#original clan leaders
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zwy01 · 1 year ago
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Original Noble Clans + Clan Leader OCs!!!
I’ve wanted to do these for a while now!! Specifically, new soul weapons with different powers, and character designs of their respective owner(s) in general. I had a lot of fun drawing them and I’ll be drawing them in the future too!
These characters aren’t necessarily exclusive to a specific/fixed setting. They can be interpreted as headcanons that exist/fit in the canon storyline, characters specific to my Millennium AU, characters that exist by themselves and don’t fit anywhere,…etc. Anything really, as I do want them to have some flexibility. So feel free to interpret them as whatever makes the most sense to you. Personally, I see them as existing in both the canon storyline as my headcanons, and in my Millennium AU. In this post I’ll be (mainly) approaching and discussing them in the context of my Millennium AU, though there will also be some references to canon/pre-canon events of my interpretation.
Onwards to the backstory and concepts… woohoo!!! I’m sooo excited to introduce them!!!
In this drawing, there are two clans total, with two characters in each clan. The blue-haired ones are the “Volo”, and the orange-haired ones are the “Pyradros”.
For context, age-wise these Clan Leaders belong to the previous generation so they’re around Previous Lord’s age. Maybe a little older, maybe a little younger, but basically that. In terms of title/position, they were appointed as Clan Leaders by the time PL became Lord. Currently, they are still active as Clan Leaders in Raskreia’s reign, so technically they can be grouped with the current generation of Clan Leaders (aka Raskreia’s peers). The heirs of these Clan Leaders are around Raskreia’s age, maybe a little older, maybe a little younger, same thing.
No one would have guessed that the Previous Lord had a different plan all along. As the years passed, witnessing the rapidly changing world had prompted PL to think of the possibility of entering voluntary eternal sleep with his Clan Leaders. Asking Gejutel to stay behind and guide the next generation weren’t the only things he did. Long before PL even mentioned anything to anyone, he came up with another idea, a different way to protect Lukedonia: sending two of his Clan Leaders to the outside world, as far as possible, to the corners of this planet. Zephyrus Volo and Leona Pyradros were his close friends and trusted allies, and PL entrusted them with the mission of completely separating themselves from influences within Lukedonia, including PL himself. They were to walk every corner of this planet and see the world for themselves, for what it truly is. Try leading others, try being led. Expand your perspective, because it is crucial. PL’s instruction regarding their eventual return to Lukedonia was that they were to return during Raskreia’s reign, and many, many years well into it. In a way, this was PL’s last resort. If Lukedonia is still holding up and doing well under Raskreia’s leadership, they can simply settle back and continue on with their lives. And if Lukedonia is suffering for whatever reasons such as unforeseen circumstances or bad leadership, they can help rebuild Lukedonia and guide them back to the right direction, since they had spent a vast amount of time outside and thus accumulated valuable experience. PL had hoped that this would be Lukedonia’s last choice. By not leaving all of his eggs in one basket, he was certainly preparing for something. Since Zephyrus and Leona were his close friends, he could fully trust them with this mission. For safety purposes, no one knew about this mission except for the three of them. There was a mutual agreement between them, and it was kept secret from everyone else, the entirety of Lukedonia. Not a single one of their fellow Clan Leaders, including the eventual traitor nobles, knew why they departed Lukedonia. They only had a vague idea that PL assigned them on some sort of mission, but none of them knew that they would never see the two again. Perhaps it was also a sacrifice on their part to leave behind their home and everything they were familiar with. They respected PL, so to them this mission was of great importance, even if it meant that this would be a permanent farewell to the rest of Lukedonia. Their fellow Clan Leaders. And most of all, their beloved friend and leader. After sharing one final moment and goodbye with PL in private, Zephyrus and Leona silently and quickly depart, never to be seen again. The drama regarding the traitors would occur much, much later. Their journey began there, and they lived many lives as different people, in different places. They had nothing else except for each other, but that was enough for them. Gradually, their mutual friendship blossomed into something more. They fell in love with each other. Sometime later, Azurine was born. Then Rufus was born. Together they would raise their children and continue on with their journey around the world, completely oblivious to everything around them, just as PL had intended them to. The plotting, the murdering, traitor nobles leaving Lukedonia, Raizel and Muzaka’s fight, the invasion of Lukedonia, even Crombel’s nukes… these events simply didn’t exist to them. The two stay loyal to their mission post-finale and continue to explore the world. They would change locations every few decades to avoid suspicions of their lack of aging. Their now young adult children, thanks to their lifestyle, are very well-informed.
(This is where context starts to become vague/flexible/divergent, for the purpose of my story I choose to have them exist in my Millennium AU.) The four of them return sometime during the events of my Millennium AU, where Lukedonia has already seen birth of a new generation. Prior to their return Azurine and Rufus had never met any of the current generation of Clan Leaders, as they were born and raised entirely outside of Lukedonia. Even Raskreia is surprised. Explanation done, questions cleared, carry on. They settle back in Lukedonia. From then on, the story continues. How will they view the current Lukedonia and what will they do? Is this what PL had foreseen? For the better or worse? Seemingly, another “journey” for them begins.
(will continue to expand on this stuff in future posts!)
Moving onto the clans and characters!
Volo:
The Volo Clan specializes in all-rounders. Their spell-based attacks are ultra wide-range. Clan members can cast buffs on themselves and their allies, and debuffs on their enemies. Usually, the most powerful spells are cast by the pureblooded Clan Leaders and their line of heirs. The fighting style varies depending on the enemy. Due to the nature of their clan, one typically performs the best in fights as support for allies. In circumstances where they’re alone and/or all allies have been defeated, a well-trained Volo can also fight solo. The symbol of this clan is the Healer. Healing is their specialty and almost all Volo CLs and their heirs go through an extensive and unforgiving training regimen specific to their clan. One would find this to be extremely hard to endure. To them this is viewed as a necessity.
Soul Weapon: Octavio. Appearance is a crystal ball set atop a golden base that has eight red gems embedded on its surface. User can choose to hold it or have it levitate on its own. The crystal ball itself for the most part is a dark shade of color such as black, purple, blue etc. and glows other brighter colors when its user chooses to activate its powers. Can summon a wide range of spells. Most spells are not meant to be offensive, as they are intended to be secondary support, though there are a few attack-based spells too. Minor to moderate wounds can be healed repeatedly, though not indefinitely. The number of times Octavio can cast a healing spell depends on the user’s remaining energy and/or occasionally, willpower. E.g. if the user is worn out and/or injured badly, other spells may still be summoned but a healing spell cannot be summoned. When a healing spell is active, the crystal ball glows a bright cyan hue. Octavio’s ultimate skill is not an attack but rather an ability. When activated, the user can transfer a serious and even fatal blow from an ally to them self. Or, they can transfer a serious or fatal blow that they received to an ally. Due to the nature of this ultimate skill, it is rarely ever activated but if the situation is dire, the user can summon the skill and, in the process, decide who to save. Both parties involved need to consent and agree to the injury transfer for it to carry out. Contrary to its appearance, Octavio cannot be used for fortune telling. You can stare at it all you want but all you’ll see is a boring, unflattering reflection of your distorted nostrils.
Zephyrus Volo: the current Clan Leader, and Leona’s husband. Tall and fairly slender, though the slender part isn’t always visible because his layers of clothes cover it up. Wears black eyeshadow. Doesn’t talk much even though he has a lot of thoughts in his head. Some of them might as well stay unspoken, since they’re quite funny but mostly annoying. A very kindhearted man in general but sometimes seen as aloof because he’s always tired due to the nature of his powers as a healer as every single spell, even the most minor ones, will drain his energy. Will extend his hand to help others around him with his powers even if it’s not an emergency, something very minor that people can probably heal by themselves with a bit of time. He takes his job very seriously and it could be a bad thing. His wife Leona keeps him in check and makes sure he isn’t going around fixing everything he can and as a result draining himself dry of his own energy and passing out somewhere with his face planted to the ground. Very affectionate but is shy to express it. Reaaaally likes holding hands. Loves it when Leona picks him up and carries him like a princess. Calls her Leonie.
Azurine Volo: the clan’s heir, Zephyrus and Leona’s first child, and Rufus’ elder sister.
Very beautiful and has a mysterious aura to her. To some she may appear to be cold, because she doesn’t smile much and prefers nodding and other subtle body language for communication rather than talking. However this completely reverses where she becomes super chatty if you get close to her and gain her trust. Just like her father she is passionate about helping others. Unfortunately, she is in the same situation as him where she needs to trade her own welfare for it. She does it a bit differently though. In contrast to the Tradio who specialize in poison, she specializes in antidotes. Specifically, she purposely inflicts herself with poison and/or other injuries, then tries to find a way to fix it. Literally putting herself through pain and enduring through all of it so she can find a solution for others, since she believes experimenting on others is inhumane. There has been several times where she had almost died from self experimentation, but it never stopped her. She does this for centuries after centuries, and there is virtually no one else with the willpower and mental capacity to do this. Her arms are always, always covered either in bandages, long sleeves or other accessories to hide her scars from self experimentation. Occasionally blood oozes out from fresh wounds that haven’t completely healed yet and it scares people. She insists it’s fine though. Karias’ on-and-off lover and in a sense Kaelestis’ not-stepmother.
Pyradros:
The Pyradros Clan specializes in both close-range and long-range combat. Attacks are mostly melee, and are super destructive and explosive in nature. The only purpose is to destroy. Not to weaken, not to contain, not to subdue. The only goal is to completely destroy the enemy with no concern about what state they’d be left in. This style of combat takes a lot of training to master. Insufficient training could lead to injuring oneself, so those who want to wield this type of fighting style must be very experienced. Even an experienced user needs to be careful, Clan Leaders and heirs included. Typically, combat training starts at a very young age and safety precautions are the priority and taught first. The symbol of this clan is the Sun. Beautiful, dazzling, and destructive. Too much or too little of it, you die. It’s all about control and balance.
Soul Weapon: Soleil. A flail. The handle is mainly black with golden tips on either end, with a massive spiked sphere attached to one end. Typically used for swinging attacks that use brute force to puncture and/or smash enemies to bits. Attacks are virtually impossible to defend against, and they are designed to inflict a great amount of pain. Even enemies with superior regeneration fear this weapon, as they will relive the trauma for every single blow they receive and recover from, where the process repeat over and over again. Sometimes even Soleil’s appearance alone is enough to instill fear into the enemy and make them lose their will to fight. In general, Soleil is unforgiving to both the enemy and the wielder, as the former will usually perish within receiving one or several blows, and the latter needs to be extremely cautious too or they may injure themselves in the process. User can also choose to fight long-range as Soleil can also release aura like a typical SW, though most users prefer melee to bring out the full extent of its raw swinging and smashing power. The spikes on the flail’s sphere can detach and reattach on command. User can command Soleil to detach its spikes and the spikes will hurl themselves at the enemy as powerful and fearsome darts. After the enemy is pierced, Soleil’s spikes can be recalled (vanishing from enemies’ body) and reappear on the flail’s sphere. And repeat process if you wish. Soleil’s flying spike darts are very hard to dodge, though it is still possible to dodge them. Soleil’s ultimate attack is summoning a self-destructive blinding light that could possibly temporarily blind everything in the area (user and allies included) and a massive field of sharp crystals in the same fashion as the spikes will emerge from the ground to pierce anything within its reach. Due to the nature of this soul weapon, fights are best done solo just because of how destructive it is. Teamwork is possible but needs to be coordinated very, very carefully.
Leona Pyradros: the current Clan Leader, and Zephyrus’ wife. Has a great smile and radiates energy that can be felt by anyone near her. A bright and bubbly person who is most often found chatting with just about anyone. The weather, new recipes, your kids doing stupid things, just mundane things. Though, as inviting as she seems, she is actually pretty selective and doesn’t let people into her inner circle easily. Or at all, really. They don’t even know that she has functionality blocked them off because she’s so good at handling it and making them feel like they’re important to her (even when they’re not). Probably knows all of the latest gossip. In a way, she’s very good at collecting intel. Enjoys fighting and will fight anyone who is willing to spare some time. Sometimes refers to her SW as “little sunny” and talks to it as if it is capable of conversation. Aww, little sunny is feeling a bit bloodthirsty, aren’t you? Me too me too. Stuff like that creeps people out sometimes. Very protective of her husband and hates it when people expect him to fix just about anything. Will chase them away so he doesn’t spend his energy on them. Will shoot spike darts juuuuust a little past your ear barely grazing it as a warning to back off. Hah. That’ll do. Though if someone really needs healing she’ll let him help. Calls her husband Zeph and sometimes Windy if she’s feeling playful. Loves a good ribcage-crushing hug (usually the one giving it)
Rufus Pyradros: the clan’s heir, Zephyrus and Leona’s second child, and Azurine’s younger brother. Quite muscular in general but that part is usually invisible because he wears so many layers of frills and furs. A bit shy and instinctively covers his eyes when he sees his mother and elder sister because he hates the sight of blood and is quite afraid of it actually, and more often than not they are bloody, with the former loving spars and the latter injuring herself for research. Will scream “eeeeeeeeeeeeeeeeee!!!!” if frightened. A big sweetheart in general and his love language is gift giving. If he likes you you’ll find that he’s always handmaking something for you. Loves makeup and often makes his own from scratch. He loves his momma and wants to make her proud but he is pretty much lacking in terms of fighting ability because he’s SO scared of blood to the point where she can’t even train him properly without him crying and begging for a break and/or quitting at the sight of any open wound really. They just keep trying and momma is very patient. He’s very sorry about it and thinks he won’t ever be able to wield Soleil, even when she tells him not to worry. Loves potato chips. The really salty kind that always leaves your fingers all greasy and sticky.
That’s it for now! Excuse me for any typos a bit sleep deprived lol see you later will draw them more in ghe future!
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stars-obsession-pit · 5 months ago
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A cult has been causing trouble for the Infinite Realms in their search for power and eternal life. And to make things worse, the Observants suspect that they have at least one actual ghost—or possibly even a traitorous Observant—working with them and interfering with their view. This could become a major problem…
However, as Observants, they’ve sworn not to intervene directly, so they have to pick someone else to look deeper into the situation for them. And, if necessary, to deal with it.
They choose Phantom for this role, since his half-human nature means he’ll have an easier time operating in the living world. Danny’s not entirely happy with the assignment, but the situation does seem like a genuine issue so he’s willing to look into it (if in his own way).
Since he doesn’t know how prepared the cult is for ghosts, he decides that infiltration would be the best way to gather info. Thus, he takes on a new identity in his human form and approaches the cult, expressing interest in the publicly known part of their group. Then, a bit later, he manages to successfully gain admittance into some of the more private meetings. Everything is progressing as planned!
…Though he didn’t expect to like one of his fellow initiates so much. He hopes he can change their mind on things and bring them out of the cult with him when he’s done.
Meanwhile, a hero from the Justice League has also been sent to infiltrate the cult and investigate the rumors about it. It’s gone off without a hitch so far, but they’ve gained a potential entanglement in the form of one of the other new members whom they’re developing a crush on…
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serpentface · 5 months ago
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A witch of the Naig-Troibadnnas (Yellowtail river valley) people, resting and enjoying a smoke of the mild stimulant brolge leaf on a hot summer day.
Witches are a small part of the everyday cultural framework among the Hill Tribes. They are individuals considered born possessed by a virgranul, a type of disembodied wild spirit that seeks to inhabit human flesh, either entering the body at the moment of conception, or entering the body at the moment of death. The latter is a dire circumstance that requires significant intercession to fix (the dead body may wander off without rites, leaving the person's soul trapped and liable to warp into the dangerous fuldaigh spirit), while the former circumstance is what causes a person to be born a witch.
In the case of those afflicted in the womb, possession by virgranul is lifelong, and is both a curse and blessing- it divides and isolates them from the human world and causes other wild spirits (both benevolent and malicious) to be perpetually drawn to them, but also allows for them to be attuned to the subtleties of spirits, and able to work magic and divination that the everyday person is incapable of.
Witches are usually recognized from a young age due to marked behavioral differences or atypical development, though are sometimes simply identified as such without obvious behavioral indications, by other witches having read signs of their coming. Their occurrence is not frequent, usually once in a generation for any given tribe. An identified witch child will be taken from their family (the timing varies by tradition, though is usually upon puberty) and into mentorship by an established witch, who will impart their accumulated knowledge and skill and teach the child how to best harness their condition.
One can be a witch regardless of their gender, with the only commonality being that they must remain unmarried, and are expected to never have children (deemed too dangerous, unavoidably placing a child in the path of potentially harmful wild spirits). With no spouses or children to support them in holding a household and herds, witches are instead supported by their communities as means of payment for their services. They typically live in semi-isolation in the boundaries between the village and wilderness (a reflection of their own division between the world of people and of wild spirits, and a protective measure for their communities), and will periodically be brought needed supplies. They do not commonly enter villages unless summoned, or for the sake of certain holidays and festivals, and live most of their lives in seclusion aside from any given mentee (who will in turn care for their mentor in old age).
The societal function of witches is as intermediaries between people and their ancestors, people and wild spirits, and as especially skilled performers of practical magic (most commonly weaving protective spells into worn items, such as clothing or the nose rings of cattle). Forms of practical magic and intercession with ancestors and spirits are performed by all members of society, but a witch has intimate, detailed knowledge of such things and tremendous natural skill that makes them an invaluable asset.
Witches personally discern the identities of the spirits living in any given area and will attempt to familiarize themselves with them, learning in depth about their ways, giving warnings of where the particularly dangerous (or mischievous) ones are, and giving recommendations on which will be receptive to offerings in return for boons. When a village needs to commune with a particularly powerful or dangerous spirit (such as a wildfolk witch), they will commonly send their own witch as an intermediary.
They are ascribed have the ability to directly summon ancestors (who otherwise come and go of their own volition, and rarely ever deign to come at the call of one who is not their descendant). This is of great use when a person finds themselves punished by their ancestors with no certainty as to why, or cases where an orphaned child's ancestry must be identified to gain them proper spiritual support.
They are also regarded as having innate qualities of divination, particularly in reading birdsign (itself generally acknowledged as communication from ancestors, and occasionally gods). The average person has basic knowledge in reading omens of birds and a learned repertoire of key signs, but a witch can divine the messages of birdsign in immense and specific detail, through a vast knowledge system of the meanings of the species, sex, flight direction, gaze, prey, number, and songs of birds. It is common for people to approach a witch for a reading of the skies before undertaking a significant venture or life change, in order to receive detailed and specific advice.
Witches are always literate (and will be taught to read and write by their mentor if they cannot already) and will record their repositories of knowledge in tomes. These are items of absolute secrecy and taboo for a non-witch to touch (the consequences can be severe, you really don't want a witch ancestor-spirit upset with you). Witches can often become competitive about the knowledge stored in these tomes and are known to organize heists amongst themselves in order to gain access to each other's secrets. Most people avoid getting themselves entangled into the complicated rivalries of witches, as these competitions can get ugly and result in many a petty curse if one gains a witch's ire.
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The only visual cue distinguishing this man as a witch is the tattoos on his forearms, otherwise usually regarded as inappropriate to mark in the contemporary Hill Tribes cultural sphere (the face, upper arms, and sternum is reserved for important clan/tribe/ancestry identification, hands and forearms are reserved for witches, and the rest of the body is appropriate for decoration). These unique forearm tattoos indicate his ancestral connection with a lineage of witches, not blood ancestry but rather the generations of mentors that have produced him. The lines extending down to his fingers are the newest, indicating that he has fully mentored another witch and gained a place in this ancestral line.
The rest of the tattoos here are tribe and blood ancestry identifiers (on the face and upper arms respectively, worn by all members of society), and purely decorative imagery (visible here is a deer, horse, eagle, and a dragon). He also has a snake on his forearm, applied decades ago in an act of youthful rebellion, which has since gotten in the way of critical open skin space.
His clothing is otherwise typical wear for warm seasonal conditions- a man's wool shawl and woven belt, short trousers, decorative deer hide (distinct to the Naig-Troibadnnas), and sandals (these are imported Wardi style sandals, which have been modified with preferred elevated heels). The horn shaped torc on his forearm identifies him as an esteemed elder.
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goldfinchclan · 1 month ago
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TW - Cat death
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Moon 5: Well, it seems we got our first death :'] and the leader at that. I hate that she didn't get to do much, but the clan must continue.
And continue it does?🤰 👀
ALSO sorry for the style inconsistencies, this'll probably happen another 10 times lol
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windchords · 19 days ago
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Chun's Theme from the Okami Original Soundtrack Hiroshi Yamaguchi
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lapras-lazure · 1 year ago
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(Diamond and pearl, blessed by space and time)
cleaned up my designs for the dragon!leaders au a bit! I think Irida is quick on her feet, slippery and otter-like, whereas Adaman is a lot more wolfish. Still thinking about what animals I’d use as a base for the legendaries, especially giratina.
Also, because the idea has completely taken over my life, there might be a fic for this coming out later this month. I’ll have other work to stay focused on too, but you never know :)
(dragon au)
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mxtxfanatic · 1 year ago
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Do you think that Wei Wuxian would have been different, that his life would have been better, if he had been "adopted' by the Lan clan rather than that by the Jiang clan? The Lan seems very nice with their disciples after all.
No. I see no evidence that the Lan are not just as elitist as the other clans, save Lan Wangji (they form a vital part of the mob just like the other great clans do), and this isn’t even taking into account whether Lan “holds a forever grudge against a dead woman who saved his life and takes it out on her orphaned son” Qiren would allow Wei Wuxian to be taken in to begin with. He 100% would not allow Wei Wuxian to be adopted in, I know that much.
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celestralferretdesigns · 1 year ago
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Firestar
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cyanidecrow · 1 year ago
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My friend convinced me to put this on here and by convinced me I mean reminded me so now I'm tossing these poorly drawn creatures at you all. Happy fnaf movie everyone I'm not gonna spoil but I was blessed with prophetic vision with this and you won't figure out how until you actually watch the movie.
Oh yeah if you're wondering who the bitch in the middle of Barry and Perrin is that's my Adaman/Irida shipchild her name is Platina you may bully her for being edgy emo (also don't worry about the fact her parents would be sitting right behind her just pretend this is the Masters EX universe)
OH WAIT MY OC X CANON IS THERE I ALMOST FORGOT DON'T WORRY ABOUT THEM THE OC IS A FNAF MEGANERD THEY GET A LITTLE SILLY
Uh yep I'm done time to scurry away to hell bye
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shaygoyle · 3 months ago
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Lisa is still one of my beloved ocs. She's the daughter of Goliath and Demona, but has recessive genes and why she looks so different. oc and art by @shaygoyle (2023)
Shaygoyle Creations Art Shop // Patreon // Instagram // Deviantart
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zwy01 · 1 year ago
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Original Noble Clan + Clan Leader OCs!!!
I’m suuuuper excited to introduce my third original clan, the Ceresthalassa, Clan of the Earthshakers!
About a week ago, I introduced two original clans: the “Volo”, Clan of the Healers, and the “Pyradros”, Clan of the Sun and Fire. It’s time for a third one yayy!!!!
Again, these characters aren’t necessarily exclusive to a specific/fixed setting. They can be interpreted as headcanons that exist/fit in the canon storyline, characters specific to my Millennium AU, characters that exist by themselves and don’t fit anywhere,…etc. Anything really, as I do want them to have some flexibility. So feel free to interpret them as whatever makes the most sense to you. Personally, I see them as existing in both the canon storyline as my headcanons, and in my Millennium AU. In this post I’ll be (mainly) approaching and discussing them in the context of my Millennium AU, though there will also be some references to canon/pre-canon events of my interpretation.
For context, age-wise Doris the Clan Leader is somewhere between Gejutel and Lagus. So older than Gejutel, but younger than Lagus. In terms of title/position, Doris was appointed as Clan Leader either during or even before the Previous-previous Lord’s (Raskreia’s paternal grandfather, another OC of mine) reign. She’s old! Currently, she is still active as Clan Leader in Raskreia’s reign, so technically she can be grouped with the current generation of Clan Leaders (aka Raskreia’s peers). Retirement? Lmaooo nah. Doris’ daughter and heir Marina is definitely younger than Claudia, and most likely older than Raskreia and her Clan Leaders.
The Ceresthalassa Clan is the most nature-aligned clan in Lukedonia. The Clan name itself is a combination of Ceres (“nourishment”, “harvest”) plus Thalassa (“sea, ocean”). They are one of oldest noble clans in existence. Just as their name suggests, members of the Ceresthalassa Clan can directly manipulate and control the forces and elements of nature, including but not limited to the sea, storms, earthquakes, plants, and…farming! While the degree of manipulation depends on the individual clan member, the most powerful spells are always exclusive to and cast by the pureblooded Clan Leaders and their line of heirs, who all have very powerful and much more extensive abilities than an average clan member. For example, 1.) an ordinary clan member may be able to channel their aura to push the growth of a single or few stalks of grain, while a Clan Leader may be able to grow an entire field or even several fields of grain 2.) an ordinary clan member may be able to generate a few small rainclouds/thunderclouds, while a Clan Leader may summon a super massive, devastating hurricane 3.) an ordinary clan member may be able to slightly shift the ground beneath them, like if someone wanted to switch the location of a fountain and a flowerbed, while a Clan Leader could shift entire mountains, and even the formation and very foundation of the entire land they’re standing on (though entire large scale transformations will drain them of almost all their energy and they would need to hibernate for centuries and even a millennia so this is almost never done + there usually really isn’t a reason to) and 4.) an ordinary clan member may be able to generate a few large waves or riptides, while a Clan Leader can summon an entire tsunami, raise seawater to above boiling temperature, and lower seawater to below freezing temperature, if that is what they wish.
Unlike the Volo, where every single healing spell (even the super minor ones cast by both CLs and ordinary clan members) will drain its magic caster of some energy, the Ceresthalassa’s energy drain depends on both the individual and the type of nature manipulation. For example, clan member A could do a lot of weather manipulation and still be going at it for a good while but gets tired easily after a crop-growing spell, and clan member B is the other way around. The only all rounders that have incredible stamina across all categories are, of course, the CLs and their heirs.
The Ceresthalassa have a very special role in Lukedonia, and even the entire planet, in a sense. One could say that the world could’ve lived without the other noble clans but the Ceresthalassa? Don’t even get started on advancing things such as culture and art…without them, the other species likely wouldn’t have even survived much. And the reason is obvious. Nobles don’t need food or sleep, and can virtually live in locations with extreme weather conditions and be relatively unaffected. Which is a great privilege, of course. Maybe one that even they don’t realize puts them in such advantage and comfort compared to other species like humans, werewolves, etc.
The backstory. A long time ago, a Ceresthalassa CL felt sorry for the other species that had to struggle so much to survive, and watching them get up only to fall back down and perish was very painful for him. So he couldn’t just watch them suffer, while the other nobles just sat still and simply did nothing. He rearranged many parts of the planet so they would have suitable shelter. He lowered seas, and raised lands. He gave them resilient, edible plants that would later be known as the ancestors of the crops today; he gave them food. He used the full extent of his powers for good, and his line of descendants, the future Ceresthalassa CLs, would follow in his footsteps and do the same. They quelled storms and raging seas for humans who wanted to pass to other land. They gave them rain when there were droughts. Obviously, the Ceresthalassa were not omnipotent, because ultimately they did not own the planet, and were only capable of controlling elements once at a time, one location at a time. They did what they could to help, and left the rest to nature itself in hopes for the best, that the other species would be able to take care of themselves. And because manipulating these natural forces required the spell caster to be there physically, members of the Ceresthalassa were always running around, often traveling outside of Lukedonia to places that needed their aid. They were truly some of the busiest nobles… and still are. Doris, the current Ceresthalassa CL, has never had a single day off in her entire life. Not even when her daughter Marina was born. Talk about being a workaholic…
Anyways. Little do the humans and werewolves of today know that without this specific noble clan, they wouldn’t even be standing here as who they are right now. Sure, their ancestors could’ve survived on their own, but progress would’ve been much, much slower. Most Ceresthalassa clan members would be happy to see the world make so much progress with the help…but when is too much, indeed, too much? Which is exactly the reason why Doris, the current CL, experiences a complete attitude change and now absolutely hates specificaly modern humans and wish she had never helped them in the first place. And for a good reason, which I will explain very soon.
Regarding the Ceresthalassa’s place in canon. Jumping back to PL’s reign, Zephyrus Volo and Leona Pyradros were on a mission that required them to leave Lukedonia, so that explains their absence in the canon storyline. What about the Ceresthalassa? Well, unlike those two, Doris was very much in Lukedonia the whole time. And maybe outside of it too, when she had personal errands to run. Whether it was inside or outside of Lukedonia, her job was basically endless. She was just super, super busy with her clan and other things she had to do, so she never showed up… like at all. Inside Lukedonia? Didn’t mingle with the other nobles much, or at all. Outside of Lukedonia? Probably so focused on doing things for planet earth to the point where she didn’t really pay attention to anything else either. Simple as that. And after her daughter Marina was born and grew up, the two of them were then super, super busy together. Lots of nature related work, so much they just didn’t have time for anything else. Even in present day Millennium AU, when the Ceresthalassa’s deal has become a bit more relaxed, they still aren’t seen around as often as the other nobles.
Before I get to the character introductions, let me introduce their fighting style and soul weapon first!
The Ceresthalassa Clan is mostly known for their affinity to nature, but they’re very good at combat too. By training day and night to push the upper limits of their stamina for nature related spells, they’re also indirectly perfecting themselves for battles that last for long durations. They’re basically super hardy, for as long as they don’t accumulate injuries. For the ones who like to fight and specifically train extra to become fighters, their advantage is even more obvious. Members specialize in both close range and long range combat, and can do the usual hand-to-hand fighting and aura/energy beam blasts etc. though their basic combat moves are almost always accompanied with some type of nature manipulation. If they’re fighting on land, they shift the ground around them. If they’re fighting on sea, they command the waves to assist them. No matter where they are, as long as their energy remains, they will always be in some sort of advantage. The best way to win against a Ceresthalassa is to somehow drag out the fight and eventually tire them out by forcing them to continuously use their bigger, heavier nature spells, because most of them are, by reflex, inclined to do so.
Soul Weapon: Eulises. A trident. The main body consists of the general color scheme of black and gold, and the symmetrical pattern on the head of the spear is that of grain stalks. Eulises’ wielder can use it as a general weapon to pierce, stab, cut, and even deliver blunt blows to enemies. It can also be used to summon stronger weather/nature spells. The top tier spells actually require Eulises in order to be activated. Eulises’ power grows when it is closer to the sea. Its ultimate skill consists of a powerful attack in which the concentrated aura it releases manifests into a colossal sea monster with tentacles, which parallels their clan symbol, the Kraken.
Doris Ceresthalassa: the current Clan Leader. A visibly older woman with prominent wrinkles on her face and hands. Hair has a lot of volume to it and looks like a giant bundle of seaweed, haha. Looks like she’s grumpy not because her resting face is simply like that, but because she actually is frowning. Constantly very worried about the state of her beloved planet Earth, and absolutely despises the other intelligent species (humans especially) because they’re literally destroying the home she loves so dearly. Her ancestors and predecessors could’ve ignored them and just let them perish. They gave them food and shelter and now this is how they choose to repay the goodwill? By cutting down forests, burning things and driving other species to extinction? By filling land with mountains after mountains of trash, and then dumping them into the oceans when there’s no more room? By infiltrating the lungs and gills of every living creature and making them suffer in misery with harmful chemicals and particles? If she knew how to time travel, she would’ve gone back in time to her ancestors and told them to just. Leave the other intelligent species alone and let them die because they’re not worth helping. Ungrateful, malicious, toxic, greedy, insatiable humans who will not stop destroying the planet to achieve their goals of what they call it, again? Glory? Riches? Fame? Shallow beings who deserve to be annihilated from the planet because their ambition is leading the world to its doom.
Doris doesn’t care about modern humans, they could die off to some mysterious cause and she wouldn’t even bat an eyelid. Maybe she even hopes that they’d suddenly die off, so the pollution and destruction of nature would stop. But Doris is generally nonviolent in temperament and is against genocide, and she won’t actually go and eliminate the humans. She just keeps imagining scenes in her head where she chokes her ancestor who started it all while screaming to his face “Don’t you dare to even think about helping them!!!”. Unfortunately that’s not an option, so. Rip. Best she can do is disguise herself as a human, and go around the world, get herself into seats of power, to pass laws and enforce measures to stop and maybe even reverse some of that pollution and damage. She probably has like 72 human identities. And she’s not doing this because she likes humans, in fact she hates them so much she hates that she has to disguise herself as one. But anything for the planet. She’s trying really hard to adapt to the modern world. Other than that, she sometimes goes under the sea and personally removes plastics from turtles’ necks and junk from creatures’ stomachs. Doris would really like a day off, but there’s just so many damn things that need her to take care of. Someone give this woman a break.
Marina Ceresthalassa: the clan’s heir, Doris’ only child, and Claudia Tradio’s younger half-sister. Yes, her father is… Lagus Tradio! (Surprise surprise. To this day neither Marina nor her older half-sister Claudia know the exact relationship between Doris and Lagus. The sisters suspect that those two could’ve been more than just friends because clearly they were close enough for Lagus to give Doris his soul fragment. Doris refuses to elaborate when asked though, so they will never know. Maybe she’ll give in and talk about one day. Who knows. Anyways) A charismatic and upbeat woman with an adorable, angelic face. Styles her hair in braids and golden hoops similar to how Claudia wears hers because she admires big sister. When Lagus betrayed Lukedonia, Marina was one of the only people who regularly visited Claudia.
In general, Marina agrees with her mother Doris when it comes to other intelligent species such as humans. They indeed don’t deserve to be helped because all the goodwill and aid they got from the Ceresthalassa, which they used to advance their own society, is getting “repaid” with nothing but disaster. Chemicals, trash, extinction, climate change, etc… not only are humans ungrateful, they also just don’t know when to stop for everyone’s good and even their own good, eh? Well, bad news for them, Marina isn’t all nice and nonviolent like her mother. In fact, Marina’s quite aggressive. Unlike her mother, who passively cleans up after the planet, Marina will show the humans the consequences of their own actions. She’ll give them a taste of their own medicine. So what Marina does is she purposely causes storms, floods, droughts, etc. Instruct plants and crops to hibernate. Don’t grow. Stay low until I say so. Let those parasitic humans starve. One of the things Marina does the most often is she’d collect trash from the bottom of the ocean floor, cause a tsunami filled with said trash, and dump aaaallll of it back onto the humans and their living spaces. Just simply giving them their shit back, like they deserve. She’d also destroy human underwater infrastructure when sea creatures report feeling disturbed in their own homes. She’d also tip over boats, and even sink them. And the humans won’t think too much, they’d just wonder why things keep malfunctioning. Unlike Doris, Marina is dangerous because she is willing to eliminate humans for the wellbeing of nature. But she doesn’t want to upset her mother, so the two of them have an agreement: give the humans a chance, a time frame. Until then, don’t eliminate them. But if they still don’t listen and time is up, then Doris will allow Marina to fully unleash herself, and let her give the humans a taste of the wrath of nature.
In her free time, Marina is a music conductor. She has her own orchestra and choir, and is in charge of Lukedonia’s grand concert hall. Sometimes her audience would get super weirded out when a sea monster casually walks on stage, seats itself among the other noble performers, and then proceed to play the violin like it’s just another day. Marina would just laugh when questioned and say “we were one performer short, so I invited one of my buddies from the waters” and then mention how her Kraken friend would even be willing to give out autographs after the concert ends.
P.s. both Claudia and Marina aren’t too much older than the current generation of Clan Leaders, aka Raskreia’s generation. There’s also some flexibility here and there but I’m inclined to headcanon that Lagus kinda just had Claudia super late. Same deal with Doris and her kid Marina.
That’s it for this time!! I love them and hopefully will have time to draw them again. See you later!
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aqualblue · 10 months ago
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oc+adaman sketches
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lionblaze03-2 · 11 months ago
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ok this is gonna sound wild. BUT. Me and my buddy @honeycomb-ferret are attempting to start up a clangen universe vaguely based on cults and evangelical religion, each clan being a different denomination of sorts. Very religious trauma/how growing up under different religions raises many types of different people type framework on a clangen blog. Rn I have it set as four clans but as little as three and as many as can border one another is fine, I love working with others and sharing universes and creativity
I also want to make it clear I’m not asking for free art. It would be your clangen blog and your cats and game and final decision on everything, I’m just looking to work with others on a creative project because I love bouncing ideas off others and sharing worlds with people. And if any of that sounds interesting to you hmu!!! Tags message whatever, just lmk if you’re interested!
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maudiemoods · 2 years ago
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who is your fav cat in warriors this is so important to me (mine is goosefeather im an arc 1 truther)
How can I only pick one?? I was obsessed with mapleshade for some reason for a long time, I really liked ivypool, ravenpaw was my baby and lionheart always seemed so cool to me, even if we only got a few chapters with him! I also really like mousefur! Also, longtails character development was pretty neat! Oh man and that's just the first series jsnejwnndje
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spiremassk · 1 year ago
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wolfclan leadership, leader, deputy, and healers.
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one-in-a-million-fishsticks · 9 months ago
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Doodling Cat Designs - Alderheart
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We're back at it again with more FireFam designs.
For those unfamiliar with the goings on of the Banished Fireheart AU, Alderheart and Sparkpelt are Firestar's children, rather than his grandchildren as they are canonically. Firestar and Sandstorm have a total of five biological children across two litters, with their first litter consisting of Squirrelflight, Leafpool, and Gorsetail (OC). Their second litter consists of Alderheart and Sparkpelt.
I've made the decision to start releasing more content for this AU overall, though this may take some time, so if anyone is actually interested in this AU they can look forward to that. I am looking forward to delving further into the Alderheart lore of this AU, with emphasis on his relationship with Firestar, who serves as prevalent mentor figure to the young tom and helps him to overcome a lot of his inner struggles.
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