning, get in the studio at about 10 or 11 in the morning and in the afternoon they eat dinner at 6 in the evening then stop working at midnight. 
The members share a single workspace and are separated into three booths while they work.
Tumblr media
There are four separate studios and the member's workspace accommodates all four of them. Clamp work requires complete perfection with members having their own space where they have to work to create one of their works 
The art of Clamp is lush layered and amazingly detailed. It has a high-quality art style with extensive details. Due to this, it's almost difficult to adapt to animation.
Each of Clamp’s titles has a different art style depending on the genre or magazine they are running in; their art styles change to suit the work and magazine the manga will appear in. The art style of the work is based on Ohkawa’s decision in charge of the art direction of the work. The art styles and pictures have changed but not their methods.
There is a lot to talk about the Clamp art style which may not be enough to explain one segment
Creation process 
Clamp's work process is similar to an animation production; they work like a small animation studio. if you look closely at the work process for creating works it's more like an animation with the director, playwright, character designer, painter, background artist, creator, and publicist treating the manga or story like a script for a movie or anime, the creative process for creating manga is similar to that of animation and movies.
Tumblr media Tumblr media Tumblr media
Ohkawa is the storyteller and writes the scripts other three draw drafts and original design, Mokona is the chief character designer, and Tsubaki and Nekoi work for the background Sometimes they they take turns doing different jobs
Ohkawa writes then it goes to Mokona who draws out the outline of the storyboard and sketches the characters
Tumblr media
They would normally go to Nekoi for the finishing touches Igarashi and Nekoi work on the final touches the team may shuffle roles. Clamp members do get outside work with computer graphics. For drawing sometimes the members do character backgrounds or may draw everything depending on the story. They have a work where one person designs the character and another draws the actual story. They make storyboards and start drawing. Sometimes they decide who is going to make storyboards and then start drawing.  The art is drawn by Satsuki, Mokona, and Nekoi, Nekoi draws the rough draft and thinks about how the story is going forward to next month's script. The designs are handled by Satsuki and Mokona. Satsuki worked on the design for the cover page. In the beginning, they believed that everything in the comic from front to back was important to the story. They take turns completing the rough sketch depending on the story. They divide the story into frames; they mostly draw it on art board paper after they create characters and scripts. Ohkawa explains what in each frame props and the characters in they have how they turn around and include emotions in the panel. Ohkawa and Igarashi never drew manga with split frames. They Look like frames from a movie 
When Ohkawa comes up with stories Ohkawa drafts the outline of the story and the story setting The ending for each story is determined from the last scene back to the first scene and the end last and deciding the thing and heading into this way makes way for change drags the reader along for the story Ohkawa drafts the outline the other three members formulate characters designs by creating character profile sheets to avoid confusion. Ohkawas style of writing is considered a color woodblock print in the way it conveys and portrays things the manga is close to picture books and elimination of everything unneeded. Ohkawa thinks about the setting of where the story takes place and Ohkawa constructs a visual image at least in their head then splits up panels in their manga. for the writing process, they come up with the story Ohkawa gets together to discuss the story with the members about the purpose of the story and the main characters when writing and drawing After the members get well used to the story they write it down when creating a story for a weekly magazine they first decide on a rough story from beginning to end Ohkawa works backward from the ending for the story to have an ending like this the members don’t always know how the story develops. Ohkawa's style of writing for stories is not telling anyone the progression of the storyline before it happens reason for that is that when the members of Clamp learn of Hokuto's death one of the members couldn’t draw Hokuto's smile the same way this is how badly shaken they were since that the way Ohkawa created her stories changed for most of the works it was until Chobits she could tell them again. Ohkawa kept using memos in the beginning when she wrote the stories where she kept track of the flow of the story.
Before they start drawing they decide the flow of the story up until the end as well as the materials used for color and monochromatic drawing and the direction of the illustration. The members consider the art style during the planning stage and the materials for the manga, for materials Clamp uses color samplers In the order of how they draw. They draw them the same size as manuscripts, they draw rough sketches, and the size of the manuscript is b4 size and genkou size. They seldom use computers to create manga but only to color pictures, sometimes Clamp uses the scanning method when they draw or draw the rough draft using tablets. They don’t use references for their designs except at one time for Ohkawa she drew inspiration from a perfume and drink package she gathered together she drew more influence from the business art and art from Alan Chai's design. 
The amount of lines and the thickness of the lines in the manga depends on the work. When you look at the manga, there are a lot of lines in the characters, Clamps can make the lines, and the thickness of the lines depends on the nature of their work from the thicker lines shows how serious and heavy the story thicker lines match the nature of their work that fits with a heavy theme like works like Tokyo Babylon, which have a heavy atmosphere. Mokona draws with thicker lines and uses pens with strong pressure when drawing. Clamps drawing methods changed with Tsubasa and xxxholic.
In the process of launching a serialization first is to decide on the major storyline work out the details of the characters later and consider the number of chapters needed to tell a story, second Ohkawa has a meeting with Mokona and Nekoi to decide on the design of the main characters Ohkawa asks for designs once they are finished they go over one more time.  They go about creating manga and have two processes,  one creating a manga based on the request from a publisher The second Clamp decides on the story first and then thinks about the magazine to write it for. Clamp comes up with an outline for the story First after they create the outline they discuss who's going to draw pictures or if they all draw together. They turn the project into a movie telling how a story goes and who the main characters are among themselves. They talk about the rough story and how they should do it when they bring a story to the publisher, attach the rough story and characters, attach characters' settings to them and draw the appearance in the manga to the publisher. Then after they show the work to the editor if the editor thinks it's okay they start the story. After receiving approval from an editor, Ohkawa assigns roles to each group member and then chooses the visual styles depending on the factors such as the complexity of the story and chosen art style the artwork depends on the genre and magazine of the story. Ohkawa provides a rough draft for each chapter with things such as dialogue panel size props and movement and characters' emotions. Storyboarding takes 12 hours while the script takes 8 hours to write. To Mokona from rough draft to inking 10 pages per day, the average Mokona puts into how many pages of black and white manuscript draws in a day the number of pages they draw in a month to finish one installment For example if they're in two monthly publications like Tsubasa and xxxholic one is about 19 or 20 pages other takes one day to finish 6 pages for the foundations for the fishing touches and inking takes a couple of days every 2 weeks when it comes to two weekly series its 120 and 130 pages a week. xxxholic takes two days and x took four days 
Ohkawa will specify the proper production for the story and character. After the story, they will choose a person to perform the character design. Clamp switches up who works on character design and the drawing. Igarashi and Ohkawa do it together. One of them directs the work for design and the person in charge of the drawing for that work will draw a rough sketch which is discussed. Mokona is one of the concept artists When the scenario is specified in detail, Mokona listens to the basic story and consults the original concept with Ohkawa Mokona will show what she designed on the spot of the drafting and period.  Mokona and Clamp often decide on the design first, then Mokona draws the illustration from format, paper, and photoshopping specifications to color specification. Mokona does pencil drawing first then ink and color it the pencil stage first so Mokona can fix errors in the pencil stage. Ohkawa as the main scriptwriter Ohkawa determines the story and setting and tells the members about it and the rest give their thoughts on it Ohkawa maps out the location, ideas, and character design Ohkawa gives the character's figures hairstyles, and clothes she envisions to the designers or sometimes Ohkawa draws them herself only sketches the rest get the art close to Ohkawa original version. Ohakwa doesn’t talk about the characters until it's time to create their visual design, Ohkawa decides the design of the character and the group visualizes it She explains their appearance she sometimes brings sketches instead of explaining Ohkawa decides the characters they have long or short hair their style of clothes and complexity. Clamp discusses together and thinks about how to make characters, Ohkawa makes requests and discusses them with the other three Ohkawa gives concrete and specific thoughts on what she wants the main characters to be. Ohkawa is the one who decides on the details of the characters and Clamp crafts their characters. They explain the story in the works that include the drawing of the clothes of what the character wears. Ohkawa takes all the info she gathered and has them design the characters based on the descriptions she gave like body build, hair length, and small details, next decide who is going to design the characters either Nekoi or Mokona design them characters and pick one of them then make a character setting chart and decide on the character's height. After the story they choose a person to perform character design. When that is happening, they use specific proper proportions for the story and character. They come up with a story through a character design phase Clamp and choose different styles and proportions for the characters. When it comes to designing characters they determine the head and body ratios since the person drawing can change the proportions in their sketches without knowing.  They reference the proportions of the characters in case the person drawing it gets it wrong. Igarashi and Ohkawa consult each other and ask for revisions so that the proportions don’t shift, so it can come in tandem when working for 4 people. Mokona had difficulties drawing Yuko's proportions; she considered drawing them constantly a nightmare. Mokona found it reassuring to have partners who can check your work. Sometimes they decide on the colors to get the approval of the publisher to work on the storyboard and then agree on the birthday and height of the characters. The height is important because it's for drawing proportions that are made to keep consistency when drawing characters. The character designs look like character sheets like the ones you would see in anime. When they first set out to draw the members consulted such things as whether or not thin lines mesh well in the manga. what color materials they would be using the members play it by ear as they go along when they draw. Before drawing the portraits of the characters, Nekoi takes special care of the characters by differentiating them with their hairstyles. 
For creating the clothes for the characters, Clamp dresses their character in stuff based on their own or things their acquaintances wear. Clamp reads a lot of informational magazines and fashion magazines on a personal basis which serves as inspiration for characters. Some of the clothes and other items that characters in Clamp wear are inspired by real-life pieces but most of them are done initially by Mokona.
Once the main characters are completed, they decide on the detailed settings for those characters,  The members decide on each character's birthday and height. The height is used for doing the proportions of the characters. for the character settings the group goes into detail about the characters like what food they eat, special skills, how and when they do things, how they grew up, when they were young, their hobbies, the type of house they live in whether its Japanese or western style, if they are sleeping wearing pajamas or negligees and whether they like sweets or not; for example if a character is eating sweets it means that a character grew up in an environment where sweets can be easily eaten and if a character has long hair it can be tied or untied these details reference the characters way of life and polices the reason Clamp focuses on what a character likes to eat is because what a person eats says a lot about a character in personality. There's a lot of thought that goes into making character settings. It's mostly to advance writing their characters or fleshing them out as individuals. The character settings are important when writing the characters in the story These details are important for them to write for the characters the character profile is used so they won’t get confused when writing a character for the story to keep the writing of the character to remain consistent throughout the story. 
Materials 
When drawing manga and illustrations the group often determines the materials they use to draw during the meetings 
Once they set out drawing they first consult things like whether or not thin lines and colors. Clamp used different techniques, art materials, and paper when they did manga and color illustrations Clamp used different materials at their disposal. For drawing Rayearth, the materials they use to draw manga are used include other works as well. The heavy colors are used to suit the tone of the story. This goes to show that you can change the impression by changing the pen you use and the paper used. 
You can change the impression based on the paper you use. The paper makes a great first impression on the manga. Paper is not the only thing that changes the impression of the manga they draw, also the materials they use are used to change the impression. 
Clamp uses different paper sizes for each work, the manga paper is sorted for each one of the members to use. Clamp has strong drawing pressure for their strong drawing pressure they chose thick paper.  They use paper made by Daieidou printing for manga drawings because the members have a strong drawing pressure so they chose a thick paper that's three times thicker than manga paper. For the paper that the members use for illustrations Igarashi, Nekoi, and Mokona use Watson paper, BB Kent back of manga paper of copy paper. Both Ohkawa and Igarashi like acid-free paper, they love the sandy texture and don't like smooth art-coated paper. The reason for that is that if the paper is too smooth the texture will not be the same. Clamp uses many materials for works such as Copic markers and alcohol-based products, They use Kaimei Indian ink, and for color inks, they use Holbein and Holbein special black The screentone they use Brans that Clamp uses is  I.C. 's and Letraset.
When they first used computer equipment,  they were instructed by Takeshi Okazaki and Katsuya Terada. satsuki was into photoshop so Takeshi Yamazaki gave satsuki lessons in photoshop.  
For the materials that Clamp used in their past works, rg veda used color inks, aeroflash, Liquitex, and modeling paste, Rayearth used Copic markers, Mokona used color inks for Mask of 20 faces, Tokyo Babylon used color tones and angelic layer had them use thick fountain pen like liner markers for drawing the manga.
Mokona’s pen uses a Kabura and a Marupen. Depending on the weather she draws a line to see which is better. Her favorite pens are Zebras Maru pen and Kabura pen nibs. with lnks, her favorite is Kaimei Indian Ink and Holbein’s Grey or Nouvel’s Burnt Sienna. What she used to draw backgrounds is Pigma 0.05, Mokona has strong drawing pressure. The G pen is too soft for her. She tried using one but it is hard to adjust and prefers using a harder pen. She uses a magic marker with a pigment ink called Prokey she used to draw letters on paper and uses Pentels water-resistant brush pens for solid areas like hair. She uses a powder board for paper with larger pieces and Baron Kent paper stretched with water. For RG Veda backgrounds Mokona used a lot of airbrush techniques. Mokona draws with thicker lines, and her drawings have been drawn with thicker lines. In the beginning, like in the third volume of Tokyo Babylon, the character's faces are angular and have thicker lines which show that her art is changing. Syaoran was Mokona’s favorite character to draw in Tsubasa.
Nekoi uses different nibs for the maru pen and g pen; she uses the Kabura pen for concentrated and close straight lines, also Pigma 0.5 for backgrounds.
Tumblr media
For paper Nekoi uses whatever paper they have at hand to the back of wrapping paper bits of cardboard that have fallen around the back of cosmetics box envelopes from the publisher, the wrapping paper from a cup of tea that is Japanese style. She uses an eraser to reduce the tones in the screentone and sandpaper to reduce the large areas of tone she uses. A fine grit sandpaper will decrease nicely but not allow for fine adjustment which she had to fix with an eraser later. Nekoi loved experimenting with new painting materials; she especially loved painting in color.
Step to Step in Creating Manga
When it comes to drawing manga there are steps taken to create manga. these are the materials they use for drawing manga The list of materials and things they use in the steps to create manga are listed as this
1.) plastic eraser, mechanical pencil 0.5 HB
Tumblr media
2.) Pigma 0.5, magic marker
Tumblr media
3.) brush pen
Tumblr media
4.) screen tone, tone cutters round sand eraser 
Tumblr media
5.) pen white, liquid paper ink, Mython
Tumblr media
lastly, for writing the script, they use a pc
Tumblr media
For the steps they use to create manga Rayearth I think it might be the same steps they use to draw other manga that come after it might be the same steps they did for Tsubasa,xxxholic, and other manga that come after it, and the materials they use. I bet it's the same materials used for Tsubasa, Card Captor Sakura and xxxholic.
Tumblr media
1.) The plot is written by Ohkawa on a personal computer with manuscript paper, For the rough they draw frames with a pencil and roughly insert characters and other elements, they draw the rough while paying attention to the composition and balance the draw the panel as to what you want to show most when you are doing a specific scene. The rough is a lot of lines and its way is less detailed. The rough is used for the placement to know the place of things to ink. You can see the same rough stage with Tsubasa and xxxholic. 
Tumblr media Tumblr media
Clamp pays attention to the distribution of lines in the panels, the reason why Clamp pays attention to the number of lines is because it's a manga and they are going to ink over and over again. The reason they pay attention to the number of lines in the rough is to calculate how much you ink while you draw. the number of lines you use while you ink is important because you are going to use it over again
the rough is drawn with a pencil, they used a regular pencil for the rough rather than a mechanical pencil since the mechanical pencil has fine lines 
2.)  Next is the sketching phase, in the sketching phase the characters are drawn with a mechanical pencil they check the drawing by looking through the rough manuscript and back. Once the sketch is finished the member will fix it until they are satisfied The background is only included briefly in the sketch.
Tumblr media Tumblr media
3.)  The inking stages for the steps of Magic Knight Rayearth are inked mainly using a Pigma 0.05 or Kaimuji marker or brush. When Mokona was drawing Rayearth Mokona had strong drawing pressure so her lines became thicker She changed pens as soon as she noticed it her strong drawing pressure caused Mokonas tip of her pen to break quickly they often used 4 to 5 bottles a day for inking. 
4.)  Next up the beta stage, after they are done with inking they erase and check it again After that the members add solids the tool used is a brush pen to fill in areas like hair and stuff. They use ink that is resistant to water because if it is water resistant the area will become thin when the eraser is applied. 
The steps for rough and sketch are used in their other works only the materials that are used for inking change consistently Depending on the series 
5.)  Next is the toning stage when they add screentone traditionally to a manga page, when it comes to screen tone they make sure that no more appears in the overlapped areas Clamp use a circular blade type cut when they apply screentone traditionally to a manga and small areas might be scrapped with a sand eraser scrapping the tone can change the texture of the object. They consider the effect and carefully cut it and their grain to the tone and know in which its neatly scrapped directions are not scrapped. 
In Rayearth tint and gradation tones are used, and a little gala for the screen tone of the manga. 
6.) This is the last stage of Clamp creation in drawing manga. The last stage is to express light and create glamorous images white is used for it. when applying white fluid to the image which is done by flicking the brush on the correction fluid with the rim of the container the effect changes depending on the concentration of the liquid. You can add white to the toothbrush or flick it with your finger. It changes the effect of the image. If you add fine white dilute it with water to adjust for the white. Clamp uses quirk drawing because the pen can be put on the white later.
This technique was applied in other manga like Tsubasa, Card Captor Sakura, and their other works. They used the same white ink to make a beautiful panel.  
Next
591 notes · View notes
jaysreviews · 5 years ago
Text
Six Fanart Challenge
Tumblr media Tumblr media
Gente interessante
Ciao a tutti! Siete riusciti a fare una passeggiata fuori casa?
Durante questa luuuuunga reclusione, ho deciso di lanciarmi in una sfida di disegno su Instagram, la Six Fanart Challenge. I follower dovevano suggerire personaggi da realizzare con il proprio stile. Io ho avuto questi personaggi: Carletto il principe dei mostri (un classico degli anime), i Gatchaman qui…
View On WordPress
1 note · View note
frame25lab · 6 years ago
Photo
Tumblr media
Spider Lily
146 notes · View notes
doraemonmon · 7 years ago
Photo
Tumblr media
鉄腕アトム Mighty Atom / Astro Boy
86 notes · View notes
lifeofjay · 5 years ago
Text
Tumblr media
During the lockdown, I've decide to try the Six Fanart Challenge and here's the characters: Monster Kid, Ken the eagle of the Gatchaman (Battle of the Planets), Osamu Tetsuka's Jetter Mars, Go Nagai's Getter Robot, Torakiki from Ohayo Spank and the clumsy Inspector Gadget.
15 notes · View notes
yomi-gaeru · 6 years ago
Photo
Tumblr media Tumblr media
2019 there will be a new version of Dororo,a master piece draw by Osamu Tetsuka. And Madara’s and Sakura’s voice actors playing husband and wife and are parents of the main character Hyakkimaru. How can I do nothing after knowing this wonderful news!!!  SO I DRAW THIS
below are the original picture of Dororo 
Tumblr media Tumblr media
624 notes · View notes
itsnerdpool-blog · 6 years ago
Text
J-POP Manga: annunci nuove uscite
Nuovo Articolo http://www.nerdpool.it/2018/07/10/j-pop-manga-annunci-nuove-uscite/
J-POP Manga: annunci nuove uscite
Tra le giornate di ieri, 10 luglio e oggi la casa editrice J-POP Manga ha annunciato grandi novità in uscita nei prossimi mesi.
In occasione della festa tradizionale giapponese del Tanabata, la redazione di J-POP manga ha espresso dei desideri resi pubblici attraverso un serie di video e story postate sui social.
Tra i vari annunci, il manga più atteso della prossima stagione sarà sicuramente Il Poema del Vento e degli Alberi, capolavoro di Keiko Takemiya: un’opera che ha sconvolto il Giappone degli anni ’70 dando vita al genere Boy’s Love, mai pubblicato prima d’ora al di fuori del Paese del Sol Levante.  J-POP Manga è la prima casa editrice al mondo a convincere Takemiya Sensei della possibilità di tradurre l’opera. Il Poema del Vento e degli Alberi uscir�� a novembre in un box da collezione di 10 volumi con pagine esclusive a colori, non presenti nemmeno nella versione cartacea giapponese, a cui seguirà l’uscita in volumi singoli.
Sud della Francia, è la fine del diciannovesimo secolo. Serge, figlio di un nobile francese e di una zingara, si trasferisce nel collegio maschile Lacombrade, dove lo attende l’incontro del suo destino: quello con il compagno di stanza Gilbert, un ragazzo bellissimo e diabolico. Serge cerca di mostrare la retta via a Gilbert, che conduce una vita dissoluta fatta di rapporti ambigui con gli altri studenti, ma così facendo finisce per attirarsi le loro antipatie.
  Per quanto riguarda le altra uscite, abbiamo non uno ma ben due volumi unici del Maestro Go Nagai: Mazinger Z Interval Peace (Go Nagai, Takahiro Ozawa (UME), Kaoru Osada). Una potente rilettura della storia di Mazinger Z, collegata all’ultima pellicola della saga Mazinger Z Infinity! E JEEG HIRYUUDEN (Go Nagai e Shinobu Kaze) il reboot del nuovo millennio di Jeeg, l’Uomo D’Acciaio!
  The Dragon Dentist di Outaro Maijou e Youko, volume unico del manga tratto dall’anime prodotto dal creatore di Neon Genesis Evangelion, disponibile su Netflix e VVVVID! In un mondo perennemente in guerra, enormi draghi guardiani difendono interi paesi e sono costantemente attaccati dagli eserciti nemici. La protezione di queste titaniche creature da minacce esterne è affidata a esseri umani che, una volta morti, si sono risvegliati tra i loro denti: i dentisti dei draghi.
Juuni Taisen di NisiOisiN e Akira Akatsu. Nuova miniserie in quattro volumi, disponibili anche in box, dagli autori di Medaka Box e Shonen Shojo – Sick Boy/Sick Girl! Ogni dodici anni, dodici spietati assassini incarnano i dodici segni dello zodiaco cinese e si sfidano in una letale e violenta battaglia: un tutti contro tutti in cui è possibile usare qualsiasi arma e tecnica, dalla manipolazione dei cadaveri agli esplosivi, così come sono tattiche valide alleanze e tradimenti. Al vincitore andrà il diritto di esprimere un desiderio, qualsiasi desiderio, che verrà esaudito.
Ballad X Opera Il nuovo manga di Akaza Samamiya autrice di Bloody Mary e Torikago Syndrome, che mescola intrighi soprannaturali e protagonisti affascinanti! Mentre sono sulla Terra, un angelo e un demone uccidono per errore un essere umano. Quest’ultimo, un ragazzo di nome Haruto, accoglie senza particolari problemi la sua sorte sostenendo di non avere nessun motivo per rimanere in vita, ma accetta l’invito dell’angelo di diventare uno shinigami e aiutare i due nella loro missione. Con un nuovo scopo, forse Haruto potrà cercare di cambiare il suo futuro, la sua “vita”…
Ma le sorprese non finiscono qua, J-Pop Manga ha infatti in cantiere unacollaborazione con Hazard Edizioni di opere inedite e riedizioni  di grandi classici del Maestro Osamu Testuka. La casa editrice va così ad ampliare offrire ai lettori italiani il suo catalogo di manga classici e d’autore che includono già grandi nomi quali il sopracitato Go Nagai, Keiko Takemiya, Jiro Taniguchi e altri ancora.
0 notes
translationandbetrayals · 2 years ago
Text
Naoki Urasawa, a mangaka genius
Naoki Urasawa was born on Fuchu, Tokyo 1960. He is one of the greatest mangaka in history. He graduated from Meisei University with a degree in economics and even teached classes of Manga in Nagoya University.
The first manga he ever worked on was Pineapple Army, by Kazuya Kudo, as an illustrator, and the first manga he ever wrote and illustrated was Yawara! a sports manga about a girl who does judo. He also illustrated for the Master Keaton manga. After that, Urasawa dedicated himself to create more manga of its own, creating all time clasics such as Monster, 20th Century Boys, Billy Bat (which was co-written by his editor, Takashi Nagasaki, who was at the time his editor), and Pluto. This last one is a re-imagination of Astro Boy, also known as Mighty Atom, by Ozamu Tetsuka. Tetsuka is one of the greatest inspirations for Urasawa and himself even saying that Tetsuka is the highest peak of manga. Many of his works take on the genres of suspense, thriller and mistery, making his storys an engaging roller coaster of emotions.
Naoki Urasawa has won many prices along his career, such as the Shogakukan Manga Award three times, the Tezuka Osamu Cultural Prize twice, and the Kodansha Manga Award once.
To this date, Urasawa´s been working on his latest ongoing manga Asadora! Which launched on 2018.
  Ignacio Letelier
1 note · View note
ryumisadei · 3 years ago
Photo
Are you the reincarnation of osamu tetsuka or something?
Tumblr media Tumblr media
131K notes · View notes
darkakushi · 3 years ago
Photo
Tumblr media
Dororo Lingua: Giapponese (sottotitolato italiano) Episodi: 1 stagioni da 24 episodi Piattaforma: Prime Video Anime di pregevole fattura dello studio Mappa. Ambientato nell'antico Giappone, la trama è spettacolare e originale. Combattimenti incredibili e anche molta crudezza fisica e psicologica. Una poesia immancabile per gli amanti del genere, dove si mischiano: onore, vendetta, orgoglio e tradizione giapponese. - motivi per vederlo: Perché è fottutamente bello. Ti gasa e ti lascia riflettere coinvolgendoti. Un classico sottovalutato, storia di Osamu Tetsuka riadattata graficamente. Penso che non serva altro. - motivo per non vederlo: Se non vi piace l'ambientazione dell'antico Giappone, con annesso universo di mostri, oni e spiritelli vari della tradizione allora probabilmente non fa per voi nonostante l'azione abbondi e anche i risolti psicologici. #dororo #primevideo #osamutezuka #anime #recensioneanime - Voto: 7 https://www.instagram.com/p/CW0pJ0CPWkJ/?utm_medium=tumblr
0 notes
herbv78 · 6 years ago
Text
Tumblr media
Comme déjà dit, le manga est une industrie du divertissement qui a été longtemps florissante au Japon et qui s’est développée dans de nombreuses directions au fil du temps, se segmentant toujours plus et créant petit à petit un grand nombre de genres éditoriaux liés aux magazines dans lesquelles les œuvres sont prépubliées tels que le shônen, le shôjo, le seinen, le josei, le boys love, le hecchi, etc. Mais de tout temps, des auteurs, aidés par des éditeurs « différents », n’ont pas voulu s’exprimer dans le cadre souvent trop formatés de ces genres. Ce sont de ces bandes dessinées « autres » dont nous allons parler ici.
Une recherche de définition
Tout d’abord, il est important de bien préciser ce que l’on entend par manga « alternatif ». Pour ma part, je place dans cette catégorie floue et un peu fourre-tout les mangas qui ont été publiés dans des supports pour un lectorat de jeunes adultes que l’on ne peut rattacher que difficilement aux catégories éditoriales à destination du grand public. On peut d’ailleurs tout à fait considérer que le manga alternatif n’existe pas en tant que tel et qu’il s’agit d’une sous-catégorie du seinen. Il faut reconnaître que la frontière est souvent floue.
Il faut évacuer l’idée du manga d’auteur qui est une notion qui ne veut pas dire grand-chose. Même les tâcherons de chez Shônen Gaosha sont des auteurs. Plus sérieusement, le terme de bande dessinée d’auteur fait penser à des œuvres sérieuses, voulant faire passer un message, ne cherchant pas à simplement divertir le plus grand nombre. Or, les exemples de mangas grand public à messages (ou originaux) ne manquent pas. Par exemple, on peut trouver du shônen (Gen d’Hiroshima), du shôjo (Le Pavillon des hommes), du seinen (L’Homme qui marche), du josei (Diamonds), etc. qui peuvent tous répondre à cette définition.
De même, on ne peut pas parler de manga underground, le terme étant trop représentatif d’un genre très précis de comic books, nommés comix pour les distinguer des publications grand public, qui sont (principalement) publiés dans les années 1950-1970, inspirés par la contre-culture américaine des années 1960 et le plus souvent auto-publiés.
On ne peut pas non plus les rattacher au monde du fanzinat, le dôjinshi, car le manga alternatif est, comme on le verra, commercialisé par les canaux habituels de l’édition japonaise professionnelle. On pourrait peut-être parler de manga indépendant, c’est-à-dire indépendant des grandes maisons d’éditons sauf qu’il y a des « petits » éditeurs qui font du manga grand public (ex. Gentosha) et qu’un magazine comme Ikki est édité par Shôgakukan, une des plus grosses maison d’édition de manga au Japon.
L’originalité n’est pas non plus un critère fiable et suffisamment pertinent. Certains titres sont originaux sans être pour autant du manga alternatif (ex. FLCL, un seinen de chez Kodansha, les premiers Tayou Matsumoto prépubliés dans Big Comic de Shôgakukan). Cependant, il est certain que le manga alternatif n’est pas formaté pour un public précisément ciblé, les éditeurs ne sont pas là pour faire suivre aux auteurs une ligne éditoriale bien définie. Comme le disait Noriko Tetsuka, directrice du magazine Ax, lors de l’édition 2006 du festival d’Angoulême, les responsables éditoriaux du magazine ne disent rien, n’interviennent pas auprès des auteurs, ils les laissent libres de créer sans soucis de rentabilité ou de succès. Ceci dit, les ventes s’en ressentent. Ainsi, en 2010, Comic Beam tire à moins de 25 000 exemplaires, Ikki à moins de 15 000 et Ax à 4 000 ex. Voilà peut-être le critère le plus objectif : si ça ne vend pas, c’est alternatif !
En fait, décider si un manga est alternatif ou pas revient à juger si le support de prépublication l’est. Et pour décider si un mangashi est alternatif ou pas, il n’y a pas de réponse évidente. On utilise un faisceau d’indices et on laisse une certaine part à la subjectivité. Et comme déjà dit, on peut tout à fait considérer qu’il n’y a pas de genre éditorial alternatif, qu’il s’agit juste une catégorie de seinen. Pour ma part, j’aurai tendance à pense qu’il s’agit bien d’un genre éditorial à part entière puisqu’il bénéficie de ses propres supports de prépublications, ou plutôt d’un support de prépublication.
Pour ma part, mais j’y reviendrais un peu plus tard, Garo, puis son successeur Ax, ainsi que COM (le concurrent de Garo lancé par Osamu Tezuka dans les années 1960) sont les magazines de prépublications de mangas alternatifs par excellence. On peut éventuellement y rajouter quelques mangashi qui sont réputés pour laisser assez libres leurs auteurs, tels que Ikki, Manga Erotics F ou Comic Beam. Malheureusement, ils ont pour la plupart disparu, ne laissant plus qu’Ax et (éventuellement) Comic Beam proposer du manga « autre ».
  Les premiers mangas alternatifs et le gekiga
Les akahon tiennent leur nom au fait qu’ils étaient (au début) des petits livres à la couverture rouge (dont la publication couvre une période allant de la fin du 17e siècle jusqu’au milieu du 20e siècle) proposant une littérature populaire à des prix très bas, généralement illustrée de gravures. Il existe une variante d’akahon proposant du manga, éditée principalement dans la région d’Osaka entre la fin des années 1940 et le milieu des années 1950.Osamu Tezuka y a débuté sa carrière professionnelle de mangaka avec La Nouvelle île au trésor (Shin takarajima) en 1947.
C’est ainsi que de nombreux petits éditeurs locaux font leur apparition avec une production à très bas coût en se situant à l’écart des histoires issues des revues ou journaux basés à Tokyo, ces derniers regroupant la soi-disant élite des auteurs, et qu’une autre forme de diffusion du manga se met en place. Les éditeurs sont peu exigeants sur les thèmes, le récit et la réalisation, tant que ça plait au public. Les auteurs ont ainsi une liberté de création certaine. Cependant, ces œuvres sont très mal rémunérées et les auteurs réalisent aussi des illustrations destinées au circuit des kamishibai, même si leur travail est là aussi en général très mal payé. Le kamishibai est un art populaire ancien, une sorte de spectacle de rue où des images sont montrées à un public composé d’enfants, tout en étant contées en voix off.
Cependant, pour nombre de lecteurs (souvent très jeunes), les akahon sont encore trop chers. Pour contourner le problème du coût d’achat trop élevé des mangas, un réseau de librairies de prêt, les kashibonya, se développe, là aussi à partir de la région d’Osaka, atteignant même le nombre de 300 000 au milieu des années 1950.Les éditeurs d’akahon se mettent d’ailleurs à produire pour les kashibonya afin de se trouver un autre marché que celui, déclinant, du manga populaire à faible prix. Les librairies de prêt éditent leurs propres œuvres (les kashibon manga), destinées non pas à être vendues mais louées. Ainsi, toute une série d’auteurs majeurs vont venir de ce circuit de distribution.
Le plus connu d’entre eux est Osamu Tezuka. En proposant un graphisme plutôt rond, révélant ainsi ses influences disneyenne, et une narration totalement différente de ce que l’on pouvait voir jusqu’ici, Shin takarajima se distingue des productions de l’époque et le succès est immédiat. Loin des scènes figées proposées alors par la plupart des mangas de l’époque, l’œuvre propose un dynamisme issu des films occidentaux, principalement d’origine américaine. Le succès est considérable car on estime qu’il s’est vendu 400 000 exemplaires du titre.
C’est ensuite sur un rythme endiablé que Tezuka continue à sortir allègrement des récits complets à commencer par King Kong, inspiré par le film éponyme de 1933. En quelques années, il touche à tout, du Japon médiéval à la science-fiction en passant par les récits d’aventures et même le western. De nombreux auteurs d’akahon le copient alors plus ou moins servilement, certains allant jusqu’à le plagier purement et simplement. Par toutes ses œuvres, il a déjà influencé la bande dessinée japonaise au point de l’avoir définitivement transformée alors qu’il n’a pas encore 25 ans. Cependant, c’est à la fin des années 1950 que Tezuka Osamu prend la stature qui fait de lui le «dieu du manga», lorsqu’il quitte le monde des akahon pour celui des éditeurs de magazines de la capitale.
Toutefois, en 1957, en réaction aux mangas pour enfant et au style issu des séries d’Osamu Tezuka, qu’un nouveau genre de bande dessinée fait son apparition. Il s’agit du gekiga, terme inventé par Yoshihiro Tatsumi. Il faut un certain temps pour que ce nouveau style ne connaisse le succès, à partir de 1965. Cependant, l’influence du gekiga est énorme, jusqu’à faire évoluer profondément l’œuvre du « dieu du manga » lui-même dans les années 1970. Ce nouveau genre de manga veut privilégier l’aventure ou dépeindre une certaine réalité de la société, celle de la rude vie des gens du peuple, en les dessinant dans style réaliste (et non pas comique comme dans les mangas « à la Tezuka », qui s’adressent aux enfants). Il s’agit ici d’éviter un trop grand manichéisme, notamment en ne cachant pas le côté sombre du personnage principal de l’histoire. Le cinéma néoréaliste européen et le film noir américain, aussi bien au niveau des thèmes que de la narration, influencent énormément les auteurs de gekiga.
Ce mouvement nait donc au sein du circuit de distribution des librairies de prêt et va lancer nombre d’auteurs qui marqueront l’histoire du manga lorsqu’ils seront publiés par Garo ou par différents éditeurs plus traditionnels comme Shirato Shampei (Kamui den), Yoshiharu Tsuge (L’homme sans talent), Yoshihiro Tatsumi (L’Enfer), Takao Saito (Golgo 13), Hiroshi Hirata (La Force des humbles). Mais l’économie florissante du début des années 1960 porte un coup fatal au marché de la location de mangas, le public ayant les moyens de les acheter et non plus de les louer.
  Garo, Ax, sans oublier le cas Ikki
En 1963, les éditeurs fournissant les kashibonya ont pratiquement tous disparu alors que leurs meilleurs auteurs se retrouvent à publier dans des grands magazines comme Shônen Magazine de Kôdansha. Ce dernier leur a ouvert grandes ses portes afin de lutter contre ses concurrents qui avaient pris le dessus en termes de part de marché. Le résultat est une grande réussite commerciale pour l’éditeur. Cependant, le rythme de travail est intense et très dirigé. Le refus d’un certain nombre d’auteurs de se plier aux contraintes d’une publication hebdomadaire dans une revue pour jeunes garçons entraîne alors la création de Garo. En effet, Shirato Shampei connaît un très grand succès avec ses séries publiées dans Weekly Shônen Magazine. Mais il supporte assez mal de ne plus avoir la liberté qu’il avait connue avec les éditeurs du réseau de kashibonya.
C’est pour sa nouvelle série, Kamui den, que Katsuichi Nagai, ancien membre des kashibonya de Tokyo devenu éditeur, crée Garo en 1964. Pendant plus de trente ans, le magazine va permettre à de nombreux auteurs de débuter et de s’exprimer beaucoup plus librement qu’ils n’auraient pu le faire autrement, enrichissant ainsi considérablement le manga et même la bande dessinée mondiale. C’est ainsi que nombreux styles ont pu cohabiter au sein de la revue comme le gekiga avec Shirato Shampei et Yoshihiro Tatsumi, le surréalisme et l’expérimentation avec Yoshiharu Tsuge, l’ero-guro avec Suehiro Maruo, l’heta-uma avec King Terry, etc. Plusieurs titres issus de Garo ont été traduits en français, mais malheureusement, la plupart ne sont plus commercialisés. C’est le cas, par exemple, de Kamui den, d’Un gentil garçon, d’Oreillers de laque. Heureusement, l’œuvre de Yoshiharu Tsuge va être intégralement disponible chez nous en 2019 grâce à Atrabile et à Cornélius.
Garo a arrêté sa parution en 2002 après une longue agonie, le magazine ayant connu deux arrêts d’activité entre 1996 et 1997(notamment à cause de la mort de Katsuichi Nagai) et entre 1998 et 2000. On était alors loin du pic de 1971, année record qui avait vu le magazine tirer à 80 000 exemplaires. Mais l’esprit d’avant-garde de Garo a pu subsister dans Ax, magazine fondé par des personnes issues de ce qui reste une référence majeure dans l’histoire du manga.
Ax est édité par Serinkogeisha depuis 1997 par Noriko Tetsuka et quelques anciens de Garo, c’est-à-dire à la suite du premier arrêt de ce dernier mangashi. Actuellement, le magazine parait tous les deux mois et compte environ 300 pages. Il n’y a pas réellement de ligne éditoriale, ce qui permet à une grande variété d’histoires d’être publiées, proposant ainsi une niche pour les auteurs recherchant une totale liberté créative. En France, IMHO et Le Lézard Noir sont les deux principaux éditeurs de ce magazine. Les lectrices et lecteurs curieux se heurteront malheureusement à la difficulté de les trouver en librairie. Toutefois, pour se donner une idée des œuvres que propose Ax, le mieux est de lire AX Anthologie Vol.1 qui regroupe sur 400 pages le travail d’une trentaine d’artistes différents. N’attendez pas de deuxième volume, les ventes du premier ayant été trop faibles aussi bien aux USA (édité par Top Self) qu’en Francophonie (édité par Le Lézard Noir).
Démontrant la difficulté de mettre dans des petites boites certains magazines, Ikki pose la question des limites, des frontières. Édité par un des plus gros éditeurs japonais, son tirage a été de tout temps très faible, comparé aux autres mangashi proposant du manga seinen. Il faut dire que nombre de ses œuvres tendent vers le manga alternatif avec une certaine recherche d’originalité, que ça soit dans le ton, le récit ou le graphisme. Cela n’empêche pas la présence au sommaire de séries comme Bokurano ou Dorohedoro qui ont connu au Japon un réel succès public. Malgré son statut de revue-laboratoire, le magazine s’arrête en septembre 2014, le tirage étant tombé en dessous des 10 000 exemplaires.
  Quelques cas particuliers
L’ero-guro (érotique / grotesque – au sens horrible) est un thème que l’on retrouve souvent dans Garo et dans Ax. À l’origine, il s’agit d’un courant artistique japonais, littéraire puis cinématographie qui date des années 1930. On attribue la paternité de ce mouvement à Edogawa Rampo, un romancier japonais très connu qui a surtout officié dans le roman policier. La corruption sexuelle, érotisée, est au centre de toutes les déviances imaginables, mettant en avant la décadence des protagonistes et un nihilisme prononcé.
En manga, le maître de l’ero-guro est Suehiro Maruo, abondamment traduit en français par Le Lézard Noir. En effet, l’auteur réussit à concilier les différences caractéristiques du mouvement dans son travail qu’il a publié dans Garo puis Ax. Il n’est pas le seul : Kazuichi Hanawa est connu aussi pour ses œuvres outrancières (toujours au Lézard Noir), issues de Garo. Cependant, le plus extrême reste Jun Hayami avec son Labyrinthe des rasoirs qui pousse le plus loin possible le mélange éros et thanatos (disponible chez IMHO).
Junko Mizuno est une auteure particulière. Ses mangas mélangent un style tendant vers le kawaï (mignon), vers l’érotique (du fait de ses personnages féminins peu habillés et aux poitrines développées) et vers le gore. Ses histoires se révèlent être plus sordides les unes que les autres. Son travail catégorisé comme gothique-kawaï se décline sur plusieurs supports, pas uniquement en bande dessinée (celles-ci sont oubliées ici par IMHO). Elle vit depuis plusieurs années aux États-Unis.
Hideshi Hino ne fait pas réellement dans l’érotique. Il faut dire que ses personnages difformes, malades, ne sont pas très émoustillants. Il a débuté en 1967 dans COM avant de poursuivre sa carrière dans Garo, mais aussi dans des magazines shôjo d’horreur et même chez des éditeurs plus grand public. Ses mangas les plus réussis ont été publiés en français chez IMHO.
Néanmoins, le manga alternatif ne se limite pas à l’horreur et au sexe, il existe des œuvres beaucoup plus douces, poétiques, oniriques, surréalistes telles que Tohu-Bohu et Souvenirs de la mer assoupie de Shin’ya Komatsu ou Promenades dans la ville de la boîte à biscuits de Rokudai Tanaka, toutes disponibles chez IMHO (une fois de plus).
À ce propos, arrêtons-nous un court instant sur trois auteur·e·s atypiques dans le monde du manga. Naohisa Inoue et Aya Takano sont avant tout des artistes protéiformes : illustration, peinture, bande dessinée, cinéma, etc. sont autant de supports qui déclinent un univers personnel : Iblard pour le premier, une variation du mouvement superflat pour la seconde. Chroniques d’Iblard et Space Ship EE sont deux mangas très originaux dans leur forme (moins dans leur narration) mais ne sont plus trouvables qu’en occasion. Le travail de Yoriko Hoshi est totalement différent. L’auteure de Nekomura-san raconte la vie quotidienne d’une chatte de ménage qui ne rêve que d’une chose : retrouver son jeune maître parti à l’étranger avec ses parents. À raison d’une case par jour publiée sur Internet, le manga est proposé gratuitement (en japonais) aux lectrices et lecteurs inscrits. Kana nous propose la version reliée qui connaît un grand succès dans son pays d’origine, mais qui est un énorme échec dans nos contrées. Il faut dire que l’œuvre est très loin de l’idée que l’on se fait du manga, malgré un récit profondément ancré dans la société japonaise.
Toutefois, nous avons la chance de pouvoir lire en français une grande partie des différents aspects du manga alternatif, même s’il ne faut pas rater la période de leur commercialisation, les faibles tirages de ce type d’œuvres ne permettant d’une disponibilité assez restreinte. Cela est aussi vrai au Japon, où le manga alternatif disparait assez rapidement des rayonnages des librairies spécialisées, obligeant les lectrices et lecteurs curieux à se rabattre sur l’occasion.
Le manga alternatif (3/4) Comme déjà dit, le manga est une industrie du divertissement qui a été longtemps florissante au Japon et qui s’est développée dans de nombreuses directions au fil du temps, se segmentant toujours plus et créant petit à petit un grand nombre de genres éditoriaux liés aux magazines dans lesquelles les œuvres sont prépubliées tels que le…
0 notes