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#or whatever installment of halo they have in the future
akalegos · 2 years
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sorry i keep forgetting to post
here’s somee chorus kids + danyell n ray 
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mensusaonlinestore1 · 11 months
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Lab Diamonds in Australia: A Sparkling Revolution in the Jewelry Industry
Global diamond market is right now arround $94.96 Billion as on 2021 and hoping to be $139.91 billion by 2030 with compound annual growth rate of 4% yearly basis. Russia being the country controlling 28% of global diamond production and Canada next controlling 20% of global diamond production.
Do you know that 90% of the present diamond is coming from mining risky parts of the world where people need to work with harsh weather , unfriendly businesses and tough natural beings ? Often human right violation is reported from such unenvironment friendly mining as well.
Yet we cannot stop buying diamond. If you tell them about human right violation and/or environmental impact of mining diamond, people would not stop buying/trading diamonds. If any govt. do so, the diamons would be sold in back market. Govt. will loose taxes.
So, what is the solutions ?
We believe lab grown diamond could be the solutions to all of this.
And fortunetly Australia is known for the bull market of diamonds. Not just  the lab diamonds but also naural diamonds as well. Australia has emerged as a significant player in the lab-grown diamond industry, driven by various factors. Firstly, the country's strong commitment to sustainable practices aligns with the ethical appeal of lab-grown diamonds. Traditional diamond mining can cause significant environmental damage, whereas lab-grown diamonds have a considerably smaller carbon footprint.
Secondly, the Australian consumer has become more environmentally conscious and socially responsible, demanding greater transparency in the products they purchase. Lab-grown diamonds appeal to this growing segment of the market, as they can be traced back to their origin and are not associated with potential human rights abuses that can occur in the natural diamond mining industry.
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Lab-grown diamonds, also known as cultured or synthetic diamonds, are created in controlled environments that mimic the natural process of diamond formation. They share the same chemical and optical properties as natural diamonds but are created in a matter of weeks instead of millions of years. This process involves using carbon seeds or small diamond fragments, placed in high-pressure, high-temperature (HPHT) chambers or chemical vapor deposition (CVD) reactors, where they grow into larger diamonds.
That seems  the market and future for lab grown diamonds is promising . As Australia continues to champion environmental conservation and ethical practices, lab-grown diamonds fit seamlessly into the nation's ethos. With growing awareness, technological advancements, and a commitment to sustainability, lab diamonds in Australia are poised to shine brightly for years to come.
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  ABOUT THE AUTHOR:
This article is written by I heart diamonds, if you are looking for diamonds in sydney, contact with us so that you can get the best diamond for yourself in marriage or friend anniversary or so on.
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cheri-translates · 3 years
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[CN] S2 Gavin and MC in Chapter 19 (Part Two)
🍒 Warning: This post contains detailed spoilers from Season 2 🍒
My focus is on Gavin x MC interactions, so content relating to the plot will be in bullet-points :>
Part One: here
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[ Notable Scene: Infiltrating the STF ]
MC: ...but aren’t you relieved from your duties?
Gavin seems to guess the words I haven’t said, and he lets out a soft, unnatural cough.
Gavin: I know every patrolling post in the STF, patrol timings and angles of the surveillance cameras. I can ensure that we’d get in successfully without anyone noticing. However, since I only saw his face from four years ago...
MC: I’ll go with you. As long as I see his face, I can point him out to you.
Gavin has a teasing smile in his eyes, perhaps seeing the urgency written on my face.
Gavin: In that case, let’s go for a walk in STF tonight.
-
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Late at night, Gavin and I infiltrate the STF through an outer wall.
Pale moonlight outlines a misty halo around him, softening his edges.
He finds an open window with ease. Lifting me up, he lets me jump through the window before leaping in himself.
This appears to be a utility room.
MC: Captain Gavin’s really good at this.
Gavin: This is the STF. I won’t bump into anyone even with my eyes closed, much less the walls.
Before Gavin finishes speaking, Tang Chao walks in with a bowl of instant noodles, a wicked smile on his face while he pushes the door open.
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Tang Chao: Instant noodles must be eaten on the sly. Otherwise, I might-
When Tang Chao sees Gavin, he pauses in his footsteps.
In this short span of time, we look at each other speechlessly, the only thing left being the steam rising from the instant noodles.
All of a sudden, Tang Chao rolls his eyes, his body doing a 180 degree turn. With the instant noodles in hand, he steps out of the door before closing it.
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Gavin: ...
MC: ...didn’t you say you wouldn’t bump into anyone even with your eyes closed?
Moonlight streams in from the window, illuminating the side of his face clearly. I turn my head stiffly, watching as his Adam’s apple bobs slightly.
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Gavin: Tang Chao is slacking off.
Tang Chao’s slightly frantic voice can be heard indistinctly.
Tang Chao: Since Captain hasn’t been around, there were changes to the duty roster... Please save me. That was so awkward. Oh no, I don’t want to run laps...
I stare at Gavin quietly. His expression has returned to normal, as though nothing happened.
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Gavin: It’s okay, let’s continue.
Gavin listens to the surroundings calmly. After a moment, he pulls me out of the utility room.
Suddenly, a set of uniform footsteps can be heard from behind us.
STF Agent: ...
Even before we can turn, the regular footsteps turn into small, scattered steps, akin to busy bees fleeing in disarray. The surroundings slowly return to silence.
MC: Have we been completely exposed...?
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With a soft cough, a reddish hue climbs up the tips of Gavin’s ears.
Gavin: It doesn’t count if we aren’t caught. 
Eli (through the speakers): Hey hey hey.
Eli’s voice suddenly drifts from the STF’s broadcast speakers. Gavin carefully pulls me over to hide in a shadowy corner of the corridor.
Eli (through the speakers): ...due to some indescribable reasons, all the surveillance cameras in the STF will take a break for 15 minutes. If a certain colleague wishes to go somewhere or do something, please do so quickly.
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Gavin: ...
MC: Pfft.
Seeing Gavin’s slightly speechless expression, I can’t help but laugh aloud.
This person is protected by many people who are unafraid of anything, isn’t he?
After this, we occasionally bump into familiar faces. However, they seem to have made a prior arrangement, and choose to ignore us.
Gavin seems to hesitate on whether he should make an explanation, but it eventually turns into one sigh after another.
In the end, we “very successfully” step into the room with the “Eye in the Sky” system.
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Using the system, Gavin retrieves footage from the football match, and MC is able to identify the wheelchair-bound man, Du Wen
Gavin then searches up information on him as well as his approximate whereabouts
The both of them find him in a small alley
He admits that he’s the founder of the Fulcrum Charity Organisation, and has been assisting Gray Rhino in whatever he can
He claims that he means them no harm. To prove this, he allows MC to read his memories
Although they find the circumstances too convenient and deliberate, MC reads his memories because why not
She notices that certain memories have been stored in a misty bubble, just like the “firewall” she installed for Gavin earlier
Still, she searches for memories from the New Years Change Incident
She "sweeps” these memories into her own mind, and confirms that he’s indeed a victim of the incident
Gavin asks how he should contact Du Wen in the future, and the latter says he’d appear during a safe time
Once they leave, MC tells Gavin that they can use the Golden Apple 2 to display the memories she saw
Gavin says that Du Wen’s words aren’t trustworthy, but at least they have some leads that could further guide them to the truth
The next afternoon, MC learns from Kiki that the exhibition hall will be re-opening the next day. So she contacts Gavin and plan to sneak into it that same night
When she arrives, there’s someone else with Gavin - an elderly man with a missing left arm
She finds him familiar
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[ Notable Scene: MC meets Captain Yan ]
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Gavin: MC, this is the old policeman, Captain Yan. Today, he’s mainly here to cover for us. Captain Yan, this is...
Captain Yan: No need for introductions. You’ve mentioned her many times.
Before I can express my shock, Captain Yan sends me a warm gaze.
Captain Yan: MC, we met once at the hospital. I always hear your name from this young lad, so I’m pretty familiar with you.
Captain Yan smiles teasingly, then gives Gavin a meaningful look.
Captain Yan: If he ever bullies you, remember to tell me. As his senior, I’ll give him a proper scolding.
MC: O-okay! Thanks, Uncle Yan.
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Gavin: Cough. We’ll leave the pleasantries for next time. We should go now.
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With this, Gavin speeds up and walks forward, a faint red hue climbing up the tips of his ears.
Seeing Captain Yan’s grin, I hurriedly lower my head and follow after him.
MC: Gavin, wait for me!
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With Captain Yan keeping watch, MC and Gavin use the Golden Apple 2
In the simulated memories of the New Years Change Incident, Gavin notices post-injection bruises on Du Wen’s hand
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Du Wen and those around him don’t seem to know what’s going on, but they’re frightened due to the sounds of gunshots and explosions outside
A handful of Evolvers revolt, but are shot to death by officers dressed in NW uniforms
Du Wen flees, and the both of them follow after him
In the end, they watch as a beam crushes the lower part of Du Wen’s body
At the same time, a drone in the simulation appears to take aim at MC
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[ Notable Scene: Gavin’s Protection ]
Gavin: MC!
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An urgent exclamation drifts to my ears. Turning to the voice, I see Gavin lunging towards me involuntarily.
Those amber eyes grow large in front of me. In the next second, I’m enveloped in Gavin’s arms.
My cheek is pressed tightly to his chest, and powerful heartbeats echo at my ear.
His heart is beating very quickly - so quickly that my heart subconsciously matches its frequency.
“Thump thump. Thump thump. Thump thump.”
It’s as though these powerful heartbeats are the only things left in the entire world.
In every difficult or dangerous situation, I’m always able to hear this sound.
It’s as though they have melded into my bloodstream, becoming a kind of instinct.
Gavin: It’s fine, there's no need to leave the system.
Gavin’s hand is by his ear. After stating his judgement calmly, he looks at me.
Gavin: Are you okay?
MC: Gavin, this is fake.
Gavin: Mm. But my body seems to have reacted a little faster than my brain.
His amber eyes reflect the blood-coloured sky, filled with worry and fret that he hasn’t had the time to shed off.
Gavin: Whether it’s real or an illusion, I don’t want you to get hurt in front of me.
MC: But they would simply pass through my body.
Gavin: Not even if they pass through.
He speaks unyieldingly.
MC: Okay, whatever you say.
Gavin: Let’s get out of here.
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They continue looking at the chaos and hear the sounds of crying and screaming
Gavin appears composed, but the fingertips holding onto MC are quivering, as though he's barely suppressing his anger at the injustice before him
The scene shifts, and what appears before them is a NW laboratory
Du Wen has thick tubes stuck all over him, and he’s submerged in a gigantic apparatus
MC traces that the memory is from 2 months prior to the New Years Change Incident
A senior official from NW walks in, and he seems to be in charge of a secret experiment
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[ Notable Scene: Gavin and MC’s Future Father-in-law]
His eyes are steadfast and icy, as though nothing can sway him.
And nothing can destroy or obstruct him.
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Gavin stands rooted to the spot. He watches as the man draws closer and closer to himself-
And walks straight through him.
Gavin has already matured into someone whose height is on par with his. They have incredibly similar features, and they even share an identical straight and powerful gait.
However, Gavin doesn’t turn around. His entire body remains stiff until the world gradually gathers into a patch of darkness.
He doesn’t move. The faint white light causes him to look pale.
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Slowly, he lowers his head, covering his eyes.
I stand behind him, not saying a word.
That senior official is Gavin’s father.
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Once they’re out of the Golden Apple 2, Captain Yan notices how solemn Gavin looks
Gavin takes Captain Yan and MC to a simple apartment to talk
Gavin fills Captain Yan in on what they saw
Captain Yan and Gavin start discussing what happened, and MC heads over to the window to look at the view despite the best view being Gavin
Gavin brings up the laboratory, and Captain Yan asks if he saw “that person”. Gavin grits his teeth and says, “I saw him.”
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[ Notable Scene: The End of Chapter 19 ]
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Gavin: MC, I’ll send you home.
By the time Gavin comes up from behind me, Captain Yan has already left.
I notice Gavin’s tense lower jaw. He seems to be doing his best to appear natural in front of me.
To appear as though he doesn’t care.
Seeing this person before me, I feel my heart being clenched tight.
MC: Gavin, I want to go somewhere before heading home. Could you accompany me?
-
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When we leap over the walls of Loveland High, confusion flashes across his eyes.
The gentle evening breeze brushes his fringe, and his figure is immersed in patches of moonlight.
It’s been a very long time since I last returned to this place. But images from this place always surface in my mind.
The field, the stairs, the roof, the gymnasium late at night, and the infirmary.
During that period of time I had re-lived, I wanted nothing more than for time to move a little faster.
So that I’d be able to reach that day when I could walk over to him a little sooner.
However, this year, I’m reluctant to let time pass by as quickly. 
During the time in which the wind blew by, that young man filled all my memories related to youth.
That’s how reluctant I am.
That’s why I’ve been walking slowly on purpose. Even so, in just the blink of an eye, he disappeared in the breeze of youth.
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Pulling on Gavin’s hand, we walk along the field, and walk into the depths of the forest behind the school.
MC: Gavin, I think you’re angry.
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I turn my head to the side to look at him. Gavin simply furrows his brows slightly, and it’s clear that he feels a little uneasy.
MC: You don’t need to pretend that nothing’s bothering you in front of me. Anger isn’t something you should feel ashamed of.
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Gavin: I...
He opens his mouth, but something sews it up again.
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A fierce wind suddenly rises, causing countless fallen leaves to swirl in the air.
They are reminiscent of incessant, agonised screams.
Gavin: I... just can’t understand. There are clearly many other methods. There are many other choices.
His words are blended into the wind, suppressed and pained.
I don’t turn my head to look at his expression. I simply stand beside him quietly, our fingers interlaced together, standing in the middle of the fierce gale.
With the flow of time, the fierce gale becomes calmer. In the end, it morphs into a gentle breeze, brushing our fringes.
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Gavin: MC, thank you.
I shake my head, turning my head towards him.
MC: Gavin, do you know something? The reason why I brought you back here was to tell you that I hope your beautiful memories won't simply be confined to high school. Beautiful things should continue, and never end.
While saying this solemnly, my heart speeds up uncontrollably.
Gavin’s pupils quiver slightly, and he squeezes my hands tightly.
Gavin: Thank you.
Very softly, he repeats these words.
MC: Let’s walk around a little more before heading home.
I chuckle happily, my footsteps becoming incomparably lighter.
All of a sudden, my palm feels empty -
It’s as though Gavin released my hand.
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Feeling puzzled, I turn around to find that Gavin had simply shifted his hand behind his back.
MC: What’s wrong?
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Gavin: ...nothing.
When the girl’s confusion is dispelled and she continues walking forward, Gavin lowers his head to look at his vanished right arm, his expression composed.
As compared to his right hand disappearing the last time, the scope seems to have grown larger this time.
Gavin follows behind the girl calmly, contemplating quietly.
His time might be shorter than he imagined.
Gavin chuckles softly, the corners of his lips hooking upwards slowly.
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Gavin: MC.
I pause in my footsteps and turn around, realising that we’re several footsteps apart.
MC: Gavin, what’s wrong?
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Gavin: I just received news from Captain Yan. I might have to leave for a while.
MC: So suddenly?
Gavin: Sorry. After sending you home, I’ll set out.
He looks at me apologetically, as though suppressing something once again.
-
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After returning home, I quickly remove my shoes and rush to the window to search for that figure.
Guessing that I’d do this, Gavin doesn’t leave immediately. He stands downstairs, waiting for me.
A gust of wind burrows in through the window, as though carrying with it slight reluctance as it makes gentle twirls around me again and again.
I lean my palm against the glass, wanting to say another farewell to him.
MC: Gavin, you must return safely.
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britesparc · 3 years
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Weekend Top Ten #497
Top Ten PC Games No One Talks About Anymore
Blimey, Quake is rather good, isn’t it? Have you heard about it? I really hope so, because it’s only twenty-five years old. I mean, Jesus. What’s up with that? Quake is meant to be the future. It’s full of true-3D polygonal texture-mapping and real-time dynamic light-sourcing. Fancy it being a quarter of a century old. That’s ridiculous. “Old” is for things like, I dunno, Space Invaders or The Godfather or I Wanna Hold Your Hand. Stuff that our parents heard about before we were born. It’s not – it’s absolutely not – used to describe something that people bought 3D accelerator cards for. It’s not used to describe a game that popularised online gaming.
But old it is, getting silver anniversary cards and everything. No longer the angry, hungry young tiger, devouring its ancestors and growling at upstart rivals like Duke Nukem 3D – sure, you’ve got non-linear levels, interactive scenery, and toilet humour, but we’ve got grenades that bounce with real physics – Quake is now an aged beast of the forest, resplendent, battle-scarred, weary with gravitas. Quake is the game that shaped the now, but it does not represent the future anymore. In fact, arguably its greatest rival – Unreal – is the game with the lasting, living legacy, its progeny building the next generation of gaming with one of the most popular and impressive engines around, the framework underpinning everything from Gears to Jedi to Fortnite. Quake blew us all away, but arguably it ceded the conflict, secure in its status as one of the most important and influential games of all time. Quake II got plaudits for actually having a proper story and an engrossing single-player campaign (and coloured lighting!), and its immediate descendants such as Half-Life changed the nature of what FPS games could do, but in a funny way it feels like Quake has long since retired. A sleeping titan. It got old.
So it’s great that they rereleased it on modern systems! The version of Quake released last month is basically the game I remember, but tarted up a little around the edges, with texture filtering and dynamic shadows and other stuff that I couldn’t manage on my Pentium 75 back in the day. It plays great – it’s slick as anything, and you go tearing round the levels like a Ferrari with a nail gun, blasting dudes and ducking back around a corner before you get hit with a pineapple in the face. It’s the first game I’ve played in a long, long time that evokes the feel of classic PC first-person shooters of that era – which, y’know, kinda makes sense as it is a first-person shooter of that era. But that style of fast-paced run-and-gun, circle-strafing gameplay has gone out of fashion now, with FPS games usually favouring slow, methodical, tactical combat, or larger-scale open-world warfare usually involving vehicles. Whether it’s a straight-up no-frills blaster like Quake, or a game that takes you on more of a linear, narrative journey, like Quake II, or even just a multiplayer-focused arena shooter, like Quake III Arena, it does feel like a dying artform, like a style of gameplay that could do with a resurgence (and, to be fair, there are games on the horizon that look like they’re harking back to the era, so that’s cool).
But it’s not just first-person shooters like Quake that I feel have slipped from gaming’s shared consciousness. Maybe it’s my age (it’s definitely my age) but there seems to be quite a lot of games that were a big deal twenty or so years ago that are utterly forgotten now, whereas some – Doom, Duke Nukem, Command & Conquer, Age of Empires – are often namechecked or rebooted (even before the full-on 2016 reboot, Doom must have been one of the most re-released games of the last thirty years). But there are lots of others where sometimes I feel like I’m the only one that remembers it. And that’s where this list comes in: inspired by the excellent re-release of the Quake franchise, here are some other great PC games of that general era that I feel still need shouting about, even if I’m the only one doing the shouting. Maybe they don’t all need a full-on remaster or whatever, but it’d still be nice if they got a bit of modern gaming love.
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No One Lives Forever (2000): coming at a time when most FPS games were still Doom-style blasters with little in the way of real plot, NOLF was different: stylish and funny, genuinely well-written (as in the dialogue), with interesting objective-based missions and a cool female protagonist. It skirted similar ground to Bond and the then-white-hot Austin Powers franchise. Two games were made and then, as far as I’m aware, it evaporated into a mess of tangled rights, hence no sequels or remakes. A shame, because it was great.
MDK (1997): the next game from the people who made the multimedia phenomenon that was Earthworm Jim, MDK was a really cool slice of sci-fi style, all sleek level design and intriguing features. It had a supremely bonkers plot which bled through into a game with a sense of humour, but mostly it was the run-and-gun gameplay and innovative use of a scoped weapon – possibly (don’t quote me on this) the first sniper rifle in a videogame. An even wackier sequel followed, but despite its cult status, that was it.
Star Trek: The Next Generation – Klingon Honor Guard (1998): it’s probably fair to say that Star Trek has not had as many great videogames as Star Wars, perhaps because Trek’s historically straightlaced earnestness just didn’t translate as well as bashing someone up the chops with a laser sword. Honor Guard shook things up by casting you as a Klingon, showering levels with pink blood and going Full Worf. It was the first game to licence the Unreal engine, and had a cool level where you walked along the outside of a ship like in First Contact. Also: shout out to the Voyager game, Elite Force (2000), which was another really good FPS set in the world of Trek, with intriguing gameplay wrinkles as you fought the Borg. It also let you wander round the titular starship between levels. Trek deserves more quality action games like these.
Earth 2150 (2000): the nineties on PC really saw RTS games come down to those who liked Command & Conquer or those who liked Warcraft, but as the decade drew to a close other titles chased the wargame crown (including Total Annihilation, which would have made this list, except I feel like the Supreme Commander franchise is a sequel in all but name). 2150 was notable for its Starcraft-like mix of three factions with contrasting play styles, and its use of 3D graphics and the ability to design and build weapons of war that could lay waste to armies and bases with spectacular results. I think the genre has ossified into something more hardcore, and this was probably an inflex point where idiots like me could still get a handle on things.
Midtown Madness (1999): Microsoft has a history of building up great racing franchises and then abandoning them, but their “Madness” line of games in the late nineties/early noughties was terrific and much-missed. Back when tooling round actual 3D cities was still new and exciting, this was a no-holds-barred arcade racer, with some gorgeous shiny chrome effects on the cars, and very nippy handling. It was great fun smashing up VW Beetles and the like. It was surpassed, I guess, by Project Gotham on the Xbox, and sadly the whole franchise was then forgotten, despite the ascendent Forza franchise mostly shunning city driving.
Commandos: Behind Enemy Lines (1998): part tactical war game, part puzzler, Commandos was famous for its gorgeously intricate graphics and its difficulty – I mean, it was way too hard for me. But its beautiful top-down design and its slow, methodical gameplay was compelling, as you evaded Nazis and solved missions with a team of unique units with special skills. Sequels followed, and western spin-off Desperados, but there’s not been a true follow-up for quite some time, despite promises; and few games have echoed its style or look.
The Pandora Directive (1996): okay, so really this is just a placeholder for an entire subgenre of game that appears to have been forgotten: interactive movies. I know, there are flirtations with this from time to time; and many of these games featured obtuse puzzles and relatively little gameplay strung between FMV scenes. Pandora was great though; a first-person 3D game with loads of old-school adventure aspects, as well as FMV, it was a noir-tinged detective story but set in the future. The Tex Murphy series (of which this was the fourth instalment) has had sequels – the most recent one was sadly cancelled only this year – but many other games of a similar ilk, such as Phantasmagoria and even Wing Commander – have fallen by the wayside. With in-engine graphics now allowing the fluidity and expression of cinematic renders of old, shooting movie inserts doesn’t seem like it’s worthwhile; but I still always loved a point-and-click game that featured digitised actors milling about. Toonstruck, anyone?
Marathon (1994): before Halo there was… Marathon! Back when I used to lug my Pentium round my mate’s house so we could play different games on different machines side-by-side, he’d bang on about this Mac-first series of games, like Doom but better, with an intricate plot and complex levels. And y’know what? He was actually onto something. There’s a style and an earnestness to the Marathon franchise, along with many concepts that would be refined in Halo years later. With Bungie now seemingly committed to Destiny, and Halo in Microsoft’s hands, I’m not sure what could possibly become of this, their forgotten FPS forebear, especially as it shares so much DNA with its offspring.  
Outlaws (1997): LucasArts are famous for two things, really: their Star Wars games and their adventures. But they made loads of other stuff too – including this intriguing Western shoot-em-up. Back when Western games were rarer than Western movies (which were rare at the time), this quirky and difficult cowboy-em-up saw you rounding up outlaws in typical oater locations such as saloons, trains, and mines. It had great music and a really intriguing set of weapons, including (don’t quote me on this) the first sniper rifle in a game. Sadly Outlaws’ success could be described as “cult” and it never got a proper sequel. and, weirdly, despite the success of Red Dead Redemption, we’ve never had a bit Western-themed FPS again. Which is really odd.
Soldier of Fortune (2000): I pondered whether to include this one, as if I’m honest I’m not sure I want this licence brought back. But I can’t deny the game was a huge deal and has seemingly been forgotten. A relatively gritty and realistic combat game with a huge variety of excellent real-world weaponry, its big hook was its incredibly detailed damage modelling, that could see you blowing limbs off enemies, or splitting open heads, or disembowelling them. Whilst its OTT violence made headlines, the granularity of its systems meant you could be more tactical, shooting weapons out of hands. But really its biggest controversy should be its association with a big old gun magazine.
There are many, many other games that nearly made the list - I almost had a Top Ten of just FPS games, for instance. Little Big Adventure was here, till a sequel was announced the other day. Hexen and Heretic I think still have a place in FPS history. Toonstruck, although without a sequel, was only really a cult hit at the time, and I feel the people who’d love it already know about it. I do tend to overthink these things, y’know.
So maybe not all of these could make a comeback, but all the same I don’t think they should be forgotten, and it does make we wonder what games will fall by the wayside twenty or more years from now. That game about the big green space marine dude in a mask – what was that called again…?
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mego42 · 3 years
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Have LOVED the snippets of "your monster looks like mine", if you're deep in editing does that mean posting might be in the near future?
ahhhhhh yay!!!!!!!! i’m so glad!!! i am EXTREMELY enjoying myself with this one so it is super nice to know other people are along for the ride as well and i cannot wait to share it with y’all. 
and yes! i was originally shooting to have it up before 408 but i’ve managed to calm myself down and am giving it the time it deserves to polish it up so it’s probs gonna go up (fingers crossed) early next week. 
here, have a small snippet for your troubles 💖 
All of the lucidity he'd found out in the open is gone with a single inhale inside the enclosed space. Whatever they're on's got every one of his senses turned up to eleven, ‘coz the smell of Elizabeth's suddenly so thick in the air he can't escape it. It's not just her perfume, it's the deeper, musky smell of her skin, and now he can taste it. He ain’t sure if it's the smell or a memory, but that's a meaningless distinction now because as far as his brain's concerned he's back between her thighs, his tongue lapping at her and drinkin’ her in while the soft afternoon light beams in from the window.
He can't stop the groan that slips out, and when she turns to him, he sees that she's got a hand between her legs, wigglin’ against herself, nearly panting. He shoves his fists into his pockets, tryin’ to keep from reaching for her, tugging her into his lap, and holding her against him.
The ride to the hotel might've been five minutes, might've been five years, it's impossible to tell with the waves of heat rolling over him, each one draggin’ him further under than the last. He can see it hitting Elizabeth too. Can see her shudder with each break, her eyes gleamin’ and locked tight on his. 
There's a halo flarin’ bright and gold around her curls where she's backlit against the city night rushing by, making her look like some kind of stained glass work of art installed in a church to worship. He knows it's whatever they're on, can tell from the rainbow edges forming on everything around him, but he can't help laugh a little, helpless and bitter. 
She's 'bout as close to sainthood as he is.
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aion-rsa · 4 years
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Halo Infinite: Installation 07 and Zeta Halo Setting Explained
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The Halo expanded universe goes far beyond Master Chief. In fact, Halo Infinite‘s new setting, a Halo ring never before explored in the games, connects to a story set hundreds of thousands of years before humanity’s war with the Covenant.
Installation 07, or ���Zeta Halo” as it’s referred to by the UNSC, was built by the ancient Forerunners (the advanced alien species that preceded modern humanity and the Covenant) as the ultimate weapon meant to assert their control over the galaxy that later used to wipe out the parasitic Flood. But it also once housed humans. How did humanity get to this Halo ring and what purpose did they serve in ancient galactic history? We learn much more about humanity’s secret history with the Forerunners and Installation 07 in the Forerunner Trilogy novels by Greg Bear.
While it’s set three years after the events of Halo 5: Guardians and is being billed as a return to the series’ roots before Master Chief’s fight with the resurgent Forerunners, Halo Infinite is still a continuation of the earlier games by 343. It’s fitting, then, that the new adventure will have a major Forerunner influence.
Here’s what we know about Installation 07 and what it might mean for Halo Infinite:
What is Installation 07?
The only Halo ring left that was directly built by the Forerunners, Installation 07 is part of a powerful weapon array and a habitable biome all at once. Thousands of years before the Halo games, Installation 07 was the home of Mendicant Bias, the AI who would later appear in Halo 3‘s terminals.
Along with forests, it offers just about any type of environment one would need for a Halo game that evokes the original: laboratories where Flood were stored, other Forerunner research labs and prisons, low-tech human settlements, and Mendicant Bias’ AI core. The Forerunner tie-in book series involved a lot of hiking across forests, facing strange wildlife, and traversing the underground metal tunnels.
And this Halo ring is big, 20,000 kilometers in diameter bigger than the other six current Halo rings, which measure 10,000 km in diameter. The size is more than perfect for what 343 Industries is calling the largest and most ambitious Halo game yet. The developer has teased that players will be able to explore much of the ring and the map teased in the first gameplay footage will allow you to more freely tackle objectives around the ring in whatever way you choose.
343 creative director Chris Lee teased that players will be able to learn a lot about Installation 07 throughout their adventures on the ring.
“While players will experience the core storyline in a certain order, they’ll have the freedom to explore the Halo Infinite world to uncover secrets and incorporate their own playstyle along the way,” Lee told Games Radar.
On Installation 07, humans were caught in the crossfire of conflicts between the Forerunners and the Flood. Years of war, destruction, and reconstruction made Installation 07 a patchwork of greenery and bare metal.
Human and Forerunner History
Bear detailed a lot of Forerunner and human history in his books, which almost feel like The Lord of the Rings of Halo, with ancient conflicts played out across a giant landscape that has almost as much personality as the characters. Because of the people living there under the auspices of the Forerunners, Installation 07 is actually one of the oldest sites of human habitation in the universe.
The Halo universe’s humans originated on Earth but have a history rather different from our own. In Halo lore, humanity is 150,000 years old and achieved spaceflight well before what we consider prehistory. They spread out to other solar systems but wound up in a war with the Forerunners. The humans lost that war (after humanity allied with the San’Shyuum) and were literally blasted back to the Stone Age, with history on Earth effectively restarting until it led to the far-future story that plays out in the games.
But some humans were also allowed to live on Installation 07, which was part of a Conservation Measure created by the Forerunners to index all sapient species in the galaxy before and as an answer to the spreading Flood. Bear’s novel Halo: Primordium follows humans living on Installation 07 and shows how Forerunners subjected humans to grotesque experiments to test their immunity to the parasite.
Installation 07 was fired twice, once by Mendicant Bias against the San’Shyuum, which are referred to in the Halo games as Prophets, the species that formed the Covenant, and the second time as part of a larger plan to fire all seven Halo rings to destroy the Flood. As you already know if you’ve played the games, the second firing wiped out all species in the galaxy for millennia. Fortunately, the few remaining Forerunners left alive managed to “reseed” (or repopulate) the galaxy with what species they’d “saved” with the Conservation Measure.
The events of The Forerunner Trilogy connect to the main villain of the recent Halo games, the Didact, a Forerunner political leader and military commander who resumed his war against humanity in Halo 4 after a near eternity in stasis. With him also comes the Mantle of Responsibility, a philosophical viewpoint that steered the entire Forerunner culture. It’s also a nationalistic flag of military and technological superiority, so the conflict over who holds the Mantle has been a major source of plot in 343’s Halo trilogy. By the end of Halo 5, Master Chief’s AI companion Cortana has technically assumed the Mantle by naming herself head of an AI faction and gaining control of the Guardians, robots built by the Forerunners to protect the Mantle.
If that sounds a bit vague and overwrought, well, it is. Halo 4‘s lore was busy and convoluted, either immersive or all shaky scaffolding depending on how you look at it. But it does explain why Installation 07 is a suitable choice for the end of a trilogy that began with the Forerunners taking revenge for something no human alive knew had happened.
Halo Infinite is out on Xbox Series X, Xbox One, and PC in Holiday 2020.
The post Halo Infinite: Installation 07 and Zeta Halo Setting Explained appeared first on Den of Geek.
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loopyhoopywrites · 5 years
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Throughout NaNo I posted a bunch of excerpts from the extended edition of The Last Damsel, so I’ve decided to collate them into one easily accessible post!
(Mild spoilers and a rather long post ahead.)
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As one progresses in their ability to form and maintain positive platonic relationships with others (friendships - see volumes 1-3), one may find oneself developing a desire for a somewhat alternate form of companionship. When assessing a current or potential relationship with either a singular or multiple individuals, one may experience feelings, thoughts or emotions that are unfamiliar. A mental preoccupation with the individual, or individuals, for example; causing difficulty focusing on people, items, or tasks. One may also experience imaginings of future events, or find oneself paying more attention than is normal to an acquaintance, old or new. Additionally, one may suffer from physical abnormalities, such as a strange fluttering in the depths of one’s stomach, for example, or a quickening of the pulses within one’s chest. Symptoms such as these may indicate a discontentment with a platonic relationship (friendship), and instead suggest one holds a desire for a romantic relationship.
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“Hey Tim?”
“Hmm?”
“Do you think Cedrix will let me marry his cousin?”
“Isn’t she already married?”
“Yep, and she’s got a girlfriend. But, c’mon,” If smirked, striking a dramatic pose and waving a hand in her own general direction, “Who wouldn’t want a piece of this?”
Given that ‘this’ was a four-foot-nothing scrawny fifteen year old covered in mud and bruises and currently missing her shoes, and ‘who’ was a sophisticated twenty-five year old who owned a royal title and half a kingdom, most people wouldn’t have rated If’s chances.
Tim was not most people.
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“If-Thou-Dost-Not-Repent-Thou-Wilst-Be-Eternally-Damned Jefferson, you-”
“If.”
“If what?”
“My name. No need to bother with all that Dost-Not-Repent stuff, just call me If.”
“Very well. If-”
“If what?”
“…”
“No, just kidding. Go ahead.”
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For a second time, If rummaged amongst her various and manifold pockets and pouches and for the second time pulled out something that wasn’t a knife, confidentially handing over a tiny scroll wrapped in green ribbon. The bouncer inspected it carefully, then looked down at If.
Then back at the scroll.
Then back at If.
“According to this,” They said, in a tone that could almost be hiding a laugh, “Your name is Jonnathone Smyith, and you are a fifty-nine year old white man with a face tattoo.”
“Yeah?” Said If, who was, as far as the bouncer could tell, not white, not a man, and not currently sporting even the smallest of face tattoos. To the bouncer’s eyes she also did not appear fifty-nine years old, but, then again, they’d never been all that good at judging ages.
“Afraid I don’t accept fake IDs.” They said, tossing the small scroll back to If. Technically it should have been confiscated to be displayed and installed in pride of place on the club’s Wall of Infamy, but they were fairly certain anyone who accepted that ID deserved whatever was coming to them.
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“I didn’t make the rules, dear.” Ey said, almost adding decapitation to Cedrix’s list of injuries as ey waved one of eir huge wings towards the far wall where, wedged in between a faded live, laugh, love sign and a clearly handmade cross-stitch informing visitors that home is where the hoard is, a large poster entitled ‘RULLES’ stared down at them.
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“This deal,” Cedrix said, “Tell me what it involves.”
“Oh, it’s fairly simple,” Raev replied sweetly, giving Cedrix the distinct impression that it was going to be anything but, “You give me something I want, and I give you what you want. A trade, if you will.”
“That is exactly what a trade is.” Cedrix pointed out.
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“The kgnrhabreghuha of jehwufhrglk oiewthqerktha.”
There was a pause.
“The what?” Cedrix replied, once he’d realised Raev was telling them him what ey wanted, and wasn’t, as he’d first assumed, coughing up a hairball.
“The kgnrhabreghuha of jehwufhrglk oiewthqerktha.”
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Tim’s eyes somehow widened even more, and as his bottom lip began to protrude Cedrix knew he was in trouble. Before he could say anything, however, Tim pulled out his greatest weapon.
“Please?”
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“What do you have beneath your jacket?”
“Well, hey, I mean not that I’m not flattered, but-”
“Above your tunic, dear.”
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“Awesome!” She said, holding the knife above her head and turning it this way and that, watching the way the light glinted off the blade, “What does it do?”
“Well, stabs things, I would presume?” Answered Raev, who seemed rather confused by the question.
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“Well you two are no fun.” Raev pouted.
“We’re not?” Said Tim, his face sinking.
“You already have your hearts’ greatest desire.”
“We do?”
“Don’t be ridiculous.”
“Ridiculous?” Raev said, raising a non-existent eyebrow in Cedrix’s direction, “Well then Mr Smarty Breeches, you tell me. What is your heart’s greatest desire?
“I’ll give you a clue,” Ey added, in a whispered tone that was so loud either ey weren’t trying to whisper at all, or ey were just really bad at it, “He’s sitting right next to you.”
“Don’t be ridiculous.” Cedrix repeated, as, awkwardly, Tim spoke at the exact same time.
“Oh, well that makes sense.”
“What?”
“What?”
Cedrix and Tim stared at each other. Raev just rolled eir eyes.
“That makes sense?”
“Yes?” Tim said, confused as to what, exactly, Cedrix wasn’t understanding, “I mean, I love you, and I want to be with you, so, yes?”
“You- what?” Said Cedrix, who’s brain had, upon hearing the L word, decided to do a remarkably accurate impression of an ice-berg and frozen solid.
“Love you.” Tim repeated helpfully, “Is that okay?”
“I- you- uhhhhh.” Cedrix said eloquently, before giving up on words completely. Ignoring both their audience and every lesson on manners and appropriate royal behaviour he’d ever suffered through, he yanked Tim in and kissed him with every ounce of passion he possessed, and probably slightly too much tongue. Behind them, If wolf-whistled.
“I love you too, of course.” Cedrix sniffed once they finally broke apart, tearing his eyes away from Tim, whose dark skin had somehow managed to turn pink and who was grinning so hard his cheeks were in danger of tearing in two.
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Cedrix began to suspect it was no ordinary bookshop the moment the door disappeared.
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The Maize of Death managed to somehow exceed and fall far short of Cedrix’s expectations simultaneously. The death part turned out to be, contrary to the less than impressive start, a severe possibility. Within minutes, Sir Swordasome was clutching at definitely-broken ribs, If had barely managed to avoid losing an arm and was gushing a rather alarming amount of blood, and Tim was missing a large clump of hair after narrowly escaping decapitation.
The Maze part, not so much.
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“You?” Said Gad, pausing in her panic to look over at If, who had stepped out from behind the prince and was currently staring at the dragon, arms crossed and a challenging glint in her eyes, “What is one twig to burn brighter than an entire forest?”
“She thinks you don’t stand a chance.” Tim translated helpfully.
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Staring into the room, both Tim and Cedrix were filled with an overwhelming mixture of horror and disappointment. Cedrix, who foolishly had failed to consider what other precautions the princess might have taken, silently cursed as he took in the sight of her; long blonde hair spread like a halo, hands clasped delicately atop the covers as she breathed softly, fast asleep on a luxurious golden four poster bed. Tim stared sadly at the same scene, but for a completely different reason.
“Aw, I liked that table.”
“I am NOT kissing her.” Said Cedrix at the exact same moment, folding his arms decisively across his chest.
Although neither Cedrix nor Tim had noticed, the room was almost unrecognisable from the bare yet cluttered place it had been previously. Tim’s table wasn’t the only thing missing, in fact almost every piece of furniture he owned had been banished to either the scrap heap or the previously non-existent fireplace and replaced with chests, bookcases and an oversized dressing table that all seemed to, like the bed, be made of pure gold. Lacy pink curtains, that, admittedly, Tim thought were rather pleasant, covered the windows, and scattered around the room were a variety of objects that only made Cedrix’s heart sink further in his chest.
“Um, why would you kiss her?”
“Spinning wheel, half eaten apple, empty potion bottle,” Cedrix said, gesturing to each object in turn, “It seems she wasn’t taking any chances.”
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angmarwitch · 5 years
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The third installment to my Orm One-Shots Series. Also my post-Valentines gift to you all. 
Summary: 5+1 kisses with our beloved King Orm. 
Warnings: Angst, Fluff, Happy Ending
I.
You fidgeted, uncomfortable at being under the scrutiny of the King and Queen of Atlantis. You felt small inside the massive foreign court, your young mind filled with fear and apprehension but you tried to put on your bravest face. There is nothing to fear, your Father had said before he sent you here, you are their guest, they will never do anything to harm you. 
“Welcome to Atlantis, princess,” Queen Atlanna greeted, descending from her throne gracefully, her silver hair forming an elegant halo behind her head.
You stared at her unabashedly, fascinated by her effortless poise and beauty. She was a good Queen, kind, strong and sympathetic to her people. You know of her past, the tragic tale of her adventure in the surface, of the shame she has brought to the royal lineage of Atlantis. Yet, you found yourself nonchalant about the history of this Atlantean Queen. If anything, you just idolized her even more, admiring the courage she displayed when she spurned her husband but saddened that she may never see the other family she had in the surface. 
“I thank you, your majesty.” You bowed, remembering your courtesies.
While you arrived in Atlantis to be fostered, you also represent your kingdom and your sister, who was originally the one planned to be sent here, so needed to show that you were from a good upbringing given that you are of royal descent. You can’t disappoint your parents. 
“Now, your highness, let me introduce you to my son, Orm,” Smiling genially, the Queen ushered the preadolescent boy who had followed her down to meet you.
The Crowned Prince of Atlantis was a little male replica of his mother in appearance, silver hair and blue eyes, but he boasted the same air of confidence and austerity as his Father, who had frightened you a bit. So, this boy was to be your sister’s betrothed and your companion in the duration of your stay here. You were curious as to what kind of person he if he was more his Father or his Mother. 
“It’s a pleasure to meet you, your highness,” you chirped extending your hand to coax a handshake. You were taken aback when he choose to place a quick, courteous kiss on it instead. 
“The pleasure is all mine, my princess." 
  II.
You found him in one of the sunken ships that settled below the city. He sat by the corner, arms hugging his knees, his face hidden by his disheveled blonde locks. You drifted towards him in an instant, wrapping him in an embrace, his head settling on your chest. Your heart broke at the first sobs he made. You wished you could do something to stop the pain and anguish he felt but it was impossible. No child should have been put in the same position as he was. It was one thing to witness his Father and Mother fight every single day but to watch her sacrificed to the Trench was very traumatic and unthinkable that you found yourself loathing his Father even more. What sort of Father would do that? You wondered and thank the gods that King Nereus wasn’t as terrifying and cold as Orvax was.
You worried about his future, about the kind of life he’ll have without Atlanna by his side. His mother had been his shield and rock, his tether to kindness and compassion. With Orvax becoming his only parent, you feared the kind of man Orm will become. But no, you were still here and you won’t allow that. You will do everything in your power to prevent Orm from becoming a monster like his Father. 
"I’m here, Orm,” you cried, pressing kisses on his brow, “I’m here.”
  III. 
“What’s this?” You asked, eyeing the box suspiciously.
You had been busy packing your things when he arrived, preparing for your long journey back to Xebel after all the years you have spent here. Despite the excitement, you felt about going home, you sensed a deep sadness and longing forming deep in your heart. You were going to miss Orm, your best friend in the entire world. The weight of the realization that you are going to be parted with the person you have spent half your life with, hit you, square in the chest, when Orm arrived at your door, a box in hand matched with an indescribable expression written all over his face. In his blue eyes, however, were a plethora of emotions that mirrored the ones you felt inside. 
“Open it,” came his abrupt reply.
Hands shaking a little, you opened the parcel in a sluggish pace and your eyes widened in surprise as you saw what was inside. It was a necklace, a simple pearl necklace. One that you had seen adorned Queen Atlanna's neck so many times. The trinket had been her favorite piece amongst the vast collection of jewelry owned and passed down by generations of Atlantean royals. You stared at Orm in disbelief, clueless and shocked as to why he would present you such a priceless piece. 
 “It’s a gift, something you would remember me by,” he said answering your silent question.
You gasped, he can’t mean that, can he? This necklace was meant to be given to a woman he was supposed to be married. Your sister in this case. You can’t accept it, it’s too much. 
“Orm…I… I don’t think…,” you started, unable to find the right words to say. You don’t want to disappoint him by rejecting it, at the same time, you don’t seem to have the will to accept it either. You weren’t worthy. 
“It’s too much, I know,” he cut you off, as if sensing your hesitation, “but you are very precious to me and I want you to have it.” He continued, his orbs softening into that pretty shade of blue that you have always liked. 
You were important to him. 
You could have sworn that your heart burst with so much warmth and joy at his words. Unable to suppress your emotions and gratitude, you jumped into his arms and gave him a quick peck on the cheek, never noticing the deep blush that formed in his face nor the lop-sided grin that painted on his lips. 
 IV.
“Let me out of here!?!" you screamed, furiously pounding on the door inside the room both he and your Father confined you in. 
Ever since the messy altercation with his half-brother and Mera, Orm had locked you up in one of the guest chambers of the castle, imprisoned like those dirty criminals dwelling in the dungeons below. He even restricted your daily activities and limited your means of communication to the outside world. You know that he was aware that you weren’t a part of the conspiracy to put Arthur on the throne, you were just as clueless to Mera and Vulko’s plans as he and your Father were. There was truly no concrete motive to keep you here. 
Unless, he was keeping you as a hostage, leverage to force your Father to continue fighting with him now that his engagement to Mera was severed. 
You stopped. 
No.
You refused to jump into that conclusion, rejecting any notion that Orm would use you as a pawn to whatever grand scheme he was fabricating.
You were his confidant and friend.
He would never do that to you.
However, the dark, devious part of your mind tells you otherwise and warns you that this man was no longer the same person you have befriended all those years ago. This wasn’t your Orm, this was a stranger, a product of Orvax's machinations. You have grown apart since he was crowned King. He barely even looks at you now. 
You failed him. You weren’t able to sway him from following the path of his Father. You didn’t want to admit it but you were terrified of the person he has become now. 
Your knees gave out, enfeebled by this newfound knowledge. You would have collapsed further down had it not been for the strong arms that caught you out of nowhere. 
You observed your former friend through hazy eyes, tracing the shape of his face with your eyes, as he carried you across the room towards the bed. You can’t see his entire face from your perspective but there was a discernable tightness in his jaw, you desired nothing but to raise your hand and touch the outline of his face and remove all the tension set there. You don’t know why he was here. Was he already tired of hearing you scream? You wanted to ask. 
However, as exhausted as you were by all the efforts you have exerted in trying to break out from this prison, you simply leaned to his warmth, enjoying one of the remnants of the familiarity you once shared. You were already drained and stressed out to start an argument. All you needed was for him to reassure you that everything was otherwise, that there was a silver lining to his plans. Adjusting in his hold, you set your head near his chest, letting the calm beating of his heart lull you to sleep. Everything pales in comparison to the semblance of peace and comfort his present proximity gives you right now. You want to savor it, to bask in it. 
Succumbing to the bone-tiring exhaustion of your predicament and the melody of his heartbeat, your senses neglected to register the lingering kiss he left on your lips when he placed your unconscious form on the bed. 
  V.
The battle had been over by the time you have escaped your confinement. There was no need to ask who the victor was as Arthur’s name resonated throughout the city. Huge crowds, the same crowd that once cheered Orm, had gathered in the streets to celebrate their new King. 
Watching from one of the towers of the palace, you waited for the ships to arrive, your eyes scanning every person that disembarked to see any signs of Orm. The more and more they come without you catching the glint of his blonde hair caused your heart to shatter into tiny little pieces. Arthur would never do anything to harm his brother nor would he decide to kill him, right? You shook your head, you have no knowledge of what kind of person this new King was but he does not depict a picture of a kinslayer. Yes, he may have been a bit uncouth and ignorant of the royal ways but Arthur Curry doesn’t appear to be a cruel or unmerciful man.
A few more ships came but still no Orm, your hope diminishing little by little. The chanting below waned, the crowd now trying their best to enter the palace to get a better glimpse of their new King. The whole city rejoiced, yet you stood there, waiting for what feels like minutes or hours. Your lower lips trembled and your hands tightened on the railings of the balcony when the last ship came, the frontrunner of his fleet, Orm’s own battleship. The thunderous beating of your heart drowned out the noises below and your breathing grew heavier as each of the crew stepped out yet without Orm in sight. You were on the verge of giving up, already prepared to retire to the solitude of your room, defeated and heartbroken, when you finally saw him, restrained by two guards, his trained eyes on the ground as he was escorted to the castle. 
Without having second thoughts, you yelled out his name, all forms of decorum long forgotten, and jumped off of the balcony with a clear destination in mind. Orm. You stopped a few feet away from him, chest heaving from swimming with a lightninglike speed, fearing that they will take him apart from you without a giving you a chance for a proper goodbye. 
"Orm,” you murmured his name meekly, slowly drifting towards him, your body becoming heavier as you inched closer. The former King, stubborn as he was, refused to look at you, his face still focused downwards, you sensed the shame emanating from him. 
“Leave us,” he grunted gruffly to the two guards who hesitated, unsure whether or not to follow the order of their former king-turned-convict. You shot them with a pleading look. The two exchanged glances before reluctantly releasing him.
“You shouldn’t have seen me like this,” he muttered, head still cast downwards. 
“I don’t care,” you answered. Your hands quivered as you reached to grasp his face, compelling him to look at you. You choked back a sob as you saw the shadow of defeat and humiliation projected on red-rimmed eyes. There was naught left of the proud young King, the replica of Orvax, who ruled Atlantis for following his Father’s death. Instead, the man who stood before you was the same boy you have seen and comforted in the sunken ship below the city. 
This was your Orm. 
“I don’t care," you repeated again. He smiled forlornly. 
"Will you wait for me, then?” he asked, resting his forehead against yours. 
“Yes,” you nodded fervently, closing your eyes as the new tears began to fall. “Always." 
The kiss you shared was fuelled by all the emotions you have repressed in all those years you have spent with each other. It was short, sweet, heart-wrenching, but it was definitely not goodbye. 
It was the start of a new future.
A better one. 
 Bonus
He watched you as you sleep, silently observing the steady rise and fall of your chest. He had always thought that you were beautiful but he thinks that nothing can compare to the picture you painted now, dazzling in the afterglow of childbirth. He knows you will contradict him like you normally do when he compliments you, so he opts to keep the thought to himself. 
Two years had already gone since his fateful battle with Arthur, and Orm still can’t believe that he was here right now, experiencing pure happiness and enjoying the marital bliss without a throne and crown, a burden which belonged to his brother now. No matter what their past had been, Orm was thankful that his brother fought him, as if it weren’t for Arthur, Orm wouldn’t get the chance to savor this kind of life. He shuddered, imagining what his life would have been had Arthur failed to dethrone him. He would have destroyed everything in his grasp, submitted to a loveless marriage, and lost the person he cared the most about.
A soft whimper coming from the bundle in his arms caught his attention and Orm looked down to see his newborn son shifting, his blue eyes so alike his fluttering open and his mouth forming into a silent snarl, ready to release a piercing wail anytime. Not wanting to wake his tired wife, the former king hummed a familiar lullaby his Mother had sung to him when he was a child. This immediately quieted the distressed child. 
Smiling proudly and contentedly, he placed a gentle kiss on his sleeping son’s forehead, happy that he was finally home. 
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A Taste Of Christmas, 3/6
Volume: 1.
Number of parts: 3/6.
Pairings: Metacrisis Nine x Rose.
A/N: Sequel for The Summertime Of Our Lives. Written for doctorroseprompts' fall fic bingo and ficmas challenge. Fall fic bingo: Chill, Ghost, Mug, Tent, Free. Ficmas challenge: Gingerbread, Garland, Eggnog, Peppermint, Tagging @thebookster on her demand.
“Christmas is a time when you get homesick - even when you're home.” - Carol Nelson.
CHAPTER 3:
The house was smelling like gingerbread and sweets and happiness was dripping through every window and door of the place. The Doctor was busy hanging garlands and fairy lights on their home. Wrapped into warm clothes, a tools’ belt around his waist, he was ever so seriously accomplishing his mission. He was even whistling a music from centuries ago. The TARDIS was always customising herself according to the seasons and holidays. He never had anything to do then – not that he cared about all of that – and he had to trust his incredible instincts in terms of decoration. For such a work, he should be rewarded with a glass of eggnog he was distilling in Rose’s workshop. Rose wasn’t very happy with the installation but she agreed that it was the safest place to keep Tony from playing with it. The Doctor rubbed his hands together and blew on them. A small cloud of white smoke formed itself in the chilly air. It was getting chiller and chiller with every passing minute or was it an impression? He smiled at his decoration. Rose and Tony would love it. He raised his head, looked at the clear skies. White flakes were starting to fall. Snow. The first snowflakes wee falling from the sky to complete the perfection of this work of art. This universe could bring some magic when it wanted. It was adding a tiny bit of authenticity to this Christmas they were creating. For Rose and him, it would bring nostalgia. For Tony, it would bring wonder and amazement. Jackie would go after them for putting such ideas in his head when he had to focus on his studies and become the perfect successor to Pete. What a boring life. He heard a noise behind him and swiftly turned around, all senses on alert. There was no one. He was being observed though. There was a tingle on the back of his neck. The surroundings were quiet. Too quiet. This wasn’t normal. Nature seemed to have shut up all of a sudden. The atmosphere was heavy, unbreathable. Something was terribly wrong. There was movement. He saw it in the corner of his eye. A black silhouette. He followed the move, found nothing. He wasn’t giving up. He never gave up on a mystery when all of him was screaming for danger and danger meant adrenaline. This was all he was asking for and his wishes were finally granted. He abandoned his task of decorating the house – he was thinking about adding a Christmas tree outside… or maybe two, one on each side of the front door – and followed the move of the dark silhouette like Hamlet had been following the spectre of his father. “Who are you?” he asked. The silhouette vanished. He was alone, on the edge of the cliff their house had been built on. The wind was blowing in his back so hard that he was stumbling. There had been this one time he had been standing like this, on the edge of an abyss, and Rose had pushed him away from there. Where was she now? The house looked so far away, lost in the blizzard. The silhouette returned, behind him, but it wasn’t so dark anymore. Instead, it was shining bright and an intense warmth spread in his body when it put a hand on his shoulder. This was familiar and unfamiliar all at once. He was surrounded by an infinite and passionate love soiled with such a deep sadness that it was unbearable. His warm compassionate smile faded when he turned around and his only human heart dropped in his chest. Rose was facing him, but not the Rose he was now married to. This one was a ghost from a past life with a golden halo. It was Rose and it wasn’t Rose. Why was Bad Wolf coming after him after all this time? After everything was finally over? “You shouldn’t be here. You can’t be here.” “You let me die, Doctor. You let the Vortex burn inside me until there was nothing left of me.” She was blaming him but none of this had happened. Not in his timeline. Not in her timeline either. He had kissed her and saved her and they lived many more adventures together. Bad Wolf hadn’t consumed her. Never would he have let this happen. “No. No, I saved you.” “Liar!” “I gave up on my life to save you.” He cupped her cheeks wet with tears. “I swear on my life I would never have been able to let a flower as beautiful as you wither and die. I can’t even forgive myself for leaving you with pretty boy.” “Your words are lies and your mind is full of hatred. You despise the Daleks but you are just like them.” “We are not the same, I’m not…” Arguing with the ghost of a person who could see all of the past, present, future and timelines that could ever have been was useless. Bad Wolf was a fusion between the selfless Rose and his faithful TARDIS. They knew everything about him, could see even the darkest corners of his mind and heart. His soul was bare and he had been declared to be a bad man. His hands fell by his sides. It was pointless to argue, pointless to explain himself. He had done and said things that would haunt him forever but there was one thing he refused to admit, one thing he knew for sure would never happen in any of the existing parallel universes: he would never let Rose, his so precious Rose, die in any possible way. “I have killed and lied and cheated for my survival. I have fought wars and been to Hell and back. I have done more harm to the universes than anyone, including Daleks, could ever do. I would have killed myself if you hadn’t been thrown on my way. Now what? You have saved me. You pulled me up, made me a better man. This human life will never be long enough to redeem myself from all those crimes. I’m ready to accept your sentence, whatever it is.” For a moment, there was nothing but the silence. Then, the ghost of Rose grabbed his shirt and pulled him close to her. Her lips pressed on his and for a second, he believed that he was given grace, but he was actually given a kiss of death. Bad Wolf was sucking all of his vital energy and he had no way to escape the fate he deserved. Rose was sat in the kitchen, a steaming mug of tea before her. It was getting cold but she wasn’t even noticing it. Her eyes were glued to the ticking clock above the door. Time was a ridiculous concept when you were traveling through it. It wasn’t when she had to sit there and stare. She had been sitting there for only a couple of minutes and it was already more than she could take. Tony was in the living room. He was watching over the bloody idiot she had as husband. An idiot who had no control on the weather, on the combination of factors that had led him to fall from that ladder he was on and knocked him out. He had been conscious when she had run outside to check on him. He had joked about the fact he couldn’t be easily killed and then, had started babbling deliriously and had fainted. The sonic screwdriver hadn’t detected anything abnormal or alarming that would have had them running to the hospital. The Doctor was in the clear, but he was stuck in a nightmare he wouldn’t wake up from. No reason to worry beside that but she was tempted to take him to the med bay of the TARDIS to confirm the sonic’s diagnosis. But there was Tony and as much as she loved her little brother, she was ready to unveil her secret time spaceship and have him telling the secret accidentally. “Rosie! He’s awake!” Rose jumped to her feet so fast that her chair fell to the ground with a loud noise. She didn’t stop and pick it up. She was already pressing an accusing finger in her husband’s chest and yelling at him for being a stupid idiot coming out and climbing on a ladder with such a wind outside. Her reaction was astonishing and exaggerated for Tony. He couldn’t understand why she was lecturing the Doctor when she was nearly devastated in the kitchen minutes ago. Adults were complicated to follow. Far from answering his wife’s wrath the way he should have – his daddy was always yelling louder than his mummy when there were arguments – the Doctor cupped her cheeks and kissed her as if he hadn’t seen her in years. There was something desperate in this kiss, in the way he was holding Rose so she would stay close. “What was that for?” Rose was breathless when the Doctor let go and she was as surprised as Tony by this reaction. Usually, the Doctor only laughed and shrugged the argument off. He was unimpressed by her anger. Not today. Today, he was welcoming it as a good thing. “I thought I’d lost you again.” This talk was gonna take longer than expected. The Doctor’s biggest fear was to lose her. He was often having nightmares about those days he almost lost her, about the day he really lost her to better find her again later. Rose sent Tony to get them peppermint alcohol and glasses for two. The Doctor needed a topper to pull himself back together. The strong taste of peppermint and alcohol brought him back to his usual self. “How the hell can you drink something like that? It’s even worse than Guinness and Butterbeer.” “That’s a local liqueur. Not quite bad once you’re used to it.” Yet, she herself made a face when she drank her shot in one go. Tony was trying to hold back his laugh at the Doctor’s face and way to get rid of the taste. The nightmare was gone, hiding in a corner of the human Time Lord’s mind. Rose gave him a piece of gingerbread she had been making with Tony earlier to completely cover the peppermint taste that was still burning his throat and stomach. They definitely knew how to create their alcohol here. He would have preferred a glass of eggnog instead of this terrible and strong beverage. “Tony wanted to build a tent in the living room to watch the arrival of Santa Claus. I told him you were the best for it and that you would help him as soon as you would have some free time.” “A tent? I’m the king of tents. I’m always free to build tents. You should have called me before I had the crazy idea of going outside.” He was now laughing about the situation. It would come back later, when Rose and him would be alone and able to speak without Tony eavesdropping. This wasn’t a talk for the little boy. A little boy who was excitedly making room for the huge tent the Doctor was promising him…
To be continued...
A Taste Of Christmas © | 2019 | Tous droits réservés.
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savior-of-humanity · 5 years
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since ive been kinda working on some verses as of late for chief, heres my current list of verses for chiefo! they’re under the cut; also i actually have a blog dedicated to just verses for my muses but right now all i have verses for is chief so..yeah
HALO
Light of the Covenant - After being captured by Covenant forces, the Chief has been brutally brain-washed and corrupted into becoming one of their strongest and most terrifying agents. An Arbiter of sorts, meant to be disposable and yet serve as a shining beacon for the Great Journey.
Metal Over Flesh - After a horrific accident, the Chief’s life could only be saved by using a drastic measure that hadn’t even been properly tested on humans yet - by transferring his brain and consciousness into a new body, one of metal and wires instead of flesh and blood.
Code Over Flesh - After a horrific accident, the Chief’s life could only be saved by using a drastic measure that hadn’t even been properly tested on humans yet - by transferring his consciousness into an Artificial Intelligence.
A Monument to All Your Sins - Chief has been infested by the Flood. But for reasons unknown, he has survived the infection and hasn’t been converted into a Combat Form - but he still hears whispers of the Gravemind trying to manipulate him.
Moonblood - Chief has been bitten by a unusual furred creature. However, the bite isn’t without its’ own terrifying side effects.. such as him occasionally turning into a werewolf.
Wrath of the Colossus - After being successfully captured alongside Blue Team by Cortana in the Cryptum, the corrupted AI (assuming it is even Cortana at all in the first place) decides to implant Chief into a Forerunner war-machine reminiscent of a Guardian so that he may witness first-hand of her actions to help bring “peace” to the galaxy - starting with Earth. However, he manages to overthrow her actions and effectively eject her out of the systems, but with a terrible side-effect. Now wracked with intense agony due to having no AI to aid in controlling the machine, he goes on a almost mindless rampage, trapped within layers upon layers of Forerunner alloy and machinery.
Infinite Horizons (Post-Halo 5/Halo Infinite) - Any series of events that occur after the events of Halo 5: Guardians. Will be updated in the future as accordingly to suit whatever plot Halo: Infinite will have.
In Absentia (Halo 5: Guardians) - The Chief and Blue Team have gone AWOL in search of Cortana. Any series of events that occur during the events of Halo 5: Guardians.
Awakening (Halo 4) - The Chief has awoken from cryosleep, only to find that the ruins of the Forward Unto Dawn are in orbit of a mysterious Forerunner world. Any series of events that occur during or after Halo 4.
Behold a Pale Horse (Halo 3) - The Chief must stop the Covenant’s goal of activating every Halo installation in the galaxy. Any series of events that occur during Halo 3.
Impend (Halo 2) - The Chief must fight the Covenant directly on Earth, and foil their plans to activate another Halo installation. Any series of events that occur during or before Halo 2.
Dust and Echoes (Halo: Combat Evolved) - After landing on a mysterious ring-world, the Chief must stop the Covenant from activating the ring and potentially killing all life in the universe. Any series of events that occur during Halo: Combat Evolved.
Forward Unto Dawn (Pre-Halo: Combat Evolved) - Any series of events that occur before Halo: Combat Evolved.
OVERWATCH
The World Needs Heroes - Chief has ended up in the Overwatch universe, somewhere around the year of 2076 after the collapse of Overwatch (or before that time). He is likely to join or help Overwatch/the remnants of Overwatch in some way.
Project: HADES - Chief has ended up in the Overwatch universe, somewhere around the year of 2076 - but Talon has found him. They converted him into one of their most powerful and terrifying agents known to Overwatch - a monster known only as HADES.
EVOLVE
Monster Hunter - Chief has been deployed to the outer colony world known as Shear, to deal with a problem of Insurrectionists attacking and destroying various colonies and towns on the planet. Except it’s not Insurrectionists killing people… but giant, inter-dimensional creatures hellbent on killing and devouring everything in their path.
Goliath Among Men - After a nearly fatal encounter with one of the inter-dimensional creatures attacking Shear, the Chief is infected with some of the monster’s DNA, causing him to gradually mutate over time…and become more monster than man.
ALIENS
Emperor - After an encounter with some sort of parasitic, spidery alien, the Chief has just narrowly survived the rather explosive emergence of a horrifying parasite living inside of his body. But now there’s monsters on the loose, and apparently the parasite did more to his body than just tear its way out of him..
DOOM
Hell’s Champion - Chief has been dragged into the very bowels of Hell itself. But instead of doing something as simple as taking his soul, the daemonic forces decided to turn him into one of their greatest champions and pawns, to serve their eternal campaign to assimilate all worlds and dimensions.
Feet First - Chief has been sent to retrieve a Forerunner artifact from Storm-Covenant forces known simply as the ‘Ring of Armok.’ However, it turns out that this artifact is actually a gate holding Hell itself back - and they’ve just opened it…
STARCRAFT
Ultimate Evolution - After an encounter with a terrifying biological hivemind-entity known only as the Zerg, the Chief has been infested - made into a terrifying warrior to serve the Swarm.
UNDERTALE
Fallen Down - Through unknown means - whether it be falling into a great chasm at the top of a mountain or being ripped through time and space - Chief has ended up in the Underground, a civilization where Monsters have been trapped and living for a unknown length of time.
Photon Readings Negative - The timeline of this strange world apparently has not taken kindly to the Chief’s presence. His body, mind and SOUL are at risk of being thrown into flux by the timeline - forced to either ‘conform’ to the energies of the timeline, be ejected…or destroyed entirely.
Darker, Darker, Yet Darker - The timeline has destabilized the Chief to the point where his body has melted, becoming an horrifying amalgamate..of himself and the dark memories and nightmares lingering in his mind, threatening to pierce the veil of his sanity. Though he is no longer at risk of being destroyed or ejected into the void.
GODZILLA/MONSTERVERSE
Clash of the Titans - After being exposed to intense radiation from the resulting conflict between Rodan, Mothra, Godzilla, and King Ghidorah in Boston on Earth, the Chief’s DNA begins to mutate rapidly - resulting in him transforming into a 50-meter monstrosity code-named by the sub-division of ONI known as Monarch, “Titanus Maledict.”
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pynchfic · 6 years
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Heyyy. Lol I have been obsessed with your blog. The thing is I have read every Pynch fic i could get my hands on. And i have been doing that for over a year. So If I may ask, can you please suggest me some fics that are perfect to reread? (PS: What stays and What Fades Away is my favorite fic of all time. I have read that one approximately 9 times🙈🙈🙈)
Since you mentioned it, I’m sure you’ve picked up on the fact that What Stays and What Fades Away is pretty much my all time favorite fic too haha. It definitely would have made this list if you hadn’t already read it! But onto some of my other favorites! I’ve read all the fics below a minimum of twice, but most more than that.
new worlds for the weary, new lands for the living by shinealightonme
16,155 words, Mature
Pulling off a long distance relationship shouldn't be that hard, after everything else Adam and Ronan have been through. Not that anything in Adam's life goes the way it should.
Without Having To Say by momebie
24,148 words, Teen
“Yeah? Which was the big guy downstairs? Because my good Catholic upbringing didn’t make the distinction.” Out of nervous habit, Ronan brings his wrist up to his mouth and chews on the leather bands there. He’s been wearing them and chewing on them since he was sixteen. It’s a wonder there’s anything left to them at all. He feels the same way about his good Catholic upbringing. “I think,” Adam says, quiet now. “That he wasn’t very nice, but that he wasn’t ever given a reason to be. I think it was self-defense.” It’s an explanation that sounds both close to home and far away. He looks up and out the window. His gaze gets caught there, distracted for the first time since they started. Ronan looks as well, but it’s dark out now and all he can see is the shadow box reflection of the room against the black behind. Set against the rest of it, Adam’s hunched over reflection looks small and dark. Ronan is little more than a few swaths of stark negative space cut against the white glow. Neither of them has a halo. (Or, that one where Adam is an art major and Ronan agrees to model for a sculpture of Satan.)
Keeps Me From Unravelling by ifeelflames
11,412 words, Not Rated
Whatever response Ronan gives, it’ll be the truth, not just spilled platitudes; it makes Adam desperately want to win his approval. Ronan, this enigma of a boy with the ability to create anything from nothing, who has dreamed some of the most amazing, ridiculous creations. Adam chews on his bottom lip briefly, before forcing himself to stop. To be casual. Ronan stops, stares at the gift sitting on his lap and then barks out the loudest laugh in delight. “Fuck, Parrish that is hideous!” His eyes are alight with a wild kind of joy. (Or the one where a prompt generator gave me "Adam Parrish knits Ronan Lynch a hideous sweater" and I ran with it.)
let's get together before we get much older by raewrites
16,674 words, Mature
Adam doesn’t know what compels him to make an attempt at finally finding out. Does Ronan Lynch have a crush on me?( Do I have a crush on Ronan Lynch? )Otherwise known at the one where Ronan, Blue, and Noah visit Adam and Gansey at their university for the weekend.
Collapse Into Me, Tired with Joy by LydiaStJames
17,921 words, Mature
A very slow burn. Copious references to Fortnite and Takis. Strangely specific teaching complaints. What more could you want? Kissing? Yeah, yeah, there will be kissing. (It's a Teacher AU, okay?)
Time Isn't Real (but you're a constant) by SpiritsFlames
87,738 words, Explicit
"Time is what prevents everything from happening at once." - Albert Einstein. Adam wakes up in the future, learns a few things about himself, about time, and about his priorities. But mostly he just wishes that Time was doing it's job better.
(The Time It Takes) To Believe In Fate by LydiaStJames
100,057 words, Mature
When he was 16, Adam walked into a forest in Henrietta, Virginia and exited in 1800s Ireland. The day he spent with the grumpy but attractive farmer lingered with Adam for years, but the forest didn't seem like it would appear again. That is, until Adam returned to Henrietta for his father's funeral and the forest calls him back once more. To Ronan.
what useless tools ourselves by shinealightonme
45,053 words, Explicit
It's kind of about fake dating and it's kind of about friendship and it's mostly about casual revelations that I spent time in Los Angeles, because that's my wheelhouse. Some day there will be a Sarchengsey installment, probably.
-Hilary
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annychristine831 · 4 years
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Halo Infinite’s New Toy Creates Spoiler Buzz
Halo Infinite is Microsoft and 343’s love child. Both these companies have pocketed huge profits from the sales of and around this highly coveted video game. But before the fifth instalment comes out, the toy-making company that owns the rights to create Halo action figures might have given away a major spoiler. The company named Mega Construx launched a new toy-set called “Defense Point Showdown”. This set, mistakenly or otherwise, clearly shows the death of a very crucial star from Halo 5: Guardians. Fans since then have taken to the internet to find out what is happening with their favourite video game.
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The image on Reddit started it all (Halo 5 Spoilers Ahead)
In a subreddit called, Gaming Rumors, surfaced a photo of the upcoming Mega Bloks set, and fans jumped onto make out what it meant. The fans let out a gasp as they laid their eyes on this horrific image, which if true, would mean the end of a fan-favorite character. The action-figure set, which shows the enemies in the game with their vehicle the Skiff, gave fans much to speculate about. The enemies in the collection include Master Chief and a brute named Hyperius, who is a part of the Banished, the game’s antagonist party. A helmet hangs from his shoulder, and on close inspection, we find out it belongs to spartan Jameson Locke. Jameson Locke, a Spartan-IV super-soldier, first appeared in Halo 2: Anniversary. He is/was a hotshot agent from the Office of Naval Intelligence.
There can be several explanations for the helmet!
Although toys and action figures have served as a storyline spoiler for video games for years, this picture doesn’t prove anything. The rumours are still just that, and if we were to believe 343’s community director, Brian Jarrard, the set indicates nothing. The toy sets are part of a road map he said, and the toy leak is just unfortunate but does not tell anything about the future of the game. So, this means that this spoiler could end up being not a spoiler and our trigger warning would become redundant. But also, if they are right then Locke dead, big time. Whatever the truth might be, one thing is clear, toy leaks and spoiler buzz still create publicity for the game and thus companies can be commercially motivated to give the fans these small bits to catch more customers.
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When do we get to play this?
Halo 5: Guardians is all set to release later on this month. Even though Microsoft has not announced a date yet, it is reported that they will include Halo Infinite in the first part presentation on 23rd July. Four Halo Infinite Mega Blocs are available for pre-order right now. Check Amazon.
I’m Anny. I’m a social media manager living in USA. I am a fan of technology, design, and music. I’m also interested in fitness and movies. visit our Business Directory page You can attend my event with a click on the button above.
Source: Halo Infinite’s New Toy Creates Spoiler Buzz
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Fanfic: Change Isn’t Easy (Part 3)
Title: Change Isn’t Easy
Part: 3
Fandom: Halo/RvB
Pairings: Past California/Carolina (mentioned), Past Yorkalina (mentioned), CarWash, California/Kesan (@k-dradom‘s Sangheili character)
Summary: Carolina, Wash and the Reds and Blues travel to Sanghelios. The Freelancers run into an old friend who has moved on with her life. Meanwhile, California nervously awaits seeing her friends again, knowing she didn’t part with them last in the best way and a lot has happened since…
As they say, change isn’t easy. Takes place after Season 15 of RvB. Probably going to end up canon divergent.
Warnings: Canon typical language in both English and Sangheili.
Notes: Translations for Sangheili throughout this fanfic are provided via hyperlink (hover over linked text to see the translation. Some phrases are not exact.)
It had been a while since the Freelancers had been in a city on a planet. The last had been Armonia, well over a year ago now, back on Chorus, and they had been forced to destroy that. As impressive as the Chorusan capital had been to Carolina, though, it paled in comparison to... what had Tucker called it?
Vadam, that was it.
The keep itself was built into a mountain, much of its structure and the surrounding city even running inside the mountain itself, and overlooked the entire territory surrounding it. Fal had mentioned in passing ever since the House of Vadam had officially claimed the site as their own, no other clan or military force had been able to seize it. Carolina was inclined to believe him, in all honesty. It certainly looked impenetrable. She wondered if Wash was thinking the same thing, before the walls of the mountain closed in on them as Fal led them yet further in.
Expecting a large cave, Carolina was stunned to find a sprawling and rather advanced metropolis far below them of ancient and modern structures, and a myriad of Sangheili just going about their daily lives. Somewhere far below them, she could hear the sound of a river. The sight was enough to make her pause and out of the corner of her green eyes, she could see Wash doing the same, too.
“Impressive, isn’t it?” Fal stopped beside them, also admiring the view. “Vadam is one of the younger city-states on Sanghelios, relatively speaking, yet it is among the most impressive.
Despite her unease about being around Sangheili, Carolina couldn’t help but agree. “It’s beautiful. I’m not sure what I was expecting, but it wasn’t this.”
“Hmm.” Fal hummed, before gesturing for the two Freelancers to follow. “It isn’t much farther.”
As he stepped out onto one of the natural stone bridges that lined the cavern with its very lethal looking drop on either side of it, Carolina cringed and turned to Wash. Judging by how stiff the other soldier was standing, she guessed he was about as horrified as she was at the narrow rocky path.
“Come!” Fal called a little ways ahead of them, “It is perfectly safe. There are barriers installed to stop a fall. Observe...” and to demonstrate, he threw a small rock towards the ravine floor, only for it to bounce off some kind of blue forcefield back into his hand.
“Yeeeah, maybe after you, Carolina?” Wash told her after watching the demonstration, still not entirely convinced.
“Oh, don’t be such a baby.” She admonished him.
He snorted at her in return. “Like you weren’t afraid either.”
“Just... shut up and start walking, Wash.”
Despite everything, they both ended up catching up with the old Sangheili warrior at the same time. They were taking across to a large platform built into the inner cliff of the mountain, where a large temple like structure had been hewn directly from the rock. It looked at least a thousand years old, judging by the heavy weathering and more recent looking battle damage.
“Was Vadam attacked recently?” Wash couldn’t help but ask in spite of himself.
“Yes.” Fal’s voice was solemn. “The Blooding Years, the Sangheili Civil War. The Neru ‘Pe Odosima – the Servants of the Abiding Truth in your language – struck out at Vadam lands. Vadam Keep was heavily damaged during this time, including the temple to our old gods here. The last such Temple in Vadam. I think Kaidon ‘Vadam keeps it as a reminder of what our species was once reduced to – great, yet foolish warriors blinded by lies and faith and willing to die for what turned to be a pointless, non-existent cause. There was no honour in what we did, what some still continue to pursue, and there never will be.”
“Is that why the Sangheili are fighting one another?” Carolina asked, her voice a whisper.
“Indeed. Or... rather, one of many reasons, I suppose.” The old Sangheili nodded, his expression a little grave. “It is true; some of us are still blinded by our faith. Others feel that Kaidon ‘Vadam is false, that he should have died as the Gods and his position of Arbiter decreed in the name of the Great Journey. Others still find it unacceptable to ally with your kind, saying humans are too dangerous or that the Sangheili are strong enough to stand alone and being allies with humanity only weakens us. This is why we need people like Lavernius, his son and T’las. To help keep the peace. To prove that we need each other. Those short-sighted fools that, whatever their reasoning, conspire against the notion of peace would doom us all without second thought.”
“Speaking of... why does T’las want to see us, specifically?” Wash piped up after Fal had finished talking. “Does she... think we can help her out, or something? Because Tucker would be better at that, in all honesty-”
He was cut off by Fal laughing suddenly.
“Do not presume I know the Swordmaster’s mind, Eenngahnehenn.” He interrupted in an amused tone, like the idea was absurd and, truth be told, it probably was. “T’las’ business with you is not mine to know unless she wishes to share it with me. Wort. She awaits you inside.”
Under her helmet, Carolina raised an eyebrow. “And what about you?”
“I will await your return out here.”
The cyan Freelancer once more looked at Wash, then to the darkened entrance of the temple, then back to her fellow Freelancer, who gave her a shrug. What did they have to lose? Taking a breath, she walked inside, Wash following shortly thereafter.
Inside, the temple betrayed its true size, and it was massive. Littered around its derelict hall were ancient alien artifacts, some obviously Sangheili, but most reminded Carolina of the relics on Chorus. She wondered if perhaps they, too, belonged to Santa’s long-dead, mortal masters. Similarly, Wash was in awe beside her, looking around him, and for the second time that day, both Freelancers were stunned for a moment.
After a while, they proceeded further inside the main hall of the temple, past many statues of Sangheili, before coming to an open space dominated by a giant statue of a being that looked like a human, except it had six digits per hand, was wearing highly advanced looking armour and its facial structure was somewhat different, sporting no visible ears, more fur like hair and two slits for a nose. At the base of the vast statue, obscured by shadows, was an armoured and cloaked humanoid figure waiting for them, back facing towards them.
Was this her? Both Freelancers looked at each other once again, confused. Both had been expecting another Sangheili, not... a human?
“No, you aren’t hallucinating.” The figure addressed them in a familiar voice, turning to face them as she answered the question they were both dying to ask. Her dark steel and blood red armour, the Helioskrill variant, made her look remarkably like a Sangheili, to the point where the boots were split in two in mimicry of Sangheili toes. Even the helmet was remarkably similar to Fal’s, except with a golden, polarised visor.
“T’las?” Carolina frowned deeply under her helmet.
The other soldier waved a dismissive hand. “Please. That’s just what the Sangheili call me because most have difficulty pronouncing my actual name. That, or out of respect for Thel inviting me to his clan. Or both. You, however, know me better than that.”
The figure wasn’t wrong. Carolina did know her better than that, or at least she thought she had. Memories unbidden came rushing to the surface, causing the cyan Freelancer to clench her fists in anger.
“California?” She forced out, struggling to keep the anger from her voice. “What the hell are you doing here?”
“Keeping the peace.” The new Freelancer answered her calmly. Then as if sensing Carolina’s underlying rage, she turned her head to Wash. “Hey Wash, sorry for you to be dragged up here, but we can catch up later, alright?”
The steel and yellow Freelancer looked between the two women, but it didn’t take long for him to understand. “Yeah. I’ll be outside with Fal, then. It’s good to see you again, Cali.”
“Likewise.”
Silence followed as Washington turned to leave. Only after she was sure he was gone completely, did California remove her helmet with a hiss of air that reverberated from the temple walls, revealing her battle-scarred and tattooed face as if Carolina needed any more confirmation it truly was her. Her expression was remorseful, guilt dancing in her only working eye.
“Carolina...” She began after another silence.
“Don’t you dare ‘Carolina’ me!” The barely suppressed fury from before suddenly burst free. “You-you let me believe I had a future again! That there was more to life than fighting wars! And then you just... you just left, without so much as a goodbye! No looking back, no message left, nothing!”
Didn’t you do something similar, from what I heard? California wanted to say, but suppressed the urge, knowing it would only make thing worse. Instead, she apologised, “I’m sorry, Carolina.”
“Sorry? Sorry?! You left me hanging for months!” Carolina gestured angrily at her. “Not to mention, right after Epsilon as well! Right when I needed you most! And all you have to say is, sorry?! Why, damn it?! If you had wanted to run off and play diplomat so badly, why couldn’t you just say so?!”
California waited until her resentful echoes died down before quietly uttering her softly spoken sentence. “I... I wasn’t sure I was ready.”
It was enough to deflate Carolina for a good minute, mouth agape as her next accusation died on her tongue. “I... I’m-what?”
“I wasn’t ready.” California repeated, a sigh escaping her lips and her whole body slumped a little like the action physically deflated her, not unlike a puncture in a Warthog tyre. “Or, at least I didn’t think I was at the time. I wasn’t sure I was ready to commit to you, to us, because of my past. So I ran away and left you, like I left Wash when the Project came crashing down and I didn’t know what to do. I guess some things don’t change, huh?”
Carolina remained silent, trying to process what California was saying to her. She left because she was... afraid? It contrasted starkly with the image of her fellow Freelancer that she was used to seeing, but then even she herself had fears, she supposed, even when putting on a front.
“I should have left some sort of message though.” California continued, heedless of whether Carolina wanted to interject or not. “I’m sorry for that. It’s ironic, my reasons for leaving, considering what’s happened since, but it’s not an excuse. I should have explained myself, not left you hanging blindly in the dark like that. You deserve so much better than me, especially after the shit you’ve been through.”
Not just me, the cyan armoured Freelancer almost stated in newfound sympathy, until her processing mind caught up with the rest of her and realised just what the other woman had said, which left her somewhat confused. “Wait, what do you mean? Why is it ironic?”
No sooner had she posed the question, the answer presented itself when footsteps echoed from even further inside the temple, eventually revealing their owner to be a huge Sangheili that dwarfed California by a good head and shoulders amount.
“I heard shouting. Is everything alright, Dallas?”
Even as the Sangheili spoke, Carolina had already whipped her Battle Rifle out on anger filled instinct. Her next few sentences rolled out almost all as one. “What the hell?! I thought this was a private conversation! Who the hell is he?! Has been here the whole time?! How the hell does he know your actual name?!”
California was quick to shift, getting between the pair of them. “Carolina, calm down! It’s alright. Just... lower your rifle. You’re going to frighten Thaea.”
The cyan soldier’s grip on her rifle loosened and her head cocked slightly, obviously puzzled until she saw the small bundle in the Sangheili’s arms. She uneasily lowered her weapon, a question on her lips, but not one she got to ask out loud.
“This is my husband, Kesan, and our daughter, Thaea.” The other woman introduced her, and Carolina went entirely numb, heart shattering as the implications of California’s prior statement were fully realised.
“You...-Your husband? And... daughter?” Carolina eventually stammered out as she struggled to think. “As... as in... you... you’re married? You... you adopted a kid?”
“Had, actually.” California rubbed the back of her head uneasily, tousling her black hair a little. “But... yeah. Took a few goes, but-”
In the space of a second, there was a whirring sound followed by a sickening crunching sound as Carolina utilised her Speed Unit to rocket a punch straight into California’s jaw, both cutting off the other woman and sending her to the floor from the impact and pain. Kesan moved to shield his wife from further harm, but with a kid in his arms, there was little else he could do to help, and before he could stop her, Carolina was already leaving the temple without so much as a glance back to see the consequences of her actions. Not long after that, the steel and yellow form of Wash came running in to see what the commotion was about.
“What the heck, I leave you two for five minutes and then Carolina comes storming out and-oh, shit.” He stopped himself short, both physically and in a speaking sense, before running over to kneel by California’s side. “What the hell did you say to her? Did she punch you?”
“Yes, she did.” It was Kesan who answered him in place of California, who was too busy clutching her jaw in pain. It was enough to send Wash reeling back in surprise. “It is alright, Washington. I mean no harm.”
“No offense, but the last time I saw a Sangheili before today, they insulted me, and the time before that, they nearly killed my whole platoon.” Wash offered as way of explanation, barely relaxing. “So you’ll forgive me if you and your people put me on edge.”
“Understandable.” The Sangheili’s green eyes held deep sympathy in them as he looked first at the Freelancer, before shifting his gaze to Thaea and cooing her, keeping her calm despite his own alarm. “Do you have any biofoam?”
“Only for personal use.” Wash’s frown was almost audible in his tone. “I have a Healing Unit in my armour that might help, but...”
“I’m fine.” California moved her hand from her jaw, revealing a sizeable bruise already forming, before spitting out a little blood, a few flecks of which landed on Washington’s armour. “I’ll be fine.”
“Carolina isn’t known for light jabs when she hits someone.” Wash shook his head. “You know when she punches you, she means to do damage. What if your jaw is broken?”
“He has a point, monerasha.” Kesan agreed, shifting a little uncomfortably. “You even told me as much before we traveled down here.”
“Listen, both of you, I’ll be fine. If my jaw was broken, then we wouldn’t be having this conversation.” California spoke between gritted teeth. “It’s just a bad bruise. Dias – Digamma - even said as much.”
Wash was silent for a moment, surprised California still even had her AI after all this time, but made no comment on the matter as he offered a hand to help her up. “Alright, but at least have someone have a look at it properly, just to be sure.”
She accepted his hand gratefully, allowed herself to be pulled up. “Yeah, yeah. It’s not like I didn’t deserve it though.”
“Do I want to know?” Wash asked, then changed his mind. “Actually, probably not. Do you want me to go talk to her?”
“I doubt it’ll do much good, but knock yourself out.” There was a beat, before California added, “Pun not intended, by the way.”
“Good, because that would be a terrible joke to make right after you just got punched by Carolina.”
With that, Wash left, leaving California alone with their husband and their daughter, who was now fussing a little in Kesan’s arms. He offered her one of his long, slender fingers to play with as way of distraction, before he spoke.
“You didn’t deserve that.” He rumbled at his wife, brows furrowing.
“Oh, believe me when I say I did.” California answered, before whirling around to face her Sangheili husband. “Fruqo’t cha, Kesan, I left her without so much as a word! Right when she was hurting the most! What kind of person does that to someone they care about?”
There was a long silence as Kesan regarded California carefully with his green eyes.
“You two were close.” He inferred, though whether it was a statement or a question, only he knew.
“I...” California realised her blunder then. Her relationship with Carolina wasn’t one she’d ever disclosed with her husband, not out of shame, but because she truly thought it would never come up and be an issue. Still, she felt somewhat guilty. “Shit, I’m sorry. I should have told you. I didn’t think...”
“What you did in your past isn’t any of my business unless you wish to tell me.” Kesan sighed quietly, and California got a vague sense of déjà vu. It was a conversation they’d had a few times before.
“Still, I should have told you this, at least. If I had, things might have gone differently. I could have come to you for advice, or something.” California echoed his sigh, shoulders slumped in defeat. “Now all I have is a giant headache, a severely bruised jaw and an ex-girlfriend who’ll probably never forgive me.”
“Even if you had told me, that still might be the case. No-one can predict the future.” Kesan shook his head. “Did you at least tell Carolina why you did what you did?”
California slumped even more. “I tried and... well, you saw the result of that.”
“Then perhaps you should give her time.” Her husband offered lightly. “At any rate, we should head back to where we are staying in the main keep. Thaea is fussing, so she is likely either tired or hungry again. Perhaps both. And you need to see a medic about your jaw, still.”
“Yeah, alright. Probably for the best.” California slid her helmet back on, clicking the seals into place, before walking with her husband out of the temple and back to the main keep.
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britesparc · 4 years
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Weekend Top Ten #433
Top Ten Things I Want from Xbox Series X
June is Games Month here at David’s Top Tens! That’s right, all month long we’re exploring the majesty of what we all used to call “computer games” before we became too cool. That’s because it’s the time of year when huge multinationals tantalise us with pre-rendered cinematics showcasing gaming experiences utterly divorced from what we’ll get to play. Even in this Time of Crisis (as opposed to a Time Crisis), games companies are still Touting Their Wares, and as such, I am brimming with fanboy fervour, tantalised at the prospect of Gaming Yet to Come. This week alone has seen sexy new videos from the likes of EA, Pokémon, and Sony – whose PlayStation 5 reveal gave us the best glimpse yet at exactly what the next generation could look like. I was impressed; although there wasn’t too much in the way of radically new concepts or whatever, games looked good, with plenty of sexy, shiny new bells and whistles, and it looked like environments will be bigger, more fluid, and more reactive than ever before. Plus seeing the ray-tracing in Ratchet and Clank: Rift Apart gave me serious “Quake II running on a 3D accelerator card” vibes. Suddenly I was sixteen again, getting all sticky-knickered over texture filtering and coloured lightning.
It was great.
However, I’m pretty much an Xbox-first gamer; mostly, I suppose, due to inertia, having gotten used now to how an Xbox works, to the point where a PlayStation always feels a little alien (still wanna play The Last of Us Part II, though). I’m more of a fan of the Xbox game franchises – the main reason I bought an original Xbox in the first place (way back in 2001) was to play Halo: Combat Evolved, and because of the promise of Fable. This love of Xbox games has only grown with the acquisition of Rare (despite the slight misstep of Perfect Dark Zero) and the release of games like Crackdown, Gears, and Forza Horizon. So as much as I try to be open-minded – and certainly I try to avoid any kind of partisan mud-slinging – I guess I’m pretty much in the tank for Xbox. As such, I’m phenomenally excited for Xbox Series X. I got an Xbox One at launch, and despite all of the hullaballoo and criticism, I’ve always really liked it. I think it’s kind of struggled compared to its predecessors (cult favourite OG Xbox and revolutionary Xbox 360), and hasn’t quite had the era-defining games that both of those enjoyed. All that being said, though, I’ve had loads of fun with it, and so have my wife and kids. But I’ve stuck with the same machine all these years, never upgrading to the more streamlined Xbox One S or the super-duper-sexy Xbox One X. So when I do upgrade, I think the jump will be far more noticeable than someone who’s been enjoying Red Dead Redemption 2 or Gears 5 on a 4K display; it should really feel like a new generation. And that’s before we get to all of the traced rays and other lovely gubbins.  
Anyway, when it’s this time of year, I tend to do a semi-comical “E3 predictions” list, followed by a “Stuff I liked at E3” list. Obviously E3 isn’t really happening, but these other online game reveals are, and given my aforementioned excitement over Series X – and Microsoft’s upcoming and much-anticipated reveal of first-party titles – I thought I’d divert my thoughts to what I want to see on the new console. However, unlike the traditional E3 predictions of yore, I’m going to look at what I’d like from the console rather than what games I’d like to see. Partly that’s because these announcement videos are getting spread so far and wide that it’s hard to keep track of what’s been revealed or when we’re likely to see something; partly it’s because we already know quite a few Xbox games that are coming out; and partly because the list would just degenerate into older franchises I want to see come back round again. Plus, with Crackdown 3 having already happened, a new Fable more-or-less an open secret, and a new Perfect Dark being very heavily rumoured, my go-to “wants” are getting thin on the ground. Perhaps Tim Schafer can bring his old LucasArts classics to the Xbox next year…? Whatever, this time around, I’m looking at that big black box and thinking about what features and design elements I’d like to see. What could be improved from how the Xbox One works? How would I like Microsoft to leverage their assets – from the faster SSD to the power of Project xCloud? Basically, what do I want Xbox Series X to be like, outside from glittering reflections on Master Chief’s shiny armour?
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Streamlined, faster dashboard: now they’ve already said that the Xbox Series X dash will be effectively identical to the Xbox One dash, which is a trifle disappointing, but I hope that doesn’t mean that both systems can’t get an improved dashboard before Christmas. At the moment things are a bit fiddly, and I’d like to use the improved SSD to mean seamless transitions from page to page. Make it super-easy to get to your game library. Allow more customisation of the landing page. How about allowing us to resize icons, like on Windows 10? Don’t have quite so many obscure categories clogging up the front page. Use the shoulder buttons to hop between sections. Make it more about the games I can play rather than connectivity, shopping, or chatting. Stuff like that.
Integrated streaming: with Project xCloud on the (official) horizon, hopefully we can integrate that service into how the Xbox works. How’s about letting us stream demos straight from the store? Or stream games while they install/download? Or the option to stream any game we own rather than play it from the console? Or cast games from console to phone, or tablet, or PC, so we can enjoy the benefits of Series X hardware in the palm of our hands?
Discless play: teased then withdrawn from the Xbox One launch as it require the internet to check, I hope this can make a belated return. I like physical media, but I also like not having to get off the couch to change discs. I’d be very willing to accept an always-on connection as the price for playing a game without the disc in. If they could find some way to implement this and keep everyone happy, I’d be delighted.
Improved Guide menu: the best thing about the Xbox 360 interface was the Guide menu, which – certainly by the end of the generation – basically offered you full console functionality from one simple pause-button menu. The One Guide has been refined but could go further. Offer instant access to all our games, and all the system settings. Let us seamlessly jump from one thing to another and back again. Let us view all our captures quickly and easily. And let us go through game-by-game and see all our achievements, cycling through their related imagery. Basically, make it more like the 360, please.
Standardised settings: another amazing thing the 360 did that was totally walked back for the One is the idea of having a standardised range of settings that were applied across your entire profile. So if you want to invert your Y-axis, you tick one box, then all games are inverted. This was fantastic, and Microsoft were daft for undoing it. Make it good again! You have the power!
Refined subscription services: I think Game Pass is the future of Xbox, and I think xCloud is the future of Game Pass. This seems fairly obvious to me. I don’t know how much money Microsoft makes from Game Pass, but the way they’re leveraging their entire gaming strategy around it suggests that it’s a much stronger money-spinner for them than the traditional console market. I just hope that eventually the myriad Xbox subscriptions can be refined. Perhaps “Gold” as we understand it could be retired, replaced with a simple three-tier monthly sub, similar to Netflix; Game Pass Bronze (limited multiplayer, limited ability to download games from the library); Silver (Gold and Game Pass as we understand it, plus limited streaming), and Gold (all the games plus full streaming of everything)? This would, hopefully, mean we could get some of the benefits at a reduced cost (say, a fiver a month), and the “free” games in Game Pass would offset the loss of Games With Gold, perhaps.
Switch app: simply put, this would be cool: the ability to stream Xbox games on a Switch. Nothing more to it than that, really; the Switch form factor and controls would lend themselves to the Xbox experience effortlessly, and it’d mean I could continue my Halo campaign whilst my wife hogs the Xbox with Stardew Valley again.
Tangible differences between generations: on the one hand, I really applaud Microsoft’s blended approach to console generations. Smart Delivery, Backwards Compatibility, and Play Anywhere combine to form a very consumer-friendly approach; if you a buy a game now, you’re more-or-less guaranteed the best possible version come the Series X launch in November (or whenever). The downside to this, however, is a slight nagging feeling that we’re not going to see the best that the console can do; it’s fair enough that the Xbox One and Series X versions of Halo Infinite are, to all intents and purposes, on the same disc, and your progress and achievements carry over; but does this not mean that, aside from improvements in graphics and loading times, the Series X version is functionally identical? Is it just like upgrading a graphics card? Ratchet and Clank boasted some nifty dimension-hopping technology that presumably is a core part of the gameplay and looked like something that maybe wasn’t possible this gen; will Xbox owners miss out on features like that? If Series X could, say, give us a new Fable that presented as one continuous open world with no “hubs” or separated areas or loading, with some kind of magical traversal that allowed us to rocket across the landscape on a broomstick or whatever, would that not be handicapped by having to carry save game data over from the inevitable Xbox One version? Basically, I’m fascinated by how it’s going to work, but I hope we’re not going to end up slightly short-changed from a featureset point of view.
New hardware: not just the Series X itself, obviously; and not even the strongly-rumoured “Series S” either. I mean other bits and bobs. As they’ve already shown us the controller, I can’t realistically wish for one that had a microphone in it, but a tiny mic attachment maybe? Alongside the obvious headset. I wanna talk to the machine, basically; it was the one genuine benefit of Kinect. Also: a new, improved, media remote. A wireless mouse and keyboard, or some kind of lap-based hybrid. A new camera, not as invasive or scary as Kinect, just so we can use the Xbox to Skype people. And y’know what? VR support. Doesn’t have to be unique, bespoke headsets; just let us use PC ones, and let developers support VR in Xbox games. I don’t have the money or space to upgrade my laptop to be VR-ready, but if I had a PlayStation you can be damn sure I’d have PSVR. Half-Life: Alyx might be a pipe dream, but can I play Star Wars Squadrons at least?
Don’t bankrupt me: yeah, this. I’m cautiously optimistic that Microsoft will at least attempt to make this manageable; the recent rumour that it’d sell for $399 was much appreciated even if I think it’s supremely unlikely, especially if Lockheart/Series S is a thing. With Sony giving out noises that the PS5 will be a “good value” proposition rather than cheap, I think MS will strongly attempt to undercut them, but also not feel the need to go stupidly low. So please, Microsoft: $450, top end. Please don’t give us a $499 box. I’m already gonna be forking out for a new TV so I’d appreciate if I could keep the whole cost. For what it’s worth, I think the prices of all the new consoles will be: PS5 $499; XSX $449; PS5 DE $399; XSS $299. There you go: I managed to slip in an E3 prediction right at the very end. Prove me wrong, guys!
Phew, that was another epic one. But it was fun. I guess it’s weird to try to talk about the feel of a console without having used it. There are things I’d like improving with the look and feel of Xbox, but it’s hard to quantify it; stuff that’s clunky on a daily basis. And I’m probably an edge case anyway: someone with a huge interest in games and gaming, but who’s not very interested in multiplayer, and who – because of time and money but mostly time – rarely plays new releases, and takes ages to complete a game. But anyway. I’m dead excited about the Xbox Series X, and I can’t wait to hear more.
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Fucking Halo 5
So I play Halo 4 like a month or 2 ago, not caring about the 'Halo 4 ruined it all' shit. fucking whatever, it was still a fun time to grind out the coop campaign with my friend. Halo 5 is out but we don't have an xbone so it goes to us saying "oh man lol now we have to buy an xbox". It was all a joke but then final fantasy 15 AND Kingdom Hearts 3 are set for Xbox, so while I hype up those games to my friend, I end up going to get one on an impulse. bestbuy has a nice promotion on the new slim bundles anyway so I had no regrets. So I get it, then we realize we can finally play Halo together. I have time off from work in the post holiday retail lull, so we set aside a night to just go in on this game. We got the game in around 10:30-11ish at night, I knew xbox install was a bitch but it was only 45ish gb so whatever. It finishes and we get all hyped to play. Hit go, and boom there it is, a 55 fucking gb update that has to finish before you can play. We stay up till 4am while we wait, my friend does some raiding and I do some drawing, we look at the status and its at 60% so we call it a night, to enjoy a full day of constant Halo. Next morning happens and we eat breakfast hyping the game up and go to play, and spend about 20 minutes trying before we try to look it up and there it is, the big old fuck you headline. 'Halo 5 removes split screen for the first time in the series'..........what. So your saying that one of the most well known split screen games, doesn't have split screen? That's like if they made a new golden eye game without split screen. Like what the fuck kind of insanity causing drugs are the fucking smoking, snorting, and/or injecting over at 343. Like what the fuck even is this, people hate Halo 4 so much but that game is grail to the holy trinity of Halo 1-3. I have never been more angry about a game and I don't know what else could do this in the future. So dear 343 industries, go sit on a knife and if you ever make a Halo game again, just make it 5 with split screen, because nothing else will have any worth in playing.
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lenniegamesco-blog · 7 years
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Halo Wars 2
I’m a bit conflicted with this instalment of the series to be honest. Halo games have always held a place on my hard-drives, but this one felt a bit empty. It’s not as bad as Halo 5, but not as good as Halo Wars. Halo 5’s storyline felt forced and desperate, where others felt natural and full. Halo Wars 2’s storyline doesn’t really bring either of those descriptions to mind. The story felt really nice and everything seemed to pick up right where Halo Wars left off which I loved because Halo Wars is one of my all-time favourite games, especially on Xbox 360. This new campaign brings on new enemies with a war-forged backstory that isn’t a clichéd, overused backstory, or at least it doesn’t resemble any others that I know of. But for the most part, they just felt like the same enemies as before, only in higher graphical quality. Most of this game just feels like a continuation of the story, with revamped textures. It doesn’t feel new. Don’t get me wrong, I don’t think much needed changing, but the AI seems to have slightly downgraded and so has the mission quality. I just wish that there were other improvements to compensate for that.
To stop me from rambling, I’m going to lay this out in a semi-organised fashion
The Campaign:
As I said, we’re dropped back in right where we left off only it’s after the 28 years in Cryo-sleep. Serina’s gone due to only having a 7-year lifespan, but shortly after we arrive, we meet Isabel who’s just as good as Serina only, rather than firing off witty comments, she’s over-emotional and orange. Overall, there’s nothing wrong with the story, just a couple of things I’d prefer if they hadn’t done but doing it makes sense to some extent. The only thing I have an issue with is the ending. Or rather, the lack thereof. Halo wars 2 doesn’t really have an ending. It’s merely setting up for a future game, most likely Halo 6 or whatever they want to name it. That’s the worst thing about this game for me. The fact that it’s setting up for a future game and there’s no feeling of accomplishment. It ends rather suddenly and nothing is resolved.
Blitz Mode:
Just… No. I don’t like any card-based games except for the likes of Cards against Humanity. Turning a Real-Time Strategy into more luck than tactics and Strategy. Nope. Not a fan.
Leader Revival:
Whilst I like the idea of having old characters such as Sgt Johnson and Sgt Forge revived in the multi-player and AI skirmishes. I feel like it’s more of a money-grab scheme than anything else. Maybe that’s just an unpopular opinion, but I prefer being able to play as all characters when I buy the game rather than charging £4.99 per extra character. However it is tempting to buy Johnson’s pack. Purely for its description on the store and the prospect of having Johnson speaking whilst I’m building my armies. I’m just concerned about balancing. Whilst most leaders come fairly balanced anyway, there’s always the issue of having no idea how troops on the opposing team work. But I guess that’s the fun of it.
Overall, it’s a good game, but there are just a few things that I think should be tweaked. I can’t really go into detail without revealing spoilers about the story which I’m desperately trying not to do. But if you want the game for a great RTS campaign, then maybe wait until this one’s lowered in price. It’s good, but not great. If you want the game for the skirmishes, then go ahead. It’s a great skirmish game as far as I’m concerned.
Overall I’d give it a solid 8.5/10
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