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Family Room Enclosed New York
Inspiration for a large transitional enclosed dark wood floor family room remodel with gray walls
#family room#reed bunches#gray family room#ornate console table#black leather chair#white wall trim#console table
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Create Rhythm and Harmony in Interiors with Carved Doors
A well-designed space can foster tranquility, increase productivity, and enhance our quality of life from the moment we step inside. This transformation is largely due to the rhythmic flow and harmonious balance within the design. In this article, we will examine the significance of rhythm and harmony in interior design and how they impact the creation of our…
#Artisanal StudioDoor#carved barndoor#carved table#carved wooden door panel#chests and console tables#coffee tables#credenzas#custom barn doors#Custom Door#custom doors#Custom Sliding Door#custom tables#dining table#farmhouse tables#hall tables#interior designer#old door headboard#old door table#old doors#old vintage door#ornate door#Reclaimed wood door#Rustic Barn Doors#rustic carved door#rustic doors#rustic farmhouse#rustic farmhouse doors#sliding barn door#sliding barn doors#statement door
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Enclosed - Dining Room Mid-sized enclosed dining room with beige walls and a traditional medium-tone wood floor.
#mirrored console table#dining room console#large console table#dining table wood#console table mirrored#ornate wood frame#mirrored consoles tables
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Dining Room - Traditional Dining Room
Mid-sized elegant medium tone wood floor enclosed dining room photo with beige walls
#cherry wood dining chair#ornate mirrored console#ornate wood frame#beige dining room#mirrored console table#dining table wood#console in dining room
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Eclectic Powder Room - Bathroom Inspiration for a large eclectic powder room remodel with multicolored walls
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Formal - Living Room Inspiration for a large, enclosed, eclectic living room remodel with white walls and a gray floor.
#ornate gold mirror#formal#living room#shell mirror#wood console table#french windows#blue silver living room
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Stay
Inspired by @eyeheartboobiez Sugar Daddy!Bruce Wayne Headcanons cause I really enjoyed them😌
Summary: Your sugar daddy, Bruce Wayne, asks you to stay the night and then a bit more. How could you possibly resist his allure.
(Fluff, smut if you imagine it, angst, possessive!Bruce as in he most definitely wants to marry you, I imagined it as Bale!Bruce but pick your poison)
"You want me to what?" You ask humorously, but not unkindly, as you lean in towards the mirror over the ornate shiny console table. Carefully, you pull your earrings from where they had tangled in your hair. Then you try to wipe the smudges of lipstick off from the skin around your lips where your makeout had grown... messy.
"I'd like you to stay the night," Bruce says smoothly behind you from the armchair in the sitting room, "If you'd like to, of course."
"Well," You start with a smile, your long silk evening gown moving with you as you turn around to face him," What would I get?"
"Anything you'd like, pretty." He replies simply with an easy sly smile playing on his lips. Like it was just so easy for him, as simple as rich people having different rooms for sitting and living, yet were essentially the same. Oh, and if you didn't have a library in your mansion, how appalling! But Bruce was rather charming, which only sweeter his offer even more.
"A pony?" You tease childishly because you could. Especially after one of these elaborate events, listening to all the trivial little things rich people thought was important, you really couldn't help yourself.
"A whole sable full, sweetheart." Bruce promises with a soft chuckle, leaning forward and gesturing for you to come closer.
"I wouldn't mind staying the night, Bruce." You reply sweetly with a smile you couldn't help as you walk closer. His strong hands hold your hips as you lean down towards him, his little smile twisting to a smirk.
Bruce leans up and kisses you, his lips still tasting of sweet champagne despite only nursing the same glass all night. Not to mention, you could taste your lipstick that had rubbed off on his lips. You hum a little at the pressure he was kissing with. It wasn't overbearing but rather insistent. You brace your hands against his sturdy shoulders and break the suction of your mouth from his.
"Bruce, not here-" You start hesitantly, trying to pull your face away more, only for one of Bruce's strong hands to pull you in by holding the back of your neck. You turn your face away, and he starts pecking little kisses all over your cheek, causing you to start giggling.
"Why not here, hm?" Bruce grumbles like a spoiled child and tugs you even closer by his other hand still on your hip. His chin dips down, and he starts kissing at your neck. Bruce's 5 o'clock shadow of scruff scrapes and brushes along, making you gasp a little.
"Because we almost got caught last time in this exact sitting room."
"Alfred is asleep."
"That's exactly what you said last time!"
Bruce chuckles heartily now and drops his forehead to your collarbone as you are practically hovering over his lap. With a knee between his thighs and perched on the edge of the cushion, you shift your weight onto him by boldly straddling his lap.
Now at the same eye level, Bruce nudges his nose lightly against yours as he looks into your eyes.
"I'm sorry, princess, why don't you let me make it up to you? Oh, and you know what," His eyes twinkle with mischief as they glance at your lips," I'll show you the new jacuzzi tub."
"Oh really, Mr. Wayne?" You raise your eyebrows at him and smile cheekily, offhandedly saying," I might never leave now."
Bruce grins bright then, surging forward and kissing you deeply as his muscular arms wrap around you.
~♡~♡~♡~♡~♡~♡~♡~
Snuggled up against his solid warm chest with silky dark grey sheets embracing you both, you sigh tiredly. His chin is nestled against the crown of your head as his calloused fingers lightly stroke down the side of your body. It was honestly so soothing and relaxing. His touch, his warmth, and especially his smile.
Bruce rarely smiled in public even with you on his arm. It felt good to see under the mask he provided to the public of Gotham. That he wasn't only a shallow millionaire with a silver spoon-
"-I want you to live here." Bruce states aloud, his bare chest rumbling under your ear.
"...you want me to live here? With you?" You ask in confusion, propping yourself onto your elbow to meet his eyes. Bruce nods sincerely, as his hand now strokes along the length of your back, stopping at the small of your back.
"Why?" You now ask him softer because surely he had a good reason.
"So I can protect you, baby."
"Are you saying I can't protect myself??"
"No, that's not what I'm saying."
"Then what are you saying?"
"I... I really enjoy having you around, and I want to see you every day."
"You really mean that?"
"Yes, sweetheart, you know I do." Bruce reassures you tenderly, and the sweet puppy dog look within his eyes makes you want you cry.
You kiss him, pecking his lips sweetly as your nails scritch his scruff fondly.
"I want to come home to you," Bruce murmurs against your lips, and that was the icing of the cake.
"I'd really love to move in with you, Bruce." You admit, a breath away from his lips now.
"It's settled then, baby." Bruce smiles softly at you before now kissing you soundly. You smile too as you kiss back, and his legs tangle with yours.
You fall asleep on his chest with his arms embracing you. Lulled to sleep by the intimate and cozy feeling of his warm skin to yours... it felt so nice, really nice. You could easily get used to this.
~♡~♡~♡~♡~♡~♡~♡~
Please like, comment, and reblog! I'd love to hear your feedback!! (PLEASE PLEASE PLEASE-)
#me after finding a way to include scruff: 🫡#bruce wayne x reader#bruce wayne#dc x reader#bale!batman x reader#bale!bruce wayne#dc#idk tags good night#i wrote da#christian bale#christian bale x reader#tdk#the dark knight
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𝙏𝙝𝙚 𝙠𝙞𝙨𝙨
Helaena targaryen x lady reader Lannister x Aemond targaryen
Word Count: 2987
warning: fluffy, bad word, Aemond being an idiot
The large wooden doors opened with a faint creak, allowing you to enter the queen's chamber. As you crossed the threshold, the guards closed the doors behind you, letting the echo of their closure resonate for a moment in the room.
Your eyes immediately fell on the figure of the queen, whose platinum hair gleamed under the dim light filtering through the heavy curtains. She was kneeling on the floor, bent over an ornate wooden table, attentively observing the small cages containing various insects. Her concentration was so intense that she didn’t seem to notice your presence right away.
"My queen," you said softly as you approached her, taking a seat by her side.
"I told you not to call me that," Helaena replied with a faint sigh, glancing away for a moment. However, instead of moving away entirely, she shifted just enough to give you space, so that your arms continued to brush against each other, creating a subtle yet present connection between you.
Although Helaena had corrected your manner of addressing her, there was no reproach in her voice, only a resigned sweetness that had become characteristic of your interactions. The warmth of her arm against yours conveyed a closeness that words couldn’t express, a bond that had transcended the formalities of her position.
You had known each other since you were children, always together, sharing laughter and secrets in any corner of the palace. It was hard to imagine one without the other; your mutual presence had become something natural, as if your lives were intrinsically intertwined. But in the last three years, that connection had evolved into something deeper, something that had surprised even you.
The relationship you had cultivated, marked by the passage of years and the undeniable affection you felt, was something that still bewildered you. You were so different in your essence: you, a boisterous and adventurous person, always seeking the next challenge or the next opportunity to try something new. Helaena, on the other hand, was the calm in the storm, with her quiet and reserved nature, preferring the peace of the gardens or the silent contemplation of her insects to the intense emotions that filled you with life.
"What’s wrong?" you asked gently, noticing how Helaena watched with concern the small wooden cage that held one of her crickets.
"It stopped singing," she whispered, her voice laden with a silent sadness. Her fingers, always delicate, reached out to the cage, gently brushing the wooden bars, as if a stronger touch could break more than just the silence that had settled between you.
"I’m sorry," you said, unsure of how to console her at that moment, understanding that her sadness wasn’t just about the loss of the cricket but probably reflected something deeper: the silent burdens she always carried, hidden beneath her serene facade. "We can get another one."
Helaena nodded slowly, but instead of turning her attention back to the cage, her eyes turned to you. That unexpected gesture made your heart stop for a moment. Her violet eyes, which you had always found so fascinating, fixed on yours with an intensity that took your breath away.
For a moment, time seemed to stand still. In that silent exchange, her eyes spoke to you with a clarity that needed no words. You could see in them not just the sadness over the loss of a cricket but also a mixture of deeper emotions that you had felt within yourself for so long. There was a mutual understanding, a connection that went beyond the differences between you.
Slowly, almost without realizing it, you leaned toward her, drawn by the gravity of that shared moment. Helaena didn’t pull away; on the contrary, her lips parted slightly, as if she too were responding to the same invisible force that was drawing you toward her.
When your lips finally met hers, the kiss was soft, almost shy at first, but charged with an emotion that had seemed to have been waiting years to manifest.
Almost unconsciously, you placed a hand on her cheek, your thumb gently caressing her skin. The proximity between you intensified, and you felt Helaena giving in, allowing you to pull her even closer. Her lips, which had been timid at first, now moved with growing confidence, responding to the rhythm of the kiss you shared.
The delicate initial touch turned into a synchronized dance, where both hearts seemed to beat in unison. Every movement, every touch, was a silent affirmation of the bond you shared. Your fingers slowly slid from her cheek to the nape of her neck, gently caressing her silver hair as the closeness between your bodies dispelled any trace of doubt.
Suddenly, the sound of approaching footsteps broke the bubble of intimacy in which you had immersed yourselves. The creak of the door opening forced you to pull away from Helaena with instinctive speed, putting a more appropriate distance between you, trying to regain your composure.
The dowager queen, Alicent Hightower, entered the room. Your heart pounded as you quickly stood up, offering a deep bow, lowering your head to hide the blush that had overtaken your cheeks. You knew that any sign of vulnerability could be perceived, and you preferred to avoid having your emotions scrutinized under Alicent's keen gaze.
The Dowager Queen first directed her gaze towards Helaena, who had once again focused on the small cage as if nothing had happened. Her platinum profile was turned away from the door, and her posture was calm, though you knew that behind that apparent serenity was a whirlwind of emotions.
“I would like to speak with the Queen alone,” Alicent said, her voice soft but firm, laden with the implicit authority of her position. A shiver ran down your spine, as if the weight of her words had descended upon you with the force of a sentence.
You didn’t dare look at Helaena as you made one final bow, your hands trembling slightly as you tried to maintain your composure. With an effort that nearly felt painful, you forced your legs to move, leaving the room with quick steps but not quite running. The air in the outer hallway hit you with unexpected force, as if crossing the threshold had left behind an invisible danger.
As you walked, you felt the nervousness overtaking you, each thought more unsettling than the last. What punishment awaited you if someone discovered what had just transpired in the privacy of that room? For Helaena, the protection of her status as princess would be a shield, but you... you would have no such luck. You couldn’t stop thinking about the possible consequences: shame, dishonor, and the inevitable punishment that would fall upon you like an inescapable yoke.
Not even your brother's wealth, as abundant as it was, could save you from the ruin that would befall you if the nature of your relationship with the princess was revealed. The Seven, with their severe judgments and unbreakable codes, would have no mercy on you.
The magnitude of the risk you had taken made you feel an oppressive weight in your chest, as if the walls themselves were closing in around you.
You tried to push those thoughts from your mind, forcing yourself to stay calm. “No one will notice,” you repeated to yourself over and over again, seeking some kind of solace in those words. What happened between the two of you wasn’t something new, far from it. You had shared kisses on countless occasions, each more secret and furtive than the last, and so far no one had suspected a thing. The court, always preoccupied with its intrigues and rumors, had not paid attention to the closeness you shared.
Furthermore, the two maids who had witnessed one of those indiscreet moments had been handled with the discretion the situation required. You had offered them sufficient incentives to ensure their silence, and although you had initially worried about the possibility of them betraying your trust, time had proven that fear and gold could be powerful allies.
Two days had passed since the encounter in the Queen’s chamber, and in that brief span, the atmosphere at court had become even more tense. The war looming over the kingdom had heightened the vigilance and distrust among the members of the court. The whispers of conflict, political intrigues, and constantly shifting alliances only served to increase the pressure on everyone involved.
The situation seemed to be on the verge of an imminent explosion. Rhaenyra had managed to acquire three new dragons, leaving your side at a clear disadvantage. With the death of Sunfire, the only available dragons were Vhagar and Dreamfire. However, you had serious doubts about Dreamfire’s willingness to join the battle, especially considering Helaena’s innocent nature, as she was reluctant to use dragonfire against any human being. In contrast, Aemond had shown a radically different attitude.
You had noticed a significant transformation in Aemond since the last meeting. The prince, who had once been shy and hesitant in his interactions with you, had become a strong and calculating young man. His change was evident in the way he moved through the court and how he handled state affairs. His behavior, though shrewd, stirred a growing distrust within you.
When Aemond sent your older brother, Tyland, on a mission to negotiate with pirates, you took his place on the council. The council room, which you had grown accustomed to seeing filled with participants, was now noticeably empty.
As the days passed, you received numerous letters from your sister-in-law, urging you to return to Casterly Rock. In her missives, she expressed her concern for your safety amid the growing dangers of war, warning you of the risk of an attack by Rhaenyra. Despite her legitimate concerns, you refused to abandon your post. The idea of leaving Helaena alone, surrounded by intrigues and possible threats, seemed unacceptable to you. Your loyalty to her and your commitment to the situation at court kept you firmly in place.
You decided to visit Helaena in her chamber, seeking a moment of closeness and comfort amidst the growing tension. Upon reaching her door, you paused for a moment to catch your breath, trying to calm the rapid beating of your heart. You knocked softly and waited to be received. The door opened, revealing Helaena with a tired but kind expression. Her eyes lit up upon seeing you, and a smile graced her face, momentarily alleviating the weight she seemed to bear.
"I'm glad you came," Helaena said, opening the door wider for you to enter. "I needed to see you."
You stepped into the chamber, and the warm glow of the candles illuminating the place contrasted with the cold reality of the outside world. The atmosphere was filled with the softness of silk curtains and the light scent of dried flowers that Helaena often used to add a touch of calm to her space.
You approached her, and without a word, you embraced her with tender care. The embrace, though brief, conveyed a deep and sincere connection. The warmth of her body against yours and the soft perfume of her skin offered necessary comfort amid the growing tension.
Helaena looked into your eyes, and in that moment, the outside world seemed to fade away. "I missed this," she confessed in a soft voice.
A soft laugh escaped your lips as you heard her, and without thinking, you pulled her closer, hiding your face in her neck. You closed your eyes, allowing the sweet scent of her skin to envelop you and provide a moment of calm.
Helaena responded to your gesture with a delicacy that moved you. She wrapped her arms around your waist, her embrace warm and protective.
For a few moments, there was no need for words. The embrace, charged with a deep and sincere connection, seemed to say everything you needed to share. The touch of her arms, the beat of her heart against yours, offered a tranquility that countered the tensions of the war and the worries surrounding you both.
Finally, you made yourself break the embrace, knowing it was necessary. With slight reluctance, you gently pulled away, looking into Helaena’s eyes. “It’s late; you need to rest,” you said with firmness and tenderness, trying to balance your concern with the need to allow her well-deserved rest.
With a soft smile, you leaned in once more and gave her one last kiss on the forehead, a gesture that encapsulated all the affection and protection you felt for her. Then, you stepped back, giving her space to settle into bed.
As Helaena lay down, her eyes remained fixed on you, as if expecting you to stay a moment longer. You lingered in the room a little while more, ensuring she was comfortably settled before finally making your way to the door.
You walked through the castle’s empty corridors, the echo of your heels resonating in the silence. As you passed the throne room, you noticed Aemond, standing still in front of the throne, his figure silhouetted against the cold stone of the room. His upright posture and the way he contemplated the empty chair denoted an unusual intensity.
“What a strange man,” you thought, with a mix of curiosity and perplexity, as you continued on your way, trying not to interrupt whatever he was doing.
However, as if sensing your presence with sharp precision, Aemond turned abruptly, his eye fixed on you with an intensity that almost seemed to cut through the air.
“Milady,” he greeted, his voice rough and cold, resonating in the vast silence of the throne room.
“Prince Aemond,” you replied, inclining your head slightly in respect. “I didn’t mean to interrupt your moment of reflection. I’d better leave.”
“No, it’s alright,” Aemond said, his tone taking on a more urgent note. “In fact, I wanted to speak with you.”
He approached you with determined steps, his gaze steady and persuasive. “There’s a matter I need to discuss, and your perspective would be of great help.”
You halted your steps, and although you felt somewhat uneasy by his closeness, you decided to listen. “What is it about?”
You remained composed as he approached, his presence heightening the already tense atmosphere. Aemond continued, “Helaena should consider using Dreamfire in the next battle. Her dragon could be a decisive factor.”
The comment surprised you. “Are you suggesting we pressure Helaena to participate in the battle? You know she doesn’t have the same strength to face these situations. Forcing her to do something like that could be harmful.”
Aemond frowned, his expression hardening. “War isn’t a game of choices. If Helaena refuses to use her dragon, we’ll lose a crucial advantage. We can’t afford that weakness.”
“I understand the urgency,” you responded firmly, “but I won’t force Helaena to act against her will. She’s already under great emotional pressure. My loyalty lies with her, and I can’t allow her to be subjected to more stress.”
Aemond looked at you, his face showing a trace of frustration. “This isn’t just about personal comfort. She must contribute to the common effort, and her feelings shouldn’t put our lives at risk. If she’s not willing
#house of the dragon season 2#hotd season 2#aegon targaryen#aemond targaryen x reader#rhaenyra targaryen#aemond fanfiction#aemond targaryen x you#medieval#fanfic#angst#helaena the dreamer#helaena targaryen#queen helaena#house of the dragon#house targaryen#fantasy#dragon age#writers on tumblr
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You found yourself snooping around the Administrator's office. On the port side of the office, there were the comfy couch and armchair, an ornate console table that holds a tray of teapot, a selection of tea tins, and a vase of lavender. You opened one of the drawers, and found a picture frame face down. You picked it up. The picture was folded in its left side, and you were curious what the Administrator and the Advisor were looking at. You retrieved the folded picture from the frame and unfolded the photograph.
Who is he? An old friend of the Administrator? You squinted. You noticed the gold band on the man's left ring finger; a wedding ring. She also has a ring on that particular finger as well. Were they married? You turned the photograph around, and in the Administrator's writing, it says, "Tony Harrison, Moumou Harrison (kitty!), Priscilla Harrison, Bert Lucio; year 20...". The year written was incomprehensible. So...that was her husband. She is married. Was. You have never seen the man, but your old superiors know him. You've seen how they reacted to your peers when talking about him. Never talk about him. He does not exist anymore. He is dead, your superiors would disturbingly say. You shake your head. You took one last look, before your refolded the man out of the frame, put the photograph back to its picture frame, and returned the frame back to the drawer. You closed it shut, and the office door slid open. You froze, but you recovered, and quickly opened one of the tins. You dropped the tea leaves on the pot as you looked back. She greeted you with a nod, "I apologize. I hope I didn't make you wait too long." You say, "It's no problem, Ma'am. I hope you don't mind me brewing tea." "Please," she smiled, taking the tray. "It's for my guests anyway." She took a seat on the armchair, placing the tea tray on the coffee table, and when she gestured at you, you sat on the couch. You noticed another picture frame on the table.
The blank spot on the left is obvious. It's for Tony. Does she miss him? Or is this just a jab to him? You did hear rumors about him cheating on her... "Ah," the Administrator smiled at you. "Doesn't Bert look dapper?" You agreed. "The Advisor sure does. You have a cute kitty." You looked at her. She chuckled, her golden eyes glowing a bit. You blinked. It was gone. "Why don't we start with the first agenda for this meeting?" she smiled. You nodded.
#LOC:Anthony Harrison#LOC:Priscilla Wuest#LOC:Moumou#LOC:Albert Lucio#the sims 3#sims 3#sims 3 story#ts3#ts3 story#sims 3 edit#ts3 edit#simblr#something short i wrote on the spot right after editing the shots#they look lonely on the 2nd pic
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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Authentic Design, Love for Rustic Eclectic Furniture
Authentic design, love for the luxe yet grounded in their passion for conscious living, millennials have unique living needs. Millennials love technology that makes life more connected, emboldened and adaptable designs that evolve with their lifestyle over time. Interior design for millennials is all about creativity, originality but practical and functionality as well. With a focus on…
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#Artisanal StudioDoor#carved barndoor#carved table#carved wooden door panel#chests and console tables#coffee tables#credenzas#custom barn doors#Custom Door#custom doors#Custom Sliding Door#custom tables#dining table#farmhouse tables#hall tables#interior designer#old door headboard#old door table#old doors#old vintage door#ornate door#Reclaimed wood door#Rustic Barn Doors#rustic carved door#rustic credenzas#rustic doors#rustic farmhouse#rustic farmhouse doors#sliding barn door#sliding barn doors
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13th Doctor's TARDIS:
While the 13 does not destroy her console room during her regeneration, she does change the 'desktop theme' afterward anyways because she feels she could do with a refresh, so with that in mind;
Exterior:
I adore Jodie's TARDIS exterior, so I'm stealing it keeping it as is. (The wooden texture??? The shade of blue??? Yellow windows???? Its Cinema.)
Interior:
(art credit)
This is the general layout of the console room, but there are some differences from the artwork in my mind's eye:
-The console itself is more similar (if not identical) to 12's console, rotor and all, but the metal is replaced with either wood or a wooden finish, and the top of the rotor no longer has the rotating Gallifreyan symbols but ends at an ornate finish like this.
-There is a jukebox to the right. -A few of the bookcases are filled with Earth and Alien literature, others are filled with vinyl records. (You can find music from every decade. Though I don't think she has updated her collection since 2005) -There is a metal staircase that leads both to the second floor / balcony area (it is a bit wider than the image, there is a small coffee table and a chair if you want to lounge up there) and to the bottom floor underneath the console.
Bottom Floor:
-Situated directly underneath the console, filtered light from the metal grates gives it a hazy vibe. (You can't really see through but you can hold a conversation)
Picture this but the console pillar is more narrow and taller (though still a relatively cramped space, maxes out at 6 feet) -It is EXTREMELY cluttered. There are various random knick knacks and souvenirs scattered about. -To the left, the Doctor has an aged leather armchair with a footrest, an amp and an electric guitar (from her days as 12) resting against it. She likes to absentmindedly pluck at the strings to do her thinking sometimes. -To the right, there is a small, makeshift work bench, she likes to tinker in her spare time. -In the middle is a swing she likes to sit on for repairs, cables for the console hanging overhead. She loves working on the TARDIS with her bare hands, she finds it extremely meditative.
This is precisely the energy.
#; headcanon.#v; once more with feeling. ( thirteen. )#14 also inherits this console room for the most part. I think he replaces the jukebox with a gramophone (but it can still play everything)#and doesn't go downstairs as often as 13 did#ok im gonna shower and get my workout done I'll see y'all after
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Knowledge (A NSFW Swtor Oc Fic)
(A semi sequel to my first SWTOR fic you can read here . Highly recommend you read it for not only context but also a helpful visual aid. Set after Knights of the Eternal Thrones and around the time of Onslaught, so spoilers abound!)
The Barsen’thor slowly strode through the halls of the Alliance base. The low hum of panels, consoles and lights coupled with the low foot traffic added to the almost meditative calm. She used to walk among nature back on Tython; however Valkorian’s mind games he played in the wilds had sadly left a poor taste in her mouth. In hindsight, sharing a Sith Lord’s spirit in her body should have filled her with more dread than she’d ever let on while the Dark Lord of Many Faces still lived. Akin to an ever-changing parasite that gripped not only her body but her mind as well. Her connection to the force. Everything that made her what she was.
But such days were long behind her. Tenabrae. Vitiate. Valkorian. The Sith Emperor wore many masks but for all his plots and deceptions it availed him not. She could now walk around her base of operation with a new sense of freedom; free from his whispers of power and free from the games he worked so hard to force her to play. Her stroll took her to the Force Sanctum, as sparsely populated as the rest of the base at this late hour. The Voss Sana Rea was meditating with some Jedi Padawans; small rocks orbiting the group. Keshani’s skills in deception and stealth ensured her foot falls were barely heard. She paused to stop at near by holocron. A sad smile came to her face as she thought back to her days on the Jedi council. The memory being so clear to her as if it had happened yesterday.
---
She ran a gloved hand over the ornate chair in the Tython council room. Such a simple thing yet it conveyed so much to those who looked upon it. A symbol of the greatest of our order. The very best of the Jedi and she was now a part of it. It still didn’t feel real even after the Republic’s victory on Corellia.
“Still worried it might fly from you?” A familiar voice spoke to her as she turned to see her old master, Yuon Paar. It warmed her heart to see the old human walking about after all she had endured.
“I confess, Master Paar. I still don’t feel worthy even after saving you, even after saving Syo Bakern from the First Son and aiding the Rift Alliance. I still feel like I shouldn’t hold this seat.”
“And yet you do.” Paar’s feature softened. “None of us ever truly feel ready. Despite that we must have faith in ourselves as well those around us just as we trust in the Force. The paths we take are the right ones for us, even if we don’t feel ready. We must walk them all the same.”
The Barsen’thor couldn’t help but laugh. Even a Master on the council she can still teach me. Fitting.
“I just wanted to see you one last time before your first council meeting. I’m about to head out, Master Keshani.”
“In that case, May the Force be with you Master Paar.”
“And with you as well. ” She’d bowed her head as she left. Allowing the Barsen’thor to finally take her seat at the council table. Sitting within it didn’t make it any more real. But it did allow her time to get used to the feeling and perspective of looking at someone at the end of the table rather than looking to them.
The council chamber’s doors opened, revealing the other Masters of the Jedi Council to join their newest member. Bela Kiwiiks. The Torguta still attempted her best to hide her limp, however it was still clear that she was far from fully recovered from her injuries. Thank the Force Kira and the Hero of Tython moved quick enough to save her from the Shock Drum.
“Master Keshani.” She’d give a curt nod as she’d rush to take her seat as fast as she’d could, no doubt to give her body a rest. “You’re here early.”
“Master Kiwiiks.” The Barsen’thor bowed her head. “I wished to ensure I made the best first impression possible to my fellow Masters.”
The Torguta couldn’t help but smile and shake her head. “I think you saving more than half of our order nearly at the cost of your own life made impression enough.”
“Indeed.” Grand Master Satele Shan spoke as she entered the room as well. “All that remains for you is merely getting yourself acquainted with the day to day operations of the council. I can assure you; it won’t be as intimidating as you think it is.”
The holo-projectors in the center the room started to flicker to life, as the electronic chirps signal incoming projections.
“Ah I see the last of the masters are joining us. One moment.” The Grand Master quickly pressed buttons near the center of the table to project the images of those who could not join the session physically.
Master Kaedan, Gnost Dural, Oteg and Shol Bestros all having there holo-images projected into there chairs. Or hover chair in Oteg’s case.
“Hello again. I trust we’re coming through loud and clear?” The Qel Dor Master adjusting his mask somewhat, Master Dural’s image was somewhat weaker than the others, but his features were still clear enough.
Master Kaedan looked to the Barsen’thor a mild frown coming to his projected features. He was in one of his moods, as usual.
“Ah, the newest member of this council. I hope you will serve the Order well despite your youth when it comes to such things.”
“We have much to discuss.” Master Shan spoke quickly. “Events are unfolding all across the Galaxy and we must address them all as best we can; yet we can not neglect matters closer to home on Tython.”
Keshani clasped her hands and leaned forward in her seat to study the faces of her fellow Jedi Masters, trying her hardest to ensure she looked like she fit in.
“First things first, we’ve the testimony from a Padawan here on Tython regarding his fellow Jedi learners.” The Grand Master inputted some basic commands into the main projector in the center of the room to display some images of two Jedi in training. One male, one female. “A Padawan reported seeing two of his fellow Jedi engaging in romantic pursuits in the Gnarls. While still young they should be aware by now, the dangers of such things.”
“I agree!” Master Kaeden said, as his frown intensified his projection flickered and distorted somewhat. “A punishment should make it clear that such actions lead to the path of the Dark Side. Perhaps even expulsion.”
“While I don’t disagree with that, perhaps a less punitive approach might be best for us here.” Bela Kiwiiks spoke with a softer tone. “We risk pushing them closer together if we’re too harsh.”
“They are Jedi! Not school children. They must understand the discipline that it takes to become a Jedi, and if they can not grasp this notion…”
Keshani cleared her throat, working hard to divert her thoughts away from Tharen. Less the current subject of this council meeting turns to her. Let’s not get kicked off before I even fully sit a full session.
“If I may interject?” The Barsen’thor still kept the same reserved manner in speaking to them as if she were still a Knight, newly out of the service of her master.
“You are one of us now, my friend. There’s no need for such formalities. Speak your mind Barsen’thor.” Oteg smiled as his large radar ears twitched somewhat; his tone warm and welcoming.
Keshani nodded. “I agree with Master Kiwiiks. Learners are very impressionable at that stage during there development. Perhaps we should have a private word with this pair of them to explain why their actions are so dangerous. Maybe a lesson of some sort to help illustrate our point. A Punishment that carries with it a lesson they can take away.”
“There is no shortage of tales within our very own archives that could help prove such a point but also help show them that they can still become Jedi. Provided they do there best to atone for there mistake.” Master Dural stroked part of his mask, no doubt thinking of many archive entries that could do as he claims.
“You would merely give them a slap on the wrist?! If anything, this proves that they do not have the fortitude to become Jedi if they give in to the first temptation offered!” Kaedan furrowed his brow.
Master Keshani looked around the table and considers for a moment. “Grand Master, is this the first infraction of these two learners?”
“Yes. They are both very skilled and capable for those of there age. Had this not happened I’d say their future among the order is assured.”
“Are we so overburden with numbers of our order we can afford to turn away such promising students? Even the strongest among us can falter in the path of the Light. Let us show them how to avoid such temptations in the future; that they can still have a place among the Jedi -and- takes steps to ensure this lesson takes.”
“You speak as if it can be done so easily, Barsen’thor.” Master Kaedan locked his gaze on to the newest member of the council. “A measure of caution must be used to guard against our students from being lured to the Dark Side.”
“With respect, Master Kaedan, not all of the issues of our order faces are solved so easily with confrontation. These learners could very well fall to offerings of the Dark Side if we -were- to punish them harshly. We must impart our lessons to them in a fair manner.”
“I concur with the young Master.” Kiwiiks smiles at the newest member as Keshani finally relaxed into her seat.
“I hope for all our sakes you’re right about this Barsen’thor.” Master Kaedan’s hologram reclined somewhat in his seat as their seemed to be quiet agreement among the council on this matter.
---
Hard to believe that was one of the last times I saw Master Kaedan alive. She sighed as she remembered hearing the news that the Champion of the Great Hunt slew him while he was defending Jedi artifacts on Illum. For all his faults, he meant well. And was one of the best the order. The Barsen’thor decided not to linger any longer within the Force sanctuary. There is no death, there is only the Force.
Her casual walk brought her towards the military hanger, her wrapped feet feeling the cold steel and earth on her soles as she quietly made her way across her base.
She sensed her beloved, Lana Beniko, near the operation control center. Calling upon the force she attempted further cloak her movements in her shadow and become fully unseen and unheard.
Her steps became even slower, cautious things. Like a predator very slowly tracking the scent of some distant prey. As she stalked through her home, she glanced at the Republic Banners that stood along side Imperial; a dream come true for her in almost any other circumstance; however the invasion of the Eternal Empire ensured that the days when the Alliance unity were at its strongest were the days of nightmare. How quickly old hatred arises once shared threats vanish. How quickly old allegiances surface when the shield we both used grows too cumbersome and heavy to hold. She steadied her breath as she thought of returning to the Republic. Returning to the Jedi.
---
Keshani drew her lightsaber back after her latest wounding blow to the arms of the Sith. Lord Vivicar dropped his saber, clutching his side. The deathly emanations of the ghost controlling him still wafting from his form like smoke. “Impressive, Jedi.” It was Vivicar’s mouth that moved but the echoing booming ghastly voice of the phantasm that possessed his body exited his lips. “You might even have triumphed, but my victory is already complete.”
Her friend and traveling companion Tharan Cedrax slowly stowed his blaster and was already readying some kolto packs for the wounded Jedi. Keshani kept her saber alight, ready to strike a lethal blow with a flick of her wrist should it come to that.
“My plague has spread farther than you can imagine. Jedi Masters across the galaxy are succumbing to it as I speak.”
The Twi’lek’s eyes grew wide as she searches through the force for the truth. Attempting to reach out and pierce any veil of lies or final trick. Her grip around her duel-saber started to tremble somewhat as her shortness of breath grew.
“The plague binds these masters to me. Hundreds of them-the heart and soul of your order.”
“Free those masters, Morrhage. Now!” She yelled as dizziness started to settle in. Her own wounds from the fight getting treated with basic med-packs yet still her body pulsed with pain.
A look of almost quizzical amusement came to the face of Lord Vivicar.
“And if we refuse, what then? Will you cut us down?”
This can’t be it. The plague lord must not win! He -cannot- win! Her thoughts raced back to all the trials and struggles that brought her here. Uncovering the nature of the Sith’s plague. The fallen Jedi that stood before her in Parkanas Tark and the final terrible revelation that he was nothing more than a puppet for an ancient Sith.
She had sacrificed too much for the Sith Lord to be victorious. Finding the lost knowledge of the Jedi shielding ritual among the Noetikons to inoculate those infected. A ritual that sacrificed a portion of her strength with each usage. A sacrifice she made gladly to save Jedi-Masters. Across the galaxy, planet to planet, getting weaker and weaker as Lord Vivicar’s minions hounded her and her companions every step of the way. She was so closed to ending this. If she stopped the plague at its source, then the part of her that she gave to the other masters would return to her! The close calls, the dizzy spells that gave way to fainting. The trembling hands and weakened limbs…All of it was needed to stop this threat! It can’t end like this. I’ve given too much. The Masters of the Order must be freed!
Lord Vivicar’s body looked up as the ghost puppeteered his twisted his features into a bloody smirk. “Kill me, and you shall kill every master I have ever infected. Everyone! Shielded or not, they are still bound to me.” He slowly returned to his vertical base.
Keshani kept her dual saber at the ready, its green colour burning brilliantly in the dark confines of the mostly abandoned Sith Cruiser. Even with most of her strength sapped from saving the other masters via the shielding technique, she pushed on, drawing on all she could to stay on her feet. I sense no lies in his words, no deception…No…It can not be!
In a flash her mind went to all the master’s she saved. All the Padawans who endured the pain of seeing their teachers twisted into something monstrous by Terrok Morrhage’s plague. She thought of her own master Yuon being the first of the infected. The paranoia, the fear, the greatest of her order’s mind warped by such vile Sith alchemy to do terrible deeds.
“But what choice do you have? You can not let me live, and I am deathless. Your shielding talent can not harm me. You’ve lost!”
Even after all the wounds inflicted on her, the venom in his words cut deeper, stung harder. She glanced to her saber as Vivicar simply stood there, as if daring her to strike him down. She looked to Tharan, her companion giving her a knowing glance as if he wordlessly attempting to persuade her not to do it. The heart and soul of our order. They can’t die, I cannot kill them! There must be some way. There must be! Her vision blurred somewhat before she shook her head as she grew short on breath. Time was short. She needed to act.
She stowed her lightsaber away and took as deep breath as she could, and she summoned the last of her strength she could muster. Then I take the only path open to me…
“No matter what, Parkanas shall be freed from you, Morrhage.” Keshani found her center and extended her hands, drawing upon the shielding ritual one last time. Lord Vivicar raised his hands in fear as he slowly backed away before his body started to violently convulse. If it is my destiny to become one with the Force, so be it. She prepared herself as best she could. Master Yuon, Master Syo. Qyzen, Tharan. Goodbye…
She could feel the last of any strength she had leave her body and shield the man before her. She could feel the Sith spirit fighting as hard as it could, trying to still hold sway over Parkanas. In a great rush of air and force Lord Vivicar flew back! Landing flat on the ground as the ghostly figure stood in his place, black as tar as red ethereal tendrils snaked around its form.
For a briefest of moments, everything slowed down, she braced herself upon her legs as she could feel it. The last of her strength had left her. She was spent. Her heart stopped; her vision was now blurred as she struggled to breath at all. All things simply fell still, as if time was frozen for her. It was akin to being in a speeder crash; one’s perception of seconds felt like minutes. Was this it? Was this her end? There is no death, there is only the Force.
Just as quickly, the moment passed. Her heartbeat returned as blood flowed through her veins and air returned fully to her lungs. She felt whole again
“No! This body is mine! Damn you Jedi!” The Ghost cursed as all the strength she had imparted to others over her travels slowly returned to her through the Force.
“When my strength returns, no matter the years-I will destroy you!” In an instant Terrok Morrhage’s ghost was gone. As if carried away from some unseen gust of wind. The shadowy tendrils that clung to his form lingered at first before they to eventually dissipated. He was gone. For now, at least…
“I’m…still alive. You spared me.” Lord Vivicar, or rather Parkanas Tark, got back to his feet.
“I have to admit. I’m a little puzzled on that score myself.” Tharan spoke up, his tone his usual heroic baritone with only the slightest bit of quizzical confusing underpinning it. She could tell, he was simply happy that such further blooded could be avoided.
“My mind is…clearer now. But-It was your duty to kill me and destroy Morrhage.”
Keshani took a fully deep breath of air for the first time in a long while. Even the dusty and stale air of the derelict Sith cruiser still felt like the freshest air of Tython. She looked to the confused and wounded former Sith Lord a tired look upon her features.
“Too many Jedi have been lost already. Including Parkanas Tark.”
Parkanas looked sadly to the side as he spoke. “Yes, Parkanas was lost. But Perhaps he deserves another chance. I can not return to the Order. But…Tython has its hidden places, Its forests. I could find peace there. I could…go home.”
“But first-Jedi, listen. Take this warning in exchange for my life.”
“You can’t trust the Order-or the Republic. You may be their heroine now, but they will abandon you to. Remember that.” And with that, the former Sith Lord slowly limped off the bridge and gave one last grateful look to Keshani before he finally turned his back on her and left. Leaving her alone with her medical doctor within the shadows of the Sith cruiser; when Parkanas finally left she fell to her knees, exhausted and looked to the ceiling as Tharan quickly saw to her remaining injuries.
---
He was right in a way. Keshani looked back on that memory with all the fondness of something precious. Even the darkest day of the past shining like a dream in the wake of all that’s happened. Still, abandoned or not, a Jedi’s duty is to serve. The slow partnership between her Alliance the Republic was a first step but she hoped that it would never have been needed. She wondered if she felt the same way the scattered and exiled order of the days of the Sith Triumvirate.
Did they feel they lost as she did? As anxious as she did? She contemplated what the future might hold Would there ever come a time where masters stand as I do? Lost? Alone? Scattered and rebuilding the order? She could hope that if this should ever happen again, the Order’s history and knowledge could be preserved in some manner, even if the Jedi themselves should fall. No knowledge deserves to be lost forever. In a moment she thought back to Master Gnost Dural and why it was so important to have a properly maintained archive. As dry as his work is, the library is the pillar in which the entire Order rests upon.
As she continued like a shadow through the carved rock of the Odessen she slowly approached operations centers and she saw her beloved, her better half, her dark advisor. She thought back to the first time she met Lana Beniko. The Sith Lord saving her life from a collapsing underwater lab on Mannan. She was thankful for any rescue in such a dire situation however she could never have predicted how her feelings for Lana would have developed from that first encounter. Teaming up with her to uncover the Revanite conspiracy and tracking the Sith Emperor to Ziost. The fact she broke her Code for her was something she could have never foreseen. I doubt Lana would have foreseen falling in love with a Jedi either.
She inched closer towards Lana who had her back to her, deeply focused on the console she was working at. She paused her work and sighed somewhat as she turned around to look at her partner.
“I can still sense you, love. Stealth or not, the force opens your presence to me.” She said, clearly amused by the Barsen’thor. Keshani dismissed the force that shrouded over her.
“You can’t blame a Jedi for attempted self-improvement.” She said with a wry smile.
“We’re married. Our connection is going to make any attempt to sneak up on each other nigh impossible.” Lana approached the Alliance Commander, her frown with her sulfuric yellow eyes making her even cuter in the Twi’lek’s mind. Keshani slowly took Lana’s hands in her own and her disapproving glower slowly faded as their faces were now inches apart; the Barsen’thor’s voice dropping to a whisper.
“We need another night together. Just you and me. No work.” She could feel a blush come to her cheeks as Lana batted her eye lashes at the Jedi and quickly kissed her. “How about a sparring match?”
“I’ll hand my current assignments to Agent Shan, your quarters. Now.” The Sith lord’s voice was urgent but not desperately so. More than likely Lana could sense Keshani’s own growing need; the need they both shared to be with each other. They quickly exchanged another kiss before they let go. Lana composing herself in public as Keshani walked back into the hallways, giving one last glance over her shoulder to her beloved before she moved on. Eagerly awaiting her wife’s rendezvous.
---
Keshani finished the last of her stretching as Lana paced around in the Jedi’s quarters anxiously, tightly gripping her saber hilt and ready to spar. The Twi’lek looked to the furniture of her quarters that had been moved to the side to give the pair as much space as they can. I wonder if she’s eager to get started so that we can finish and enjoy what comes next? She dynamically stretched, focusing on her legs to ensure they were ready for the work out that was to come.
As she stood back up, she took out her saber-staff, the yellow light coming to life with a brilliant glow, akin to a miniature sun. “Try to keep up.” She said in a teasing manner as Lana’s facial expression shifted from impatience to something else.
Her life partner’s yellow eyes told all the reaction that was needed without any words being spoken. Sith seemed naturally driven to competition, and Lana was no different and that minor bit of taunting seemed to awaken that side of her in full. She ignited her saber, blood red like a Manka-cat’s eyes, giving the Makashi salute as she easily shifted into Form 2, holding the hilt in both hands. The Twi’lek flourished through the air with her weapon, opening with her Ataru ready stance.
In a sudden burst of energy, the Barsen’thor leapt into action by cartwheeling near her sparring partner; bringing a series of overhead strikes before trying to transition into vertical slashes. Lana’s form kept to it’s fencing strength, her red saber clashing with the yellow as she kept defensive movements to a minimum. Not a single wasted movement nor energy in her actions. The Barsen’thor did not relent in her assault, leaping in and around her opponent, using the chairs and tables around her for higher leverage or the briefest of pauses before leaping into position.
A common mistake for younger Jedi was always assuming that a Sith’s usage of a lightsaber might reflect their code of wild passions and rage but such assumptions could too easily lead into being exploited by a veteran duelist who could sense the expectation and adjust accordingly. As a Jedi Master, Keshani knew to try and study a foes movement as quickly as possible to discern strategy; however, her time spent with Lana as both an ally and lovers meant they knew each other too well at this point. No doubt Lana thinks much the same. Much like all their previous duels, Lana kept on the defensive awaiting for her opening.
Expending energy rapidly, Keshani attempted to deliver a skyward blow downward from another leap, resulting in a prolonged parrying clash between the two sabers. The Twi’lek attempted to use the two edges of her saber to her advantage by pushing the uncontested edge closer to end this spar.
In a moment, Lana’s rage came through as she summoned her almost preternatural strength to hold Jedi’s weapon at bay and then summoned a quick burst of Force lightning to block the advance of the second edge. Caught off guard the Barsen’thor was forced back and as she predicted Lana unleashed all that she had kept hidden for this duel. The precise strikes and lunges of her fencing style came all at once like a tempest of blade work. While prepared, Ataru’s weakness in prolonged battle was too pronounced as she was forced on the defensive. Blocking and parrying, taking away the range that her weapon granted her as Lana’s counterattack didn’t cease as she took more and more ground from her partner.
Keshani, running out of options, hurled one of the spare chairs to buy time however it did not avail her. Lana, with one simple upward cut, bisected the makeshift projectile and the two halves clattered behind her. Not a second wasted, the Sith pressed forward, one or two more powerful strikes came, and she promptly disarmed her Jedi opponent, pointing her lightsaber but a few inches from her throat.
“Had this been a real duel I’d have killed you a breath and a half a go.” She huffed as she deactivated her saber. “You’re not taking this seriously. You need to stop seeing me whenever we duel."
Failure was always an opportunity to learn, at least in Keshani’s mind. She had already made a note of ways to push harder through a fencer’s concentrated guard. Her frown only adds to her beauty…
Keshani got back to her feet as she Force pulled her lightsaber back to her as she stowed it away.
“Well, anything to say for yourself?” Lana folded her arms as she awaited a response only to be met with a kiss from Keshani, one she readily and eagerly returned. The pair of them paused as Lana chortled softly.
“Every time with us then?” She asked with a hint of blush coming to her cheeks.
“You did say that the taste of adrenaline suits me.” Keshani almost giggled as she turned Lana’s own words against her. The pair returned to kissing each other as their hands eagerly roamed over there respective robes as they slowly made there way over to her bed.
---
Any guilt, shame or regret that plagued Keshani about almost anything faded when she shared nights with her beloved. Her own Dark Advisor. The Galaxy, its troubles, all her ills and worries faded when she devoted herself to loving her. To worshiping her.
Lana moved her hand to the back of her neck to keep her firmly in place, using her strength just enough to illicit additional excitement from her Jedi lover but not to cause undo pain. The Jedi Master could not fully explain why it pleased her so; the little things during there nights together such as Lana overpowering her and leveraging her strength or sweet lustful nothings she’d whisper to her only made the Jedi crave her more. Her cravings are almost as strong mine. It’s been too long.
Lana’s muscled legs continued to wrap and lock firmly in place around the Twi’lek’s head as she continued her loving devotion to her. Not even with any of her previous lovers did she give herself so submissively to Lana. That was not to say she did not enjoy her trysts with Tharan Cedrax however those intimate moments came from equal footing. With Lana however, she’d gladly submit to her, pledge herself to her. Being overpowered by her, dominated, using her flexibility in any way she commanded was the only thing she could conceive when they were together.
A long breathy moan escaped the Sith lord’s mouth as she writhed and shuddered, her entire body tensing up around her lover. Keshani could sense her building anticipation as she increased her speed. Her legs tightened around her head and back as they both shuddered in there writhing embrace; waves of pleasure shock waving through both of them. They both lingered as they savored the sensation of climax with one another before Lana slowly untangled her legs from her lover and simply fell backwards onto the bed, drenched with sweat.
The Twi’lek sighed heavily as she simply laid there before she recomposed herself, and crawled up to gently wrap her arms around her Sith lover. They shared one last kiss and silently rested together, there bare chests slowly rising and falling as they held each other and drifted off to sleep.
Keshani’s dreams let her travel down her memories once again, however lacking the focus of her waking ruminations. Moments, people, events and places all blurred together. Her arrival on Tython, meeting her Master for the first time, her appointment to the Jedi Council, creating her own Holocron with Master Owa, debating the nature of the Force with Voss Mystics, first meeting her future Padawan with the rest of the Rift’s Alliance, her secret wedding ceremony with Lana officiated by a droid. All of them playing and replaying as they almost blurred together.
Then came dreams she had not seen before, not memories of any sort but something else. Dreams of some prospective student finding her holocron and studying with her teachings. A woman who looks much like Nadia but was no Padawan. A great Jedi Master with an emerald saber standing against enemy of the Republic and the Jedi. Visions of that same Master taking a Padawan and telling her of the Barsen’thor and her travels. Just as quick as the visions came so did more things not of her memory.
Visions of a hooded figure arguing with the Grand master of the Jedi order, visions of burning capital ships and great planetary battle fields between the Republic and the Sith Empire. This hooded figure striding through the great tombs of the planet of Korriban, as this figure’s lightsaber turned from yellow to blood red. Quicker and quicker the visions came, far too quick for the Jedi to perceive in her dream. The Jedi temple destroyed, Tython burning, her old companions dead and slain by this hooded figure, her breathing quickened as she tossed, turned and thrashed on her bed as she could feel the heat of the roaring fires and the smell of battlefields across her travels.
The visions ceased, only to linger one image. A Sith Lord clad in armor as black as night with her dual saber ignited. Standing upon the rubble of Coruscant, she turned to reveal it was…her. Her eyes were as red as her saber, but it was the Barsen’thor to be certain but corrupted, fallen.
She awoke, more like erupted, from her sleep; tumbling out of her bed and scrambling to her feet as she looked down at her trembling hands. She tried her best to steady her breathing but could feel her tears welling in her eyes and trailing down her cheeks. She heard Lana stirring, she turned to see the Sith lord, a look of grave concern on her face as she approached her.
“I saw…I saw visions.” Keshani started to babble as her mind was still racing from all she saw and felt. “They couldn’t have been dreams, I…”
She choked down a sob as Lana quickly approached her and pulled her into a hug, supporting her so she still stood on her feet.
“I saw myself…-fallen-. I saw myself as Sith. Corrupted. Killing all that I held dear, killing everything I…” Her words stopped as Lana pressed her forehead to hers, attempting to calm her.
“Promise me…Promise me you won’t let that happen, promise me that…” The Twi’lek’s words were cut short as she looked deep into Lana’s beautiful eyes. The sulfuric yellow, telltale signs of the Darkside.
How far have I fallen? How much do I drown in attachment that I ask a Sith to protect me from the Darkside? I ask all that the Jedi comes stand against to ensure I can remain a Jedi. What has become of me? I’ve failed. As a Master to Nadia, as the Warden of the Jedi Order and as a Jedi master…
Her tears continued to stream down her face as Lana hushed and cooed her beloved as she stroked her back to settle the Jedi’s nerves.
“I…I do not know if my words can offer any comfort.” Lana started to speak slowly, a soft, almost mournful expression on her face. “But you are the woman I fell in love with. And…and I will do everything I can to ensure you stay the woman I fell in love with. Now, and for as long as we share this galaxy together…”
She gently leans in for another kiss and wiped away tears with one of her thumbs.
“My love.” She whisperd as Keshani felt all was right just for the briefest of moments before her fear returned. She simply nestled her head on to her shoulder and returned the hug to her beloved, there bare bodies pressed together in the cold metal room they shared. Unsure of what the future held for them. But knowing they would face it together.
(I'm tempted to write some other stories about my other SWTOR characters and experiences in the presented story-line if I can find the time. Hope you enjoyed these two short stories!)
#my writing#oc writing#oc#short story#wlw#swtor#swtor fanfiction#swtor oc#swtor jedi consular#swtor fic#lana beniko#spicy writing#bisexual#sapphic love#star wars fanfiction
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Chapter 1: Part 2 | Chapter 3
The Sparrow: Chapter 2: Promises
Synopsis: On the train to the Capitol Marian makes a promise.
Warnings: Some swearing.
Author’s Note: Let’s try publishing one long chapter rather than two smaller parts. As always, let me know which you prefer!! - Lu 🪶
Word Count: 1629
I sat on the train amidst more opulence than I had ever even imagined in my entire life. On the lacquered wood table before me sat a fine, ornate set of china with a lovely pattern of small blue flowers and little birds, untouched in the twenty minutes I’d sat on the blue velvet chair at the empty table.
I had slept in my reaping outfit, not wanting to divorce myself from the last little piece of home I’d ever have. But after a welcome shower with fresh water from a shower head and not a bucket, I gave in and changed into the provided soft black shirt and green trousers, as well as sturdy brown books which actually fit me.
Behind me on a wooden console with shiny gold trimming stood more food than I’d ever seen at once, the aroma of fresh pastries and
At any other point in my life, I would have pounced on the breakfast spread, eaten an abundance of each unknown food item and filled my plate with crispy, fatty bacon, cheesy scrambled eggs and a bright array of exotic fruits. But that day I couldn’t even look behind me. The sight of a flaky golden croissant was absolutely nauseating.
The sleek silver door to my right slid open and in came limby Alder, his black hair combed back. Without even acknowledging me, he took the plate from the set next to mine and started generously piling on his meal.
“You can eat?” I turned around and asked, as his pickings got taller and taller, “I haven’t even been able to stomach the idea of food since the-”
“Yeah,” he interrupts, a piece of bacon crunching in his mouth, “Me neither, until I forced myself to eat something at dinner last night and I haven’t stopped since. The food here is really good” He sat down next to me.
“Huh,” I responded and stood up. I should eat something, if not for fuel, for myself. I may be dead in a few days but I can give myself some good food before that. The plate was surprisingly heavy, despite its delicate look. I picked up a golden-brown blueberry muffin from its pink serving tray.
“Have you met the mentor yet?” Alder asked me, his mouth still full. I tore a small piece of the fluffy muffin and forced myself to swallow it. “He asked about you last night. Then he just took his plate and left, I watched the reapings all by myself. Weird guy.”
“Hm, no,” I lied. The little cake before me was perfectly sweet and fluffy and I didn’t think I could ever get enough of it. “He’s a drunk,” now it was my turn to talk with my mouth full, “Only here because he has to be.”
“That’s where you’re wrong, M.” Haymitch’s voice cut in from the open door to the adjoining bedroom car, seemingly in jest, “I’m actually here for the deserts.”
I blushed with embarrassment.
Without turning around I saw him from the corner of my eye taking a big brown cake with shiny pecans and stuffing it in his face with a big, indelicate bite. He sat in the chair across from me but I didn’t look up, training my eyes instead on the shiny back buttons on his vest but I caught myself straying towards his muscled, toned arms. His brown skin contrasted with his rolled-up white collared shirt.
Yes, I was embarrassed but I also had nothing to say to him.
His calloused hand poured the golden-brown whiskey from his flask into the dainty floral teacup.
“So, how do we win?” Alder looked toward Haymitch and asked in an uplifted tone, but the mentor was more concerned with the pecans falling from his cake.
Suddenly Haymitch slammed his fist onto the table and harshly dropped the teacup onto the saucer. “God, all you wealthy kids are the same, aren’t you? Always ‘how do I survive?,’ ‘how do I win?” He stood up, pointing towards Alder, I looked up, bewildered at the outburst, “You know who wins? The kids who have struggled. The kids who know what it’s like to fight.” He looked at me then, but my brows were furrowed in shock. It was the alcohol talking I was sure, but he was loud and scary now. I’d never seen a man in that state, not that close.
Alder looked down, dropping his fork, deflated. I felt bad for him, he carried hope and Haymitch was his best hope at winning.
I stood up, feeling strangely protective of the boy next to me.
“And how many of those kids have survived?” I challenge him, holding his eyes in my gaze, “You’ve had kids from all over the district. Where are they now?”
He pursed his lips tightly, still looking at me. I may have taken it too far, but he yelled first. I needed him to know that I was sick of his attitude and that I had too little time to take his shit.
He took his plate and drink and left the dining cart, slamming the sliding door behind him. God, what a manchild.
“Why would you say that?” It was Alder’s turn to stand up and yell, “He’s our best shot at getting out of that arena!”
“I said it because he was being a dick,” I turned to him, refusing to be intimidated by a spoiled 16-year-old, “He’s lost every tribute for the past 17 years. That’s 34 kids he could have saved but was too busy drinking to try.”
“You don’t know that,” Alder probed, but his voice was not as confident as Haymitch’s, a shaky fear lingering under his loud tone, “There are things that are out of his control-”
“Oh get off his dick, Alder. He’s not going to save you, no matter how hard you kiss his ass.”
I sighed and left, taking an apple before opening the silver sliding door to the blue-carpeted hallway of the next car. He could use some time alone, to face his reality, and I could use some more time tucked into the warm fluffy Capitol bedsheets of my assigned bedroom. The large windows showed off the lush, sunny scene outside. Somehow nature looked more colourful out here than it did in 12.
But just as I was reaching the end of the long hallway, Haymitch was standing in front of my door, looking stern.
“You have something to say?” He asked me. I smelled the strong, sour scent of alcohol on his warm breath.
Was he seriously expecting an apology?
“No.” I pushed past him, towards the door but he grabbed my arm with a surprisingly strong grip.
“What’s your problem?” He asked, angrily.
“What’s your problem?” I yelled back, already exhausted from wasting my last days fighting with petulant men. “Why are you scaring someone who actually wants to fight?” I used my free hand to point towards Alder, “Why are you so set on wasting your time on me?”
He let go of me and stepped back, opening his mouth and closing it. It was probably not so much that I left him speechless but that the drink messed with his train of thought. He tried looking away, letting his gaze stray, but I stayed resolute- my eyes planted on his.
“You’re gonna need sponsors if you’re gonna win,” He tried, pathetically, to change the topic.
“Are you serious?” I exclaim, fully letting my anger and frustration show now, why was he trying so hard to overlook my unwillingness? Why was he so set on this false hope? I couldn’t win and that was the objective truth. Why could he not see that? “I am not playing their stupid game and I am not going to win.”
“Don’t you get it?” His volume increased but he didn’t sound angry, but desperate, an underlying sadness. “By winning you defy them. They want you to die. They want you to give up. They want you to not care. Resist, M. Fight. Win.”
He looked straight at me now, no longer fidgety. This was the first time I saw a peak of the real Haymitch, the hurt boy who lived past the dense fog of alcohol.
“If you’re so intent on killing yourself, why haven’t you done it yet?” He didn’t ask to be mean. He asked sincerely. “You’re from the seam. Always alone, scrapping pennies to buy leftover nuts at the Hobb. Why? I know you’re resilient because if you really wanted to die you would have starved to death by now.”
He reached out to me, almost missing it but holding my hand softly, a physical manifestation of his desperation, “You can get sponsors. You can win.”
“Please let go of me,” he does, but doesn’t break eye contact.
“Please, please promise me your try,” he begged through whispered words, tears pooling in his grey eyes.
It hit me in a soft spot. He was talking as though he was the one on death row and I was the one who could save him, not the other way around.
I never made promises I couldn’t keep. Too many promises have been broken throughout my life and I couldn’t do that to someone. But, without thought, as I looked into his watery eyes, the words slipped out: “Fine.”
At that moment, I knew all was forgiven between us. We became a team, we’d fight for each other... or at least we’d try.
I would do it for him, to try to ease that vast overwhelming darkness he hid behind the whiskey. One last act of kindness for the wounded boy with the grey eyes.
I couldn’t promise not to be difficult but I did promise to try.
Haymitch nodded before retreating to his room.
—
Next Chapter
Masterlist
#the hunger games#hunger games#hunger games alternate universe#68th hunger games#hunger games fandom#hunger games fanfiction#thg haymitch#thg series#thg fanfiction#thg#haymitch x reader#haymitch abernathy#Haymitch
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Embracing Elegance: Wooden Furnishings for Any Space
Due to its timeless charm and unmatched durability, Wooden Furniture has been a mainstay of ornate home design for a very long time. The four essential wooden furniture items that we shall examine in this post are TV cabinets, side tables, console tables, and sofa sets. Every piece enhances the elegance and coziness of your living areas with its unique charm and functionality.
Wooden Sofa Sets: The focal point of your living area
A family room that is cozy and welcoming starts with a set of hardwood sofas. Wooden Sofa Sets, well-known for its durability and aesthetic appeal, are available in a variety of designs to complement a range of interior decor styles and tastes.
Conventional Wooden Sofa Sets
These sets typically have beautiful, drab wood wrapping and perplexing carvings. They are definitely suitable for creating an elegant and luxurious family room, and they exude an old world charm. For a sumptuous vibe, pair them with plush couches and opulent upholstery.
Modern Wooden Sofa Sets
Contemporary wooden sofa sets are characterized by their smooth contours, modest patterns, and light wood tones. They provide an immaculate and organized appearance, fitting in nicely with modern environments. Select moderately strong spots or pillows to give them some personality.
Sets of Rustic Wooden Sofas
There's a correlation between appreciating raw excellence and common flaws and rustic wooden sofa sets. These sets add warmth and a moderate amount of energy to your parlor with to their distressed finishes and strong wood frames.
Wooden Console Tables: Inventive and Practical
An flexible piece that can revamp any foyer, corridor, or parlor is a wooden console table. It provides both practical storing strategies and an elegant appearance.
Elegance at the Entrance
A Wooden Console Table creates a striking first impression when placed in your foyer. Use it to showcase enhancing items such as photo arrangements, holders, and handcrafted items. Keys, mail, and other basics can be similarly kept in order on a console table with drawers or racks.
The Allure of Parlor
A wooden console table in the entryway can serve as a great sideboard or as a place to showcase your most treasured fashion items. For a cohesive effect, use an arrangement that enhances your existing furniture.
Handiness of Hallways
Wooden console tables with tight edges are definitely suited for hallways. They add surface area without taking up excessive amounts of space. Use them to display your artwork or as a convenient place to leave your keys and pack.
Wooden TV Cabinets: An Entertainment Must
A Wooden TV Cabinet is more than just a place to put your TV; it unifies your living room as a family entity. While giving your media center some much-needed extra space, wooden TV cabinets also give your redirection area a sophisticated look.
Exceptional Designs
Whenever feasible, standard oak TV cabinets feature intricate details and luxurious finishes. They provide an incredible appearance and go well with formal family room arrangements and models. Seek out cupboards that have enough space for DVDs, game consoles, and other media decorations.
Present-day Simplicity
Present-day hardwood TV cabinets are characterized by simple shapes, modest styles, and practical gathering strategies. These cabinets frequently have smooth cabinet fronts and open resigns, which give them a modern, streamlined look.
Charm of Rustic Ruins
Select a wooden TV cabinet with an irritated finishing serious regions of strength for and for a cozy, rustic look. Typically combining open and closed storage, these cabinets provide both style and good sense.
Wooden Side Tables: Not too big, but sturdy
The subtle but actually remarkable members of the interior design scheme are wooden side tables. They can fit into any space and are multipurpose and adaptive. Wooden side tables offer a touch of charm and functionality whether they are utilized as a highlight piece, bedside table, or end table.
Sidekicks for Bedside
A Wooden Side Table near your bed provides a stable place for a lamp, a clock for the morning, and your nighttime necessities. Select one with drawers to offer more space.
Accents for the family room
Wooden side tables can be placed next to rockers or couches in the parlor. They provide a surface for books, drinks, and modern items. Achieve a nice appearance by settling on planning or connecting designs.
Flexible Rises
Wooden side tables can be placed in the bathroom as a little storage solution or in the corridor next to a seat for figuring things out. Because of their versatility, they are an important addition to any house.
Finish
Any home is enhanced by wooden furniture's warmth, solidity, and timeless beauty. Whether you're searching for the perfect TV cabinet, side table, sofa set, or console table, or something more versatile, wooden furniture offers a plethora of options for designing your home. Accept the texture and charm of wooden furniture, and take part in the timeless appeal it adds to your house.
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💙 - Describe their bedroom! Is it personalized, unchanged? Messy, neat?
Thank you so much for the Ask, @zackprincebooks!!! I'll answer for some of my OCs from a few of my WIPs for this one!
(Supernova Initiative)
Jack and Cassiopeia Tithus - Jack shares a room with his sister, Cassiopeia, in their spaceship (there isn't much space for multiple bedrooms on a non-cargo class spaceship, so they simply share one). The room itself is personalized to their tastes, with decorations such as posters from their favorite movies and bands, string lights, and a few old plushies from their childhood which they still kept. There is a bunk bed in one of the corners of the room - Jack's bed is the top bunk and Cassie's bed is the bottom bunk. He prefers the colors bright purple and orange for pillows and bedsheets, while most of Cassie's pillows are some shade of pastel, especially blue and yellow. The room is a bit messy, mostly because neither of them has the patience to constantly make it neat. The room has a bulletproof stargazing roof. There is a built-in wardrobe in the opposite corner of the room, which spins and doubles as a writing table, and there are also a few small storage boxes around the room.
Deimos Soll - Deimos' room is cold and plain. He doesn't bother much with decorations and feels overwhelmed when in a cluttered space. His room is small and built for functionality - there is a bed with perfectly aligned bedsheets (in the colors white, light grey, and a very very faint lilac), built into the wall of the room (the bed can also fully close into a small pod and has a holographic tablet built into its metallic "roof" which Deimos uses to make his to-do lists for the day, do research and watch movies). There is a small closet in one of the corners of the room, where he stores his clothes, armor, and weapons (mainly his knives, guns, and his favorite sniper rifle). He keeps his video game console in a box under his bed. The room also has an automatic perfume dispenser (his preferred scent for the room is lavender). This room had been converted into a storage space a few years prior when he left the crew, but now that he has returned to the group his room is back to the way it was.
Gabi Ophirya - Her room - in the dwarf planet she lives in for most of the story - has a strong futuristic aesthetic, with most of its decorations in shades of dark pink and purple and metallic colors. There are neon lights built into the room, which give the place a dark lighting that Gabi prefers. The room is very messy, with clothes and gadgets thrown around randomly, and the bedsheets tangled chaotically. She keeps most of her stuff in storage boxes or small containers around the room, which have wheels and can be stacked on top of each other. As a brawler, she has an extra first aid kit always at hand in the room, and always keeps her gauntlets in top shape - she has a desk for repairs beside the bed. On that same desk, there is a picture of her and her sister, Morgan. She also has a bed for her wolf somewhere between the desk and her own bed.
(Enchanted Illusions)
Augustus Grimmure - As a necromancer, his room is also his magical laboratory and study room. His room is located in the basement of an old wooden building in the center of the city of Ansburke. The room has an old wardrobe, where he keeps his clothes and a satchel ready for travel in case he needs to make a quick escape. On one side of the room is his bed, which has white linen bedsheets, a thick dark red blanket, and two pillows. On the other side of the room is an ornate wooden desk, which has multiple pieces of scribbled parchment (and a study on human anatomy) scattered on top of it, an inkwell, and a few quills as well as fountain pens and a few sketchbooks. There are wooden shelves on the wall on the desk's side of the room - on the shelves there are multiple books/scrolls, a heavy necromancy tome, jars with leeches, and bone samples from animals, mainly skulls. On the corner of one of the shelves, there is a flower pot with forget-me-nots and wolfsbane and another flower pot with a carnivorous plant. He also has a few jars with dried-out herbs and botany samples. On the other side of the room, a door leads to the other living quarters of his house, mainly a kitchen, a small bathroom, and a reading room. There is a portrait of his grandmother on his desk, close to a portable lamp.
Sam Delaways - Sam rents a room in a lodging house in the slums of Strystead, where he lives with his two younger brothers, Charlie and Tim. The room is small and rather cramped, with only two - very old - beds, there is a compact, dusty wardrobe where they keep what belongings they have and a rickety desk on the wall opposite the door. They have managed to make the room feel homey and comfortable to the best of their budget, and it looks happily lived in. There is an old music box on the desk, colorful drawings on scattered parchment around the floor of the room, and old blankets piled on top of the beds, Charlie and Tim's side of the room also has their plushies and toys, which are second hand but very loved. There is an old chair next to the desk that Sam usually places in front of the door at night for a bit more safety because he doesn't trust his neighbors or the landlords quite a lot.
Evangeline Daemitya - Evie has a large room in her family manor, with an ornate canopy bed in the middle of the room, in shades of pastel blue, gold, and pastel pink. There is a vast (stark white and gold) walk-in wardrobe on one side of the room, where her gowns, dresses, and all items of clothing are kept. Across the other side of the room, there is a balcony, which can be accessed or closed by two stained glass doors. There is a small vanity desk beside her bed, with a medium-sized mirror and a ballerina music box. Across the room, there is a door that leads to her reading and study space, a small room where she keeps her books, tomes, and scrolls, which has a spiral staircase that leads to her drawing and painting room, and a small window that overlooks the orchard. Finally, there is a painting of Evie and her father on the wall close to the bed.
(Song of Thorns)
Kane Mylestrom - Kane's room is practical but also beautiful. Located in the towers of the Order of Storm's Keep, the room is built on cobblestone in the shade of dark grey. There is a medium canopy bed in the middle of the room, with sheets and pillows in the colors of dark red and faded gold, with olive green embroidery. The wood of the bed is oak. There is a sword rack on the other side of the room. Close to it there is a stern wooden wardrobe where Kane keeps his armor and shield, alongside a few amulets. On another wardrobe in the other side of the room, he keeps his clothes and books. On one wall there is a simple balcony with ornate wooden doors that overlooks the grounds below and on the wall opposite to it there is a fireplace. There are a few tapestries on the walls, which have intricate symbols and designs, mostly in the shapes of dragons and storms.
Cyriel and Dimya Staryn - The twins have a simple room in the mercenary-owned building where they spend most of their time. The room is simple, built for practicality, but also homey and messy. There are two beds each on one side of the room, and a small fireplace between them. Each bed has a small wardrobe on the wall in front of it, with each wardrobe belonging to one of the twins. The colors of the room are simple and folkish, with a few differences between each twin's side of the room. Cyriel prefers copper and green tones and keeps her bow and arrow underneath her bed, while Dimya prefers dark blue and white tones for his side of the room and keeps a lute under his bed. The room has stone walls and Dimya's side of the room has a window with a few wilted flower pots.
#wip song of thorns#wip enchanted illusions#wip supernova initiative#ask games!#writers on tumblr#writers#writerblr#my wips#my characters#my writing#asked and answered#writing#character writing#writeblr#ask game
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