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Family Room Enclosed New York
Inspiration for a large transitional enclosed dark wood floor family room remodel with gray walls
#family room#reed bunches#gray family room#ornate console table#black leather chair#white wall trim#console table
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Create Rhythm and Harmony in Interiors with Carved Doors
A well-designed space can foster tranquility, increase productivity, and enhance our quality of life from the moment we step inside. This transformation is largely due to the rhythmic flow and harmonious balance within the design. In this article, we will examine the significance of rhythm and harmony in interior design and how they impact the creation of our…
#Artisanal StudioDoor#carved barndoor#carved table#carved wooden door panel#chests and console tables#coffee tables#credenzas#custom barn doors#Custom Door#custom doors#Custom Sliding Door#custom tables#dining table#farmhouse tables#hall tables#interior designer#old door headboard#old door table#old doors#old vintage door#ornate door#Reclaimed wood door#Rustic Barn Doors#rustic carved door#rustic doors#rustic farmhouse#rustic farmhouse doors#sliding barn door#sliding barn doors#statement door
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Enclosed - Dining Room Mid-sized enclosed dining room with beige walls and a traditional medium-tone wood floor.
#mirrored console table#dining room console#large console table#dining table wood#console table mirrored#ornate wood frame#mirrored consoles tables
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Dining Room - Traditional Dining Room
Mid-sized elegant medium tone wood floor enclosed dining room photo with beige walls
#cherry wood dining chair#ornate mirrored console#ornate wood frame#beige dining room#mirrored console table#dining table wood#console in dining room
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Eclectic Powder Room - Bathroom Inspiration for a large eclectic powder room remodel with multicolored walls
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Formal - Living Room Inspiration for a large, enclosed, eclectic living room remodel with white walls and a gray floor.
#ornate gold mirror#formal#living room#shell mirror#wood console table#french windows#blue silver living room
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Stay
Inspired by @eyeheartboobiez Sugar Daddy!Bruce Wayne Headcanons cause I really enjoyed them😌
Summary: Your sugar daddy, Bruce Wayne, asks you to stay the night and then a bit more. How could you possibly resist his allure.
(Fluff, smut if you imagine it, angst, possessive!Bruce as in he most definitely wants to marry you, I imagined it as Bale!Bruce but pick your poison)
"You want me to what?" You ask humorously, but not unkindly, as you lean in towards the mirror over the ornate shiny console table. Carefully, you pull your earrings from where they had tangled in your hair. Then you try to wipe the smudges of lipstick off from the skin around your lips where your makeout had grown... messy.
"I'd like you to stay the night," Bruce says smoothly behind you from the armchair in the sitting room, "If you'd like to, of course."
"Well," You start with a smile, your long silk evening gown moving with you as you turn around to face him," What would I get?"
"Anything you'd like, pretty." He replies simply with an easy sly smile playing on his lips. Like it was just so easy for him, as simple as rich people having different rooms for sitting and living, yet were essentially the same. Oh, and if you didn't have a library in your mansion, how appalling! But Bruce was rather charming, which only sweeter his offer even more.
"A pony?" You tease childishly because you could. Especially after one of these elaborate events, listening to all the trivial little things rich people thought was important, you really couldn't help yourself.
"A whole sable full, sweetheart." Bruce promises with a soft chuckle, leaning forward and gesturing for you to come closer.
"I wouldn't mind staying the night, Bruce." You reply sweetly with a smile you couldn't help as you walk closer. His strong hands hold your hips as you lean down towards him, his little smile twisting to a smirk.
Bruce leans up and kisses you, his lips still tasting of sweet champagne despite only nursing the same glass all night. Not to mention, you could taste your lipstick that had rubbed off on his lips. You hum a little at the pressure he was kissing with. It wasn't overbearing but rather insistent. You brace your hands against his sturdy shoulders and break the suction of your mouth from his.
"Bruce, not here-" You start hesitantly, trying to pull your face away more, only for one of Bruce's strong hands to pull you in by holding the back of your neck. You turn your face away, and he starts pecking little kisses all over your cheek, causing you to start giggling.
"Why not here, hm?" Bruce grumbles like a spoiled child and tugs you even closer by his other hand still on your hip. His chin dips down, and he starts kissing at your neck. Bruce's 5 o'clock shadow of scruff scrapes and brushes along, making you gasp a little.
"Because we almost got caught last time in this exact sitting room."
"Alfred is asleep."
"That's exactly what you said last time!"
Bruce chuckles heartily now and drops his forehead to your collarbone as you are practically hovering over his lap. With a knee between his thighs and perched on the edge of the cushion, you shift your weight onto him by boldly straddling his lap.
Now at the same eye level, Bruce nudges his nose lightly against yours as he looks into your eyes.
"I'm sorry, princess, why don't you let me make it up to you? Oh, and you know what," His eyes twinkle with mischief as they glance at your lips," I'll show you the new jacuzzi tub."
"Oh really, Mr. Wayne?" You raise your eyebrows at him and smile cheekily, offhandedly saying," I might never leave now."
Bruce grins bright then, surging forward and kissing you deeply as his muscular arms wrap around you.
~♡~♡~♡~♡~♡~♡~♡~
Snuggled up against his solid warm chest with silky dark grey sheets embracing you both, you sigh tiredly. His chin is nestled against the crown of your head as his calloused fingers lightly stroke down the side of your body. It was honestly so soothing and relaxing. His touch, his warmth, and especially his smile.
Bruce rarely smiled in public even with you on his arm. It felt good to see under the mask he provided to the public of Gotham. That he wasn't only a shallow millionaire with a silver spoon-
"-I want you to live here." Bruce states aloud, his bare chest rumbling under your ear.
"...you want me to live here? With you?" You ask in confusion, propping yourself onto your elbow to meet his eyes. Bruce nods sincerely, as his hand now strokes along the length of your back, stopping at the small of your back.
"Why?" You now ask him softer because surely he had a good reason.
"So I can protect you, baby."
"Are you saying I can't protect myself??"
"No, that's not what I'm saying."
"Then what are you saying?"
"I... I really enjoy having you around, and I want to see you every day."
"You really mean that?"
"Yes, sweetheart, you know I do." Bruce reassures you tenderly, and the sweet puppy dog look within his eyes makes you want you cry.
You kiss him, pecking his lips sweetly as your nails scritch his scruff fondly.
"I want to come home to you," Bruce murmurs against your lips, and that was the icing of the cake.
"I'd really love to move in with you, Bruce." You admit, a breath away from his lips now.
"It's settled then, baby." Bruce smiles softly at you before now kissing you soundly. You smile too as you kiss back, and his legs tangle with yours.
You fall asleep on his chest with his arms embracing you. Lulled to sleep by the intimate and cozy feeling of his warm skin to yours... it felt so nice, really nice. You could easily get used to this.
~♡~♡~♡~♡~♡~♡~♡~
Please like, comment, and reblog! I'd love to hear your feedback!! (PLEASE PLEASE PLEASE-)
#me after finding a way to include scruff: 🫡#bruce wayne x reader#bruce wayne#dc x reader#bale!batman x reader#bale!bruce wayne#dc#idk tags good night#i wrote da#christian bale#christian bale x reader#tdk#the dark knight
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hey!! i really love your posts and trust me when i say this but you're practically doing a work of charity by making all these synonym lists. 😩🫶
i was wondering if you could compile monument vocabulary. vocabulary to describe the intricate and exquisite designs inside historical buildings. tysm!
Some Historical Architecture & Interior Design Vocabulary
Acanthus Leaf - A leaf decoration often used on furniture, particularly on brackets and legs.
Acroterium - Originally an ornament on the roof corners of Greek temples. In classical furniture, similar ornaments applied to the top corners of secretaries, bookcases, highboys and other furniture.
Amorini - Cupid ornaments found on Italian Renaissance furniture.
Anthemion - A honeysuckle design from classical Greek decorative motifs. Term refers to any conventional flower or leaf design.
Antique - Could be anything ranging from a piece of furniture to art. The U.S. government considers any item over 100 years old to be an antique, whereas most collectors use 50 years as a benchmark.
Apothecary Chest - A low chest with small drawers that was originally used to store herbs for cooking and medicinal purposes.
Arabesque - Decorative scroll work or other intricate ornamentation consisting of foliage, vases, leaves and fruits, or fantastic human and animal figures.
Baroque - A highly ornate decorative style that originated in Italy in the 1600's. The style is characterized by irregular curves, twisted columns, elaborate scrolls and oversize moldings. The Italian equivalent of French "rococo".
Bibliotheque-Basse - A low cupboard with shelves for books. Doors are often of glass and sometimes fitted with grilles.
Bullate - Having the surface covered with irregular and slight elevations, giving a blistered appearance.
Cabriole leg - An ornamented furniture leg with a double curve structure.
Chevron - A 'zigzag' pattern characteristic of Romanesque decoration that is often carved around pillars, arches and doorways.
Chinoiserie - A European style of design that is meant to mimic elements of East Asian art.
Console table - A freestanding table, often found in the entryway of homes, that typically serves as a space for decorative elements.
Enfilade - A series of rooms that are connected via doorways that align with one another (commonplace in grand castles, like the Palace of Versailles, or even museums).
Etagere - A freestanding or hanging set of open shelves, designed to display trinkets or other decorative objects.
Gilding - A coating with a thin layer of gold or gold-like substance.
Klismos - Ancient Greek style of chair with saber shaped legs splayed at the front and back. The back legs continue up to support a shoulder-height curved back.
Laurelling - A decorative feature using the laurel leaf motif as its basis.
Lozenge - A diamond shaped decorative panel. Term comes from the Middle English word for stone.
Niche - A recess in a wall for displaying a sculpture or other accessory.
Ormulu - A metal resembling gold. Used as mounts and decorative effects on furniture.
Ovolo - A continuous ornament in the form of an egg which generally decorates the molding called the "quarter-round". Eggs are often separated from each other by pointed darts.
Passementerie - Fancy decorative trimmings such as tassels, tiebacks and ribbon.
Régence Style - This furniture style spanned from about 1715 to 1723, when France was ruled by a regent. This style of furniture design was a transition from massive straight lines to graceful curves.
Sconces - A type of light fixture that is fastened to a wall for support.
Swan-Neck Handle - A curved handle popular in the 1700's.
Trompe l’oeil - A technique used to trick the eye into thinking that something flat, like a wall, is actually three-dimensional. This is often achieved through photorealistic painting.
Victorian - An architectural style defined by highly ornamented design and grand, sweeping facades.
Wainscoting - A type of interior wall paneling that covers the lower portion of a wall.
"Traditional" Interior Design
When talking about traditional interior design, most are referencing a design style that originated in the 18th and 19th century throughout Europe. However, it’s worth noting that other cultures have their own versions of a traditional style that may not look the same as this more Western version.
Traditional Design Elements. Though not exhaustive, a traditional interior will often make use of the following elements:
Emphasis on symmetry and order
Traditional architectural details such wainscoting and crown molding
Classic decor elements such as chandeliers and bookcases
Neutral color schemes with pops of bold colors, often in jewel tones
Upholstery and textiles tend to be subtler (cotton, velvet, or wool, for example)
Furniture pieces with traditional silhouettes, though they’re often updated with modern elements or finishes
Layered window treatments and draperies; curtain valances aren’t used often
Classic patterns such as plaids, damask, or florals
Flooring tends to make use of darker wood
Sources: 1 2 3 4 ⚜ More: Notes & References ⚜ Word Lists
Previous posts that include some related words you might find useful:
Some Architecture Vocabulary
Some European Renaissance Art Vocabulary
Some Medieval Art & Architecture Vocabulary: Part 1
Some Medieval Art & Architecture Vocabulary: Part 2
Some Roman Art Vocabulary
Thanks so much for your kind words, you're really sweet! I tried to include a wide range of terminology since you didn't specify which time period you were looking for. Do go through the sources if I wasn't able to include here what you need in your writing. Hope this helps <3
#terminology#architecture#interior design#writing reference#writeblr#dark academia#spilled ink#literature#writers on tumblr#writing prompt#writing inspiration#history#writing ideas#creative writing#writing resources
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𝙏𝙝𝙚 𝙠𝙞𝙨𝙨
Helaena targaryen x lady reader Lannister x Aemond targaryen
Word Count: 2987
warning: fluffy, bad word, Aemond being an idiot
The large wooden doors opened with a faint creak, allowing you to enter the queen's chamber. As you crossed the threshold, the guards closed the doors behind you, letting the echo of their closure resonate for a moment in the room.
Your eyes immediately fell on the figure of the queen, whose platinum hair gleamed under the dim light filtering through the heavy curtains. She was kneeling on the floor, bent over an ornate wooden table, attentively observing the small cages containing various insects. Her concentration was so intense that she didn’t seem to notice your presence right away.
"My queen," you said softly as you approached her, taking a seat by her side.
"I told you not to call me that," Helaena replied with a faint sigh, glancing away for a moment. However, instead of moving away entirely, she shifted just enough to give you space, so that your arms continued to brush against each other, creating a subtle yet present connection between you.
Although Helaena had corrected your manner of addressing her, there was no reproach in her voice, only a resigned sweetness that had become characteristic of your interactions. The warmth of her arm against yours conveyed a closeness that words couldn’t express, a bond that had transcended the formalities of her position.
You had known each other since you were children, always together, sharing laughter and secrets in any corner of the palace. It was hard to imagine one without the other; your mutual presence had become something natural, as if your lives were intrinsically intertwined. But in the last three years, that connection had evolved into something deeper, something that had surprised even you.
The relationship you had cultivated, marked by the passage of years and the undeniable affection you felt, was something that still bewildered you. You were so different in your essence: you, a boisterous and adventurous person, always seeking the next challenge or the next opportunity to try something new. Helaena, on the other hand, was the calm in the storm, with her quiet and reserved nature, preferring the peace of the gardens or the silent contemplation of her insects to the intense emotions that filled you with life.
"What’s wrong?" you asked gently, noticing how Helaena watched with concern the small wooden cage that held one of her crickets.
"It stopped singing," she whispered, her voice laden with a silent sadness. Her fingers, always delicate, reached out to the cage, gently brushing the wooden bars, as if a stronger touch could break more than just the silence that had settled between you.
"I’m sorry," you said, unsure of how to console her at that moment, understanding that her sadness wasn’t just about the loss of the cricket but probably reflected something deeper: the silent burdens she always carried, hidden beneath her serene facade. "We can get another one."
Helaena nodded slowly, but instead of turning her attention back to the cage, her eyes turned to you. That unexpected gesture made your heart stop for a moment. Her violet eyes, which you had always found so fascinating, fixed on yours with an intensity that took your breath away.
For a moment, time seemed to stand still. In that silent exchange, her eyes spoke to you with a clarity that needed no words. You could see in them not just the sadness over the loss of a cricket but also a mixture of deeper emotions that you had felt within yourself for so long. There was a mutual understanding, a connection that went beyond the differences between you.
Slowly, almost without realizing it, you leaned toward her, drawn by the gravity of that shared moment. Helaena didn’t pull away; on the contrary, her lips parted slightly, as if she too were responding to the same invisible force that was drawing you toward her.
When your lips finally met hers, the kiss was soft, almost shy at first, but charged with an emotion that had seemed to have been waiting years to manifest.
Almost unconsciously, you placed a hand on her cheek, your thumb gently caressing her skin. The proximity between you intensified, and you felt Helaena giving in, allowing you to pull her even closer. Her lips, which had been timid at first, now moved with growing confidence, responding to the rhythm of the kiss you shared.
The delicate initial touch turned into a synchronized dance, where both hearts seemed to beat in unison. Every movement, every touch, was a silent affirmation of the bond you shared. Your fingers slowly slid from her cheek to the nape of her neck, gently caressing her silver hair as the closeness between your bodies dispelled any trace of doubt.
Suddenly, the sound of approaching footsteps broke the bubble of intimacy in which you had immersed yourselves. The creak of the door opening forced you to pull away from Helaena with instinctive speed, putting a more appropriate distance between you, trying to regain your composure.
The dowager queen, Alicent Hightower, entered the room. Your heart pounded as you quickly stood up, offering a deep bow, lowering your head to hide the blush that had overtaken your cheeks. You knew that any sign of vulnerability could be perceived, and you preferred to avoid having your emotions scrutinized under Alicent's keen gaze.
The Dowager Queen first directed her gaze towards Helaena, who had once again focused on the small cage as if nothing had happened. Her platinum profile was turned away from the door, and her posture was calm, though you knew that behind that apparent serenity was a whirlwind of emotions.
“I would like to speak with the Queen alone,” Alicent said, her voice soft but firm, laden with the implicit authority of her position. A shiver ran down your spine, as if the weight of her words had descended upon you with the force of a sentence.
You didn’t dare look at Helaena as you made one final bow, your hands trembling slightly as you tried to maintain your composure. With an effort that nearly felt painful, you forced your legs to move, leaving the room with quick steps but not quite running. The air in the outer hallway hit you with unexpected force, as if crossing the threshold had left behind an invisible danger.
As you walked, you felt the nervousness overtaking you, each thought more unsettling than the last. What punishment awaited you if someone discovered what had just transpired in the privacy of that room? For Helaena, the protection of her status as princess would be a shield, but you... you would have no such luck. You couldn’t stop thinking about the possible consequences: shame, dishonor, and the inevitable punishment that would fall upon you like an inescapable yoke.
Not even your brother's wealth, as abundant as it was, could save you from the ruin that would befall you if the nature of your relationship with the princess was revealed. The Seven, with their severe judgments and unbreakable codes, would have no mercy on you.
The magnitude of the risk you had taken made you feel an oppressive weight in your chest, as if the walls themselves were closing in around you.
You tried to push those thoughts from your mind, forcing yourself to stay calm. “No one will notice,” you repeated to yourself over and over again, seeking some kind of solace in those words. What happened between the two of you wasn’t something new, far from it. You had shared kisses on countless occasions, each more secret and furtive than the last, and so far no one had suspected a thing. The court, always preoccupied with its intrigues and rumors, had not paid attention to the closeness you shared.
Furthermore, the two maids who had witnessed one of those indiscreet moments had been handled with the discretion the situation required. You had offered them sufficient incentives to ensure their silence, and although you had initially worried about the possibility of them betraying your trust, time had proven that fear and gold could be powerful allies.
Two days had passed since the encounter in the Queen’s chamber, and in that brief span, the atmosphere at court had become even more tense. The war looming over the kingdom had heightened the vigilance and distrust among the members of the court. The whispers of conflict, political intrigues, and constantly shifting alliances only served to increase the pressure on everyone involved.
The situation seemed to be on the verge of an imminent explosion. Rhaenyra had managed to acquire three new dragons, leaving your side at a clear disadvantage. With the death of Sunfire, the only available dragons were Vhagar and Dreamfire. However, you had serious doubts about Dreamfire’s willingness to join the battle, especially considering Helaena’s innocent nature, as she was reluctant to use dragonfire against any human being. In contrast, Aemond had shown a radically different attitude.
You had noticed a significant transformation in Aemond since the last meeting. The prince, who had once been shy and hesitant in his interactions with you, had become a strong and calculating young man. His change was evident in the way he moved through the court and how he handled state affairs. His behavior, though shrewd, stirred a growing distrust within you.
When Aemond sent your older brother, Tyland, on a mission to negotiate with pirates, you took his place on the council. The council room, which you had grown accustomed to seeing filled with participants, was now noticeably empty.
As the days passed, you received numerous letters from your sister-in-law, urging you to return to Casterly Rock. In her missives, she expressed her concern for your safety amid the growing dangers of war, warning you of the risk of an attack by Rhaenyra. Despite her legitimate concerns, you refused to abandon your post. The idea of leaving Helaena alone, surrounded by intrigues and possible threats, seemed unacceptable to you. Your loyalty to her and your commitment to the situation at court kept you firmly in place.
You decided to visit Helaena in her chamber, seeking a moment of closeness and comfort amidst the growing tension. Upon reaching her door, you paused for a moment to catch your breath, trying to calm the rapid beating of your heart. You knocked softly and waited to be received. The door opened, revealing Helaena with a tired but kind expression. Her eyes lit up upon seeing you, and a smile graced her face, momentarily alleviating the weight she seemed to bear.
"I'm glad you came," Helaena said, opening the door wider for you to enter. "I needed to see you."
You stepped into the chamber, and the warm glow of the candles illuminating the place contrasted with the cold reality of the outside world. The atmosphere was filled with the softness of silk curtains and the light scent of dried flowers that Helaena often used to add a touch of calm to her space.
You approached her, and without a word, you embraced her with tender care. The embrace, though brief, conveyed a deep and sincere connection. The warmth of her body against yours and the soft perfume of her skin offered necessary comfort amid the growing tension.
Helaena looked into your eyes, and in that moment, the outside world seemed to fade away. "I missed this," she confessed in a soft voice.
A soft laugh escaped your lips as you heard her, and without thinking, you pulled her closer, hiding your face in her neck. You closed your eyes, allowing the sweet scent of her skin to envelop you and provide a moment of calm.
Helaena responded to your gesture with a delicacy that moved you. She wrapped her arms around your waist, her embrace warm and protective.
For a few moments, there was no need for words. The embrace, charged with a deep and sincere connection, seemed to say everything you needed to share. The touch of her arms, the beat of her heart against yours, offered a tranquility that countered the tensions of the war and the worries surrounding you both.
Finally, you made yourself break the embrace, knowing it was necessary. With slight reluctance, you gently pulled away, looking into Helaena’s eyes. “It’s late; you need to rest,” you said with firmness and tenderness, trying to balance your concern with the need to allow her well-deserved rest.
With a soft smile, you leaned in once more and gave her one last kiss on the forehead, a gesture that encapsulated all the affection and protection you felt for her. Then, you stepped back, giving her space to settle into bed.
As Helaena lay down, her eyes remained fixed on you, as if expecting you to stay a moment longer. You lingered in the room a little while more, ensuring she was comfortably settled before finally making your way to the door.
You walked through the castle’s empty corridors, the echo of your heels resonating in the silence. As you passed the throne room, you noticed Aemond, standing still in front of the throne, his figure silhouetted against the cold stone of the room. His upright posture and the way he contemplated the empty chair denoted an unusual intensity.
“What a strange man,” you thought, with a mix of curiosity and perplexity, as you continued on your way, trying not to interrupt whatever he was doing.
However, as if sensing your presence with sharp precision, Aemond turned abruptly, his eye fixed on you with an intensity that almost seemed to cut through the air.
“Milady,” he greeted, his voice rough and cold, resonating in the vast silence of the throne room.
“Prince Aemond,” you replied, inclining your head slightly in respect. “I didn’t mean to interrupt your moment of reflection. I’d better leave.”
“No, it’s alright,” Aemond said, his tone taking on a more urgent note. “In fact, I wanted to speak with you.”
He approached you with determined steps, his gaze steady and persuasive. “There’s a matter I need to discuss, and your perspective would be of great help.”
You halted your steps, and although you felt somewhat uneasy by his closeness, you decided to listen. “What is it about?”
You remained composed as he approached, his presence heightening the already tense atmosphere. Aemond continued, “Helaena should consider using Dreamfire in the next battle. Her dragon could be a decisive factor.”
The comment surprised you. “Are you suggesting we pressure Helaena to participate in the battle? You know she doesn’t have the same strength to face these situations. Forcing her to do something like that could be harmful.”
Aemond frowned, his expression hardening. “War isn’t a game of choices. If Helaena refuses to use her dragon, we’ll lose a crucial advantage. We can’t afford that weakness.”
“I understand the urgency,” you responded firmly, “but I won’t force Helaena to act against her will. She’s already under great emotional pressure. My loyalty lies with her, and I can’t allow her to be subjected to more stress.”
Aemond looked at you, his face showing a trace of frustration. “This isn’t just about personal comfort. She must contribute to the common effort, and her feelings shouldn’t put our lives at risk. If she’s not willing
#house of the dragon season 2#hotd season 2#aegon targaryen#aemond targaryen x reader#rhaenyra targaryen#aemond fanfiction#aemond targaryen x you#medieval#fanfic#angst#helaena the dreamer#helaena targaryen#queen helaena#house of the dragon#house targaryen#fantasy#dragon age#writers on tumblr
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You found yourself snooping around the Administrator's office. On the port side of the office, there were the comfy couch and armchair, an ornate console table that holds a tray of teapot, a selection of tea tins, and a vase of lavender. You opened one of the drawers, and found a picture frame face down. You picked it up. The picture was folded in its left side, and you were curious what the Administrator and the Advisor were looking at. You retrieved the folded picture from the frame and unfolded the photograph.
Who is he? An old friend of the Administrator? You squinted. You noticed the gold band on the man's left ring finger; a wedding ring. She also has a ring on that particular finger as well. Were they married? You turned the photograph around, and in the Administrator's writing, it says, "Tony Harrison, Moumou Harrison (kitty!), Priscilla Harrison, Bert Lucio; year 20...". The year written was incomprehensible. So...that was her husband. She is married. Was. You have never seen the man, but your old superiors know him. You've seen how they reacted to your peers when talking about him. Never talk about him. He does not exist anymore. He is dead, your superiors would disturbingly say. You shake your head. You took one last look, before your refolded the man out of the frame, put the photograph back to its picture frame, and returned the frame back to the drawer. You closed it shut, and the office door slid open. You froze, but you recovered, and quickly opened one of the tins. You dropped the tea leaves on the pot as you looked back. She greeted you with a nod, "I apologize. I hope I didn't make you wait too long." You say, "It's no problem, Ma'am. I hope you don't mind me brewing tea." "Please," she smiled, taking the tray. "It's for my guests anyway." She took a seat on the armchair, placing the tea tray on the coffee table, and when she gestured at you, you sat on the couch. You noticed another picture frame on the table.
The blank spot on the left is obvious. It's for Tony. Does she miss him? Or is this just a jab to him? You did hear rumors about him cheating on her... "Ah," the Administrator smiled at you. "Doesn't Bert look dapper?" You agreed. "The Advisor sure does. You have a cute kitty." You looked at her. She chuckled, her golden eyes glowing a bit. You blinked. It was gone. "Why don't we start with the first agenda for this meeting?" she smiled. You nodded.
#LOC:Anthony Harrison#LOC:Priscilla Wuest#LOC:Moumou#LOC:Albert Lucio#the sims 3#sims 3#sims 3 story#ts3#ts3 story#sims 3 edit#ts3 edit#simblr#something short i wrote on the spot right after editing the shots#they look lonely on the 2nd pic
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How to Choose a Console Table for Your Wall and Style It Perfectly
When it comes to decorating a wall in your living room, hallway, or bedroom, a console table can be a game-changer. Not only does it provide functional storage, but it also serves as a stylish centerpiece that can elevate the look of your space. Here’s a guide to help you choose the perfect console table and style it with complementary objects for a cohesive and inviting look.
Choosing the Right Console Table
1. Consider the Space
Measure the wall where you plan to place the console table. Ensure the table’s dimensions align with the size of the wall and the surrounding furniture. A narrow console is ideal for small spaces, while a longer, more substantial table suits larger walls.
2. Select a Style That Matches Your Decor
Choose a console table that complements your existing decor.
Modern Spaces: Opt for sleek designs with clean lines, glass tops, or metal frames.
Traditional Spaces: Go for wooden tables with ornate carvings or a distressed finish.
Eclectic Vibes: Mix and match materials like marble tops with brass legs or bold-colored consoles.
3. Focus on Functionality
Think about how you’ll use the table. If storage is a priority, look for a console with drawers or a lower shelf. For a purely decorative touch, a minimalist table with no extra compartments may work best.
4. Choose the Right Material and Color
The material and color of your console table should harmonize with your room's color palette and textures. Wood adds warmth, metal feels industrial, and glass creates an airy feel. Neutral colors like black, white, or beige are versatile, while bold hues can make a statement.
Styling the Console Table
Once you’ve found the perfect console table, it’s time to decorate it. Here are some ideas for styling it with objects that add personality and charm to your wall space.
1. Start with a Focal Point
Hang a large mirror, artwork, or a statement piece above the table. This draws the eye upward and anchors the table to the wall. If you prefer a gallery wall, arrange multiple smaller frames in a cohesive layout.
2. Layer Heights and Textures
Add visual interest by varying the height and texture of the objects on the console table. For example:
Tall Objects: Use vases, candlesticks, or sculptural decor.
Medium Objects: Place books, small plants, or picture frames.
Short Objects: Incorporate decorative trays, bowls, or other low-profile accents.
3. Include Greenery or Flowers
A touch of greenery brings life to your console table. Use fresh flowers in a vase or low-maintenance plants like succulents.
4. Use Functional Accessories
If your console is in an entryway, consider adding practical items like a bowl for keys, a mail organizer, or a stylish tray for sunglasses.
5. Play with Symmetry or Asymmetry
Symmetrical Arrangement: Create balance by mirroring objects on either side of the table, such as matching lamps or vases.
Asymmetrical Arrangement: Use varied object sizes and shapes for a more casual and modern feel.
6. Incorporate Lighting
Table lamps, sconces, or LED candles can add warmth and a cozy ambiance. If the wall space allows, consider wall-mounted lighting to frame the console.
Finishing Touches
Take a step back and assess your arrangement. Avoid overcrowding the surface—negative space is just as important as the objects themselves. Rotate items seasonally or whenever you feel like refreshing the look.
With these tips, you’ll not only choose the perfect console table for your wall but also transform it into a stunning focal point that reflects your personal style. Happy decorating!
#home interior#interior design#interior decorating#interiorfurniture#interiorinspiration#interiors#interioraesthetic#minimal interior#interiorstyling
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Authentic Design, Love for Rustic Eclectic Furniture
Authentic design, love for the luxe yet grounded in their passion for conscious living, millennials have unique living needs. Millennials love technology that makes life more connected, emboldened and adaptable designs that evolve with their lifestyle over time. Interior design for millennials is all about creativity, originality but practical and functionality as well. With a focus on…
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#Artisanal StudioDoor#carved barndoor#carved table#carved wooden door panel#chests and console tables#coffee tables#credenzas#custom barn doors#Custom Door#custom doors#Custom Sliding Door#custom tables#dining table#farmhouse tables#hall tables#interior designer#old door headboard#old door table#old doors#old vintage door#ornate door#Reclaimed wood door#Rustic Barn Doors#rustic carved door#rustic credenzas#rustic doors#rustic farmhouse#rustic farmhouse doors#sliding barn door#sliding barn doors
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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Movement in her peripheral made Allegra glance up. The comings and goings of Sallow’s owl were a familiar sight, but her usual silent glide across the common room was now accompanied by several more beats of her wings as she manoeuvred the corner and up the stairwell. Allegra frowned but returned to her essay.
A quarter of an hour later, the tawny returned, though, in her path towards the dormitories, she momentarily swerved to one side before righting herself. Allegra gasped and snatched her wand from the table, ready to shoot off a cushioning charm had the owl actually careened. Her brow creased as she watched the owl — Iris, Allegra suddenly recalled from past conversation — pass overhead.
She knew Sallow’s owl was hard-worked. A fact she had tried to assuage by procuring treats for Iris back when- well, before. The witch tutted, swept up parchment and quill with a swish of her wand and hurried for her room.
Whilst her own owl, Axl, delivered both post and the Prophet daily, he had infinitely more free time than Iris. And it showed. The hawk owl was getting rounder in the middle since he had stopped flying long distances between the Nordics and Britain. Allegra also suspected that it was due to the abundance of prey in the Highlands, though Axl knew better than to bring any of his prizes into her presence. She crossed her room, where he was already surveying her sharply, and shot him an apologetic smile.
“Just temporarily? For a fellow owl?”
She soothed his beak with the back of her fingers and let him peck a grasshopper gum from her palm. Still, Axl trilled in displeasure and puffed out his wings, which made Allegra grin at the sight. After a moment, he nipped at her fingertip and then stuck out his leg. Clever bird. Allegra hastily drafted a note and tied it loosely to Axl's outstretched leg. The owl gave her one last reproachful look and took flight a short way across the stairs.
When Sebastian left his room, Axl was atop the ornate console table opposite the door. He gave the wizard a flat, bored hoot as if to say, “I am now of service”, his unamused expression strangely reminiscent of his family’s young mistress. The strand of parchment around his leg read:
For your owl’s sake. And Axl needs the exercise. A.F.
Sebastian ignored the feral screeching and loud crash behind the door as he cast the last of his anti-niffler wards around the entrance. He turned, only to abruptly stop under the flat stare of an owl awaiting him across the landing.
It blinked slowly, giving a low, insouciant hoot, and Sebastian braced a hand against the doorframe, head hung low between his shoulders as he expelled a long sigh towards the floor.
What now?
Sebastian composed himself — cleared his throat and straightened his spine as he rolled and squared his shoulders.
Cast a quick scourgify over his coat, though he anticipated it did little to help the lingering odour.
Smoothing his fingers through his hair again, one critical brow flicked upward as he stepped closer and silently assessed the messenger perched on the table. After a protracted moment, he hummed thoughtfully.
That particular air of imperious apathy was oddly familiar.
The handsome bird stuck out his leg expectantly, and not wanting to further rile of any more wildlife that evening, Sebastian took the proffered note. His brow rose curiously at the initials. Allegra's soft spot for creatures was commonly known (he was under the distinct impression that she preferred them to any human counterpart), and whilst it was obvious that she was doing it for Iris's and Axl's benefit, he hardly expected his fellow Slytherin to skirt so close to granting him a favour. Certainly not out of kindness given their frosty relations.
"Axl, is it?" Sebastian remarked casually as he folded the bit of parchment into a tidy square. His pile of letters never seemed to decrease, and Iris could do with the extra help. The school owls were officially a lost cause and he was not the impractical sort, but that did not mean he would blindly trust the owl of someone with such open dislike for him. Even if said antipathy was (begrudgingly) deserved.
"Should I employ your services, then I trust none of my post shall be diverted along the way."
It wasn't really a question and the owl didn't answer.
Typical.
"Well, I don't have any deliveries for you at the moment, so you can return to your mistr—" Sebastian voice fell away as he tucked his hands in his pockets and his gloved fingers found the velvet pouch. He quickly raised a hand for Axl to wait as he pulled it from his pocket. He rolled it around in his palm in quiet contemplation.
An anonymous delivery by an owl not of his own.
A satisfied smile ghosted across his lips as he offered Axl the pouch.
"To the care of Cassandra (@ask-gryffindors), Head Girl. Gryffindor Tower."
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13th Doctor's TARDIS:
While the 13 does not destroy her console room during her regeneration, she does change the 'desktop theme' afterward anyways because she feels she could do with a refresh, so with that in mind;
Exterior:
I adore Jodie's TARDIS exterior, so I'm stealing it keeping it as is. (The wooden texture??? The shade of blue??? Yellow windows???? Its Cinema.)
Interior:
(art credit)
This is the general layout of the console room, but there are some differences from the artwork in my mind's eye:
-The console itself is more similar (if not identical) to 12's console, rotor and all, but the metal is replaced with either wood or a wooden finish, and the top of the rotor no longer has the rotating Gallifreyan symbols but ends at an ornate finish like this.
-There is a jukebox to the right. -A few of the bookcases are filled with Earth and Alien literature, others are filled with vinyl records. (You can find music from every decade. Though I don't think she has updated her collection since 2005) -There is a metal staircase that leads both to the second floor / balcony area (it is a bit wider than the image, there is a small coffee table and a chair if you want to lounge up there) and to the bottom floor underneath the console.
Bottom Floor:
-Situated directly underneath the console, filtered light from the metal grates gives it a hazy vibe. (You can't really see through but you can hold a conversation)
Picture this but the console pillar is more narrow and taller (though still a relatively cramped space, maxes out at 6 feet) -It is EXTREMELY cluttered. There are various random knick knacks and souvenirs scattered about. -To the left, the Doctor has an aged leather armchair with a footrest, an amp and an electric guitar (from her days as 12) resting against it. She likes to absentmindedly pluck at the strings to do her thinking sometimes. -To the right, there is a small, makeshift work bench, she likes to tinker in her spare time. -In the middle is a swing she likes to sit on for repairs, cables for the console hanging overhead. She loves working on the TARDIS with her bare hands, she finds it extremely meditative.
This is precisely the energy.
#; headcanon.#v; once more with feeling. ( thirteen. )#14 also inherits this console room for the most part. I think he replaces the jukebox with a gramophone (but it can still play everything)#and doesn't go downstairs as often as 13 did#ok im gonna shower and get my workout done I'll see y'all after
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Sharing my Heart
Chapter 3
Adam finds himself alone in a beautiful room. Elegant wallpaper and art is meticulously placed around the confine.
The art looked to be old renaissance pieces?
Adam was no art-guy, but even he could recognize ‘The creation of Adam’ by Michelangelo. This piece has been chosen to be the largest painting in the room.
He thought about the irony in the painting chosen and his cheeks flushed slightly at the thought the angels may have picked it out special for him.
All the art work was framed with gold, made into ornate botanical patterns.
Adam paces the room for a couple minutes, taking in the expensive gaudy decorations while waiting for Zachariah.
After around (what he assumes to be) twenty minutes, he decides to sit at the table in the middle of the room.
He pulls out a chair and stops to inspect it, the chairs wood is painted gold and it has silky cushions on the seat and back of the chair- the cushions display fine detailing that looks to be hand done.
The room is nice and all but, it’s a little tacky for Adams taste.
An equally detailed table cloth sits upon the table, under its contents.
Adam lifts up the corner of the cloth to see the table underneath, it’s pure white marble. Because why wouldn’t it be?
The table is adorned with a stack of burgers and about 24 beers in a graceful, silver dish full of ice.
Adam studies them for a moment, before deciding the angels most likely would not poison him.
He reaches out for a burger and sniffs it before taking a bite. Instantly he recognizes it, it’s a burger from the diner by his house. The place where he and his mom would have lunch anytime she had a Sunday off.
Adam’s lips form a small smile. He feels bittersweet happiness from these memories.
He just really misses his mom.
He glances to the beer bottles on the table trying to place where the beers had come from.
After a moment of cerebration, he recalls the red, white and blue label of the beer.
This brand had been his first beer ever, he had it with his grandfather on a fishing trip at fourteen.
Adam decided against taking a beer. He didn’t want to be an easy target for the angels to screw over and he wanted to make sure he was fully aware, for any negotiations he might have to make with the angels to get to his mom.
Adam gladly finished his first burger, then reached out for another.
The moment the burger hit his lips, he heard wings flap and his eyes coasted to the left of him to see Zachariah sitting on the side of the table.
“I see you and your brother share the same refined palate.” Zachariah grins.
Adam takes a moment to finish chewing the large bite of burger he had in his mouth from.
“So, uh.. We ready?”
“For what?” Zachariah’s eyebrows take on a position of counterfeit worry.
“What do you mean, for what? For Micheal.”
Zachariah takes a sharp breath in, “Oh! Right. About that. Look, this is never easy but I’m afraid.. We’ve had to terminate your position at this time.”
“Excuse me?”
“Hey, don’t get me wrong, you’ve been a hell of a team player, really-“ Zachariah pauses to click his tongue and form his finger into an ‘OK’ symbol. “Good stuff. But, the thing is you’re not so much the ‘chosen one’ as you are… Well, great Winchester bait.” He says eyebrows raised, a satisfied smile on his face.
Adams previously deadpan expression turns into one of anxiety and confusion. “No. But-“
Adam takes a deep breath in to help compose himself, “What about all the stuff you said? I’m supposed to fight the devil.”
“Mmm, not so much. But hey, if it’s any consolation you do happen to be the illegitimate half brother of the guy we do care about!” Zachariah says with a derisive tone and shit eating grin that makes adam feel sick. “That not too bad is it?”
“So, you lied. About everything.” Adam says with an attitude prevalent in his tone. His straight face returning.
“We didn’t lie. We just avoided certain truths to manipulate you.”
“Oh, you son of a bitch.”
“Hey, how do you think I feel? I’m the one that’s gotta put up with that dumb, slack-jawed look on your face.”
Adam says nothing, returning Zachariah’s comment with a look of distain.
“Kid, we didn’t have a choice. The Winchesters got one blind spot, and it’s family. See Sam and Dean, they’re going to put aside their differences, and they’re gonna come get you. And that is gonna put Dean right..” He stops speaking in order to point at the ground below him, while never breaking his eye contact. “Here. Right where I need him.”
Zachariah gets up of the table throwing his hands into the air, “This is the night kid! Micheals seen it! The tumblers finally click into place, and it’s all because of you. And me. But who’s keeping score?”
Adams body tenses at the mention of Micheals name. The son of a bitch that orchestrated this. That tricked him. Resurrected him for no good reason. Only to have some balding asshole in a suit promise him his mom and life back, but none of it was even true.
He clenches his jaw, “Yeah, I’m not gonna let you do this.” He answers, standing up.
“Cool your jets. Sit down. We’re doing it together, how bout that? Plus, you still get your severance. You still get to see your mom, okay?”
“Why should I believe you?” Adam says with a dejected look on his face. He slowly sits back down and looks off to the side away from Zachariah.
“You know what? I keep hearing this.” He breaks to make a ‘talking’ motion with his hand. “But what I want to be hearing is this.” Zachariah says while closing his hand into a fist.
Adam feels a stabbing sensation in his stomach and before he can stop himself he’s coughing and gagging up blood onto the table cloth.
“That’s better.” Zachariah says nodding to himself.
——
Adam is still sitting at the table, his head down feeling sicker than he ever has in his life.
Blood slowly drips out of his mouth, the bulk of it coming out every time he coughs.
Zachariah is gone for the moment, he has been gone for about an hour or two.
Adam writhes in pain. He finally makes an attempt to get up to check for any ways out but, as soon as he’s on his feet, he’s on the ground.
Adam scoots up to a wall not wanting to attempt to stand again. Honestly, not sure if he can stand again.
He sits against the wall for another hour or maybe three, fighting the heaviness of his eye lids.
He can’t rest. He has to be ready. Ready for When Zachariah returns. He’s got to be ready to fight.
He hears the soft creak of a door, his eyes slowly sliding over to see who’s standing there. He can’t see over the table. He braces himself to stand, clutching at the wall for stability. Then he hears Deans voice.
“Adam, hey. Hey.” Dean says, worry obvious in his voice as he rushes over to adams side crouching down to the floor.
“You came for me.” Adam mutters softly.
“Yeah well, you’re family.” Dean assures, while locking his arm around Adam and guiding Adams arm around his neck. He lifts the two of them to their feet, Adam attempts to help lift but probably only lifts maybe 20 pounds of himself on his own.
“Dean, it’s a trap.”
“I figured.” Dean says starting to walk them forward and towards the exit.
Zachariah finally makes his reappearance in front of the two brothers. “Dean, please. Did you really think it would be that easy?”
“Did you?” Dean replies, cocking his head slightly.
Adam follows Deans gaze to see Sam rushing up behind Zachariah, angel blade in hand. He lifts his arm and attempts to strike Zachariah from behind.
Without any physical contact, Zach flings the angel blade out of Sams grip and throws him into a wall. Sam knocks down a few decorative stands before hitting the floor, hard.
“Sam!” Dean raises his voice, calling out to his brother for reassurance of Sam’s physical status.
“You know what I’ve learned from this experience, Dean?” Dean looks away from Sam back over to Zachariah and squeezes Adam in closer.
“Patience.” Zach finishes, putting his hand up in Adams direction.
Adam feels a sharp pain in his stomach once again. His knees completely give out and he gags on the rising blood in his throat. Dean wasn’t expecting Adams complete loss of balance and loses his grip. Adam clutches his stomach and spits the blood out on the floor.
“Adam?” He can hear Dean calling out to him.
“You let him go, you son of a bitch.” Dean commands.
The angel scoffs in return. “I mean, I thought I was downsized for sure, and for us, a firing- pretty damn literal. But I should have trusted the boss man. It’s all playing out like he said. You, me, your hemorrhaging brothers.” Zachariah clasps his hand tighter, intensifying the pain for Sam and Adam.
Dean looks frantically between his two brothers and then over to Zachariah who picks his speech back up.
“You’re finally ready, right? You see things our way. You know there’s no other choice. There’s never been a choice.”
“Stop it. Stop it right now!” Dean says, Adam can see tears glossing his eyes when Dean looks at his pained brothers.
“In exchange for what?”
“Damn it, Zachariah. Stop it, please.” Dean pauses, clenching and un-clenching his fists. Then looking forward at Zachariah Dean decides what to say. “I’ll do it.”
“I’m sorry, what was that?”
Dean meets Sam’s eyes before he speaks. “Okay, yes. The answer is yes.”
“Dean!” Sam calls from his corner of the floor.
Dean ignores him and keeps his eyes on Zach, his voice breaking while he speaks, “Do you hear me? Call Micheal down, you bastard.”
“How do I know you’re not lying.” Zachariah replies while scanning the room.
“Do I look like I’m lying?”
The two exchange a wordless stare for a couple seconds, before Zachariah starts speaking in a language Adam can’t recognize or understand.
Deans eyes shift over over to Sam who he gives a soulful look.
Maybe that look is Deans apology, Adam thinks.
“He’s coming.” Zachariah whispers.
The room is slightly shaking and a faint ringing can be heard.
“Of course, I have a few conditions.” Dean says.
Zachariah turns to face him. “What?”
“A few people whose safety you have to guarantee, before I say yes.”
“Sure, fine. Make a list.”
“But most of all… Micheal can’t have me, until he disintegrates you.”
“What did you say?”
“I said. Before Micheal gets one piece of this sweet ass, he has to turn you into a piece charcoal.”
Zachariah let’s out a short high pitched laugh. “You really think Micheals gonna go for that?”
“Who’s more important to him now? You? Or me?”
Zachariah approaches Dean, aggressively grabbing hold of his jacket. “You listen to me. You are nothing but a maggot. You are scum on this earth. Do you know who I am? After I deliver you to Micheal-“
Their faces are inches from each other and Adam, even from ten feet away, can feel the malice and power Zachariah has saturated the air with.
“Expendable.” Dean says through clenched teeth.
Zach chuckles again. “Micheal’s not gonna kill me.”
“Maybe not.” Dean validates. A blade sliding down from his sleeve into his hand.
“But I am.”
In a swift move Dean has the blade through the bottom of Zachariah’s jaw.
White hot light fills the room and Adam is blinded. He hears Dean hit the floor, and a loud sound, like somethings combusting, before Zachariah’s body follows suit- hitting the floor.
The light is extinguished, and Adam re-opens his eyes. His vision is spotty and eyes are still adjusting to the dimer lighting of the room.
He sees Zachariah’s body, large wings burnt into the ground and wall of the room around him. Adam mouths a soft ‘What the fuck..’ before returning his attention to the scene around him.
The ringing increases in volume every couple seconds and the room is shaking with more force now. He looks to his side to catch Deans gaze with a pleading expression. Dean stands up using the ground to help him and comes to Adams side. He already has a hand on Adams arm ushering him upwards before he asks, “Can you walk?”
“Yeah.” Adam replies using Deans arm to help him to his feet.
The room is re-lighting with a different celestial glow now.
Adam stands up staring at the ceilings brilliant light, while Dean helps Sam up. The plangent ringings volume increases once more. He swears he can hear a voice in the ringing, a whisper, something calling to him.
He can feel Micheal.
He can feel his essence filling the room, it’s strong and serene.
Adam closes his eyes for a moment, soaking in the feeling of tranquility that surrounds him. When he re-opens his eyes and snaps out of it, Dean and Sam are already half way to the door before he starts moving.
“Come on! Hurry!” He hears Deans frantic yell.
Adam moves as quickly as he can to the door, he’s right behind Sam and Dean as they step out. However the second their feet leave the door-way the door is slammed shut.
“No!” Adam yells, anxiety thick in his tone, his previous peaceful feeling shattered.
“Dean! Help!”
“Dean! Help, please!”
“Hold on! I’ll get you out!” He hears Deans muffled voice behind the door.
“Just hold on! Adam!”
Deans voice fades into nothing as the surge of essence and light consumes him wholly.
Adam is not scared.
He is okay.
He feels calm and protected as he looks on into the sea of luminescence.
Immediately upon the archangels descent Adam’s previous ailments had healed and cleared. He felt better than normal. He felt really good.
He could hear Micheals voice. His true voice.
It’s commanding and gives solace to Adams nerves.
“Adam Milligan.” The voice says. Adam clutches at his ears, it’s very loud.
“Adam Milligan.” The voice repeats. “I am The archangel Michael. You are to be my sword.”
Adam pauses holding his breath and looking to the side. “I know who you are and I’m not Dean y’know.” He almost delivers with an attitude but switched to speaking as politely as humanly possible.
“Yes, of that I am well aware. You need not remind me.”
“Oh.. Well I’m sorry, it uh.. It didn’t work out with Dean.” Adam says trembling slightly, not sure what the wrath of a displeased archangel would be like. (And not wanting to find out.)
“Be not afraid.” Micheal commands, sensing the humans trembling and fear. “I will not hurt you, Adam Milligan. You will be my sword, in Deans stead.”
Adam pauses, taking a step back into the wall. “No. I won’t. You… You guys are liars and-“
“I have never lied to you, Adam Milligan. I will never lie to you. Dean has punished Zachariah completely for his sins. I can promise you, not another lie shall ever pass your ears.”
Adam says nothing to this, feeling unsure of how to address someone like Micheal.
“I can protect you, Adam Milligan. I will keep you safe. After you have fulfilled your purpose I will deliver your mother unto you. If I am allowed in, I can promise you a life of happiness to come after the swift consummation of your duties.”
Adam felt Micheal’s celestial warmth seeping through the words he spoke. The essence subdued any of Adams negative emotions.
He felt light and almost intoxicated by the commanding force that was the Viceroy of heaven. Adam blinked his eyes, hard, trying to internally fight himself off of the path he was leaning towards.
‘I cant do this, I shouldn’t do this.’ Adam repeated to himself mentally.
His right hand tugged at the left sleeve on his jacket.
‘I should do this. Someone has to stop the devil. Right? Someone has to be with Micheal‘ He thought countering his own argument.
“Adam Milligan. Please speak your choice to me. I need your consent.”
Fuck. He believed Micheal. Micheal will protect him. He will see his mom.
His emotions felt numbed. The air around Adam was contaminated with the archangels power. Adam felt willing and pliable. His brain felt like static. He’s surrounded by the most magnificent heat. And finally without a second thought he’s decided.
“Yes.”
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